>players like to roll dice. >the best nights around the table are the nights when we dont roll any dice

>players like to roll dice
>the best nights around the table are the nights when we don’t roll any dice
Which of these is correct?

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  1. 1 year ago
    Anonymous

    Both.

  2. 1 year ago
    Anonymous

    neither
    throwing math rocks is fun and some of the best campaign moments are when everyone is chucking dice in a tense fight or an important rp moment
    but also some of the best moments are where you're just having fun exploring shit or doing character stuff without any rolling

    • 1 year ago
      Anonymous

      I love my roleplay but nothing beats the excitement and adrenaline of rolling dice in combat or during tense situations. My players were investigating a murder a while back and were driving around in the party leaders old but beloved car. I made them roll to see if it would even start. When they realized they were being followed the leader rolled a spectacular shitty roll and the car just shuddered and sputtered out. I let them reroll as the tension built and they got a nat 20 and spun out of there at the last second.

      I'm a new GM but I gotta try that kinda stuff more often than not.

  3. 1 year ago
    Anonymous

    Depends on the group. People like different things.

  4. 1 year ago
    Anonymous

    Rolling lots of dice is fun when the outcomes are interesting and varied.

    The "best nights" where you don't engage with the rules are only the best because you are playing a bad system. You may not even realize it. You may have convinced yourself that it is fine if you just jump through a few hoops, or because one subsystem works nicely, but the true problem is that you are playing a shitty system and you should probably stop and find something else, instead of celebrating the times when you didn't use the system as a victory for that system.

    • 1 year ago
      Anonymous

      >having fun wrong

      • 1 year ago
        Anonymous

        The point of using a specific system is to engage with its mechanics and rules. If those rules suck or are so lacking that you are not even using the game system, let alone rolling dice, that's not glowing praise for the system.

        • 1 year ago
          Anonymous

          >If those rules suck or are so lacking that you are not even using the game system, let alone rolling dice, that's not glowing praise for the system.
          You don't need to be constantly rolling dice. In fact, systems that have you do some QWOP shit and make you roll for everything are universally dogshit. I should not need to be rolling to speak in-character, I should not need to be rolling to walk across a room, I should not need to be rolling to open an unlocked door, and I most certainly should not be rolling to determine how I feel despite how much gaygag wienersuckers might try to push a shitpost as fact

          • 1 year ago
            Anonymous

            No one fricking said you have to roll the dice for everything. But if you sit down for hours and do nothing that even requires you to acknowledge that you're playing a game, and that is *THE BEST PART* of playing the game, what does that say about the rest of the game where you are using the rules?

            If someone has fun at a bar without drinking, does that mean the alchohol at the bar is bad?
            If someone has fun with their car without driving it, does that mean the car sucks?
            If I have fun cooking a meal I don't eat until later, does that mean the food is shit?
            I think it says more about you that you're incapable of having fun without rolling dice at the same time than it does about an rpg played by people who can.

            The bar is incidental to the fun, not the cause.
            How the frick do you have fun with a car without driving it? Again, that sounds incidental.
            Cooking the food and enjoying are two separate things that still require you to 1) cook the food, and 2) eat it.
            Every example here proves you've missed the point.

            If you had a lot of fun talking with your friend, it doesn't matter where you were when it happened.
            If you did a fun activity in proximity to some other thing, but do not interact with that thing, it had nothing to do with the other activity.
            If you make something and you both enjoyed making it and enjoyed it later, you have engaged with the activity within the context of doing a fricking activity.

            • 1 year ago
              Anonymous

              >But if you sit down for hours and do nothing that even requires you to acknowledge that you're playing a game, and that is *THE BEST PART* of playing the game, what does that say about the rest of the game where you are using the rules?
              It says that the GM is able to create a fun and interesting world that we can get lost in and just interact with for hours on end without having to roll dice to do everything like an autist.

              >The bar is incidental to the fun, not the cause.
              It's not incidental it's essential. It's about the environment you're in. IDC whether your pea brain can comprehend it or not, you will objectively enjoy being in a bar more than you will be locked away in a jail cell.
              >How the frick do you have fun with a car without driving it? Again, that sounds incidental.
              Repairing it, tuning it up, modding it, sitting in it listening to your favorite tunes in a rare moment of zen in your chaotic life, there's plenty of ways to have fun with a car without driving it.
              >Cooking the food and enjoying are two separate things that still require you to 1) cook the food, and 2) eat it.
              You don't have to cook food to enjoy it. I can order a pizza and enjoy it just as much as I would as if I'd cooked it myself, probably moreso. The food is instrumental to the enjoyment, the making of the food doesn't have to be (but can be).
              >If you had a lot of fun talking with your friend, it doesn't matter where you were when it happened.
              It absolutely does, I will enjoy talking to my friend infinitely more in a bar over some beers than I will in a 5x5 concrete cell with no windows and a cold iron door.
              >If you did a fun activity in proximity to some other thing, but do not interact with that thing, it had nothing to do with the other activity.
              Sure it can, you can bask in the aura of the thing, talk about the thing, in some cases have the other activity on the thing (i.e., a yacht)

              • 1 year ago
                Anonymous

                >if I completely change all the examples to include other information then that means I'm right!
                You truly are moronic and failed to understand the point spectacularly.

              • 1 year ago
                Anonymous

                >if I completely change all the examples to include other information then that means I'm right!
                No, I'm giving you examples of things that are directly tied to the original examples. You're just mad I'm right.

                The bar is essential to the fun, and is absolutely a core factor in the enjoyment. You have fun with a car without driving it by doing things other than driving it while still interacting with the car. the car is essential to the experience. You don't have to cook food yourself to enjoy that food, and you can also enjoy the smell or appearance of food without actually eating it, thus you don't even have to cook or eat the food to enjoy it while the food is still central to the enjoyment.

                You're a drooling moron whose worldview is so narrow that you can't even understand that there are more factors to enjoyment than just doing stuff. In fact you can do literally nothing at all, lying in bed alone, and still be happy and enjoy the peace and serenity of a nice morning. You can do nothing at all and still find enjoyment.

                You don't play games, you don't have friends, and your life is a joyless automation of constant busywork.

              • 1 year ago
                Anonymous

                In this overly labored analogy, which you have butchered to pieces, the original point was that if the system/activity/location has zero bearing on what you are doing and could be replaced with anything else, then the original system/activity/location doesn't matter. What you are arguing is that the system/activity/location is having a direct and tangible impact, which is to say, you are engaging with it.

                Music and atmosphere at a bar are the equivalent mechanics and rules of a TTRPG. You are moronic.

        • 1 year ago
          Anonymous

          If someone has fun at a bar without drinking, does that mean the alchohol at the bar is bad?
          If someone has fun with their car without driving it, does that mean the car sucks?
          If I have fun cooking a meal I don't eat until later, does that mean the food is shit?
          I think it says more about you that you're incapable of having fun without rolling dice at the same time than it does about an rpg played by people who can.

  5. 1 year ago
    Anonymous

    Rolling is short term, you roll, something funny happens, you fell good
    After months playing, you piece everything together and go "that was dope"

  6. 1 year ago
    Anonymous

    Both, while players enjoy rolling dice - everyone loves that clicktey clack and the rolling of big numbers - they also should enjoy each others' company.

  7. 1 year ago
    Anonymous

    >the best nights around the table are the nights when we don’t roll any dice
    So you prefer card games?

  8. 1 year ago
    Anonymous

    Rolling dice inherently gives a small dopamine rush, but doesn't necessarily give fulfillment that you'll remember when the night is over.
    If you're playing a bad system, then it makes sense that the best nights are the ones where you interact with the system least (which means the fewest dice rolls).

    • 1 year ago
      Anonymous

      >If you're playing a bad system, then it makes sense that the best nights are the ones where you interact with the system least (which means the fewest dice rolls).
      moronic and sociopathic. I don't play TTRPGs because I want to crunch numbers and roll dice, those are just vehicles for me to spend time with my friends. If I wanted to crunch numbers I'd go play a VRPG, but I don't because I'm not autistic.

      • 1 year ago
        Anonymous

        You aren't playing a tabletop RPG at all in that case. You're just doing improv theatre

        • 1 year ago
          Anonymous

          >You aren't playing a tabletop RPG at all in that case. You're just doing improv theatre
          False, I'm engaging in the RP part of the RPG. You do not need to be constantly rolling dice or crunching numbers to be playing an RPG. in fact, if you're only crunching numbers and rolling dice you aren't playing an RPG, you're playing a skirmish or war game because there's no RP in your game. Not every session has to involve 500000 dicerolls to breathe or walk or whatever other inane bullshit, not every session has to have combat, sometimes you need a session where nobody does anything but sort out their character's shit or have some downtime.

        • 1 year ago
          Anonymous

          >STOP HAVING FUN

      • 1 year ago
        Anonymous

        You're supporting my point.
        You're having fun with your friends in spire of the system.
        The system is only getting in the way of having fun with your friends, hence why you have more fun the less you interact with it.

  9. 1 year ago
    Anonymous

    >the best nights around the table are the nights when we don’t roll any dice
    This is only said by people that have dull combat, because any session with no combat will have significantly fewer dice rolls. They're too dumb to make combat fun so they're too dumb to realize that combat is the problem, not the dice.

    • 1 year ago
      Anonymous

      Combat IS the most boring part of a TTRPG. Turn-based combat is always a slog, you will never be able to emulate the snappy reactivity of something with real-time combat with a TTRPG so it's going to be boring.

      • 1 year ago
        Anonymous

        >Turn-based combat is always a slog, you will never be able to emulate the snappy reactivity of something with real-time combat with a TTRPG
        lol imagine never having played my homebrew

      • 1 year ago
        Anonymous

        exactly, just stick to vidya

        • 1 year ago
          Anonymous

          Vidya can't give me truly emergent stories or dynamic npcs that react to what I say though.

      • 1 year ago
        Anonymous

        I'm not even sure how to reply to this post because I agree with the words you're saying but I know you're missing the point of tabletop combat. Because it cannot emulate the fast-paced nature of actually combat, it's more strategy-oriented. It's not meant to be like a shooter vidya.

  10. 1 year ago
    Anonymous

    Rolling physical dice is fun.
    I only had two rolls during the last session as the GM decided that my character had good enough credentials, forward prep, and my actual choice of words and route of attack ment that I had no reason to roll. It was one of the most fun sessions I have had as a player in atleast half a decade.

  11. 1 year ago
    Anonymous

    two things can be true

  12. 1 year ago
    Anonymous

    >role playing game
    >you role the dice to play the game

  13. 1 year ago
    Anonymous

    >>the best nights around the table are the nights when we don’t roll any dice
    I'm so tired of these sessions that are just about roleplaying out their shitty mini-dramas and living out their antics. Give me something to do (which naturally involves rolling dice).

  14. 1 year ago
    Anonymous

    Neither. If you only roleplay, you are playing the game wrong.
    If you never roleplay, you are also playing the game wrong.

    • 1 year ago
      Anonymous

      Sorry anon, but middleground opinions aren't allowed here.
      You need to decide on one of two absurd strawman extremes.

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