playing tall?

Isn't weird that being tall in most games gives you the most science despite having less resources, less territory, production and population than the wide counterpart. Now that I think about it, being small and tall should not give any inherent advantage to tech. So why do this tall playstyle exist aside from rewarding the casual passive playstyle in games about conflict?

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  1. 2 years ago
    Anonymous

    >most
    I cant think of 5

    • 2 years ago
      Anonymous

      >most games
      Name 5

      >aside from rewarding the casual passive playstyle in games about conflict?
      Basically, yes. Casuals have problems outperforming even the shit-tier AI in strategy games, especially 4X where you're meant to expand explosively in the beginning, and possibly even the entire game. Also gaming is a series of interesting decisions and should allow for all playstyles, especially in a 4X where you might find yourself stuck on a small isolated island, or roleplay games like grand strategies.

      Civ, EU3, Stellaris, uhh.. more civ

      • 2 years ago
        Anonymous

        Literally only civ 5.

      • 2 years ago
        Anonymous

        >Civ
        >Tall
        What are you smoking?

  2. 2 years ago
    Anonymous

    What advantage should playing tall give you?

    • 2 years ago
      Anonymous

      Government efficiency, communication efficiency, a lack of assimilation penalties or revolts...
      I guess there's also the opportunity cost associated with wars of conquest in that you can't use limited warfare for Portuguese-style play.

      • 2 years ago
        Anonymous

        The idea of Tall is the people come to you, not the other way around. The idea of Tall is that your hyperdeveloped city is advanced and culturally monolithic enough to invite people from abroad to come to your city to trade and exchange ideas and you don't need to conquer some backwater nowhere to have a good city. While, yes, your limited space limits your resources and potential population, the quality of the people that come are of higher quality. Skilled tradesmen, the more renowned architects, the spooniest of bards.

        These are good values for a Tall "empire" to have. However, I think it's less that Tall should be good at this, but that Wide should be bad at this. Even the fastest messengers needed time to travel to the provinces to deliver orders from the king. The idea that you, the emperor, mind control the little lordling you have a thousand miles away to instantaneously order this is a gameplay abstraction meant to be convenient for actually playing. In truth, this Quality of Life should only be afforded to Tall nations.

        • 2 years ago
          Anonymous

          Often grand strategy games have turns last months, sometimes even a whole year. So giving commands to some far off land shouldn't take longer than your turn. Didn't Napoleon ride from Russia to France in only 1 week?

      • 2 years ago
        Anonymous

        >Government efficiency, communication efficiency, a lack of assimilation penalties or revolts...
        Those things lead to a wealthier populace, a faster proliferation of information, and better trade policies. All of which tend to make a population more interested in technological innovation.

        • 2 years ago
          Anonymous

          >Those things lead to a wealthier populace, a faster proliferation of information, and better trade policies.
          No they don't. There's not a connection there.

          Well then, I guess within every wide empire there should be a tall empire inside it, centered around the capital.

          That's normal, but the penalties come from the frontiers of the empire.

          • 2 years ago
            Anonymous

            Why would civilians on the frontier impact the science of guys in the center? A theoretical wide nation might not make science as efficiently as a tall, nation but the tall section should be no different than the tall nation, so would still out-perform it.

            • 2 years ago
              Anonymous

              >Why would civilians on the frontier impact the science of guys in the center?
              Budgeting and politics. The needs of the state weigh heavily on scientific developments in centralized countries.
              >but the tall section should be no different than the tall nation, so would still out-perform it.
              Not how it works. Tall nations are better-equipped to invest in their national infrastructure due to a lack of competing options.

              • 2 years ago
                Anonymous

                And what if they don't? What a stupid cope.

              • 2 years ago
                Anonymous

                >And what if they don't?
                And what if who doesn't what? What a stupid post.

              • 2 years ago
                Anonymous

                >And what if they don't?
                Famines, revolts, mass migration, you name it.

            • 2 years ago
              Anonymous

              you need settlers and frontiersmen to develop new areas, military to guard them and your supply routes, people who move goods, local administrators etc
              all at cost of your core areas that fund it
              sure it should offer long term benefits that outweigh going tall but you could go tall and then expand

      • 2 years ago
        Anonymous

        Well then, I guess within every wide empire there should be a tall empire inside it, centered around the capital.

    • 2 years ago
      Anonymous

      Why is it weird?
      Genghis Khan and Alexander the Great didn't invent computers as soon as they crossed over into the other part of Eurasia. The US didn't get anywhere by fighting Mexico. Russia has always been a backwater. China couldn't make ball points for pens until 2017. India will always be an "up and coming superpower".

      Armies can respond to invaders and rebels in the same turn.
      You don't have more cities than you have governors to boost resource extraction.
      More investment in a few cities makes them punch harder locally than neighbouring small cities.
      It's more defensible.
      The real problem is that video games let you build tall and wide because wide gives you the resources to build tall, so there is functionally no reason to build tall.

      • 2 years ago
        Anonymous

        >China couldn't make ball points for pens until 2017.
        Hell, the Song dynasty had an economic and technological golden age after losing territory to the Mongols.

        • 2 years ago
          Anonymous

          Maybe Civ V should remove the penalties when you lose a city...

    • 2 years ago
      Anonymous

      None.

  3. 2 years ago
    Anonymous

    >most games
    Name 5

    >aside from rewarding the casual passive playstyle in games about conflict?
    Basically, yes. Casuals have problems outperforming even the shit-tier AI in strategy games, especially 4X where you're meant to expand explosively in the beginning, and possibly even the entire game. Also gaming is a series of interesting decisions and should allow for all playstyles, especially in a 4X where you might find yourself stuck on a small isolated island, or roleplay games like grand strategies.

  4. 2 years ago
    Anonymous

    No, you're just moronic baiter

  5. 2 years ago
    Anonymous

    why do you keep spamming these "tall" threads with homosexual anime?

  6. 2 years ago
    Anonymous

    Playing tall is cope for being shit at any kind of micro

    • 2 years ago
      Anonymous

      ... but isn't tall depending on extreme micro?

  7. 2 years ago
    Anonymous

    Playing tall would mean that you aren't waging wars every two seconds against someone else, in other words you are directing your resources towards something that is more productive than war. Sadly the vast majority of games incentivizes blobbing, the only game (mod) that i found playing tall engaging was Meiou and Taxes.

    • 2 years ago
      Anonymous

      >the only game (mod) that i found playing tall engaging was Meiou and Taxes.
      Have You Tried Not Playing D&... wait, wrong board.
      Have You Tried Not Playing Paradox Games?

      • 2 years ago
        Anonymous

        Yes i did, never found a single 4X game where playing tall is viable, even the one that i consider to be the best (Shadow Empire) doesn't reward it.

        • 2 years ago
          Anonymous

          playing tall is best in civ 5

          • 2 years ago
            Anonymous

            Is it? I only played with Vox Populi but from what i have seen by playing tall you are completely disregarding one possible way to win (Domination) and also leaving plenty of resources to other Civs.

            • 2 years ago
              Anonymous

              In Vox populi I love playing tall cause it is just too much bother to manage multiple cities. My favorite is one city arabia cultural victory. Its just so easy...

            • 2 years ago
              Anonymous

              4-6 cities is pretty much the ideal number, and if you properly minmax buildings and focus science you can beat AI in any victory even on highest difficulty

          • 2 years ago
            Anonymous

            >4X game
            >Tall
            Which part of "expand" and "exploit" you need explained?

        • 2 years ago
          Anonymous

          >playing tall in shadow empire
          what moron told you this? the games about conquering everyone else

    • 2 years ago
      Anonymous

      this
      expansion and developing new areas cost, same for wars
      if you invest this in infrastructure and research you can go ahead in it
      still there are limits(mostly resources) how far you can go with it, sure you can trade for it but in case of war or embargo you are done

  8. 2 years ago
    Anonymous

    The only game I know of where playing tall works is King of Dragon Pass.

  9. 2 years ago
    Anonymous

    >Falling for tall meme

  10. 2 years ago
    Anonymous

    I always start the game playing "tall" but it quickly ends when I start eating my neighbors

  11. 2 years ago
    Anonymous

    The game you played don't have any product of expansion that can used to feedback into tech research, and no penalty from a lack of buffer zone.

  12. 2 years ago
    Anonymous

    >Now that I think about it, being small and tall should not give any inherent advantage to tech.
    But that would make tallgays cry about it

  13. 2 years ago
    Anonymous

    Nakadashi

  14. 2 years ago
    Anonymous

    Just eliminate base square yield and stop favoring ICS when it comes to upkeep/sanitation/rebels/etc.

    Also make founding cities slower and more expensive

    Then the problem solves itself

  15. 2 years ago
    Anonymous

    People have the wrong idea of what playing rall should be. IRL Russia is playing wide, France is playing tall, Sweden is an npc and Switzerland is a meme challenge

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