Playing through the Depths in TotK makes me feel like I'm taking crazy pills. When you're exploring on the surface, you run into NPCs, side quests, Korok Seeds, different biomes/landscapes. In The Depths, all of that is removed and essentially paves the way for like three actually unique elements:
>Yiga Clan hideouts to grab Schematics that end up being worthless
>The eye sidequest from the Great Plateau
>The Spirit Temple
>The Coloseum/Labyrith, though those are shared with the
Everything else is either relegated to grinding out materials from Bokoblin encampments, fighting bosses to grind materials, or grabbing Amiibo costume pieces from the previous game. And the worst part is that there's a lot of really cool ideas in The Depths; when you take damage from certain attacks you can't just spam recipes in the menu to heal, there's no scaling on what type of enemies you'll encounter, and the use of vehicles is essentially required to effectively traverse it. The only problem with all this is that it all ceases to matter when you actually construct a decent vehicle and fly from place to place effectively skipping over everything in the Depths making a beeline from Lightroot to Lightroot. What about a town with the Yiga Clan that you could sneak into with the Yiga Mask, a parallel to Gerudo Town? What if each hole into the Depths led to its own unique area that couldn't be accessed from other holes, leading to substantial but not too expansive challenges?
Thats four things
The Coloseum/Labyrinth, though those are shared with the Coloseum/Labyrinth on the surface/sky
>when you take damage from certain attacks you can't just spam recipes in the menu to heal
You mean attacks that break hearts? You can cook food to get rid of that effect and eat it during combat.
The depths are all copy paste nothingness
I lit up the whole place and regretted it
It looks like dogshit too, worse than lost izalith
i never complained about weapon durability in botw but holy shit im starting to get annoyed by it in tears. at least let us get a way to make a weapon indestructible even if its grindy as hell like 10 diamonds
Isn't there a whetstone material to save your weapons?
I feel lik Weapon durability is less of an issue in TotK because you can essentially slap a high tier enemy part on literally anything you find on the ground to make a strong weapon to get you through an encounter. You can also rely on Yunobo and Riju hardcore to rape enemies.
Just doing the water temple got me a fuckton of Lvl 3 weapon pieces
I often find myself saving my high tier weapons for when I actually need them and continually go through my low tier weapons. It's what I did in BOTW too. Item degradation never bothered me at all in either games because I'm just continually trashing and replacing weak weapons.
Agree. I think people are really exploring it way too much when you're supposed to do it in small pieces. It's not meant to over shadow the other parts of the game but compliment them.
i think devs need to start understanding that in sandbox type games people are always going to have a preferred way of doing things and trying to shoehorn players into using multiple options just makes it feel like shit. like who the fuck cares if people are going to use 1 or 2 of their favorite weapons the entire game, the appeal is that the option to use more is there not that you have to use them. durability in this game truly is such a dogshit fucking mechanic.
there's a glitched unbreakable master sword you can obtain
>unbreakable MS
Is it breakeable in the first place? Fucking hell
no, it has a cooldown like in botw
how?
Weapon duping
loaded resources aren't purged when you load saves so you can smuggle the master sword from the beginning of the game to your current save
its straight the master sword ganon breaks at prologue
I just made an alt account and followed this video, now if they patch the glitch they'll at least have to also force the msgnotfound sword out of my inventory to take it away from me.
Is it on yuzu only tho?
The virgin master sword vs the chad missigno
the best part is it's literally just an inverted surface map
Truly the Dark Souls of Zelda
>when you take damage from certain attacks you can't just spam recipes in the menu to heal
you mean gloom?
the shit that sundelions and dark clumps literally counteract?
why does zelda constantly attract retards who don't play vidya?
Dark clumps don't block gloom damage from enemies, only ground.
And sundelions are not as easy to come by as most food. You can't just easily hoard 100 of them just by playing normally like you would with apples.
Also hearty foods block one attack from a gloom enemy but that's usually weaker than restoring your entire healthbar like they would normally.
You are so full of shit. Sundelions are a common sky island loot.
Loot in the sky to prep for the underground. It’s a simple cycle.
Scared the shit out of me randomly running in to Farosh in the depths
>What about a town with the Yiga Clan that you could sneak into with the Yiga Mask, a parallel to Gerudo Town?
This exists, it's on the surface though and you need all 3 pieces of the yiga outfit you get by following the map in yiga hideouts
forgot to mention the yiga hideouts you need are also on the surface
That’s what all the other open world games are like, minus the over world or skyward windwaker islands.
You’re supposed to claw your way from Lightroot to Lightroot and then explore the lighted area once you’ve lit it up. That’s what I do and I love the depths. It’s really satisfying to try and find a root in the distance, figure out a way over there (I like balloon + glide), watch the map connect, and explore the new area. Completely different feeling to exploring on the surface.
I also think the content down there is being really undersold. Finding the cliff bargainer statue was an awesome moment.
I mostly like the depths but trying to get to the old map markers are a bitch.
I love the depths conceptually, but yeah after you spend enough time there it just devolves into a really simple loop meant for resource grinding.
If it had more landmarks and mirrored versions of surface stuff it would be amazing. Seeing Naydra down there mirrored the experience of seeing a dragon for the first time in BOTW, if it just had one more unique thing like that it would have been enough
>every area is sectioned off by 40 ft walls so why bother exploring
>only interesting areas have to be dropped down into from specific chasms, because of the 40 ft walls
>80% of poe rewards are worthless
>most areas just have some bokoblin camps that you have no reason to fight
>that gay phantom ganon fight under the deku tree where 60% of the arena is gloom and everything under ganon is gloom, so you have no reason to use anything but a spear to hit him
>exploring the depths at first is neat because you use bright seeds to make your way, but its ultimately useless because theres fuck all besides fauna and walls to find naturally
>38 KB
>every area is sectioned off by 40 ft walls so why bother exploring
First of all you're not meant to be exploring aimlessly. You may see a lightroot in the distant and go to it, but everything stems from spending too much time down there doing nothing. Only go down there when you need to do a quest or need resources.
of course, how silly of me to think nintendo would put content in their game and not an empty wasteland
It is an empty wasteland by design, not by accident.
I haven't gotten that far yet but the game feels EXACTLY like botw, Ganker wasn't lying lol
I rolled my eyes when I realized even the shrines are literal reskins with all those animation sequences you want to skip, literally no reason to follow these dumb motifs, I guess it must be a japanese thing to design things to be repetetive and boring
>I guess it must be a japanese thing to design things to be repetetive and boring
That's what Ubisoft checklist design is.
Japs used to make tight arcade games and very good arcade influenced games during the ps2 era.
>I guess it must be a japanese thing to design things to be repetetive and boring
How many Japanese games have you played because "repetitive and boring" has been the motto for every AAA Western game for a decade
death stranding, botw, botw 2, chrono trigger, pokemon come to mind
I don't play 247
Where the fuck do I use all of this zonaite I have? The only forge I've found so far is the one at the start that is slow to refresh and inconvenient to get to.
Do more of the Depths
Follow the statues in the depths
It's just not worth fighting enemies.
>when you take damage from certain attacks you can't just spam recipes in the menu to heal
What happens in the depths, I always hated that in botw that you could just eat through everything
Your max heath decreases and you can't heal it without making it to a lightroot or special food that needs a specific ingredient