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PlayStation just killed PC VR
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Community-driven video game blog & discussion
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This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
>the only OLED screen on the market
i will suck Sony's cock now
This and foveated rendering is the future for VR. Not using it is just wasting performance.
is it really fast enough to react to an eye? Thats fast movements. Gotta be some weird transition shit you catch often no? Like even VRS and TAA suffer from that, hell even textures suffer from that even with le epic super duper ssd in ps5
combine that with any delay causing you vomiting your guts out in vr seems hard to do
I would think it's quick enough, especially when you consider only about 2 degrees of your view is actually in focus and sharp.
Linus said he couldn't tell, go find some other reviews and see if they agree.
they need to do something like that for normal gaming on monitors so it super samples where you focus to eliminate the TAA meme
This is stupid, if I have a blind spot why can't I see it?
its not about being fast its about collecting data on where users gaze and making sure they consciously view ads
Anon, try and actually keep up with the conversation that's actually happening before trying to insert yourself to say your political piece about practices that aren't even being implemented yet and aren't related to the conversation.
>is it really fast enough to react to an eye
Yes, I deliberately tried to “catch it” but was unable to.
bro eye tracking tech is ancient.
>Wanting your expensive headset to be a burn in time bomb
>Burn in on a VR headset
>He fell for the burn in meme
VR is honestly a really good application for OLED, because there's no way in hell you'll get enough use out of the screens to notice burn-in before you throw it in the trash to upgrade. I think the biggest VR retard I've seen managed 3k hours in 6 years, which is about 500 hours a year.
Also VR games rarely have persistent UI on top of that.
Honestly frustrating that we were starting to get rid of most pointless UI in the late 90s and then it came back with a vengeance.
Your screen is moving the entire time and there will hardly ever be static HUD elements because they ruin immersion, try again
>burn in cope
classic poorfags
i want
you can't plug it in your pc ?
Not supported officially by Sony but maybe if there's enough interest someone will make it compatible
According to the guy who hacked the original PSVR to work on PC he said it's not possible with PSVR2. It doesn't matter anyway the rest of the industry will follow soon and these specs and features will be standardised and probably will end up offering more for an added cost. PCVR will stay unrivaled.
Nope, and the guy that got PSVR1 working on PC says this one can't be done since they locked it the fuck down hard this time
Why would they do this though? It literally expands their potential customer base by a shit ton, and also includes people who don't want their console. It's not like PC players who are interested in VR are going to drop everything and buy both a PS5 they probably don't even want and a headset that costs more than the console itself just to play a small handful of shitty PSVR2 exclusives. Fuck they're retarded.
It's even more ironic when they are constantly releasing their games on steam too
you underestimate how expensive and difficult it is to get closed-system hardware like this to work well on an infinite combination of PC hardware. Plus since they're releasing a lot of their exclusive games on PC these days they probably feel like they need at least one reason for people to buy a PS5.
There is literally 0 reason to buy a PS5. Sony is dead.
that's only true if you own a gaming PC. Which most people don't.
Not really since what else is there to play on PS5. Not to mention making a decent PC is not that costly these days anyway since the hardware used to build PCs haven't advanced that much from 10 years ago.
>what else is there to play on PS5
literally every game that isnt PC or Xbox exclusive. Normies only want to play CoD and Fortnite.
CoD and Fortnite can be run easily on a PC that would cost as much as a PS5. Sony has become too greedy and out of touch with the reality.
not at 4K
Who the fuck cares about 4k while playing Fortnite?
>who cares about 4K?
>who cares about ease of use?
>who cares about carrying over all their data from their PS4?
>who cares about convenience?
you are out of touch with the normies
But normies don't know about their data so why would they care about the data? Normies will just follow whatever is the currently top trending product.
i got one for snoys after may of this year
>who cares about COD?
>CoD
I got bad news for ya, Snoygger.
it's never leaving playstation. EU wont allow it.
i wonder if the EU will force Nintendo to put the next Mario game on the PS5 as well
Sony is getting buttfucked both in front of the FTC and the Commission anon. It's really not looking good for them after refusing to disclose information three times in a row, after MS disclosed that same information on exclusivity deals.
>you underestimate how expensive and difficult it is to get closed-system hardware like this to work well on an infinite combination of PC hardware
I didn't underestimate anything. I never said they needed to add support for PC, just don't lock it down so that others can't get it running on their machines. Literally, the post I was replying to said PSVR1 works on PC because some random guy got it working, and that nobody will be able to get PSVR2 working because they locked it down. I don't understand how you got "they should specifically support VR on PC themselves" out of me complaining about them locking down their hardware, preventing people from being able to get it to work on their PCs. The state of this board is so piss-poor that people don't even bother looking at the post someone is replying to for context about what is even being talked about in the first place before giving their two cents.
he is talking about hobbysts modding the headset to run on PC you idiot. Cant be done because they locked it tight down this time
Yes, because Sony's PR team is out of touch with reality.
>It literally expands their potential customer base by a shit ton
You could say the same for any exclusive.
>It's not like PC players who are interested in VR are going to drop everything and...
Well, that's their plan. Again, you could say the same for any exclusive. "It's not like PC players who are interested in [Game Name] are going to drop everything and buy [Console Name]."
I mean, you're not wrong. It's been proven time and time again that PC players rarely move to other platforms.
>You could say the same for any exclusive.
well yeah, which is why exclusives aren't a thing anymore
Because the headset is likely being sold at close to cost with the assumption that they're locking people into buying software on their shitty digital storefront. Selling more units isn't what's important, locking people onto PS5 is. That has always been Sony's business model, which is why they paid for exclusivity deals and it's why you'll never see shit like AC7 or RE7 in VR on PC without mods.
sony is not a smart company anon
literally so obsessed with exclusivity they cannot fathom you using your $1000 device to actually play games
That why pc VR maker lovr marketing sony VR. Because it give them free marketing.
>DUUUUUUDE INTERNET GUY SAID SOMETHING I MUST CONSOOM AND AGREEEE
Get a load of this npc.
kek at the irony you tard
Go back to your cuck shed, Linus.
Not him but shit the fuck up you autistic sperg
>man on montized video site said thing it must true!
imagine being a zoomoid or better yet imagine being a corporation and having a sea of gullible zoomoids where all you have to is have a youtubeman tell them to buy shit and they just do it
It was alive?
its OVER
dude looks like a butthurt poorfag Gankerner after this thread... opinion discarded kek
Could be worse
Blows my mind linus isn't a fag
Incredible how unnerving she looks. Doesn't even look human
I mean its pretty fucking useless as a VR device. it doesnt have the software PC or even the PS4 does.
dude failed as a father (his 2 girls chuded out and the one son is retarded)
not a credible reviewer
none of them are, in fact, no one is
>how do you do, fellow kids
>Can't use it on PC
Waste of money unless you have a $1000+ usd Gran Turismo rig already
Did Sony solve the nauseating thing when you move your character with your joystick?
no VR headset solved that shit yet
Its something you train.
Try not being a pussy, that fixes it
hardware can't fix bad genetics, son.
>being proud of being the gentical template for vr wagecave cattle
kek
I felt sick when I tried playing Counter Strike surfing maps. VR would probably kill me.
that is simulation sickness and can be trained away (as long as you have the intelligence)
ironically its the complete opposite, basically your amygdala in your brain is heavily underdeveloped and you get completely overwhelmed by the impulses because your brain does not comprehend you are in a video game but thinks its in reality when its using the headset
this combined with all the small discrepancies from real life then makes you sick as you cannot figure out why
basically you are subhuman moroncattle and you are poised to be completely subjugated once brain chips are starting to be shilled and issued by world governments
its the reason why you can see old boomers fall headfirst into the concrete when testing VR in malls, they get completely overwhelmed and lose all sense of reality
Simulation sickness is the next-gen "ewww fps games make me sicky wicky in my tum tum" and then Goldeneye and Halo come out and suddenly some totally real physical phenomenon disappears overnight. Wow, imagine that, right when it becomes popular everyone is cured.
VR sickness the same way I'll bet
Sim sickness is no different from sea sickness, and lots of people get sea sick.
Sim sickness is fucking awful. In terms of experiences that would put you off gaming, it's absolutely number one, which is why most devs are terrified of causing it.
Sim sickness is the exact opposite of sea sickness though but with similar effects. One thing that concerns me though is I now have my vr legs but after playing 3 hour long sessions everyday for the last 2 weeks I found myself feeling a little "sea sick" driving my car. Which has never happened to me before.
>>Sim sickness is the exact opposite of sea sickness though
They act on the exact same principle. In sim sickness, your ear says you aren't moving, but your eyes say you are. In sea sickness, your ear says you're moving, but your eyes say you aren't. In both cases, it's the disparity between the two senses that causes the sickness, which is why both feel the same.
I don't know if any studies have been done into the prevalence of both, but I imagine they line up pretty well, and if you suffer from one, you probably suffer from the other.
I had constant car sickness, but after one day in my Quest2, I felt completely normal even after 3 hours in VR.
Whats weird is the static teleport and floating hands is the prevention method for VR and yet teleporting is way more jarring than sliding smoothly on the floor to me, or having ghost cartoon hands. I've only ever got sick for a few seconds in VR in the first couple hours of long-play. I miss Eve Valkyrie so much, why they had to suicide the server even for single player is just greedy as shit. Im getting closer and closer to only buying games that can work offline just in case some dev decides to pull the plug without my permission.
Certain fps games still give me motion sickness
>killed PC VR
It needed to be alive in the first place. The selection available is Valve's VR at $1000+, goybook shit that will brick your headset whenever you don't comply with the latest data harvesting scheme, and third party shit with software that refuses to work half the time. VR is garbage, and it's not even the lack of game responsible for it. The headsets are either overpriced or don't work, or both.
and yet its user base keeps growing with library expanding thanks to hobbysts modding the shit out of flatties alone. You retarded doomers have been prophezising the death of VR since 2015 and yet it is not going anywhere. Flatties are just so pathetic compared to full in immersion. Like staring into the game world through a tiny window
And yet you still can't name a single thing worth playing on it, let alone justify the price and hassle. If you think it's worth getting one just because you see that other people do you are the exact type of consumerist moron that they make this overpriced plastic garbage for.
its shit
I knew that John Linemann cunt from DF was a sony cock sucker
he hasn't mentioned this bullshit at all
>some unsatisfiable nerd virgin bitching about shit no VR headset has solved
stfu loser
get rekt cuck
>fix
>all u gotta do is wear cumbersome, uncomfortable, huge, and specific green shades which changes the entire game's tint to pink and purple to your eyes
AAAAAAAHAHAHAHAHAHAHAHAHAHAHA
>thought it was a software fix
>no you have to wear something over the display
come on anon
Why can't sony get oled screens right? The vita had mura too, I would dread every time the screen went black playing mine since I'd see all the greenish splotches. My oled switch has no such problem.
You're not blocking out external light and putting your eye up close against the switch screen
What happens if I take the hat off?
Yikes, maybe his genes will flare up in puberty but none of them look remotely like him. Looks like a step dad.
>neither have any upcoming games to be excited about
wish I could still care
>killed pc vr
can i use it for porn or skyrim vr rape mods? no? then its fucking dead on arrival moron
>only for playstation, not even with some third party tool it can be used on anything else
>no ps4
>garden gnomebook VR still has normalfags on lock
>it has OLED I guess
They want this to fail? all they had to do was put PS4 on this and I would suck its dick
The main thing holding VR back is companies pushing arbitrary proprietary shit as far back as the first release of Oculus DK1.
is there any sales data on the PSVR 2?
PSVR sold less than the Vita, less than the WiiU. Really wonder who at Sony is trolling for them to still piss money into this at all.
hes gonna find out how great genetic diversity is when his kids need an organ transplant
>putting foreign matter into your body
you're an even worse filthy gay
i still have all my original organs
>when
if* retard
*when
if*
Where the fuck is the Deckard
Why would anyone even care about a low powered augmented reality device?
I'm interested in it as well.
>low powered
What exactly qualifies as low powered to you?
Even the quest 2 is interesting and that's arguably a lot lower powered than the deckard will be.
Fair enough.
Video killed the radio star
>linus murder tips
MindChop? More like Mom'sDead!
He should have taught his son not to be a pussy instead of encouraging him into becoming a gay Youtuber.
Wasn't that the kid who simply bought bots to subscribe and like his videos?
Linus kinda based
Kid should have tried better in school and not been a fuck wit who let himself be bullied
Good
Sounds like he would have turned into a chud anyway
I literally want this just for Gran Turismo 7's VR, but...
>$500 for PS5
>$550 for PSVR2
>$300 for Logitech racing wheel
>$70 for GT7
>$60 for PSN, since GT7 requires an internet connection
Man, fuck this shit.
>GT7 servers go down/offline
>Wasted $1500~ dollars
It's not worth it
So does this thing have any games or are we still playing that CS clone and Beat Saber for another entire decade
Vanilla Pavlov is like top selling on there
Gran Turismo 7's VR has been praised by critics and gamers alike, but getting a wheel will enhance the game significantly.
Resident Evil 4 will also have the entire game in VR.
Resident evil 8 vr is absolutely epic.
>Beat Saber
Can you even add custom songs to the game on psvr? Or are you just stuck with the songs and dlc it comes with?
Why the fuck would anyone buy a peripheral with an extremely niche use and the longevity of last weeks bread? Haven't people learned their lesson from the million other gimmicks that got sent to die? I still remember falling for the scam that was EyeToy. Fucking disgusting.
how can you kill something that was never alive?
I'm only interested in vr for modded Skyrim, and for that reason, I'm out.
>It's VR, except on the most locked down platform on the market where you'll see nothing you'd actually want VR for
Don't forget that they'll probably drop support for it, locking it down to the PS5 and only the PS5. You can't even play the original PSVR games, right?
Even less games than PC VR isn't going to kill it anymore than it already is. No one racing game is not enough.
>Linus Race Mix
I play on ps5 only and i'm still not interested in vr.
Its screen looks worse than a quest 2 and somehow runs games worse than one too (60 to 120fps reprojection vs native 90fps.) Even if you could use it on PC, a quest 3 or even a quest 2 would be better, cheaper and require less workarounds to use.
What makes the image quality than a Q2? That's the one thing I've heard nothing but praise for, but if it's actually worse then that's saying something.
Only thing it has above the quest is color fidelity and brightness. The pixel count is close enough to pretty much be the same and the display has issues with motion blur and and mura. Also they're doing that graphics > framerate consoles love and using reprojection instead of native framerates. Even a simple game like synth riders, which runs at native on the quest, uses reprojection and feels worse to play.
High brightness will ruin your eyes.
i like how in off script, hidden camera types of videos he is just mean and angry all the time
VR is dead again for awhile.
Sony will realize this in another few years.
Why's that?
still too many basic problems that turn off the majority of people. Which means word of mouth poisons the interest and potential growth needed for it to break into mainstream appeal.
And then the enthusiasts and few devs supporting the platform(s), are stuck in a vicious spiral of the platform staying relatively dead because of the perception of it being dead. So eventually more and more people will lose hope and move on. Especially when corporate entities like Sony decide it's not worth it anymore and PSVR gets the Vita treatment.
>And then the enthusiasts and few devs supporting the platform(s), are stuck in a vicious spiral of the platform staying relatively dead because of the perception of it being dead.
Well this is definitely true.
>still too many basic problems that turn off the majority of people
What do you think qualifies as this?
The only issue I really see is that it's hard to get people to organize for group VR play, but it's hard to do that for anything, that and the games issue.
>What do you think qualifies as this?
price, ease of use, comfort (which includes not straining eyes).
And ideally, VR itself needs to be its own console/PC, because having to essentially buy a console twice is not ideal, and caps your user base from the start.
And the headset needs to be relatively close to the sci-fi dream of just putting on glasses or bulky goggles, in order to appeal to the mainstream. Right now it's still stuck in the awkward R&D years, and there's too many concessions you have to make with it.
>price, ease of use
I feel like these were solved already with the quest 2
>And ideally, VR itself needs to be its own console/PC,
This was already solved
>And the headset needs to be relatively close to the sci-fi dream of just putting on glasses or bulky goggles, in order to appeal to the mainstream
Sure, I guess we don't have this, though I'm not sure I'd consider that reasonable it's at least a point I can give you, we definitely aren't there other than for PC reliant headsets that try to specifically get as small as possible.
>Right now it's still stuck in the awkward R&D years
The only huge issue I see with it right now is a lack of software, we have hardware that's self enclosed right now that is fully capable of playing great games, but no one is making anything for it despite a relatively large amount of people buying it.
all of these are probably the reason Gaben's just skipping the whole VR thing and going straight into Brain Computer Interface research
HL3 will very likely be directly simulated into your brain
What is the deckard?
I don't care, I'm gonna fuck a windows machine in heat
Call me when VR is actual VR and not just a screen glued to your face
i'd rather wait for the deckard.
Let's see PSVR2 games.
>PlayStation just killed PC VR
As much as I'm anticipating what Sony are going to do in regards to VR games. They're going to need to have some more selling points. I can do more on PCVR than i can do on a Sony console. Modding games for PCVR means that Sony are still offering the lesser experience, as of right now at least.
Don't think you can even use it on PC to begin with. Also, launch lineup is pretty weak. Most of the games on there are not even exclusive to PSVR2, Call of the Mountain is a literal climbing simulator for 80% of the game and the best games are just free VR updates for Resident Evill Village and Gran Turismo 7. Also, kind-of-dumb not to be backwards compatible with games for the first PSVR.
>kind-of-dumb not to be backwards compatible with games for the first PSVR.
Yeah that really blows. Dreams for PS4 could have easily made a good selling point, that's another one squandered. And for anyone who wants to play the exceptionally good Astrobot for PSVR1 then they're just out of luck.
Nope
But Sony will kill PS VR 2 as soon as the PS VR 3 comes out lel
only onions guzzling low t nu males such as that guy give a fuck about vr, for me 1080p 60fps pc games
where are the games then?
This gay can be a real retard when he wants
>This gay can be a real retard when he wants
I don't even need to watch his video to know that he's wrong. He's probably just selling the tech being really good for the price point and for console. But saying it killed PCVR when that's just never going to be true? the enthusiasts are always going to use PC as their main driver.
But can it play Lawbreakers in VR?
A relevantly middling game like Lawbreakers would be elevated in VR. Do people actually play this? because I'd probably play Lawbreakers in VR
Someone is trying to make a private server and launcher fix. I have the UE injector so tried it with it and also worked. Will need some extra modding for motion controls though.
>middling
kys zoomer
>kys zoomer
>zoomer
?
No alyx is cringe
But can you watch anime or porn while taking a bath with this one ?
NO
GAMES
THERES NO FUCKING GAMES
who is this gay and what does he have to do with the thread
and that's a good thing, considering 'PC VR' is now 'Facebook' and has been for the last three years
fuck this garbage, let that shit move forward finally
>This moron did a 4K movie review using a fucking Xbox
Lost all credibility for this guy.
Sony monopoly incoming hell yass sistas
Summer Lesson doesn’t work, don’t care useless vr
Great hardware that is completely wasted on zero good games. I don't get why Sony didn't at least make a deal with Valve to have a PSVR2 port of Half-Life: Alyx ready at launch, after all it's not like Valve didn't release console versions of Half-Life games in the past.
What games are even available for PSVR2, serious question, the PS5 barely has normal games what can you play with this new platform
GT7 VR, RE8 VR, Horizon Call of the Mountain
>Horizon Call of the Mountain
Watched a sponsored strimmer play this and I am surprised how the fuck SONY managed to make such a bland VR game.
Like, its something you expect from early VR titles showcasing basic VR shit, but there is literally nothing unique about this shit.
>1. its guerilla studio's B team
>2. it's low budget so they padded it with tons of climbing section
>3. it's their first VR exclusive (the team's, and i doubt they asked the astrobot team for help)
>I am surprised how the fuck SONY managed to make such a bland VR game.
AAA studios seem utterly inept and completely uninformed on how to make a good VR game, they've basically all blundered whenever they even try, even Valve basically just made Babby's first VR game and cut a lot of interesting shit for the sake of making the game more accessible and idiot proof, and this might be a hot take but I don't really think their games are generally great to begin with.
Valve make games that are playtested and polished until they're completely smooth spheres with no defining features. I'd honestly liken their output over the past 10 years to Marvel slop, but then they've barely made anything since Portal 2, which was just awful.
>playtested and polished until they're completely smooth spheres with no defining features.
I wonder how you avoid this since I actually have an idea I want to get made that'll require extensive polishing and playtesting, but don't want it to end up boring either.
It's more of a balance issue in my case than a comfort one, though.
There has to be a point at which you put your foot down and say "no, fuck off, you're just shit at the game". For me that point is encapsulated in the episode 2 commentary where some retard just kept turning right in a cave for a half an hour without noticing he was going around in circles, so they removed all the paths and made it essentially a straight corridor.
There's a difference between playtesting and bending over backwards for literal retards.
So maybe the best way would be to just get people who are actually good or the same level as your audience to playtest your game, maybe.
And have some sort of standard set that you won't cross.
>Like, its something you expect from early VR titles showcasing basic VR shit
It’s literally the purpose of this game
99% of people who will buy a PSVR never tried VR before
Just because a development studio can make a certain kind of game it doesn't mean they can make anything else. Sony got ot the point where tps action adventure games are all their studios do for more than a decade.
RE and GT are just more flat screen ports. GT VR is cool tho because Forza has no VR support.
You obviously haven't played them, but onsidering that they are just ports and weren't designed ground up for psvr2 should be a great demonstration of the capabilities and those 2 games alone make it worth the full price of admission in my opinion.
If you have played something like Alyx you realize flat screen ports don't cut it.
No man's sky, song of fire and smoke, moss 1 and 2, res infinite, demeo, kayak vr.
I know a lot of those are available on occulus and psvr1 but they are greatly improved on psvr2.
If you own a ps5 and have not done vr then a psvr2 is a no brainer to me
If you own a ps5 and an occulus quest 2 but do not have a pc capable of running games then a psvr2 is a no brainer to me (this is me and I have played a ton of games, I actually replayed some games on psvr2 that I had on the quest 2 and really enjoyed them. They have a lot more going on that the quest just can't do
If you own a ps5 and a pc vr setup then I don't know if it's worth it. But I've personally spent so much time now in Resident evil 8 I find just that game worth the full price of admission to me. I am find myself playing through and in going to take my time to beat it on all difficulties, replay and upgrade every gun and then I will attempt to play one more time on a village of shadows with a brand new raw playthrough.
If you do not own a ps5 then it's a tough call. But like I said, too me re8 is worth it alone at the moment to me.
>If you do not own a ps5 then it's a tough call. But like I said, too me re8 is worth it alone at the moment to me.
i don't think you should recommend it on just the one game, since it'll be a paperweight afterwards
rule of thrumb should be, wait for 5 must have titles to get your money's worth. I'm sure there's gonna be more released later that's specifically made for VR, fully interactive, so just hold tight
I don't disagree with you but I personally calculate my time/ cost/ enjoyment and personal income factor in. Also why I say if you already own a ps5, it's s no brainer to me. But if you don't own a ps5 I'm not sure.
At the current moment with just playing re8 for 30 hours is cost me about $15/ hour (already owning a ps5.) If I bought a ps5, psvr2, re8 and played just 30 hours it would have cost me $32 / hour.
Playing for 30 hours to me is like taking a 4 day long weekend vacation and I've had more fun than many long weekend vacations I've taken playing so far. I've spent way more money on a 4 day vacation than just the $1,100 entry fee for ps5, psvr2 and re8.
>killing something dead
linus is such an annoying retard
This is getting literally paid by sony btw. I remember before he was hyper shilling the maical special sauce SSD of the pis5 and when you scrolled down the video description he had a affilated link to buy sony shit.
pc vr killed pc vr
>haptics
>oled
>foveated rendering
>a lot cheaper than other vr headsets
>but no games
if autists gets it to work on PC then there would be no reason to ever purchase other VR headsets
Should I get RE4 on PS5 for VR support? Or PC for better performance?
I do own PSVR2 and 4090.
I'm personally wating for the actual vr support to show up before purchasing. After played re8 in vr I don't even want to play re4 in non vr (at least for my first play through since my GameCube days)
If it actually gets good support for VR I'd say ps5.
RE4 Remake getting good VR support would probably be enough to make me purchase a PSVR2 eventually, just RE8 and GT7 and horizon and the rest aren't really enough to sell me on it.
RE8 VR is really good. But I'm too scared to play the doll house level
>RE8 VR is really good.
Oh, I know. It looks like the best game on there right now that I don't already have access to.
I have a quest 2, ps5 and a PC.
I'm likely getting a quest 3 when it comes out, and curious about what valve might make but with no info deckard could either not come at all or be 1-3 years away.
In my opinion the quest 2 does track better than the psvr2 at the moment. Visual fidelity they are on par bust the psvr2 takes some time to get used to finding the sweet spot, but once you do then adjusting and getting it right each time you put in the headset gets easier and faster. Richness of color and contrast is WAY better in the psvr2.
Identical games are significantly better in the psvr2 compared to the quest 2 alone because of the processing power. If you hook the quest 2 up to your pc then that certainly changes things.
I really hope the psvr2 gets tracking improvement updates sooner than later. It is not bad but it is not as stable as the quest 2. But I remember when the quest 2 wasn't as stable also.
My overall impression is the psvr2 is just one hardware generation from possibly replacing 2d screen gaming for me.
>My overall impression is the psvr2 is just one hardware generation from possibly replacing 2d screen gaming for me.
I'm in a similar spot, though I think it comes more down to games and software support than the hardware at this point.
>>My overall impression is the psvr2 is just one hardware generation from possibly replacing 2d screen gaming for me.
VR is so far away from this point for me that it's crazy. Bigscreen is the first step in the right direction, custom fit, reasonable weight, actual tracking.
But I'll be waiting for the 140 degree version with 8k screens per eye before I buy in again, and that's at least 2 generations away. Current fidelity improvements are minimal at best, and weight is still a massive issue.
>But I'll be waiting for the 140 degree version with 8k screens per eye before I buy in again, and that's at least 2 generations away. Current fidelity improvements are minimal at best, and weight is still a massive issue.
So long as the world does not end I expect you will be waiting for 15 years. Totally reasonable thing to do. I love VR but the current crop of games is just not enough.
I swear I saw occulus promos in kickstarter about "most FOV in headsets is 120 but OURS is 270". But its like it only happened for the devkit? Honestly you really do need it to feel like theres wasted screen beyond the margins of your visual range or its forever going to be junk.
The thing I don't think all these hardware manufacturers are realising is that there really isn't enough market space for all of them. I've got an index, and it works well enough, and PC hardware is so shit that I can't even drive it in most games at 120hz and up, so why would I buy a new headset any time soon? I have zero interest in inside out tracking because I own my own house and mounting a couple of things on the walls is easy.
Nobody is innovating in terms of controls, if anything they're all going backwards. So Index controllers will be fine until the batteries die. In terms of visual fidelity, the Index isn't great, but nothing else is a significant leap forward, I want 60 PPD, 20/20 vision equivalent. And PC hardware can't run that level of detail, even with foveated rendering.
Yeah it is just not rational to chase hardware in the VR space, even the crappy old windows mixed reality headsets they don't make anymore are honestly "fine" for the current level of gaming. The fact of the matter is that it is software that will drive VR, when we have games that people want to spend hundreds of hours in them THEN you will need to get better hardware for it.
I mean, in terms of long-term experiences in VR, you have Skyrim.
Pavlov if you enjoy shooting children.
That's were everyone is missing. Right now vr is in a strange space if hardware development and diversification. But NOBODY is making the connection to creating 1st party AAA games for their systems. The Quest 2 has so much potential to really do that but they dumped tons of money across too many developers and over saturated the market with mediocre games and experiences. It's too much for normal people to get into.
"Meta" had a Nintendo opportunity with the quest 2 but they went with the atari formula which is why atari died.
Sony has a huge opportunity now too but they are making the same mistake. Where is ASTRO? Where are 3 or 3 solid 1st party lineups with distinctive games such as a platformer, a shooter and a sports game. If course we want more than that but simple mainstream appeal has to come because that brings in the money.
Have you played psvr2?
Visually for me it is just a little resolution holding it back from replacement and some tracking which I feel will be fine after an update or two. Weight is nominal but will improve comfort. I spent 4 hours in the psvr2 and didn't even realize, it was only the controllers dying that made me have to stop.
Not getting it now because it doesn't have 8k is like saying I have a flat 480p TV but I'll pass on the 1080p TV because someday 4k will come. Maybe I am just too old so I remember what it was like to game with 16bit systems on 14 inch crts with a 3 foot corded controller with 2 buttons and a d pad and getting 6 buttons was a massive breakthrough.
You don't understand what you're talking about. I haven't used PSVR2, but I've used headsets with comparable PPD, it's shit.
You're comparing it to 480p>1080p, when what you should be comparing it to is going from 240p>480p. We're not even at 720p yet, that would be a PPD around 45, and the best you can get with shit like Varjo Aero is 35.
Okay buddy, you buy that 32X. It's an upgrade!
>I haven't used it
>but it's shit
that cope lol
I can't speak to the comfort of the headset, but I can talk about the visuals, you fucking donkey. What, did Sony use super pixels that are actually way better than everyone else's pixels? Go fucking have a nice day.
It isn't. It's a massive resolution downgrade, which isn't great, but there's also the basic hassle of having to put it on and shit.
The thing is that games don't make any money in VR. They exist purely as bait to get people to buy into closed down headsets, or they're simple little indie things. So you're basically investing a bunch of money just in the hopes that someone buys your headset to play it, which is why we have all these closed down platforms and exclusivity deals.
It's a massive upgrade in immersion and I'll take that over a resolution bump any day.
It is literally the only new or significant step forward in gaming since the move from 2D to 3D.
>>It's a massive upgrade in immersion
Being in the game just makes it more annoying when things don't work the way you think they should. When things are bolted to tables, when smacking someone in the face with your hands results in no reaction. It's not a step forward, it's a gimmick.
Again, show me the white paper. Sony have clearly developed some magical way to introduce more points of light into your field of view according to you, so they must've documented it somewhere. Obviously this only works in person, comparison photos must have something funny going on so they're untrustworthy and when I see headsets I've used outperforming the PSVR2 in visual fidelity, that's just a mistake or the guy wasn't holding the camera right or something.
Come on, where's your evidence?
>When things are bolted to tables, when smacking someone in the face with your hands results in no reaction.
Software/dev issue.
The funny thing is you're calling VR a gimmick over shit that flat games literally cannot do in the same way being done wrong in it because devs are retarded (like you) and only used to making flat games.
The thing is that I don't mind it in "flat" games, because I'm removed from the experience by layers of abstraction. I don't care that I can't knock someone's hat off.
I do care in VR, because the requirements for a cohesive universe are much greater.
>1080p equivalent vr is good enough
And, like I've said a dozen times, you're nowhere near 1080p level. You're at about 480p right now. If we had 1080p level, I wouldn't be complaining, I don't see much point in high DPI, 60 PPD is enough for basically everyone. 20 PPD? Yeah, not so much. It was fine 20 years ago, but I expect gaming to move forward a bit when it comes to visual fidelity, not go back to the PS2 era.
Yes, yes, I'm IMAGINING the pixels. Just like I can't possibly know what it's like to play games on your 1080p monitor when I own a 4k one, whatever you say buddy. Take your meds or something, I guess.
>I do care in VR, because the requirements for a cohesive universe are much greater.
Yeah, just like with the jump from 2D to 3D certain conventions need to be dropped and there's a learning process, there's more to utilize and more to think about.
There's simply more potential there and more to work with, when it's used poorly you'll notice.
How is that in any way a knock against VR hardware that requires waiting for 8k per eye headsets?
It isn't? The problems with immersion in VR are different to the problems with the resolution. 8k per eye would make VR VIABLE as an alternative to flat screen gaming, because that would put it in the same ballpark in terms of resolution.
Hardware requirements for me switching to VR more often would be 8k minimum, then weight and comfort. Immersion in VR games is pretty low down on the list for me, I don't consider it a dealbreaker, I just find it bizarre that you think the immersion level is high enough to offset all the other major issues VR currently has.
Unless you're playing the same game for 1000+ hours, UI is never really going to be an issue.
Which looks more real:-
Morrowind running at 8k resolution
vs
TV video channel running at 480p
>because that would put it in the same ballpark in terms of resolution.
It doesn't need to be to be viable, it is already viable. The resolution isn't prohibiting it from looking good or having complex games made for it.
>I just find it bizarre that you think the immersion level is high enough to offset all the other major issues VR currently has.
It is, for me. And probably for many others, including those who haven't tried VR or given it enough of a chance to know.
It's bizarre to me that you're this much of a pixel whore/snob, but if those are your genuine priorities and not a lack of knowledge then so be it.
I think your priorities/standards for VR are ridiculous, things like HL Alyx are already mindblowing despite being incredibly mediocre as games, that's entirely on the power of VR.
And that was for what are effectively last gen headsets in a hardware space that arguably moves faster than console/PC hardware.
>things like HL Alyx are already mindblowing
See, I don't know what your thought process is in terms of this being mindblowing. I was moving my hands around in Trespasser over 20 years ago. It's neat, sure. But for me VR is on about the same level as wiimotes, I don't really feel like it adds much to gaming that couldn't already be done.
2k per eye doesn't mean 4k. Your 40", 1080p panasonic at what I assume was a typical living room distance of 5 feet away would give you a PPD of 60 (2k horizontal resolution), and a view angle of 32 degrees horizontal. PSVR2 will give you a view angle of 110, with a horizontal resolution of 2k. This is a picture that has 1/3rd of the pixel density at best. Know what has about a third of the resolution of 1080p? 480p, which is about the level PSVR2 is at.
But hey, keep on being delusional. Numbers are clearly not your forte, all that matter is how things make you "feel".
I'm not even sure how someone could have an impression and understanding of VR as mundane as yours and I'm actually thankful that I am not as soulless as you are.
Enjoy your 4k gaming I suppose, if that's all you enjoy and look forward to at most.
Yeah, I will enjoy playing 30 year old games on a nice big screen. And I'll enjoy occasionally using VR for short experiences, but I won't rest all my hopes on it as "the future of gaming".
>>For scale: A 30" monitor at regular monitor distance takes up around half your FOV height.
Alright, where are you getting these figures from, man? Because it's not humans. Stop squinting, you can see a lot more.
Human vertical FOV is 130 degrees. A typical desktop distance from a screen is 2.5 feet, and a 30 inch monitor at 2.5 feet has a vertical view angle of 26.5. 130/26.5 means you could fit FIVE monitors in your vertical FOV, not 2. We'll be nice and pretend PSVR2 fills your vertical FOV (it doesn't), 2000/5 means a 30" screen at desktop distance would have a vertical resolution of 400. So yeah, about 480p. Sorry you can't do basic maths.
Right, numbers can be tricky. Probably a lot harder when you're blind and don't know it, reading those tiny little numbers is tough.
Why use VR at all?
I thought it wasn't viable or worth buying for anything less than 8k per eye?
I thought it was a gimmick that adds nothing to games?
I never said it wasn't viable, I said I wouldn't be buying a new headset until 8k, because there's very little in terms of improvement for this generation of VR, and likely the next couple.
In terms of adding to games, I don't think it does, it's a fun gimmick. I liked shooting zombies in House of the Dead, I liked driving a train in Densha de Go, I just wasn't delusional enough to think that every game should be like those games. For simple, hour long sessions where I shoot hotdogs or drive race cars, it's about worth the price of admission. But I won't be buying any more VR stuff until 8k per eye, because the minor upgrades just aren't worth it.
Right, I'm sure you really struggled to read text on your old CRTs. You can do a lot with 480p, it's a fine resolution. It's just, you know, shit compared to modern ones. VR developers get around this by making the text a lot bigger, I'm surprised you didn't notice.
>I haven't used thing but I'm going to tell person with thing that they're wrong with what they see with their own eyes.
Cope cope cope
I've used "better thing". If better thing wasn't very good, why would shittier thing be better?
By "alternative", I mean a replacement, sorry. As a side thing, current VR is alright, although I do think for most people the price is too high for what's on offer.
While you can play flat games in VR on a projected screen, why would you? The resolution is 480p level. At 8k, projected screens start to become a reasonable option.
>I've used "better thing".
But you haven't used better thing. A quest2 isn't a better thing. An Index isn't a better thing. You're coping.
I've got a sim boomer buddy who buys the latest shit every year, I've used a Varjo Aero with a superior PPD. I still find the experience wanting, we're nowhere near the 8k per eye you'd need for 1080p level visuals.
I use VR far more than my switch, but that's more because the switch is just terrible in terms of new releases, and it has nothing you'd want to play more than once on it.
>b-b-b-but
you have a quest 2. shut up retard
I have an index, actually. I don't really care what ecosystem you buy into, all I care about is correcting your delusions because you don't know how numbers work. I'm sure the PSVR2 offers greater fidelity than my Index, but the problem is that fidelity isn't anywhere close to what I would consider a decent upgrade. I wouldn't buy a Varjo for 500 bucks, let alone the 2k it costs new. So what hope does the PSVR2 have, at 1k?
>By "alternative", I mean a replacement, sorry.
Fair, I guess.
At least in my case, even with a cripplingly underdeveloped software space and a tiny, relatively new market, my quest 2 has alone managed to compete with my steam deck and switch for my time somewhat evenly, and those are basically the best current gen systems at competing for my time.
>my quest 2
lol. shut up retard. Quest 2 is fucking shit.
>8k per eye would make VR VIABLE as an alternative to flat screen gaming
You literally said that.
>I just wasn't delusional enough to think that every game should be like those games.
And now you're the one putting words in my mouth. I never said that, myself.
You can still play flat games in VR on a flat projected screen, to say nothing of other potential options.
>Sorry you can't do basic maths.
But I do have eyes and I do have a PSVR2 and I do know what both 480p and 1080p look like. And I do know that if it was 480p then you wouldn't be able to read small text. And I do know that you're just some coping gay
>480p, which is about the level PSVR2 is at.
For scale: A 30" monitor at regular monitor distance takes up around half your FOV height.
If we call say a PSVR2 takes up 100% FOV height with 2000 pixels then half of that is 1000 pixels. So the pixel density in the PSVR2 is roughly that of looking at a 30" 1080p monitor at a regular viewing distance where it takes up 50% of your FOV.
Some of us actually use and play the things and we go off our experience with them rather than just judging the numbers. But you do you.
>Yes, yes, I'm IMAGINING the pixels.
Yes. You are. You haven't tried it. It's all in your head.
I've owned PCVR headsets for the last 10 years. PSVR2 is the best VR I've experienced.
Stop coping you sorry little poorfag
You idiot, psvr2 is literally 4K resolution at 2,000 x 2040 per eye. That is better than 1080p per eye. When I use the psvr2 in flat screen mode it looks better than my 42" Panasonic viera plasma did back in 2010. Is it as good as my Samsung 85" QN90C now, not at all. But is it impressive for what it is and what it does and where things are headed? Hell yes! Is it fun? fuck yeah!!!
So you go ahead and wait for your 8k per eye nano pixel display coming in a decade. In the meantime I'm playing the fuck out of re8 on my crappy psvr2 and having more fun in a game than I have had playing any game in the past 43 years. Hopefully my little bit of support for it now will help fund and lead to more development later so you can join when it's good enough for you.
>I haven't actually used the headset but require you to provide evidence to disprove my imagination
shut up you stupid retard
>I can't speak to the comfort of the headset, but I can talk about the visuals, you fucking donkey
No you can't you fucking moron. You haven't used the headset. You have no idea what the visuals are like. Why are you even talking about something you have zero experience in and expecting others to take notice to what you say?
You're a typical coping bitter poorfag. Probably having your little cry because your shitty Index or Quest toys just got stamped on by a console.
Still already better than a flat screen for games, yes the ppd isn't exactly the same but what we have already available is just a better experience (hardware wise), games have a ways to go but the hardware is capable of just being an outright improvement already.
>You don't understand what you're talking about. I haven't used PSVR2...
I think you mistyped that bud. Here, let me correct it for you.
"I haven't used PSVR2, so I don't understand what I'm talking about."
Please, link me the documentation surrounding Sony's new proprietary magic OLED technology that turns one pixel into 4. Because that's what you're talking about here, utter gibberish.
If a headset has a HIGHER resolution than the PSVR (per degree, I don't want you spouting some FOV garbage), and the picture is still shit, then that means the picture on the PSVR is going to be worse. Sony don't have magic pixels, buddy.
I didn't say it is perfect. I said you are an idiot asking for too much. Those improvements take time and money. Right now it is solid enough to warrant a purchase and to are bashing it without playing it. If you don't like it that's fine, don't buy it. To me it's a solid entry. Believe it or not the console market and the PC market have always needed each other. Console VR will push things forward in a very productive way as long as it gets a simplified message and games to support. The psvr2 is a great step forward for that. If you want 8k displays then you need the processing power to push it. That's just not rational right now. 1080p equivalent vr is good enough and let the processing power go towards the actual game play and environment.
>But I'll be waiting for the 140 degree version with 8k screens per eye before I buy in again
This is just silly, it reminds me of those people who are all waiting on SAO VR.
Why do you need VR to be any better than it is (hardware wise) when it's already an upgrade?
Because technology improve over time, you dumb fuck
That's a great level. Push through it. It's a lot of fun and not that long. Re8 in vr has been the greatest gaming experience I've had in 43 years of life, seriously.
What do you currently own? Re4 is getting support, re8 is really good. If gt7 is your thing then that alone should give you a hundred hours of play. Horizon was neat but hollow (so much potential though)
Thanks for beta testing.
You and what games? Not even a killzone for Psvr2
I have a headset already, I just want games.
>vr with no porn games
I've never been impressed by a VR porn game before, then again I've only tried koikatsu and gal gun 2.
I was rock hard for Blade and Sorcery.
Haven't tried anything until you've tried Skyrim VR
Well, I guess I haven't played that yet.
Mods you'd recommend?
I can see why and how that might be the case, but it didn't do much for me after the first couple minutes.
Fuck modding skyrim. I can't even open the inventory without the game crashing anymore.
>he got filtered by reading the requirements for his mods
how long has Linus been "Linus Sucking Sonys Cock for Tips" now?
>just
>video 1 week old
lmaoing at your life kiddo
Can I have sex in it
>no
Playstation has not killed PC VR and I wish these prude fundie shitheads would quit pretending the vast majority of people on PC aren't play VR for the sexual content.
people do know its two fat dudes interacting with each other
Yes, and?
>Can I have sex in it
You can’t have sex in PCVR either
It's a blue board so I won't post pictures but what some of these dungeon fags do with their PC's is literally sex... but who am I to judge.
Still one silicon layer above jerking off.
Yeah, but for them it's the closest and most realistic action they will ever get unless they visit a sheep farm.
>5 years since the Valve Index released
Where the fuck is the sequel, Gaben?
>Half-Life 2 was 20 years ago
Where the fuck is the sequel, Gaben?
It was a must buy for me for GT7 anyway, but i hadn't even realized just how many things the Index gets 100% right before using the PSVR2.
Still worth it for GT7, but everything currently released looks way worse than PCVR games on my Index, like at least a generation behind. Hope it gets PCVR support for direct comparisons at some point.
The amount of money you racing game people drop is insane.
>no porn
no thanks
if I can't slap the tits of my favourite female characters directly ripped from their respective games, pcvr is certainly not dead. you can keep your meme contained experience games.
I'm honestly getting legitimately tired of Linus' clickbait titles.
It's youtube's fault that soiboi face with arrows and wildly exaggerated claims is the thing that gets boosted by the algo.
Arguably it's actually people's fault for still falling for clickbait in this day and age.
I love how everyday it just proves snoyboys are literal cultists
Anyone putting anything into the vr market right now is good. Major console adoption will be huge for vr in general.
Also, apparently in your mind rent free
That's why the PSVR 1 is dead in the water right?
Lmao
And that's why psvr2 is out, right? Lmao
Yeah to repurpose a failed product because they know cultists like you will buy it and still have no games to play LOL
You can't play PSVR 1 games btw
Snoyboys are the easiest people to grift
Lol, I don't have a psvr1. And on top of that this is my first playstation since the ps2. But i have always been a console fag. NES, Super NES, Sega Genesis, Sega Saturn, Playstation, GameCube, PS2, XBOX, XBOX 360, Nintendo Wii, Nintendo WiiU, Nintendo Switch, XBOX One, XBOX One X, Quest 2, XBOX Series X, PS5, PSVR2.
I've had fun with all of them, but so far my experience with the psvr2 has been the most exciting transformative gaming experiences to me.
Nice pajeet tier post
unfortunately it only works on PS5
Major console exclusive adoption is great for the market right now. PC coomer fags are ruining vr. If you want vr to accelerate and improve then it needs to be viewed as easily accessible not just for creepy basement dwellers jerking off to 3d anime girl they can virtually grope.
who cares, just open it up to everyone
Can I play Into the Radius, Contractors, Hellblade VR or VTOL VR?
Playstation remains, as always, with no games.
Why does Ganker watch this gay? He’s full of shit and doesn’t know what he’s talking about.
Non meme answer: high production value in his editing; established a parasocial fanbase
He's a very good used carsalesmen and it's especially funny when in a few months when the next PC VR thing comes out and his Sony contract expires he'll get another PC hardware one and say it's the best thing ever and blows consoles out of the water
>FOR REAL THIS TIME THOUGH
VR is retarded, dead in the water failure. I'm not paying $1,200 to strap a headset to my face and maybe play one (1) shitty gaym
>Thing BAD, so I never use it!
Ignorance is not a virtue
go shoot a nailgun repeatedly into your crotch, knuckle dragger
it still only has 110 FOV? I want the VR meme to die
>VR
>On console
Retards will buy literally anything these days.