Post ideas on how to properly implement the Luck stat for RPGs

Post ideas on how to properly implement the Luck stat for RPGs

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  1. 1 year ago
    Anonymous

    Luck just makes enemies drop more currency.

  2. 1 year ago
    Anonymous

    Higher drop rates, crit rate and status effect success rate.

  3. 1 year ago
    Anonymous

    It's a shit stat for an RPG and shouldn't be used.

  4. 1 year ago
    Anonymous

    Luck affects literally everything in some small way; you never explain what it does to the player at any point.

  5. 1 year ago
    Anonymous

    high luck randomly effects xp gain killing a low level enemy can potentially gain 10 levels

  6. 1 year ago
    Anonymous

    Something boosted through ingame quests and rituals rather than burning stat points, and helps with story events, criticals, miraculous encounters and the dice-based gambling minigame.

  7. 1 year ago
    Anonymous

    since luck isn't real and is purely a human explanation for coincidence and probability, an RPG where luck is real means luck is reality bending. for example, if you do more damage during rainy weather you just so happen to get rainstorms often when you fight, or you have a higher chance of guessing random choices correctly like which cup the ball is under.

  8. 1 year ago
    Anonymous

    Literally anytime the code of the game calls for a random number to be generated luck should influence it.

  9. 1 year ago
    Anonymous

    Combine luck and charisma. Both represent an "unseen" force that nudges things your way. Even in society when guys manage to snag a woman way out of their league we call them "lucky guys." The D&D use for Charisma on sorcerers would also explain that they would be a bit more lucky due to their diety nudging things in their favor. These two stats work hand in hand.

    Getting more charismatic while the campaign continues also makes sense. A street preacher might start with zero followers but later end up with dozens, which is him becoming more charismatic. Becoming "more lucky" though doesn't make sense. Combine the two and this is no longer an issue.'

    With my changes, Charisma will no longer be the dump stat in every video game.

  10. 1 year ago
    Anonymous

    The new God of War games make Luck a pretty good stat, because tons of gear has “chance to do special effect” stuff on them, and if you maximise Luck you can get those effects to happen nearly 100% of the time for moderate chance effects, and often enough to be relied on for rare chance effects. Means you can rely on bonus effects to make up for your build’s lack of raw damage.

    But it really only works in games where % chance for something to happen, is very common gameplay mechanic, which I personally don’t like very much.

  11. 1 year ago
    Anonymous

    Sometimes LCK works, sometimes it doesn't

  12. 1 year ago
    Anonymous

    "Luck" is a hidden stat that triggers secret events based on RNG that allow roleplaying options for the character.
    Specifically, I imagine Luck being influenced by a morality system. The more 'neutral' a player is, the more events they receive. The more 'sacred' or 'heretical' a character is greatly decreases these events, however they offer better rewards.

  13. 1 year ago
    Anonymous

    increases drop currency
    it secretly increases all positive probability-related stats by rolling a number and adding that as a bonus to the multiplier. increased luck upgrades increases the possible value that could be rolled

  14. 1 year ago
    Anonymous

    make it do literally nothing
    the description would say "has small varied effects"

  15. 1 year ago
    Anonymous

    Placebo effect

  16. 1 year ago
    Anonymous

    Makes you luckier in real life

  17. 1 year ago
    Anonymous

    luck shouldn't be a stat, it's just moronic

  18. 1 year ago
    Anonymous

    With high luck your starting point is a upper-middle-class white family in a Nordic country

  19. 1 year ago
    Anonymous

    Better drop rates, better chance for crits, boost to hit and dodge rate, better odds at escaping or negotiations, etc

  20. 1 year ago
    Anonymous

    Luck does everything the other stats does
    but better plus more stuff

    but is 10x more costly to lvl up compared to other stats

  21. 1 year ago
    Anonymous

    Games can't do luck because you're already the chosen one, no matter how much le story and lore pretend otherwise. Can npcs rewind the game like me? No. Can NPCs waste time grinding mobs indefinitely while doing tasks for everybody with no physical and psychological repercussions that can't be fixed with some sleep and a conveniently located priest/doctor that can fix me for cheap? No.

    Luck doesn't influence the status of your class across the world, the "progress" it may provide in loot is just minutes of gameplay at best, you still fight the same encounters somebody with less luck does, the NPCs don't have any emergent gameplay that affects you positively thanks to luck, you can't create positive events randomly with luck in fact if RPGs were good they would let you have NEGATIVE luck that made you a complete and utter nuisance to the world, a real curse to anyone around you but that doesn't happen either.

    • 1 year ago
      Anonymous

      are u ok

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