those are the only levels you actually have to play (to find the secret exit) instead of just flying over them with the cape. so it's where the fun starts
Rarely agree with anything on this board anymore. But yeah, ToTK was just BoTW 1.2 with 3 DLCs glued together and slapped with a AAA price tag.
Game was fun until you realized it's just a rerun of BoTW usually after first temple
It's true really. I went in with an open mind, despite not being impressed by BOTW and just barely dragged my ass through the story. Perhaps it ISN'T as it looks. Perhaps it DOES improve BOTW in any meaningful way.
I stopped playing after the first "temple". How could a series I've collected and played through every single title fall to this low standard. It's a glorified DLC. Anyone who refute this fact is a corporate zoombie.
very true.
when you first start the game, it immediately just starts without going into this menu, and then you'll likely keep playing for 300h without ever closing the game, so the only time you would be seeing this is after finishing it, which is likely gonna be the point at which you want to move on
>"Continue" >implying anon just went back to the titlescreen, certainly because it's the end of his gaming session >anon is sad he won't be playing TOTK for a while, therefore the fun ends now
I feel you.
given that having no save directly puts you into the game before you can even modify any options (including the atrocious english voice acting), i'd forgive it.
I'm pretty sure you don't need to go back to the titlescreen to tweak your settings. When I played it the first thing I did was change the camera speed and jump button, and I didn't need to exit the game for that.
from memory you get a few cutscenes before you're able to enter a menu and change the voice language etc, thus you have to reset it, change language, and then restart a newgame to see them without the atrocious english voices.
I mean you should have figured it out by that point. every haunted house (except 1 troll house) and every red level has a secret that changes your course
>except 1 troll house)
Oh shit I was never able to find the second exit to one of the ghost houses as a kid no wonder.
How the fuck do you get the secret exit for the lower bridge between east and west, that's the other thing I was never able to manage
I keep hoping someone will make a mod for the game with that title screen, that adds things like basically everything exploding when it dies and all your weapons blowing shit up too.
>spore spawn >draygon >snake >skill issue
even SM speedrunners hate spore spawn because the only challenge is waiting for him to open his eye
draygon is just pulling out grapple beam and winning instantly
MB isnt skill isue either, its a tedious cutscene
>even SM speedrunners hate spore spawn
Spore Spawn isn't required in any% or 100% items. Only for meme categories like 100% map completion or doing a spore spawn RTA runs.
>need to beat dogshit boss to get the ring >you have to know (that you even can) to cut his tail to even get the ring >no time to read what it does because youre still in the middle fo a fight >ring only lessens damage >ceaseless >taurus demons, but smaller >bed of shit
fuck izalith, fuck dragon ass caverns, fuck blighttown, fuck that whole underground world entirely
ive never understood the internets hatred of this place/calling it unfinished. i beat the game before i heard anyones opinion on izalith and its always been one of my favorite areas
Same exact feeling anon, playing this game blind I thought izalith was awesome, atmospheric and interesting. It’s just sheeple following the current hot take.
Same exact feeling anon, playing this game blind I thought izalith was awesome, atmospheric and interesting. It’s just sheeple following the current hot take.
You guys must be dull-minded. Because how can you see the reused bosses getting spammed back to back 8 times in a row, and not get the sensation that it was rushed?
>Moonlight Butterflies in the Crystal Cave >Asylum Demon 2 in the Undead Asylum >Gargoyles in Anor Londo
3 weeks ago
Anonymous
You got me with the Gargoyles. But the Asylum Demon 2 comes with a new attack that it didn't have before. You can hardly call it a boss reuse, when the first encounter was literally the tutorial baby mode version of the boss.
The crystal caves are deeper into the game than the taurus demons and capra demons in Izalith. And besides, the butterflies in the caves are merely decoration. If you ignore them, they ignore you. They aren't meant to be fought.
I'll give you the gargoyles. But even then, the ones you fight in Anor Londo are only two. not 8. It would be spammed the gargoyles, but the didn't. There's one at the entrance as like a "holy shit" moment. They're back to test your skill, and you find that they're a lot easier. So you feel like you've grown.
The enemy placement in izalith is just braindead. Just scattered them out in plain sight. And the landscape is stunted and uninteresting.
3 weeks ago
Anonymous
>They're back to test your skill, and you find that they're a lot easier. So you feel like you've grown.
You could say the same about the demons in Izalith then, since that's their home. I'm not going to argue that Izalith is not a rushed area, because it is, but i think the enemy placement is the least of its problems
>calling it unfinished
Because it clearly was? Even before data miners found all the unfinished bed of chaos fight izalith and the demon ruins are clearly rushed and reuse more content than any other areas.
They literally literally gave you a Paladin who has high DEF plus a free +4 DEF just for having a sword in your inventory. Use him and the javelin to hold chokepoints.
Enemies don't attack on Lunatic if they can't do damage, genius. Triangle disadvantage is the only way for most of the enemies to aggro at all even after debuffs.
Out btw before anyone screams filtered. It's just dry and dull and you have to do that shit water level twice if you want the blue switch, not a fan at all, pace killer
I recently played this and got to the Choco Mountain part where time effects the lever when you enter the warp pipe. I can't fucking remember how to make it to where when you beat the stage you go to the warp pipe that skips like 3 levels. I tried so many times but can't fo it and I never had this problem when I played as a kid.
my bro
replayed it and was overjoyed to enable debug mode where you can press [ to teleport to points of interest in the dungeons
felt vindicated after hours of wasted youth on finding trolls blood
that was the part of the game that was always up whenever I walked by the SNES demo setup at Toys R Us when I was a kid. and when I finally got there it just didn't have the same appeal. there's just something very nostalgic about walking down the aisle at a toy store in the early '90s and hearing that music and just being mesmerized at what the fuck this game was going to be
>go to summer day camp as a kid >they had a Super nintendo with SMW >making progress in the game was always a community effort among the kids and I dont think we knew saving even existed because donut plains and the ghost houses always were opened up already >we'd get as far as donut bridge or maybe the forest before getting stuck >but really it was donut bridge because the concept of just waiting for the screen to scroll was lost on us >always tried to save yoshi and wouldnt use him as a double jump >come back years later to play SMW as a loner and seeing the donut bridge route unfinished always brings a smile to my face
theyre watered down. The art projects we have kids do arent interesting at all besides popsicle stick stars and catapults, and theyre usually only meant for 5 year olds. Plus instead of going to the pool every/almost every day, its only on fridays
3 weeks ago
Anonymous
WTF kind of summer camp doesn't take the kids swimming every single day??
>I didn't have anyone to play with though.
Me neither, but since the game simply jumps back and forth between Mario and Luigi after every stage it doesn't make much of a difference. Just a more efficient way to clear the normal and hidden paths at the same time.
And it's fun to pretend that they get separated and end up on separate adventures. Like a movie. 🙂
Some of those special stages are fairly nasty, like the tall "cage" you have to escape from over the top of, and the P-balloon course full of fireballs and baseballs that stall out your power-up.
>can’t travel on world map without getting lost, making flight useless >mushrooms block vision beyond one or two squares in any direction >soupy sludges spawn when primordial soup touches another liquid >rivers of primordial soup and pools of several other liquids mixing on every fucking screen >sludges spawn exponentially more of themselves each time they attack, powering each other up with each successive liquid they spew >every single sludge that appears increases the temperature of your PC by one degree Fahrenheit each >they cannot be fully dealt with, they always spawn more >aggressive by default, meaning you have to fight through screens that are more enemy than environment, pray that any flight you have doesn’t randomly fail when you’re sprint over them, or spend 16 hours grinding random legendary creatures in other parts of the game to hopefully get enough reputation to make them non-aggressive >can’t rely on clairvoyance and teleport because cooldowns are too long and waiting will cause even more sludges to spawn >can’t just run straight to Klanq’s house, you have to eat the special shrooms in the middle of the woods to get magic vision that shows the path to the randomly generated location of Klanq’s house, meaning even more screens of sludges to run through
This is the shittiest possible design for an environment. It basically forces you to grind reputation. You can’t outplay an endless mass of bodies, you can’t outsmart the ai when they take up every square, you can’t do anything except die or use a recoiler to escape if you don’t have neutral or positive rep. And leaving like that only means it will be worse the next time you try because the sludges don’t despawn. It stands out as the worst part of a game that has an ocean of truly shitty design choices.
You forgot that Eater's Flesh also gives you a quickness penalty, so not only are you hallucinating with screen noise and sludges shooting shit at you, you're also slowed down so you occasionally miss a turn.
I'm convinced the devs don't actually play their own game because there is no fucking way anyone would play through this part in a permadeath game and think it's okay.
That's weird, that's one of the worlds I look forward to the most. That one and world 7
Mario 3 is one of the few games where I find the beginning more of a slog and the last worlds are actually really good. Except world 8 though
This is definitely the part where the game starts to lose quality. After this series of fights, the story gives up on the political intrigue and goes, "Uhh demons did everything." And if you're playing the original version, the translation starts to fall apart to the point that it becomes nearly incomprehensible.
I used to hate Pikmin 2 caves, but that's because I was the type of person who HATED losing Pikmin.
In Pikmin 1 if you play very well, It's doable to never lose any Pikmin (except to Emperor Bulblax)
Pikmin 2 that is not the case at all.
But once you fully embrace Pikmin 2 as just a far more brutal game, that difficulty becomes fun in its own right.
The boss rush in Wistful Wilds was tense and exhilarating as I had to think on my feet with some of the remixed versions of boss fights, which individually kicked my ass, but now I have to do all of them all at once while trying to make it through with enough Pikmin to actually collect the treasure.
There's still plenty of bullshit that will make me reset a floor though. >Fiery Bulblax drops from the ceiling and instantly rekts my entire group of Pikmin transporting a treasure >Bomb Snitchbug throws a bomb rock while I'm attacking it, and it insta-exploded mid-air killing all 100 of my Pikmin (I still can't figure out why this happened, I think It's because one of my pikmin hit the bomb rock mid-air). >Bomb spider that should have been triggered when I went through the floor scouting drops in the middle of transporting, kills a bunch of pikmin that get stuck on the treasure, I lose additional Pikmin trying to save those stuck Pikmin
There's a lot of BS to be found in Pikmin 2, so just embrace the nonsense, and just reset a floor when it feels TOO unfair.
I THINK only halfway through Pikmin 4 so far, but it seems to have a good mix of fair and brutal, with it remaking submerged castle but being far more bearable but also having some new brutality that even Pikmin 2 didn't throw at me.
TL;DR: If you give Pikmin 2 another go, just embrace the fact that you WILL lose a lot of Pikmin, and that It's OKAY to reset a floor if you get BSed.
Den of Betrayal, Chapter 17 of Fire Emblem Fates Conquest. This is the starting layout for Lunatic. It's full of enemies with ranged debuffing weapons that also do true damage after battle at a sizable percent of health. I could go on, but it's really something you have to see for yourself.
the positive part of this is it can be ran through fairly quickly with or without a guide. but yeah if you're playing legit it's a slog and the worst section of the game
>give an enemy the highest speed in the game >the highest attack in the game >hp higher than some bosses >stuff up to 5 in rooms
Blue wizzrobes ruin Zelda 1.
it ain't big, the first part is just convoluted as fuck. Once you reach the 2nd part after the gate it becomes straight forward and after the first boss it's just a straight line.
It a long area especially for first timer since you need to look down on cliffs and see if theres a spot you can land, then find a lever to activate. Doesn't help that theres another optional area halfway through, but finishing it will reward you with one of the best Blood Code to use.
I bought the game on launch and had a helpful random player run me through it and get me all the items. (S)he only screwed up once, and did the bowing apology emote, but I was so overwhelmed that I stopped playing after. I need to go back the character creator in this game was unreal.
Congratulations, that's the gayest looking computer I've seen today. It's a shame there's not some magical way you could take a screenshot besides just photographing your whole shit.
Congratulations, that's the gayest looking computer I've seen today. It's a shame there's not some magical way you could take a screenshot besides just photographing your whole shit.
Who the fuck shit in your cereal this morning retard
I guess so, there really isnt much there in Calm Lands. I feel bad for those who dropped it there, Cavern of stolen fayth, even if it is pretty much straight shot to the Aeon is cool place
Bro the woods before that area take longer to fucking traverse through lol. This place is just a straight shot to the top right, don't even have to go to any of the optional areas
>boss fights actually start really biting (honestly everything from Evrae was a pain if you're running from encounters) >fun open area >lots of rewards for catching monsters >right before the biggest plot reveals >new skill development system for Aeons >minigames (fuck you shitters who can't Chocobo race)
No one actually dropped the game here right?
I didn't mind this, but the credits kind of pissed me off because they imply that your faction choice changes the gameplay in act 3. I replayed the game for no reason because they made it seem like the game had replay value.
I picked the mech tribe in the second act and thought because I choose mech that act 4 changed because of that. My disappoint finding out it never mattered after replay, woulda been cool.
nah, fuck off, it was good. the main issue I have with this game is that when you start getting good at its mechanics it does a u-turn and you have to learn from scratch, but I enjoyed it all
i always wondered why this level was so ugly and had a shitty orange and purple color scheme and turns out it's the only level designed by the american side of the sonic 2 dev team. thanks craig
you have to play it like a normal platformer instead of just running and spindashing like crazy. they're actually really easy games because you only need 1 ring to be able to take a hit
>Sonic 2 stops being fun from Oil Ocean Zone
Agreed. The level design from this point is just tedious to traverse. Act 2 of Oil Ocean in Sonic Mania shows what a fun zone it could have been (minus the switching mechanic).
This, Oil Ocean was pleasant compared to Metropolis Zone's bullshit. I would take 4-5 acts of Oil Ocean as opposed to Metropolis Zone and the bullshit it has.
Honestly, Hill Top Zone is where Sonic 2 starts losing me. >bland music track >entire stage's gimmick of lava and random stuff falling apart isn't all that interesting >feels like padding, extremely easy and most enemies aren't even a factor >Robotnik can get jobbed the fastest here too
Mystic Cave Zone also sucks. Oil Ocean has a cool aesthetic going for it at least.
>among the worst zones in sonic 2 (competing with metropolis and sky chase) >for some ungodly reason taxman brings it back for mania >among the worst zones in sonic mania (competing with hydrocity, titanic monarch and mirage saloon) because they mixed it with fucking SANDOPOLIS of all fucking zones
why???? it should've been mystic cave zone in mania
The Selcaf or however they were spelled were way fucking worse, the game is 0/10 because you can't kill every single one of them and glass their shitty planet.
Rest easy knowing the invention of bacta making kolto obsolete crashed their economy into the ground resulting in a devastating civil war that basically ended their civilization
>The Covenant battle squads Halo throws at you are some of the best shooter enemies ever with each having particular reactions to what's happening and change their behavior based on whoever the player takes out first >The Flood are just brainless zombies that rush you in waves, usually in areas where you have to wait for a timed trigger >Bungie did this all the way through Halo 3 with them
It blows my mind that the same people who put together the AI for the Grunt/Jackal/Elite squad fumbled so badly with the Flood, for three games straight no less.
The flood feel like they exist to justify the story first and exist for gameplay second.
They clearly put all their time and effort into the covenant and then went "oh shit, we still need the flood or the entire lore of this series makes no sense"
The flood feel like they exist to justify the story first and exist for gameplay second.
They clearly put all their time and effort into the covenant and then went "oh shit, we still need the flood or the entire lore of this series makes no sense"
I'll admit it got slightly better in 2 and 3, but in CE it really is just backpedal while firing the assault rifle. CE has one of the biggest enjoyment whiplashes I can think of. Assault on the Control Room is one of the greatest FPS levels ever and then next thing you know you're following Guilty Spark though the same room over and over shooting repetitive enemies that just charge you.
I understand stand the purpose of the Flood storywise, but I felt the Covenant war was good enough. Humanity fighting a losing war against a superior alien empire was pretty compelling on its own. ODST and Reach are able to stand on their own without the Flood
>The Covenant battle squads Halo throws at you are some of the best shooter enemies ever with each having particular reactions to what's happening and change their behavior based on whoever the player takes out first >The Flood are just brainless zombies that rush you in waves, usually in areas where you have to wait for a timed trigger >Bungie did this all the way through Halo 3 with them
It blows my mind that the same people who put together the AI for the Grunt/Jackal/Elite squad fumbled so badly with the Flood, for three games straight no less.
The flood feel like they exist to justify the story first and exist for gameplay second.
They clearly put all their time and effort into the covenant and then went "oh shit, we still need the flood or the entire lore of this series makes no sense"
[...]
I'll admit it got slightly better in 2 and 3, but in CE it really is just backpedal while firing the assault rifle. CE has one of the biggest enjoyment whiplashes I can think of. Assault on the Control Room is one of the greatest FPS levels ever and then next thing you know you're following Guilty Spark though the same room over and over shooting repetitive enemies that just charge you.
I understand stand the purpose of the Flood storywise, but I felt the Covenant war was good enough. Humanity fighting a losing war against a superior alien empire was pretty compelling on its own. ODST and Reach are able to stand on their own without the Flood
I enjoyed the flood in CE
It was cool to see chaos ensuring in the halo and previously visited places run-down
Also made me like the assault rifle
Duncan's Factory is a meme, nothing compares to a Bionic Bat managing to turn one of your guys to stone before dying, or you getting raped by those suits of armor.
>"Yes! Finally I got the whole party! Now the cool adventure can begi-"
Won't blame people for dropping FFXII on that spot for having to go through ANOTHER FUCKING DESERT. Only after the tomb game finally gets proper variety with the areas.
Dropping the game once you have the full party, most gambits and license boards opened to you? Legitimate retardation. This is when the game actually starts.
Both are good, anon. I don't think there's a definitive way of starting it. Choose one and stick with it.
As a kid I kept changing between the two until I could progress. I didn't know English, so unga bunga was the only way kek.
I've been enjoying starfield
But I'd be lying if I said I didn't have every moment of this fucking quest. "Get to the lab" IM ALREADY IN A FUCKING LAB
"open the doors" I ALREADY FUCKING DID THAT THIS IS JUST PADDING
At least I got to kill the pajeet
I agree, characters no longer have any banter what-so-ever with each other. Celes doesnt even really get a line after reuniting with Locke, its bullshit
There are plenty of parts in MMBN4, but pic related really hits you over the head with how stupid and tedious it is.
Wrong
>what if we made the game run at half speed for the entire dungeon lmao
What in the actual fuck were they thinking
This was such a slog but at least you get to fight that one big guy at the end of it and rape his face in 2 seconds with the drill arm
Either this Train Level or that Football Minigame that’s on a 2D Plain that you have to beat to progress the game.
>or that Football Minigame
Literally never got past that and never saw anything after that point
[...]
So is this game just a collection of minigames, or what? Is Buster Busts Loose just the better game?
I'm gonna defend this game because I have nostalgia for it from when I was a wee little baby. None of those parts are particularly bad. The football minigame especially is just a test of reflexes. It basically amounts to jumping at the right time. The castle and the balloon are more difficult; the hallway with the ghosts is absolute bullshit on the hardest difficulty and the platforming puzzles after it are too slow-paced for the rest of the game.
Thread was basically made for this. Still haven't bothered to beat it because of this nonsense
That's kind of the point. You let the world end. Get fucked and crawl your way arduously and miserably out of the level disparity if you want to change things.
Once you meet Setzer and get the airship it feels great though.
The water half of the map for the last 2 gyms ironically, but you can't complain about it because IGN made a meme about it apparently so I have to find fun in fighting 20 Swimmer trainers and 100 Tentacools to prove how much of a gamer I am.
It's really not that big a deal. I honestly really like how open the eastern sea is. It's pretty much the only area in a 2D pokemon game that's an actual wide rectangle instead of a single line that sometimes turns or branches out. It's honestly refreshing reaching that after the whole game up until then having narrower paths to follow.
This is such an example of Johto's level curve issue
6 badges and a level 30 Garadyose almost given to you for free and you have no way of opting out fighting mons that trainers that should be before the third gym
Pokémon Clover did it for the LOLZ but it wasn't funny either. It took forever, too. Then they send you right into another fucking enemy base, which I assumed would be the same, so I simply stopped playing.
Honestly, finding the charts wasn't the problem, it was Tingle being a fucking asshole gating the translation behind hundreds of Rupees per chart. Even the Joy Pendant BS was manageable as you could just nick them via the hook and farm the shit out of them.
I liked this. I know I would hate it if I played the game for the first time now, but back then I could still play games without an immediate completionist mindset. This part was awesome because it meant I could just meander about in the ocean, picking up treasure, mapping islands and exploring them.
I'd argue the fun stops in Conker with the Zombies part of Spooky but in all honesty the vast majority of the game is an absolutely miserable experience to actually play through, mechanically speaking. They poured all the fun factor into the multiplayer.
Conker is one of those "stop n go" in terms of fun. Boss fights are generally a blast, but they're always followed by the WORST fucking segments. Only exception is the caveman part, I think I enjoyed the whole thing right through, and everything after "it's war!" >Laser beam maze in it's war
Legit drop the game here every time for a little bit, until I realized I'm almost done
The fucking mines of Morlia in Tales of Phantasia. >Super grind heavy >Random encounter rate to the fucking roof >Dungeons enemies are a drain on ressources and tedious to battle. >Confusing layout that leads into walking in circles >There's a puzzle every four fucking feet >You have to focus on a shitload of annoying puzzles in a 10+ floor dungeon where you random encounter every three steps and have to battle enemies that drain your ressources and periodically force you to go back to the surface to go restock in town just to go back down evert fucking goddamn floor, dealing with the same fucking goddamn enemies you encounter every 3 steps that drain your ressources which periodically force you to resurface again to restock so you can go back down so you can FINALLY REACH THE NEXT FUCKING PUZZLE AND FINISH IT ALREADY!
It's not even a hard dungeon, it's just looooooooong and terribly designed. I love this fucking game to death, but this dungeon is my run killer almost 95% of the time.
>Tales of Phantasia
The part where you hunt for basilisk scales in the desert is even shittier. But I dropped the game when I got to Valhalla Plains. Phantasia is full of "that part" moments.
That level is way better on future playthroughs once you remember the layout but I remember getting lost as fuck the first few times, especially finding that med scanner. Carrington Institute Defense and the beginning of Attack Ship are way worse on Perfect Agent.
Pelagic was cool, it's a better version of G5 Building, you can also make for some reason, the guards to kill each other without even seeing you, might also mean they'll kill the scientists which will make you fail the mission
Agent is cool, in Special to Perfect Agent is tedious as fuck, considering how I couldn't find that med kit and how killing the fake president meant entering a cave full of K7 guards who could easily kill you at sight. That and protecting the president from random enemy spawns when trying to lead him to Elvis.
Still, Carrington Institute, Attack Ship, Maian SOS, and War! are far worse. In the XBLA port, Carrington Institute is harder to beat because they fixed an objective that makes it so you can't complete it until you rescue all the hostages
Well after each Stage you spin a roulette to play Minigames to earn extra lives, you will need them if you play the Challenge difficulty since your maximum health is decreased.
Yeah but I always hear about this football minigame that is its own entire level that doesn't quite conform to the rest of the game. Sounds like a mess.
I thought the train level was fucking bad ass. No other game to date has the player sprinting up and down mountains in order to keep on top of a train as it speeds through tunnels.
I did like 2's Greek gauntlet more than 1's Chinese gauntlet. Better story behind it. You know exactly what'll happen once you activate the cog, and the music fits it perfectly
You can literally just ignore the Corridor of Blood for a long time and just complete tons of other shit. I know I accidentally did due to missing that you could move it with the Beherit.
>playing Record of Lodoss War on Dreamcast after many years >man this game is fucking awesome, why did I have this feeling of dread when I started playing it? >mfw the entire underground canyon section with Parn and later, Deedlit all coming back at once when I get there
It's a really solid game but holy fuck that entire part sucks hard
Any Pokemon without modern exp share. I've been with this series since Pokemania in the 90s and fucking hell this is the best feature they've ever added. I have no idea why people have such a problem with it, every modern RPG has adapted to full party EXP.
For some reason I always drop Neptunia at this point. I have given this game a chance 3 or 4 times now. It's just that the double boss fight seems like bullshit to me and I don't feel like grinding.
>just play through the exact same levels again but upside down wow genius >dude it's totally not lazy game design >also all the bosses die in 10 seconds because you're stupid overpowered compared to them
agreed, i dont know why didnt they just make a small new are or having you fight dracula as soon as you enter the portal, the inverted castle is especially painful if you are like me and you feel the need to fill every single square on the map
The Consecrated Snowfields in Elden Ring fucking blew. I don't even have a pic related for them because it'd just be a blurry white pic of a guy standing in an empty void with two crackheads in the distance.
At least it's not the Mountaintops where there are 0 new enemies. or Crumbling Farum Azula which feels like a filler episode coming out of nowhere, when all I wanted to do was going to the fucking Erdtree and finish the game already.
the only time ive played through paper mario i got to this part, said "oh i have to find those flowers ive seen across the world again?" and never turned the game on again
Wot? Click Clock Wood is the best part. Rusty Bucket Bay is worse on N64 because you have to collect all that shit again. Now Bubblegloop Swamp is bad cause it's just boring and you have this rubberbanding minigame
>Rusty Bucket Bay is worse on N64 because you have to collect all that shit again
Nah, I totally get where he's coming from. Everyone gets fucked in RBB's engine room the first time ahoy! but all you have to do is route it first and you're fine. CCW is a fucking endurance contest. Sometimes I just skip it and go straight to Furnace Fun instead.
I think the game is better with note high scores, though. It gives both a sense of danger and a sense of accomplishment in an otherwise really tame game. I have to actually watch where I'm going. Tooie doesn't have any meaningful penalty for loss, which makes it harder for me to give a shit.
you're crazy, i'd say the brown island before bowser's castle is the most boring area of the game, and it's still good, because i'ts smw and smw is awesome
>playing crash 2 and having fun 100%ing it >get to warp room 4 and play beehaving it >have a miserable time and 100% over the span of a week >"well that was awful, surely the next level is better" >next level i play is cold hard crash >stop playing crash 2
Lol I never got past this on my first and only playthrough in 2013. For some reason this map is very memorable to me for some reason, as finally being the point where I was like “…yeah I think I’m done with this game”
wasn't level 24 the point where you actually start doing more than one damage per hit (outside of using spells)? 27 seems like overkill for that. still the shittiest part of the game though for sure.
I only found Bloody Mary hard when I was a kid. Using the Light pike deals 1-3 dmg per hit. You can beat the whole game just using the slicer attack back and forth, the immunity frames basically makes you invincible
Im not gonna say rock tunnel is fun, but the casino hideout and the rocket hq is way way worse
teleporting around is not fun. slowly sliding around a dash pad maze is not fun.
I love this game, but on each attempted replay I get bored and quit here. It's kind of a slog, some of the areas are really boringly designed and unlike the last island and the one after this, here you don't face much direct opposition from the Empire.
Also, Savyna joins the party who's easily the most boring cunt in the game (partly due to her monotone shit voice acting).
Luckily the island after this, Mira, is one of the coolest places in the game.
>I fucking hate fish! go do a multi-part fetch quest with annoying minigames! >ooohhhhh sushi! sugoi! bery goodu! I will now tell you how to get to a part of the world map that you could already sail to anyway, but for plot reasons you can't look for it yourself
I am on the same boat, even the couple of times I finished I reach the following levels without all the power ups and it I get game over... I know People will say git gud, but damn, it is so much bullshit
i have beaten the game multiple times but i always get a game over at that level and there have been times when i cant even beat it because i cant get the speed power up which you absolutely need to even be able to avoid the obstacles
As a kid I always thought that was the last level, but when I managed to finish it there were like 2 more levels and that is my best, how many levels left after that one?
everything past krauser feels like the game ran out of steam and there aren't creative situations anymore (them shooting at you with machine guns isn't fun). at least you're very close to the end and there's still meme moments to enjoy.
>Cape
you didnt beated the game
>rape
ser you didn't had not beated the game
Good morning, sir!
Do you are have stupid
fucking beaners
>Cope
those are the only levels you actually have to play (to find the secret exit) instead of just flying over them with the cape. so it's where the fun starts
you start
bingo
Luis...
Angel…
this, it's like if you remade portal 2 but all of the puzzles solve themselves and you have a potato cannon
Six more years of seething, boys!
I didn't see this until I finished the game, so yes, I agree.
You can't access this screen until you close the game, so this tells us nothing.
First Zelda were I didn't do all the basic shit like getting all hearts. The game was terribly boring.
>continue
Thread's over.
i wish, im having a blast with my second playthrough. Just try to do things diferently than in your first playthrough and you will have fun
XD Upvoted!
It’s over
Lost GOTY to BG3
I mean I agree that NG+ in TotK isn't that fun but you're retarded.
Eris is still mindbroke lol
lel
Rarely agree with anything on this board anymore. But yeah, ToTK was just BoTW 1.2 with 3 DLCs glued together and slapped with a AAA price tag.
Game was fun until you realized it's just a rerun of BoTW usually after first temple
It's true really. I went in with an open mind, despite not being impressed by BOTW and just barely dragged my ass through the story. Perhaps it ISN'T as it looks. Perhaps it DOES improve BOTW in any meaningful way.
I stopped playing after the first "temple". How could a series I've collected and played through every single title fall to this low standard. It's a glorified DLC. Anyone who refute this fact is a corporate zoombie.
Eh I would say the fun ends when you jump off the sky islands and land back on Hyrule.
Then you start to notice all the copypaste.
very true.
when you first start the game, it immediately just starts without going into this menu, and then you'll likely keep playing for 300h without ever closing the game, so the only time you would be seeing this is after finishing it, which is likely gonna be the point at which you want to move on
totk was a great time.
>"Continue"
>implying anon just went back to the titlescreen, certainly because it's the end of his gaming session
>anon is sad he won't be playing TOTK for a while, therefore the fun ends now
I feel you.
given that having no save directly puts you into the game before you can even modify any options (including the atrocious english voice acting), i'd forgive it.
I'm pretty sure you don't need to go back to the titlescreen to tweak your settings. When I played it the first thing I did was change the camera speed and jump button, and I didn't need to exit the game for that.
from memory you get a few cutscenes before you're able to enter a menu and change the voice language etc, thus you have to reset it, change language, and then restart a newgame to see them without the atrocious english voices.
>that kid with ADHD who didn't read the info blocks about red levels having 2 exits.
I mean you should have figured it out by that point. every haunted house (except 1 troll house) and every red level has a secret that changes your course
>except 1 troll house)
Oh shit I was never able to find the second exit to one of the ghost houses as a kid no wonder.
How the fuck do you get the secret exit for the lower bridge between east and west, that's the other thing I was never able to manage
The title screen
i understand your frustration lil zoomie, not every game can have subway surfer footage modded into it
You meant to post this image and you meant to say "This is a 10/10 game."
I know, first timers get confused.
Ridley filtered me, couldn't beat that dinofag.
I keep hoping someone will make a mod for the game with that title screen, that adds things like basically everything exploding when it dies and all your weapons blowing shit up too.
>call it the ATHF mod
What's so bad about the title screen?
mad about getting pleb filtered?
There only like 4 good Metroid games and that's one of em.
wait how? finding powerups in super metroid and getting powerful is legit fun
Super metroid is unironically a perfect game
>maridia
>whackamole snake
>have to swap subweapons with select
>spore spawn
>draygon
>golden pirates
>no way to speed up MB fight
maridia is absolute fucking shit and select swapping is more than a fair critique but everything else is skill issue
Spore Spawn is legitimately unbearable but you can also literally skip it, so yeah.
>spore spawn
>draygon
>snake
>skill issue
even SM speedrunners hate spore spawn because the only challenge is waiting for him to open his eye
draygon is just pulling out grapple beam and winning instantly
MB isnt skill isue either, its a tedious cutscene
>draygon is just using a trick I looked up on gamefaqs twenty years after the game came out
nice headcanon
Even if you don't use that trick, it's not a fun boss battle.
>even SM speedrunners hate spore spawn
Spore Spawn isn't required in any% or 100% items. Only for meme categories like 100% map completion or doing a spore spawn RTA runs.
fusion is better
Dread is better and it’s still a 7/10
you can't crawl though
overrated just means you're mad that a game is popular
>The game is popular
It's only millennial speedrunners who brought the game into any relevance. Super metroid was never popular.
>Itoddler
>shit taste
Literally every single time
this game really hurts your average zoomer's brain huh?
Forest of Illusions was awesome. I always felt there were more secret exits here even after completely clearing it.
I feel you, OP. Don't listen to the others.
>need to beat dogshit boss to get the ring
>you have to know (that you even can) to cut his tail to even get the ring
>no time to read what it does because youre still in the middle fo a fight
>ring only lessens damage
>ceaseless
>taurus demons, but smaller
>bed of shit
fuck izalith, fuck dragon ass caverns, fuck blighttown, fuck that whole underground world entirely
>you have to know (that you even can) to cut his tail to even get the ring
he drops it when he dies if you kill him without cutting his tail
He drops it regardless of cutting the tail
You only do that if you want the ring for the fight itself
are the taurus demons smaller? they look about the same size to me
ive never understood the internets hatred of this place/calling it unfinished. i beat the game before i heard anyones opinion on izalith and its always been one of my favorite areas
Same exact feeling anon, playing this game blind I thought izalith was awesome, atmospheric and interesting. It’s just sheeple following the current hot take.
You guys must be dull-minded. Because how can you see the reused bosses getting spammed back to back 8 times in a row, and not get the sensation that it was rushed?
>reused bosses
as above, so below
What do you mean by that? There weren't any reused bosses up to that point.
>Moonlight Butterflies in the Crystal Cave
>Asylum Demon 2 in the Undead Asylum
>Gargoyles in Anor Londo
You got me with the Gargoyles. But the Asylum Demon 2 comes with a new attack that it didn't have before. You can hardly call it a boss reuse, when the first encounter was literally the tutorial baby mode version of the boss.
The crystal caves are deeper into the game than the taurus demons and capra demons in Izalith. And besides, the butterflies in the caves are merely decoration. If you ignore them, they ignore you. They aren't meant to be fought.
I'll give you the gargoyles. But even then, the ones you fight in Anor Londo are only two. not 8. It would be spammed the gargoyles, but the didn't. There's one at the entrance as like a "holy shit" moment. They're back to test your skill, and you find that they're a lot easier. So you feel like you've grown.
The enemy placement in izalith is just braindead. Just scattered them out in plain sight. And the landscape is stunted and uninteresting.
>They're back to test your skill, and you find that they're a lot easier. So you feel like you've grown.
You could say the same about the demons in Izalith then, since that's their home. I'm not going to argue that Izalith is not a rushed area, because it is, but i think the enemy placement is the least of its problems
>calling it unfinished
Because it clearly was? Even before data miners found all the unfinished bed of chaos fight izalith and the demon ruins are clearly rushed and reuse more content than any other areas.
Same. I even played unmatched when the dragon butts were insane. Still thought it was a real challenge and just as fun as the rest of the game
Lost Izalith is mid. Bed of Chaos is shit.
They literally literally gave you a Paladin who has high DEF plus a free +4 DEF just for having a sword in your inventory. Use him and the javelin to hold chokepoints.
Enemies don't attack on Lunatic if they can't do damage, genius. Triangle disadvantage is the only way for most of the enemies to aggro at all even after debuffs.
>Worldslop
>fun
No the game is still alright here.
It's in the Flea Pit where the fun ends. Fuck those vehicles levels.
I hate that fucking level
Out btw before anyone screams filtered. It's just dry and dull and you have to do that shit water level twice if you want the blue switch, not a fan at all, pace killer
>couldnt get to the castle
lol
LMAO
It's called a fort you dumb ape.
>Blue switch Palace
PWIN PWIN PWIN PWIN PAON PON PEIN WIN
DUM DUM-DUM DUM-DUM
DUM DUM-DUM DUM-DUM
DUM DUM-DUM DUM-DUM
DUM-DUM DUM
PWIN PWIN
PWIN PWIN PWIN
PWIN PWIN PWIN PWIN PWIN-PWIN
That's the music that plays when I get my dick out
filtered
>path to the castle isn't lit up
Completely, totally, 100% f*ltered
you were absolutely filtered you preschooler
It took me forever to reach Castle 5. I always went via the Star Road.
I recently played this and got to the Choco Mountain part where time effects the lever when you enter the warp pipe. I can't fucking remember how to make it to where when you beat the stage you go to the warp pipe that skips like 3 levels. I tried so many times but can't fo it and I never had this problem when I played as a kid.
lol he lost the fucking cape too
maybe you can reach the fortress if you huff more Capium!
op wasnt wearing a cape
Wouldn't not using the cape mean i was better than you using the cape because i was actually engaging with the game?
Etrian Odyssey 3
THE MOLTEN CAVES
>for once you actually have to use your brain instead of blast through to the end as fast as possible
>fun stops
filtered
>go into pipes
>using your brain
does v actually think smw isn't babby level easy
when you go in a daggerfall dungeon to find a ring for a quest
my bro
replayed it and was overjoyed to enable debug mode where you can press [ to teleport to points of interest in the dungeons
felt vindicated after hours of wasted youth on finding trolls blood
daggerfall dungeons made me feel like I was going insane
>open sealed door to chambers untouched for 1000's of years
>a live bear inside
>fall through floor into void
Thanks, Todd.
I'm guessing a joke but just in case Todd Howard did not direct Daggerfall.
It was a joke yes. It was far too stable for him to have made it.
let the guilty be named
>those rooms at the edges not connected to anything
that's where the trolls blood is
Yup. And unless you're playing with a patch, your vital quest object may spawn in one of those rooms and there's no way for you to know, yay!
Bethesda trademarked procedually generated content, now you understand starfiled
Kino
Maybe I should play daggerfall.
never understood why it was called forest when it was the tiniest map in the game
The illusion is that it's actually much larger and off screen to the East
The entire second half of Re4
that was the part of the game that was always up whenever I walked by the SNES demo setup at Toys R Us when I was a kid. and when I finally got there it just didn't have the same appeal. there's just something very nostalgic about walking down the aisle at a toy store in the early '90s and hearing that music and just being mesmerized at what the fuck this game was going to be
>go to summer day camp as a kid
>they had a Super nintendo with SMW
>making progress in the game was always a community effort among the kids and I dont think we knew saving even existed because donut plains and the ghost houses always were opened up already
>we'd get as far as donut bridge or maybe the forest before getting stuck
>but really it was donut bridge because the concept of just waiting for the screen to scroll was lost on us
>always tried to save yoshi and wouldnt use him as a double jump
>come back years later to play SMW as a loner and seeing the donut bridge route unfinished always brings a smile to my face
butter bridge*
oof
why are you sneaking into day camp as an adult
now I work there as a counsellor because theres fuck all for work where I live
its very sad to see it isnt half as fun as when I went there.
Do you mean as an adult, or the activities of now are watered down?
theyre watered down. The art projects we have kids do arent interesting at all besides popsicle stick stars and catapults, and theyre usually only meant for 5 year olds. Plus instead of going to the pool every/almost every day, its only on fridays
WTF kind of summer camp doesn't take the kids swimming every single day??
He died there and his spirit won't leave
Anon! You need to move on!
Does anyone else play SMW in 2 player mode? I've always liked having Mario and Luigi split up and take different routes through the map.
Cute concept. I didn't have anyone to play with though.
>I didn't have anyone to play with though.
Me neither, but since the game simply jumps back and forth between Mario and Luigi after every stage it doesn't make much of a difference. Just a more efficient way to clear the normal and hidden paths at the same time.
And it's fun to pretend that they get separated and end up on separate adventures. Like a movie. 🙂
played it with a friend on NSO online once, was pretty fun. we ragged on each other for sucking at the special stages
Some of those special stages are fairly nasty, like the tall "cage" you have to escape from over the top of, and the P-balloon course full of fireballs and baseballs that stall out your power-up.
>can’t travel on world map without getting lost, making flight useless
>mushrooms block vision beyond one or two squares in any direction
>soupy sludges spawn when primordial soup touches another liquid
>rivers of primordial soup and pools of several other liquids mixing on every fucking screen
>sludges spawn exponentially more of themselves each time they attack, powering each other up with each successive liquid they spew
>every single sludge that appears increases the temperature of your PC by one degree Fahrenheit each
>they cannot be fully dealt with, they always spawn more
>aggressive by default, meaning you have to fight through screens that are more enemy than environment, pray that any flight you have doesn’t randomly fail when you’re sprint over them, or spend 16 hours grinding random legendary creatures in other parts of the game to hopefully get enough reputation to make them non-aggressive
>can’t rely on clairvoyance and teleport because cooldowns are too long and waiting will cause even more sludges to spawn
>can’t just run straight to Klanq’s house, you have to eat the special shrooms in the middle of the woods to get magic vision that shows the path to the randomly generated location of Klanq’s house, meaning even more screens of sludges to run through
This is the shittiest possible design for an environment. It basically forces you to grind reputation. You can’t outplay an endless mass of bodies, you can’t outsmart the ai when they take up every square, you can’t do anything except die or use a recoiler to escape if you don’t have neutral or positive rep. And leaving like that only means it will be worse the next time you try because the sludges don’t despawn. It stands out as the worst part of a game that has an ocean of truly shitty design choices.
>aggressive by default
Meant to say hostile by default thanks to negative rep, they’re actually neutral.
You forgot that Eater's Flesh also gives you a quickness penalty, so not only are you hallucinating with screen noise and sludges shooting shit at you, you're also slowed down so you occasionally miss a turn.
I'm convinced the devs don't actually play their own game because there is no fucking way anyone would play through this part in a permadeath game and think it's okay.
"Just farm rep lol."
The tutorial, in every single game that has a tutorial
I get about halfway through the sky levels and stop playing. Without fail every single time.
That's my favorite world.
That's weird, that's one of the worlds I look forward to the most. That one and world 7
Mario 3 is one of the few games where I find the beginning more of a slog and the last worlds are actually really good. Except world 8 though
Yeah I dunno why. I don't especially dislike the world or anything, that's jusually just when I stop if I'm going through the whole thing.
Nah shut up bro, the only unfun levels on that game are the auto-scrollers in world 8
Those are the best levels though.
Weird I did too. It's funny I think that I don't finish games anymore because I lost patience but I did it sometimes as a kid.
Crazy how Nintendo got away with a Tower of Babel / Heaven reference.
it's because the boot power up is so great that it's sad to see it go
that's a good world
>Ready to die, kiddo?
This is definitely the part where the game starts to lose quality. After this series of fights, the story gives up on the political intrigue and goes, "Uhh demons did everything." And if you're playing the original version, the translation starts to fall apart to the point that it becomes nearly incomprehensible.
>this is pretty much a softlock if you have a mage/support ramza and have no backup saves
>t. ceiling bombed
Another reactionlet filtered
>hating the best parts of the game
based, worst game in the series due to these shits
I used to hate Pikmin 2 caves, but that's because I was the type of person who HATED losing Pikmin.
In Pikmin 1 if you play very well, It's doable to never lose any Pikmin (except to Emperor Bulblax)
Pikmin 2 that is not the case at all.
But once you fully embrace Pikmin 2 as just a far more brutal game, that difficulty becomes fun in its own right.
The boss rush in Wistful Wilds was tense and exhilarating as I had to think on my feet with some of the remixed versions of boss fights, which individually kicked my ass, but now I have to do all of them all at once while trying to make it through with enough Pikmin to actually collect the treasure.
There's still plenty of bullshit that will make me reset a floor though.
>Fiery Bulblax drops from the ceiling and instantly rekts my entire group of Pikmin transporting a treasure
>Bomb Snitchbug throws a bomb rock while I'm attacking it, and it insta-exploded mid-air killing all 100 of my Pikmin (I still can't figure out why this happened, I think It's because one of my pikmin hit the bomb rock mid-air).
>Bomb spider that should have been triggered when I went through the floor scouting drops in the middle of transporting, kills a bunch of pikmin that get stuck on the treasure, I lose additional Pikmin trying to save those stuck Pikmin
There's a lot of BS to be found in Pikmin 2, so just embrace the nonsense, and just reset a floor when it feels TOO unfair.
I THINK only halfway through Pikmin 4 so far, but it seems to have a good mix of fair and brutal, with it remaking submerged castle but being far more bearable but also having some new brutality that even Pikmin 2 didn't throw at me.
TL;DR: If you give Pikmin 2 another go, just embrace the fact that you WILL lose a lot of Pikmin, and that It's OKAY to reset a floor if you get BSed.
filtered
Release me from this hellish existence
is that the fire place in etrian odyssey 3?
Den of Betrayal, Chapter 17 of Fire Emblem Fates Conquest. This is the starting layout for Lunatic. It's full of enemies with ranged debuffing weapons that also do true damage after battle at a sizable percent of health. I could go on, but it's really something you have to see for yourself.
is this the ninja rape cave? i didnt know people had a problem with this until much later. beat it on the first try and thought nothing of it.
Mozu was my best unit, she shoved arrows up the bums of all those ninjas
Fates is full of level design that is simply not fun
the positive part of this is it can be ran through fairly quickly with or without a guide. but yeah if you're playing legit it's a slog and the worst section of the game
DS3 fucking sucked, legit never felt fun to me like all the others did.
same
>invade here
>95% of hosts are exasperated and go on a world tour running away from me
Pain
>give an enemy the highest speed in the game
>the highest attack in the game
>hp higher than some bosses
>stuff up to 5 in rooms
Blue wizzrobes ruin Zelda 1.
>mfw the first time a wizzrobe just walked into the doorway and killed me
why the fuck did they make this level so big anyway
it ain't big, the first part is just convoluted as fuck. Once you reach the 2nd part after the gate it becomes straight forward and after the first boss it's just a straight line.
Game? Looks kino
code vein
...I thought someone had put that DS2 swamp city into Remnant 1 at first?
r u blind
It a long area especially for first timer since you need to look down on cliffs and see if theres a spot you can land, then find a lever to activate. Doesn't help that theres another optional area halfway through, but finishing it will reward you with one of the best Blood Code to use.
I bought the game on launch and had a helpful random player run me through it and get me all the items. (S)he only screwed up once, and did the bowing apology emote, but I was so overwhelmed that I stopped playing after. I need to go back the character creator in this game was unreal.
I want to call bullshit but he quite literally stops you from having 13 funs im a row.
>That feel when you have shuriken and kunai and manage to outcheck his ass
A recent one
tbh this section wasn’t nearly as long as I remembered it being
Congratulations, that's the gayest looking computer I've seen today. It's a shame there's not some magical way you could take a screenshot besides just photographing your whole shit.
Seethe lmao
Post your fat fucking gut bro
can't, I'd get banned. It is pretty girthy though
You just look like a jealous spiteful gay ITP
I like your lights and temp.
Who the fuck shit in your cereal this morning retard
i still dont understand why people drop the game there, you are two steps away from Zanarkand at that point
The openness overwhelms the FFXfag.
I guess so, there really isnt much there in Calm Lands. I feel bad for those who dropped it there, Cavern of stolen fayth, even if it is pretty much straight shot to the Aeon is cool place
Bro the woods before that area take longer to fucking traverse through lol. This place is just a straight shot to the top right, don't even have to go to any of the optional areas
Quitting right at the end
???????????
When I see the Calm Lands I figure we're home... we're safe
>boss fights actually start really biting (honestly everything from Evrae was a pain if you're running from encounters)
>fun open area
>lots of rewards for catching monsters
>right before the biggest plot reveals
>new skill development system for Aeons
>minigames (fuck you shitters who can't Chocobo race)
No one actually dropped the game here right?
Yeah this is basically just part 1 but worse
You're mentally ill chudies, I was pogging out of my mind.
so was i at first but besides the internet boss fight it just felt like a slog
>Get this instead of the weird yugioh/mtg hybrid thing
This dev is a hack, I don't care what redditors say about him
I didn't mind this, but the credits kind of pissed me off because they imply that your faction choice changes the gameplay in act 3. I replayed the game for no reason because they made it seem like the game had replay value.
I picked the mech tribe in the second act and thought because I choose mech that act 4 changed because of that. My disappoint finding out it never mattered after replay, woulda been cool.
I mean literally everything after Act 1 fucking sucks.
Can't believe I let this stupid board meme me into this game.
nah, fuck off, it was good. the main issue I have with this game is that when you start getting good at its mechanics it does a u-turn and you have to learn from scratch, but I enjoyed it all
i hate these motherfuckers so much
Fuck off, that and Sahelanthropus were the two best missions.
mgs is best as a stealth game not a shitty third person shooter
B2/W2 are among my favourite Pokemon games but this part will always make me wanna quit. Who thought forcing this shit was a good idea?
Them what pushes you to keep going?
The fuck are you talking about? The PokeStar Studios introduction bit only takes up a few minutes and it's completely optional after.
Replay that section without emulation fastforward.
I actually did this a few weeks ago. It's awful.
He's right, it's so fucking boring and it's wedged in between two incredibly boring areas in one of the slowest to start Pokemon games in the series.
kys
I made all my women the 2nd portrait in your pic and have no shame in it.
You just posted the part where the game gets piss easy. You're standing on a level that gives you unlimited lives and powerups
i always wondered why this level was so ugly and had a shitty orange and purple color scheme and turns out it's the only level designed by the american side of the sonic 2 dev team. thanks craig
>american level
>it's about invading the enemy's oil field
Releases a year after the Gulf War
>Level centered around oil with slightly middle eastern sounding music.
What did sega mean by this?
I like the sunset look.
I’ve never played a 2d sonic game that didn’t stop being fun by like the 3rd zone
you have to play it like a normal platformer instead of just running and spindashing like crazy. they're actually really easy games because you only need 1 ring to be able to take a hit
I know..I just wanna go fast
>Sonic 2 stops being fun from Oil Ocean Zone
Agreed. The level design from this point is just tedious to traverse. Act 2 of Oil Ocean in Sonic Mania shows what a fun zone it could have been (minus the switching mechanic).
I disagree. There are no bad stages in Sonic 2.
you mean metropolis zone
This, Oil Ocean was pleasant compared to Metropolis Zone's bullshit. I would take 4-5 acts of Oil Ocean as opposed to Metropolis Zone and the bullshit it has.
Honestly, Hill Top Zone is where Sonic 2 starts losing me.
>bland music track
>entire stage's gimmick of lava and random stuff falling apart isn't all that interesting
>feels like padding, extremely easy and most enemies aren't even a factor
>Robotnik can get jobbed the fastest here too
Mystic Cave Zone also sucks. Oil Ocean has a cool aesthetic going for it at least.
>Mystic Cave Zone also sucks
People keep posting that pic but rarely know the source:
https://scrampbonk.com/charlie-in-truth-or-dairy/
Admittedly, I always assumed it was some kind of "don't do drugs/drink/smoke" comic from the 70s they handed out to kids.
>Mystic Cave Zone also sucks.
I was ready to agree with your post, but clearly you're not in the right mindset.
*flicks your frenulum*
Hey, don't do that.
hill top zone music slaps senpai
Hilltop Zone's music rules
>among the worst zones in sonic 2 (competing with metropolis and sky chase)
>for some ungodly reason taxman brings it back for mania
>among the worst zones in sonic mania (competing with hydrocity, titanic monarch and mirage saloon) because they mixed it with fucking SANDOPOLIS of all fucking zones
why???? it should've been mystic cave zone in mania
Not that it was very good before, but this is where I could feel my eyes glaze over with boredom.
Wrong, this is where the fun stops
Boring ass scrolling levels with shitty music
>shitty music
I would've let you hating auto-scrolling slide, but this is where you crossed the line.
At least you can skip it by going left
not one of the levels in there is an autoscroller unless you count the lava skull raft one on the big yellow
Those caves were the best caves ever conceived, plebeian.
You will never know true suffering until you get to this point in the game.
Thank god its optional.
Don't worry, Gustaf will be here soon. Right?
remaster when
What game?
>what if we made the game run at half speed for the entire dungeon lmao
What in the actual fuck were they thinking
The first game is better for multiple reasons, including this one.
Nino ruins is pretty much like Maridia from SM; great atmosphere and gameplay, if you consider the enviroment
But I do agree, the first game is better
The Selcaf or however they were spelled were way fucking worse, the game is 0/10 because you can't kill every single one of them and glass their shitty planet.
That's a light side option by the way.
Rest easy knowing the invention of bacta making kolto obsolete crashed their economy into the ground resulting in a devastating civil war that basically ended their civilization
God I fucking hope so.
Anytime the Flood shows up in Halo games
>The Covenant battle squads Halo throws at you are some of the best shooter enemies ever with each having particular reactions to what's happening and change their behavior based on whoever the player takes out first
>The Flood are just brainless zombies that rush you in waves, usually in areas where you have to wait for a timed trigger
>Bungie did this all the way through Halo 3 with them
It blows my mind that the same people who put together the AI for the Grunt/Jackal/Elite squad fumbled so badly with the Flood, for three games straight no less.
The flood feel like they exist to justify the story first and exist for gameplay second.
They clearly put all their time and effort into the covenant and then went "oh shit, we still need the flood or the entire lore of this series makes no sense"
I'll admit it got slightly better in 2 and 3, but in CE it really is just backpedal while firing the assault rifle. CE has one of the biggest enjoyment whiplashes I can think of. Assault on the Control Room is one of the greatest FPS levels ever and then next thing you know you're following Guilty Spark though the same room over and over shooting repetitive enemies that just charge you.
I understand stand the purpose of the Flood storywise, but I felt the Covenant war was good enough. Humanity fighting a losing war against a superior alien empire was pretty compelling on its own. ODST and Reach are able to stand on their own without the Flood
I enjoyed the flood in CE
It was cool to see chaos ensuring in the halo and previously visited places run-down
Also made me like the assault rifle
The assault rifle was the best part of ce period
They butchered the assault rifle in Halo 3. Sounded like it shot pellets.
IYKYK
For me it's the moment the vambee chapter starts. Shit was so boring
yeah that part felt like it didnt have much to do with anything. the underground cave was frustrating to run through
Duncan's Factory is a meme, nothing compares to a Bionic Bat managing to turn one of your guys to stone before dying, or you getting raped by those suits of armor.
Earthbound has a lot of annoying moments. Ha ha ha I got it but the swamp is the only part where I came close to dropping the game
That's Mother.
Your Mother
God bless 'er.
>"Yes! Finally I got the whole party! Now the cool adventure can begi-"
Won't blame people for dropping FFXII on that spot for having to go through ANOTHER FUCKING DESERT. Only after the tomb game finally gets proper variety with the areas.
funny, I think that's exactly where I dropped the game too
FFXii is one of my fav FF games, but I don't blame anyone for dropping it. I think it's underrated(especially OST), but it ain't for everyone.
FFXII is painfully boring, the game builds up a lot of promising things but never ever delivers on any of it
Dropping the game once you have the full party, most gambits and license boards opened to you? Legitimate retardation. This is when the game actually starts.
>it gets good 20 hours in
Yeah, that's why people dropped it dum dum.
I like the mermaid suit but this dungeon is always a fucking pain in the ass
I keep forgetting to play the oracle games. I don't know which to start with though.
Both are good, anon. I don't think there's a definitive way of starting it. Choose one and stick with it.
As a kid I kept changing between the two until I could progress. I didn't know English, so unga bunga was the only way kek.
I've been enjoying starfield
But I'd be lying if I said I didn't have every moment of this fucking quest. "Get to the lab" IM ALREADY IN A FUCKING LAB
"open the doors" I ALREADY FUCKING DID THAT THIS IS JUST PADDING
At least I got to kill the pajeet
I hated this level because it was different from ho anno games ought to be.
Everything after Hong Kong in Deus Ex.
world of ruin is shit
I agree, characters no longer have any banter what-so-ever with each other. Celes doesnt even really get a line after reuniting with Locke, its bullshit
Filtered
There are plenty of parts in MMBN4, but pic related really hits you over the head with how stupid and tedious it is.
Wrong
This was such a slog but at least you get to fight that one big guy at the end of it and rape his face in 2 seconds with the drill arm
I'm gonna defend this game because I have nostalgia for it from when I was a wee little baby. None of those parts are particularly bad. The football minigame especially is just a test of reflexes. It basically amounts to jumping at the right time. The castle and the balloon are more difficult; the hallway with the ghosts is absolute bullshit on the hardest difficulty and the platforming puzzles after it are too slow-paced for the rest of the game.
Thread was basically made for this. Still haven't bothered to beat it because of this nonsense
when i first played battle network 4 i couldnt believe how fucking bad that whole scenario was when i played that as a child
Cyan's dreamworld and the subterranean ancient castle were awesome.
first one in the thread I agree with
That's kind of the point. You let the world end. Get fucked and crawl your way arduously and miserably out of the level disparity if you want to change things.
Once you meet Setzer and get the airship it feels great though.
with no exaggeration, the most dogshit level I've ever played in a video game
How the fuck did a turn-based RPG earn that distinction? They don't even have "levels," really, just maps with enemies and sometimes puzzles.
The No Fun Zone
>inb4 filtered
I didn't say I couldn't do it, I said it's not fun
Take a guess
The water half of the map for the last 2 gyms ironically, but you can't complain about it because IGN made a meme about it apparently so I have to find fun in fighting 20 Swimmer trainers and 100 Tentacools to prove how much of a gamer I am.
The rest of the game is fun though.
It's really not that big a deal. I honestly really like how open the eastern sea is. It's pretty much the only area in a 2D pokemon game that's an actual wide rectangle instead of a single line that sometimes turns or branches out. It's honestly refreshing reaching that after the whole game up until then having narrower paths to follow.
fortree city
>enemy used protect!
>enemy used agility!
victory road
you need almost every fucking hm to get through it
use repels
Brotherhood actually had some of the worst sections.
The horse chase through the tunnel and the submarine mission were disgusting.
All of the Leonardo machines missions were beyond retarded imo. The wooden tank one especially.
starfield title screen
The very start of SA1.
So fucking stupid. And any warp gym should die in hell. While we're at it, every single cave (especially victory road caves) can also fuck off.
You fuck off. Cancer that killed Pokemon.
gay
End your pathetic existence immediately
>6 gym badges obtained
>Enemy trainers still use level 17 ratatta
This is such an example of Johto's level curve issue
6 badges and a level 30 Garadyose almost given to you for free and you have no way of opting out fighting mons that trainers that should be before the third gym
>Garadyose
you never had a letter just myose on down a word?
literally every single time the crime teams in pokemon show up, the fun is over.
>not the one with the switches in Goldenrod city
took me ages as a kid but I think the combination is actually pretty easy (3-2-1?)
Pokémon Clover did it for the LOLZ but it wasn't funny either. It took forever, too. Then they send you right into another fucking enemy base, which I assumed would be the same, so I simply stopped playing.
Honestly, finding the charts wasn't the problem, it was Tingle being a fucking asshole gating the translation behind hundreds of Rupees per chart. Even the Joy Pendant BS was manageable as you could just nick them via the hook and farm the shit out of them.
I liked this. I know I would hate it if I played the game for the first time now, but back then I could still play games without an immediate completionist mindset. This part was awesome because it meant I could just meander about in the ocean, picking up treasure, mapping islands and exploring them.
I wish I could go back to that way of life.
You can. Just save the autistic completionist route for your next replay which will never end up happening
that was the best part of the whole game
Saucer Of Peril
Canary Mary 2
Beaver Bother
Lanky’s Rabbit Race
It’s War (Conker)
Mad Space (Rouge’s SA2 space stage)
I'd argue the fun stops in Conker with the Zombies part of Spooky but in all honesty the vast majority of the game is an absolutely miserable experience to actually play through, mechanically speaking. They poured all the fun factor into the multiplayer.
Conker is one of those "stop n go" in terms of fun. Boss fights are generally a blast, but they're always followed by the WORST fucking segments. Only exception is the caveman part, I think I enjoyed the whole thing right through, and everything after "it's war!"
>Laser beam maze in it's war
Legit drop the game here every time for a little bit, until I realized I'm almost done
3-2 in Demons Souls.
Some people didn't like the Long Road, but the Fade is pure hell
His entire section, that includes finding the 3 scramblers to get into his hideout
for me its wonder city
The fucking mines of Morlia in Tales of Phantasia.
>Super grind heavy
>Random encounter rate to the fucking roof
>Dungeons enemies are a drain on ressources and tedious to battle.
>Confusing layout that leads into walking in circles
>There's a puzzle every four fucking feet
>You have to focus on a shitload of annoying puzzles in a 10+ floor dungeon where you random encounter every three steps and have to battle enemies that drain your ressources and periodically force you to go back to the surface to go restock in town just to go back down evert fucking goddamn floor, dealing with the same fucking goddamn enemies you encounter every 3 steps that drain your ressources which periodically force you to resurface again to restock so you can go back down so you can FINALLY REACH THE NEXT FUCKING PUZZLE AND FINISH IT ALREADY!
It's not even a hard dungeon, it's just looooooooong and terribly designed. I love this fucking game to death, but this dungeon is my run killer almost 95% of the time.
>Tales of Phantasia
The part where you hunt for basilisk scales in the desert is even shittier. But I dropped the game when I got to Valhalla Plains. Phantasia is full of "that part" moments.
That part on the highest difficulty trying to get all the missions done was the hardest part in the game
How does this level make you feel?
NTA, but fucking PTSD.
That level is way better on future playthroughs once you remember the layout but I remember getting lost as fuck the first few times, especially finding that med scanner. Carrington Institute Defense and the beginning of Attack Ship are way worse on Perfect Agent.
the one that I hated was Pelagic with all its shitty corridors that look the exact same from each other and the final area killing me a bunch of times
Pelagic was cool, it's a better version of G5 Building, you can also make for some reason, the guards to kill each other without even seeing you, might also mean they'll kill the scientists which will make you fail the mission
Agent is cool, in Special to Perfect Agent is tedious as fuck, considering how I couldn't find that med kit and how killing the fake president meant entering a cave full of K7 guards who could easily kill you at sight. That and protecting the president from random enemy spawns when trying to lead him to Elvis.
Still, Carrington Institute, Attack Ship, Maian SOS, and War! are far worse. In the XBLA port, Carrington Institute is harder to beat because they fixed an objective that makes it so you can't complete it until you rescue all the hostages
Mystery of the Emblem, Book 2, Chapter 3
Fuck this map holy shit.
It's even worse in fe12 with the higher difficulties. Once you get past this map the game finally gets good.
Either this Train Level or that Football Minigame that’s on a 2D Plain that you have to beat to progress the game.
>or that Football Minigame
Literally never got past that and never saw anything after that point
Here’s a longplay no commentary video if you wanna see more of what Tiny Toons had to offer
?si=2VV-luIpDrEhC-Rl
So is this game just a collection of minigames, or what? Is Buster Busts Loose just the better game?
>Busts Loose
Meant Treasure Hunt.
Well after each Stage you spin a roulette to play Minigames to earn extra lives, you will need them if you play the Challenge difficulty since your maximum health is decreased.
Yeah but I always hear about this football minigame that is its own entire level that doesn't quite conform to the rest of the game. Sounds like a mess.
This is the true minigame collection AKA
Mario Party before Mario Party, except with Dice Rolls or Boards
Interesting, sounds like the Flinstones game.
Whoops I meant it’s like Mario Party but there’s no Dice Rolls or moving across a Board
That game is kino and the football minigame is easy as fuck
I love the football mini game
I thought the train level was fucking bad ass. No other game to date has the player sprinting up and down mountains in order to keep on top of a train as it speeds through tunnels.
That game never starts being fun
Live A Live - Mecha - Akira Storyline
It a shame, its an overall decent one but the encounters are kinda crappy and there is a lot of padding
Those battles are easy albeit tedious. Still the best storyline out of all of them except the new middle ages one they added
Kind of weird they just ended the game here ah well
game servers no purpose after toxic caves.
How come the first level is the only good fucking level in this game
>Post parts of the game where the fun stops
This mandatory section.
>Disappointing followup to VIII's Triple Triad
IX should have forgone the card game altogether.
>GDQ and ESA both run FFIX this summer
>i tune in at the exact time of the tournament both times
What a curse.
All of the Gate Stages in X6
.
came to post this
fuck everything about this
I have no map and I must scream
for me, it's picking any flavor of controlled tears
>What if everything became available, all at once?
>You still need to backtrack, but now you're even more confused
La Mulana 2 is just bad.
I did like 2's Greek gauntlet more than 1's Chinese gauntlet. Better story behind it. You know exactly what'll happen once you activate the cog, and the music fits it perfectly
>Wind up going through the Corridor of Blood
>Pop out and hear this https://www.youtube.com/watch?v=ORXRasIJKbg
You can literally just ignore the Corridor of Blood for a long time and just complete tons of other shit. I know I accidentally did due to missing that you could move it with the Beherit.
>playing Record of Lodoss War on Dreamcast after many years
>man this game is fucking awesome, why did I have this feeling of dread when I started playing it?
>mfw the entire underground canyon section with Parn and later, Deedlit all coming back at once when I get there
It's a really solid game but holy fuck that entire part sucks hard
I love all mario games and SMW is my favorite.
It's a shame that it's so fuckind easy and the last 2D sprite Mario.
Same, except for the boss
That one's bullshit even by DS standards
>Forest of Illusion
>there are no mechanics centered around illusions
>for that matter, there are no illusions
It's the level with the most secret exits.
>Those goddamned pumpkins
>"AAAAAAAAAAAAAAA!"
I loved that part, uncovering the little secret trail and the feel of the zones. Also it was easy.
Any Pokemon without modern exp share. I've been with this series since Pokemania in the 90s and fucking hell this is the best feature they've ever added. I have no idea why people have such a problem with it, every modern RPG has adapted to full party EXP.
For some reason I always drop Neptunia at this point. I have given this game a chance 3 or 4 times now. It's just that the double boss fight seems like bullshit to me and I don't feel like grinding.
just get iris heart
Bloons round 90
It just gets boring right after this
No but Deep Caverns sucks
>just play through the exact same levels again but upside down wow genius
>dude it's totally not lazy game design
>also all the bosses die in 10 seconds because you're stupid overpowered compared to them
The whole navigation on the inverted castle was horrible.
agreed, i dont know why didnt they just make a small new are or having you fight dracula as soon as you enter the portal, the inverted castle is especially painful if you are like me and you feel the need to fill every single square on the map
Anon, get out!
The fun did indeed stop in that moment.
The Consecrated Snowfields in Elden Ring fucking blew. I don't even have a pic related for them because it'd just be a blurry white pic of a guy standing in an empty void with two crackheads in the distance.
At least it's not the Mountaintops where there are 0 new enemies. or Crumbling Farum Azula which feels like a filler episode coming out of nowhere, when all I wanted to do was going to the fucking Erdtree and finish the game already.
One of the most miserable experiences i had in a game
I'd take the flowers over the shy guys for worst area, anyone else?
the only time ive played through paper mario i got to this part, said "oh i have to find those flowers ive seen across the world again?" and never turned the game on again
no I hate the peach segments way more, annoying interruptions that just got worse in ttyd
shy guys areas only bad part is the repeating 20 sec music
>Starts the game
Fuck this and uninstall
>Physician diagnoses me with cancer
>Has 26 learning
>Turns out it was just a cough
I sucked breast milk for nothing.
Banjo Kazooie's seasons level. People say Rusty Bucket Bay. It's a bit unforgiving but not half as bad as that season level
Wot? Click Clock Wood is the best part. Rusty Bucket Bay is worse on N64 because you have to collect all that shit again. Now Bubblegloop Swamp is bad cause it's just boring and you have this rubberbanding minigame
>Rusty Bucket Bay is worse on N64 because you have to collect all that shit again
Nah, I totally get where he's coming from. Everyone gets fucked in RBB's engine room the first time ahoy! but all you have to do is route it first and you're fine. CCW is a fucking endurance contest. Sometimes I just skip it and go straight to Furnace Fun instead.
I think the game is better with note high scores, though. It gives both a sense of danger and a sense of accomplishment in an otherwise really tame game. I have to actually watch where I'm going. Tooie doesn't have any meaningful penalty for loss, which makes it harder for me to give a shit.
All my enthusiasm for TTYD goes right out the window when I get to Boggly Woods.
Definitely the worst part. Shitty partner, shitty gimmicks, shitty NPCs, shitty boss
Holy filtered, Batman.
I only dislike it when the punis fall off or get lost somewhere
You first
Any Sonic level with water. This may be the most anxiety inducing piece of music ever made.[spoiler]
[/spoiler]
>Scrap Brain 3 without using the shortcut
you're crazy, i'd say the brown island before bowser's castle is the most boring area of the game, and it's still good, because i'ts smw and smw is awesome
>playing crash 2 and having fun 100%ing it
>get to warp room 4 and play beehaving it
>have a miserable time and 100% over the span of a week
>"well that was awful, surely the next level is better"
>next level i play is cold hard crash
>stop playing crash 2
Everything about the darkrai section of the game is fucking awful.
Those trees were most people's first exposure to anime catlips.
filtered
I agree that it's utter suffering the first time through, but this level becomes infinitely better when you get the hover.
fuck you doo_liss
90% of Awakening playthroughs die here.
I feel like it's hardly even the map itself, just being burntout on the game.
this one for me. everything bad about awakening in one map
This is just a glorified open field. Utterly atrocious game design.
Lol I never got past this on my first and only playthrough in 2013. For some reason this map is very memorable to me for some reason, as finally being the point where I was like “…yeah I think I’m done with this game”
the 10 variants of winged rider with hardly any differences (wtf is a griffon rider??) are what got me
It continues right afterwards, though.
your magirocks bro?
wasn't level 24 the point where you actually start doing more than one damage per hit (outside of using spells)? 27 seems like overkill for that. still the shittiest part of the game though for sure.
You either are underleveled or overleveled for this boss, that's the only black spot of this game, else, it's easily a 10/10
I only found Bloody Mary hard when I was a kid. Using the Light pike deals 1-3 dmg per hit. You can beat the whole game just using the slicer attack back and forth, the immunity frames basically makes you invincible
Mission 14, any devil may cry.
He wants to fuck that cow.
as if there's anyone here who doesn't
This boss is literally a retard check. If you get a female geodude at the start of the game, it can literally solo the first three gyms.
The Quint/Keith segments of resident evil revelations
I learnt pretty quickly that despite Megaman X5 being the most forgiving X game since the original to never ever make Duff McWhalen your first stage.
Nowadays it's easier, but the train mission has nothing on this fucking thing
It's actually really easy with mouse and keyboard. It's much harder on the PS2 though...
I remember having so much trouble with the minotaur guy
Rock Tunnel is just bad in every way.
Im not gonna say rock tunnel is fun, but the casino hideout and the rocket hq is way way worse
teleporting around is not fun. slowly sliding around a dash pad maze is not fun.
I think I finally have to ask for a hint in The Messenger 🙁 too much backtracking just like hollow knight. my ocd prevents me from googling
tell me where you're stuck and I'll help, better than looking for the answer directly
I love this game, but on each attempted replay I get bored and quit here. It's kind of a slog, some of the areas are really boringly designed and unlike the last island and the one after this, here you don't face much direct opposition from the Empire.
Also, Savyna joins the party who's easily the most boring cunt in the game (partly due to her monotone shit voice acting).
Luckily the island after this, Mira, is one of the coolest places in the game.
>I fucking hate fish! go do a multi-part fetch quest with annoying minigames!
>ooohhhhh sushi! sugoi! bery goodu! I will now tell you how to get to a part of the world map that you could already sail to anyway, but for plot reasons you can't look for it yourself
In versions without transparent water this is the biggest pain in the ass
Just get a cape lmao. What do you think donut plains is formkth2r
imagine outing yourself as being shit at the game this hard
i can beat evert level up to this point withouth dying but this level is just shit
I am on the same boat, even the couple of times I finished I reach the following levels without all the power ups and it I get game over... I know People will say git gud, but damn, it is so much bullshit
i have beaten the game multiple times but i always get a game over at that level and there have been times when i cant even beat it because i cant get the speed power up which you absolutely need to even be able to avoid the obstacles
As a kid I always thought that was the last level, but when I managed to finish it there were like 2 more levels and that is my best, how many levels left after that one?
i think like 2 or 3, did you get to the level were everything looks like flesh? that was the final level
If I remeber correctly, it was a space level kind of a boss rush thing.
the image i posted is the level after the boss rush
Wait it is not the level where the scenario moves really fast? if not I was confused and I suck even more than I thought
havent even played this game since i was like 8 but this always comes into my head whenever i think of horrible parts of a game
OP, as alwats, is a gay
I know you can play with a keyboard but some games mention on the Steam store before you buy it.
Any sewer level. Fuck they are never interesting
Fucking boring, I'm not looking for shit, fuck that gay elf shit.
everything past krauser feels like the game ran out of steam and there aren't creative situations anymore (them shooting at you with machine guns isn't fun). at least you're very close to the end and there's still meme moments to enjoy.