post yours and prove that you're a true zelda fan

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  1. 10 months ago
    Anonymous

    holy bingtroon

  2. 10 months ago
    Anonymous

    Phantom Hourglass and Spirit Tracks are the two best zelda games and it is a crime that are never going to be re-released.

    • 10 months ago
      Anonymous

      >phantom hourglass
      frick no
      >spirit tracks
      indeed, its A to S tier, best link and zelda duo

      • 10 months ago
        Anonymous

        Literally the other way around, how do you frick up an opinion this bad?

      • 10 months ago
        Anonymous

        >wind waker lite, has fun sailing and map mechanics
        vs
        >shitty linear railroads with obnoxious trains attacking you on said roads
        I'll never understand why people dislike phantom hourglass but like spirit tracks. And I say this as someone that likes both. Just the former more

        • 10 months ago
          Anonymous

          Here's my problem with Spirit Tracks, outside of it literally being on rails: the tower of spirits sucks. It's designed to be an "improvement" over temple of the ocean king but the whole point of temple of the ocean king is that it's one massive, interconnected master dungeon. Why even have the master dungeon concept in Spirit Tracks if you're going to separate all of its parts? Just makes the game feel like a slog at that point.

  3. 10 months ago
    Anonymous

    Post template.
    Also wind waker in second c'mon, it was baby mode throughout, you can't arrive in endgame and get hit for 1/4 heart when you have 16. Also it wasn't finished.

    • 10 months ago
      Anonymous

      I used https://www.backloggd.com/
      but if you don't want to make an account, just use https://tiermaker.com/categories/zelda

      • 10 months ago
        Anonymous

        Alright bring the hate

        • 10 months ago
          Anonymous

          Oh I forgot Totk, it goes in S

          • 10 months ago
            Anonymous

            >BotW over TotK
            why? genuinely curious.

        • 10 months ago
          Anonymous

          pretty good choices
          it's hard af to make a tier list with zelda

          pretty good and based midna enjoyer

        • 10 months ago
          Anonymous

          >Spirit Tracks over Phantom Hourglass
          Yep you're moronic, anon.

          • 10 months ago
            Anonymous

            >both c
            >order doesnt matter
            >calls other a moron
            The moron is you, anon

        • 10 months ago
          Anonymous

          back to red dit

      • 10 months ago
        Anonymous
    • 10 months ago
      Anonymous

      Depends on what you like. Writing, music and presentation are absolutely top notch. Going to sunken Hyrule Castle is an amazing cinematic moment, unmatched by anything in the series. Dungeons and enemies are too easy and the game is too short are valid criticisms, but it’s outweighed by the storytelling for me. Combat has never been good in 3D Zelda anyway.

  4. 10 months ago
    Anonymous

    So glad they stopped using those ugly brown covers, you just know it was a NoA thing.

    • 10 months ago
      Anonymous

      they were supposed to be gold to emphasize the treasure hunting aspect of the game

  5. 10 months ago
    Anonymous

    I'm not a Zelda fan, however Spirit Tracks and Phantom Hourglass were pure sovl, frick off.

    • 10 months ago
      Anonymous

      never said they were bad, I really enjoyed them for what they were

  6. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      >putting true form Midna over shortstack Monday
      Atrocious taste

  7. 10 months ago
    Anonymous

    hi Lunar_Phase

  8. 10 months ago
    Anonymous

    From what I've played
    >Loved and always enjoy a replay
    Majora's Mask
    OoT
    Link's Awakening
    OoS
    >Loved but have no desire to replay
    BotW
    ALBW
    OoT
    ALTTP
    >Finished but didn't really like
    Twilight Princess
    Wind Waker
    >Dropped because I wasn't enjoying myself
    Skyward Sword
    LoZ
    AoL

    Having a good time with TotK but honestly when I'm done and seen everything I think it'll be a bit like BotW and I won't have any desire to replay it

    • 10 months ago
      Anonymous

      > OoT in 2 different categories

      Good job

      • 10 months ago
        Anonymous

        Oracle of Time

  9. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      HOLY BASED
      OP here and this is the best one yet

      also, I stopped playing TOTK a day ago. I wanted to finish it but couldn't bother which never happened to me before with a zelda game. I get why people love these open world ones but I just don't like open world. It feels like filler content after filler content with only the opening hours being true kino and the narrative always suffers from the structure. Memorable moments and handcrafted things for the player to see and enjoy just don't work if you can go everywhere anytime. I'm really sad we won't get a new classic zelda again. But hopefully at least some remasters, please nintendo..

      • 10 months ago
        Anonymous

        I'm in the same boat as far as TOTK goes. It bores the piss outta me and I wonder how I managed to finish BOTW after playing it. I just can't bother to pick it up again and I hope Nintendo announces some kind of traditional Zelda again soon, hopefully a classic top down one.

        • 10 months ago
          Anonymous

          >hopefully a classic top down one
          I really wished nintendo would go the Residen Evil route with zelda. Make new open world games for the nufans and make top tier remakes which pay true respect for the OG for the old fans.

          • 10 months ago
            Anonymous

            Seems they did with the Link's Awakening remake, as divisive as the new art style was. We can only hope they continue the trend with something new or some Oracle of Seasons/Ages remakes

            • 10 months ago
              Anonymous

              Have you tried Tunic? I liked that one a lot, and I think it also does a lot to not just be a hollow Zelda clone

              • 10 months ago
                Anonymous

                Haven't heard of it, might have to check it out.

                yeah, thought about that one too. we're gonna make it, fren

                [...]
                you got me there 😉

                [...]
                I wanted to buy it, but I hadn't people to play with at the time.

                [...]
                >I miss dungeons.
                I absolutely HATE when people call these things in BOTW and TOTK dungeons. You just know they never played a zelda game before. I was so hyped when I reached the first ""dungeon"" in TOTK but then I realized those switches were not for opening up the real dungeons but instead they were all there was to it..

                [...]
                >botw is one of the worst games i ever got tricked into playing
                based oldfan

                [...]
                dunno if that list is really good, but pic related. I didn't play tunic myself but maybe I will get it on sale

                God, I hope so. Also, Okami, nice.

                I respect it. I should really play those other Zeldas not on my list like Minish Cap.

              • 10 months ago
                Anonymous

                I like tunic a lot but honestly I would PREFER a straight up clone over all the different variations of "it's like the 2d zeldas but not really lol" we always get

              • 10 months ago
                Anonymous

                this, I don't get why they always have to put some shit like le dark souls combat or le roguelike in those games

                It started off so good until you put fricking TP at three.

                How can you hate wolf link and midna?

                >phantom hourglass
                frick no
                >spirit tracks
                indeed, its A to S tier, best link and zelda duo

                pic related

            • 10 months ago
              Anonymous

              yeah, thought about that one too. we're gonna make it, fren

              >favorite game franchise
              >didn't play one of the best entries
              Business as usual.

              you got me there 😉

              You can't even call yourself a zelda fan if you don't have four swords adventure on your tier list

              I wanted to buy it, but I hadn't people to play with at the time.

              any game that lets me go CHOOCHOO on a train automatically gets an S.

              SS is C because all the handholding made me quit right after finishing the first dungeon.
              I obsessively played BotW for 10 hours a day for a week and then realized there was no payoff. I miss dungeons.

              >I miss dungeons.
              I absolutely HATE when people call these things in BOTW and TOTK dungeons. You just know they never played a zelda game before. I was so hyped when I reached the first ""dungeon"" in TOTK but then I realized those switches were not for opening up the real dungeons but instead they were all there was to it..

              i like alttp, la and oot. rest dont really matter. botw is one of the worst games i ever got tricked into playing

              >botw is one of the worst games i ever got tricked into playing
              based oldfan

              Have you tried Tunic? I liked that one a lot, and I think it also does a lot to not just be a hollow Zelda clone

              dunno if that list is really good, but pic related. I didn't play tunic myself but maybe I will get it on sale

              • 10 months ago
                Anonymous

                I would add Xanadu Next to this list as well personally

              • 10 months ago
                Anonymous

                i have a soft spot for a zelda-esque game that gives you a hookshot immediately, and while for 11 dungeons it's your only tool, it never stops finding ways to utilize it in conventional ways

              • 10 months ago
                Anonymous

                hidden gem

                TotK is in D right before BotW

                basedpilled

              • 10 months ago
                Anonymous

                It's good game, but it has a lot of backtracking with time limits and the story is meh.
                However it is my favorite title out of the operation rainfall games.

              • 10 months ago
                Anonymous

                >I absolutely HATE when people call these things in BOTW and TOTK dungeons
                Buddy, that's how I feel about every 3D Zelda dungeon

              • 10 months ago
                Anonymous

                Eastern Palace is more complicated than anything in Twilight Princess.

              • 10 months ago
                Anonymous

                give me more 2D zeldalikes. I just finished my first zelda game (ALTTP) and I already know I'll want more after I finish with the mainline games

              • 10 months ago
                Anonymous

                Crosscode doesn't at all LOOK like it should be a Zelda-like, and it's not fully, but the dungeons are bang-on 2D Zelda. It's uncanny.

              • 10 months ago
                Anonymous

                You can stop at Hob, the rest are trash (Mina isn't out yet so I'm ignoring it).

                give me more 2D zeldalikes. I just finished my first zelda game (ALTTP) and I already know I'll want more after I finish with the mainline games

                Ganpuru (Gunman's Proof) and Spike McFang are SNES ALttP clones that are really fun imo.

          • 10 months ago
            Anonymous

            Capcom hasn't made a classic style Resident Evil for two decades. They specifically remake the classic style ones into the new form.

            • 10 months ago
              Anonymous

              I know man, I'm just desperate at this point. All nintendo devs are giving out interviews about never ever returning to the classic zelda format..

          • 10 months ago
            Anonymous

            I would love to replay OoS and OoA. would also be nice to have a version of ST that doesn't require blowing into a microphone.

    • 10 months ago
      Anonymous

      This would be a good list if A Link Between Worlds was ranked as shit

  10. 10 months ago
    Anonymous
  11. 10 months ago
    Anonymous

    >2D
    LttP > LA > AoL > OoA > OoS > ALBW > LoZ > ST > MC > PH

    >3D
    MM > WW > OoT > BotW > SS > TP

    Ive played a lot of TotK and I'm really enjoying it but not gonna include it here since it's too new. Favorite spinoffs are Cadence of Hyrule and Hyrule Warriors DE

  12. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      I haven't played BotW or skyward sword, but I agree with the rest of this list

      • 10 months ago
        Anonymous

        any game that lets me go CHOOCHOO on a train automatically gets an S.

        SS is C because all the handholding made me quit right after finishing the first dungeon.
        I obsessively played BotW for 10 hours a day for a week and then realized there was no payoff. I miss dungeons.

    • 10 months ago
      Anonymous

      I don't agree with this list, but I respect it. It's got heart. That said: Play Majora's Mask please, it's really good.

  13. 10 months ago
    Anonymous

    i just care for the snes, N64 and GC zeldas.
    rest can frick off.

  14. 10 months ago
    Anonymous

    You can't even call yourself a zelda fan if you don't have four swords adventure on your tier list

  15. 10 months ago
    Anonymous

    >favorite game franchise
    >didn't play one of the best entries
    Business as usual.

  16. 10 months ago
    Anonymous

    i like alttp, la and oot. rest dont really matter. botw is one of the worst games i ever got tricked into playing

  17. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      Majora in D? You’re high anon.

  18. 10 months ago
    Anonymous

    Something like this. I also played the older Zelda games later and not much when I was younger, other than Minish cap a bit of OoT not a zoomer im 29 I like exploration and darker themes a lot

  19. 10 months ago
    Anonymous

    Finished and liked:
    OoT, Wind Waker, Zelda 1 on NES (with save states)

    Played, didn't finish, but mostly liked:
    Twilight Princess, Link to the Past, Skyward Sword

    Played, absolutely despised:
    Zelda 2 Adventure of Link

  20. 10 months ago
    Anonymous

    Frick Skyward Sword

    • 10 months ago
      Anonymous

      based list, and yes frick skyward sword

      • 10 months ago
        Anonymous

        Thanks anon frick that shitty ass game

    • 10 months ago
      Anonymous

      I thought the story, art and music were great, but waggling in the OG was fricking horrible and traditional controls in the HD remake made it so insanely easy that it feels like baby's first 3D Zelda

  21. 10 months ago
    Anonymous

    Only played the first three but for me it was AoL > LoZ > ALttP

  22. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      nice classic fan

      That's about it.

      >not zelda category
      I kneel

      Thanks anon frick that shitty ass game

      that minigame was KINO

  23. 10 months ago
    Anonymous

    That's about it.

  24. 10 months ago
    Anonymous
  25. 10 months ago
    Anonymous

    All Nintendo needs to do to fix co-op Zelda is to tack it onto an actual 2D Zelda game as a bonus multiplayer mode. Triforce Heroes was really fun, but it sure wasn't worth 40-60 dollars.

    • 10 months ago
      Anonymous

      >tfw my friend group planned to play it and I ended up being the only one buying it and playing it alone

  26. 10 months ago
    Anonymous

    I haven't finished MM so I can't in all fairness access it.

  27. 10 months ago
    Anonymous

    >S Tier
    >All of the except Skyward Sword and Link's Awakening Remake

  28. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      >BOTW in S, TOTK in F
      care to explain? I'm really curious

      I'm more of a 2D Zelda fan

      2D zelda is way too underappreciated

      • 10 months ago
        Anonymous

        I made the tier before TotK release.

  29. 10 months ago
    Anonymous

    I'm more of a 2D Zelda fan

  30. 10 months ago
    Anonymous
  31. 10 months ago
    Anonymous

    I'm a gamer

  32. 10 months ago
    Anonymous

    those not listed i havent played, or havent played enough to form a good opinion on

    • 10 months ago
      Anonymous

      Also I've only done 1 playthru of TP, on release, and it was the wii version, which i've heard is a much shittier play than the gamecube version, so probably its actually much better than i remember. midna is sexy

  33. 10 months ago
    Anonymous

    If relevant I'm 33 and my first Zelda game was Link's Awakening on the og Gameboy.

  34. 10 months ago
    Anonymous

    probably could have grabbed a better list but whatever

  35. 10 months ago
    Anonymous

    If Majora's Mask came out today, half of Ganker would be crying that it's too woke.

  36. 10 months ago
    Anonymous

    It started off so good until you put fricking TP at three.

  37. 10 months ago
    Anonymous

    Too lazy to do it again so fishing for my old tierlist from the last game.
    If i were to change anything, i would drop BotW to C and put TotK in B.

  38. 10 months ago
    Anonymous

    r8/h8
    why the frick is red "S" in tiermaker lol red is ALWAYS the evil/bad color

  39. 10 months ago
    Anonymous
  40. 10 months ago
    Anonymous

    >S
    TOTK
    >A
    ALTTP, BOTW, Oracles
    >B
    OOT, MM,Link's Awakeningg
    >C
    WW

  41. 10 months ago
    Anonymous

    Haven't played Tears of the Kingdom because it looks like a fricking expansion pack for a Wii U game and I didn't really enjoy BOTW.

    • 10 months ago
      Anonymous

      basado

    • 10 months ago
      Anonymous

      >TP that high
      No taste at all.

  42. 10 months ago
    Anonymous

    Here it is.

    • 10 months ago
      Anonymous

      >Didn't Play: Tri Force Heroes
      That's supposed to be Didn't Like.

    • 10 months ago
      Anonymous

      >Official Romhack
      It's a really good romhack, though.

      • 10 months ago
        Anonymous

        Yeah but I can't stop viewing it as a slightly altered version 'new game' romhack of LTTP, in spite of it having its own story.
        If I could've gotten FSA to work, it would share LBW's placement.
        Majora's Mask narrowly missed joining "Official Romhack" because of the timeloop while TotK isn't in the list to begin with.

        • 10 months ago
          Anonymous

          >If I could've gotten FSA to work
          You can play it solo without a link cable.
          Also, try out the MSU versions of BS Zelda and Ancient Stone Tablets.

          • 10 months ago
            Anonymous

            >link cable
            The Gamecube game with the joystick drag?
            >MSU BS Zelda + AST
            I know of the translated roms, I just never got around to playing them.

  43. 10 months ago
    Anonymous
  44. 10 months ago
    Anonymous
  45. 10 months ago
    Anonymous

    >Top tier
    TOTK
    BOTW
    >Great tier
    Zelda 1
    Link's Awakening
    >Good tier
    Majora
    OoT
    LttP
    Wind Waker
    >Mid tier
    Skyward Sword
    Phantom Hourglass
    Spirit Tracks

  46. 10 months ago
    Anonymous

    Triforce Heroes really is a shitpost made zelda game.

    • 10 months ago
      Anonymous

      Aonuma was the most enthusiastic, Mouri pulls it off better, Shikata has the closest pose to the artwork.

    • 10 months ago
      Anonymous

      I get what they were going for, but it's less fun than Four Swords. I think the vibe and idea was better than the execution.

  47. 10 months ago
    Anonymous

    >TP and WW above the N64 duo
    In the trash it goes

  48. 10 months ago
    Anonymous

    >all these friendless losers who couldn't enjoy triforce heroes

    • 10 months ago
      Anonymous

      My friend and I bought it together specifically to co-op.
      It was terrible.

    • 10 months ago
      Anonymous

      Triforce Heroes really needs a switch port, it's a good idea that was sent out to die on 3DS

  49. 10 months ago
    Anonymous

    >Wind waker that high even though it is objectively the weakest toon zelda

    • 10 months ago
      Anonymous

      In what world is anything about PH aside from
      >Linebeck
      >Palace of the Ocean King
      good?

      • 10 months ago
        Anonymous

        Dungeons are well designed and the bosses in the DS games are well done and make use of the hardware

      • 10 months ago
        Anonymous

        Linebeck alone is worth about 2 to 3 Wind Wakers on his own

      • 10 months ago
        Anonymous

        If linebeck was in a home console Zelda people would say he’s the best character in zelda

        • 10 months ago
          Anonymous

          Yeah, but one character can't hold a game on their shoulders no matter what Midna fans say.

  50. 10 months ago
    Anonymous
  51. 10 months ago
    Anonymous

    is the majora's mask 3ds remake good? is that the one to play over the original?

    • 10 months ago
      Anonymous

      It adds QoL that arguably misses the point of the game and messes up the lighting. Some changes are good, a lot are bad or up to taste.

      If nothing else, they took a spooky game with heavy shadows as part of its aesthetic and brightened it.

      • 10 months ago
        Anonymous

        >they took a spooky game with heavy shadows as part of its aesthetic and brightened it.
        damn that sounds pretty bad

        • 10 months ago
          Anonymous

          It's a mixed bag and really comes down to preference. Some new textures are a godsend, and extra flourishes added are welcome additions. Other new textures completely miss the point of the original vibe or the colors are off, making things that are supposed to be garish blend in and vice versa. Some scenes handle fog better, others are just terribly lit.

          The biggest casualty is the moon itself, imo.

    • 10 months ago
      Anonymous

      It's a remake for people who were put off from playing the original, while fans of the original might not agree with a lot of the changes it made. One of my biggest dealbreakers is that I feel like all the bosses were changed for the worse.

  52. 10 months ago
    Anonymous

    Here's mine. A bit top heavy but that is mostly how I feel
    Are the four sword spinoffs worth playing? I think it's about the only game I haven't played so far

  53. 10 months ago
    Anonymous

    I liked the GBA port of the original and didn't like Ocarina of Time. Didn't touch it again until Breath of the Wild, which I also didn't like.

  54. 10 months ago
    Anonymous

    >S
    Majora's Mask
    Breath of the Wild/Tears of the Kingdom

    >A
    Ocarina of Time
    Wind Waker
    A Link to the Past
    A Link Between Worlds

    >B
    Skyward Sword
    Link's Awakening

    >Haven't played
    Twilight Princess
    Oracle games
    Zelda 1 and 2
    Phantom Hourglass and Spirit Tracks
    Minish Cap

  55. 10 months ago
    Anonymous

    TotK is in D right before BotW

  56. 10 months ago
    Automark

    Ive only played majoras mask but im pretty sure its the best one

  57. 10 months ago
    Anonymous

    For the people who put the oracle games in low tiers, what made you dislike them so much?
    I wasn't around when they came out so I don't have nostalgia goggles, but to this day I'm still blown away by how good these games are.
    They easily rank at the top of topdown zelda titles, which make up the majority of top-tier titles. And yet, most people seem to have them on the lower end of their lists or not on them at all

    • 10 months ago
      Anonymous

      they have shit taste, that's all

  58. 10 months ago
    Anonymous
  59. 10 months ago
    Anonymous

    I hated Twilight Princess.

  60. 10 months ago
    Anonymous

    1. A Link to the Past
    haven't played the rest

  61. 10 months ago
    Anonymous

    >S
    MM, followed by OOT. MM wouldn't work near as well without OOT preceding it but it is a better game.
    >A
    Tears of the Kingdom
    >B
    A Link to the Past, Twilight Princess, A Link Between Worlds, Spirit Tracks
    >C
    Wind Waker, Zelda 1, Phantom Hourglass
    >D
    Skyward Sword, BOTW
    >F
    Triforce Heroes

    Yes, I think TOTK is THAT much of an improvement over BOTW. The nonexistent enemy variety (bokoblins, lizalfos, and moblins are overused to high heaven), boring fricking travel (just climbing and gliding can get you to just about any point in the world), and the world generally feeling overly samey, have all been radically improved by TOTK, I think.

  62. 10 months ago
    Anonymous

    I fully believe anyone who ranks TP over BotW/TotK was dropped on their head as a baby and again as an adult

    • 10 months ago
      Anonymous

      BOTW is offensively fricking boring to me and nothing will change that fact.

      • 10 months ago
        Anonymous
    • 10 months ago
      Anonymous

      They're the kind of people who care more about Zelda as a franchise than Zelda as individual games. There's a lot of lore wank and OoT isms for no real reason. The most egregious MEMBER THIS??? in TP is probably howling the Song of Healing from Majora's Mask the second time you meet the Hero's Shade. Not the last time, freeing him from his ghostly existence. Not the first, soothing him enough to pass on his wisdom. The second. Because OMG ICONIC ZELDA SONG I CLAPPED.

      • 10 months ago
        Anonymous

        No, that's not it at all. I just like that it has seven handcrafted and lengthy dungeons. They're fairly easy, but aesthetically all winners.

        • 10 months ago
          Anonymous

          Aesthetic is all they have going for them. No level where you have literally zero chance of dying can properly be called a "dungeon"

          • 10 months ago
            Anonymous

            The only reason you ever have a chance of dying in BOTW or TOTK is because enemies scale up the damage they deal massively and far too soon. They're still dumb as a box of rocks.

            • 10 months ago
              Anonymous

              >But other Zelda game
              Play a real dungeon crawler

              • 10 months ago
                Anonymous

                what's a real dungeon crawler? Brandish?

              • 10 months ago
                Anonymous

                I would have gone Xanadu but Brandish is good too.

              • 10 months ago
                Anonymous

                No Ys? You're slacking hipster.

              • 10 months ago
                Anonymous

                I don't really think of Ys as a dungeon crawler. Some of them would partially qualify but there's not as much focus on navigation or puzzles after the bump era

              • 10 months ago
                Anonymous

                This is a Zelda thread not a dungeon crawler thread

          • 10 months ago
            Anonymous

            >No level where you have literally zero chance of dying can properly be called a "dungeon"
            so I guess we call them catacombs then...

          • 10 months ago
            Anonymous

            >No level where you have literally zero chance of dying can properly be called a "dungeon"
            So? Neither do you have a chance of dying to the millions of bokoblins in BotW
            Difficulty was never the main selling point of the enemies in zelda anyway.
            It was dungeon crawling, and solving puzzles you inane tard.
            Which are non-existant in nu-zelda.

            And no, 100+ fricking shrines don't count as "dungeons", they are dogshit copypaste bullshit. With lamest and most dogshit aesthetics you could ask for in a Zelda dungeon.

        • 10 months ago
          Anonymous

          I wish more than three of them were actually fun to play. I also wish all the other stuff in the game was better.

          and what about breath of the tears using all the iconic old zelda games? why can't people fathom that not everyone enjoys open world games? I mean, I hate them but I still 'get' how you could like them. Just accept that not everybody wants to make his own fun and instead prefers good level design and iconic moments in linear games. it's really not that hard

          [...]
          as this anon said

          [...]
          disingenious af, zelda was never about difficulty in the first place

          Do you not understand the difference between
          >Song's melody is used again in an appropriate context
          and
          >Song is repeated in an interactive story sequence where it makes no sense to use it and there's a very obvious, better way to use that song
          or something? I even said exactly how you could use it in a way that makes sense. I never even brought up open world design; there's four other 3D Zelda games that do what TP does but better, and nearly a dozen 2D Zeldas like that as well.

          Stop obsessing over you NuZelda boogieman and using it to deflect TP criticism.

          • 10 months ago
            Anonymous

            I have never seen a more nitpicks criticism in my life and I browse Ganker

            • 10 months ago
              Anonymous

              >"I have never seen a criticism more nitpicky than [this song doesn't fit this scene at all]."
              Why lie?

              • 10 months ago
                Anonymous

                I’m not lying

              • 10 months ago
                Anonymous

                You're on Ganker, you're full of shit if you've never seen a more nitpicky sentiment than "this song didn't fit."

      • 10 months ago
        Anonymous

        and what about breath of the tears using all the iconic old zelda games? why can't people fathom that not everyone enjoys open world games? I mean, I hate them but I still 'get' how you could like them. Just accept that not everybody wants to make his own fun and instead prefers good level design and iconic moments in linear games. it's really not that hard

        No, that's not it at all. I just like that it has seven handcrafted and lengthy dungeons. They're fairly easy, but aesthetically all winners.

        as this anon said

        Aesthetic is all they have going for them. No level where you have literally zero chance of dying can properly be called a "dungeon"

        disingenious af, zelda was never about difficulty in the first place

        • 10 months ago
          Anonymous

          *zelda game songs

    • 10 months ago
      Anonymous

      I have replayed twilight princess. I went to go replay botw before totk and dropped it after completing the plateau.

  63. 10 months ago
    Anonymous

    >ctrl + f
    >no Link's Crossbow Training
    and you call yourselves Legend of Zelda fans

  64. 10 months ago
    Anonymous

    lttp > botw/totk > oot > the other ones

  65. 10 months ago
    Anonymous

    Frick nu-zelda

    • 10 months ago
      Anonymous
  66. 10 months ago
    Anonymous

    hi

  67. 10 months ago
    Anonymous

    left > right for A and below.

  68. 10 months ago
    Anonymous

    Played every mainline game on release.
    S
    LoZ, LttP, LA, BotW, TotK
    A
    OoS, OoA, ALBW
    B
    MM, WW, MC
    C
    AoL
    D
    OoT
    F
    TP, SS

    Number of "lengthy" dungeons has never made any of them good when the length comes from stupid amounts of padding and the puzzles are just using the new tool you got on everything. Those dungeons fricking suck.

    • 10 months ago
      Anonymous

      >WW over TP when they have near identical puzzle design just with TP making them more aesthetically interesting
      And don't say WW has better pacing, it falls apart in the actual most crucial moment, the fricking home stretch.

      • 10 months ago
        Anonymous

        WW has a better world, art style and combat.

      • 10 months ago
        Anonymous

        WW has the best ending of any Zelda ever, and TP is genuinely one of the ugliest games I have ever played.

    • 10 months ago
      Anonymous

      >ww above oot
      >botw in top tier
      >loz in top tier
      How much money do you want to bet a botw zoomer made this and put loz in the top even though they never played it. I don’t believe you played every one on release

      • 10 months ago
        Anonymous

        >How much money do you want to bet a botw zoomer made this
        How many zoomers do you know in their 30s? Getting mad that people don't have the nostalgia for OoT that you have won't make me younger.

    • 10 months ago
      Anonymous

      Based ranking, based take. 3D dungeons fricking suck because they're padded to hell and rely on telegraphed items that are absolutely useless outside of opening some arbitrary gate to progress that barely qualifies as a puzzle despite the fact it was obviously intended to be one. BotW and especially TotK resolving this with multi-use items improved the gameplay infinitely over what it was, and I say that as a 2D gay.

      • 10 months ago
        Anonymous

        braindead ubi-zelda gay

        • 10 months ago
          Anonymous

          I'm in my 30s and was playing Zelda while you were still swimming in your daddy's balls so my opinion automatically supersedes yours. Cope.

          • 10 months ago
            Anonymous

            >im going to die sooner than you so my opinion is better
            okay grandpa, let's get you back to ubi-zelda sequel now

            • 10 months ago
              Anonymous

              >TotK hater just admitted he's a zoom zoom
              Go figure

          • 10 months ago
            Anonymous

            If that is some kind of garant for you then I tell here you here and now that you are a homosexual. I am 56.

            • 10 months ago
              Anonymous

              Well that's just pathetic. There's oldgays, and then there's you.

      • 10 months ago
        Anonymous

        >the thing that made zelda great and defined an entire fricking genre when a team borrowed it from zelda BAD
        >muh freedom to do the same task sixty times in a row because there are three kinds of task to do in the 80,000 square mile overworld GOOD

        • 10 months ago
          Anonymous

          >the thing that made zelda great and defined an entire fricking genre
          The overworld is what made Zelda great. Dungeon crawlers were already a thing in both 2D and 3D long before Zelda did them.

          • 10 months ago
            Anonymous

            The overworld was the thing that made Zelda different from its competition, the item gating to create guiding forces without just pushing you through level after level is what made it great.

            • 10 months ago
              Anonymous

              >The overworld was the thing that made Zelda different from its competition
              And what made it good.
              >the item gating to create guiding forces without just pushing you through level after level is what made it great.
              No, the item gating and one solution "puzzles" were always pretty shit. LttP and LA focused on dungeon puzzles that weren't like that, and Nintendo even know at the time that one solution item locks for progression sucked and said they were the result of hardware limitations even in the 90s.

              • 10 months ago
                Anonymous

                >No, the item gating and one solution "puzzles" were always pretty shit.
                Unless you're about to go ahead and say every metroidvania ever made is bad, you can frick off.
                >h-how does that relate
                Metroidvanias are an entire genre based on item gating. The first metroidvania ever, the one specific game the genre name was invented to describe, was explicitly based on not Metroid, but Zelda. Symphony of the Night still makes "best games of all time" lists- maybe not top 10, but not out of place in a top 20 or 30.

              • 10 months ago
                Anonymous

                >Unless you're about to go ahead and say every metroidvania ever made is bad, you can frick off.
                Super Metroid is a phenomenal game. Super Metroid has upgrades that do a lot more than act as glorified keys in a few areas to gate progress. Super Metroid is also designed in a way that lets the player use a combination of various abilities to get into different areas before they're "supposed to" and never arbitrary gates the player from doing something because you stumbled into a different area early. You can always explore any area and kill any boss as long as you can physically reach them. That's why Super Metroid is the best in its genre. You can frick right off if you're going to pretend that getting power bombs or the ice beam in SM is somehow comparable to getting a glove or bracelet in a Zelda game that does literally nothing except pick up and remove a road block that's blocking an entrance to the next area you need to go to when that area has no other approaches you can take to get in.

              • 10 months ago
                Anonymous

                Your entire argument has now essentially been reduced to
                >My favorite zelda game has multifunctional items and yours doesn't
                Every game with a hookshot has a multifunctional item you pretentious toolbox. You can b***h and moan about how it doesn't fricking count or whatever, I don't care. You and I both know it's true.
                Linearity is not a dirty word. Not even in Zelda. Nobody gave any serious thought to your ability to do dungeons out of order in OOT, save for "hey, do you do the shadow temple last, or the spirit temple last?" discussions, which happen solely because unlike the asinine "oh yeah you can get the bow then leave and do another dungeon entirely" (who the frick actually DOES this) you get the lens of truth entirely outside the shadow temple and nothing in the spirit temple otherwise actually checks whether you did the shadow temple. It turns out, nobody was fellating "muh freedom" in Zelda games until Skyward Sword deliberately framed the problem as linearity.
                And in OoT and MM, if you can get to a boss, you can fight it too. The process to get there is just more intensive and glitchy, because IT'S NOT A FRICKING PLATFORMER.

              • 10 months ago
                Anonymous

                >It turns out, nobody was fellating "muh freedom" in Zelda games until Skyward Sword deliberately framed the problem as linearity.
                NTA but you're either delusional or too underage for this series. Freedom and openness dominated every Zelda discussion I've lurked on and have been a part of for a long fricking time before Skyward Sword was even on the drawing board. You pretending that it wasn't with your shitty revisionist history doesn't make it untrue. Nobody liked item gating in Zelda back then and they wouldn't like it now either.

              • 10 months ago
                Anonymous

                The only thing I ever saw praise for on the note of freedom was that it managed to FEEL meaningfully free without actually sacrificing the design. Nobody was fricking MAD that they had to get a dungeon item to progress in a fricking dungeon. Nobody was seriously proposing removing all dungeon items, or just giving you a set of dungeon items at the start of the game and then having every other improvement throughout the game just be statistical growth, not without being laughed out of the fricking room.
                >shitty lock and key progression has always been bad and that's what I've consistently and unambiguously been saying
                And boiling down all of OoT's progression to "shitty lock and key" is consistently and unambiguously reductive, wrong, and moronic. I'm going to give you a reality check: Super Metroid was not designed with your precious fricking sequence breaks in mind. The nonlinear part of the game as designed is that you have to find what means of progression have opened to you because you got a new item. Nobody on the fricking dev team was genuinely thinking about players doing shit wildly out of order. Super Metroid played without wild glitches, frame and pixel perfect precision, and tons of foreknowledge, is a primarily LINEAR FRICKING GAME. The path sometimes branches, there are cases where two new items will both render a certain spot passable, but it isn't this freeform masterpiece you keep fricking touting it as. You're not mad that OOT is linear, you're mad that the ways to make it less linear are more obviously out of place.

              • 10 months ago
                Anonymous

                intended partly for

                >Your entire argument has now essentially been reduced to
                Nice attempt at dismissive handwaving, but yes, shitty lock and key progression has always been bad and that's what I've consistently and unambiguously been saying. Throwing a hissyfit because you can't talk around that and try to ignore that key aspect won't change anything, and neither will ignoring the other big part about what I said regarding multiple approaches and alternate solutions that Super Metroid offered. Don't bring up Metroidvanias as a comparison if you're going to get assblasted that someone points out the good ones are absolutely nothing like they shitty lock and key gating you're pretending is good in 3D Zeldas.
                >Linearity is not a dirty word. Not even in Zelda. Nobody gave any serious thought to your ability to do dungeons out of order in OOT
                Because OoT hardly offered the ability to do that, and certainly didn't have the level of world exploration and discovery that LoZ and LttP had with regards to finding dungeons. Your sweeping statements trying to downplay the importance of multi function tools and multiple approaches to problems or mitigate how awful linearity is for an adventure game will change nothing. You tried to say that my point has been reduced to something, but you never had a point to begin with because you brought up an example of a genre whose superlative game spits in the face of the trash progression of a game like OoT.

              • 10 months ago
                Anonymous

                >I'm going to give you a reality check: Super Metroid was not designed with your precious fricking sequence breaks in mind.
                They literally designed the game so that if the player managed to get anywhere, they would never get stuck or softlocked. All they needed to do was reach a boss and kill it. You're objectively wrong now and trying to save face with damage control because you brought up a genre you clearly understanding nothing about. Stop embarrassing yourself by comparing OoT progression to SM and pretending that they're anything alike.

              • 10 months ago
                Anonymous

                And where exactly are you given the impression that this is somehow part of the intended vision of the game and not, I don't know, a fricking FAILSAFE?

              • 10 months ago
                Anonymous

                >And where exactly are you given the impression that this is somehow part of the intended vision of the game
                The part where the game was built around it and it always works. Are you fricking stupid? Has your argument really devolved into "They made this robust game with multiple approaches to everything based on your ability set with no arbitrary lock and key gating, but they did it by accident"?

              • 10 months ago
                Anonymous

                >They made this robust game with multiple approaches to everything
                Many of your alternate routes through the game require ridiculous degrees of precision and skill that Nintendo has not designed for in the past nor since, implying to me that they are unintended.
                >with no arbitrary lock and key gating
                Missile doors. Destructible-only-by-x-item blocks.
                So, yes. I do believe that a lot of the nonlinearity of Super Metroid is in fact unintended. It was well accounted for, but not designed for.

              • 10 months ago
                Anonymous

                >Many of your alternate routes through the game require ridiculous degrees of precision
                No they do not. At this point it's clear that you have literally no idea what you're talking about with regards to SM's design and are not worth replying to anymore. Play games before you shitpost about them.

              • 10 months ago
                Anonymous

                Fine. I've played the game through, but maybe I haven't done enough "research" for you or whatever the frick.

                >It was well accounted for, but not designed for.
                If they accounted for it then they designed for it, you idiot.

                No. Designing for something is intending for it, accounting for it is catching it as an exception to your intent.

              • 10 months ago
                Anonymous

                >I played the game once and have no idea how to actually sequence break or what it entails or what makes people like it, but let me keep commenting on its design choices
                Fricking idiot.

              • 10 months ago
                Anonymous

                >sequence BREAKING
                >is a DESIGN choice
                The sequence is the design. Breaking the sequence is escaping the fricking game design.

              • 10 months ago
                Anonymous

                >sequence breaking is always unaccounted for
                Your posts get continuously stupider.

              • 10 months ago
                Anonymous

                >Designing for something is intending for it, accounting for it is catching it as an exception to your intent.
                This is completely wrong and you know nothing about game design or programming in general. Enough with your meaningless word salads.

              • 10 months ago
                Anonymous

                >It was well accounted for, but not designed for.
                If they accounted for it then they designed for it, you idiot.

              • 10 months ago
                Anonymous

                >missile doors
                You get missiles ridiculously early, it only serves to guide first time players down the intended path.

              • 10 months ago
                Anonymous

                Missiles in SM work like bombs in LoZ. It's not a single item you find that acts as a key. You can get them anywhere and use them for many things. You can also work around missile doors in a lot of cases. This is nothing like a game like OoT or its clones where you have a single strict gate that can only be opened with a single dungeon item. Trying to compare these things is absurd. I've seen you bring up Metroidvanias in Zelda threads before and I knew you didn't know what you were talking about, but what you're trying to say now is shockingly stupid.

              • 10 months ago
                Anonymous

                >Nobody was fricking MAD that they had to get a dungeon item to progress in a fricking dungeon.
                They were mad that items barely had any utility outside their respective dungeons which is a staple of every OoT-like Zelda except for *maybe* Wind Waker when it came to *certain* items. People have been clamoring for what would eventually happen in BotW/TotK for fricking ages, dude, right down to being able to go anywhere in the overworld without being gated and having items that could serve a variety of functions and even having puzzles and gates with multiple solutions. This didn't just come out of nowhere. It's been discussed for literally decades.
                You're just making it clear that you weren't around for them.
                >Nobody was seriously proposing removing all dungeon items, or just giving you a set of dungeon items at the start of the game and then having every other improvement throughout the game just be statistical growth
                Runes function as dungeon items (just a million times better than the old ones mechanically) so they were never removed. "Growth" in Zelda games have always been statistical, with only the items allowing you to progress beyond arbitrary keyholes which everyone rightfully derided because people enjoyed Zelda the most when it felt like an adventure with actual exploration, even if, in OoT's case, it sometimes only provided the illusion of one.

              • 10 months ago
                Anonymous

                >They were mad that items barely had any utility outside their respective dungeons
                Funny how hard this gets swept under the rug now when people want to glorify OoT clones now while claiming BotW wasn't a real Zelda game.

              • 10 months ago
                Anonymous

                >which is a staple of every OoT-like Zelda except for *maybe* Wind Waker when it came to *certain* items
                IN WHAT FRICKING UNIVERSE? The only games that were particularly bad about this were Twilight Princess and Skyward Sword. TP had two damn items that were memed to death as being useless outside their one dungeon, the spinner and the dominion rod. TWO. Every other item saw appreciable use elsewhere. Skyward Sword had it worse, though nobody is dumb enough to defend Skyward Sword, I hope.
                >Runes function as dungeon items (just a million times better than the old ones mechanically)
                I actually do agree with this. I like how runes function more. Hell, I even like TOTK since it addresses a lot of my problems with BOTW. I just would fricking love another game with the OOT formula to come out and actually be great, not just good or decent. I genuinely believe that the failures of WW, TP, and SS are not because of linearity or devotion to the OOT formula. OOT providing the feeling of adventure without actually providing ABSOLUTE FREEDOM was not a bad thing, that was amazing fricking design. I'm tired of seeing this shit undersold.

              • 10 months ago
                Anonymous

                Most of OoT's items are redundant replacements of stuff you already got or glorified keys.
                2/3 of MM's masks have no use outside of their single specific side quest.

                Skyward Sword made an active effort to reduce tool bloat and utilize most of your gadgets the whole game. Gust bellows is the only outlier I can think of. They made a point of trying to avoid one use gimmick tools and said as much when previewing the game.

              • 10 months ago
                Anonymous

                >Slingshot hits things at a distance
                >Bombs blow up rocks and conventionally invulnerable enemies
                >Boomerang stuns enemies and hits other things at a distance without requiring ammunition
                >Hookshot's utility is self-evident and not a replacement
                >Bow... is just the adult slingshot, but it gets the elemental upgrades
                >All tunics and boots are functionally different from your base equipment
                >Megaton hammer hits a new type of switch, flips enemies, breaks rocks without costing bombs
                >Longshot... is just a hookshot upgrade, but the water temple uses the transition from hookshot to longshot smartly at least
                Beyond here is where things get a little lame.
                >spirit temple has the mirror shield which really is just a key and anti-boss item without any regular combat applications and few puzzle applications
                >shadow temple has the lens of truth which you don't even get within the dungeon and is really one note in its use
                Maybe SS isn't as bad as I thought, I do recall it hitting you with a lot of items without much combat utility at first and finding that particularly annoying at least.

              • 10 months ago
                Anonymous

                >IN WHAT FRICKING UNIVERSE?
                The universe where iron boots exist, where most of the masks in OoT and MM (except for the major ones in MM) exist, where the old tunics exist, where the lens of truth existed, where the vast majority of OoT's "items" for "puzzles" were really just standard weapons. They had one or maybe two different uses and that was it.
                Notice how BotW instantly fixed this by actually making most of these items standard fricking weapons as they should have been from the start. The only items you can say had "appreciable use" are, for the most part, already in the new games.
                >I genuinely believe that the failures of WW, TP, and SS are not because of linearity or devotion to the OOT formula.
                And the failures of those games according to everyone at the time was indeed their linearity and devotion to the OoT formula, but especially linearity because it was a near constant complaint. That's just the reality. You may not personally agree, but it was a major consensus for years.

              • 10 months ago
                Anonymous

                That's the thing. BOTW didn't fix fricking shit because there was no goddamn variety to how it did even a single one of its puzzles. Oh wow, this thing that used to be an item is a weapon now! Oh... wait... weapons are disposable now... that means no part of the game will actually expect me to have it. The amount of problems it solves wholesale is zero. That's fine in theory, I'm all for multilayered solutions, but when the solution that doesn't involve the disposable utility isn't particularly harder or slower... what's the point? Why even bother with the special unique utility when it does nothing better?
                Ironically the only place BOTW breaks this convention is its fricking fetch quests. You cannot dance around the objective of a fetch quest. If you do not have the items they want, the quest is not completed. It is the most boring, shitty, lock-and-key design of all. It makes the game look very all-or-nothing; the only instance in which a scenario actually requires something you may not have the moment you arrive is one where you're just expected to deliver goods.
                I still do like TOTK. The introduction of fusion makes it possible to carry around a decent set of utilities, and there's enough enemy variety that changing tactics and using those utilities feels more warranted more often. If BOTW had been more like this at first I wouldn't be so worried about where things are going.
                >You may not personally agree, but it was a major consensus for years.
                And I believe it's a knee-jerk overreaction to "linearity". And it lines up way too well with the general direction of the games industry for me to feel that it's entirely organic.

              • 10 months ago
                Anonymous

                >because there was no goddamn variety to how it did even a single one of its puzzles.
                This is literally the opposite of reality.
                Freedom to use tools in different ways > being given a new tool that's only used in one way

              • 10 months ago
                Anonymous

                If freedom to use tools in different ways requires me to know that every puzzle in the game could be completed as soon as I exit the tutorial, then your statement is untrue.
                I want puzzles that require me to hunt down the solution. Everything being self-contained defeats that goal.

              • 10 months ago
                Anonymous

                >If freedom to use tools in different ways requires me to know that every puzzle in the game could be completed as soon as I exit the tutorial, then your statement is untrue.
                This is a complete non-sequitur. The first and second parts of that sentence are entirely unrelated.

              • 10 months ago
                Anonymous

                Sorry, I should specify.
                If freedom to use tools in different ways REQUIRES the game to be designed such that all my main tools are acquired before I exit the tutorial, thus guaranteeing that a severe majority of puzzles can be solved as soon as I run across them, not requiring, say, long-term memory or anything, then multifunctional tools are not worth what they cost.

              • 10 months ago
                Anonymous

                >then multifunctional tools are not worth what they cost.
                Wrong. Designing it that way lets the puzzles functions as puzzles designed around mechanics instead of being designed as roadblocks first and foremost.

              • 10 months ago
                Anonymous

                And I find the design of puzzles as "roadblocks" to have even more potential in open world than it does in a linear game. If a puzzle requires a tool you outright don't have and that tool exists in a specific place on the map that you have to work to reach, that sounds fricking amazing.

                NTA but a lot of (but not all of) the shrines require long-term memory of what the runes are capable of. It's why you have a lot of players reporting they were stumped for a while because they forgot a rune could be used in some specific way or even combined with something else to achieve the desired result.
                Also you're dramtically overselling older 3D games if you think it took any recollective effort to go to the other corner of a small map that you just saw a couple of hours ago. Wind Waker was ironically the only game to somewhat mitigate that because the sea was so massive.

                Maybe it didn't necessarily. I just think botw didn't do enough to actually take advantage of its space, meanwhile smaller games were great at maximizing it.
                I have only one shrine in TOTK that I'm stumped on, and the experience of it was far lesser because I could just walk out and ignore it. The warp point even activates before you finish it; I get that, for anti-frustration purposes, but come ON.

              • 10 months ago
                Anonymous

                >And I find the design of puzzles as "roadblocks" to have even more potential in open world than it does in a linear game.
                Then it's not a puzzle, it's just a roadblock. You keep talking in circles because you're saying things that aren't related to try to make a point. You don't like games that are open and about pure puzzle solving, and you like linearity and gating. You can just say that instead of making up a bunch of shit that makes less than zero sense about puzzles as roadblocks somehow allowing for better puzzles.

              • 10 months ago
                Anonymous

                You literally just described a roadblock, not a puzzle. Also BotW has softblocks everywhere in its level design be it a major stamina requirement or a status one you'd need from gear or a consumable.

              • 10 months ago
                Anonymous

                BotW did more to take advantage of its space and geometry than anything in the series before it. TotK took that idea and added even more content. Stop with the mental gymnastics already.

              • 10 months ago
                Anonymous

                NTA but a lot of (but not all of) the shrines require long-term memory of what the runes are capable of. It's why you have a lot of players reporting they were stumped for a while because they forgot a rune could be used in some specific way or even combined with something else to achieve the desired result.
                Also you're dramtically overselling older 3D games if you think it took any recollective effort to go to the other corner of a small map that you just saw a couple of hours ago. Wind Waker was ironically the only game to somewhat mitigate that because the sea was so massive.

              • 10 months ago
                Anonymous

                >Oh... wait... weapons are disposable now... that means no part of the game will actually expect me to have it.
                That's outright false. Bows and even specific elemental arrows are tied to specific puzzles in BotW, not just the runes. They are also more optimal for specific combat situations and enemy types. Runes themselves have more puzzle utility than most traditional dungeon items – something you've already agreed to, which was my main point because it largely addressed a common complaint.
                Now, I agree with you wholeheartedly that TotK improved BotW to a pretty major degree and that's why I'd put it in a whole other tier. Even though BotW was an improvement, its own version of runes make BotW's runes look utterly primitive in comparison.
                >And I believe it's a knee-jerk overreaction to "linearity".
                I don't, and I believe the current direction of the series is partly in response to consensus and also partly inevitable as it allowed the team to do certain things they've been wanting to do for years but couldn't due to hardware limitations. They've even said as much themselves.

              • 10 months ago
                Anonymous

                >Bows and even specific elemental arrows are tied to specific puzzles in BotW
                Oh, is this another of those things that I just HAPPENED to never see in my entire playthrough? Or did I forget it? Frick, I can't tell anymore. Discussing this fricking game makes me feel like I have dementia, almost everything people say is in it I never fricking saw. For the most part, for me, the game was an empty fricking expanse of enemy camps full of the same three enemies and KOROKS and shrines that expect me to use one rune in a completely well noted location, maybe a few times if I'm lucky. I went out of my way to find stuff. I found multiple fairy fountains, I found the fricking horse god, I found the cheeky shrine behind the waterfall, I never felt like putting in the kind of effort I did was rewarded for like 80% of my playthrough so I stopped for the last bit.
                So far totk is nothing like it. I am genuinely enjoying myself. I am stumbling into situations I have not been in before constantly. The fact that your main shrine tool is used to assemble things rather than to activate the puzzle makes it actually feel distinct to use in each. I can separate the rail shrine from the car shrine in my own memory effortlessly. The fundamental design is just better on so many levels. It's not just the runes. If the game had this much shit back in BOTW, I would've loved it too. I would've found it to be a bit of a cop-out by Aonuma that after a decade of shallowly imitating surface elements of OOT and being called out for his lack of understanding of why people liked it, he flipped the table and did something entirely different, but I would've liked it still.
                >I believe the current direction of the series is partly in response to consensus and also partly inevitable
                I can believe the team was dreaming of a proper physics-puzzle Zelda for years, but open world without any dungeon items? After 20 years of the series being... just that? I really believe this is just marketing speak.

              • 10 months ago
                Anonymous

                >Oh, is this another of those things that I just HAPPENED to never see in my entire playthrough? Or did I forget it?
                I mean you may have forgotten it but both shrines and environmental shrine quests make use of arrows, especially the latter. Shrine quests IMO were some of the coolest puzzles in the game.
                >After 20 years of the series being... just that?
                Yes. Both the GCN and Wii were rife with limitations and the developers frequently mentioned it.
                Anyway, I'm glad you're enjoying TotK so it's best we just leave it here. BotW wasn't the best they could do with the current formula, for sure, but it was clearly a start.

              • 10 months ago
                Anonymous

                >both shrines and environmental shrine quests make use of arrows, especially the latter
                Maybe it's because you generally have a bow. Melee weapons are a lot more disposable, so I took bows for granted more? Eh, whatever.
                >Yes. Both the GCN and Wii were rife with limitations and the developers frequently mentioned it.
                ... I don't recall any sentiment from the developers that they wanted to make a game that was completely open but were stopped due to "limitations". Maybe wanting a bigger world or more content, sure, but never any anti-linearity sentiment. Is this one of us reading a meaning that isn't strictly there out of old interviews or something?
                >I'm glad you're enjoying TotK so it's best we just leave it here
                Sure, I can agree to that.

              • 10 months ago
                Anonymous

                >Your entire argument has now essentially been reduced to
                Nice attempt at dismissive handwaving, but yes, shitty lock and key progression has always been bad and that's what I've consistently and unambiguously been saying. Throwing a hissyfit because you can't talk around that and try to ignore that key aspect won't change anything, and neither will ignoring the other big part about what I said regarding multiple approaches and alternate solutions that Super Metroid offered. Don't bring up Metroidvanias as a comparison if you're going to get assblasted that someone points out the good ones are absolutely nothing like they shitty lock and key gating you're pretending is good in 3D Zeldas.
                >Linearity is not a dirty word. Not even in Zelda. Nobody gave any serious thought to your ability to do dungeons out of order in OOT
                Because OoT hardly offered the ability to do that, and certainly didn't have the level of world exploration and discovery that LoZ and LttP had with regards to finding dungeons. Your sweeping statements trying to downplay the importance of multi function tools and multiple approaches to problems or mitigate how awful linearity is for an adventure game will change nothing. You tried to say that my point has been reduced to something, but you never had a point to begin with because you brought up an example of a genre whose superlative game spits in the face of the trash progression of a game like OoT.

              • 10 months ago
                Anonymous

                >bring up a genre where games get praised for working sequence breaking into the progression
                >insist that linearity and lock and key gating is fine
                OoTfanboys are so fricking stupid.

              • 10 months ago
                Anonymous

                >Items having more than one use case is now a malfunction instead of a value add for players.
                lol
                Fricking desperate to not change your mind, huh?

              • 10 months ago
                Anonymous

                >malfunction
                Learn to read

              • 10 months ago
                Anonymous

                My mistake for using a similar word.
                Baby got confused and thought I was directly quoting him.

              • 10 months ago
                Anonymous

                At what point did I ever fricking imply that items having multiple functions is bad? It is, in fact, the ideal. I just prefer those items be introduced over time, and used in scenarios where they are specifically expected to be used, in a game where the dungeons have at very fricking least a rough order with a difficulty curve and rising tension and shit. Gaining more functions is not worth sacrificing EVERY OTHER PROPERTY THAT MADE ITEMS FUN.

              • 10 months ago
                Anonymous

                I can't believe Aonuma went back in time and directed Wind Waker after seeing English Skyward Sword discourse.

              • 10 months ago
                Anonymous

                Metroidvania is nothing like OoT style Zelda games you actual fricking baby, get a grip.

            • 10 months ago
              Anonymous

              >the item gating to create guiding forces without just pushing you through level after level is what made it great
              Nobody likes Zelda for "muh one-note item gating" that everyone explicitly complained about before BotW's release, zoomer. I know you grew up with TP and erroneously think it's the standard but it's time to get with the fricking times.

          • 10 months ago
            Anonymous

            >The overworld is what made Zelda great.
            In Zelda 1, sure. Very few Zeldas beyond that one actually champion the overworld and the BotW style Zeldas go way too far in fellating it by trying to be Zelda 1 × 100 when Zelda 1 was actually well paced.

            • 10 months ago
              Anonymous

              >In Zelda 1, sure.
              The overworlds in LttP were fricking fantastic, as was the way you moved between them. The overworld in LA was linear in progression, but still wonderfully designed.

        • 10 months ago
          Anonymous

          >the thing that made zelda great
          is not in OoT or its formulaic copycats.
          >there are three kinds of tasks
          is in OoT and its formulaic copycats.
          Cope.

  69. 10 months ago
    Anonymous

    >S - Tears of the Kingdom and Links Awakening
    >A - Breath of the Wild and Link to the Past
    >B - Majora's Mask and Wind Waker HD
    >C - Ocarina of Time, NES
    >D - Oracles series, Minish Cap, Link Between Worlds
    >E - Twilight Princess, Adventure of Link, Spirit Tracks
    >F - Skyward Sword and Phantom Hourglass

    The heart of Zelda has always been the overworld. Uncovering secrets by applying the items you've acquired throughout your adventure, solving puzzles across multiple dimensions, meeting funny townsfolks and solving their problems. I really hated the series on Wii and DS and would have dropped it had they not reinvigorated the entire thing with BotW. 3D Zelda dungeons always have spectacular presentation but the actual puzzle solving in them is fricking mind numbing, even the average shrine puzzle is more complex than anything in Ocarina of Time or Twilight Princess.

    Wind Waker really feels like the first attempt at the current style. The freeform items with multiple applications. A massive sea to map out with little things to find on every island, enemy bases scattered across the map, all the treasure maps you can acquire. It's an open world game at heart. It's just really half baked because of the GameCube's limitations, and though I have a soft spot for it it's very much carried by the aesthetic and characters. I'm glad it's become the basis for 3D Zelda going forward.

    • 10 months ago
      Anonymous

      The current style is basically just extrapolating off of ALttP and how it differs from OoT with some SS-isms thrown in. They pitched it as "a return to Zelda 1," but it shares more with ALttP structurally and in narrative.

      Shit, Ganon having sentient malice that exudes from his sealed body was an ALttP plot element that future games ignored.

    • 10 months ago
      Anonymous

      I have the exact opposite priorities to you, apparently.
      For me, Zelda lies in how the dungeons and the overworld interact. When you hit the right balance of making both meaty but distinct from one another, both varied and fun in their own ways, that's the goddamn shit.
      With dungeons, you spend hours immersing yourself into their aesthetic and gimmick. When you come out it should feel like poking your face outside after a few hours of playing a really immersive game. It should have unique enemies and ideally its clearing should have ramifications other than "you got the macguffin". You are progressing the main quest, which feels exceptionally meaty and is building up to the ultimate catharsis of beating the game.
      With the overworld, you spend less continuous time stuck in any one place or aesthetic. When you do wind up spending a long time in one particular "spot" of the overworld, it tends to get grating quicker, thus why TP's tutorial and its twilight sections feel like they drag on so much, and why I find WW so grating with the great sea aesthetic uniting everything by smothering it in FRICKING BLUE. What you do here is engage with NPCs and work through the game's minor side stories, which have their own cathartic payoffs and which contribute to the more major story ones.
      The purpose of items is going places you couldn't before, whether by opening passages or letting you move in ways you didn't have access to before, to unlock both new dungeons and new chunks of overworld in which to engage with these two different styles of world.
      The reason Skyward Sword is so offensively bad isn't because it's "linear" or because there's "no overworld"- it's because there's one overworld area and one satellite overworld area, and the "overworld" on the surface is just an extended dungeon. It muddles the distinction between overworld style design and dungeon style design, and weakens both for it.

      • 10 months ago
        Anonymous

        >ideally its clearing should have ramifications other than "you got the macguffin".
        So none of the Zelda games aside from Skyward Sword.

        • 10 months ago
          Anonymous

          ... what?
          In OOT alone you fulfill the dying wish of the deku tree, prevent the gorons from starving to death, cure the zora's... god... thing?, allow a new deku tree to sprout, prevent goron extinction again (christ what is it with specifically gorons and being in greater mortal peril than all other races this game)... don't unfreeze Zora's domain for some reason but you do refill lake hylia at least, purge evil spirits from Kakariko, and help the Gerudo establish themselves separate from Ganondorf's influence.
          Then WW and TP both have dungeons that just contain a macguffin. At least in TP, the macguffins were turning creatures evil, I think every WW dungeon was just a macguffin holder.

          • 10 months ago
            Anonymous

            >you fulfill the dying wish of the deku tree
            First one and it's already a reach. You don't really accomplish anything, you just finish what is very obviously a tutorial from the game.

            • 10 months ago
              Anonymous

              Read the rest then dipshit.

              • 10 months ago
                Anonymous

                Jabu Jabu and the first Goron trip at the only ones that might actually qualify as doing something in the game world, dipshit. Everything as adult Link is just "get the next plot device" without changing the game world or story. Seriously,
                >help the Gerudo establish themselves separate from Ganondorf's influence.
                the fact that you could even type that and think you made a point is insane.

              • 10 months ago
                Anonymous

                >gerudo leadership no longer under the thumb of the literal witches who raised ganondorf
                lol? lmao?

              • 10 months ago
                Anonymous

                And what changes in the game world after you do that?

              • 10 months ago
                Anonymous

                >the change has to be in the game world
                Oh, alright then. You're just moving the goalposts.

              • 10 months ago
                Anonymous

                Yes. The game world. A paper thin justification for something with no real consequences in the game itself is worthless.

              • 10 months ago
                Anonymous

                Why in the world did you project YOUR expectations onto MY explanation?

              • 10 months ago
                Anonymous

                >YOUR expectations
                Because you said
                >clearing should have ramifications other than "you got the macguffin"
                When it doesn't. Nothing changing in the game world is not a ramification. Like most people championing aspects of the older 3D games, you make statements on principle that sound good about how the games should be structured but then get mad when people point out that they don't actually fulfill the criteria you set up for them.

              • 10 months ago
                Anonymous

                >Nothing changing in the game world is not a ramification.
                So you believe if there's no game-world implications then it doesn't count. That's a useless generalization.

              • 10 months ago
                Anonymous

                If nothing changes in the game world and there's no narrative progression outside of an event being acknowledged at completion and then never being touched on again, then there are no ramifications. It's essentially just a level you beat. That's not a generalization, that's just what ramifications in a game are.

              • 10 months ago
                Anonymous

                >The macguffin was hurting people by its very presence and you took it away
                Is more significant than
                >This dungeon exists solely to hold the macguffin, its presence has no ramifications other than you not having it
                And you desperately trying to pretend otherwise confuses me. I don't feel like you're gatekeeping "good writing", in fact I feel like you're trying to lump in a game you know has no ramifications for dungeon clears at all with one that does.

              • 10 months ago
                Anonymous

                >Is more significant than
                It's not when its removal doesn't actually change anything.
                >I don't feel like you're gatekeeping "good writing"
                And I don't feel like you have a point. You're just mad that you got called out for criteria that don't fit at all and you're grasping at straws.

              • 10 months ago
                Anonymous

                >no no no, the writing isn't significant at all, only the gameplay matters and since there's no gameplay significance of either of these they're both the same
                Your point is inconsistent at best.

              • 10 months ago
                Anonymous

                >he writing isn't significant at all
                If there was a strong narrative and dialogue that reflects changes you made like an RPG would, then the writing would be significant. That's not the case with OoT at all. The writing is almost non-existent.

          • 10 months ago
            Anonymous

            Every Zelda dungeon from OoT on has a basic b***h justification, man. Don't be moronic.

    • 10 months ago
      Anonymous

      This guy unironically and absolutely gets what the series is about, right down to seeing how WW was the first attempt to really get the 3D games to where they are now.

      • 10 months ago
        Anonymous

        I wouldn't really agree with that.
        It's trying to step out of OoT's shadow, but it feels confused. Goofy characters for the sake of being goofy rather than because they assist the story and its themes. Big, vast areas for the sake of being big. A more tightly knit story that doesn't go anywhere or say much until the finale.

        It was definitely good to not just rehash OoT, but I think they were struggling to find direction and didn't have enough dev time. OoT and ALttP got four years. WW got two.

        • 10 months ago
          Anonymous

          >It's trying to step out of OoT's shadow, but it feels confused.
          Yes, that's what the word "attempt" meant in my post. It was a step in the right direction, but it still had a lot of OoT held over.
          >Goofy characters for the sake of being goofy rather than because they assist the story and its themes
          I've always hated these in Zelda games with a passion. The worst being the mailman in TP.

          • 10 months ago
            Anonymous

            They really started overcompensating after Majora's Mask. I think Skyward Sword had it the worst because they reeled back the absurdity but not the insincere gimmicks, so you get bland but annoying characters. BotW absolutely got it right. Could have used a few more non-Miis, but overall more in line with what the Tanabe games and MM were going for.

            • 10 months ago
              Anonymous

              >BotW absolutely got it right
              I want the effort that was put into the Gerudo village in BotW and TotK put into all the villages. The amount of unmarked mini-quests and unique interactions that change based on what you do, and just the charm of having two girls following you around covering their faces is amazing.

              • 10 months ago
                Anonymous

                I think it got that level of attention because they didn't have enough distinct models and the Gerudo traditionally get the shaft. Zora's domain is good but feels too much like the NPCs are statues in BotW. Goron city doesn't have enough dudes. The human settlements have just a few too many genetics. Overall massive improvement, though.

  70. 10 months ago
    Anonymous

    How many have you played Ganker?
    https://backloggd.com/u/Mainstream404/list/every-the-legend-of-zelda-game-in-release-order

    • 10 months ago
      Anonymous

      Literally all of them except Tetra's Trackers

      >No level where you have literally zero chance of dying can properly be called a "dungeon"
      So? Neither do you have a chance of dying to the millions of bokoblins in BotW
      Difficulty was never the main selling point of the enemies in zelda anyway.
      It was dungeon crawling, and solving puzzles you inane tard.
      Which are non-existant in nu-zelda.

      And no, 100+ fricking shrines don't count as "dungeons", they are dogshit copypaste bullshit. With lamest and most dogshit aesthetics you could ask for in a Zelda dungeon.

      Going in a straight line from room to room is not dungeon crawling

      • 10 months ago
        Anonymous

        >Going in a straight line from room to room is not dungeon crawling
        And neither are skipping the entire dungeon by just skipping through the floor with ascend

        • 10 months ago
          Anonymous

          >OTHER GAME
          Rent free

          • 10 months ago
            Anonymous

            Stay malding nintendie.
            BotW is dogshit and TotK is just dogshit DLC

  71. 10 months ago
    Anonymous

    Objective fact; feel free to cry about it.
    I have not played TOTK.

  72. 10 months ago
    Anonymous

    turns out i didn't play a lot of zelda games

  73. 10 months ago
    Anonymous
  74. 10 months ago
    Anonymous

    I've thought about it a lot and I think I like the idea of Majora's Mask a lot more than I like playing it. It has so many cool concepts and was such a risk for Nintendo to take at the time but every time I try to replay it I get filtered by how annoying it actually is to play.

  75. 10 months ago
    Anonymous

    Age: 33
    First game: A Link to the Past

  76. 10 months ago
    Anonymous

    >alttp first
    >ww second
    >awakening this low and next to the awful remake
    have a nice day

  77. 10 months ago
    Anonymous

    Phantom Hourglass and Spirit Tracks have cool parts but are bad games. What do people who like them enjoy about them?

  78. 10 months ago
    Anonymous
  79. 10 months ago
    Anonymous
  80. 10 months ago
    Anonymous

    The nintendo shitch is at it's core a handheld. Every nintendie game has that design philosophy of small bursts gameplay behind it. This is the reason the games are so utterly watered down and drip feeding. Literally not a console for gamers but for normies who play on the run. Tendies are scum.

    Tears of the kingdom has a phenomenal zelda game hidden inside of it. If you removed all the fluff and repetition and instead formed real dungeons out of those 120 shrines, made the map half the size and every side quest only repeat for 10 instead of 100 times, only THEN the game would be a 10/10. Everybody praising this game is a lying tendie.

  81. 10 months ago
    Anonymous

    I am not a true Zelda fan

  82. 10 months ago
    Anonymous

    I can't understand the hate that Zelda 1 gets here. It's one of the best.

    • 10 months ago
      Anonymous

      OP here I don't hate it. gave it 4 stars out of 5. It was so hard to make a tier list and I always feel like I'm not fair

  83. 10 months ago
    Anonymous

    Indisputable

    • 10 months ago
      Anonymous

      Indisputably shit

  84. 10 months ago
    Anonymous

    Yes I enjoyed Zelda 2 more than Lttp.

    • 10 months ago
      Anonymous

      It's a better game. Zelda 2 filtering out shitters its both a blessing and curse.

    • 10 months ago
      Anonymous

      Zelda 2 has a lot going for it, it can just be a bit too tedious without save states because restarting at the central castle becomes a pain in the ass by the midgame.
      It's a shame it never got a remake or 3D Classics to tidy it up a bit.

  85. 10 months ago
    Anonymous

    no

  86. 10 months ago
    Anonymous

    I really liked Links Awakening because it gave me something to keep me busy on long car rides when i was 10 and i liked Link to the Past because it was a world to explore and my parents didn't mind me taking over the TV in the living room. Then i got my hands on a playstation, played Resident Evil, Tomb Raider and 2 years later i had a PC playing HL, Unreal and CS. I haven't given a frick about Zelda since.

  87. 10 months ago
    Anonymous
  88. 10 months ago
    Anonymous

    In 100 years time when the dust has truly settled and objectivity is finally allowed its time in the sun, this will be the list that will be cited as accurate by the AI-infused super-civilisation of the future.

  89. 10 months ago
    Anonymous

    MM>WW>TOTK>SS>TP>BOTW>OOT
    Ill never understand why people keep jerking off oot, its one of the most blandest possible games i played, couldnt even finish it, guess you had to play it when it came out to understand. Not really a fan of 2D zelda, only played links awakening, it was fine i guess. im not baiting i swear

    • 10 months ago
      Anonymous

      >Loves MM more than anything else but hates OOT
      How? Almost everything about MM's gameplay is just "OOT but elaborated on more".
      Respect for putting TOTK so far above BOTW, no respect for putting WW above TP, what the frick is wrong with you?

      • 10 months ago
        Anonymous

        Outside of the same assests i honestly cant say mm is anything like oot. I loved the time mechanic and everything around it. NPCs felt a lot more alive and i was invested into their story because you know what happens to them when you fail. Gameplay is also way better thanks to mask, which are fun as frick to collect too. Played MM last year for the first time and i cant believe how well the game holds up. Dunno what to tell you about TP, it felt the most generic out of all zeldas i played, nothing really new or special outside of midnas fat ass.

        • 10 months ago
          Anonymous

          I can't disagree with any of your assessments other than the apparent dissimilarity in core gameplay. For me, OOT is a single insanely tightly-paced sprint through a bunch of fun gameplay ideas and enjoyable writing beats, where MM is an in-depth exploration of a world designed to be a world as well as a game's play space with even priority. But to me, both have the same core gameplay ideas- yeah, masks inject a lot of variety, but you'd have to actively dislike how Link plays to rate OOT that low, wouldn't you?
          Eh, yeah to TP, but as far as I'm concerned, TP is a pretty direct upgrade over WW, except for the actual visuals. Maybe I just don't value novelty that much, maybe it's because I find WW's actual gameplay more boring thanks to its massive, flat overworld and fewer dungeons, but I've never gotten people who place WW over TP.

          • 10 months ago
            Anonymous

            I simply love boats and sailing, and ww nailed that and it had a comfy atmosphere. TP on the other hand doesnt really stand out for me, half the time you're just doing frick all going across gloomy fields on horse

    • 10 months ago
      Anonymous

      OoT is a game where the overall plot and character writing is b***h basic, but the actual quality of content and attention to detail is staggering for its time and even today.

      Try playing it slower next time. Talk to all the NPCs after event flags and try doing things you aren't "supposed" to do. The game is ridiculously full of detail and life.

      • 10 months ago
        Anonymous

        >but the actual quality of content and attention to detail is staggering for its time
        The only way you'd think this is if you never played other games from the time, especially PC games.

        • 10 months ago
          Anonymous

          System Shock 2 sucks and Deus Ex came out two years later and was an actual miracle. OoT isn't the best game ever made, but it was the most polished 3D game to release by 1998 and still has a ton of charm and surprising refinement by modern standards.

          Thief and SS1 were better, but that doesn't change that OoT is also very impressive.

          • 10 months ago
            Anonymous

            >OoT isn't the best game ever made, but it was the most polished 3D game to release by 1998
            If by most polished you mean most streamlined and casualized, then sure. The fact that you can only list SS2 and Deus Ex as PC games for comparison means you really weren't playing other games at the time.

            • 10 months ago
              Anonymous

              >The fact that you can only list SS2 and Deus Ex as PC games for comparison
              But I didn't. I listed two others, and I wasn't giving a comprehensive list.

              Learn how to read.

              • 10 months ago
                Anonymous

                >But I didn't
                They're what you listed as being comparable to it for the time period. The point still stands that nothing about it is particularly polished or impressive in terms of interactions, even compared to other console adventure games or RPGs of the time.

              • 10 months ago
                Anonymous

                >They're what you listed as being comparable to it for the time period.
                I listed two more, dipshit.
                >Thief and SS1 were better, but that doesn't change that OoT is also very impressive.

                For someone complaining about my examples, you sure aren't giving me any other impressive 3D games to illustrate your point.

              • 10 months ago
                Anonymous

                >you sure aren't giving me any other impressive 3D games to illustrate your point.
                If SS1 counts then FF7 counts and absolutely blows away OoT in terms of little side interactions and polish.

              • 10 months ago
                Anonymous

                >Side interactions
                If you mean pure quantity of side CONTENT, yeah. The actual attention to little details is less impressive IMO. Still a really impressive game.
                >Polish
                Visually, but that's about it. Game's jank as frick and tuned to be easy to stop players from getting fricked by it.

                Either way, I don't see how this changes that OoT was an incredibly polished game.

              • 10 months ago
                Anonymous

                >If you mean pure quantity of side CONTENT, yeah. T
                No, I mean attention to detail. Optional interactions. The game making reference to the fact that you've already done something or hand an interaction.
                >Visually
                And the audio blows OoT away because Nintendo was busy being moronic about discs that generation.
                >Game's jank as frick
                What fricking jank is there besides the w-item glitch?
                >I don't see how this changes that OoT was an incredibly polished game.
                Because it wasn't. It was polished in the sense that any corners got sanded down until you got one of the cinematic adventure type games that casuals and journalists love for being so simple and easy and straightforward, but it lacked a lot of polish and detail that its contemporaries had.

              • 10 months ago
                Anonymous

                >Still has no actual argument for a lack of polish, just keeps shouting "BUT IT'S EASY"
                >While praising FF7
                lol
                lmao

              • 10 months ago
                Anonymous

                >Still has no actual argument for a lack of polish
                Shit framerate and performance, shit audio, bad controls because of contextual actions forcing awkward item mapping and menuing constantly, a lock on system that was somehow stupid enough to also affect enemy AI completely breaking fights by simply not locking on, looks ugly as sin for the time. Where's the polish outside of the game being easy to beat?

  90. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      i also never played skyward sword either, forgot to add that

  91. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      solid list

      The only list that matters

      topkek

      >adventure of link so low or completely missing on so many lists

      homosexuals

      OP here, never played it, maybe someday

      give me more 2D zeldalikes. I just finished my first zelda game (ALTTP) and I already know I'll want more after I finish with the mainline games

      would love to, I always search for zelda-like games. but there really aren't that much. Oceanhorn comes to mind. I played it, it's a rather short indie game attempt at zelda

  92. 10 months ago
    Anonymous

    >Zelda NES
    >Link to the Past
    >Ocarina of Time
    >Majora's Mask
    >Wind Waker
    >Twilight Princess
    >Skyward Sword
    >Breath of the Wild
    >Tears of the Kingdom
    These are the mainline games and they're all 10/10, incomparable with any other game series. Every other game is a spinoff and they're okay or good (except Zelda 2, it's not fun), but I don't care.

  93. 10 months ago
    Anonymous

    Zelda was never good.

  94. 10 months ago
    Anonymous

    Part of why Zelda 2 is so different is probably because it wasn't going to be a Zelda game until around the end of development (Like with Dinosaur Planet) and because it had a different development team. (Miyamoto also had very little involvement)

    • 10 months ago
      Anonymous

      Still a good game.

  95. 10 months ago
    Anonymous

    The only list that matters

  96. 10 months ago
    Anonymous

    >adventure of link so low or completely missing on so many lists

    homosexuals

  97. 10 months ago
    Anonymous

    Don't feel like doing a template.

    >S
    Twilight Princess
    Ocarina of Time
    Majora's Mask
    Oracles (Seasons, then Ages)

    >A
    Link's Awakening
    A Link Between Worlds

    >B
    Zelda 1
    A Link to the Past
    Skyward Sword
    Zelda II
    Minish Cap

    >C
    Breath of the Wild
    Phantom Hourglass
    Wind Waker
    Four Swords

    >D
    Spirit Tracks
    Four Swords Adventures

    >Haven't played
    Triforce Heroes
    Tears of the Kingdom
    Whatever musoushit tries to pass as legitimate in these threads nowadays

    Also, Maple a best.

  98. 10 months ago
    Anonymous
  99. 10 months ago
    Anonymous

    Worth Playing:
    >Ocarina of Time
    Not Worth Playing:
    >the rest

  100. 10 months ago
    Anonymous

    mine pretty clearly reveals my miniscule genitalia

  101. 10 months ago
    Anonymous

    Since I find those extremely overhyped games like OoT and BotW to be rather mediocre the supposed Zelda fans will call me a troll most likely.

    • 10 months ago
      Anonymous

      >Zelda 1 and 2
      >Bad
      Worse, you're just stupid.

      • 10 months ago
        Anonymous

        If you find broken NES games with archaic design for fun then you either have rose tinted glasses or a warped sense of joy.

        • 10 months ago
          Anonymous

          >Broken
          You can't list a single broken element of either. Just be real and say you shit yourself when games aren't easy.

    • 10 months ago
      Anonymous

      I'm not offended that you find OOT overhyped, I'm offended that you put it anywhere near BOTW.

    • 10 months ago
      Anonymous

      OP and massive zeldagay here, your list is good

    • 10 months ago
      Anonymous

      >List directly correlating difficulty to quality
      lol

  102. 10 months ago
    Anonymous

    [...]

    Acting obnoxious doesn't make you unique or interesting.

  103. 10 months ago
    Anonymous

    [...]

    FSA gets so low in my eyes because of the high commitment involved to play it as intended. No game is worth needing 3 extra link cables and GBAs to work as it should. FSA is the worst selling Zelda for a reason.

  104. 10 months ago
    Anonymous

    [...]

    Looking at my tier list again, I'm tempted to put FSA above Majora's Mask.
    >>It also geneally just has quality traditional dungeons that basically make it a LttP sequel.
    You said it, I think that's a big reason why I like it so much. High rez (for Gamecube era) pixel art with modern FX combined with the whole game being puzzle heavy, even if in a mission based structure, AND co-op made it a surprisingly great game.

  105. 10 months ago
    Anonymous
  106. 10 months ago
    Anonymous

    [...]

    I played FSA with friends, you multiquoting homosexual. I LIKED FSA. Just because it's on the lower end doesn't mean I don't think it's good, get out of your Ganker bubble and stop thinking in extremes.

  107. 10 months ago
    Anonymous

    Not gonna lie, former Zelda player here. This is hilarious watching TotK crash and burn. But in all seriousness we can't let this game get the GotY.

  108. 10 months ago
    Anonymous

    >tierlists
    Soulless
    return to Tradition

  109. 10 months ago
    Anonymous
  110. 10 months ago
    Anonymous

    tried to keep my personal preference mostly out of it since i'm too old for kiddieshit now

  111. 10 months ago
    Anonymous

    I don't play Nintendo games.

  112. 10 months ago
    Anonymous

    the only real list

  113. 10 months ago
    Anonymous
  114. 10 months ago
    Anonymous

    If you like zelda you are a hipster tendie homosexual get out and kys

  115. 10 months ago
    Anonymous

    I finished Botw last year and currently playing Totk. What Zelda game should I play next? Excluding Oot, Majora, Twilight and Skyward that I want to keep for later

    • 10 months ago
      Anonymous

      Zelda 1.

      • 10 months ago
        Anonymous

        zelda 1 and 2 looks a bit too old for my taste. I'm sure something like Link to the past is more interesting when it comes to games like

        • 10 months ago
          Anonymous

          They're entirely different games from the rest of the series. Just play BS Zelda if you're scared of pixels.

        • 10 months ago
          Anonymous

          >zelda 1 and 2 looks a bit too old for my taste.
          You're in luck, zoomer.

  116. 10 months ago
    Anonymous

    Anyone who puts Twilight Princess anywhere close to the top tier has really bad priorities for the future of this franchise and should have their opinion immediately disregarded by default. You are not a Zelda fan. You do not understand Zelda. Get the frick out.

    • 10 months ago
      Anonymous

      >rad art direction
      >top tier dungeons, bosses and enemies
      >fun items
      >godly ost
      >best combat in the series
      >small but well-packed overworld
      >smug shortstack companion
      Well you are clearly not a vidya fan.

      • 10 months ago
        Anonymous

        >rad art direction

      • 10 months ago
        Anonymous

        >linear as frick and tons of handholding
        >cringeworthy cutscenes
        >little to no innovation, doesn't even improve the formula from the N64 games
        >Link isn't as mobile as in previous games (Wind Waker Link could crouch and hide)
        >filler tear segments
        >shitty tryhard atmosphere for grimdark Black folk
        >too much expository dialogue
        >artstyle that aged like milk
        >swimming feels awful
        >non-existent difficulty even by 3D Zelda standards
        >final boss was predictable and boring
        >dungeon design is basically on rails
        >worst looking bokoblins in the series
        >most enemies are beaten in pretty much the same way: look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat
        >crappy story, failed to explain anything in a compelling manner
        >NPCs are soulless and not engaging, you can't even interact with most people in Castle Town
        >worst battle music in the series, which also ruined the Midna's Lament track
        >barely any sidequests
        >basically no interconnected areas except for Lake Hylia
        >Death Mountain Area is a fricking line with no branches or secret areas
        >LITERALLY A FRICKING LINE
        >item usage was limited
        >potions, fairies, upgrades, and the like are useless and offer no variety
        >babby tier puzzles (open the door by shooting an obviously placed eye switch, woooow)
        >dull soundtrack
        >both the overworld and villages are shallow and not dynamic
        >no free-roaming, gotta wait for the plot to explore other areas

        If it weren't for Skyward Sword, Twilight Princess would have been the weakest 3D Zelda of all time.

        • 10 months ago
          Anonymous

          Stop posting this. I’ve seen this exact post 20 times

          • 10 months ago
            Anonymous

            It's all true though.

          • 10 months ago
            Anonymous

            They'll stop posting it when it starts being wrong.

  117. 10 months ago
    Anonymous
  118. 10 months ago
    Anonymous

    >twilight princess
    >majoras mask
    Wow, what a shit opinion.

  119. 10 months ago
    Anonymous
  120. 10 months ago
    Anonymous

    Shit, I haven't played at least half of the franchise.

  121. 10 months ago
    Anonymous

    The only zelda games I ever beat were wind waker, phantom hourglass, botw, and totk. I though oot and mm were incredibly boring to play

  122. 10 months ago
    Anonymous

    My opinion is correct.
    FRICK YOU if you disagree.

  123. 10 months ago
    Anonymous

    >preferring 3D over 2D
    pathetic

  124. 10 months ago
    Anonymous

    TOTK is the best 3D Zelda Game
    LTTP is the best 2D Zelda Game

    frick you

  125. 10 months ago
    Anonymous

    2D/handheld Zelda games are boring.

  126. 10 months ago
    Anonymous

    1. MM
    2. ALttP
    3. OoT
    4. LA (DX>1993, didn't play the remake)
    5. OG
    6. OoS
    7. 2

    Just finished OoS and didn't play the following ones yet. Except for TP as a kid, but never finished and don't remember it enough to compare.

  127. 10 months ago
    Anonymous

    I'm a 3d zelda zoomer babby pls no bully

  128. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      >twilight princess Zelda above Purah and Medli
      I get Fi being that low, she's cute as frick when she shuts up, but that's not often.

  129. 10 months ago
    Anonymous

    I liked spirit tracks and phantom hourglass. The controls where fine and the puzzles are on par with typical handheld zelda games.
    I pretty much rate all zelda games as the same around 7 out of 10 since the combat half of the game is always really disappointing and the puzzle side is never really that complex.
    Only game I would rate lower is Twilight Princess on the base of some of the shit being extremely unintuitive with some of its sections, is extremely fricking ugly and holy shit it has some cool shit like the spinner disc but you can use it literally nowhere.
    Minish cap is probably my favourite since the side quest with joining stuff together was fun to collect.

  130. 10 months ago
    Anonymous

    This thread proves that those that can appreciate BotW/TotK's design are based 2D patricians. 3D homosexuals are miserable little nerds that will get left behind, and nobody will care.

    • 10 months ago
      Anonymous

      That's always how it's been. Then the OoToddlers get uppity that people who grew up on the 2D games and never cared for the 3D ones like BotW/TotK and insist that everyone is lying and it's just zoomers who've never played the old 2D games.

    • 10 months ago
      Anonymous

      >still trying to latch onto 2D Zelda to defend the horrible monotonous slop that is shrines
      Pathetic. I love 2D and 3D Zelda, Bored of the Mild is an abomination.

      • 10 months ago
        Anonymous

        this
        tears of the boredom couldn't even grip me. 2d zeldas were miles better than open world slop

  131. 10 months ago
    Anonymous

    out of what ive played

    links awakening > totk

  132. 10 months ago
    Anonymous

    thread started comfy af. BOTW/TOTK mounthbreathing wienersucker joins in and tells everbody zelda never was good before Breath of the child. this is why we can't have good things

    • 10 months ago
      Anonymous

      >he thinks it's one person
      Multiple anons think you have garbage taste, not just one. And nobody made the claim that Zelda was never good; only that it improved.

    • 10 months ago
      Anonymous

      >and tells everbody zelda never was good before Breath of the child
      Where the frick do you think this happened?

    • 10 months ago
      Anonymous

      Seething OoTbabby.

  133. 10 months ago
    Anonymous

    2D Zelda is better.

  134. 10 months ago
    Anonymous

    >all these people ranking TP so highly
    Should I bring out the copypasta?

  135. 10 months ago
    Anonymous

    >LTTP is better than OOT

    such a moronic contrarian take that people present as if they don't need an actual argument

    • 10 months ago
      Anonymous

      Okay, so prove why ALttP is inferior then.

  136. 10 months ago
    Anonymous

    I don't plan on playing totk.

    • 10 months ago
      Anonymous

      You really should give it a chance at some point. I had a lot of issues with BotW but thought it was a pretty good template for the future, and the sequel fixed basically all of my gripes. Not saying it'll fix yours but it's worth a shot.

      • 10 months ago
        Anonymous

        From what I've seen it won't.
        My single biggest issue was the removal of the traditional dungeon system.
        Even something like elden ring knew to keep the classic dark souls levels in as legacy dungeons.

        • 10 months ago
          Anonymous

          >removal of the traditional dungeon system.
          What makes a traditional dungeon to you?

          • 10 months ago
            Anonymous

            Linear progression of difficulty in both puzzles and combat encounters, + unique and stylistic architecture that sets each one apart from one another.

            • 10 months ago
              Anonymous

              awesome

            • 10 months ago
              Anonymous

              >Linear progression of difficulty in both puzzles
              This does not apply to any of the old dungeons at all. What's with people talking about traditional Zelda dungeons using criteria that didn't exist in the old games? Even the combat only got noticeably harder in LoZ dungeons. Dungeons in OoT never got harder, you just got a new tool to use for everything.

              • 10 months ago
                Anonymous

                >Linear progression of difficulty in both puzzles and combat encounters
                Pic unrelated? Because that sure as shit doesn't sound like OoT dungeons.

                Off the top of my head stone tower temple in MM starts with dragonflies, then introduces weird statue guys that you have to flip to kill, then the garo lord, then the grim reaper and the giant eyeball dude before twinmold.
                Thats not a clean progression, but its definitely a step up from the dragonflys and dust bunnies you fight near the start of the dungeon.
                Most the N64 dungeons go this way, the enemies at the start are the easiest, with harder to kill ones being introduced later inside through the use of multiple mini boss fights and sometimes other non respawning encounters.

              • 10 months ago
                Anonymous

                >Off the top of my head stone tower
                Yes. That's the one single old 3D Zelda dungeon that was actually good. It's the exception, not the rule. Listing progressive puzzle difficulty as a requirement when it happens 1 time across 5 games is absurd.

              • 10 months ago
                Anonymous

                Even in most the OOT dungeons you got at least one mini boss before the real boss and usually the harder enemies like wall masters dont show up at the very start. But IIRC all the majoras mask ones have at least two. In the great bay temple its the frog and the giant bubble eye thing.

              • 10 months ago
                Anonymous

                I'm not even going to get into pretending the combat was ever hard in 3D Zelda games, but where the hell do you think progressively harder puzzles are? None of them even build or iterate or get more complicated, it's all just "use new tool here".

              • 10 months ago
                Anonymous

                >it's all just "use new tool here".
                Yes, but the way you use new tool gets more complex over time. Like hookshot points going from stationary to moving targets.
                I'm not saying any of this is difficult, just that the things at the start of the dungeon are less involved than things at the end. Which I don't think is a controversial statement.

              • 10 months ago
                Anonymous

                >but the way you use new tool gets more complex over time.
                No it does not, and there's sure as shit no puzzle difficulty curve between the dungeons.

              • 10 months ago
                Anonymous

                I really hope you're not implying the great deku tree and the spirit temple are on the same level of complexity.

              • 10 months ago
                Anonymous

                The jump through the web in the deku tree was the best use of 3D space in any dungeon in the game.

              • 10 months ago
                Anonymous

                Nah, the water temple was.
                I do like the web physics however, very nice for a 5th gen game.

              • 10 months ago
                Anonymous

                >Nah, the water temple was.
                Not a fricking chance. The water temple was like a primer on how to never design a 3D level.

              • 10 months ago
                Anonymous

                nta but I agree, water temple is the obvious best in the game. the way it filters so many makes it blatantly obvious that That was a Dungeon.

              • 10 months ago
                Anonymous

                It doesn't filter anyone. Some morons just got confused and thought "this is tedious and boring" meant "this is difficult."

              • 10 months ago
                Anonymous

                nah, I remember specifically a raise in water made a platform rise and there was a hole underneith, and that key was responsible for many players making it Just Outside the room with the boss key, only to have to backtrack around snooping for that missing key

              • 10 months ago
                Anonymous

                Yes, some people like to pretend that one key made the whole dungeon hard and that it was a big filter. It wasn't. Everyone just hated the shitty boots.

              • 10 months ago
                Anonymous

                you guys are fuddy duddys

              • 10 months ago
                Anonymous

                This. I never found the water temple challenging at all, just an exercise in tedium and frustration.
                Frick, I'd rather do TotK's water temple and that one is the weakest of that game's dungeons.

              • 10 months ago
                Anonymous

                >Frick, I'd rather do TotK's water temple and that one is the weakest of that game's dungeons.
                TotK doesn't waste your time with padded animations. The water temple sucks, but it's not tedious which makes it infinitely less sucky.

            • 10 months ago
              Anonymous

              >Linear progression of difficulty in both puzzles and combat encounters
              Pic unrelated? Because that sure as shit doesn't sound like OoT dungeons.

            • 10 months ago
              Anonymous

              A Link to the Past let you finish dungeons 4-10 in any order and only increased enemy damage scaling for "later" dungeons. Only real caveats are the prereq items for Turtle Rock and the need to get the hammer to leave Darkness Palace.

  137. 10 months ago
    Anonymous
  138. 10 months ago
    Anonymous

    Tears of the Kingdom is C+/B-

  139. 10 months ago
    Anonymous

    >Spirit tracks placement highly varies between the top and bottom spots
    truly the greatest plebfilter.

    as other anons said, if the characters of the DS games were placed in the mainline titles they would be the undisputed best characters of the franchise

    • 10 months ago
      Anonymous

      It has one of, if not the best Zelda, but the gameplay is poor, due to being limited by the Literal Railroading, and the DS's insistence of making you use the touch screen to control Link's movement and combat.

    • 10 months ago
      Anonymous

      Nobody's disputing that Spirit Tracks has good characters, or a good Zelda. It just sucked as a game.

  140. 10 months ago
    Anonymous

    ToTK is a solid D.

  141. 10 months ago
    Anonymous

    If you don't agree with this you're fake as frick.

  142. 10 months ago
    Anonymous

    The gay Black folk from outer space

  143. 10 months ago
    Anonymous

    I started playing with OOT3D, so my list usually goes like this...
    Worth playing twice: OOT3D and MQ, ALBW
    Worth playing: BOTW,TOTK
    Just skip these: all other zelda games
    I also have a soft spot for SS but I wouldn't recommend

    • 10 months ago
      Anonymous

      >I started playing with OOT3D
      I should've stopped reading there

  144. 10 months ago
    Anonymous

    Something like this.
    I need to get a copy of Skyward Sword, but Twilight Princess isn't in the likely future, as I have neither a Wii U or Gamecube.
    I have Age of Calamity as well, but haven't gotten around to it yet.

  145. 10 months ago
    Anonymous

    [...]

    Black person I have the OG copy of Four Sword Adventures including the cardboard box, GBA cable and everything. I legit played it with friends as a kid and it was ok.

  146. 10 months ago
    Anonymous

    People who put Skyward Sword anywhere but the very bottom are trolling or contrariahomies. There's no way people actually believe that one of the worst first party Nintendo games is by any definition good.

  147. 10 months ago
    Anonymous
  148. 10 months ago
    Anonymous

    Windwaker is number 1 in visuals especially hd edition but no way its in the top 5 overall

    • 10 months ago
      Anonymous

      The original looks infinitely better than the eye-searing bloom of HD

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