Pre-Baldur's Gate CRPG's filter me so goddamn hard. They're so pretty to look at but I just end up not knowing what the fuck I'm doing or where I'm going most of the time.
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Pre-Baldur's Gate CRPG's filter me so goddamn hard. They're so pretty to look at but I just end up not knowing what the fuck I'm doing or where I'm going most of the time.
I also really like the old blobbler aesthetic so much, I bought Grimoire recently on steam and I wanna give it a shot. I've never played an RPG of that sub genre before so hopefully it goes well. I have high jank tolerance.
a) RTFM unironicly
those games were made with player reading the manuals in mind
b) try Dark Sun
c) try Darklands
d) actually your picrel and 4+5 are perfect for a dip into early 90s RPGs as well
>those games were made with player reading the manuals in mind
Correct. It was also a weird take on adapting a ruleset. Anyone who has issues with real-time with pause would have an aneurysm trying to play blobbers used the same ruleset.
M&M3-5 are some of my favourite games ever. Remember to stare at the paper map endlessly.
>Baywatch
Oh ho ho, what goes on there?
Skeletons and Zombies.
Just play Lands of Lore or Anvil of Dawn you goddamn cocksucking dolts
Might and Magic 3 is pretty straightforward.
I'm trying to think of a good, old CRPG that doesn't require either a guide or massive trial and error and I'm having a hard time.
Dragon Wars is a great blobber full of meaningful choices and consequences but it's full of nigh-useless skills, really easy to make bad builds.
Star Control 2 is outstanding and pretty intuitive, give that a shot.
I know you've never actually tried Might and Magic 3 because it's as simple as a midrange SNES game. It's as easy to get into as early '90s CRPGs get
>I know you've never actually tried Might and Magic 3 because it's as simple as a midrange SNES game. It's as easy to get into as early '90s CRPGs get
M&M3 is literally more simple than even Chrono Trigger.
It's got a lot of UI/inventory management that uses common old PC hotkeys (like selecting character 1-2-3-4 with function keys IIRC) which I can see tilting newbies, but as far as actual gameplay yeah
Good point on the UI stuff. It still is pretty easy to learn but I know some people refuse to engage with any perceived UI difficulty at all.
MM 3-5 had some of the best UI ever. Everything could be just as easily accessed by either keyboard or mouse. It feels a bit weird at first, but once you get the hang of how the system works, everything becomes really intuitive
Honestly pc zoomers have to deal with fully shit UIs in console ports all the time, having to look at a keyboard command card feelie for the first 30 minutes of play shouldn't be anything hard on them. Actual console players are the only ones the ever got really standardized slick UI feel.
Read the fucking manual. All those old games come with a manual. Either search for those online or if you want to support DRM free games like me buy from GOG and you can find the manuals right next to your offline installers.
>and don't forget to smash that like button
I'll smash your button, m8.
Wasn't there an auto-mapping tool for these old blobbers? IIRC you run it alongside the game, it hooks into the process and draws a map in a separate window. No cheating, the map is revealed as you go.
I (and many others) really don't feel like getting some graph paper and pencils.
https://www.eskimo.com/~edv/lockscroll/WhereAreWe/
Nice, bookmarked.
>automapper
you didn't beat the game
that's cool in general but specifically for Might and Magic 3-4-5 you don't need it, they have automapping (although you have to learn how to automap by getting the ingame cartographer skill).
Read the manual, anon. They come from an era where UI and general user experience was absolute shit and low resolution graphics made icons ambiguous and unable to have clear text.
Me too. If you don't study the manual it's hard to do the most basic stuff. The graphics always draw me in, but the sound and controls put me off.
Play dark sun, it's literally proto bg and you have to be full blown retard to not understand it
Just be sure to read the manual first. Pretty much all crpgs back then basically require it
Abandoned Places was another good one at the time but my personal fave was Hired Guns by Psygnosis. I must’ve put more hours into that game than anything I can remember.