PSX Emulation

How should I emulate 3D PSX games?
At higher internal resolution or with CRT shaders? I have 4K display, on which CRT Royale apparently should look good.
Also what's the most recommended emulator?

  1. 1 month ago
    Anonymous

    you can just get a crt for 25 dollars and a ps3 for 50 dollars that can be modded in an hour and play every ps1-ps3 game.

    • 1 month ago
      Anonymous

      >ps3
      retard confirmed

      • 1 month ago
        Anonymous

        >nooo dont buy a device that plays ps1 ps2 and ps3 games natively nooo

        • 1 month ago
          Anonymous

          >ps2
          >just buy a model that is prone to ylod
          fuck no, I already got ylod 5 years ago

          • 1 month ago
            Anonymous

            what the fuck is ylod

            • 1 month ago
              Anonymous

              it's much like a yolo but you die more than once

            • 1 month ago
              Anonymous

              ps3's rrod

    • 1 month ago
      Anonymous

      What's the fucking point? PS3 can't do 240p. Just emulate it on pc for more flexibility at that point.

      • 1 month ago
        Anonymous

        >CRT filters are nice but you need a 4k monitor or GPU scaling like DSR to make them actually look good.
        wrong
        >I don't understand how you high res morons can stand looking at games like Final Fantasy
        crt filters

        • 1 month ago
          Anonymous

          There's no way this is real
          How can you turn a row of pixels into this fine face shape?

          • 1 month ago
            Anonymous

            it's all in your head, look up bubbling

            • 1 month ago
              Anonymous

              What is in my head? Tell me how do you turn this into that by using a static pattern that's the same for all items on screen?

              • 1 month ago
                Anonymous

                it's clearly the same source with trained eyes, the grid pattern of the shader just hides and smoothes the undesired parts like it was intended by the artists

              • 1 month ago
                Anonymous

                I can't understand how it can work
                Here's 2 sets of pixels on the grid that are overlayed on top of the same exact row of pixels in the raw image
                How come it leaves some pixels in (on the forehead) and then it completely dims the rest of the row?

              • 1 month ago
                Anonymous

                It's just a strobing artifact that talented artists made use of back in the day. The physics are complicated.

              • 1 month ago
                Anonymous

                I know it's a bit different, but do you know those sunglasses that have no glass and are paralell solid strips instead? You see them all the time when you wear the glasses, but they are so close and blurry (because its out of focus) that your brain mixes the image and instead you see a normal image but toned down.
                This resembles it a bit... it's like making half a puntillism painting, then adding atransparent panel that fills in the dots remaining.
                Of course, if you watch the painting from up close, it's still a clusterfuck of dots.

    • 1 month ago
      Anonymous

      >ps3 for 50 dollars
      If you don't have a garbage PC this is just a waste. PC does it better these days.

  2. 1 month ago
    Anonymous

    Use retroarch with swanstation
    for shaders presetscrt-royale-ntsc-composite

    • 1 month ago
      Anonymous

      >How should I emulate 3D PSX games?
      Play tyem however the fuck you want, I dunno your preferences.
      >Also what's the most recommended emulator?
      Duckstation.

      have a nice day chudarch morongay.

      • 1 month ago
        Anonymous

        >being this poor and stupid you get filtered by a front-end

        • 1 month ago
          Anonymous

          >strawman and strawman
          I accept your concession, chud. Now join 52% club like your mentally ill discordsisters do.

          • 1 month ago
            Anonymous

            imagine being filtered by what I figured out in less than 5 minutes
            did having to delete a core by folder hurt your feefees little android baby?

            • 1 month ago
              Anonymous

              >and yet another strawman, this time bringing up mobileshit
              whatever helps you to cope with your axe wound, neverbeawoman
              chudarch aren't sending their best shills it seems

              • 1 month ago
                Anonymous

                where did the chud touch you xon? was it in the wienerschnitzel!?

              • 1 month ago
                Anonymous

                cute seethe, chud

  3. 1 month ago
    Anonymous

    Just do x5 internal res and the scanline shader on duckstation

  4. 1 month ago
    Anonymous

    I usually rock with 3x internal res and pgxp to fix the wobbly shit. CRT shaders is whatever, I think they look great on some games and hideous on others. At least it's easy to cycle through them on retroarch.

  5. 1 month ago
    Anonymous

    >PSX

  6. 1 month ago
    Anonymous

    >4K display,
    >Ps1 games
    have a nice day

    • 1 month ago
      Anonymous

      what's the problem

  7. 1 month ago
    Anonymous

    Just use Retroarch, it's reliable for most platforms these days.

    The important thing is to get the PS1 hardware flaws right. Like dithering in your example, and the polygon wobble. Depending on the game, it may be best to play at low resolution, but CRT Royale should look great in most cases especially for 2D games.

    • 1 month ago
      Anonymous

      have a nice day.

  8. 1 month ago
    Anonymous

    Use Duckstation and play however you want. I use 24-bit rendering to remove dithering and PGXP to move polygon wobble and texture warping. High resolution rendering I use on a per game basis. Generally anything that uses 2D or 2D mixed with 3D I find is best rendered at low resolution.

    • 1 month ago
      Anonymous

      >I use 24-bit rendering to remove dithering and PGXP to move polygon wobble and texture warping.
      So emulating psx games like they were ported on a n64?

      • 1 month ago
        Anonymous

        Yeah, minus the texture, audio and FMV compression. Is that supposed to be a bad thing?

  9. 1 month ago
    Anonymous

    Just use a CRT shader

    • 1 month ago
      Anonymous

      what shader is that? i cant find it on retroarch

    • 1 month ago
      Anonymous

      what shader is that? i cant find it on retroarch

      It does look like a basic scanline overlay with a crt tv bezel. Its not a shader

  10. 1 month ago
    Anonymous

    Does RetroArch save settings per-game or per-core by default?

    • 1 month ago
      Anonymous

      Per-game

    • 1 month ago
      Anonymous

      you can save shader to be core defaut otherwise settings is per game

  11. 1 month ago
    Anonymous

    Guess this as a good of thread as I'll get to ask this
    I'd like to use a shader for RA that looks good on the Steam Deck, specifically something for PSX games with prerendered backgrounds like FF9 and RE2. I've tried a handful but it seems like a lot were just not designed for the 800p res.
    Any suggestions on how to make it look good when non-docked would be appreciated. When I dock it I can do 4k with royale easy but royale looks like total shit at lower res sadly.

    • 1 month ago
      Anonymous

      Steam deck you're better off not using any shaders at all since the screen is so small not to mention you're limited on battery life

      • 1 month ago
        Anonymous

        I've been using hylian with SNES to great results actually, it doesn't seem too taxing there at least.
        But it doesn't look so great on FF9 which I wanted to do a playthrough of, I feel I'm doing it a disservice without some kind of shader to make the backgrounds blend better honestly. And I really don't want to play the Steam version, the badly ai upscaled art assets look so shitty.

  12. 1 month ago
    Anonymous

    dithering at native res

  13. 1 month ago
    Anonymous

    ps1 emulation is piss easy

  14. 1 month ago
    Anonymous

    what's the best psx emulator for pc? why isn't there anything comparable to mac os mednafen on pc?

    • 1 month ago
      Anonymous

      Retroarch->Beetle PSX, Beetle is just Mednafen's PS1 core

    • 1 month ago
      Anonymous

      Use swanstation

  15. 1 month ago
    Anonymous

    legit tried to emulate this thing yesterday wtf
    is there some way to get rid of those multicoloured gradients shown in OPs middle image?
    im doing it on switch through retroarch and the pcsx core

    • 1 month ago
      Anonymous

      enable 24bit colors or dithering

  16. 1 month ago
    Anonymous

    >PSX

    ishygddt

  17. 1 month ago
    Anonymous

    Is retroarch the only way to use those crt filters?
    I want to ditch retroarch because I hate it so much but I'm too used to the filters for ps1 games now

    • 1 month ago
      Anonymous

      There are other methods like reshade but they're a massive hassle to get working while retroarch is fucking easy, you just download someone else's preset and use it forever.

  18. 1 month ago
    Anonymous

    mawreeyoo

  19. 1 month ago
    Anonymous

    How do you upscale to 1440p? I'm not sure if upscaling internal res to 720p and then integer scaling that to 1440p is the right way.

  20. 1 month ago
    Anonymous

    I always run native so UI elements and 2D backgrounds don't look jarringly out of place.
    I don't understand how you high res morons can stand looking at games like Final Fantasy. The original PC releases of 7 and 8 looked like total trash because of this.

    CRT filters are nice but you need a 4k monitor or GPU scaling like DSR to make them actually look good.

  21. 1 month ago
    Anonymous

    CRT shaders are black magic

  22. 1 month ago
    Anonymous

    HSM Mega Bezel and/or cyberlab's derivative. Accept no other options.

    https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512

    https://forums.libretro.com/t/cyberlab-mega-bezel-death-to-pixels-shader-preset-pack/35606

Your email address will not be published. Required fields are marked *