How should I emulate 3D PSX games?
At higher internal resolution or with CRT shaders? I have 4K display, on which CRT Royale apparently should look good.
Also what's the most recommended emulator?
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you can just get a crt for 25 dollars and a ps3 for 50 dollars that can be modded in an hour and play every ps1-ps3 game.
>ps3
moron confirmed
>nooo dont buy a device that plays ps1 PS2 and ps3 games natively nooo
>ps2
>just buy a model that is prone to ylod
frick no, I already got ylod 5 years ago
what the frick is ylod
it's much like a yolo but you die more than once
ps3's rrod
What's the fricking point? PS3 can't do 240p. Just emulate it on pc for more flexibility at that point.
>CRT filters are nice but you need a 4k monitor or GPU scaling like DSR to make them actually look good.
wrong
>I don't understand how you high res Black folk can stand looking at games like Final Fantasy
crt filters
There's no way this is real
How can you turn a row of pixels into this fine face shape?
it's all in your head, look up bubbling
What is in my head? Tell me how do you turn this into that by using a static pattern that's the same for all items on screen?
it's clearly the same source with trained eyes, the grid pattern of the shader just hides and smoothes the undesired parts like it was intended by the artists
I can't understand how it can work
Here's 2 sets of pixels on the grid that are overlayed on top of the same exact row of pixels in the raw image
How come it leaves some pixels in (on the forehead) and then it completely dims the rest of the row?
It's just a strobing artifact that talented artists made use of back in the day. The physics are complicated.
I know it's a bit different, but do you know those sunglasses that have no glass and are paralell solid strips instead? You see them all the time when you wear the glasses, but they are so close and blurry (because its out of focus) that your brain mixes the image and instead you see a normal image but toned down.
This resembles it a bit... it's like making half a puntillism painting, then adding atransparent panel that fills in the dots remaining.
Of course, if you watch the painting from up close, it's still a clusterfrick of dots.
>ps3 for 50 dollars
If you don't have a garbage PC this is just a waste. PC does it better these days.
Use retroarch with swanstation
for shaders presetscrt-royale-ntsc-composite
>How should I emulate 3D PSX games?
Play tyem however the frick you want, I dunno your preferences.
>Also what's the most recommended emulator?
Duckstation.
have a nice day troonyarch Black personhomosexual.
>being this poor and stupid you get filtered by a front-end
>strawman and strawman
I accept your concession, troon. Now join 52% club like your mentally ill discordsisters do.
imagine being filtered by what I figured out in less than 5 minutes
did having to delete a core by folder hurt your feefees little android baby?
>and yet another strawman, this time bringing up mobileshit
whatever helps you to cope with your axe wound, neverbeawoman
troonyarch aren't sending their best shills it seems
where did the troony touch you xon? was it in the wienerschnitzel!?
cute seethe, troon
Just do x5 internal res and the scanline shader on duckstation
I usually rock with 3x internal res and pgxp to fix the wobbly shit. CRT shaders is whatever, I think they look great on some games and hideous on others. At least it's easy to cycle through them on retroarch.
>PSX
>4K display,
>Ps1 games
have a nice day
what's the problem
Just use Retroarch, it's reliable for most platforms these days.
The important thing is to get the PS1 hardware flaws right. Like dithering in your example, and the polygon wobble. Depending on the game, it may be best to play at low resolution, but CRT Royale should look great in most cases especially for 2D games.
have a nice day.
Use Duckstation and play however you want. I use 24-bit rendering to remove dithering and PGXP to move polygon wobble and texture warping. High resolution rendering I use on a per game basis. Generally anything that uses 2D or 2D mixed with 3D I find is best rendered at low resolution.
>I use 24-bit rendering to remove dithering and PGXP to move polygon wobble and texture warping.
So emulating psx games like they were ported on a n64?
Yeah, minus the texture, audio and FMV compression. Is that supposed to be a bad thing?
Just use a CRT shader
what shader is that? i cant find it on retroarch
It does look like a basic scanline overlay with a crt tv bezel. Its not a shader
Does RetroArch save settings per-game or per-core by default?
Per-game
you can save shader to be core defaut otherwise settings is per game
Guess this as a good of thread as I'll get to ask this
I'd like to use a shader for RA that looks good on the Steam Deck, specifically something for PSX games with prerendered backgrounds like FF9 and RE2. I've tried a handful but it seems like a lot were just not designed for the 800p res.
Any suggestions on how to make it look good when non-docked would be appreciated. When I dock it I can do 4k with royale easy but royale looks like total shit at lower res sadly.
Steam Deck you're better off not using any shaders at all since the screen is so small not to mention you're limited on battery life
I've been using hylian with SNES to great results actually, it doesn't seem too taxing there at least.
But it doesn't look so great on FF9 which I wanted to do a playthrough of, I feel I'm doing it a disservice without some kind of shader to make the backgrounds blend better honestly. And I really don't want to play the Steam version, the badly ai upscaled art assets look so shitty.
dithering at native res
ps1 emulation is piss easy
what's the best psx emulator for pc? why isn't there anything comparable to mac os mednafen on pc?
Retroarch->Beetle PSX, Beetle is just Mednafen's PS1 core
Use swanstation
legit tried to emulate this thing yesterday wtf
is there some way to get rid of those multicoloured gradients shown in OPs middle image?
im doing it on switch through retroarch and the pcsx core
enable 24bit colors or dithering
>PSX
ishygddt
Is retroarch the only way to use those crt filters?
I want to ditch retroarch because I hate it so much but I'm too used to the filters for ps1 games now
There are other methods like reshade but they're a massive hassle to get working while retroarch is fricking easy, you just download someone else's preset and use it forever.
mawreeyoo
How do you upscale to 1440p? I'm not sure if upscaling internal res to 720p and then integer scaling that to 1440p is the right way.
I always run native so UI elements and 2D backgrounds don't look jarringly out of place.
I don't understand how you high res Black folk can stand looking at games like Final Fantasy. The original PC releases of 7 and 8 looked like total trash because of this.
CRT filters are nice but you need a 4k monitor or GPU scaling like DSR to make them actually look good.
CRT shaders are black magic
HSM Mega Bezel and/or cyberlab's derivative. Accept no other options.
https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512
https://forums.libretro.com/t/cyberlab-mega-bezel-death-to-pixels-shader-preset-pack/35606