Quick QRD?

I was in prison last week

  1. 1 week ago
    Anonymous

    Unity wants to collect a fee for games using their engine. Unity devs are upset because they can't afford it or it's cutting into their business sustainability.

    • 1 week ago
      Anonymous

      Didn`t they get a cut from the sales or something? As far as i know it`s never been a 100% free. They would get their money as long as the games did well commercially.

    • 1 week ago
      Anonymous

      Unity wants a Steam-tier cut for your game's sales

      It's a per-install fee, not per-purchase. So you get charged for being on gamepass, or having your game pirated, or fake installs to review-bomb. You make no money but still get charged. They are not telling anyone how they collect the install data, their reply is "it's proprietary, trust me bro, also pay me lmao". They're also applying this retroactively to all existing unity projects, not just new ones. Total dumpster fire.

      • 1 week ago
        Anonymous

        >They're also applying this retroactively to all existing unity projects, not just new ones
        everything u said except this is true, it only goes in effect 2024 its not retroactive

        • 1 week ago
          Anonymous

          Weasal words. It does not charge for installs pre-2024, but it does charge for new installs on old projects made and released before 2024.

          • 1 week ago
            Anonymous

            so what are the chances all these terrible unity games just get delisted and disappear forever in jan?

            • 1 week ago
              Anonymous

              High. Good ones will also go. New features will be delayed as dev time is spent on rebuilding games in another engine.

              Also, expect a sharp rise in DRM for Unity games, as piracy now cuts directly into a dev's pocket.

              • 1 week ago
                Anonymous

                Grim.

      • 1 week ago
        Anonymous

        >They're also applying this retroactively to all existing unity projects
        How is this legal?

        • 1 week ago
          Anonymous

          because they are rich

          • 1 week ago
            Anonymous

            makes sense (in america)

        • 1 week ago
          Anonymous

          This is the fun one, changing contracts with a 3 month heads up is gonna be a fun time in court.

        • 1 week ago
          Anonymous

          They will make it legal.

        • 1 week ago
          Anonymous

          because they are rich

          They will make it legal.

          Tencent and other big one swill fuck the Unity ass on tribunal.

          • 1 week ago
            Anonymous

            This.
            > Unity tries to sue Tencent
            > Case goes before Chinese court because Tencent is essentially a part of the Chinese govt.
            > Chinese court finds case in Tencents favour
            > Unity appeals
            > Chinese court finds case in Tencent's favour and Chinese court punishes Unity for wasting Chinese courts times through frivolous litigation.

            • 1 week ago
              Anonymous

              After this bullshit or even before Tencecnt msut spend money to make a in house engine or other shit

      • 1 week ago
        Anonymous

        >or having your game pirated
        How would anyone know if a game was pirated and installed?

        • 1 week ago
          Anonymous

          Data collection
          All legal, look at our paperwork

    • 1 week ago
      Anonymous

      no one had a problem when it was a revenue share deal. since they're moving in a more mobile game direction after that merger or whatever, they're changing it to a per install flat fee to to target all those f2p mobile games. but it also just happens to target everything that uses unity like gamepass installs. this is primarily a scheme to get unity developers to put ads in their games using unity's own ad services which they also take another cut from

  2. 1 week ago
    Anonymous

    Unity wants a Steam-tier cut for your game's sales

    • 1 week ago
      Anonymous

      Steam tier? LMAO Its literally pennies per sale. Unless you're making dog shit 2 dollar "games" or a mobile moron, you're getting at most a 2% fee.

      • 1 week ago
        Anonymous

        taking money from installs is the most retarded idea i've ever heard
        so retarded i uninstalled unity

  3. 1 week ago
    Anonymous

    no you weren't, prison is for long-term sentences, you'd have been in jail

    • 1 week ago
      Anonymous

      >no you weren't, prison is for long-term sentences, you'd have been in jail
      What's the difference?

      • 1 week ago
        Anonymous

        you go to jail when arrested and awaiting a trial and then to prison to serve your sentence unless it's really short

  4. 1 week ago
    Fuk Devs, Pay Modders

    Go unity, go broke

  5. 1 week ago
    Anonymous

    It's the video game equivalent of the Tea Act.

    • 1 week ago
      Anonymous

      how did the tea act lead into the creation of a golem country full of mutts that will die for israel?

  6. 1 week ago
    Anonymous

    If your game reaches a certain lifetime install threshold (as in a fresh install, not just one sale) and your company made a certain threshold of revenue in the last 12 months, you now owe unity for every new install until your game no longer hits that revenue threshold, charged monthly.

    From Unity's own example:
    >Game has 5 million installs
    >Game made $2 million in the last 12 months

    >Last month's installs were 300K from "standard" and "emerging markets" (different fees for each)
    >You owe Unity $23,000 for that month

    • 1 week ago
      Anonymous

      Mobile morons don't deserve sympathy anyways. If you're not making at least 10 cents per 'user', you deserve to bankrupt.

    • 1 week ago
      Anonymous

      there are layers upon layers of additional retardation that you omitted

      >telemetry doesn't track whether it's the same user installing the game, or any kind of other relevant data that might be relevant for determining which installs are legitimate, so unity is going to employ a lot of guesswork to come up with their "fee"
      >opening the game in a web browser counts as a new install (unity games can be exported into html5)
      >no clue how unity will enforce the fee transaction. since they are not providing any service for this fee and thus have no leverage aside from trying to pull the game down on various platforms and go to court about it

      • 1 week ago
        Anonymous

        >you can now literally bankrupt a company by pirating their games

        • 1 week ago
          Anonymous

          Unity is pro-piracy and that's based. Literally "vote with your wallet" is now a real threat.

    • 1 week ago
      Anonymous

      It needs to be emphasized that this is NOT per purchase, it's per INSTALL. If somebody buys a game for 2 dollars and simply installs and reinstalls it ten times, the dev lost all the money from the transaction. And if the guy continues to install and reinstall, the dev goes negative. They explicitly say that yes, this is how it works.

      • 1 week ago
        Anonymous

        there are layers upon layers of additional retardation that you omitted

        >telemetry doesn't track whether it's the same user installing the game, or any kind of other relevant data that might be relevant for determining which installs are legitimate, so unity is going to employ a lot of guesswork to come up with their "fee"
        >opening the game in a web browser counts as a new install (unity games can be exported into html5)
        >no clue how unity will enforce the fee transaction. since they are not providing any service for this fee and thus have no leverage aside from trying to pull the game down on various platforms and go to court about it

        [...]
        It's a per-install fee, not per-purchase. So you get charged for being on gamepass, or having your game pirated, or fake installs to review-bomb. You make no money but still get charged. They are not telling anyone how they collect the install data, their reply is "it's proprietary, trust me bro, also pay me lmao". They're also applying this retroactively to all existing unity projects, not just new ones. Total dumpster fire.

        pls help

        can someone (who knows what they are talking about) explain to me in plain english why they even are trying to monetize on a per-install basis? why not just take a cut of revenue from sales? is it because they want a cut off of microtransaction-heavy f2p games? if so why can't they just say they get 5% of all microtransactions revenue as well? are they worried devs will try to get around that so unity doesn't get their cut?

        Yeah I didn't consider Gamespass or similar, either. Basically they are (shittily / incompetently) trying to figure out a way to get paid for like non-'% of steam sale' use of the engine?

        • 1 week ago
          Anonymous

          They're currently on the walkback for gamepass and bundles and saying they'll charge the publisher/distributor for that (LOL)

      • 1 week ago
        Anonymous

        Here's a screenshot of acopypasta that sums things up.

        Also keep in mind they're refusing to disclose the data model they're using. It's literally "trust me bro" tier of bullshit.

      • 1 week ago
        Anonymous

        it's per device, retard. every low IQ reads "install" and thinks they found a massive loophole. like how dumb are you to think anyone else would be that dumb?

        • 1 week ago
          Anonymous

          >create a new VM for every install
          problem?

        • 1 week ago
          Anonymous

          If it started as a per device thing they wouldn't have specified later on that they made "revisions" and it "only tracks the first install now" which is also fucked in the head because there's no guarantee that the install has to come from a purchase in order for it to count, unless you're gonna trust their amazing fraud checking software while you're at it

          • 1 week ago
            Anonymous

            i don't care how it started you moron. their "revisions" are to address the stupid things people were saying on twitter, to make it obvious to people like you, who are not even capable of making games with unity, what they are saying to actual devs, who already understood that it was not going to be such an easily exploitable system.

            meanwhile, you still think that unity is going to do the counting themselves based on telemetry. absolute shit for brains.

            • 1 week ago
              Anonymous

              it doesn't matter, you african american
              the idea itself of taxing INSTALLS is absolutely retarded

            • 1 week ago
              Anonymous

              you are fucking retarded and have no clue how it works lmao

        • 1 week ago
          Anonymous

          >it's per device, retard.
          No it explicitly is not, unless they've done a major walkback in the past hour.

        • 1 week ago
          Anonymous

          https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/?utm_source=twitter&utm_medium=social&utm_campaign=company_global_blog_2023-09-13_updated-forums-faq

          >Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
          >A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
          Review-bomb install abuse bankruptcy tech confirmed.

          >Q: What's going to stop us being charged for pirated copies of our games?
          >A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
          Submit a complaint and we won't ignore it lol trust me bro

          >Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones.
          >A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
          Made a popular game 10 years ago? You're on the hook for life bitch.

          • 1 week ago
            Anonymous

            This shit is going straight to court if it somehow isn't walked back

    • 1 week ago
      Anonymous

      can someone (who knows what they are talking about) explain to me in plain english why they even are trying to monetize on a per-install basis? why not just take a cut of revenue from sales? is it because they want a cut off of microtransaction-heavy f2p games? if so why can't they just say they get 5% of all microtransactions revenue as well? are they worried devs will try to get around that so unity doesn't get their cut?

      • 1 week ago
        Anonymous

        They saw the revenue figures for Genshin and want their hand in that pie, consequences be damned. Gachashit and its consequences have been a disaster for the gamer race.

      • 1 week ago
        Anonymous

        They just want a consistent flow of money from all the devs using unity

      • 1 week ago
        Anonymous

        They want to get a piece of that mobile cash without having to resort to saying the words "royalties" so as to not scare off potential future devs. The new fees are functionally a non-issue for pc/console games since the margins are not as tight. You should easily be able to recoup the 2 to 15 cents fee per install with a proper 10+ dollar game.
        (the 20 cent fee is a meme and you should definately have enough to pay for the pro license by that point).

  7. 1 week ago
    Anonymous

    >Quick QRD?
    Another videogame crash incoming.
    I'm so fucking happy.

  8. 1 week ago
    Anonymous

    I was actually thrilled about this because Unity is almost exclusively used by gay games and runs like shit but then I remembered Rogue Trader is Unity. So they should just make that exempt and double the fee and I'll be happy.

    • 1 week ago
      Anonymous

      a lot of people are going to discover how many games were actually made in unity unbeknownst to themselves

      most asset flippers have moved onto unreal since it's new and shiny and comes with a lot of free shit you can stitch together

      • 1 week ago
        Anonymous

        Yeah, people can just Google "games made in unity" and see there's a lot of well known, well regarded games in the Google summary box without having to click any links. I understand the shovelware stereotype but it's massively reductive.

    • 1 week ago
      Anonymous

      >Implying rogue trader isn't a gay game

  9. 1 week ago
    Anonymous

    I wouldn't know, their existing license was already garden gnome enough so I shifted to Godot a long time ago. But I guess it hurts the small studios the most? Big studios would adjust their monetization to the fee changes but small studios hoping to break out with their first few games are actually gonna eat shit.

  10. 1 week ago
    Anonymous

    Unity is making "pirating a game bankrupts the developers" a real thing. Power to the players.

  11. 1 week ago
    Anonymous

    Even if it says I have to sacrifice my virgin sister to their CEO if my game uses Unity,

    HOW THE FUCK CAN THEY CHANGE THE CONTRACT REOTROACTIVELY FOR MY ALREADY MADE GAME?!

    • 1 week ago
      Anonymous

      They can’t, you’re going to see tons of lawsuits that’ll combine into a class action in the coming year.

  12. 1 week ago
    Anonymous

    [...]

    >genuinely don't see the problem with this

    Then you're insane, evil and retarded.
    Charging devs by install is insane because devs do not get paid by install count. Devs get paid per purchase, which is unconnected to number of installs. Note that these are not fucking _unique_ installs, they admit right away that they have no means of tracking that. Note that reinstalling a game many times is normal use of a game.

    They all deserve to be murdered for this.

  13. 1 week ago
    Anonymous

    all unity games are trash. 99% of them are gacha games sellings jpegs or 3d models.

  14. 1 week ago
    Anonymous

    So all Unity games are inherently spyware now because they HAVE to track you?

    • 1 week ago
      Anonymous

      Always have been
      You’re only now noticing

  15. 1 week ago
    Anonymous

    twitter just found out proprietary software restrict your freedom, but they won't learn from it and continue using it after said software back peddles to screwing them over a bit more gently after the backlash is over

    • 1 week ago
      Anonymous

      Thank you, RMS

  16. 1 week ago
    Anonymous

    some small scale commercial devs (think devolver, or pre-genshin mihoyo) will probably stop using it for future titles because of a new royalty schedule. other than that it's fucking nothing

    • 1 week ago
      Anonymous

      It can fuck over people who already made titles. Imagine finishing your game and signing a deal with gamepass a week before this unilateral contract change. You'd be absolutely fucked.

      • 1 week ago
        Anonymous

        if your new game doesn't sell then you don't owe unity anything new. if you qualify for the royalties you aren't really fucked at all. it kinda sucks that you now have another bill to pay but you're still making decent money. if you make a deal with gamepass either make sure you get more than 20 cents/copy or have the terms assign the unity costs to microsoft. or don't sign with them. like any other business decision.

        • 1 week ago
          Anonymous

          This applies retroactively to new installs for games already made. Contracts with gamepass are already signed.

          Also, edge cases with piracy installs and review-bomb multi-installs; you have to trust unity to not fuck you on those, and why would you trust them when they've already fucked you with this once?

  17. 1 week ago
    Anonymous

    unity is kill

    • 1 week ago
      Anonymous

      What's bad about that?

  18. 1 week ago
    Anonymous

    They want a cut of the big Genshin money.

    • 1 week ago
      Anonymous

      how long until they switch engines?

      • 1 week ago
        Anonymous

        Genshin's too big (as in the game world and the assets they've built) to switch engines at this point. But I bet they'll switch out their future games.

  19. 1 week ago
    Anonymous

    >every unity game is now confirmed to track you
    Welp, guess I'm not installing any games that use unity unless I feel like bankrupting a dev by constantly reinstalling with a script

    • 1 week ago
      Anonymous

      I only play games on emulators now because of all this predatory bullshit

  20. 1 week ago
    Anonymous

    other than the fee charged like said by others, an incredible amount of high earning gacha games, (including the top earning ones like FGO, Genshin, Honkai starrail, Uma musume) use Unity
    Not sure how their publishers will react

  21. 1 week ago
    Anonymous

    name a good unity game so I might start giving a fuck

    • 1 week ago
      Anonymous

      grim dawn is ok at least

  22. 1 week ago
    Anonymous

    Mihoyo makes billions from their Unity based free-to-play games with millions of users. Unity sees this and thinks, hey, we should get a slice of that revenue instead of just the flat fees. Goes for it without thinking about the impact it'll have on other developers and their own brand.

    • 1 week ago
      Anonymous

      I'm low IQ sometimes, but if that was the case, couldn't they just simply write a clause in their engine licensing that they get X% of every microtransaction made in the game? And either tie it to a software token or just audit it?
      I imagine there could be trust / verification issues but it seems to me like it shouldn't be THAT hard a problem to solve, in a more intuitive way than a per-installs fee?

      • 1 week ago
        Anonymous

        Total guess here, but I figure they're able to track install data themselves (and charge for it) but they can't track microtransactions. Also it might be legally easier to charge for installs.

    • 1 week ago
      Anonymous

      Also Nintendo has Pokémon games running on it and will 10000% get ducked by their lawyers

    • 1 week ago
      Anonymous

      Except theyre actually letting gacha games slides, as well as educational games and one other I don't remember.
      There was no thought behind this change, its just the CEO cashing out since he sold 2k shares a week ago.

      • 1 week ago
        Anonymous

        If you're referring to their "no gambling" clause, gacha games are not legally gambling. Didn't they fight to make themselves NOT considered that and a pure game, that's how you have teens downloading it

  23. 1 week ago
    Anonymous

    >Retroactive billing
    >Counting pirated copies
    It's so fucking gnomish I can only laugh.

  24. 1 week ago
    Anonymous

    RPG Maker bros, I'm thinking we're back

  25. 1 week ago
    Anonymous

    QRD
    > any game that was compiled through the Unity IDE has a runtime tracker that notifies them if an installation app has been ran.
    > if the number of installations exceed a certain amount of runtime, the devs have to pay money per installation
    > Ganker will totally NOT use this poorly thought-out scheme as an exploit, to aggressively "ping" the Unity server through VMs over-and-over-and-over again with installation confirmations to basically charge indie devs enormous amounts of distribution charges.

  26. 1 week ago
    Anonymous
  27. 1 week ago
    Anonymous

    >quick quick rundown

  28. 1 week ago
    Anonymous

    Ubisoft goes Steamworks bye bye, always on DRM

  29. 1 week ago
    Anonymous

    Can't wait to install a million times any game made by wokies kek

    • 1 week ago
      Anonymous
      • 1 week ago
        Anonymous

        >could protest predatory games
        >choose culture war bullshit instead

        • 1 week ago
          Anonymous

          Fuck off moron, bullshit is bullshit. Nothing stopping you from expanding the list.

    • 1 week ago
      Anonymous

      > install
      You don't even have to install, anon. Just get a script to execute the runtime tracker.

      The unity server will not know the difference. All that happens is that they track that an install has occurred.

  30. 1 week ago
    Anonymous

    is it really hard to understand how charging per install is insane?

    qrd me on the average human iq in these threads defending it

    we talking moron garden gnome tier or bugman commie tier?

    • 1 week ago
      Anonymous

      Worse, unthinking reflexive contrarian tier.

    • 1 week ago
      Anonymous

      Optimistically, they're being paid to do it.

    • 1 week ago
      Anonymous

      It's hating SJW cucks like you tier.

Your email address will not be published. Required fields are marked *