Rage (2011)

Rage (2011)

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  1. 1 year ago
    Anonymous

    brown.... home

    • 1 year ago
      Anonymous

      But what about green?

    • 1 year ago
      Anonymous

      But it's sand brown, which is fine.

    • 1 year ago
      Anonymous

      It's better than the modern game approach of using tonemaps with 200% saturation and contrast for muh vibrance

  2. 1 year ago
    Anonymous

    so what the frick were mega textures?

    • 1 year ago
      Anonymous

      waiting mega long for textures to load after you spin 360° and walk away

      • 1 year ago
        Anonymous

        you'd be facing the exact same direction shit for brains

        • 1 year ago
          Anonymous

          newbie

          • 1 year ago
            Anonymous

            newbie

          • 1 year ago
            Anonymous

            newbie

            lol baited. im aware of the Michael Jackson meme losers lmao

        • 1 year ago
          Anonymous

          newbie

        • 1 year ago
          Anonymous

          A art

        • 1 year ago
          Anonymous
      • 1 year ago
        Anonymous

        he didnt say that

    • 1 year ago
      Anonymous

      every surface is a unique texture

    • 1 year ago
      Anonymous

      One big texture stretched across the entire map. Artists can uniquely art up every surface. Prevents repetition and tiling.

      • 1 year ago
        Anonymous

        >One big texture stretched across the entire map.
        what

        • 1 year ago
          sage

          Megatextures!

          did the megatextures thing ever take off or is rage the only game with it?

          It went nowhere.

          • 1 year ago
            Anonymous

            >bro it looks so bad if you clip into these non accessible areas

            lel

            • 1 year ago
              Anonymous

              That isn't out of bounds - that is the top of the tower before you zipline down after the dude gives you quest that rewards you with the shotgun - it is from those dudes at the oil well where you meant the old woman who gives you a healing bandage recipe (the one with the robo arm).

        • 1 year ago
          Anonymous

          using one big texture means artists can make every level bespoke with its own artwork instead of repeating common assets

          pay attention to all the detail in the walls on pic related. there's no repetition or tiling it's just one unique scene

          • 1 year ago
            Anonymous

            how the frick do you make changes to the map?

            • 1 year ago
              Anonymous

              that's the neat part, you don't!

          • 1 year ago
            Anonymous

            i see some blatant tiling on the windows in the upper left corner

        • 1 year ago
          Anonymous

          one giant 50k 1tb texture to map a whole environment

      • 1 year ago
        Anonymous

        >prevents shit that no one actually cares about during gameplay but improves marketing slightly
        Epic

        • 1 year ago
          Anonymous

          i care

    • 1 year ago
      Anonymous

      extremely advanced tech for its time.
      carmack its literally a genius.

    • 1 year ago
      Anonymous

      a terrible meme to bloat space requirements for games to enforce exclusivity on console hardware but publishers discovered that the same effect can be achieved much easier by just shipping uncompressed audio in 20 languages

    • 1 year ago
      Anonymous

      There's a reason this game could consistently hold 60 FPS on console (minus shit PS3). It's because megatextures.

    • 1 year ago
      Anonymous

      the prototype for modern sparse textures which are implemnted in graphics APIs instead of in games

  3. 1 year ago
    Anonymous

    why does it look like fricking shit

    • 1 year ago
      Anonymous

      i have detail textures turned off because it makes the game stutter

      • 1 year ago
        Anonymous

        >asteroid strike wrecks the surface
        >but somehow doesn't topple the skyscrapers
        >doesn't even break their windows

        • 1 year ago
          Anonymous

          That's not how a meteor causes devastation.

    • 1 year ago
      Anonymous

      Because it was the equivalent of shoving an experimental rocket engine into a Yugo.

    • 1 year ago
      Anonymous

      it had some impressive stuff to it. like enemies reacting to damage to areas and shit. but everything is brown like a lot of stuff from those days

  4. 1 year ago
    Anonymous

    I like this game a little bit. One day I'll finish, I'm sure of it!

  5. 1 year ago
    Anonymous

    why

    • 1 year ago
      Anonymous

      I replayed not too long ago and it was still enjoyable.
      Biggest shame howere is that coolest car in the game is just a destructible armor for the second best car.

      >gee Ivan, 2 rear sights?

  6. 1 year ago
    Anonymous

    kino game, just ends abruptly because its nothing more than a glorifed tech demo

  7. 1 year ago
    Anonymous

    it was made just to show off their tech. generic game otherwise
    i made all my money by figuring out how those gambling games worked lmao

  8. 1 year ago
    Anonymous

    >tech demo (Doom, Quake, Quake 2, Doom 3)
    >le good

    >tech demo (Rage)
    >le bad
    why are gamers like this?

    • 1 year ago
      Anonymous

      >>tech demo (Doom, Quake)
      They are not tech demos, they are really good game, despite their time
      >>tech demo (Quake 2, Doom 3, Rage)
      >>le bad
      Correct

      • 1 year ago
        Anonymous

        Quake 2 > Quake 1
        Doom 3 (and 2 for that matter) > Doom 1
        Sorry not sorry

        • 1 year ago
          Anonymous

          Black person

          • 1 year ago
            Anonymous

            >slow movement

            Is this what strafelets believe?

          • 1 year ago
            Anonymous

            >t. absolute state of zoom

          • 1 year ago
            Anonymous

            SAVE ME, ROMERO

          • 1 year ago
            Anonymous

            Romero is a fricking hack and I don't care how much zoomers will try to rewrite history just because he designed le hekkin Sigil

            • 1 year ago
              Anonymous

              >Posts a game that's more fun than every post-Quake 1 Carmack tech demo """"game"""
              Ok?

              • 1 year ago
                Anonymous

                ironic post

              • 1 year ago
                Anonymous

                Daikatana has quake 1 bunny hopping and momentum so it automatically wins.

          • 1 year ago
            Anonymous

            The only reason Romero is sucked off so hard is because le epic civvie and gman thinks he's a messiah of gaming.

            Daikatana and every game he's worked on since has been shit. He made a couple good DOOM levels, so fricking what lol

            • 1 year ago
              Anonymous

              >The only reason Romero is sucked off so hard is because le epic civvie and gman thinks he's a messiah of gaming.

              what? in english?

              nobody cares about daikatana whatsoever when discussing romero's legacy, everyone at the time knew it would be bad, there was literally zero hype

              >He made a couple good DOOM levels, so fricking what lol
              if you don't understand the historical relevance of doom and quake, that's you

              • 1 year ago
                Anonymous

                I know the historical relevance of DOOM, not a single fricking person on Ganker doesn't. Romero made good levels for it and that's it. That's the end of his legacy. People like to pretend that id would have "stayed good" if he stuck around but that's not true. Everything he's done since leaving id has been total shit.

              • 1 year ago
                Anonymous

                >Romero made good levels for it and that's it. That's the end of his legacy.

                incorrect, he was heavily involved in design decisions, art direction, music direction and tone. the "metal" feel of doom is primarily attributable to romero, who wrested away creative control from carmack who wanted more deep sci-fi. this happened the same way for quake.

                sounds like you dont' know what you're talking about after all.

            • 1 year ago
              Anonymous

              >civvie
              i don't know about gman since i don't watch him. but civvie only memes about him and doesn't hold him in high regards exactly

          • 1 year ago
            Anonymous

            >Quake II
            >bad
            when did this meme start. the game is one of my absolute all time favorites

            • 1 year ago
              Anonymous

              It's not a meme

    • 1 year ago
      Anonymous

      >new tech demo can't even properly replicate the ancient tech demo

    • 1 year ago
      Anonymous

      oldgays at the time became cynical and hyper-critical of children's entertainment.

    • 1 year ago
      Anonymous

      Because the other tech demos were somewhat good.

    • 1 year ago
      Anonymous

      carmack didnt opensource this one

  9. 1 year ago
    Anonymous

    underrated to this day

    • 1 year ago
      Anonymous

      >Dogshit shooter with health regen, pointless driving and fricked up textures is... le underrated

  10. 1 year ago
    Anonymous

    Just the result of the downfall started by Carmack with Doom 3
    Id really got saved by nuDoom

  11. 1 year ago
    Anonymous

    Megatextures were something really innovative with how levels didn't have to be fricking generic geometric shapes and warehouses anymore but it was too soon.

    • 1 year ago
      Anonymous

      Needs dusting off now we have high-speed SSDs as the default.

      • 1 year ago
        Anonymous

        didn't require high speed SSDs the day they came out.

        there was a configuration issue the game shipped with you had to fix, and there was also amd's broken opengl. the textures loaded fine day one on a midrange nvidia card.

        • 1 year ago
          Anonymous

          proof from my own channel

      • 1 year ago
        Anonymous

        Tried it on my modern NVMe drive and still has that shitty pop up.
        That said, Wolf TNO uses megatextures in a way modern video game (and it looks better) but still has the same low res textures problems, albeit they are less noticeable

  12. 1 year ago
    Anonymous

    reminds me of metro exodus

  13. 1 year ago
    Anonymous

    Brage

  14. 1 year ago
    Anonymous

    I remember being mad at this game because the sewers/underground was a DLC. Were those any fun or I didn't miss shit?

    • 1 year ago
      Anonymous

      You're asking if the sewer level was fun?

      • 1 year ago
        Anonymous

        Yes

        • 1 year ago
          Anonymous

          I'm going to reply with a cute girl.

          • 1 year ago
            Anonymous

            I feel like Rage art direction was inspired by 80s sci-fi comics.

          • 1 year ago
            Anonymous

            The character models are good though.

            look what they did to your little girl Dan

            • 1 year ago
              Anonymous

              Is that captain janeway?

  15. 1 year ago
    Anonymous

    Even after this people won't stop sucking Carmacks dick.

  16. 1 year ago
    Anonymous

    MEGA
    TEXTURES

  17. 1 year ago
    Anonymous

    If mwgatextures are so great, how is there is no gigatextures?

  18. 1 year ago
    Anonymous

    I don't mind the graphics. At far it looks awesome. And if the SDK was released, the textures could have been improved (and added content)
    I'm angry for the end fight. Underwhelming as frick

  19. 1 year ago
    Anonymous

    This game had really fun gunplay but everything else was so lacking. Could have been much better if they put more effort into it.

  20. 1 year ago
    Anonymous

    Nobody every talks about it so I felt like I have to bring it up every time, but RAGE really shone in enemy reactivity. Not that reactive enemies in an action game was novel, even 10 years ago, but the fluidity in animations flowing from running into stumbling etc was incredibly impressive. Even nowadays with modern games there are frequently janky animation shifts without any kind of convincing transition. Also their handcrafted facial animations were top tier. First since hl2 to do it that well. Nowadays so much facial animation work is just sanding off mocap work and higher level expressiveness has suffered for it.

    • 1 year ago
      Anonymous

      i loved when the guys are like FRICK HE'S TAKING US ALL OUT and shit like that, it didn't feel like random lines spat out, they'd say stuff like that if you kill 3 guys in 10 seconds or something

      AMD ruined the perception of rage with their broken opengl drivers, which they *just fixed*

      they're bragging about 72% opengl performance increase...john carmack stated in 2011 that their drivers were not opengl compliant and rage was broken for half of people because of that.

    • 1 year ago
      Anonymous

      I've seen a video when it came out that their mayor focus was on the enemies movements and reactions.

    • 1 year ago
      Anonymous

      I think DOOM 2016 and Eternal kept a lot of the animation technology which is really obvious if you watch the imps scurry around, but it's a lot harder to appreciate in id's newest games than in RAGE because of the increased speed and overall chaos.

  21. 1 year ago
    Anonymous

    Rage 2 is frustrating because the gunplay is fun but the world tone has become shit

    • 1 year ago
      Anonymous

      My problem with Rage 2, besides not having qt girls and other cool looking characters, is that it lacks of content and side characters development.
      Plus their shitty idea of getting DLCs through their in-game store with their in-game money (which you had to buy).
      Shame because the gunplay is fricking amazing

  22. 1 year ago
    Anonymous

    Rage 2 (2019)

  23. 1 year ago
    Anonymous

    damn, games were already awful 11 years ago. what a time to be alive ;_;

  24. 1 year ago
    sage

    Rage thread? Excellent! Lets see how good the game looks
    >FRICK MY EYES

    • 1 year ago
      Anonymous

      Too much Soul, I know.

  25. 1 year ago
    Anonymous

    The only thing I remember from RAGE was how it just abruptly ends. Just, you go down into some future bunker, fight some mutants in power armor you haven't fought before, then it ends, no fanfare, no big plot reveal or even a real final fight, it just ends.

    • 1 year ago
      Anonymous

      so, like every single other id software game to that point?

    • 1 year ago
      Anonymous

      No other game left me with such blueballs like this one.

      • 1 year ago
        Anonymous

        Don't forget they patched in a new ending to rage 2 since that also just ends once wasteland mecha hitler dies.

        • 1 year ago
          Anonymous

          rage 2 isnt made by id software

          product never should have existed, purely suit and tie decision making there

          • 1 year ago
            Anonymous

            It however is more fun to play. Nobody remembers how the first game actually plays, just the technology behind it.

            • 1 year ago
              Anonymous

              it's zero fun to play, the shooting mechanics are 0/10 tier.

              >Nobody remembers how the first game actually plays

              uhhhh, people talking about the gunplay repeatedly in the thread

              your inability to analyze what is good and bad is sad, i dunno how people fail at this. rage 2 is using the just cause engine and movement and shooting inherently feels totally wrong.

              • 1 year ago
                Anonymous

                >it's zero fun to play, the shooting mechanics are 0/10 tier.
                ooooh now I understand why you've said this. You're wrong but I understand.

  26. 1 year ago
    Anonymous

    did the megatextures thing ever take off or is rage the only game with it?

    • 1 year ago
      Anonymous

      name another game with megatextures™. that should give you your answer

      • 1 year ago
        Anonymous

        Doesn't the Wolfenstein games use the same engine?

    • 1 year ago
      Anonymous

      Only RAGE, ETQW and W: TNO
      And I think that D3 and Q4 uses then in some places

    • 1 year ago
      Anonymous

      No. The reason regular textures are still the industry-standard is because they are easy, cheap, and when done properly, the player doesn't detect undesired tiling or texture re-use.

      "Megatextures" claims to be two things - an innovative technology (this is true), and a useful technology (this is false). People will try to retcon this and claim "it was too advanced for their time", or "the industry doesn't like innovation", but these are bullshit takes.

      Much like voxels, megatextures is simply a technology that isn't very useful or practical, so there's no reason to do it. Eventually, there will be a groundbreaking advancement that combines materials, three-dimensional volumes, and surface visualizations into one technology.

      At that point, creators will "paint" materials and rely much less on polygonal architecture, flat surfaces, and 2d texturing, but "megatextures" is not that, it is a dinosaur with an iPhone - more advanced than the other dinosaurs around it, still fricking ancient and worthy of extinction.

      • 1 year ago
        Anonymous

        >Much like voxels, megatextures is simply a technology that isn't very useful or practical, so there's no reason to do it. Eventually, there will be a groundbreaking advancement that combines materials, three-dimensional volumes, and surface visualizations into one technology.
        >At that point, creators will "paint" materials and rely much less on polygonal architecture, flat surfaces, and 2d texturing,

        unreal engine 5 does all that.

    • 1 year ago
      Anonymous

      Pretty sure Doom 2016 used them too.

      • 1 year ago
        Anonymous

        Doom is the last game to use it iirc (don't think the wolfenstein games came out later but I could be wrong).

    • 1 year ago
      Anonymous

      Megatextures!

      [...]
      It went nowhere.

      name another game with megatextures™. that should give you your answer

      It didn't go nowhere
      It was basically a prototype for virtual textures which is in Unreal Engine 5

      Carmack was just too ahead of the time

  27. 1 year ago
    Anonymous
  28. 1 year ago
    Anonymous

    The character models are good though.

  29. 1 year ago
    Anonymous

    Megasextures!

  30. 1 year ago
    Anonymous
  31. 1 year ago
    Anonymous

    Cutest girls in iD's catalog

    • 1 year ago
      Anonymous

      More midriffs than a metal album.

    • 1 year ago
      Anonymous

      Those are men

    • 1 year ago
      Anonymous

      >you save Sam
      >she hangs out in your trophy room all the time
      heh

    • 1 year ago
      Anonymous

      It's like the apocalypse happened in the middle of a rave

      • 1 year ago
        Anonymous

        Sounds good to me.

    • 1 year ago
      Anonymous

      I would sex all of them. The one leaning against the wall is the only cute one.

    • 1 year ago
      Anonymous

      Games used to be based

      • 1 year ago
        Anonymous

        Games just weren't ashamed at being aimed at males in the 16 to 30 year old rage.

        • 1 year ago
          Anonymous

          I miss the 2000s

          • 1 year ago
            Anonymous
  32. 1 year ago
    Anonymous
  33. 1 year ago
    Anonymous

    The best bit about RAGE is the lesson it learnt from doom 3 - that when the player gets hit the screen needs to violently shake and blur so the player can't react and can easily get hit again.

  34. 1 year ago
    Anonymous

    Rage (2011)

  35. 1 year ago
    Anonymous

    Tummy

  36. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      Settler pistol is one of the few satisfying starter guns

    • 1 year ago
      Anonymous

      In static screenshots like that looks awesome, until you start to see the details

      • 1 year ago
        Anonymous

        you mean until you run up and cram your face against rock surfaces for no reason in an extremely fast paced action game?

        • 1 year ago
          Anonymous

          Rage is hardly fast paced.

          • 1 year ago
            Anonymous

            it's not fast paced if you play it like a homosexual. a good player can absolutely facerape many situations

            • 1 year ago
              Anonymous

              oh shit, we've got real Rage pros over here. Every special ammo and gadget is one hit kill, what are you bragging about

        • 1 year ago
          Anonymous

          Literally just look at the buildings and pipes for more than a second in that pic to notice how blurry and ugly shit is.

          • 1 year ago
            Anonymous

            >how blurry and ugly shit is

            lmao looks better than literally every game from the same year

        • 1 year ago
          Anonymous

          Two textures at the right side are stretched as frick. And the screenshot isn't taken right next to it.

          • 1 year ago
            Anonymous

            >Two textures at the right side are stretched as frick.

            fov is over 90, small child

            • 1 year ago
              Anonymous

              Keep crying homie, in every screenshot there's a stretche and/or low res texture.
              Also
              >Using 90 fov as an excuse in a 4k screenshot
              lmao

  37. 1 year ago
    Anonymous

    looked like shit
    played like shit
    how did it get a sequel greenlit?

    • 1 year ago
      Anonymous

      >how did it get a sequel greenlit?
      I wonder if it's something like Prey 2017 where Bethesda had to slap the name "Rage" on a new product in order to hold such a generic trademark.

    • 1 year ago
      Anonymous

      Bethshitsa works in mysterious ways

  38. 1 year ago
    Anonymous

    Quality aside, did this play similarly to id's renowned shooters, or was this their attempt at the samey ass 2000s shooters?

    • 1 year ago
      Anonymous

      it clearly plays like an id game. you can even ramp jump, circlejump and strafejump.

      • 1 year ago
        Anonymous

        Thanks anon, gonna give it a try now

        • 1 year ago
          Anonymous

          Plays like an early version of Doom16's combat, mostly due to the impressive enemy animations+movements.

          • 1 year ago
            Anonymous

            The actual shooting and movement feels better than Quake 2 or Doom 3, even with the ADS and sprint tacked on. Enemies are well-designed and every on-foot shootout is cathartic.

            That being said, people shit on RAGE because everything wrapping together those brief moments of FPS perfection suck, including the barren open world, the moronic crafting systems, the nonsense plot, the tacked-on quest system, and the obligatory races though I admit driving the Mad Max cars around the world is pretty fun for a short bit

            Thanks guys, really liking the sound of that. Watching some gameplay now and I think I could even enjoy the vehicle combat. We'll see about the rest loo Gunplay's looking good at least

          • 1 year ago
            Anonymous

            >Plays like an early version of Doom16's combat, mostly due to the impressive enemy animations+movements.
            Definitely, the animation was ahead of his time.
            >See enemy coming towards you
            >Shoot him in the kneecap, falls over face first
            Pick 1
            >gets up and starts shooting
            >drops his gun, gets up and starts trying to melee
            >gets up and limps instead of running (bonus points if he drops his gun, gets up and starts limping towards you trying to melee)
            >lays on the floor and starts shooting
            >starts rolling on the floor holding his leg and screaming
            >sits up and starts dragging himself away from you shooting and screaming
            >stays down (dead)
            >stays down, plays dead/stunned and gets up when you're looking away
            Talk about planning for everything!

    • 1 year ago
      Anonymous

      The actual shooting and movement feels better than Quake 2 or Doom 3, even with the ADS and sprint tacked on. Enemies are well-designed and every on-foot shootout is cathartic.

      That being said, people shit on RAGE because everything wrapping together those brief moments of FPS perfection suck, including the barren open world, the moronic crafting systems, the nonsense plot, the tacked-on quest system, and the obligatory races though I admit driving the Mad Max cars around the world is pretty fun for a short bit

  39. 1 year ago
    Anonymous

    The boomerangs were pretty cool

  40. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      looks good. inaccessible area btw.

      • 1 year ago
        Anonymous

        It isn't - it is standing on the balcony of one of the apartments in the dead city. If you see the zipline on the left that is the next room over where you descend. I don't know why you seem to think screenshots from high locations are out of bounds.

        • 1 year ago
          Anonymous

          because you don't get that high in the game, you don't get to those exact perspectives. people tried to faslely shit on this game enough during its brief life, i have a heavy distaste for it. sorry if i'm wrong.

          when the game came out though if you were here you remember everyone clipping OOB all day and then finding the most compressed, darkest, lowest detail area they could find and pretending that was the game

          the game deserved SOME respect and TRYING to do revolutionary things deserves SOME respect.

          it is my opinion that rage still looked better than every game to come out for 1-2 years, in terms of full scenes. easily.

          • 1 year ago
            Anonymous

            >because you don't get that high in the game, you don't get to those exact perspectives
            You do, hence where the screenshots came from. Go back and actually play the game before talking nonsense.

      • 1 year ago
        Anonymous

        [...]
        Yeah
        Still I don't know why that much effort in a place that the player supposedly won't see. Makes me think if they planned to make the player to go arround those places

        what are you talking about, you use that zipline and can see the whole area

    • 1 year ago
      Anonymous

      looks good. inaccessible area btw.

      Yeah
      Still I don't know why that much effort in a place that the player supposedly won't see. Makes me think if they planned to make the player to go arround those places

  41. 1 year ago
    Anonymous
  42. 1 year ago
    Anonymous

    Daisy dukes

    • 1 year ago
      Anonymous

      they dont make girls like that no more

      • 1 year ago
        Anonymous

        They sure don't

  43. 1 year ago
    Anonymous

    Rage was like a hand made jalopy made from dustbin lids and tin foil that inexplicably had a indestructable frame and a ftl hyper drive. Whilst it runs fantastic with incredible performance and stability, with a kicking top speed to boot, it doesn't distract from the fact that it has no ac, no radio, no roof and no heater, and all the furniture is made from old tires. It's fun to drive once in a while for the experience, but you wouldn't want to live with it every day.

  44. 1 year ago
    Anonymous

    now that the dust has settled, whats the actual verdict?

    • 1 year ago
      Anonymous

      very good combat/gunplay, looks nice, but story is meh and most of your time is spent just exploring the open world, clearing bases.
      I think I enjoyed it more than the first game though.

    • 1 year ago
      Anonymous

      People complain about it being woke, but since I've chose to play as a guy, I've spent a lot of time blowing up bandit women because there are a lot of them.
      I doubt that killing a woman while being a guy is something woke

    • 1 year ago
      Anonymous

      Frustratingly almost good

    • 1 year ago
      Anonymous

      -unfinished maps
      -unfinished towns
      -unfinished quest system
      -unfinished story
      -unfinished racing with literal empty unused race tracks

      needed 1 more year of development and it would have been great
      you can tell they had a solid rpg/fps idea, but rushed to realease and nothing outside of empty towns and quest dialogue that leads to no quests thats left
      as it is, 6/10

  45. 1 year ago
    Anonymous

    I never really heard the issues with this game, I just remember playing it over the course of a weekend

  46. 1 year ago
    Anonymous
  47. 1 year ago
    Anonymous

    Mad we didn't get a helmet

    • 1 year ago
      Anonymous

      I'm still mad we didn't get the SMG from 1, it was added to the files with one of the last updates before dropping support.

  48. 1 year ago
    Anonymous

    >That completely flat texture on the side of the AK
    lol

  49. 1 year ago
    Anonymous

    Pro Rage when Civvie?
    >super shotgun was pre-order dlc
    Cancerous times

  50. 1 year ago
    Anonymous

    Is Rage 2 worth playing..AT ALL? It's on Gamepass so all I'd be wasting is time.

    • 1 year ago
      Anonymous

      No, it feels absolutely terrible as a shooter and is infested every way with nu-design-decisions, from the art to the UI

      • 1 year ago
        Anonymous

        >it feels absolutely terrible as a shooter
        this is complete bullshit, it's the one thing RAGE 2 does really well thanks to id being behind that part of the game.

    • 1 year ago
      Anonymous

      It's okay
      Look up a YT vid of the combat and if it tickles you go for it.

    • 1 year ago
      Anonymous

      yes

    • 1 year ago
      Anonymous

      If it has giblets then it is good to me
      Every FPS should mandatorily have giblets because it is a genre staple

    • 1 year ago
      Anonymous

      it's a solid 6/10 game. If you have gamepass, and you liked nuDOOM combat, then yeah try it out. It's fun for a few hours to just blast enemies in cool ways.

  51. 1 year ago
    Anonymous
  52. 1 year ago
    Anonymous

    >Ganker will fricking shill rage but hate on doom eternal
    you people are actually beyond saving

    • 1 year ago
      Anonymous

      doomie turtle hehe

    • 1 year ago
      Anonymous

      zoomers that grew up with Gears of War and MW are now nostalgic for the brown shooter era
      They also happen to be this board's main userbase

    • 1 year ago
      Anonymous

      Old game good

    • 1 year ago
      Anonymous

      Jaded balding millennials who think get 7 was "soul" are the majority now here

  53. 1 year ago
    Anonymous

    I've tried getting playing through this a couple of times but the controls and camera are just absolute dog shit.

    Game looks great, just a shame it handles like crap.

  54. 1 year ago
    Anonymous

    rage was literally like a real-time painting. one of the last games where painted textures were taken to steroids levels.

    now the industry doesn't even paint textures, it's all just automated crap which is why everything looks soulless.

    • 1 year ago
      Anonymous

      rage looked like fricking rancid cat shit the day it released. jesus frick i hate this place so much

      • 1 year ago
        Anonymous

        Bet you feel silly right now

        • 1 year ago
          Anonymous

          looks like my toilet after eating mexican food

          • 1 year ago
            Anonymous

            pls be girl

          • 1 year ago
            Anonymous

            show me a modern game that can match the sharpness and unique texturing of this screenshot

            Bet you feel silly right now

            there isn't any because everything is taa semen smeared shit with le click to texture in a shitfrick editor so the moronic affirmative action talentless trannies can operate

            • 1 year ago
              Anonymous

              glass houses, RAGE is the first big example of implementing a harsh in-engine sharpening filter to mitigate the effect of a detail destroying graphical feature

              • 1 year ago
                Anonymous

                >sharpening filter
                rage literally uses prebaked lighting and MSAA
                there's no TAA blurshit or sharpening

      • 1 year ago
        Anonymous

        I never said it didn't look like shit moron. I'm talking about the technology used to elevate the creation of unique handpainted textures which did look good from far away like

        Bet you feel silly right now

        if rage had high resolution textures and actually looked good all around it would be probably the best looking games to this day.

  55. 1 year ago
    Anonymous

    Is it true that the whole level is only one texture?

  56. 1 year ago
    Anonymous

    Rage is what fallouts gunplay should be but they never implement it.

    • 1 year ago
      Anonymous

      F4 sorta plays like it.

  57. 1 year ago
    Anonymous

    >Hey anon, wanna get on Mumble and talk about Rustle art?

  58. 1 year ago
    Anonymous

    Behold, the only piece of RAGE fanart in existence.

  59. 1 year ago
    Anonymous

    How were megatextures at all an improvement

  60. 1 year ago
    Anonymous

    i really liked this game. there was zero story, but the environmets were very nice and so was the gunplay. the tech issues were the only real downside.
    wish it had been longer, or more interesting design-wise.

  61. 1 year ago
    Anonymous

    Every left-handed person should be hanged.

    • 1 year ago
      Anonymous

      What is he eating?

      >sharpening filter
      rage literally uses prebaked lighting and MSAA
      there's no TAA blurshit or sharpening

      But MSAA is a shitty solution too.

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