Rain World DLC: The Watcher

NEW RAIN WORLD DLC ANNOUNCED:
>THE WATCHER

https://store.steampowered.com/app/2857120/Rain_World_The_Watcher/

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  1. 2 weeks ago
    Anonymous

    what a shitty trailer

    • 2 weeks ago
      Anonymous

      honestly yes, i am kind of dissapointed
      and screenshots are mostly just modded regions, so i don't expect anything groundbreaking
      i'll just hope that it's not just entirely recycled mods and campaign is actually good since it's focused on a single character

      • 2 weeks ago
        Anonymous

        So far steam screenshots are:
        Badlands; Stormy Coast; Coral Caves; Aether Ridge; ??; Underbelly (i think, not sure); Reservoir (WILD GUESS, unreleased).
        They are all modded regions probably put together into a single campaign.
        Rot will probably play some role judging from stylization, there is a devnote talking about a concept of a character surviving in a completely rot-infested world which was a prototype for saint, but none of the screenshots seem to have it. Fair to speculate that you probably won't interact with vanilla facility grounds at all.

        • 2 weeks ago
          Anonymous

          >Badlands; Stormy Coast; Coral Caves; Aether Ridge; ??; Underbelly (i think, not sure); Reservoir (WILD GUESS, unreleased).
          Besides wanting original regions, I hope this one gets added:

          • 2 weeks ago
            Anonymous

            There's some really good custom themes, and I can't find any of them on youtube any more. There was one I really liked that I can't remember what region it was from, but I can't find it. Pilgrim's Ascent also has a good theme, but nobody ripped it either.

            • 2 weeks ago
              Anonymous

              Found it. Love this theme.

              Man, it's so hard to keep track of the probably 100+ regions at this point.

  2. 2 weeks ago
    Anonymous

    didn't saint literally kill everyone for good

    • 2 weeks ago
      Anonymous

      What are talking about? Saint adventure is set in the very far future, and this Watcher campaign will possible occur before that period of time, unless VideoCult subvert our expectations.

    • 2 weeks ago
      Anonymous

      judging purely by the font style in the promotional art, The Watcher might be related to pic related

    • 2 weeks ago
      Anonymous

      pretty sure Downpour isn't canon, it's a community modpack

      • 2 weeks ago
        Anonymous

        Downpour isnt perfect to be fair, in my opinion; It did had some lore issues, and it almost feels "fan-fiction".
        Is still good, and canon. Deal with it. If anything, I hope The Watcher is made better than Downpour in that aspect.

        it's been 7 year...
        make a new game ffs

        VideoCult is working on this, anon.

        aren't those all just mods that they sell now?
        i want an official new game or expansion, not this shit

        At least the mods are expanded, and integrated well, at least for what we saw in Downpour. Besides, better take from mods than do no content at all.

        • 2 weeks ago
          Anonymous

          That's because it *is* fan-fiction. It's entirely community made, the original devs are working on the new game.
          I don't consider anything not made by Joar Jakobsson to be canon. Including this DLC if it's made by the community modding team and not by him.

          • 2 weeks ago
            Anonymous

            i've watched tiny bits of the anniversary stream and was dissapointed on how positive James was about fancams. That shit is cancer. Being around furgays really does melt brains, i guess.
            Also Joar wasn't on at all.

            • 2 weeks ago
              Anonymous

              No offense to James but as good as the music in the game is he's basically an appendix. Joar did the programming, art AND design, he's the soul of the game.
              >Also Joar wasn't on at all.
              Unsurprisingly.

              That and it seems that a large part of the fanbase now revolves around self-insert furry slugcats which seems to be where development went

              Cringe.

              • 2 weeks ago
                Anonymous

                James did most of the mapping though when Joar got tangled up in work with creature behaviours, and i really like his slightly muted style of presentation which doesn't go over the top unlike a lot of modded regions.

              • 2 weeks ago
                Anonymous

                That's fair, James deserves more credit than I gave him.

          • 2 weeks ago
            Anonymous

            That and it seems that a large part of the fanbase now revolves around self-insert furry slugcats which seems to be where development went

          • 2 weeks ago
            Anonymous

            what new game?????? is it going to be anything like rain world?

            • 2 weeks ago
              Anonymous

              Combat agrav racing on hoverbikes.
              That's pretty much everything that's known for now outside of few very vague lore bits on steam page and the fact that there's character customization.

              • 2 weeks ago
                Anonymous

                honestly if it has as much depth in the movement system it would be awesome but i think the art direction is kind of a downgrade (if you could compare them), might change my mind when i see more though

              • 2 weeks ago
                Anonymous

                it's strange just how different it is from rain world
                but yeah, we've seen too little to say at this point

              • 2 weeks ago
                Anonymous

                true, there were too many faux ps1 era imitators lately, maybe joar will put a twist on it later during the game.
                i am also a random seed dithering enjoyer and cannot stand bayer's under any circuimstance, so i hope there would be an option to change it

              • 2 weeks ago
                Anonymous

                There were a lot of indie 2d pixel platformers when RW came out too. I'd be surprised if they can capture lightning in a bottle twice, but from the sample size we have (1), the thing that makes their game(s) interesting doesn't work in a trailer. I hope this is true of this new thing.

              • 2 weeks ago
                Anonymous

                Saying that RW is in style of pixelart is a disgrace honestly. It is inspired by classic graphics but doesn't look anywhere near as bad as many shitty platformers of that era did.
                AU, however, is VERY direct with it's inspirations, and i can point out at least a dozen games in this exact same style. Animations standout, however.

        • 2 weeks ago
          Anonymous

          Those vehicles are slow as frick. Where's the fun?

          • 2 weeks ago
            Anonymous

            I think it will be more combat and precision piloting focused than just going fast, but yeah, kinda wish there would be a way to upgrade the bike so it would be at least twice as fast

        • 2 weeks ago
          Anonymous

          > Is still good, and canon
          No and no
          “Official” != canon
          They even said it was a fan fixt tier AU

    • 2 weeks ago
      Anonymous

      it loops into itself, plus you have all of the timeline before that point to work eith anyway

  3. 2 weeks ago
    Anonymous

    wawa

  4. 2 weeks ago
    Anonymous

    it's been 7 year...
    make a new game ffs

    • 2 weeks ago
      Anonymous

      they're working on a hoverbike arena combat game rn. It may or may not be related to the Signal teasers. Personally I hope Signal is its own game because the vaporwave tropical island aesthetic with a combination of ruined statues and superstructures was much more appealing than PS1 grimy cityscape.

      • 2 weeks ago
        Anonymous

        It is its own game. They confirmed they were working on more than one game right now.

  5. 2 weeks ago
    Anonymous

    aren't those all just mods that they sell now?
    i want an official new game or expansion, not this shit

  6. 2 weeks ago
    Anonymous

    Post lewd
    NOW

    • 2 weeks ago
      Anonymous
      • 2 weeks ago
        Anonymous

        Frick you homie. Not cool.

      • 2 weeks ago
        Anonymous

        >grinding a deathless Rain World run
        >always humped Moon for good luck when I reached her
        >it took me dozens of hours and attempts
        sorry moon

  7. 2 weeks ago
    Anonymous

    something something echo powers
    something something rot
    god please don't be a giant downpour-tier powercreep character

    • 2 weeks ago
      Anonymous

      Also screenshots include large snowy drifts and sand dunes, and it looks like there's ice on the middle plan behind the logo. There already are modded regions which added ice for saint, but pallete doesn't look like it's from Neuron Forest, so i have no idea.

  8. 2 weeks ago
    Anonymous

    so is this also a fan campaign?

    • 2 weeks ago
      Anonymous

      If it is, it wasn't something that was public before becoming a DLC like More Slugcats was.

      • 2 weeks ago
        Anonymous

        Check

        So far steam screenshots are:
        Badlands; Stormy Coast; Coral Caves; Aether Ridge; ??; Underbelly (i think, not sure); Reservoir (WILD GUESS, unreleased).
        They are all modded regions probably put together into a single campaign.
        Rot will probably play some role judging from stylization, there is a devnote talking about a concept of a character surviving in a completely rot-infested world which was a prototype for saint, but none of the screenshots seem to have it. Fair to speculate that you probably won't interact with vanilla facility grounds at all.

        There was a mapping competition held like 6 months ago or so, so i guess it's purpose was to pick out the good mappers for this DLC.

    • 2 weeks ago
      Anonymous

      Videocult moved on years ago, so everything RW is gonna get are these mod DLCs.

      • 2 weeks ago
        Anonymous

        if anything I'm glad they're moving on to new projects, I love RW but it's clear they said all they needed to say

        • 2 weeks ago
          Anonymous

          true but also this

          Downpour isnt perfect to be fair, in my opinion; It did had some lore issues, and it almost feels "fan-fiction".
          Is still good, and canon. Deal with it. If anything, I hope The Watcher is made better than Downpour in that aspect.
          [...]
          VideoCult is working on this, anon.

          [...]
          At least the mods are expanded, and integrated well, at least for what we saw in Downpour. Besides, better take from mods than do no content at all.

          looks moronic

          • 2 weeks ago
            Anonymous

            Wrong.

            • 2 weeks ago
              Anonymous

              i mean i guess it looks interesting
              but it doesn't look compelling

              • 2 weeks ago
                Anonymous

                To be fair the trailer for Rain World hardly did it any favors either.

  9. 2 weeks ago
    Anonymous

    reminder, the rainworld devs openly support zoey quinn, sweet baby inc and other anti white, anti male organisations.

    • 2 weeks ago
      Anonymous

      I don't care

    • 2 weeks ago
      Anonymous

      It's not in their games. That separation is all people want.

    • 2 weeks ago
      Anonymous

      good thing rain world has no humans and only 2 barely humanoid npcs omega giga moron

  10. 2 weeks ago
    Anonymous

    the basegame was amazing but barely had any story/lore and made me want more, while downpour infodumped so much i fricking hated it
    didn't like most the modded regions and saint's campaign was absolute garbage

    if this is really coming out i hope it's sanity checked by the original dev

    • 2 weeks ago
      Anonymous

      >saint's campaign was absolute garbage
      It's okay until characters open their mouths and you visit all the echoes.
      >if this is really coming out i hope it's sanity checked by the original dev
      Doubt that, downpour wasn't affiliated with the lead dev at all and the only relation videocult had to it was mastering of the soundtrack.

      • 2 weeks ago
        Anonymous

        Outside of all the obvious crazy stuff, saint's campaign was the coolest with all the changes

        • 2 weeks ago
          Anonymous

          Agreed, and Gourmands is second, both in slugcat itself, and by giving us Outer Expanse. Spearmaster was a hard but cool playthrought.
          Artificer was some fanfiction powercreeped slugcat, only saved from cringe because it had Metropolis.
          Rivulet is cringe and obviously the reeeditt trannies favorite slugcat.

          • 2 weeks ago
            Anonymous

            Honestly, spearmaster feels like the weakest campaign. Both it and rivulet treat slugcats as too important and end with an item escort quest. Rivulet at least gives you a reason to care about the escort (as fanfic-y it might be), leans better into their abilities and has less backtracking.
            The second half of spearmaster is repeating the same journey you made before if you went to moon, but this time you can't even take advantage of spearmasters abilities because you have to escort the pearl

            • 2 weeks ago
              Anonymous

              Spearmaster was going to be scrapped because because it ended up being way too similar to hunter, as msc has been worked on before hunter was added (around 6.5 years ago (!)). Then some rando came and gave them new idea but it never was really thought out as devteam decided to spend their efforts on making a sequel to the dating sim.

              • 2 weeks ago
                Anonymous

                Yeah I read that before. Speamaster feels like a good gameplay gimmick, but wasn't fleshed out/refined and doesn't make a lot of sense in universe. The rest kind of work at least (if you see Gourmand and a folk hero figure)

  11. 2 weeks ago
    Anonymous

    does anyone else remember when rainworld was originally going to be about you raising a family of bawdcats?

    • 2 weeks ago
      Anonymous

      imagine how hard this game would have been if you had to take care of some kids as well.

    • 2 weeks ago
      Anonymous

      this game is already masochistic at times, i imagine they axed that shit for a really good reason

  12. 2 weeks ago
    Anonymous

    I got lost in the base game after meeting the robot thing FRICK WHAT DO

    • 2 weeks ago
      Anonymous

      the water robot thing? go up

      • 2 weeks ago
        Anonymous

        Follow the same thing that led you to it.
        If it didn't apear to you for multiple cycles, it's probably dead, or you did something which made it leave, so follow yelow worm things instead.

        I meant the robot girl with the fireflies

        • 2 weeks ago
          Anonymous

          begin the climb
          if you explore the shore you'll find it eventually

    • 2 weeks ago
      Anonymous

      Follow the same thing that led you to it.
      If it didn't apear to you for multiple cycles, it's probably dead, or you did something which made it leave, so follow yelow worm things instead.

  13. 2 weeks ago
    Anonymous

    still mad at how many autists jerk this game off for the groundbreaking design and completely ignore the dogshit pearl exposition fetching

    • 2 weeks ago
      Anonymous

      they're collectibles and are not required to finish the game, you can understand most of the themes of the main campaign without lore infodumps, they exist purely for trivia freaks.

      • 2 weeks ago
        Anonymous

        >they exist purely for trivia freaks
        they exist at tons of interesting platforming dead-ends ostensibly as a reward, they're littered all over so that even casual players will encounter them just by virtue of being explorative (what the devs want)
        a competent design choice would be to have them deliver immediate lore dump upon pickup

        >completely ignore the dogshit pearl exposition fetching
        One shit part of the game doesnt justify saying the game is shit.
        Altough about the pearls, yes that is unironically bad way to infodumb. Luckily there is a mod that give your a read of the pearls in a karma gate.

        >saying the game is shit.
        i love the game shutup
        but 99% of players will do a section and be like "oh it was just a pearl", then not pick it up and go find the correct path
        it might even be higher than 99%
        that's fricking CRAZY

        • 2 weeks ago
          Anonymous

          I don't know how to fix it without breaking immersion though. Most pearls don't contain plain text and you get to hear interpretation by Moon, so reading device is out of the question. Story is just set up in such a way that the only iterator which could contact you directly willingly is currently busy rotting from inside.

          • 2 weeks ago
            Anonymous

            the overseer(s) is the obvious answer

            • 2 weeks ago
              Anonymous

              Overseer of who?
              Moon who doesn't even control them or Pebbles who gives lizard's ass about your existence?
              Somebody else? Why would it even be on facility grounds and follow a single slugcat maniacally?

        • 2 weeks ago
          Anonymous

          Well, most would probably still take the pearl so they can give it to a scav checkpoint later but otherwise you're right it's a lore autist only feature.

          • 2 weeks ago
            Anonymous

            pearls aren't terribly important for surviving, and even with them scavs are unpredictable fricks
            I dont think most players are valuing pearls very high honestly

            Overseer of who?
            Moon who doesn't even control them or Pebbles who gives lizard's ass about your existence?
            Somebody else? Why would it even be on facility grounds and follow a single slugcat maniacally?

            obviously the game would need reworking to fit the pearls, i'm advocating for that..
            the bottom line is they aren't fun to find, they're just not rewarding, it's bad design

    • 2 weeks ago
      Anonymous

      >completely ignore the dogshit pearl exposition fetching
      One shit part of the game doesnt justify saying the game is shit.
      Altough about the pearls, yes that is unironically bad way to infodumb. Luckily there is a mod that give your a read of the pearls in a karma gate.

    • 2 weeks ago
      Anonymous

      it's less bad now that every pearl in the shelter you're passaging from gets teleported with you
      i got about half of them(including the deer one) but read the wiki for the rest - grinding all of them is just masochism

    • 2 weeks ago
      Anonymous

      The one that explain the majority of the lore is the yellow pearl right above lttm. You can pretty much just grab that one and not worry about any of the others and you’ll have a pretty good idea what’s going on tbh. If you want the rest of the story just look it up online

  14. 2 weeks ago
    Anonymous

    Avoiding spoilers but I am very excited. I found the Downpour campaigns to be very fun and honestly the new lore was cool too. This one sounds like they'll finally breakaway from the original campaign and make entirely new regions so that's exciting. I look forward to some fresh stuff.

  15. 2 weeks ago
    Anonymous

    >another batch of mods sold as 'new' paid content
    Genuinely cursed game, yet furgays and discord tranies gonna love it. I feel bad for Joar, he was a great guy. Once again remind everyone that Downpour killed this game, gatekeeping is a good thing.

    • 2 weeks ago
      Anonymous

      I don't care much for DLCs as i will still replay original once every few years since nothing is forcing me to buy them, but Downpour severely diluted the essence of the game and resurfaced and reinforced the wrong side of the community. This is complete shit, Andrew had to be more direct with the fact that it is not canon.

    • 2 weeks ago
      Anonymous

      >Hollow Knight
      >Ori
      >Pizza Tower
      >Now Rain World
      Why does Ganker always turn on games that are popular? Why do these gays

      I don't care much for DLCs as i will still replay original once every few years since nothing is forcing me to buy them, but Downpour severely diluted the essence of the game and resurfaced and reinforced the wrong side of the community. This is complete shit, Andrew had to be more direct with the fact that it is not canon.

      come out of the wood works and talk about garbage like canon?

      • 2 weeks ago
        Anonymous

        rain world was always praised, downpour was always shit, and the community got infested with trannies

      • 2 weeks ago
        Anonymous

        Because downpour is a worse quality product than vanilla game, from design, story and worldbuilding perspective. There are good reasons to hate the DLC, but i haven't seen any open hate of the base game outside of obvious baits.

      • 2 weeks ago
        Anonymous

        But I like this game it's one of a kind. Downpour is nice addition but every single rain world fan talks only about it, no one mentions original game since it released. And with it comes one of the worst communities I've ever seen, these frickers are mix of tranies and furries, they don't even know how to play the game lol, because they got 1538382 mods to make it easier.
        >Verification not required

        • 2 weeks ago
          Anonymous

          Forgot to mention that the only guy who actually did work on this universe is now no longer associated with this project. When you see someone mention 'but videocult is working on it too' it's just James, music guy who did some work on some regions after their concepts were already done by Joar. He supports this homosexualry

          • 2 weeks ago
            Anonymous

            is joar taking on any new projects?

      • 2 weeks ago
        Anonymous

        Rain world always had its “overrated”. Shitters but anon I’m going to be genuinely sincere here. The DLC downpour was the biggest disappointments for me personally as a day one fan of this game. Aside from being a literal paid mod it’s thematically feels like the antithesis of what the base game represented. It also suffers from over explaining certain things that take away from the base game.

        The fandom has only gotten worse since certain living trope’s became associated with the game to the point it’s off putting for several anon posters here (I’ve tried to still enjoy the game and separate it from the cancerous fandom but now the base game has buggy jank because of the doc drop). Does help that the got access to the company social media and post slop like crop femboy 5p soft core smut

        Rain world threads have literally never recovered from the downpour doomsday

        Also the discord as a pedo ring with something to do with slugpups and I hate it

        • 2 weeks ago
          Anonymous

          always heard about the pedo ring, never saw it for myself

      • 2 weeks ago
        Anonymous

        Downpour was an insult to the fans is why.

        • 2 weeks ago
          Anonymous

          >developed by fans
          >an insult to the fans
          How ironic

          • 2 weeks ago
            Anonymous

            I'm talking about it from the dev's side. It was fine as a mod, absolutely not as official content.

      • 2 weeks ago
        Anonymous

        Rain world was loved because it's atmosphere is pure nature documentary.

        You are playing a creature trying to explore and survive, thats it. The world has cryptic backstory sure, but it's deliberately obscure, because the areas, the enviromental storytelling, relying on UNTOLD creativity and enemies are what makes the game.

        Downpour takes that and goes - "Hey what if we added unique OC characters to it with special powers, rehashing previous enviroments with abilities and plot that take the vague bhuddist tones and instead give their species a deliberate purpose. Oh and add a dating sim too"
        Dont get me wrong, the mechanics added like your actions teaching offspring, or tongue grapple hook are great, but shit like the Saint just changing the game's ending feels obnoxious.
        Especially once you learn fans did this and not the original dev team

    • 2 weeks ago
      Anonymous

      Yeah, it's some monkey's paw shit.

  16. 2 weeks ago
    Anonymous

    Is the switch version still cursed with bad input delay?

    • 2 weeks ago
      Anonymous

      There weren't any updates since release of Downpour on console, so if you've played after it then don't expect anything to change.

  17. 2 weeks ago
    Anonymous

    ever notice how anyone who says rain world is "one of a kind" never actually explain why?

    • 2 weeks ago
      Anonymous

      It isn't, because Lobotomy Corporation is the same kind of sisyphean push where being patient with the extreme difficulty is very rewarding.

      • 2 weeks ago
        Anonymous

        i only hope that mod devs would put at least a sliver of effort which went into the original game

        it's not only in the difficulty, it's in the creature behaviour and animations, simulated regions, unique movement system and a great message.

        • 2 weeks ago
          Anonymous

          the part that amuses me the most about this gif is that you can tell that all of them are actually alive by the anger bubbles

      • 2 weeks ago
        Anonymous

        i like both games but i'm struggling really hard to find any commonality between the two

      • 2 weeks ago
        Anonymous

        It's not that it's extremely difficult, it's that it's actively unfair and hostile and how that ties into the central theme of ascension in order to escape the cycle of suffering and rebirth; the latter of which is in turn an important game mechanic.

    • 2 weeks ago
      Anonymous

      It’s an incredibly immersive survival sim due to how the creature AIs are programmed to interact with the environment and each other to simulate an actual living ecosystem. Other games have certainly tried similar things, but rain world manages to pull it off in a way that no other game really does. After you get into the groove, so-to-speak, it really starts to feel like you are actually a weak little slug on the forest floor or whatever trying to avoid predators and build your habitat in the various ecosystems of the game. This is basically the goal of the game, as the karma gate system requires you to stay in a region until you’re competent enough to gain a certain amount of karma. In other words, you have to adapt and learn to co-exist with the flora and fauna of each region. On top of all that, though it is basically a 2d platformer metroidvania, your character essentially uses fighting game-type controls that are, first of all, basically a hidden mechanic, and also rather difficult to master. So part of the adaptation necessary to be competent at the game involves learning at least a handful of these abilities which are sometimes fairly hard to perform, especially under pressure, and the slow process of learning them lends a kind of sense of evolution to the player character as you play the game, as slowly but surely, the slug-cat will become a more competent predator and escape artist

  18. 2 weeks ago
    Anonymous

    I still haven't played downpour, and probably never will

    • 2 weeks ago
      Anonymous

      based and same
      I thank the team for the QoL update though

  19. 2 weeks ago
    Anonymous

    Apparently Videocult in full are working on it.
    This gives me a glimmer of hope. God, please, don't be shit.
    del's trailer is kind of shit though so i don't feel good about this already

    • 2 weeks ago
      Anonymous

      Neat.

      >Rivulet - Speedrunning and mobility
      >Spearmaster - Spear Combat
      >Artificer - Scav Combat
      >Gourmand - Sightseeing and Epicurianism
      >Saint - Grapple Movement and Pacifism also God Mode
      what will The Watcher's gameplay focus be? The trailer seems to suggest stealth which just sounds like it will be a less fun version of Saint.

      I'd be fine with minor stealth features. Like Monk stats but instead of enemies starting slightly passive to you they just have a harder time hearing or seeing you. No need to reinvent the wheel with this one since there's already 5 larger remixed characters.

  20. 2 weeks ago
    Anonymous

    the community fricking ruined this game. i will never forgive them for downpour

    • 2 weeks ago
      Anonymous

      is this 'community' inside your house right now

      • 2 weeks ago
        Anonymous

        >is this 'community' inside your house right now
        >entire meme furry dating sim put into the dlc
        can troons get off Ganker already

        • 2 weeks ago
          Anonymous

          then don't play it lmao just close the exe homie just walk away what is the community gonna do

          • 2 weeks ago
            Anonymous

            nta but it's not about him specifically, but about how it creates distasteful image of the game as a whole for new players and attracts a wrong kind of auditory

          • 2 weeks ago
            Anonymous

            The community’s fan art and memes are often people’s first impression of a game. If you’re on Ganker you’ve likely played more than a few games just because you kept seeing fanart and memes that got you curious. Rain World’s community used to be very tight lipped about the game’s secrets to preserve the mystery for others but now there are zoomers making fricking Iterator OCs and one of the devs even posted catboy 5P on the official Twitter, totally spoiling one of the game’s biggest reveals, that there is intelligent machine life AT ALL.

            • 2 weeks ago
              Anonymous

              >game's community filters morons who only play games for memes and porn
              sounds good to me

              • 2 weeks ago
                Anonymous

                that is literally the only reason autistic 15 year old alphabet kids get into this game. for the memes and furry garbage

              • 2 weeks ago
                Anonymous

                Not exactly sure what you’re tying to say but it’s more like
                >scares away potential players while ensuring they can never experience the game properly
                The community isn’t filtering out anybody you wouldn’t want to play the game, this isn’t le based gatekeeping.
                If you think the the shitty community is a good thing because it filters out shallow people who would be turned off from the game by its community then I kinda get what you’re saying but I think it’s a net loss for the game.

            • 2 weeks ago
              Anonymous

              >The community’s fan art and memes are often people’s first impression of a game
              Maybe if you're a terminally online redditor
              Most normal people's first impression of a game is either the game's promotional material or gameplay footage

              • 2 weeks ago
                Anonymous

                the official twitter page posted fan art of femboy pebbles. that is the promotional material nowadays. you're a moron if you think anybody is watching a trailer these days

              • 2 weeks ago
                Anonymous

                >anon has never heard about a game from a friend
                >all his game news comes straight from the source
                >he checks the websites of every publisher and developer every day without fail
                I kneel

              • 2 weeks ago
                Anonymous

                I did hear about RW through a friend though. I checked out the steam page and some gameplay on youtube and thought it looked neat so I played it
                At no point were fanart or memes involved however

              • 2 weeks ago
                Anonymous

                >works on his machine
                My knees have sunk into the floor, I couldn’t get up if I wanted to

    • 2 weeks ago
      Anonymous

      quadruple points for pooners who fixate on 5 pebblium or make overpowered iteratorsonas

      • 2 weeks ago
        Anonymous

        it always amused me how morons never treat iterators as anything bigger than the puppet and the cell its in.

      • 2 weeks ago
        Anonymous

        >overpowered iteratorsonas
        I can only think of one guy and he did it before downpour.

        • 2 weeks ago
          Anonymous

          unjoy

          • 2 weeks ago
            Anonymous

            for posterity

            • 2 weeks ago
              Anonymous
            • 2 weeks ago
              Anonymous

              As much of a lore-defying fanfic as it may be, that's a cool idea for a region, I wouldn't mind seeing something like it in Watcher's campaign

    • 2 weeks ago
      Anonymous

      this picture made me realize that karma flowers kinda look like jellyfish
      I wonder if that's intentional

      • 2 weeks ago
        Anonymous

        They look nothing like jellyfish, anon

        • 2 weeks ago
          Anonymous

          forgot pic

        • 2 weeks ago
          Anonymous

          they look kinda like little gold moon jellies

          • 2 weeks ago
            Anonymous

            I see it, neat

    • 2 weeks ago
      Anonymous

      Why do you think Downpour is bad?

      • 2 weeks ago
        Anonymous

        bad lore
        bad stories
        bad campaigns (gourmand, spearmaster) or mediocre ones (artificer, literally only saved by metropolis)
        the fricking dating sim
        all of saint

  21. 2 weeks ago
    Anonymous

    Why can't we have nice things?

  22. 2 weeks ago
    Anonymous

    >Rivulet - Speedrunning and mobility
    >Spearmaster - Spear Combat
    >Artificer - Scav Combat
    >Gourmand - Sightseeing and Epicurianism
    >Saint - Grapple Movement and Pacifism also God Mode
    what will The Watcher's gameplay focus be? The trailer seems to suggest stealth which just sounds like it will be a less fun version of Saint.

    • 2 weeks ago
      Anonymous

      I hope that it's just going to be a recolored survivor without shitty downpour gimmicks, or something very lax.
      As it seems that there's a huge amount of regions specifically for a single character it's likely that they all will be adapted to the new movement abilities much better than in downpour.

  23. 2 weeks ago
    Anonymous

    >more repackaged mods sold as DLC

  24. 2 weeks ago
    Anonymous

    >whole point of a slugcat is that it's a completely mundane creature sat in the middle of the foodchain with no particular strengths beyond basic tool usage and wits (almost like an early human)
    >now they're just Pokemon with different epic superpowers

    • 2 weeks ago
      Anonymous

      hate to say it but the OG devs did it to themselves with Monk and Hunter.

      • 2 weeks ago
        Anonymous

        Eh Monk and Hunter play basically identically. Carrying a 2nd spear isn't really a wacky superpower

        I could buy the idea that one iterator somewhere decided to use a slugcat as a messenger. But the fact that 'canon' is now that multicolored slugcats are the default mailmen whenever iterators wanna do something is so gay

        • 2 weeks ago
          Anonymous

          Not canon, andrew admitted that it's an "official alternative universe" which sounds like a shitty excuse. Doesn't make the situations any better.

        • 2 weeks ago
          Anonymous

          >Dude he's got better stats in every way to Survivor
          >And is the only one that can carry a spear on his back
          >And is on a super special iterator mission with twenty days to live
          Hunter sucked and is non-canon. Monk is a boring repeat and non-canon. Only original is real.

          • 2 weeks ago
            Anonymous

            Hunter is just an arcade hardmode for movement autists to set high scores. Tiny bit of lore is just an extra.

            • 2 weeks ago
              Anonymous

              Exactly, a non-canon arcade mode. All of these extra campaigns ruin the kino a single Slugcat reaching 5P.

              • 2 weeks ago
                Anonymous

                >All of these extra campaigns ruin
                Only if you let them. Survivor is the definitive RW experience and it always will be. I treat the other slugcats as fun mods, which is exactly what they are in the case of Downpour.

          • 2 weeks ago
            Anonymous

            >>Dude he's got better stats in every way to Survivor
            Having a stronger bulkier slugcat and a smaller weaker slugcat are reasonable variances that could occur in nature. There's nothing 'fanfic-y' about them

        • 2 weeks ago
          Anonymous

          Monk was also Survivor's canonical younger brother who was spiritually attuned and could sense the residual presence of other Slugcats. Hunter is an iterator's edgy OC donut with a special mission that must overcome the world with ultraviolence. Honestly I don't mind Hunter because he's fun as frick but Survivor is the only Slugcat going through the same journey as the player.

      • 2 weeks ago
        Anonymous

        Hunter is still a fun and well designed campaign, but I can see it. You're not playing as some lost animal anymore. Monk is just easy mode.

        unjoy

        Funny, wonder what's their lore behind how that "iteratorsona" got OP.

        the only reason saint is decent is because of new areas. it keeps things interesting. saint itself is a boring slugcat and especially the last 1/3rd and the lore are travesties

        The new areas, music and survival system made it interesting, yes. In a way it's the most similar campaign to the vanilla slugcats until the fever dream that is the endgame

    • 2 weeks ago
      Anonymous

      Hopefully not. I believe VC has a better idea about gamedesign since it's their own fricking game, and will hold modders on short leash.

  25. 2 weeks ago
    Anonymous

    >I do not like Rain World anymore, it has become too mainstream: The Thread

  26. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      i feel sick

    • 2 weeks ago
      Anonymous
  27. 2 weeks ago
    Anonymous

    i enjoyed half of the downpour campaigns. i despise the lore of them though. seriously just awful shit and completely ruins the vibe of the game. i even wrote an argumentative essay on why saint's lore doesn't make any fricking sense. it's that bad

    • 2 weeks ago
      Anonymous

      I never made it to Saint, I got burned out half way through Spearmaster

      • 2 weeks ago
        Anonymous

        Saint is actually pretty decent (as long as you ignore the last third), easily the best of the bunch. Hope you haven't spoiled it, you should play it eventually.

        • 2 weeks ago
          Anonymous

          the only reason saint is decent is because of new areas. it keeps things interesting. saint itself is a boring slugcat and especially the last 1/3rd and the lore are travesties

        • 2 weeks ago
          Anonymous

          I do wanna finish them eventually but the thought of loading back in to finish off the last stretch (or what I hope is the last stretch) of that fricking pearl escort mission across the map is daunting

  28. 2 weeks ago
    Anonymous
  29. 2 weeks ago
    Anonymous

    if you were an ancient what would your name be (abide by the echo naming conventions)

    • 2 weeks ago
      Anonymous

      12 Rapes of the 7 White Women

    • 2 weeks ago
      Anonymous

      Seven days, eternal shitposting.

    • 2 weeks ago
      Anonymous

      Endless Days, upon Endless Days

  30. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >characters drawn in "Homestuck style"
      >doesn't look at all like Homestuck
      my biggest pet peeve. They even bothered to try for the aliased mspaint look but the line thickness is all over the place and too soft.

  31. 2 weeks ago
    Anonymous
  32. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      rain world is a game about Ganker.

      endless cycles of 404 and repost.

      and yet none can escape.

  33. 2 weeks ago
    Anonymous

    this game fricking sucks and i just played it to accurately assess just how much to give it a negative review on steam
    this is another example of one of those games that SUCK ASS and the very vocal, very small fanbase is sucking each other off in the reviews and forums
    its fricking terrible, from the gates, to the enemies, to the leveldesign, to the movement and exploration
    >just git gud
    i did, like 10% of people actually finished the game (im one of them) and i dont wonder why, it fricking sucks

    if youre thinking of buying this game (dont), take a breath and pirate it to try it out, you will regret booting it up

  34. 2 weeks ago
    Anonymous
  35. 2 weeks ago
    Anonymous

    i like the conceit behind artificer's campaign, it's grounded a bit
    "there's little shits situated on this guy, they're on your level so he'll just let open the door for you and you can frick them up for mutual benefit"

  36. 2 weeks ago
    Anonymous

    Anyone played this mod? Did anyone here got the secret full ending?

    • 2 weeks ago
      Anonymous

      No, hunter is fine as it is

  37. 2 weeks ago
    Anonymous

    >DLC
    >same game, just a different colored slugcat with MINOR gameplay differences, again

  38. 2 weeks ago
    Anonymous

    I like to watch

  39. 2 weeks ago
    Anonymous

    There was someone in Rain World threads posting his essay about his issues with Saint's campaign/story. I can't find it because it was on some pastebin clone I can't remember the name of, but I do remember two particular in-game quotes he commented on and roughly what his points were, so I'll make this as a reply.

    quote 1
    You stand upon our creation.
    I toiled away until my final breath. As did many of us, through countless generations.
    Research, shipments, architecture, computation, politics, worship, revolutions!
    All for a heap of rusted metal steeped in a puddle of frozen water.
    I placed my faith into the hands of random gods.
    Now I must endure it to the end.

    He made a point like "Why is it talking about the iterator project like it failed them? They got what they needed and successfully ascended".
    He hated it, but I love this quote because it shows that the efforts of Ancients were futile - they bore no fruit. Burden that was of no use. It wasn't about their own fate, but the fate of the world they tried to end.
    "A strange charity - you the unknowing recipient, I the reluctant gift." Gift that wasn't any good. Through the failure of Iterators, Ancients failed their responsibility.

    p 1/2

    • 2 weeks ago
      Anonymous

      quote 2
      The question wasn't well defined. If we had stumbled upon a correct solution among all of our permutations, we wouldn't have had any hope to distinguish it from the faulty ones. Nor did we have a method to reliably test it.
      This one pisses me off while he said he liked it instead.
      How could they (both Ancients and Iterators) not realize they never had a way to detect success and failure from the fricking beginning? They spent so much effort but didn't ask this crucial question?
      The information from previous elements of the game made it seem like the world of this game was just one where this kind of stuff IS detectable and measurable. Karma gates for one, that fusion of spiritual-techno-jargon from some of the pearls/comms discussing attempts for Global Ascension - was it all meaningless? I can't accept that.

      • 2 weeks ago
        Anonymous

        The worst fallout of this is that some moron made a youtube lore video and said that "it's not known if same race built the temples in depth and built the itarators" which made like half of newbies think that there are two different kinds of ancients

        • 2 weeks ago
          Anonymous

          the frick are you on about?
          the subterranean echo literally gloats about drilling through the bones of a previous civilization to get to the void fluid

          • 2 weeks ago
            Anonymous

            The fact that it says "Were we the tenth civilization? Or the thousandth?" as a purely rhethorical question made midwits believe that there were at least one more race other than ancients which built the temples through which "actual" "iterator" ancients drilled.

            • 2 weeks ago
              Anonymous

              >"actual" "iterator"
              what
              are you implying there's fake iterators or something
              what the frick kinda youtube videos have you been watching

              • 2 weeks ago
                Anonymous

                No, i am refering to the ancients which built the iterators in quotation marks because they're obviously the same ones which built the temples, but aren't referenced as such by idiots.
                I actually haven't watched the videos but had a terrible misfortune of having a conversation with a post-downpour autist, who then referenced a video i am talking about during our discussion of ancient culture.

        • 2 weeks ago
          Anonymous

          >made like half of newbies think that there are two different kinds of ancients

          No, i am refering to the ancients which built the iterators in quotation marks because they're obviously the same ones which built the temples, but aren't referenced as such by idiots.
          I actually haven't watched the videos but had a terrible misfortune of having a conversation with a post-downpour autist, who then referenced a video i am talking about during our discussion of ancient culture.

          >i am refering to the ancients which built the iterators in quotation marks because they're obviously the same ones which built the temples, but aren't referenced as such by idiots.

          hold on, is your gripe that newbies are claiming there were other civilizations, or that they're claiming said civilizations built the temples?
          because if it's the former, then let me quote the subterranean echo.
          this is pre-saint, pre-downpour, no dlc bullshit involved. just vanilla dialogue:
          >A little beast!
          >But not as dim as the rest, perhaps?
          >So down into the depths you go as many others before you, drawn to the void again and again, an endless drip drip drip.
          >Much like these tunnels and caves that amuse me so. The bones of forgotten civilizations, heaped like so many sticks.
          >Did they dig too deep, or not deep enough?
          >Fools. We were right to drill straight through them!
          like I said, he literally gloats about there being older civilizations that the iterator ancients dug through.

          • 2 weeks ago
            Anonymous

            my one gripe with this is this pearl
            >Oh, interesting. This is a diary entry of a pre-Iterator era laborer during the construction of the subterranean transit system south of here. In it they describe restless nights filled with disturbing dreams, where millions glowing stars move menacingly in the distance.
            which means the ancients were building the subterranean transit system and tunnels before the discovery of void fluid (and the void sea, which was causing those weird dreams). if other civilizations were present, would they not have seen all of it and made the discovery?

            • 2 weeks ago
              Anonymous

              Pebbles mentions "temples in which they danced their silly rituals" while talking about the depths, i don't think it would make sense for ancients to dance in temples built by other civilizations which also had very ancient-like symbolics, including X karma symbol on the statues. Ancient beliefs are very old and certainly pre-void fluid revolution, the only ways that could sound plausible are:
              >they found temples and then refurbished them to fit their religion
              Which is very weird thing to do considering that religious architectural symbolysm is usually much more than just the statues.
              >they fould temples and it just so happened that coincedentally ancients and pre-ancients had the same religious symbolysm which means exact same thing
              Which sounds very unlikely to me.
              They haven't discovered them because they were the ones who built them, as "drilling through their bones" is a metaphorical statement for advancing further down than them.

              • 2 weeks ago
                Anonymous

                yea i'm on the ancients building them side. that's why i talked about that pearl. also, five pebbles literally says they built the temples. lol

                one thing though, it was not an exercise in religion. religion require worship, the rituals were basically like a sending off

            • 2 weeks ago
              Anonymous

              as I understand it
              >earliest Ancients (Ancestors) discover the void sea, build the temple
              >whether the first worshippers were a small cult or all of their civilization is unknown
              >through some means (maybe the worshippers all ascended while some left and eventually became the ancients) the old temples are abandoned and buried and life goes on
              >untold years later, the pre-Iterator ancients begin to develop their civilization on top of the Temple without knowing
              >as civilization advances they build upwards while digging deeper down for resources, eventually leading to them finding the Temple and the void sea and kicking off the void fluid revolution
              >void fluid revolution leads to exponential advances in technology and eventually the Iterators

              • 2 weeks ago
                Anonymous

                the ancients recorded pretty much everything, it would not make sense for an earlier generation to discover it only for it to be lost to time. there are already pearls dating back ages before the discovery of void fluid

              • 2 weeks ago
                Anonymous

                You're assuming the Temple was built by a civilization that had Pearl technology. Knowledge can be lost. There's much about our own history we'll never truly know and there are ancient technologies we know about that still aren't understood today.

              • 2 weeks ago
                Anonymous

                we know the ancients built the temples. five pebbles says so

              • 2 weeks ago
                Anonymous

                So you're saying that the Temples and Subways were built by the same civilization around the same era? What's your timeline for the construction of the temples, subway, void fluid revolution, and construction of the Iterators?

              • 2 weeks ago
                Anonymous

                subways > discovery of void fluid > void fluid revolution > temples > iterators

              • 2 weeks ago
                Anonymous

                If the Temples were built after the Void Fluid Revolution then why does the Echo mention drilling through them? If the Temples aren't the bones of forgotten civilizations, then what are?

              • 2 weeks ago
                Anonymous

                Temples could've been built during the void fluid revolution

              • 2 weeks ago
                Anonymous

                I could see the Temples looking more ancient despite being modern because they were constructed with religious reverence but that still doesn't answer the question about the bones of past civilizations that were drilled through and how they predate the void fluid revolution. The Subway system? It's kind of confusing because the only drill hole in the game is below Subterranean which suggests digging deeper into the past but the area it's in, Filtration System, was built as part of the Iterator project.

            • 2 weeks ago
              Anonymous

              the subway system probably didn't run deep enough to run into any ruins. this isn't earth were modern buildings are built right atop roman ruins or whatever, with barely a layer of debris and middens in between.
              this is rainworld, where dust constantly falls from the sky and will bury everything given enough time; and does so fast enough that modern ancients had to come up with the concept of the void sea in the first place. with any sensible subway design being built as close as possible to (what was) the surface (at the time), there's going to be plenty compacted dirt and dust it and between any ancient ruins for them not to run into each other.

              now to play anon's advocate, there really is no reason why the temples couldn't have been built by modern ancients as close to the void sea as technologically feasible, past a layer of an older civilization's ruins sandwiched between the temples and the subway.
              if you were an older civilization, you wouldn't be building a temple dedicated to the void fluid away from the void sea, nor it be likely that such a temple would happen to bury itself at just the right depth by the time the next civilization comes in.
              besides, all the statues show the same ancients depicted in 5P's murals, and you can see the individual void fluid vats the ancients crawled into to commit seppukku all over the place. you can see mentions to said vats in a couple pearls.
              they're also all marked with crosses, to signify the user has crossed himself out, a frequent turn of phrase to signify ascension, as found in plenty dialogue.
              it's unlikely that older civilizations would take on the same exact practices and symbolism, so even if they turned out to be the ones to build the temples, there's no doubt that modern ancients rebuilt the temples to fit their own purposes when they found them, to the point they would barely be the original thing anymore.

    • 2 weeks ago
      Anonymous

      hey, that was me. i would upload it again but cryptpad doesn't work for me anymore. do you know of any other rich text site? otherwise i can convert it to a pdf and upload it so you can read it again. pic related

      • 2 weeks ago
        Anonymous

        You don't have to write an entire essay to explain it, just the fact that after an uncontable amount of time there are some random echoes which have existed now for longer than both ancient and iterator eras suddenly decide that they are totally fine with being stuck in the same place forever, despite the entire culture of the original game implying that whole society treated ascencion as a final life goal.

        • 2 weeks ago
          Anonymous

          Wait we're talking about Downpour, not the original game, right? Cause that's the whole point of the Echoes in the original game, they failed to ascend because they couldn't let go. Of course they are biased.

          • 2 weeks ago
            Anonymous

            They have failed to let go, yet they are echoes and not living ancients. There's no reason to assume that ascnsion has been a forced activity, that means they took the bath willingly. They are more of a representation of stubborness of the human nature, it doesn't mean that they didn't actually want to leave the world behind.

            • 2 weeks ago
              Anonymous

              But some of them didn't? That's why they're stuck. Go reread their dialogue, like the one in Subterranean talks about how much he likes exploring the tunnels. Most of them are like that.

              • 2 weeks ago
                Anonymous

                Didn't what? Want to ascend? Then why did they take the dive? That's kind of the whole point of echoes to show how contradictory our own beliefs and goals are, and that only the ones who let go of wordly needs can truly reach nirvana. But downpour quite literally just reverses it by adding a character which says that he didn't want to ascend at all, then why the frick would he ever touch void fluid? That's the worst part.

              • 2 weeks ago
                Anonymous

                The very fact that they failed is because they weren't 100% committed to it. Their society was obsessed with ascension so they took the dive even when they weren't ready. That's the whole point of the Echoes, they were people that weren't ready but were encouraged to do it anyway. Hell that's the whole point of the Iterators, to create a solution that avoids that problem.

              • 2 weeks ago
                Anonymous

                The funniest thing to me is that they have the solution the entire time but want to avoid the hard work that requires it. It seems fairly logical that dying normally after overcoming the five attachments should result in moksha even without the void fluid.
                The need for the void fluid or the Iterator's solution is the "sin" (in the classical sense of hamartia, mis-aiming, not in the colloquial moral sense). It goes against the ancient's understanding of the need for "effortlessness". Just keep trying til you succeed. No magic gold oil necessary.

              • 2 weeks ago
                Anonymous

                >they have the solution the entire time
                The ancients, sure, but a dumb little slugcat doesn't know how to reach enlightenment. Don't even get me started on scavs.

              • 2 weeks ago
                Anonymous

                Post scavs exploding

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                wow I didn't know that was possible

              • 2 weeks ago
                Anonymous

                >wow I didn't know that was possible
                That's Rain World in a nutshell.

              • 2 weeks ago
                Anonymous

                >>wow I didn't know that was possible
                >That's Rain World in a nutshell.
                the only other game for me that makes me feel like that even after hundreds of hours is noita

              • 2 weeks ago
                Anonymous

                gonna repost my greatest contribution to Slucat science

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                I was gonna say "aren't mushrooms the only way to beat that challenge?" but then I saw the Scav catch the live grenade lel

        • 2 weeks ago
          Anonymous

          Not him but I don't mind that particular point, it's easy to imagine at least one of the ancients going "who the frick cares, I'm happy living here" like Gourmand did.

  40. 2 weeks ago
    Anonymous

    alright, saint essay guy here. uploaded the essay, you guys can read it here

    https://products.groupdocs.app/viewer/app/?lang=en&file=11b64670-f888-48d0-9b59-4d4e86229281%2Fsaint.docx

    discuss afterwards

    • 2 weeks ago
      Anonymous

      bro I respect the autism, but do you really expect people to read this

      • 2 weeks ago
        Anonymous

        people have and debated it with me before. why not now

    • 2 weeks ago
      Anonymous

      bro I respect the autism, but do you really expect people to read this

      I will read his autism. I will say that being able to forcibly ascend things goes very hard against the spiritual systems Rainworld is inspired by.

    • 2 weeks ago
      Anonymous

      The only factual gripe i have with this is
      >The Ancients did NOT worship the Void, they saw Void Fluid as a tool used for ascension and for technological advancement.
      While one of the sky islands pearls has Moon correcting one of the NSH as a local senior when he jokes about Pebbles digging into void sea with overseers.
      >BSM: Please be respectful when speaking of the Void Sea. Grey Wind, where did you hear this?
      So if it is dogmatic for iterators to support this idea, it certainly would've been for ancients as well. So this whole part with how ancients didn't really treat it as something holy falls apart. Yes, they used it as a tool, but they also respected it as godlike entity. For what other reason would you respect a tool?
      Otherwise there are few minor mishaps, like saying that there are no clear way to determine whether slugcats experience natural urges or not, but using the fact that they still can ascend as a proof that they don't actually have them a paragraph later. Providing a counterpoint to your own point is not healthy for an argument, you should've either assumed that from the beginning or stated that it's ambigious and avoided this topic alltogether.

      • 2 weeks ago
        Anonymous

        >>BSM: Please be respectful when speaking of the Void Sea. Grey Wind, where did you hear this?
        So if it is dogmatic for iterators to support this idea, it certainly would've been for ancients as well. So this whole part with how ancients didn't really treat it as something holy falls apart. Yes, they used it as a tool, but they also respected it as godlike entity. For what other reason would you respect a tool?
        it's clear the ancients hold the void sea in high regard because of the temples the built. it's not a secret. they had ascension rituals. it just doesn't mean they worship it. they are a very spiritual race, it makes perfect sense that they would revere an entity like the void sea without devoting their time to zealotry. there's nothing ingame to suggest that they thought of the void as a godlike entity
        >Otherwise there are few minor mishaps, like saying that there are no clear way to determine whether slugcats experience natural urges or not, but using the fact that they still can ascend as a proof that they don't actually have them a paragraph later
        i don't really know what you mean by this. i don't say anywhere there isn't a clear way to determine whether they do have natural urges, just the ones that aren't shown ingame (like lust). they are clearly shown to be violent and care about self-preservation. and them being able to ascend despite these natural urges is proof the void fluid allows one to ascend regardless of whether they shed the five natural urges, which was the method used by the ancients before the discovery of the void fluid's properties

  41. 2 weeks ago
    Anonymous

    >The struggle, the cycles...
    >It can all fade, like a morning mist beneath the glory of the sun.
    >Just go into the settings and turn the difficulty down...
    >Disable the Rain little creature...

    • 2 weeks ago
      Anonymous

      best echo hands down

  42. 2 weeks ago
    Anonymous

    >bawwww muh community
    I've loved this game for half a decade and have never had any interest in looking at or participating in its "community". Even if they weren't gay furries or whatever, I wouldn't want to. It's a single player game, if you don't want to engage with its playerbase then nobody at all is forcing you to. This is a problem of your own, not a problem with the game.
    I think parts of Downpour were cringe and lame (almost all of the writing side of things), but other elements were really good (leaning into the idea of revisiting the same world at different points in time) and the gameplay additions and new regions/region changes between characters were really fun and a great expansion on the base game. In some ways I think the expansion misses the point of the original game, but in other ways it expands on it in a genuinely enjoyable way.
    This new DLC seems like it'll be integrating (and possibly expanding on?) some of the custom regions people made. I've played a few of them, and liked most of them. I'm curious to see what this DLC actually turns out to be.

    • 2 weeks ago
      Anonymous

      >This new DLC seems like it'll be integrating (and possibly expanding on?) some of the custom regions people made. I've played a few of them, and liked most of them. I'm curious to see what this DLC actually turns out to be.
      have you played the sandy ones?

      • 2 weeks ago
        Anonymous

        There were no sandy ones, there's no sand-like or snow-like tiles in the level creator stuff iirc (could be wrong, I messed around with it in 2019 but haven't touched it since). The sandy region looks a little bit like Badlands, or maybe Arid Barrens except those cacti and sand seems new to the DLC. I recognize Stormy Coast and Coral Caves, they look unchanged (at least in the screenshot) and a couple of those screenshots look a lot like Aether Ridge (which I despised btw). Don't recognize the purple or green areas but I haven't played every custom region.

        • 2 weeks ago
          Anonymous

          interesting, how much are the new areas different from the ones they're based on?

          • 2 weeks ago
            Anonymous

            The DLC isn't out yet, how do we know. There are some cosmetic changes and the sand/snow piles are definitely new but look like recolored water right now

            • 2 weeks ago
              Anonymous

              >look like recolored water right now
              Probably generated the same way.

          • 2 weeks ago
            Anonymous

            I think that sandy region is brand new now that I think about it, it only very vaguely resembles the two regions I mentioned.
            I guess we'll just have to wait and see.

  43. 2 weeks ago
    Anonymous

    gotta say when i first encountered these they freaked me the frick out. i liked them though. one of the only good things about the dlc

    • 2 weeks ago
      Anonymous

      They're benign if you don't attack them, right? I tried to stay the frick away from those as much as possible, so I was never entirely sure.

      • 2 weeks ago
        Anonymous

        yeah they're neutral, but will attack you if you eat neurons

    • 2 weeks ago
      Anonymous

      Love these frickers. One of the few things I would have liked added in RW's base-game in order to make exploring 5P a bit more dangerous.

      • 2 weeks ago
        Anonymous

        >make exploring 5P a bit more dangerous.
        Well unfortunate development is already easily the most brutal and unfair part of the entire game so idk why you would want that

        • 2 weeks ago
          Anonymous

          UD makes up like sixth of the region at most, rest of it is very fun and it has one of the best visuals and themes.

  44. 2 weeks ago
    Anonymous

    Don't know if i should play this game
    What games is it similar to?

    • 2 weeks ago
      Anonymous

      There aren't any games which resemble it close enough to say. It's a highly immersive survival platformer which relies on your knowledge for progression and encourages experimentation and exploration. There are games which do these things well individually, but I can't think of one which combines them all together like this.

      • 2 weeks ago
        Anonymous

        ok different question: how do i win in this game

        • 2 weeks ago
          Anonymous

          Explore, eat bugs and eventually you learn how to safely stab birds and lizards in the face.

        • 2 weeks ago
          Anonymous

          That's a spoiler. It's a game where you're supposed to stumble into discovering crazy shit you didn't expect, so saying anything more will ruin the impact. The fact that there's even things to spoil might be too much information already.

    • 2 weeks ago
      Anonymous

      It's kind of its own thing honestly. Initially it reminded me vaguely of Abe's Odyssey due to the fixed non-scrolling rooms and alien environment but really it plays nothing like that game. It's sort of a combination of a physics-based platformer and a survival game (not the survival-crafting type) with an emphasis on exploration.

      • 2 weeks ago
        Anonymous

        That's a spoiler. It's a game where you're supposed to stumble into discovering crazy shit you didn't expect, so saying anything more will ruin the impact. The fact that there's even things to spoil might be too much information already.

        Explore, eat bugs and eventually you learn how to safely stab birds and lizards in the face.

        sounds gay but i'll try it, if i have to do more than 20 minutes of tutorial or repeat anything after i die i'm dropping it instantly

        • 2 weeks ago
          Anonymous

          Then save yourself 20 minutes and don't bother, there's barely a tutorial but you're gonna be doing a lot of trial and error. It's not for people with a short attention span.

        • 2 weeks ago
          Anonymous

          I'd be surprised if you survive the tutorial

        • 2 weeks ago
          Anonymous

          you're going to wish there was a tutorial in 20 minutes

  45. 2 weeks ago
    Anonymous

    HYYPE

  46. 2 weeks ago
    Anonymous

    >get excited to pay for what was going to be a free mod guys!!! It'll totally be worth it!!!
    >get excited to pay for mods you've already played before guys!!! It'll totally be worth it!!!
    I hate this so fricking much. I though they were actually going to make something new at least. It was scummy before when it was a new mod that wasn't out yet but expecting people to be excited to pay for mods they can LITEARLLY play right now for free is actually insane. I hope this Riv Otter homosexual kills himself and the best part is he probably will.

    • 2 weeks ago
      Anonymous

      Integrated region mods (if you believe videocult) are just a filler, and actual campaign-critical areas will be new with lots more new creatures designed by the people behind the original.

    • 2 weeks ago
      Anonymous

      When Binding of Isaac Antibirth transformed into the Repentance DLC, there were a lot of new things added on top of it, it'll probably be the same case here.

  47. 2 weeks ago
    Anonymous

    Rain World really is the only one of its kind. How come no other video games have tried to emulate what it did?

    • 2 weeks ago
      Anonymous

      RW's success was a pretty slow burn. Also its still not even that popular. Not even 1/10th as popular as something like Hollow Knight.

      • 2 weeks ago
        Anonymous

        ok but hollow knight is great

        Rain World really is the only one of its kind. How come no other video games have tried to emulate what it did?

        if youre talking about AI then i guarantee you there's 20 games being developed have more effort put into it but i havent played this game

        I'd be surprised if you survive the tutorial

        Then save yourself 20 minutes and don't bother, there's barely a tutorial but you're gonna be doing a lot of trial and error. It's not for people with a short attention span.

        I'd be surprised if you survive the tutorial

        i didnt know how to find a shelter

    • 2 weeks ago
      Anonymous

      it won't be the same kind of game at all but I'm hoping Animal Well scratches the itch a bit.

  48. 2 weeks ago
    Anonymous

    >2 dlcs before fricking silksong
    explain

    • 2 weeks ago
      Anonymous

      I wouldn't expect it to release this, or even next year. You still have some time

  49. 2 weeks ago
    Anonymous

    Anybody has any theories so far?
    Character act looks suspiciously similar to an echo (pallete, circular distortions, golden diamonds), so maybe you play as a slugcat who has failed to ascend?

  50. 2 weeks ago
    Anonymous

    I look forward to the day I'm not with the company anymore so I can share all the stories of working on Rain World
    At least the game has autistic enjoyers that aren't just in it to be furgays. Some of you are alright

    • 2 weeks ago
      Anonymous

      were you with the original MSC mod team or were you a tester for the original? afaik Videocult is just the 4 of them.

      • 2 weeks ago
        Anonymous

        MSC had like 40 contributors, while downpour was worked on by 10 people at most, i am honestly really curious about the legal side of things. Are old contributors still under NDA? How finances were and are distributed (especially with adult swim closing their games subsidiary)?

      • 2 weeks ago
        Anonymous

        i was not, sorry to disappoint but i can at least say i know whats wrong with a lot of the console ports for the dlcs

        I'll be here when you do, anon. Death to furgays.

        when i first came to Ganker, posting furshit was a bannable offense on /b/, Ganker wasnt a board, and ive been here 20 years once may rolls around

        dont forget, you're here forever

        • 2 weeks ago
          Anonymous

          Is there actually any behind the scenes drama or is it just a classic case of spaghetti code mixed with morons that dont/cant fix it?

          • 2 weeks ago
            Anonymous

            its both, moreso the second. i can give you a non-specific example for why if you are interested
            >you have some code
            >it does a very specific thing
            >it controls something reasonably important
            >unity, in its infinitely shitty interpretation, can make the same code work in multiple different ways based on how each platform handles that code
            >and per-unity version, it can change
            >in a situation where unity X.XX is stable, X.XY may not be, even if it was upgraded to alleviate a problem
            >upgrading the engine is a big deal
            >upgrading MUST be done in situations where modules for consoles are now out of date and exceptions cant be allowed, which is weirdly common
            basically what im saying is, if youre making a ps4 version of the game with SDK A, and for some reason SDK A is no longer allowed to be used for making that game as deemed by Nintendo/Microsoft/Sony, you may be forced to upgrade your code to a newer codebase. Unfortunately for you that code is incompatible with the existing engine revision, so you must either port it to that engine revision, or upgrade the engine too, so now youve potentially fricked an unknown number of things in just updating to slightly newer SDK/Engine/Modules

            pair this with rain world being fricking insane for some of its workarounds to deal with the hardware (especially threading, frick the switch holy shit) and you create a situaiton where theres some unexplainable memory leak on only 1 platform in 1 zone after a specific set of actions have been taken that are completely unreproducible on the dev side

            and thats not even getting into how simple some of the frickups of the engine can be
            >make code that explicitly defines something
            >make some variables that do something based on an action
            >compiler interprets this different by revision
            >can end up in a situation where some code gets interpreted wrong and a 1 becomes a 2, or a 1 becomes a 0, when it should always have been a 1
            this is just one example of many

            • 2 weeks ago
              Anonymous

              [...]
              i ran out of space but while im at it, the switch patches being fricking massive is another part of the problem. incompetence specifically.
              there is a process in which making a patch assesses the data in the main game package and patch and compares them to make the patch more or less (think deltas? i guess?). for whatever reason the switch patches are basiclaly the same fricking size as the entire game, because youre taking like the entire folder, telling the patch "the base folder AA is deleted, replace it with AB" and so youre removing the entire last build, and replacing it with a whole new one, wasting a tremendous amount of space when it could be a few dozen megabytes instead.
              because of the way the pipeline works and who has access i cannot adequately prove that theyre fricking up beyond pointing at the file sizes like a schizophrenic.

              so what you're saying is that if you want to be a game dev stick to one platform

              • 2 weeks ago
                Anonymous

                yes or if youre brave and understand what youre doing, be willing to take 1 extra, no more until you can sustain more than 2

          • 2 weeks ago
            Anonymous

            its both, moreso the second. i can give you a non-specific example for why if you are interested
            >you have some code
            >it does a very specific thing
            >it controls something reasonably important
            >unity, in its infinitely shitty interpretation, can make the same code work in multiple different ways based on how each platform handles that code
            >and per-unity version, it can change
            >in a situation where unity X.XX is stable, X.XY may not be, even if it was upgraded to alleviate a problem
            >upgrading the engine is a big deal
            >upgrading MUST be done in situations where modules for consoles are now out of date and exceptions cant be allowed, which is weirdly common
            basically what im saying is, if youre making a ps4 version of the game with SDK A, and for some reason SDK A is no longer allowed to be used for making that game as deemed by Nintendo/Microsoft/Sony, you may be forced to upgrade your code to a newer codebase. Unfortunately for you that code is incompatible with the existing engine revision, so you must either port it to that engine revision, or upgrade the engine too, so now youve potentially fricked an unknown number of things in just updating to slightly newer SDK/Engine/Modules

            pair this with rain world being fricking insane for some of its workarounds to deal with the hardware (especially threading, frick the switch holy shit) and you create a situaiton where theres some unexplainable memory leak on only 1 platform in 1 zone after a specific set of actions have been taken that are completely unreproducible on the dev side

            and thats not even getting into how simple some of the frickups of the engine can be
            >make code that explicitly defines something
            >make some variables that do something based on an action
            >compiler interprets this different by revision
            >can end up in a situation where some code gets interpreted wrong and a 1 becomes a 2, or a 1 becomes a 0, when it should always have been a 1
            this is just one example of many

            i ran out of space but while im at it, the switch patches being fricking massive is another part of the problem. incompetence specifically.
            there is a process in which making a patch assesses the data in the main game package and patch and compares them to make the patch more or less (think deltas? i guess?). for whatever reason the switch patches are basiclaly the same fricking size as the entire game, because youre taking like the entire folder, telling the patch "the base folder AA is deleted, replace it with AB" and so youre removing the entire last build, and replacing it with a whole new one, wasting a tremendous amount of space when it could be a few dozen megabytes instead.
            because of the way the pipeline works and who has access i cannot adequately prove that theyre fricking up beyond pointing at the file sizes like a schizophrenic.

            • 2 weeks ago
              Anonymous

              I know you said you can’t go into specifics but on the drama side of things was there much disagreement over controversial aspects of the DLC like the secret campaign or lore implications or was it more compartmentalized and your problems were more with management and day to day work shit? I imagine there was also some drama involved in which mod contributors became DLC developers and how the direction of the project could have been affected by its acquisition.

              • 2 weeks ago
                Anonymous

                >was there much disagreement over controversial aspects of the DLC like the secret campaign or lore implications or was it more compartmentalized
                i was not part of such discussions
                >and your problems were more with management and day to day work shit
                correct and some days i just want the project to be over with but thats not my call
                >I imagine there was also some drama involved in which mod contributors became DLC developers and how the direction of the project could have been affected by its acquisition.
                this gets talked about sometimes internally and i get why. i really dont have much insight or care into whether it is or isnt okay to hire modders to make something officially as a paid product since the terms are laid out in a contract that i dont have any eyes on, so whatever terms they agree to is on them, i see reasons to hate it and support it. on one hand you have people who presumably give a frick about the game making more content for it but in an official capacity, on the other hand you have businesses potentially taking advantage of the situation by doing this as a whole. entirely depends on your perspective

                at the end of the day, the game is just that, a product. in my eyes you can buy it, pirate it, mod it, send the most degenerate fan art possible to us, hate the business dealings, or even approve of the business dealings, but in the end its a product and somehow we want to make more stuff for that established audience rather than letting it sit there untouched, and in the process if it is a success money can come in that funds other projects one way or another, or more capable developers
                i know frick all about business development or marketing or contracts, but someone else does so they can handle it and if it steers us off a cliff then so be it i just care if people have fun and enjoy it

                ill at least disclose one thing - some of the bug reports and tickets we get are fricking dogshit and its a miracle we can fix stuff reported by players

              • 2 weeks ago
                Anonymous

                >ill at least disclose one thing - some of the bug reports and tickets we get are fricking dogshit and its a miracle we can fix stuff reported by players
                From what I can tell this is a universal issue everywhere when it comes to bug reports for games.

              • 2 weeks ago
                Anonymous

                ill be more specific then
                imagine you get a bug submitted through discord, and rather than fully copying the image or video provided, you copy the link to it instead, and the file is later deleted, and theres virtually no description beyond the title of the ticket itself

    • 2 weeks ago
      Anonymous

      I'll be here when you do, anon. Death to furgays.

  51. 2 weeks ago
    Anonymous

    is there any other example of an indie game where the community essentially took over official development?

    • 2 weeks ago
      Anonymous

      Snoot Game

  52. 2 weeks ago
    Anonymous

    I love Rain World but if this is really just another slugcat with mostly the same world then I'm not interested, I already played through all of Downpour in addition to playing the base game multiple times. Honestly wasn't expecting any more DLC for it, I'll definitely keep an eye on it.

    • 2 weeks ago
      Anonymous

      At least 7 modded regions are going to be integrated and so far everything points to the fact that campaign not going to intersect with vanilla areas much.

      • 2 weeks ago
        Anonymous

        >At least 7 modded regions are going to be integrated
        Namely?

        • 2 weeks ago
          Anonymous

          So far steam screenshots are:
          Badlands; Stormy Coast; Coral Caves; Aether Ridge; ??; Underbelly (i think, not sure); Reservoir (WILD GUESS, unreleased).
          They are all modded regions probably put together into a single campaign.
          Rot will probably play some role judging from stylization, there is a devnote talking about a concept of a character surviving in a completely rot-infested world which was a prototype for saint, but none of the screenshots seem to have it. Fair to speculate that you probably won't interact with vanilla facility grounds at all.

          >Badlands; Stormy Coast; Coral Caves; Aether Ridge; ??; Underbelly (i think, not sure); Reservoir (WILD GUESS, unreleased).
          I've realized that fifth is actually recolored Mast
          You can check the steam page for screenshots, maybe you'll recognize the palleteswapped ones.

          • 2 weeks ago
            Anonymous

            Stormy Coast & Coral Caves definitely, I'm almost certain that's Aether Ridge too yeah.
            Which Badlands room is that supposed to be? My first thought was that it vaguely resembles just outside the Gate to Farm Arrays, but I'm looking now and it's definitely not.
            I don't think any of these are Undersea either, I'm struggling to find a room in there that has a similar layout to what's in these screenshots.
            Same thing with The Mast. I can see what you mean, it looks similar, but checking the rooms in The Mast, I can't see any that actually match the room in the screenshot.
            https://henpemaz.github.io/Rain-World-Interactive-Map

            It definitely incorporates at least some modded regions, but I don't think it's safe to say it's "at least 7 modded regions".

            • 2 weeks ago
              Anonymous

              I prefer this map as it has more precise information on aux stuff like item spawns and room tags. No modded regions, sadly.
              https://noblecat57.github.io/

              • 2 weeks ago
                Anonymous

                I use that one too, anon. Not much point in linking it when I'm talking specifically about regions that aren't on it though, is there?

  53. 2 weeks ago
    Anonymous

    >caring for anything rainworld related post troonypour release
    And it’s just more paid mods not real DLC

  54. 2 weeks ago
    Anonymous

    >more modded regions slop
    Man fricking Downpour. I get they're like working on other games now, but I was really hoping for some regions with that Videocult touch.

  55. 2 weeks ago
    Anonymous

    been a while since I played the game but I also had it in my head that the civilization that built the Iterators did not build the temples, they may have been the same race but separated by thousands and thousands of years before the modern ancients discovered the buried ruins.

    • 2 weeks ago
      Anonymous

      You’re right one echo says something along the lines “we were right to drill right through them” implying the temples were foreign to them

    • 2 weeks ago
      Anonymous

      my interpretation is that the ancients built the temples. i'm not sure if there's any pearl that proves or disproves that, but it would make sense considering the fact they're spiritual and already built stuff like the shaded citadel. the only question mark is the guardians. so maybe i'm wrong

  56. 2 weeks ago
    Anonymous

    I love this game so much i've made myself a slugcat imaginary friend

    • 2 weeks ago
      Anonymous

      I picture it as like when you were a kid in the car in the car pretending a little ninja was running on the powerlines and buildings along the road except it's Slugcat and he's always just missing his jumps and falling into traffic

  57. 2 weeks ago
    Anonymous

    FACT: Slugcats are a compound species artificially created in an Ancient Lab™ for maximum compatibility with human men. It's true! They can even consent and they understand human speech! Marry slugcats!
    >source?!
    No!

    • 2 weeks ago
      Anonymous

      What the frick is a human

      • 2 weeks ago
        Anonymous

        I don't know. I've just been stuck here due to my obsession towards these bipedal rodents.

  58. 2 weeks ago
    Anonymous

    kill all furgays

    • 2 weeks ago
      Anonymous

      >furgays
      >implying
      No fugays here, just us zoophiles with a hardon for slugcat pussy

  59. 2 weeks ago
    Anonymous

    lore on guardians?

    • 2 weeks ago
      Anonymous

      There's not much to say other than they're early automatons which exist only to serve their primary function.
      The only interesting thing i know about is that their calculation ring uses a unique font which converts numbers from 0 to 6 into funny looking hieroglyphs, which might mean that ancients used base 7 counting system.

  60. 2 weeks ago
    Anonymous

    I wonder if dissolving in void fluid is like dissolving in acid. Is it painful? Can you feel your nerves melting away at the ends?
    I figure it wouldn't be, or even if it did, it was probably worth escaping the cycle for.

  61. 2 weeks ago
    Anonymous

    >Tech demo

  62. 2 weeks ago
    Anonymous

    Was there an equivalent of nuclear weapons made of void fluid? Do you think there were any post-revolution era conflicts?

    • 2 weeks ago
      Anonymous

      Post-VFR means post-scarcity and pretty much everyone is in ideological agreement that life sucks but it keeps happening to us and void fluid is the way out so there wouldn’t be much reason for war. What are you gonna do, kill me? See you next cycle, fricko. Wanna ascend me? Be my guest.
      Unless I’m not ready and become an Echo. Shit, I see the potential now. Anti-Ascencion materialist terrorists nuking a city with void fluid and creating a living graveyard of Echoes to dissuade people from ascending.

  63. 2 weeks ago
    Anonymous

    What really bothers me is that any modded region that was not chosen to be included on this DLC will need to be ported to the new version of the game to be playable again. Frick, there is still some 1.5 regions that haven't been imported to 1.9.
    Also there is already a lot of fan made regions under development, and I'm not sure if they will choose to keep working on their projects or abandon them.

  64. 2 weeks ago
    Anonymous

    >start game
    >go left
    >everyone says I went the wrong way and I need to restart
    >never play again

    • 2 weeks ago
      Anonymous

      If you're in Subterranean, find the gate that leads to shoreline. It's exactly where you want to go. Don't frick with Filtration System. You can also just use a passage to go back to Outskirts. Actual restarts aren't really necessary.

  65. 2 weeks ago
    Anonymous

    GOD

    JUST MAKE RAIN WORLD 2 ALREADY

  66. 2 weeks ago
    Anonymous

    the base game is perfect. the dlc jumps the shark in terms of story and oc donut steel-ness of slugcats but otherwise is completely fine in every other way; new campaigns and areas are fun. a little worried we'll hit diminishing returns with this next installment, feels like icing on top of icing

  67. 2 weeks ago
    Anonymous

    Not supporting any more embarrassing, garbage DLC that retroactively ruins one of the greatest 2D platformers ever made.

  68. 2 weeks ago
    Anonymous

    >New rain world DLC out of nowhere
    VIDEOGAMES ARE BACK

  69. 2 weeks ago
    Anonymous

    Explain to someone who playedbhalf of the original game and has been meaning to return to it what happened with the downpour, and why it was made by the community?

    • 2 weeks ago
      Anonymous

      It just started as a big mod. Nothing more, nothing less. They were holding off releasing it until an update to the PC version arrived (which was the version the Switch was running but couldn't be ported over for licensing reasons or something).
      At some point a deal was struck to release it as official DLC. Dunno at what point this happened or if it affected the content of the mod at all. What came out was basically a sequel to the game but packaged as DLC.

  70. 2 weeks ago
    Anonymous

    Wasn't the game created by a troon?

    • 2 weeks ago
      Anonymous

      All the good indie games are created by the trans community. Sorry if that grinds your gears. They're just intellectually superior.

    • 2 weeks ago
      Anonymous

      No

      All the good indie games are created by the trans community. Sorry if that grinds your gears. They're just intellectually superior.

      No

    • 2 weeks ago
      Anonymous
      • 2 weeks ago
        Anonymous

        All the good indie games are created by the trans community. Sorry if that grinds your gears. They're just intellectually superior.

        Well I just won't bother with any games then

      • 2 weeks ago
        Anonymous

        No.

    • 2 weeks ago
      Anonymous

      No, but the creator donated to BLM.

    • 2 weeks ago
      Anonymous

      >see random indie game
      >"Wasn't the game created by a troon?"
      >refuse to elaborate
      >leave
      oldest trick in the /misc/ shitposting book

    • 2 weeks ago
      Anonymous

      Creators are rabid leftists but they have not yet trooned out, no.

  71. 2 weeks ago
    Anonymous

    Is this like a puzzle game?

    • 2 weeks ago
      Anonymous

      No, it's a survival adventure/platformer game.

      hey guys imagine if downpour added a dating sim, haha, what a funny thought, yeah. like, think about it. or better yet, add a whole new campaign that you would have to complete! that would be funny, damn! imagine they would do that instead of fixing spearmaster or dedicate their time to it instead of the cool creatures we've got! lol

      Tbf it's an easter egg, not the first game that did that.

      • 2 weeks ago
        Anonymous

        The worst part about the easter egg is that it leeched on development time when there were obvious issues to fix, and encourages a shitty behaviour which is not even tangent to the base game amongst the community by giving furgays confidence and support of the "official" devs

        • 2 weeks ago
          Anonymous

          >The worst part about the easter egg is that it leeched on development time
          Do we know that for a fact? The person/people working on the easter egg aren't necessarily the same ones working on fixes, especially when it comes to community/mod stuff where each person is allocated their own stuff to work on.

          • 2 weeks ago
            Anonymous

            Yes.
            All of the names mentioned here are the main developers behind the DLC.

  72. 2 weeks ago
    Anonymous

    hey guys imagine if downpour added a dating sim, haha, what a funny thought, yeah. like, think about it. or better yet, add a whole new campaign that you would have to complete! that would be funny, damn! imagine they would do that instead of fixing spearmaster or dedicate their time to it instead of the cool creatures we've got! lol

    • 2 weeks ago
      Anonymous

      Considering that James is the lead writer for new DLC and he publicly approves the fanshit cancer, i would expect another "easter egg" like that too.

      • 2 weeks ago
        Anonymous

        Easter egg, secret, ARG, call it whatever you like. It's not something anyone playing normally would find.

  73. 2 weeks ago
    Anonymous

    >Bethesda sells paid mods
    >"THIS IS AN OUTRAGE"
    >indie dev sells paid mods
    >"what an incredible labor of love. this is truly by the fans, for the fans."
    Frick this shit. Vanilla is the only way worth playing.

    • 2 weeks ago
      Anonymous

      The mod is, at minimum, as big as the base game.

    • 2 weeks ago
      Anonymous

      Mod has been worked on for quite a time officially, improving on the base version a lot. It's more akin to publishers hiring modders as developers, not just selling mod as a product.
      If you keep track of factorio news, Wube did a very similar thing with how they hired modders to work on their game. Downpour was unsupervised by original developers though.
      Either way I am very curious where this trend will end up and will other games use similar approach?

      • 2 weeks ago
        Anonymous

        A similar thing happened with DooM's TNT: Evilution and Plutonia Experiment, where initially they would have been released for free, but id called the mappers (at the last hour before release lol) to discuss turning them into a commercial product, Final Doom.

    • 2 weeks ago
      Anonymous

      Pretty sure the outrage was Bethesda was selling horse armor-tier mods for money
      If they picked up one of those massive full conversion or extra campaign mods, cleaned it up to official quality (not that official bethesda quality is any better than mod quality but you get my point) and sold it as a full DLC I don't think people would have cared nearly as much

  74. 2 weeks ago
    Anonymous

    you Black folk complain too much
    I like the game and I'll happily accept more.

  75. 2 weeks ago
    Anonymous

    I didn't even buy Downpour because base Rain World was just barely worth the 10 bucks I spent on it on sale and now they're peddling me a fanmade mod for it for the price of a full game.

    • 2 weeks ago
      Anonymous

      >base Rain World was just barely worth the 10 bucks
      How the frick is the base game not worth 10 bucks?

      • 2 weeks ago
        Anonymous

        It's nothing special. Good traversal, immersive, but it's nothing awe-inspiring or particularly fun. Good proof of concept.

        • 2 weeks ago
          Anonymous

          Gameplay-wise, I agree with you. How far did you get?

          • 2 weeks ago
            Anonymous

            I beat the game with Survivor.

            • 2 weeks ago
              Anonymous

              Then, like the other anon said, I don't see how that isn't worth at least $10. It's not like it's a short game, and there's obviously much more to enjoy than just the raw gameplay.
              Well, not like I'm trying to convince you of anything. I'm just impressed you managed to stick with it if you didn't think it was anything special. This has always struck me as a game that you either bounce off it or you get to 5P and it knocks your socks off, cos it's not like the gameplay is particularly riveting.

              • 2 weeks ago
                Anonymous

                It was worth the 10 bucks. But just barely. The immersion aspect, while superbly executed, doesn't do much when exploration is tedious (yes yes, "authentically tedious", blah blah blah), when the story is pretentious symbolic nonsense that I had no interest in, and when the game is primarily story and platforming based. If this was some kind of sandbox with survival and crafting elements (yes, I know the instinctive reaction to this combination of words) so I could really feel myself living in this ecosystem and striving against it as I try to secure shelters and stockpile them with resources and deal with the emergent threats and shit, instead of moving along a story path as said ecosystem just kinda fricks with me, I might have been more inclined to like it. As it stands, its strong suits just don't mesh with its main "Go from point A to point B to progress a storyline" goal for me.

              • 2 weeks ago
                Anonymous

                That's fair enough, though I somewhat contest the idea the goal is "go from point A to point B to progress the storyline". Definitely felt more like what they were going for (and IMO they succeeded at) was for the player to stumble into what little story there is, rather than directing them. Despite the literal overseer directing you.
                I'm not really sure how it could feel like what you describe unless you look stuff up in advance. Not like I fault you, that's games, but this one stands out to me for not adhering to typical game conventions (including being fun and satisfying and rewarding). There's definitely ways the game could be improved, like making the tedium of exploration a bit more palatable. Maybe more stuff to do as a "survivalist" would have helped with that. For what it's worth, one of the DLC slugcats leans into that, and getting one of their endings unlocks an additional little minigame in caring for slugpups. But we're talking about the base game here.

              • 2 weeks ago
                Anonymous

                >Definitely felt more like what they were going for (and IMO they succeeded at) was for the player to stumble into what little story there is, rather than directing them. Despite the literal overseer directing you.
                The overseer held my hand all the way to Moonmoon, and did the same halfway to Stonetoss. It did disappear suddenly halfway, so I had to feel around for a bit, but that was a relatively minor part of the game. After Stonetoss told me to go west - I just went west until I beat the game.
                >I'm not really sure how it could feel like what you describe unless you look stuff up in advance. Not like I fault you, that's games
                I didn't look anything up other than the fact that jackalopes (the spider deer rabbit things) eat spore eggs, because I had a hunch that I was going the wrong way when the game looped me back into the beginning. That's a single juncture I looked up compared to the rest of the game.
                >but this one stands out to me for not adhering to typical game conventions (including being fun and satisfying and rewarding)
                I know this is not your intention, but you almost literally make it sound like you're saying the game is good specifically because it's actually bad.
                >For what it's worth, one of the DLC slugcats leans into that, and getting one of their endings unlocks an additional little minigame in caring for slugpups.
                Artificer, isn't it? My problem is that these fanfic tunnel ferrets (I refuse to call them a name that has letter C follow the letter G) are someone's donut steel OCs with tragic backstories, when my initial interpretation was that in the base game I play *a* survivor, or *a* monk, or *a* hunter - critters that are just ones of many members of their species. Like they were "classes" instead of "heroes", if that makes sense to you. I realize now that I was apparently just wrong this whole time and the base game ferrets are all OCs too, but that's all the more reason for me not to engage further.

              • 2 weeks ago
                Anonymous

                Fair enough then, guess you were just more observant than most. Shame you didn't enjoy the game more.

                >I know this is not your intention, but you almost literally make it sound like you're saying the game is good specifically because it's actually bad.
                What I mean is, I enjoyed it and the experience stuck with me despite it not being a conventionally good (other than be very pretty) gaming experience. I don't find the gameplay all that fun, and the exploration is mostly tedious as you say. However, it manages to deliver on a cohesive experience that culminates in a couple of very memorable moments through pretty uncontrived exploration. It's hard to get this kind of feeling out of games, because most are trying to give you a fun and rewarding moment-to-moment experience, because otherwise most people will bounce right off the game, as they did with RW.
                >Artificer, isn't it?
                Nah, Gourmand. His gimmick is you can craft items, regurgitate a random item at the cost of food and has a little icon in the corner indicating what food he wants to eat next. Eat all the food he wants to eat (you can do it in any order, but the order it shows you implies an intended route) and get one of his endings and you unlock the ability to find baby tunnel ferrets at random in subsequent Survivor or Gourmand playthroughs, which act as companions that have all kinds of mechanics to them.
                Artificer sucks ass though and is one of the problems I have with Downpour. There's a fricking bossfight, whose bright idea was that?

              • 2 weeks ago
                Anonymous

                >What I mean is, I enjoyed it and the experience stuck with me despite it not being a conventionally good (other than be very pretty) gaming experience. I don't find the gameplay all that fun, and the exploration is mostly tedious as you say. However, it manages to deliver on a cohesive experience that culminates in a couple of very memorable moments through pretty uncontrived exploration. It's hard to get this kind of feeling out of games, because most are trying to give you a fun and rewarding moment-to-moment experience, because otherwise most people will bounce right off the game, as they did with RW.
                I get what you mean. The ecosystem simulation is a strong aspect, it's very immersive, but I just don't feel like I have much of a reason to engage with it or appreciate it given the way the game is structured. If I had some kind of sandbox game with this system there's a good chance I would have poured hundreds of hours into it.
                >Gourmand
                Aw man, I hate fat people. I probably wouldn't even play him if I did get the paid mod he comes from.

                Could Rain World-like game but in 3d work?

                Depends on what defines Rain World for you. Literally Rain World in 3D probably wouldn't work, cause you'd keep getting sniped from behind your camera constantly.

              • 2 weeks ago
                Anonymous

                >I refuse to call them a name that has letter C follow the letter G
                Why?

              • 2 weeks ago
                Anonymous

                Because saying c after g (as in, pronounced the same was as "grass") doesn't roll off the tongue well.
                Slugcat. Sluggat. Sluccat. Peh. It's like trying to say Cake Cake Cake without sounding like you're talking about the funny wizard club.
                It also looks nothing like a cat and barely resembles anything close to a slug.

              • 2 weeks ago
                Anonymous

                Works on my tongue

              • 2 weeks ago
                Anonymous

                bawdcat.

        • 2 weeks ago
          Anonymous

          What did you want, a better story? More creatures? Larger regions?
          If anything the strength of vanilla is how it treats you as a player. Purest form of storytelling, it directly shows you what was there and what it is now, without holding your emotions hostage.
          The progression which is tightly intertwined with message of how you naturally loose interest in the game and decide to finish it works amazingly well, and i haven't seen any other games do that, it was one of the biggest things i liked, how it puts you in the same boat as ancients who eventually got bored of life. It's pretty awesome.
          Creature interactions are fun, but i am also a kind of guy who can sit in front of a fishtank for hours just watching critters. But you get to observe their behaviour not out of pure curiosity but for direct gameplay advantage. Experimenting with them is fun.

          • 2 weeks ago
            Anonymous

            >The progression which is tightly intertwined with message of how you naturally loose interest in the game and decide to finish it works amazingly well, and i haven't seen any other games do that, it was one of the biggest things i liked, how it puts you in the same boat as ancients who eventually got bored of life. It's pretty awesome.
            "You are supposed to be bored! It's profound!"
            Dial down the fart-huffing derangement a bit if you want me to take you seriously. Also you can read this if you want to know what I would have liked.

            It was worth the 10 bucks. But just barely. The immersion aspect, while superbly executed, doesn't do much when exploration is tedious (yes yes, "authentically tedious", blah blah blah), when the story is pretentious symbolic nonsense that I had no interest in, and when the game is primarily story and platforming based. If this was some kind of sandbox with survival and crafting elements (yes, I know the instinctive reaction to this combination of words) so I could really feel myself living in this ecosystem and striving against it as I try to secure shelters and stockpile them with resources and deal with the emergent threats and shit, instead of moving along a story path as said ecosystem just kinda fricks with me, I might have been more inclined to like it. As it stands, its strong suits just don't mesh with its main "Go from point A to point B to progress a storyline" goal for me.

            • 2 weeks ago
              Anonymous

              You are not "supposed" to get bored, but you will, as any piece has it's mileage and you cannot play same things forever. Rain World openly acknowledges that and integrates it with the story, and it does it very well.

              • 2 weeks ago
                Anonymous

                I didn't feel any more or less bored by the end compared to the beginning. I felt consistently lukewarm throughout the whole ordeal. I wanted to know what will come next and was in fact disappointed that I just go to ferret heaven because my protag is sick of playing the game. I do not agree with you at all.

              • 2 weeks ago
                Anonymous

                Then you are just not an intrinsically motivated player who wants to explore for the sake of your own enjoyment and your only motivation for finishing things is to see what happens next. This game has been targeting a polar opposite auditory of people who just enjoy stumbling around, finding our things on their own and experimenting. If a question such as "i wonder who built all those machines?" and "what if i'll try to do something specific with this creature this cycle?" never rise during the gameplay, this game is, by the very direct definition of this statement, not for you, as it's biggest value doesn't lie in the story it tells but how you get to experience and interpret it.

              • 2 weeks ago
                Anonymous

                I did want to do those things, the game just never encouraged me to, and kept pointing me in the direction of the story. This game is not really based on exploration. You're too pretentious, lad, dial it back. I'm not shitting on you for liking it, but you really ought to stop veing such a gay about it.

              • 2 weeks ago
                Anonymous

                Again, you are not intrinsically motivated. The whole meaning of that word is that game doesn't have to do anything with whatever goals you end up setting for yourself. You do things because you want to do them, and not because something points to somewhere and tells you to do whatever. There is nothing in the game that actually forced you to follow the overseer, but you didn't feel motivated enough to do something which interests you personally.

  76. 2 weeks ago
    Anonymous

    Could Rain World-like game but in 3d work?

  77. 2 weeks ago
    Anonymous

    prove me wrong gaygets

    • 2 weeks ago
      Anonymous

      I can't

  78. 2 weeks ago
    Anonymous

    all i wish is the fanfic schizo samegay to frick off from these threads
    stupid fricking brainlet jesus christ, its always the same guy every single time, every goddamn thread

  79. 2 weeks ago
    Anonymous

    ive never actually gone through memory crypts to underhang to five pebbles
    its always chimney canopy and then up the wall, every single time
    havent used the grapplin hook worms either
    and i did all campaigns except monk and rivulet

    • 2 weeks ago
      Anonymous

      breh you can't just miss out on the random gods approach like that

      • 2 weeks ago
        Anonymous

        idk what that is

      • 2 weeks ago
        Anonymous

        It isn't just random gods, gradual build up for GSB begins as soon as you enter the underhang. Bleak industrial concrete turns into sleek and clean sheets, then you go through unfortunate development into sterile memory conflux, get overwhelmed the general systems bus and reach the climax in a nearly still chamber of pebbles, with a serene aftermath at the top of the wall. The whole sequence is a masterpiece.

    • 2 weeks ago
      Anonymous

      You're missing out on the best area in the game

      • 2 weeks ago
        Anonymous

        ive seen memory crypts, ive just never taken that route to five pebbles

    • 2 weeks ago
      Anonymous

      Just do it, anon. Its worth it, believe me.

      • 2 weeks ago
        Anonymous

        >find scav
        >"I can finally interact with the smartest AI of the game!"
        >remember what happened to Arti's children
        >visciously kill scav
        It's like an impulse at this point. How do I cure it?

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