random battles never had any place in video games

they're an obvious holdout from 70s era tabletop RPGs and board games that are an abuse to the medium of video games.

even in the 80s computers and video game consoles were powerful enough to have dynamic on screen enemies. I hate to get all "stop liking what I don't like" on you but I legitimately cannot understand how anyone could possibly enjoy game design where you can't even see the enemy that's attacking you until it's already drawn you into a battle.

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  1. 2 years ago
    Anonymous

    Skill issue

    • 2 years ago
      Anonymous

      why are you so bad at video games?

      >random chance
      >skill

      • 2 years ago
        Anonymous

        A lot of people are bad at comprehending probabilities correctly and acting on it consistently. So it is a skill issue. Only an idiot would try to argue otherwise and not understand that deterministic mechanics can be reduced just as well.

        • 2 years ago
          Anonymous

          >random battles
          >probability

          • 2 years ago
            Anonymous

            How the hell is rng of random battles a skill issue? What are you smoking, because I want it.

            Case in point guys. Obviously it applies to how you conserve and distribute resources, especially when there are other conditions that put pressure on you.

            Don't respond because you've already demonstrated that you couldn't come up with that instantly. That's a skill difference and we see it every day in these threads.

            • 2 years ago
              Anonymous

              Resource management is part of most if not every rpg out there, random battles on the other hand are design leftovers from nes era and bad game design that dont involve skill at all, your argument is invalid.

              • 2 years ago
                Anonymous

                They're not. If you said that then it just means you don't know enough to make an accurate claim. Please understand that and stop trying to force the point. It will never be correct because your information is incorrect.

              • 2 years ago
                Anonymous

                Rng is rng, it's not skill, there is a skill in manipulating rng, but if random battle happens or not dos not involve any of it.

              • 2 years ago
                Anonymous

                I know what you're talking about and in that very narrow context it may seem that your point makes sense. To anyone that knows more the situation isn't as simple as you claim it is and the facts you espouse as the basis of your argument are not even correct. Therefore, you can't even correctly judge whether someone else has a valid argument.

                To the point of rng you are making a critical mistake. Random does not imply that there is no method, that it happens without any cause, that there is no way to possibly understand anything about the random event. It means that it follows a distribution with assigned probability. Understanding that and how it's applied is not a given among the population and is an actual skill. That's not just about RPG design but a fact of math, science and of life in general. Go ahead and shitpost more about how NES abused you though, I'm sure there will be someone that thinks it's relevant and amusing.

              • 2 years ago
                Anonymous

                Then explain how the hell does rng involves skill in normal gameplay? In a speedrun theres a loot of skill in rng manipulation, but it can be mostly boiled down to arcene bulshit like talking to certain npc exactly 56 times, then going to and fro certain door 87 times guarantees certain droop that would happen in normal gameply no matter what, but int can shave of say 3h of gameplay. That shit does not happen in normal play.

              • 2 years ago
                Anonymous

                Rng is rng, it's not skill, there is a skill in manipulating rng, but if random battle happens or not dos not involve any of it.

                Also if you are not a speedrunner, none of arcane rng manipulations will be used in normal gameplay.

        • 2 years ago
          Anonymous

          How the hell is rng of random battles a skill issue? What are you smoking, because I want it.

          • 2 years ago
            Anonymous

            you get punished for making a wrong turn

            • 2 years ago
              Anonymous

              Its rng if battle happenns or not is decided by random number, which is you know random.

  2. 2 years ago
    Anonymous

    why are you so bad at video games?

  3. 2 years ago
    Anonymous

    >Reddit spacing
    The exact kind of gay that I’d expect to hate random battles.

    • 2 years ago
      Anonymous

      >phoneposter
      >complaining about "reddit spacing"
      Black person don't pretend you aren't the reddit refugee here.

      • 2 years ago
        Anonymous

        >tries to change subject from OPs shitty opinion
        Fricking beautiful

        • 2 years ago
          Anonymous

          where exactly did I do that, moron

          • 2 years ago
            Anonymous

            You b***hed about him posting that from his phone. Holy fricking shit. Phone posters are gays, no excuse, but that doesn’t excuse your shitty opinion.

            • 2 years ago
              Anonymous

              And he b***hed about him using the enter key because Ganker refuses to have indented paragraphs like a normal website what's your fricking point?

  4. 2 years ago
    Anonymous

    you Black folk really are braindead

    • 2 years ago
      Anonymous

      Don’t worry, you’ll realize the whole truth one day.

  5. 2 years ago
    Anonymous

    It combines well with fog of war mechanics. As the player explores they face encounters, lose hp/mp/items potentially and have a more risky time exploring.
    It’s also memory efficient, instead of programming AI to chase the player you just instantiate the battle.
    It also hones in on the abstract simulation of rpgs and video games. You see this in games like morrowind or runescape where hits don’t apparently connect despite clicking the mouse and being in range of an enemy. The random encounter is non apparent in that you are in the wilderness and there is danger there.

    • 2 years ago
      Anonymous

      It's supposed to be kind of uncomfortable like how it would be in real life if you had to dungeon crawl, but if you deal with it your party gets stronger.
      You have to take it philosophically like

  6. 2 years ago
    Anonymous

    You don't have to understand how people can enjoy stuff different from what you do. The answer is very simple though, they don't take any issue with random encounters. Fights just happen every now and then, so you deal with them one way or another. I wish more games would make it harder to get through sections of random battles, cause oftentmes places to heal are given out generously enough that you don't even need to tap into healing items.

  7. 2 years ago
    Anonymous

    OP never had any sex

  8. 2 years ago
    Anonymous

    The premise is incorrect and the conclusion is also incorrect. Random encounters were just one type of stochastic mechanic used to make the game world more interesting and less streamlined. In those table top games you weren't forced into encounters with enemies you couldn't see so it can't be a holdover of that. In those games you had multiple options, including mechanics to spot the other group before they spot you, avoid them, parlay, pay a toll for safe passage, or be the victim of a geas and sent on a quest.

    The use of combat that is familiar to us today is a more modern concept itself. So you can't blame it on being old and outdated. Often the object was to avoid unnecessary combat and survive.

    Blame Skinner boxes instead.

  9. 2 years ago
    Anonymous

    >play game
    >get annoyed the game makes him play the game
    ????

  10. 2 years ago
    Anonymous

    It has a place in games where you have to do shitloads of grinding
    Mother 1 would be miserable without random encounters. Given the game's development troubles, they probably didn't even know how to program any outside of REs and probably didn't even have the time to implement any if they did, but the long-form gameplay sees great benefit from the random encounters programmed into the game.

    Fallout 1 and 2 both have random encounters that serve to break up travel between towns, they're pretty neat

    Digimon Cyber Sleuth makes encountering Digimon go towards a counter that eventually allows you to replicate them, so it's actually ideal to run into as many as possible

    I really don't mind REs

  11. 2 years ago
    Anonymous

    Midwit complaint

  12. 2 years ago
    Anonymous

    >they're an obvious holdout from 70s era tabletop RPGs and board games
    Except they're actually a shitty adaptation of them because while video games only implemented random battles, tabletop games had random encounters. You weren't always going to get into a fight in an encounter.

    Thus video games are trash

  13. 2 years ago
    Anonymous

    I like Megaten games because you can usually talk your way out of a fight. Random encounters without negotiation or without a reliable way to flee are bad.

    • 2 years ago
      Anonymous

      Agreed.

  14. 2 years ago
    Deso

    Go play a game named "Slice and Dice". Randomness can be strategic. (often it isn't.)

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