Rate the Hollow Knight map out of 10

Rate the Hollow Knight map out of 10

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  1. 2 years ago
    Anonymous

    9.5908/10

  2. 2 years ago
    Anonymous

    How many dicks can you see in this picture?

  3. 2 years ago
    Anonymous

    4/10. Kinda hard to find where to go next.

    • 2 years ago
      Anonymous

      but thats the best part

  4. 2 years ago
    Anonymous

    6/10. Complex without being terribly compelling. No intimacy within the levels.

    • 2 years ago
      Anonymous

      this is what gets me. no intimacy with or between levels. interconnectivity is what makes Metroidvanias so fun. Looking at this you dont see any of that. One sector of Metroid Dread has more depth, interconnectivity and fun progression than HK

      • 2 years ago
        Anonymous

        >queen's garden spills out into greenpath
        >lake of unn fills greenpath with acid
        >mantis village defends from deepnest
        >the tramway is a literal tramway which goes through multiple zones
        >the blue lake constantly drips water down into the city of tears
        >royal waterways is the city's sewers
        >moths live with the magic light crystals
        It's valid to say that there's not a huge amount of interconnectivity within one zone, but you're literally just a gibbering moron if you think there's no interconnectivity between them.

      • 2 years ago
        Anonymous

        That's bullshit and you know it. Dread is so fricking lazy with its area connections, they're all teleporters or elevators

    • 2 years ago
      Anonymous

      7.8/10

      once you get to know the map, it actually feels really small. I wouldn't mind if it was bigger, I hope Silksong is enormous.

      Not sure what you're getting at here. You will definitely know when you're close to the Crystal Mines when coming from the Crossroads, same with going to Greenpath from there, because the scenery changes accordingly as you get closer. Even in places where there is no obvious gate between zones, you can tell that you're close to one zone while being inside another at several places in the game. From the top of my head, while at the Nailmaster's Hut, mushrooms completely cover the walls and the roof, indicating that you're right next to the Fungal Wastes. Same thing right by the the Dashmaster statue, there are pipes sticking out from the right side of the wall, and water is pouring out from them, indicating that you are right next to the Royal Waterways.

    • 2 years ago
      Anonymous

      Good take
      Greenpath / Fog Canyon was the only area that seemed to mesh well.
      They should've put Crystal Peak lower, maybe switch it with Queens Garden, and then put Fungal wastes below that.

      • 2 years ago
        Anonymous

        >Crystal Peak
        >put it lower
        based moron

  5. 2 years ago
    Anonymous

    Soulful as frick, soundtrack of different areas is amazing.
    9/10 slightly too big for my taste

    • 2 years ago
      Anonymous

      >too big
      nah, i like it big

  6. 2 years ago
    Anonymous

    9/10
    There are some fairly forgettable areas, like the howling cliffs and queen's gardens or royal waterways to an extent, and some screens are way too empty, but man does it have an amazing atmosphere.

  7. 2 years ago
    Anonymous

    The Hive is too small, so 9.5/10

  8. 2 years ago
    Anonymous

    wow, really like the variety of black and blacker

  9. 2 years ago
    Anonymous

    rate the rain world map

    • 2 years ago
      Anonymous

      It's sad that many people get filtered by either dying constantly when they need karma or just get lost somewhere and never even get to important npcs

    • 2 years ago
      Anonymous

      [...]

      They a eh

    • 2 years ago
      Anonymous

      Thanks, just removed it from my wishlist

    • 2 years ago
      Anonymous

      All the different areas are neat and all but many people who dropped the game did it becayse they ended up in the drainage system, chimney canopy or similar
      Without adding anything that would make it worth it to investigate those areas(lore pearls don't count) the game would benefit from being linear until you meet Moon(or just removing the drainage system from the fricking game, it's anti-fun)

    • 2 years ago
      Anonymous

      every map people have made looks just eh
      but ingame it's a 6~8/10 depending on the area, and mostly taking point down due to foreground/background art sometimes fricking you up

  10. 2 years ago
    Anonymous

    >Backtracking forever lost/10

  11. 2 years ago
    Anonymous

    I would give it 2/10 , i gave up trying to find where to go like 2 hours in , i hate this in games,stop wasting my fricking time.It's like the 2D version of old doom and quake games where you have to find some dumbass switch or key to progress...i just wanna play the fricking game if you would let me , but nah you have to pad the game with "exploration" , well no thank you.

    • 2 years ago
      Anonymous

      imagine being this moronic

    • 2 years ago
      Anonymous

      casuals get out my website

    • 2 years ago
      Anonymous

      filtered by cornifer

  12. 2 years ago
    Anonymous

    7/10. I like that everything is connected and that the different areas make sense in the context of the setting, but the "intended" path is a complete mess. You're supposed to pass by the fog canyon without knowing if that's what you're supposed to do, you're supposed to turn tail on the mantises and go back towards where Hornet was to get to the City of Tears and then you have to reach the resting grounds somehow? I don't even remember how. And then afterwards, good look finding the way to go up the city of tears.

  13. 2 years ago
    Anonymous

    >All those long hallways and small rooms
    Looks like it's trying to give the illusion of being large, but ends up just being a complete clusterfrick.
    I've seen worse, 6/10

  14. 2 years ago
    Anonymous

    too big/10

  15. 2 years ago
    Anonymous

    What if we peed in the Blue Lake

  16. 2 years ago
    Anonymous

    best metroidvania map ever made/10

  17. 2 years ago
    Anonymous

    >all the tendies seething ITT

  18. 2 years ago
    Anonymous

    >better art than dread
    >more open than dread
    >longer than dread
    >harder than dread

    what the frick? how does this happen?

  19. 2 years ago
    Anonymous

    The basic map? Something like 9/10. It has variety and a lot of fun/well thought-out connections.
    In terms of each individual area's layout, more like 6 or 7/10. The platforming just isn't that fun. You have a few fun areas and a few fun abilities, but the endgame, where you should be able to just fly through areas that you already know and blitz through new ones, just doesn't have any of that. All a final pass through the game does is highlight how empty the rooms you've already explored feel. Most metroidvanias have this but Hollow Knight has it particularly bad.

  20. 2 years ago
    Anonymous

    For me, it's the Fungal Wastes. There's just something so incredibly nostalgic about it. I don't know if that's because of the colour scheme or the trippiness of the mushrooms or the music or what, but it's always felt like home.

    • 2 years ago
      Anonymous

      same

  21. 2 years ago
    Anonymous

    >all areas look the same and have the same dark blue pallet

    At least Dread had varied environments, jesus

  22. 2 years ago
    Anonymous

    >The zone after you beat Mantis Lords where you can get lost in Deepnest
    Kino as frick

  23. 2 years ago
    Anonymous

    4/10. Fun to explore once. Cancer to go through again.

  24. 2 years ago
    Anonymous

    It gets an 8 from me, Ancient Basin and the Abyss are extremely cool areas, but the Queen's Garden knocks it down a bunch

  25. 2 years ago
    Anonymous

    >have less than half the upgrades compared to metroid
    >be 5 times longer than metroid
    How boring can one game be?

    • 2 years ago
      Anonymous

      It's called soul, you wouldn't understand.

  26. 2 years ago
    Anonymous

    I hate Crystal Peaks so much.
    And I was disappointed with City of Tears. With the way characters were talking about it, I expected the place to be filled with npcs and shops and whatnots. But it's just completely abandoned.
    I stopped playing shortly after, so I'm not going to rate the map overall, since I haven't even finished it. But the rest of the locales were pretty nice.

    • 2 years ago
      Anonymous

      >But it's just completely abandoned.
      that's the point, dumbass.
      You're supposed to get there and wonder what the frick happened, and then you play enough and you learn what the frick happened.

      • 2 years ago
        Anonymous

        I know it's the point homosexual.
        But all the time I spent playing I was looking forward to going there, because the game sets up the expectation that it's this huge, bustling place, but when you finally get there it's literally nothing.
        After all the previous areas that were filled with danger and crazy shit, I was expecting CoT to be some sort of reward. But it wasn't. It's just another area filled with enemies and traps and shit.
        That's why I found it disappointing. Again, it does make you wonder why it became the way it is, but I don't want to think about that shit. I just wanted more quirky NPCs and more shops with new abilities.

        • 2 years ago
          Anonymous

          >I just wanted more quirky NPCs and more shops with new abilities.
          nailsmith and the guy who buys the artifacts for geo are in there

          • 2 years ago
            Anonymous

            True. And the singing butterfly is also there. They're cool, but not enough to make CoT a lively place like I had pictured.

        • 2 years ago
          Anonymous

          Why would you expect a bustling city in a game full of death, where even the bug mayor or whoever says that any bugs who go down there die and he's proven right? The entire region was dead or insane save for a rare few, that was the point. Why did you think there would be some cool working city in the middle of that?

          • 2 years ago
            Anonymous

            I don't give a shit about lore reasons.
            I just wanted a comfy city. I already have no idea what the story of the game is because it's basically told in riddles and cryptic bs.
            Environmental storytelling is shit and unfortunately this game seems to have it aplenty.

  27. 2 years ago
    Anonymous

    I'm too much of a "what do they eat?" autist. It's a good map, but there should be some areas where we see ruins of farms (fungal wastes might be a good place to put them), and Kingdom's Edge right next to the main city makes no sense.

    There are some nice touches, though. Like Blue Lake being the source of the city's rain.

  28. 2 years ago
    Anonymous

    I love the gameplay of hollow knight but I've dropped it twice now due to getting lost or annoyed at the backtracking. Doesnt help that my sense of direction is bad.

    Should I pick it up again and try to power through it?

    • 2 years ago
      Anonymous

      >Should I pick it up again and try to power through it?
      Yes. It helps using a map

  29. 2 years ago
    Anonymous

    It's a good thing i'm on Ganker and destined to die alone because if not and I had still played this game I would keep a magnifying glass on hand every waking second of the day to give to my kid and tell them to burn every bug they find.

  30. 2 years ago
    Anonymous

    30

  31. 2 years ago
    Anonymous

    >OMG EVERYTHING IS TOO LINEAR IN GANES NOWADAYS
    >*Hollow Knight devs make a game that you can explore and find many satisfying secrets and hidden bosses*
    >REEEEEEEEEEE I DONT KNOW WHERE TO GO IM FRICKING QUITING WHY CANT GAMES JUST BE A HALLWAY

    • 2 years ago
      Anonymous

      >many satisfying secrets
      What large have zero gameplay impact and are thus useless
      >and hidden bosses
      Most of those aren't so much found by exploration as waiting until you have the right movement upgrade

  32. 2 years ago
    Anonymous

    the game's pacing and level design is meh, but the game is great overall
    8/10

  33. 2 years ago
    Anonymous

    It's kino

  34. 2 years ago
    Anonymous

    6/10
    Shitload of wasted space, generally way too huge and reeks of padding, quite open, but due to the nature of the game going in the "wrong" direction can result in very large amounts of wasted time and knowing which direction is the "right" one is not always easy.

  35. 2 years ago
    Anonymous

    >Why isn't this abandoned city less abandoned?

  36. 2 years ago
    Anonymous

    0/10 reddit knight is shit

  37. 2 years ago
    Anonymous

    the map is the only good thing about this game, 8/10. everything else is terrible though, and they fell for the "featureless white indie blob character" thing.

  38. 2 years ago
    Anonymous

    indieshit/10

    • 2 years ago
      Anonymous

      are you proud of yourself for that post anon?

  39. 2 years ago
    Anonymous

    could've been bigger

  40. 2 years ago
    Anonymous

    its missing the cliffs from the left of king's pass

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