For those who've played with it, is it a gimmick or worth it?
Thalidomide Vintage Ad Shirt $22.14 |
Thalidomide Vintage Ad Shirt $22.14 |
For those who've played with it, is it a gimmick or worth it?
Thalidomide Vintage Ad Shirt $22.14 |
Thalidomide Vintage Ad Shirt $22.14 |
>is a 40% hit to framerate for some reflections worth it
on 3080 here and it very much depends on how well the developers used it.
ray traced ambient occlusion makes a big difference and has low performance impact.
ray traced reflections in puddles, floors and other surfaces have big performance impact and i swear they often look worse than other techniques because ray tracing often ends up looking like sandpaper even on highest settings.
ray traced god rays or whatever are literally who cares tier.
i could show you the difference in ray traced surfaces and how bad it looks if you want.
>i could show you the difference in ray traced surfaces and how bad it looks if you want.
not OP, but please do
I'm curious too.
better reply or I'm telling everyone that you're a poop head
fellas look above. the hitman post shows that quite well.
>depends on how well the developers used it.
>next gen technology with hardware that can finally support it
>implemented at a time when we are losing Hans & Carpenter software engineers to be replaced with Patel & chinese spy Li that don't create or solve problems but copy and steal
Ray tracing in gaming never had a chance.
It's just Hairworks all over again.
>looks neat
>doesn't add anything to gameplay
>eats fps like chrome eats ram
The animations still look janky ass frick, and there's still dublicate npcs all over the place, so what's the use? The game itself just doesn't look very polished.
OP is being idle chud. here's the good side of RT.
Literally no difference
it adds a lot of depth. check under the vehicles, pallets, canisters, ceiling.
What about a comparison that includes SSAO or HBAO that perform much faster than RTAO and are decent enough? Why is the alternative RTX shit or nothing at all?
>literally the same but with high color contrast
lmao
and here's the poop side
It can look pretty nice, transparent reflective surfaces like windows in particular look really good
It is in CP2077. It really depends on the game and is hit or miss.
depends on the game. in Control, Metro Exodus and Cyberpunk? absolutely worth it. in nuHitman? absolutely not.
Did they really desaturate the left image?
it enhances the mood on some games like soiberpunk, control and tokyo ghostwire but the performance hit is so heavy that it's basically useless if you have a high refresh rate monitor. most of other games just tackle it on and put fancy reflections only though.
Here's RT off/on in CP (1080)
its kind of worth it, but what i dislike is how devs are hard pushed to shill it they are forced to nerf pre existing techniques to make rt look better than it actually is, pretend cubemaps never existed and push other actually bullshit technologies alongside rt, like TAA and SSR wich are actually cancer
cyberpunk does it well but its damn near unplayable with it on, i get 70-90 fps on high without it, i get 25-40 with it on, its not worth it but it looks amazing in cyberpunk, some scenes and some models who have reflection just look a million times better, and night time strolls in night city look like a masterpiece. all in all, not worth the hit, but great for screen shots unless you have dual 3080's and can get 60fps or higher consistently and never drop.
I want to play cyberpunk but im afraid im gonna have to lower the res down to 1080p if i weant memetracing, it looks blurry as frick on my 1440p monitor
>it looks blurry as frick on my 1440p monitor
turn off chromatic aberration and film grain.
turn off chromatic abberation, film grain, motion blur, v sync, and depth of field. shit makes things blurry, game looks fine sharp, unless you want to take cinematic pictures or videos, its better for your eyes. also don't do meme tracing, just turn of dlss on quality, the in game lighting works just fine, its not as beautiful but you won't notice it if you're not looking for it, but if you are looking for it and you know the difference it can be a bit annoying. turn it off tho for playable performance.
its not worth it
all real time lighting solutions will look worse than prebaked for obvious reasons
level design isn't made with "real" light in mind
you're living in a cursed period of game development where garbage is getting released that looks worse than 10 year old games but runs way worse.
Desperate
rtx cards are not worth it for raytracing
they're worth it for AI use
The technology itself: yes
With the graphics cards, and the performance hit: No
It's an incredibly impressive technology, and for the most part it does improve the visuals. But unless you can pull >60 fps with it turned on, I don't think it's worth using.