It's clear there's two different version of the couch. One the normal one and the other the Nvidia approved slop couch that reflects lights because Nvidia has cards to sell and people have purchases to justify.
those aren't textures, it's SSR noise, which is a tech meant for simple lighit simulation and as you can see it completely falls off to the point where it looks like textures but it's just small lighting rays
Can you prove that it isn't a bullshot?
yes retard, you can see the light reflection in real time ingame without any object changes but you seem completely tech illterate holyshit
>OFF is better
???????????????????????????????????
I too love sandpaper couches
2 weeks ago
Anonymous
>yes retard, you can see the light reflection in real time ingame without any object changes but you seem completely tech illterate holyshit
How does this make a game better?
2 weeks ago
Anonymous
cool let's just remove all graphics and style from every game and use only stick figures single color objects because they just don't make the game better at all, retard graphics and music is everything to atmosphere
2 weeks ago
Anonymous
>cool let's just remove all graphics and style from every game and use only stick figures single color objects because they just don't make the game better at all, retard graphics and music is everything to atmosphere
You put it basically perfectly. This is the reason I didn't enter these threads anymore. Because if you just take a single second to sit down and consider the type of arguments people will come up with just to shit on Alan Wake 2...you will realize how genuinely mentally deficient this board is.
Like just imagine. Just genuinely think about the implication for a second of "if it isn't gameplay it don't matter hurr durr"...but actually use your critical thinking and don't take the statement at face value and realize that it would mean no "Snake Eater". No...whatever Nier music is called. No "Dearly Beloved". No "Song of Healing". Fuck it. Is atmospheric music even needed? What about the fact that Metal Gear Solid's Alert sound is also a tune. Just make it a single sound. Or wait wait...do you even need voice actors? We have subtitles for everything, nothing will be lost in gameplay.
Jesus fucking christ I can't stand these threads man. *sigh* I'm so tired.
2 weeks ago
Anonymous
>I too love sandpaper couches
Leather couches actually will look like that after they are used enough
Everyone's laughing at this guy, forgetting that time when Nvidia released Quake 2 RTX to show everyone how their new EPIC lighting can transform an old game...and were switching textures when RTX was on.
>let's just make shit textures and just let AI fix them lol
Every time this kind of thread is posted, I'm immediately reminded of the graphics card threads where the average post is something like "tfw gtx760" or something like that. And then the next day there's no graphics card thread, but there's a thread like this with posters like these two.
Surely there's no correlation here.
I went to buy a new PC, couldn't get a case or a keyboard without useless fucking LEDs in them. Most of the fucking graphics cards even had lights in them. Zoomers are retarded monkeys.
It must be bad for you. You go out and you spend your years pocket money savings on some AMD GPU which you think will last forever, then Portal RTX gets released and even though you haven't played Portal for 8 years , you realise your dogshit GPU can't run it.
And here you are , crying like a huge homosexual about it.
Chin up though, anon. You can still play the games without it switched on. It'll just look a little shitter
You get double the frames, but the input lag remains the same, so it's kind of shit and floaty, but I suppose for a slow, cinematic game like this, it's acceptable.
>>let's just make shit textures and just let AI fix them lol
Ray-tracing is a post-processing effect that remaps all light and shadows onto an object, it has nothing to do with texture density.
>post-processing
wait seriously? I assume this is within the context of letting it handle game lighting/shading, no?
My understanding of RT in classic CGI is that it's a complete replacement for rasterization so I am somewhat confused.
congratulations on being the dumbest guy ITT even though the bar was already set high by this homosexual
It's clear there's two different version of the couch. One the normal one and the other the Nvidia approved slop couch that reflects lights because Nvidia has cards to sell and people have purchases to justify.
>lets just make shitty games outsourced to pajeets and use anti aliasing and framgen and raytracing to durn it into a vaseline acid trip where you can see 10 feet in front of you
leather is about as good as the lighting anon, you can make the best looking leather texture in the world but the moment you remove the light it just looks like a game asset, so the more realistic the lighting the better it will look (this goes for pretty much everything which is why Nvidia centered their entire brand around RTX)
I know he's black so he's hard to see in the dark but come on, adjust the exposure so the focus isn't on the random graffiti on the wall you're passing my at 40mph.
>couch with a pillow and two men in the background >couch with a pillow and two men in the background
Show me an example of gameplay impactful or any meaningful usage of gaytracing.
While you are at it try doing the same for 4K resolution.
It doesn't. The SSR dithering effects look like shit, the game looks way better with raytracing on and anyone claiming otherwise is fucking stupid. It looks better even with the settings on low.
No it genuinely doesn't look better with raytracing. It's destroyed any semblance of texture and made it look like UE3 somehow with reflections blurring out polygons, while the one on the left looks like a believable leather couch.
Terrible, terrible bait. You don't know what a couch looks like in real life if you think dithered shit is what it should look like. That or you need glasses.
that could just be a personal preference because your brain registers the noise as texture and you prefer that one over the actual texture.
however that might change if you look at a texture that wouldn't look good with the noise, like picrel since the noise just makes the floor and bar look dirty
I don't know why people keep using pictures as evidence. Ray tracing really only shines in movement, I mean it's primarily an advanced dynamic lighting system and it's hard to show that in any still image.
Looks more like they're just shit at making games and need Nvidia to solve their problems. It's a common issue. Look at how they just slap TXAA on shit everywhere so they don't have to bother with hair.
It's crazy how devs used to be able to make shit look normal, but now they need Nvidia plugins to do it.
If you really cared about goytracing then yes, you made a mistake, however, the 7800 XT will last longer due to having 4 extra GB of VRAM, that being said, the 7800XT can still do RT, just not as efficiently, unfortunately the newest Nvidia gimmick, path-tracing, is going to run like ass on the 7800 XT.
that's the alternative non performance intensive light rendering method that we used for 20 years anon, you don't notice it in older games because the more realistic the game the worse it looks since it only renders what's on your screen, so if the light source is the sun and it's not in the player's POV any lighting that comes from it won't look that good, that's why Alan Wake 2 is built for RTX
2 weeks ago
Anonymous
>light rendering method >taking random pixels out of the image and making them white >you don't notice it in older games
probably because nobody is retarded enough to just start taking random pixels out of the frame making it look like static
It's showing the actual texture of the wood, and showing the texture of the leather in the other one. Meanwhile, Ray Tracong (tm) simpliefies colors and textures to reduce the performance impact, and yet...
low res software ray traced reflections. they look noisy because, I believe, there's a small ray count and a small number of light bounces.
Can someone explain to me how Alan Wake 2 uses the same engine as Control, yet has a much worse performance?
AW2 looks much better, it looks photoreal. Even on medium settings it looks insanely good. Comfortably the best looking video game right now no contest.
It looks like Blender when you hit the "render preview" button and stop it too soon. I'm guessing their in-house calculation for light bounces is too simple (too few bounces, too few rays) which leaves "holes" where there is missing light information.
Please pay the Nvidia tax for proper graphics next time, sir.
Not that anon but one of the left still looks better.
In fact I'm going a double take because I could have sworn the left one in theses was the one with raytracing. Why you would try to pass everything getting smoothed out as a visual upgrade.
do people really think right looks better? it might be just me but it feels to me like left simulates some of the weariness you see in furniture and the hardwood floor you would see in real life while in the right everything looks brand new like a random assortment of assets. What I mean is that to me left feels more "lived in" so to speak.
It's a fucking couch. I don't care. Show me the gameplay.
I forgot to turn off raytracing overdrive in cyberpunk and only noticed after 40 hours of play. Why? Because it adds nothing to the experience and is forgettable.
For the most part it's 3 things: >Mesh Shaders
This means than the geometry of objects can be greatly improved, and it is if you actually bother to stop and look at things, specially round things, you'll notice they don't have obvious hard edges anymore, they look actually round and curves look like curves, this cripples performance greatly on anything that doesn't support Mesh Shaders. >forced "basic" software raytracing
No matter your settings or presets, you can't disable sofware raytracing, this is obviously very demanding. >Path-tracing
This only affects you if you actually crank RT all the way up, but it's an option to really push graphics even further.
improved geometry technology (mesh shaders), software ray tracing on by default and the environments are more geometrically dense and complex than control
Mesh shaders are only really getting adoption fairly recently so I imagine there is a lot of work to make them more efficient, like how early DX12 and vulkan ran horribly at first but are actually usable now.
Alan Wake 2 has improved visuals and the levels aren't just a bunch of corridors like Control
Alan Wake 2 is particularly heavy when you're in town or places with lots of trees around, but when you get to corridor levels of course it never drops below 60fps
I haven't played either but from what I've seen Control is mostly indoor environments. It's waaay easier to optimize geometry culling when your environment is just a series of rooms and corridors.
improved geometry technology (mesh shaders), software ray tracing on by default and the environments are more geometrically dense and complex than control
For the most part it's 3 things: >Mesh Shaders
This means than the geometry of objects can be greatly improved, and it is if you actually bother to stop and look at things, specially round things, you'll notice they don't have obvious hard edges anymore, they look actually round and curves look like curves, this cripples performance greatly on anything that doesn't support Mesh Shaders. >forced "basic" software raytracing
No matter your settings or presets, you can't disable sofware raytracing, this is obviously very demanding. >Path-tracing
This only affects you if you actually crank RT all the way up, but it's an option to really push graphics even further.
It's primarily that they use mesh shaders, the mesh shader pipeline is very new and only the top of the line next gen GPUs have hardware support for it. Which means if you're using a GPU that is older than a year or two, it will have to emulate mesh shaders through hacks, which is slower than the traditional vertex shader pipeline.
Buy a $90 game for 3 days of early access, don't forget the battlepass! The paid expansion is coming out in 4 quarters, keep our shareholders happy! You aren't a poorfag are you?
Crysis looked noticeably better while being incredibly demanding, it wasn't just the game being demanding that gave it its popularity.
That's not to say AW2 isn't pushing graphical technologies, it just doesn't look that amazing, it doesn't look like that big of a leap to the average person.
crysis was an actual generational leap, aw2 (and other ray tracing games), while impressive, are really not that prettier so even normies wonder where the compute power goes
The unfortunate reality of diminishing returns. We will probably never have a leap as big as Crysis ever again. Maybe Rockstar with their unlimited budget and 2,000 developers working on GTA6 can pull it off?
crysis was an actual generational leap, aw2 (and other ray tracing games), while impressive, are really not that prettier so even normies wonder where the compute power goes
Crysis looked noticeably better while being incredibly demanding, it wasn't just the game being demanding that gave it its popularity.
That's not to say AW2 isn't pushing graphical technologies, it just doesn't look that amazing, it doesn't look like that big of a leap to the average person.
I really don't see how another "big leap" in graphics is possible. Already we have games that are photo-realistic under ideal conditions, though they don't look as good elsewhere. It really can't improve that much.
I legit think the next big frontier is physics. something we kinda had 20 years ago but we could do much better now with destructible environments and such
Crysis looked VASTLY better than 99% of vidya back then and also was an actual fun game, where you could stealth around, throw shit, hold malnourished Koreans with one hand, and drive cars and blow up tanks.
Alan Wake 2 is an extremely static and linear third-person adventure game AFAIK.
you can actually see why crysis is so heavy in 2007-ish pcs.Visuals,physics and even AI were all superior to what we had before.
Ray tracing,outside of very specific scenarios, looks like one of those ENB mods for GTA 4/5/skyrim but with the additional 60% perf penalty.
The biggest advantage of Ray Tracing is not to the players but to devs because instead of wasting too much time dealing with texture art and baking shadows here and there around the map, you can just let the algo do it's thing.
In the future when real time ray tracing becomes tax free, devs will just drop light sources in the map and let ray tracing do it's thing.
Textures will be just color palletes + material information
>textures will be just color palettes and material info
They already are, raytracing doesn't replace anything on the artist side of things. Raytracing is only a solution and replacement to approximation algoritihms for specific areas in PBR. For example, previously engines would utilize algorithms such as VXGI, LPVs, Light Maps, Reflective Shadow Maps for global illumination, SSAO for ambient occlusion, ect. These methods just provide worse accuracy and are often more expensive.
Raytracing only helps on the programming side of graphics, it doesn't solve anything artistically.
I generally agree that normalfags and poorfags whine too much and have a crabs in a bucket mentality, but Crysis was really multiple years ahead of its time. Alan Wake, while graphically nice, isn't. It looks like a 2023 game for sure, while Crysis looks like a 2014 game at the very least despite releasing in 2007.
Not to mention that Crysis was hyperdemanding, while AW2 isn't. Crysis made 2007 hardware run terribly, while a current generation midrange card can actually run AW2 decently enough.
>get stuck in a loop of hijacking a stage coach and fencing it >guy gives me my money >another stage coach drives by >steal it and fence it >guy gives me money >another stage coach drives by...
I just imagined it was the same poor gullible asshole going back to the same guy and buying his wagon back every times.
I remember thinking "damn, it will never get any better than this, this looks almost like real life" in some PS2 games. but now it seems like that's starting to be true.
Frankly the current gen is barely a leap over the previous gen of PS4, unless you compare to specific launch titles. But against PS3, yeah, people forget what that actually looked like. Shit was absolutely barren, environments were tiled textures with no blending, houses often looked blank with some surface level objects strewn about and relied on core geometry more than extra appeal. If it looked better than that, it was often at like 20 frames per second. The Darkness is a good example, it was technically impressive for the time but has real unstable performance and is clearly pushing the gen to its limits, yet beyond the base detail of the environments has that blatant PS3/360 gen look.
> software RT
Say what you will about epic and UE5, but they've already prove that it can be done. Lumen looks fantastic and great great even on midrange RDNA2 cards.
I have a "Totally based for ray tracing never need anything better!" 3080, and I've never played with it enabled because it seriously doesn't matter and kills your framerate. >But you need the "Totally based for ray tracing never need anything better!" 4090 now!
Yeah, and by the end of next year I'll need the "Totally based for ray tracing never need anything better!" 5090 ti Super. Eat a trillion dicks and commit suicide on a NATIVE 8K livestream in real life, Nvidia.
Good implementations of ray-tracing are great. They're too rare, though. >devs that are either incompetent at tech (so they try to do a botched hybrid of raster-tracing instead of making separate modes) or are too used to rasterization >games primarily optimized for consoles (aka AMD hardware that's bad at raytracing therefore the implementation is a barebones afterthought) >games with visuals that don't actually benefit from raytracing at all >most PC users still running a GTX1060 which can't run raytracing for shit, so building a game around raytracing is targeting a tiny portion of the audience, the majority will call it a gimmick
There's very few games with really good ray tracing that's worth it.
The only good RT implementations I can think of from memory are Cyberpunk (demanding but huge upgrade in visual quality) and Metro Exodus (alright visual upgrade for virtually 0 performance loss)
>too used to rasterization
This is a big part. Both developers and consumers have become so used to rasterization that no one even understands how ridiculously expensive it actually is in terms of performance and that it's essentially a bunch of tricks. It's going to be at least 10 more years until gaytracing hits its stride, and another 5 for devs to finally use it correctly.
Both exodus and cyberpunk had terrible raytracing at release, especially cyberpunk, literally zero gains and huge fps hit. I even posted several comparisons here and people didn't believe me that the only thing raytracing does is making the reflections blurrier.
It also had bugs, for example RTX ignored fog, so on an overcast day you wouldn't be able to see anything, yet all the puddles around would reflect distant lights and shapes.
Exodus EE completely reworked lightning system and made it great.
I assume 2.0 patch for CP2077 did the same thing, otherwise I don't know what you are talking about.
>120 >22
What kind of poorfag cope is this? Does Ganker really think it's that kind of a performance drop? It's more like >120 >78
Unless you're going full path tracing with infinite light bounce or some shit.
HDR and SDR has no effect or any relation to raytracing, everything lighting related is done in linear color space which is always HDR (high dynamic range). SDR/HDR tonemapping filters is done at the very very end.
The reason raytracing turns black colors blue is because it utilizes temporal filtering to accumulate colors over time, which means it has much greater coverage. The black in the left image is just noise and lack of ray convergence, which means the navy blue color is correct.
They're in the same group of people who play games because they make them horny. It's all surface level, marketing hype and drama. Complete posers dragging things down.
like, i see that there is a difference, but i cannot imagine seeing one while playing the game and not finding it acceptable while somehow finding the other to be good
It wouldn't need raytracing if it didn't look like ass thanks to DLSS, SSR and shit like that in the first place. Normal videogames don't have that fucking grainy overlay everywhere, just AAA uspcaled slop.
AW2's RDR is one of the most unimpressive there is
>eVeRyThInG hAs tO sHiNe
I hate this generation
This, leather do NOT shine. Totally unrealistic.
It's clear there's two different version of the couch. One the normal one and the other the Nvidia approved slop couch that reflects lights because Nvidia has cards to sell and people have purchases to justify.
the fact that you're convinced that it's two different couches (even though it's just SSR vs RTX) says something about how impressive it is huh?
Ok it is the same couch but they have different textures for the same couch.
those aren't textures, it's SSR noise, which is a tech meant for simple lighit simulation and as you can see it completely falls off to the point where it looks like textures but it's just small lighting rays
yes retard, you can see the light reflection in real time ingame without any object changes but you seem completely tech illterate holyshit
I too love sandpaper couches
>yes retard, you can see the light reflection in real time ingame without any object changes but you seem completely tech illterate holyshit
How does this make a game better?
cool let's just remove all graphics and style from every game and use only stick figures single color objects because they just don't make the game better at all, retard graphics and music is everything to atmosphere
>cool let's just remove all graphics and style from every game and use only stick figures single color objects because they just don't make the game better at all, retard graphics and music is everything to atmosphere
You put it basically perfectly. This is the reason I didn't enter these threads anymore. Because if you just take a single second to sit down and consider the type of arguments people will come up with just to shit on Alan Wake 2...you will realize how genuinely mentally deficient this board is.
Like just imagine. Just genuinely think about the implication for a second of "if it isn't gameplay it don't matter hurr durr"...but actually use your critical thinking and don't take the statement at face value and realize that it would mean no "Snake Eater". No...whatever Nier music is called. No "Dearly Beloved". No "Song of Healing". Fuck it. Is atmospheric music even needed? What about the fact that Metal Gear Solid's Alert sound is also a tune. Just make it a single sound. Or wait wait...do you even need voice actors? We have subtitles for everything, nothing will be lost in gameplay.
Jesus fucking christ I can't stand these threads man. *sigh* I'm so tired.
>I too love sandpaper couches
Leather couches actually will look like that after they are used enough
Can you prove that it isn't a bullshot?
so impressive that a ton of detail is lost and cushions on the right look like plastic
>slop couch
Gave me a chuckle
A ‘slouch’ if you may.
Everyone's laughing at this guy, forgetting that time when Nvidia released Quake 2 RTX to show everyone how their new EPIC lighting can transform an old game...and were switching textures when RTX was on.
but the one with ray tracing looks worse
Every time this kind of thread is posted, I'm immediately reminded of the graphics card threads where the average post is something like "tfw gtx760" or something like that. And then the next day there's no graphics card thread, but there's a thread like this with posters like these two.
Surely there's no correlation here.
it does, depends on the leather homosexual
this nigga does not maintain his furniture
lmao broke zoomers have never purchased leather furniture, left picture in OP looks infinitely better.
Clean your couch.
are you fucking retarded? that shit looks fucked up. like, theres something wrong with that image.
sir, please. do not redeem.
The left has more soul. The right is just a mirror.
retard
ESL
It's definitely reflecting light. are you blind?
I went to buy a new PC, couldn't get a case or a keyboard without useless fucking LEDs in them. Most of the fucking graphics cards even had lights in them. Zoomers are retarded monkeys.
Wow this will really improve my gameplay!
Gameplay?
Formerly Playpause
>he plays games for the "gameplay"
Ray tracing looks miles better when its used in a game specifically designed with ray-tracing in mind, like alan wake 2
>Alan Wake 2
Game? What game?
Ps3 graphics
its blurry as shit
>CHUUUU. -me. Excuse me, I have a cold.
The last 3.5 generations of video cards support ray tracing. The only people bitching about it now are actual poorfags.
Just because your card supports it doesn't mean you'll want to trade half your framerate for added unrealistic shine on everything.
It must be bad for you. You go out and you spend your years pocket money savings on some AMD GPU which you think will last forever, then Portal RTX gets released and even though you haven't played Portal for 8 years , you realise your dogshit GPU can't run it.
And here you are , crying like a huge homosexual about it.
Chin up though, anon. You can still play the games without it switched on. It'll just look a little shitter
Frame generation is a thing now so you get sometimes double the performance to make up for the halving in frame rates.
You get double the frames, but the input lag remains the same, so it's kind of shit and floaty, but I suppose for a slow, cinematic game like this, it's acceptable.
Doesn’t low latency reflex take care that though?
no, but it helps
The input lag will still be slightly worse to that of no frame gen.
>OFF is better
???????????????????????????????????
>That would be -70% on your fps
Yeah no.
RT on my fps goes from 200fps to 100fps
RT on your fps goes from 50fps to 7fps
I can understand why you're so upset all the time.
Good goy, remember, the more you spend the more you save.
Yes. Remember the more you don't have the more you have to cry about it on the internets
so goys are rich and can buy things they want?
No. Many are losers who spend money on shit like that but will never have a house or money to retire with.
>he thinks a 4080/4090 costs a lot of money
lol
Sucking Jensen's cock and wasting money on a device to play video games doesn't make you "rich". It makes you stupid and juvenile.
>poorfag cope
I love how even just mentioning the 4090 gets the poor's panties all in a twist
Yes, it does...
that's my 3,5 months salary
Hy дaк нaдo былo пoдcкoчить вoлкoм в фpoнтeнд c нyля, ceл бы cpaзy нa 200к и нe бypчaл.
Caм винoвaт.
You are in high school.
it is you fucking retard. the price of a shitty used car. it is not a small amount of money
>let's just make shit textures and just let AI fix them lol
I dont even like ray tracing but the fact that you think this is how it works is beyond embarrassing
>>let's just make shit textures and just let AI fix them lol
Ray-tracing is a post-processing effect that remaps all light and shadows onto an object, it has nothing to do with texture density.
>post-processing
wait seriously? I assume this is within the context of letting it handle game lighting/shading, no?
My understanding of RT in classic CGI is that it's a complete replacement for rasterization so I am somewhat confused.
congratulations on being the dumbest guy ITT even though the bar was already set high by this homosexual
>lets just make shitty games outsourced to pajeets and use anti aliasing and framgen and raytracing to durn it into a vaseline acid trip where you can see 10 feet in front of you
RT textures use real materials that had their light bouncing properties measured.
wtf is this meme trying to prove, you don't need fucking raytraicing to make a believable leather material
leather is about as good as the lighting anon, you can make the best looking leather texture in the world but the moment you remove the light it just looks like a game asset, so the more realistic the lighting the better it will look (this goes for pretty much everything which is why Nvidia centered their entire brand around RTX)
TL;DR better lighting better leather
Overdrive looks more atmospheric
>all you can see are his glasses
>no reflections
it just works
I know he's black so he's hard to see in the dark but come on, adjust the exposure so the focus isn't on the random graffiti on the wall you're passing my at 40mph.
weird time to take the second pic, right after coming out of a tunnel
>artistic lighting
vs
>Blacks stealing coal at night
BUT ITS REALISTIC DOE *takes 60% of your frames*
>we are 100% black
>me too
SHEEEEEITTT
He is The Niggest
Would be kino if he was smiling.
>nigga became nagger
Soul vs soulless
You do NOT need ray tracing to render than dreamcast looking couch. Devs are just lazy and retarded as usual.
>These textures are shit, but make it modern
No OP, I don't stare at couches during gameplay. You're just a fag.
You could tell me either of these are ray traced and I'd believe you. The only fucking time I know when it's on is because I've dropped 40fps.
>couch with a pillow and two men in the background
>couch with a pillow and two men in the background
Show me an example of gameplay impactful or any meaningful usage of gaytracing.
While you are at it try doing the same for 4K resolution.
So why does the left look better?
It doesn't. The SSR dithering effects look like shit, the game looks way better with raytracing on and anyone claiming otherwise is fucking stupid. It looks better even with the settings on low.
No it genuinely doesn't look better with raytracing. It's destroyed any semblance of texture and made it look like UE3 somehow with reflections blurring out polygons, while the one on the left looks like a believable leather couch.
Terrible, terrible bait. You don't know what a couch looks like in real life if you think dithered shit is what it should look like. That or you need glasses.
poorfags are actually so upset about ray tracing not running on their pissy PC that they're arguing about the quality of the leather couch. LOLOLOL
Honestly? "Off" looks better. No kidding.
that could just be a personal preference because your brain registers the noise as texture and you prefer that one over the actual texture.
however that might change if you look at a texture that wouldn't look good with the noise, like picrel since the noise just makes the floor and bar look dirty
looks like the game's rendering is fucked up unless you use raytracing
typical pajeet coding
I don't know why people keep using pictures as evidence. Ray tracing really only shines in movement, I mean it's primarily an advanced dynamic lighting system and it's hard to show that in any still image.
Looks more like they're just shit at making games and need Nvidia to solve their problems. It's a common issue. Look at how they just slap TXAA on shit everywhere so they don't have to bother with hair.
It's crazy how devs used to be able to make shit look normal, but now they need Nvidia plugins to do it.
> bought a 7800xt instead of 4070
Have I made a mistake?
If you really cared about goytracing then yes, you made a mistake, however, the 7800 XT will last longer due to having 4 extra GB of VRAM, that being said, the 7800XT can still do RT, just not as efficiently, unfortunately the newest Nvidia gimmick, path-tracing, is going to run like ass on the 7800 XT.
I bought it because it's faster at rasterizing than the 4070 in like 90% of vidya.
Lmao no.
4070 owners envy you.
Why would they?
because they fell for the goytx meme
why is it super grainy without raytracing
pajeet coding please understand
Screen space reflections.
>reflections
>floating noisy pixels
somebody needs to dock a pajeet's curry pay
that's the alternative non performance intensive light rendering method that we used for 20 years anon, you don't notice it in older games because the more realistic the game the worse it looks since it only renders what's on your screen, so if the light source is the sun and it's not in the player's POV any lighting that comes from it won't look that good, that's why Alan Wake 2 is built for RTX
>light rendering method
>taking random pixels out of the image and making them white
>you don't notice it in older games
probably because nobody is retarded enough to just start taking random pixels out of the frame making it look like static
It's showing the actual texture of the wood, and showing the texture of the leather in the other one. Meanwhile, Ray Tracong (tm) simpliefies colors and textures to reduce the performance impact, and yet...
>actual texture
Look at the coffee machine or whatever in the back, it looks like a checker board
pajeet prime isn't going to be happy about this , somebody's going to lose their shitting privileges
low res software ray traced reflections. they look noisy because, I believe, there's a small ray count and a small number of light bounces.
AW2 looks much better, it looks photoreal. Even on medium settings it looks insanely good. Comfortably the best looking video game right now no contest.
It looks like Blender when you hit the "render preview" button and stop it too soon. I'm guessing their in-house calculation for light bounces is too simple (too few bounces, too few rays) which leaves "holes" where there is missing light information.
Please pay the Nvidia tax for proper graphics next time, sir.
Alan Wake 2 uses software raytracing even with all the dedicated raytracing settings turned off from the graphics menu. Yes Remedy is THAT retarded.
the image on the left is SSR which is software ray tracing that you can actually turn off from the setting (Space screen reflections)
screenspace reflections is not ray tracing
is it me or does it feel like they overblew the texture and lighting solely so it'd "look better" with RT
Not that anon but one of the left still looks better.
In fact I'm going a double take because I could have sworn the left one in theses was the one with raytracing. Why you would try to pass everything getting smoothed out as a visual upgrade.
small screen? zoom in
>dumbfuck see's noise effects and confuses it with "detail"
Kek, look at this shit in motion and you will not be saying that. It looks awful.
Then why are they using still images to promote it then? At least the grainy detail is something, the shots on the right just look boring.
>grainy detail
>detail
It isn't detail, you fucking dumbass. It's not even supposed to be there. It's an issue with SSR.
Try are both raytraced, dumbass.
do people really think right looks better? it might be just me but it feels to me like left simulates some of the weariness you see in furniture and the hardwood floor you would see in real life while in the right everything looks brand new like a random assortment of assets. What I mean is that to me left feels more "lived in" so to speak.
Jesus, you're a dumb motherfucker, your RT pic literally looks like it's from a game 20 years ago.
>Ray tracing is a-me
Where did all the detail go?
Alan Wake 2 is so shit holy fuck
I don't get it. Right looks worse and it will cost you like 90fps.
It's a fucking couch. I don't care. Show me the gameplay.
I forgot to turn off raytracing overdrive in cyberpunk and only noticed after 40 hours of play. Why? Because it adds nothing to the experience and is forgettable.
Can someone explain to me how Alan Wake 2 uses the same engine as Control, yet has a much worse performance?
SAR
ray tracing
Control was one of the first games to heavily shill raytracing.
new technologies
https://www.remedygames.com/article/how-northlight-makes-alan-wake-2-shine/
Alan Wake 2 has improved visuals and the levels aren't just a bunch of corridors like Control
For the most part it's 3 things:
>Mesh Shaders
This means than the geometry of objects can be greatly improved, and it is if you actually bother to stop and look at things, specially round things, you'll notice they don't have obvious hard edges anymore, they look actually round and curves look like curves, this cripples performance greatly on anything that doesn't support Mesh Shaders.
>forced "basic" software raytracing
No matter your settings or presets, you can't disable sofware raytracing, this is obviously very demanding.
>Path-tracing
This only affects you if you actually crank RT all the way up, but it's an option to really push graphics even further.
improved geometry technology (mesh shaders), software ray tracing on by default and the environments are more geometrically dense and complex than control
tfw mesh shaders was supposed to give us improved performance and no game has managed it
Wasn't VRS supposed to do that instead?
that's also a performance saving technology but it's not quite the same, variable resolution based on "focus" of screen
Mesh shaders are only really getting adoption fairly recently so I imagine there is a lot of work to make them more efficient, like how early DX12 and vulkan ran horribly at first but are actually usable now.
Literally
Alan Wake 2 is particularly heavy when you're in town or places with lots of trees around, but when you get to corridor levels of course it never drops below 60fps
I haven't played either but from what I've seen Control is mostly indoor environments. It's waaay easier to optimize geometry culling when your environment is just a series of rooms and corridors.
It's primarily that they use mesh shaders, the mesh shader pipeline is very new and only the top of the line next gen GPUs have hardware support for it. Which means if you're using a GPU that is older than a year or two, it will have to emulate mesh shaders through hacks, which is slower than the traditional vertex shader pipeline.
>put all the budget into ray tracing
>have to use a plastic couch
Sad
Left looks better
>Crysis is hailed for being unplayable on 90% of computers
>Alan Wake 2 is hated for doing the exact same thing
What happened?
A lot of whiny poorfags got into PC gaming and they expect modern games to support their 10+ year old shitheap of a PC.
This. Poorfags ruin everything related to gaming.
Buy a $90 game for 3 days of early access, don't forget the battlepass! The paid expansion is coming out in 4 quarters, keep our shareholders happy! You aren't a poorfag are you?
Crysis looked noticeably better while being incredibly demanding, it wasn't just the game being demanding that gave it its popularity.
That's not to say AW2 isn't pushing graphical technologies, it just doesn't look that amazing, it doesn't look like that big of a leap to the average person.
>The forest just doesn't look that amazing
crysis was an actual generational leap, aw2 (and other ray tracing games), while impressive, are really not that prettier so even normies wonder where the compute power goes
The unfortunate reality of diminishing returns. We will probably never have a leap as big as Crysis ever again. Maybe Rockstar with their unlimited budget and 2,000 developers working on GTA6 can pull it off?
I really don't see how another "big leap" in graphics is possible. Already we have games that are photo-realistic under ideal conditions, though they don't look as good elsewhere. It really can't improve that much.
I legit think the next big frontier is physics. something we kinda had 20 years ago but we could do much better now with destructible environments and such
I would LOVE that.
Crysis looked VASTLY better than 99% of vidya back then and also was an actual fun game, where you could stealth around, throw shit, hold malnourished Koreans with one hand, and drive cars and blow up tanks.
Alan Wake 2 is an extremely static and linear third-person adventure game AFAIK.
Crysis looks better than alan wake 2
AW2 is not that demanding, can run it just fine on a RTX 2060
A lot of normies just got used to running console ports maxed out on their GTX 1060
you can actually see why crysis is so heavy in 2007-ish pcs.Visuals,physics and even AI were all superior to what we had before.
Ray tracing,outside of very specific scenarios, looks like one of those ENB mods for GTA 4/5/skyrim but with the additional 60% perf penalty.
The biggest advantage of Ray Tracing is not to the players but to devs because instead of wasting too much time dealing with texture art and baking shadows here and there around the map, you can just let the algo do it's thing.
In the future when real time ray tracing becomes tax free, devs will just drop light sources in the map and let ray tracing do it's thing.
Textures will be just color palletes + material information
>textures will be just color palettes and material info
They already are, raytracing doesn't replace anything on the artist side of things. Raytracing is only a solution and replacement to approximation algoritihms for specific areas in PBR. For example, previously engines would utilize algorithms such as VXGI, LPVs, Light Maps, Reflective Shadow Maps for global illumination, SSAO for ambient occlusion, ect. These methods just provide worse accuracy and are often more expensive.
Raytracing only helps on the programming side of graphics, it doesn't solve anything artistically.
I generally agree that normalfags and poorfags whine too much and have a crabs in a bucket mentality, but Crysis was really multiple years ahead of its time. Alan Wake, while graphically nice, isn't. It looks like a 2023 game for sure, while Crysis looks like a 2014 game at the very least despite releasing in 2007.
Not to mention that Crysis was hyperdemanding, while AW2 isn't. Crysis made 2007 hardware run terribly, while a current generation midrange card can actually run AW2 decently enough.
But crysis actually looked like a leap forward. None of the slop shit out by studios looks much different than the previous slop
The post I was replying to said the exact same thing, except less autistically.
crysis was a video game
AW2's RT is good but the path tracing is fucking bad compared to CP2077, not even worth turning on.
wow It looks like it's made of different material and I like the RT off material more.
the speckling looks like light on a material but it's actually noise from the poor lighting engine, you can see it on the pillow as well
Yes, ray tracing IS a meme.
>get stuck in a loop of hijacking a stage coach and fencing it
>guy gives me my money
>another stage coach drives by
>steal it and fence it
>guy gives me money
>another stage coach drives by...
I just imagined it was the same poor gullible asshole going back to the same guy and buying his wagon back every times.
left looks better though
>HAHA YES! THIS JUSTIFIES MY 4 THOUSAND DOLLAR COMPUTER!!!
I suggest you actually look or play a PS3 David cage game nowdays instead of going off memory anon, things don't look as good as you remember
Beyond Two Souls looks really good at times.
The PS4/PC versions do hold up pretty well.
I remember thinking "damn, it will never get any better than this, this looks almost like real life" in some PS2 games. but now it seems like that's starting to be true.
Frankly the current gen is barely a leap over the previous gen of PS4, unless you compare to specific launch titles. But against PS3, yeah, people forget what that actually looked like. Shit was absolutely barren, environments were tiled textures with no blending, houses often looked blank with some surface level objects strewn about and relied on core geometry more than extra appeal. If it looked better than that, it was often at like 20 frames per second. The Darkness is a good example, it was technically impressive for the time but has real unstable performance and is clearly pushing the gen to its limits, yet beyond the base detail of the environments has that blatant PS3/360 gen look.
What do you personally believe is a good price for a good gaming PC? 2k?
It looks like a David Cage game from PS3 era
>raytracing on/off
>its actually showing denoise
nice bait
>It's going to be -50 FPS plus tips
i play games because they are fun.
who the fuck cares what a couch looks like?
> software RT
Say what you will about epic and UE5, but they've already prove that it can be done. Lumen looks fantastic and great great even on midrange RDNA2 cards.
Nothing wrong with software RT, but it shouldn't be mandatory, let poorfags turn it off if they wish.
what happened to the normal map?
I wish it was legal to skin liberals to make furniture, then you know what real leather looks like.
>dude do you want it grainy or blurry?
I have a "Totally based for ray tracing never need anything better!" 3080, and I've never played with it enabled because it seriously doesn't matter and kills your framerate.
>But you need the "Totally based for ray tracing never need anything better!" 4090 now!
Yeah, and by the end of next year I'll need the "Totally based for ray tracing never need anything better!" 5090 ti Super. Eat a trillion dicks and commit suicide on a NATIVE 8K livestream in real life, Nvidia.
yikes. that's pathetic for the performance hit.
>It's a me- OW
I don't care about graphics.
>make a boring and gay video game
>LOOK HOW THAT SOFA SHINES AND REFLECTS!
horse testicles tho
Good implementations of ray-tracing are great. They're too rare, though.
>devs that are either incompetent at tech (so they try to do a botched hybrid of raster-tracing instead of making separate modes) or are too used to rasterization
>games primarily optimized for consoles (aka AMD hardware that's bad at raytracing therefore the implementation is a barebones afterthought)
>games with visuals that don't actually benefit from raytracing at all
>most PC users still running a GTX1060 which can't run raytracing for shit, so building a game around raytracing is targeting a tiny portion of the audience, the majority will call it a gimmick
There's very few games with really good ray tracing that's worth it.
The only good RT implementations I can think of from memory are Cyberpunk (demanding but huge upgrade in visual quality) and Metro Exodus (alright visual upgrade for virtually 0 performance loss)
>too used to rasterization
This is a big part. Both developers and consumers have become so used to rasterization that no one even understands how ridiculously expensive it actually is in terms of performance and that it's essentially a bunch of tricks. It's going to be at least 10 more years until gaytracing hits its stride, and another 5 for devs to finally use it correctly.
Both exodus and cyberpunk had terrible raytracing at release, especially cyberpunk, literally zero gains and huge fps hit. I even posted several comparisons here and people didn't believe me that the only thing raytracing does is making the reflections blurrier.
It also had bugs, for example RTX ignored fog, so on an overcast day you wouldn't be able to see anything, yet all the puddles around would reflect distant lights and shapes.
Exodus EE completely reworked lightning system and made it great.
I assume 2.0 patch for CP2077 did the same thing, otherwise I don't know what you are talking about.
>turn on ray tracing
>FPS drops to 22
>erases textures on the couch
>l-look at m-my s-soft s-s-shadows Ganker
>120
>22
What kind of poorfag cope is this? Does Ganker really think it's that kind of a performance drop? It's more like
>120
>78
Unless you're going full path tracing with infinite light bounce or some shit.
>This retard is trying to convince himself that gay tracing is worth the thousands he spent and the extra noise and heat his PC is churning out.
>the thousands he spent
I got my used 3060ti for 200 bucks. I'm sorry if that's too much for you.
>hdr
>sdr
why did raytracing turn the black colors into navy blue?
HDR and SDR has no effect or any relation to raytracing, everything lighting related is done in linear color space which is always HDR (high dynamic range). SDR/HDR tonemapping filters is done at the very very end.
The reason raytracing turns black colors blue is because it utilizes temporal filtering to accumulate colors over time, which means it has much greater coverage. The black in the left image is just noise and lack of ray convergence, which means the navy blue color is correct.
And who gives a fuck?
PC master race circlejerking was cancer in 2006 and is cancer in 2023.
Graphics whores will never understand what makes a good game.
They're in the same group of people who play games because they make them horny. It's all surface level, marketing hype and drama. Complete posers dragging things down.
i literally dont see a difference
like, i see that there is a difference, but i cannot imagine seeing one while playing the game and not finding it acceptable while somehow finding the other to be good
So half ass conventional shading means you have to use raytracing now.
wtf
It wouldn't need raytracing if it didn't look like ass thanks to DLSS, SSR and shit like that in the first place. Normal videogames don't have that fucking grainy overlay everywhere, just AAA uspcaled slop.
I don't care about rtx on bullshit, I just care about overall performance.
I don't give a shit. I just wanna play, game, and have fun. Sounds like OP is trying to justify his purchase. LOL!
Threads where Ganker tries to talk tech are always turbo embarrassing.
Why does the couch lose its leather texture?