RAY TRACING IS A ME- well hello beautiful

RAY TRACING IS A ME- well hello beautiful

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  1. 3 weeks ago
    Anonymous

    left looks better

    • 3 weeks ago
      Anonymous

      >t. never been in a real forest

      • 3 weeks ago
        Anonymous

        >t. only seen forest on a photograph

        • 3 weeks ago
          Anonymous

          i work outside for a living and right is more realistic, still looks worse for video games. realism in vidya is gay, i don't want to feel like there are ticks and underground wasps in the fricking woods

      • 3 weeks ago
        Anonymous

        left still looks better

      • 3 weeks ago
        Anonymous

        >Read this as "You will never be a real forest"

        I think it's time to take a break

        • 3 weeks ago
          Anonymous

          you will never get pollinated

          • 3 weeks ago
            Anonymous

            >You will never BEE a real forest

        • 3 weeks ago
          Anonymous

          You literally will never be one.

        • 3 weeks ago
          Anonymous

          it's over

        • 3 weeks ago
          Anonymous

          You will never be a real forest. You have no trees, you have no animals, you have no trails.

        • 3 weeks ago
          Anonymous

          lul

        • 3 weeks ago
          Anonymous

          >Read this as "You will never be in a real forest."

      • 3 weeks ago
        Anonymous

        anon, you can just go outside. Forrests are not dark. The ground has foliage everywhere because the sun is there. The right looks like fricking Mirkwood.

        You're one of those people that like the darker nights mods aren't you? Night time is not black. It is not a cave. Even on a New moon you can see the sky, the tree line, the ground. etc. It's crazy how many gamers have never been camping and left a flashlight off for 30 minutes.

        • 3 weeks ago
          Anonymous

          >Night time is not black
          in places far away from cities and without street lights it genuinely is

          • 3 weeks ago
            Anonymous

            As someone that has lived in the countryside and gone camping, patently false. The moon gives you a shit ton of light

            • 3 weeks ago
              Anonymous

              IKr I was surprised how much light a full moon gives out,its like a big flashlight only like the dense forest was pitch black but open areas are visible.

            • 3 weeks ago
              Anonymous

              And when the clouds cover the moon it's pitch black.

          • 3 weeks ago
            Anonymous

            >it genuinely is
            do you live in a cave or something? ever heard of moonlight?

          • 3 weeks ago
            Anonymous

            No it really isn't, especially away from cities. And just the starlight is enough to see and get around. The sky is bright compared to the treeline and it's enough to see snow and mountains and reflective water, and ground and tell them all apart.

            when there is a moon, you can see everything.

            I've been camping hundreds of times all over the US. You are wrong. You need to let your eyes adjust. As kids, we have played manhunt all the time with no flashlights at all. Nobody had trouble seeing.

            A newmoon looks something like pic related where you can see every star, and details on the ground.

            Source: you have a chance to test this every single night. It's not a debate.

            • 3 weeks ago
              Anonymous

              That photo is overexposed and you would never see that many stars IRL.

              God I hate these morons who find a picture on google images and pretend they know what real life looks like.

              • 3 weeks ago
                Anonymous

                Only venus and mars is pretty much visible at night with a naked eye

              • 3 weeks ago
                Anonymous

                Have you never been to the proper countryside before? I have a cottage in Connemara and on clear night's the sky is filled with stars, you can see the Milky Way band. Also what that other anon said, when the moon is full it's like a floodlight is lighting up the bog, I go for walks in the middle of the night. More people are building houses unfortunately though, so like everything good, it's doomed

              • 3 weeks ago
                Anonymous

                I tried to pick a photo that looks like what I can see at night. Of course they have to expose it a long time, cameras are not as good as our eyes.

                Games with nights like Palworld are bullshit.

                Again, just go outside and spend some time without looking at a light source. It takes your eyes about a half hour. No phone screens no flashlights. Just hang out at some park out of the city and wait a little. You can see so much.

                We went up to Mt Rainier and hiked all over at night with no lights, it's amazing views. I don't know why this is so hard for people to understand. Gamers keep making and liking pic related, and that view never existed outside a cave.

              • 3 weeks ago
                Anonymous

                isn't hiking at night dangerous? seems like it would be easy to get lost.

              • 3 weeks ago
                Anonymous

                Not really, people do it all the time. Scout troops take kids on night hikes, it's a whole archtype experience. Of course in the south it also means a lot of spiders. And in some places somebody should be carrying a gun because of wild animals. But there's trails, and as I said, even in a forest at night there's enough light to see the trail blazes. In a forest night hike you want to go when the moon is out. At a place like Mt Rainier the paths are very well defined, it's open, and with snow around it's bright. You can see the whole valley. It's beautiful.

                I am so tired of neckbeards making every game's night experience suck. Night only looks pitch black if you only see it out your house windows.

              • 3 weeks ago
                Anonymous

                Leave a trail of breadcrumbs so you can find your way back, Hans.

              • 3 weeks ago
                Anonymous

                >cameras are not as good as our eyes.
                son, cameras have long surpassed human eyes. You just think your vision is better because your eyes will dynamically adjust to distance and exposure of light, something you can't do with a single picture.
                https://www.youtube.com/shorts/sM7882GmuRg

              • 3 weeks ago
                Anonymous

                Literally just go outside and see for yourself. The average photograph is definitely not taken by a camera better than your eye or they could record video at night like we see it. You can't even take a picture in a club without expensive gear. Who gives a shit about the camera anyway, I picked a picture that looks like what I could see. Away from a city with a new moon you can see so much.

                Why sit here and argue and keep pumping out shit games and defending shit visuals and installing shit darker nights mods?

                On one side is everyone that goes outside sometimes, on the other are lazy neckbeards that cannot go outside for even one half hour. This is the stupidest debate there's ever been.

              • 3 weeks ago
                Anonymous

                Holy shit, go outside.

          • 3 weeks ago
            Anonymous

            no, it isn't because the stars and moon emit light, your eyes adjust to this at night so you can see
            or at least that's how it works for the rest of us. If night is genuinely black to you then see an optomotrist asap

          • 3 weeks ago
            Anonymous

            In some ways it's actually brighter away from cities. You don't have that persistent ambient glow, that's true. But the stars and moon are substantially brighter.

          • 3 weeks ago
            Anonymous

            No, it fricking isn't. If anything spaces near cities are dark because of light pollution skewing your ability to adapt. An actual forest in the middle of nowhere takes about 20-30 minutes for your eyes to adjust, and you'll see things much more clearly off of moon/starlight.

      • 3 weeks ago
        Anonymous

        >realism looks better
        lmao nope

        • 3 weeks ago
          Anonymous

          >Realism
          Determined by obese city nerds whose the extent of their outdoor time is taking out the trash or walking to their car.

      • 3 weeks ago
        Anonymous

        right doesn't even looks more realistic?
        video game love have harsh difference between shadow and the sun exploding light, shit don't look like that in most places

      • 3 weeks ago
        Anonymous

        Left is more accurate. Ray tracing doesn't do rayleigh scattering.

      • 3 weeks ago
        Anonymous

        I don't want to be in a real forest. I want to play a video game. You fricking moron.

      • 3 weeks ago
        Anonymous

        I have and live in one I can go there for free why pay $70(+tip+mtx)?

      • 3 weeks ago
        Anonymous

        It's cope from people who cant run RTX

      • 3 weeks ago
        Anonymous

        Neither is realistic. Left is too washed out and right is too dark. In the middle of the day there's enough light from the sun bouncing around that even things that are in shadow are lighter than on the right. But left does fail to have adequate contrast between directly lit and shaded areas.

      • 3 weeks ago
        Anonymous

        neither of them look like a real forest
        if your forests don't look like kingdom come you've failed

      • 3 weeks ago
        Anonymous

        >real
        Don't care, left looks better + I can see shit

      • 3 weeks ago
        Anonymous

        >t. can't see the forest for the trees

    • 3 weeks ago
      Anonymous

      left still looks better

      Left looks better
      in both pics

      >the one I can run is better
      ok poorgay

      • 3 weeks ago
        Anonymous

        You're the salty poorgay though, having spent all of that precious money on some dumb feature that makes games look worse

        • 3 weeks ago
          Anonymous

          >NOOOO U
          nice argument tard

          • 3 weeks ago
            Anonymous

            poorgay being mighty salty

      • 3 weeks ago
        Anonymous

        Having to justify an expensive purchase by calling others "poor" is the first thing poorgay white trash does. Welcome to the club, trailer boy.

      • 3 weeks ago
        Anonymous

        >can't run handball 17
        ok paypig

        poorgay being mighty salty

        You're the salty poorgay though, having spent all of that precious money on some dumb feature that makes games look worse

        t. triggered paypig

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      >can't see shit

      Indeed

    • 3 weeks ago
      Anonymous

      Objectively

    • 3 weeks ago
      Anonymous

      No it doesn't. It looks like every object is emitting light thus it looks like shit.

      • 3 weeks ago
        Anonymous

        The frick are you talking about?

    • 3 weeks ago
      Anonymous

      left would be better with darker shadows. That's all this needs. In every game. Try this in fallout 4 and see what you get

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      Ray tracing is amazing. The meme I assume is that it's almost impossible to have on with how demanding it is.

      >add more dark spots making it impossible to see
      >woah amazing
      >turn off

      Well maybe not. Maybe everyone is just moronic.

      • 3 weeks ago
        Anonymous

        Ray tracing looks absolutely gorgeous when used in reflections (and not just water and glass, but dull surface reflections too, god I love those) and also with how it does the shape of shadows and the sharpness of them relative to their distance from to the light source.
        But damn if I really hate how turning rt on in a lot of games makes everything darker. That's probably why a lot of anons think it looks worse.

      • 3 weeks ago
        Anonymous

        Ray tracing looks absolutely gorgeous when used in reflections (and not just water and glass, but dull surface reflections too, god I love those) and also with how it does the shape of shadows and the sharpness of them relative to their distance from to the light source.
        But damn if I really hate how turning rt on in a lot of games makes everything darker. That's probably why a lot of anons think it looks worse.

        just go outside homosexuals

        • 3 weeks ago
          Anonymous

          chinesse flu, sperg!

  2. 3 weeks ago
    Anonymous

    >add more dark spots making it impossible to see
    >woah amazing
    >turn off

    • 3 weeks ago
      Anonymous

      >lightsource based shadows are now dark spots
      Your IQ is about 80-90 if I had to guess

      • 3 weeks ago
        Anonymous

        thats not how it looks in real life, and it looks like shit.

        • 3 weeks ago
          Anonymous

          It looks like that in real life, maybe try leaving your room for once and see it yourself?

        • 3 weeks ago
          Anonymous

          it would look like that if you were using a low-dynamic range camera.
          That's the issue with raytracing, you have to start dealing with all the bullshit in film and photography.

      • 3 weeks ago
        Anonymous

        I prefer visual clarity and actually seeing shit in my game no thank you, take your gaytracing and shove it up your ass gay

      • 3 weeks ago
        Anonymous

        >WHY ARE GRAPHICS NOT IMPROVING
        >WHAT DO YOU MEAN I HAVE TO UPGRADE MY LOW END TOASTER TO SEE VISUAL IMPROVEMENT

        suicide is still an option Ganker user

        Ray tracing actually looks alright here and doesn't seem very demanding. It seems to be doing what ray tracing in video games should be doing - expansion of lighting that can't be baked in everywhere in open world.

        That said I'm not buying Dragon's Dogma 2 until it's on sale once I build a new PC with beefy CPU.

      • 3 weeks ago
        Anonymous

        https://i.imgur.com/32txF9K.jpg

        RAY TRACING IS A ME- well hello beautiful

        right looks way more unrealistic lol

      • 3 weeks ago
        Anonymous

        >WHY ARE GRAPHICS NOT IMPROVING
        >WHAT DO YOU MEAN I HAVE TO UPGRADE MY LOW END TOASTER TO SEE VISUAL IMPROVEMENT

        suicide is still an option Ganker user

        >4080
        >sub 60 looking at nothing

        lmao where are those "works on my machine" morons with 3060s claiming they were getting 120 fps+ and only low fps in the city

      • 3 weeks ago
        Anonymous

        Left has ao off.... Why are you trying to sell me on ray tracing without keeping a consistent set of settings?

      • 3 weeks ago
        Anonymous

        >left is too bright
        >right is too dark
        right looks a bit better, but it isn't very realistic either.
        It seems like RT reproduces that effect of a camera focus only on one spot of light. Realistically your retinas would adjust to darker spots, something you can't do if the game just colors those spots black.
        It shouldn't be as dark as it is, but it probably only calculates a few iterations of reflection so barely any indirect light reaches inside.

        you don't really need RT to recreate that effect. From does it all the time, adjusting light and shaders when you enter a new area

        • 3 weeks ago
          Anonymous

          The game has an extremely ugly filter that is heavier than anything you could find during PS3 times. And on top of that it is covered up by a gray vignette. Bonus points for messing up ultrawides by making the vignette cover up the entire screen.
          "Graphical fidelity" is irrelevant when your game looks like absolute dogshit regardless.

          • 3 weeks ago
            Anonymous

            For comparison, here is unmodified DD2...

            • 3 weeks ago
              Anonymous

              And here is me at least trying to give it a more neutral look with REEngine + Reshade (which Capcom are actively trying to break)

              • 3 weeks ago
                Anonymous

                Why capcom higher-ups hate looking at bright and vivid colors?
                that looks so cool

              • 3 weeks ago
                Anonymous

                Nah all AAA devs are trying to hide them shitty textures they got going on so they are dimming the light and adding vignette.

              • 3 weeks ago
                Anonymous

                For comparison, here is unmodified DD2...

                I don't get why are asians so obsessed with this looking through a camera look,it makes everything so blurry and muddy

            • 3 weeks ago
              Anonymous

              There's a vignette. How tiresome.

        • 3 weeks ago
          Anonymous

          ray tracing was probably just tacked on for marketing purposes or whatever.

      • 3 weeks ago
        Anonymous

        >WHY ARE GRAPHICS NOT IMPROVING
        >WHAT DO YOU MEAN I HAVE TO UPGRADE MY LOW END TOASTER TO SEE VISUAL IMPROVEMENT

        suicide is still an option Ganker user

        Game wasn't meant to look good with raytracing.

        It reminds me of Red Faction Guerrilla, how devs made a cool destruction engine, and then realized their nice buildings collapsed on their own because they weren't designed around real physics, forcing them to redesign everything.

        Raytracing won't take off until some dev actually makes proper graphics designed around it.

      • 3 weeks ago
        Anonymous

        Left is more realistic. There's no reason it should be so dark in that room if the player is already standing in shadow.

        • 3 weeks ago
          Anonymous

          You haven't been outside in so long you forgot what shadows look like, sad!

          • 3 weeks ago
            Anonymous

            here's your (you). Don't spend it all in one place, kid

        • 3 weeks ago
          Anonymous

          moron

      • 3 weeks ago
        Anonymous

        and your waistline is 42-46 if i had to guess.

      • 3 weeks ago
        Anonymous

        >WHY ARE GRAPHICS NOT IMPROVING
        >WHAT DO YOU MEAN I HAVE TO UPGRADE MY LOW END TOASTER TO SEE VISUAL IMPROVEMENT

        suicide is still an option Ganker user

        This is the problem I have with this feature, the developers dont spend nearly as much time making sure all areas have decent lighting with normal rasterization techniques, even though its possible to have amazing lighting and visuals without raytracing but then they just slap raytracing over it (destroy your fricking framerate) and morons go WOOOOOOOOOOOWWWWW as if its some sort of accomplishment.

        • 3 weeks ago
          Anonymous

          Yeah it is weird how people hype up raytracing when its literally just a one size fits all solution. I don't think RT is a bad thing since its better than wasting resources on shitty lighting, but a well done rasterized lighting system that fits with art direction will always be better and more impressive.

      • 3 weeks ago
        Anonymous

        How can the dev even build one version ? You will need to build a level with lightsources for these dark places with raytracing on, and one without.

      • 3 weeks ago
        Anonymous

        Shouldn't raytracing make right one way mroe lit? Isn't bouncing light one of the main appeals of it?
        Outdoor stuff should not create such dark shadows with that sunlight.

      • 3 weeks ago
        Anonymous

        >WHY ARE GRAPHICS NOT IMPROVING
        >WHAT DO YOU MEAN I HAVE TO UPGRADE MY LOW END TOASTER TO SEE VISUAL IMPROVEMENT

        suicide is still an option Ganker user

        Can someone seriously tell me how right is better than left?

        • 3 weeks ago
          Anonymous

          If you just really like higher contrast that much but those black levels are getting crushed hard.

        • 3 weeks ago
          Anonymous

          It makes your fps lower so it’s better graphics

      • 3 weeks ago
        Anonymous

        https://i.imgur.com/32txF9K.jpg

        RAY TRACING IS A ME- well hello beautiful

        real light doesn't work like this if you walk under a tree it isn't suddenly night time, light refracts and bounces it doesn't cease to exist the second you have a single space not directly hit with sunlight
        looks like shit and doesn't make it look better looks like a lazy all encompassing bandaid rather than a developer actually making sure the lighting is good

        • 3 weeks ago
          Anonymous

          and if anyone is gonna say yes it does durr I live in suburbs with trees everywhere and the only time the floor would ever get that dark is actual night time . even like past sun set with no sun out it still is bright enough to see the ground under trees and everywhere else. like who the frick made this have they ever set foot in a forest before?

          • 3 weeks ago
            Anonymous

            lmfao have you been in a forest? If you have plentiful trees and a surface, it does have a darkness to it. Though not exactly like this game since its shit, but it is sound in lighting principles.

        • 3 weeks ago
          Anonymous

          and if anyone is gonna say yes it does durr I live in suburbs with trees everywhere and the only time the floor would ever get that dark is actual night time . even like past sun set with no sun out it still is bright enough to see the ground under trees and everywhere else. like who the frick made this have they ever set foot in a forest before?

          least intelligent person on this board

        • 3 weeks ago
          Anonymous

          Anon are you moronic? The shadows are dark only from the cameras perspective because RT observes exposure which changes with the placement of the viewport. You sound like the morons from the 00s that didn't understand what HDR does in source games.

      • 3 weeks ago
        Anonymous

        >spend 2 billion pc resources
        >or
        >actually do your fricking job as ARTIST and bake lighting into the levels so they look just as good on top of running at 200 fps

        pick one dev cuck

        • 3 weeks ago
          Anonymous

          The benefit of ray tracing is that it's dynamic real-time lighting. You can see objects and characters interact with the changing light as they move through a scene, as opposed to baked lighting which is just drawn onto the scenery in 2D. I'm not saying there's anything wrong with baked, it has served its purpose for 3 decades and has produced some beautiful games. But ray tracing is a straight upgrade.

      • 3 weeks ago
        Anonymous
        • 3 weeks ago
          Anonymous

          This

        • 3 weeks ago
          Anonymous

          That

      • 3 weeks ago
        Anonymous

        This looks more like badly implemented hdr. That combined with ray tracing produces a unholy combo.

  3. 3 weeks ago
    Anonymous

    RAY TRACING IS A ME
    MARIO!

  4. 3 weeks ago
    Anonymous

    yea this is totally worth that extra 2000 bucks

    • 3 weeks ago
      Anonymous

      >WHY ARE GRAPHICS NOT IMPROVING
      >WHAT DO YOU MEAN I HAVE TO UPGRADE MY LOW END TOASTER TO SEE VISUAL IMPROVEMENT

      suicide is still an option Ganker user

      • 3 weeks ago
        Anonymous

        Barely any difference, kek.

      • 3 weeks ago
        Anonymous

        listen here muh homie: there is no visual improvement whatsoever

      • 3 weeks ago
        Anonymous

        I dont see any visual improvemet but the characters turning from white to black

        • 3 weeks ago
          Anonymous

          how is that an improvement

          • 3 weeks ago
            Anonymous

            Sorry, worded that poorly.
            Frick Black folk and jannies.

      • 3 weeks ago
        Anonymous

        >worse contrast
        >less visual clarity
        >shadows too dark light shines too much
        ahh yes visual improvement, raytracing is a meme

      • 3 weeks ago
        Anonymous

        >Raytracing adds Black folk

        No thanks Nvidia shill.

      • 3 weeks ago
        Anonymous

        I don't care about graphics numbers that go up. Make better games. Wait that's illegal. Oh well.

      • 3 weeks ago
        Anonymous

        Are these switched? Right has no light bounce. Ceilings are all pitch black.

      • 3 weeks ago
        Anonymous

        6th gen graphics are good enough already. 7th tops for movie games and walking simulators.
        >need $3000 graphics card to play on low settings because devs inject untold amounts of moronic eyecandy to wow mouthbreathing morons passing by the shop window
        hard pass

      • 3 weeks ago
        Anonymous

        >46 fps
        these are the people saying the game runs "fine" and calling you poor

      • 3 weeks ago
        Anonymous

        >46 fps on a 4080
        and people say this game runs fine

      • 3 weeks ago
        Anonymous

        >he spent extra for a 7fps dip
        LMAO the power of being a moron

      • 3 weeks ago
        Anonymous

        >spend $2k extra to enable basic shadows for a ps3 era looking game
        boy I sure love videogames

      • 3 weeks ago
        Anonymous

        All those reviews on the store page are fricking full of shit saying the performance is fine or "mines working".

        • 3 weeks ago
          Anonymous

          they are trolling because the capital has framepacing issues even a high end rig suffers badly from it

      • 3 weeks ago
        Anonymous

        >If it's in direct sunlight it lights up like the sun itself
        >If it's not in direct sunlight is darker than night
        Could we get like just 1 person who has seen the outside of a basement to work on this shit?

      • 3 weeks ago
        Anonymous

        damn, raytracing changed two NPC's genders just like that. We need to stop this shit

      • 3 weeks ago
        Anonymous

        Insignificant difference and not worth the frame hit in any case.

      • 3 weeks ago
        Anonymous

        >those grappigs
        >for that video card
        I don't know what CPU but jesus, totally shitty ass performance

      • 3 weeks ago
        Anonymous

        >RTX only adds Blacks to games
        Why would that be an improvement?

      • 3 weeks ago
        Anonymous

        >turn on Ray Tracing
        >ambient occlusion is lost
        Gay

  5. 3 weeks ago
    Anonymous

    >Ray tracing is supposed to mimic real life lighting conditions
    >does the exact opposite

  6. 3 weeks ago
    Anonymous

    Left looks better
    in both pics

  7. 3 weeks ago
    Anonymous

    All ray tracing has shown is how good (and fast) the approximations used before were.

  8. 3 weeks ago
    Anonymous

    Neither really look better or worse, just different

  9. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >blurry shadows, smudging everywhere, slight global reflections on shiny surfaces, sun becomes a laser pointer.
      yep

    • 3 weeks ago
      Anonymous

      It's depressing how accurate this shit is for most modern games

    • 3 weeks ago
      Anonymous

      The original Dragon's Dogma was a console exclusive a decade I think. And it wasn't a fullscreen presentation.

    • 3 weeks ago
      Anonymous

      >implying you can get go performance from dragqueens dogma either way
      Lmao

    • 3 weeks ago
      Anonymous

      DD1 looked like DD2 on consoles in this example. God damn that was a blurry 20fps mess on PS3.

    • 3 weeks ago
      Anonymous

      Even though I'm enjoying DD2 I do get this feeling from time to time.

    • 3 weeks ago
      Anonymous

      Reflections and shadows should be more detailed with rt, but yeah this is a pretty fair criticism.

  10. 3 weeks ago
    Anonymous

    I still don't understand what ray tracing is
    is the right supposed to look way worse?

    • 3 weeks ago
      Anonymous

      It just ads more "realistic" lighting.
      The right is supposed to look 100 times better.

  11. 3 weeks ago
    Anonymous

    You could achieve the look on the right without it
    It used to be the norm actually

    • 3 weeks ago
      Anonymous

      That's on crapcom though and their REass engine, not the tech

  12. 3 weeks ago
    Anonymous

    only 10 frames? that's not too bad actually

    • 3 weeks ago
      Anonymous

      Plus dlss so probably running at 720p plus dlss 3 frame gens so actually running at 15 fps

    • 3 weeks ago
      Anonymous

      Plus dlss so probably running at 720p plus dlss 3 frame gens so actually running at 15 fps

      Right will probably include:
      -DLSS
      -Checkerboard rendering
      -Interlacing
      etc

  13. 3 weeks ago
    Anonymous

    Just turn brightness down to 10% if you want right so fricking much moron

  14. 3 weeks ago
    Anonymous

    >loss of 10fps

    • 3 weeks ago
      Anonymous

      I've seen higher performance drops when switching lighting in other games from high to ultra.

      • 3 weeks ago
        Anonymous

        meanwhile in this game most graphics settings basically don't affect framerate except for ray tracing
        lmao

        • 3 weeks ago
          Anonymous

          Okay? I don't see how it's relevant.

        • 3 weeks ago
          Anonymous

          Because its the cpu moron

        • 3 weeks ago
          Anonymous

          ray tracing barely affected my framerate, although i did have it locked at 60.

  15. 3 weeks ago
    Anonymous

    >RAY TRACING IS A ME-
    mario

  16. 3 weeks ago
    Anonymous

    >impressed by raytraced shadows in a terribly optimized game

    • 3 weeks ago
      Anonymous

      >photomode
      Impressive, very nice. Now let's see a screenshot of gameplay in motion.

      • 3 weeks ago
        Anonymous

        it looks pretty much the same in game you Black person

        • 3 weeks ago
          Anonymous

          How do people even play and enjoy when you can barely see anything in the screen

          • 3 weeks ago
            Anonymous

            Yeah, absolute mystery. You're definitely not desperately strawmanning and samegayging in your own thread. How sad.

            >wet road looks like a mirror
            this "tech" is the same meme as hairworks or physx

            moron

            • 3 weeks ago
              Anonymous

              Enjoy your superior graphics, I guess. Never understand why somegay think adding more heavy shadow to everthing which ironically make everything harder gameplay wise and visual wise but you do you

          • 3 weeks ago
            Anonymous

            How do you enjoy real life?

            • 3 weeks ago
              Anonymous

              The brain is extremely good at balancing different lighting levels, light years ahead of any camera. The only way to try to simulate what the brain sees is to take a photo of the same place 5 or 6 times, with different ISOs, and then use software to create an HDR image where the details of the less lit parts are not lost.

              • 3 weeks ago
                Anonymous

                Digital cameras cannot show whites and blacks on the same sensor, they have to take 3 images and balance them together in HDR and that's not always realistic. The range of luminosity that the eye and brain can perceive is way beyond any single camera sensor, even really expensive ones, which is why there is no good way to shoot dark scenes in movies with digital cameras at any price point. Sets have to be lit up more than they really are, or they have to shoot with film. This is why season 8 of Game of Thrones looks like crap, they switched to digital at the end and lit the night sets like normal but the new digital cameras could not do it. So half the screen is completely black.

                Poorly made games calibrate based on these digital cameras and so they make the inside pitch black when it's bright outside. It's ridiculous. Going under a bridge at mid day does not look like a cave ever.

                Most of this can be fixed with basic mods, settings changes, or even .ini tweaks. Ray Tracing does do wonders for graphics when done right.

              • 3 weeks ago
                Anonymous

                >Ray Tracing does do wonders for graphics when done right.
                Ray tracing is excellent for creating atmosphere. One thing I've always liked about games is rain. When I was a kid, I thought the atmosphere in Dungeon Master 2 was amazing, as you could go into places and see the rain outside. Raytracing makes this same feeling magnified 1000x. Walking around comfortable Teardown locations in the rain creates an incredible immersion,
                however, the trade offs are still too big. It requires a lot of hardware for a technology that is still far from ideal. And it's not as if your hardware suffers to deliver a perfect image, it suffers to deliver a very simplified image full of artifacts, noise, traces, ghosts, etc.

        • 3 weeks ago
          Anonymous

          >wet road looks like a mirror
          this "tech" is the same meme as hairworks or physx

          • 3 weeks ago
            Anonymous

            This, what the frick lol.

            • 3 weeks ago
              Anonymous

              >wet road looks like a mirror
              this "tech" is the same meme as hairworks or physx

              Wait, do you guys unironically never go outside or drive?

              • 3 weeks ago
                Anonymous

                >reflected light is the same thing
                I'm glad I'm not fricking blind like you

              • 3 weeks ago
                Anonymous

                real life doesn't look like that.

          • 3 weeks ago
            Anonymous

            >local anon forgets what reflections look like

          • 3 weeks ago
            Anonymous

            When you live in a third world and all you see is stone and bricks in your everyday life, you probably never see reflections so you believe they don't exist, therefore seeing so many in games must feel "fake" to you. When you live in a first world city with lots of glass and bright lights especially at night, you see a lot of reflections and it's not weird.

            • 3 weeks ago
              Anonymous

              Of all the out of touch, has clearly never left his mother's basement takes I've heard in my life, this has to take the cake. Please, get a life.

            • 3 weeks ago
              Anonymous

              >acceptable contrast
              >road doesn't become super dark in the distance. no dark patches either
              >street lights have a soft glow that decreases in intensity with distance them instead of harsh uniform glare
              >insides of buildings aren't pitch black
              >you can make out shapes like people and signs
              very different from memetracing

            • 3 weeks ago
              Anonymous

              reflections IRL are a lot more fuzzy, to have a literal mirror image you need to have a pool of water that is completely still, which is fricking impossible when CARS ARE SPEEDING ON IT

        • 3 weeks ago
          Anonymous

          What's even the point of so much of the devs' and the GPU's resources used for more photorealistic and cinematic graphics when the player-controlled camera can easily make all of it missable?

        • 3 weeks ago
          Anonymous

          >Pristine-looking mirrors on the road when raining
          kek
          not even the same as

          [...]
          Wait, do you guys unironically never go outside or drive?

          And this one can be achieved without RT (see Watch Dogs)

  17. 3 weeks ago
    Anonymous

    why would peoplle think reflections are a meme? that's like the one thing holding back games from looking truly lifelike.

    • 3 weeks ago
      Anonymous

      Because most the people here are incels with some form of autism who are permanently online living in a bubble. They have little or no money, live In the basement with their parents at 32 and hate everything because they are frickin loosers. I used to come here for the lulz back in the early 2000s but now for the past 10 years I just come here to call you a homosexual and laugh at you. Few are alright though.

  18. 3 weeks ago
    Anonymous

    What's actually impressive about RT in this game is that the performance cost is negligible. In basically any other title (See: Cyberpunk) you're halving your FPS at BEST by turning on one or more RT options. On testing, I get about 10-15% performance loss with RT on in DD2 in GPU-bound scenarios. I'm not sure how that happened but it's impressive. Can't talk about that because everyone is up in arms about city performance tho (justifiably)

    • 3 weeks ago
      Anonymous

      The GPU performance is well optimized because its REengine. The CPU performance is poorly optimized because its REengine.

    • 3 weeks ago
      Anonymous

      It's not real rt, unreal engine has a different way of doing it.

  19. 3 weeks ago
    Anonymous

    Ray tracing always looks bad in RE engine games

  20. 3 weeks ago
    Anonymous

    You can see the game world better on the left, therefore it is superior.

  21. 3 weeks ago
    Anonymous

    ac unity could do this back in 2014
    god this game is ugly

  22. 3 weeks ago
    Anonymous

    >lose fps to have a blurrier image
    >but at least I can afford it

    • 3 weeks ago
      Anonymous

      >takes compressed screenshot and zooms in making it more compressed
      >ITS BLURRY GUIZ
      Room temperature IQ

      • 3 weeks ago
        Anonymous

        All you had to do was compare it to the npc in the equally compressed left side of OP's image but you chose to sperg out instead

      • 3 weeks ago
        Anonymous

        Ray tracing definitely looks like ass in motion in Dragon's Dogma 2. The only time it has ever truly been impressive is Cyberpunk

        • 3 weeks ago
          Anonymous

          And that because cybertroony was obviously built for it, DD2 is some nip game meant to rob nostalgia console morons

        • 3 weeks ago
          Anonymous

          >The only time it has ever truly been impressive is Cyberpunk
          The RTGI in Metro Exodus is top tier.
          Most of Control was glass or shiny surfaces and the RT reflections look great there, the base game's implementation is mediocre but the developer mod makes it good.
          Cyberpunk does it very well but the performance tradeoff is not worth it and the game's models/textures are a bit too ugly.

          • 3 weeks ago
            Anonymous

            RT in metro is magical because it barely impacts performance and runs at more or less the same efficiency between Nvidia and AMD. I'd be interested in RT if everyone implemented it as smoothly, but practically nobody does.

  23. 3 weeks ago
    Anonymous

    Looks better without ray tracing.

  24. 3 weeks ago
    Anonymous

    >4080
    >98% usage
    >58 fps with only a few characters on screen and nothing happening
    pic related, it's your gpu

  25. 3 weeks ago
    Anonymous

    Protip: You can improve your game's graphics by making everything so dark you can't see anything!

  26. 3 weeks ago
    Anonymous

    My 1080ti runs this game 1440p@ 60fps
    I'm not getting a card with gay tracing until my beast of a gpu literally dies

  27. 3 weeks ago
    Anonymous

    >being OK with your cpu @ 78C
    seriously?

    • 3 weeks ago
      Anonymous

      I get that just watching youtube on Chrome

    • 3 weeks ago
      Anonymous

      ?? CPUs can run at 100c

      • 3 weeks ago
        Anonymous

        Cook some eggs on it

    • 3 weeks ago
      Anonymous

      moron

  28. 3 weeks ago
    Anonymous

    >>left
    >clear, well delineated edges, very good contrast which lets details pop out. game world feels more vibrant and alive. and you get higher FPS to boot

    >visual nightmare. hards to tell who the frick is standing in the distance. looks like you were peeking out of a tent with all the glare. the kicker is you sacrifice FPS for visual vomit
    I think it's obvious which is better.

  29. 3 weeks ago
    Anonymous

    Isn't it supposed to be DAYtime you never get shadows that dark when the sun is up.PCtards need to touch grass once in a while you guys are developing mole vision.

  30. 3 weeks ago
    Anonymous

    My game looks better.

    • 3 weeks ago
      Anonymous

      Doesn't run at 20-30 fps in the city either.

      • 3 weeks ago
        Anonymous

        Grim. Needs fullbright.

        • 3 weeks ago
          Anonymous

          It's evening in that picture.

          • 3 weeks ago
            Anonymous

            in that case, good overcast lighting.

        • 3 weeks ago
          Anonymous

          Daytime.

          • 3 weeks ago
            Anonymous

            YOOOOOOOOOOOOOOOOOOOOO WATCH OUT !
            DAT homie'S STRAPPED

          • 3 weeks ago
            Anonymous

            Smash

      • 3 weeks ago
        Anonymous

        ugly arisen

      • 3 weeks ago
        Anonymous

        If they just released high res textures for the game, I'd go back to it and never quit playing it. But at 1440p and 2160p it really gets too much in your face how poor it looks. Still my favorite game though.

    • 3 weeks ago
      Anonymous

      Doesn't run at 20-30 fps in the city either.

      >uses enb to make the game look worse

  31. 3 weeks ago
    Anonymous

    Show examples of games that are not done by lazy devs that have no idea how to actually make map light.

    BF1 still has the best light and shadows out of any game ever and its a 2016 game that runs at 600 fps without any RT neeeded.

  32. 3 weeks ago
    Anonymous

    >it looks better because it's more realistic
    What the frick do I care if it looks realistic? I'm playing a video game, I just want it to look good and that's not limited to a realistic aesthetic.

  33. 3 weeks ago
    Anonymous

    >RAY TRACING IS A ME
    Raytracing will actually get good once the next generation of consoles is out and is crippled by hardware that's terrible at RT. The PS5's GPU is shit at RT and its CPU's latencies are terrible for RT as well. Most RT implementations suck because games are primarily aimed at consoles.
    Once the next big console is out and has more modern hardware, you'll also see a rise in developers actually knowing how to implement RT. So it'll get better.

    • 3 weeks ago
      Anonymous

      and is no longer crippled*

    • 3 weeks ago
      Anonymous

      >Raytracing will actually get good
      never because it's not real full path tracing with multiple bounces. that takes a server farm hours to render a single frame
      don't fall for it, memetracing is a meme meant to save poojeetdevs money.

      • 3 weeks ago
        Anonymous

        >that takes a server farm hours to render a single frame
        what is it with sour grapes copers having to exaggerate shit like this
        >no no working it is not worth it, it takes YEARS for progress to become visible! (it takes weeks)
        >no no pathtracing is not worth it, it takes a server farm HOURS to render a single frame (consumer GPUs of the current gen can do PT it at playable resolutions)

    • 3 weeks ago
      Anonymous

      >i-it just needs m-more p-power. Next gen it won't look shit and prove a pointless pursuit, promise!
      Every fricking gen for over two decades now. Yet every time we see games look barely any visually better from the PS360 gen despite things being dozens of times more powerful now it proves a fraudulant claim.
      Yes the current set of techniques might get better implementation next gen, but then some moronic new shading technique will come out and look like trash so the next set of unnecessary chips can be sold, rinse and repeat until the species dies out.

  34. 3 weeks ago
    Anonymous

    it's a meme

    • 3 weeks ago
      Anonymous

      you guys told me the RTX in Cyberpunk looked good...

      • 3 weeks ago
        Anonymous

        Path tracing does.

      • 3 weeks ago
        Anonymous

        It does, it is just poorgay cope. Probably AMD card owners

        • 3 weeks ago
          Anonymous

          Alright nevermind I just looked at some comparison images and can hardly tell the difference, in one image it even looked better without RT, looks like I got scammed out of 1600$

    • 3 weeks ago
      Anonymous

      This image is intentionally swapped. The top is RTX on, while the bottom is RTX off.

      • 3 weeks ago
        Anonymous

        i figured as much since i can actually fricking see the bottom one

  35. 3 weeks ago
    Anonymous

    Why can't devs do lighting anymore?
    KCD had the lighting exactly like right without memetracing.

    • 3 weeks ago
      Anonymous

      >Why can't devs do lighting anymore?
      because you can't have dynamic lighting and dirty hack-free mirrors

    • 3 weeks ago
      Anonymous

      >KCD had the lighting exactly like right without memetracing.

      In the beta maybe, once the lighting pass had to run on PS4/XO it got downgraded hard.

    • 3 weeks ago
      Anonymous

      >KCD
      easy to focus on making lightning when you don't have to make good gameplay around it

  36. 3 weeks ago
    Anonymous

    Raytracing looks great in DD2 and it doesn't even give you a fricking performance loss considering that's all tied up in the CPU.

    Also it's in-house ray tracing, not global, so it both looks and runs better imo.
    There is no reason not to have it on.
    >why don't devs meticulously bake the lighting on everything like they used to
    I know what you're saying, man, but it is what it is.

  37. 3 weeks ago
    Anonymous
  38. 3 weeks ago
    Anonymous

    ITT:
    >morons who can't comprehend GI and shadowing
    >morons who think GI is only possible with RT
    >gaslighting homosexuals

  39. 3 weeks ago
    Anonymous

    no taste NPCs will say left looks better

  40. 3 weeks ago
    Anonymous

    >grey vs. less grey

  41. 3 weeks ago
    Anonymous

    good for movie games. bad if you play video games

  42. 3 weeks ago
    Anonymous

    how much does that tank the fps?

  43. 3 weeks ago
    Anonymous

    id rather have the 10fps

  44. 3 weeks ago
    Anonymous

    ngl /vee/, i missed pre-dynamic lights 2000's games

  45. 3 weeks ago
    Anonymous

    Back in the day developers would've approximated most of (R) with some flourishes here and there, now with RT we get soulless lighting that's all computations. Tis a shame.

  46. 3 weeks ago
    Anonymous

    you don't need ray tracing to have shadows in a forest area

  47. 3 weeks ago
    Anonymous

    Right is a pretty film but left is the better video game

    • 3 weeks ago
      Anonymous

      >if it has good graphics it cannot be a good videogame
      crysis must have made you shit yourself

  48. 3 weeks ago
    Anonymous

    This game is technologically and visually an absolute clownshow so I don't know why you'd use it as a positive or negative statement about raytracing. The devs were probably told "we told the public it'd have raytracing so make sure there's a toggle for that as long as consoles can still have 30fps" and that was the thought process.

  49. 3 weeks ago
    Anonymous

    On my PS5
    >GayTracing, Off
    >Resolution, 1080p
    >Performance Mode 60FPS
    On my PC
    >GayTracing, Off
    >Resolution, 1080p
    >GTX 1060 60FPS
    >Cost me $700 to build, still works fine on Windows 10 with 24GB RAM
    On my Nintendo Switch
    >Gaytracing, Off
    >In bed, Max Comfy
    Not buying any Gaytracing $3000 GPU that uses upscaling to achieve 60FPS btw. 😉 If it doesn't work on the GTX 1000s era video cards, it's not worth playing.

    • 3 weeks ago
      Anonymous

      , 1080p
      Mode 60FPS
      Anon, there is no 60 FPS mode for DD2 on consoles.

    • 3 weeks ago
      Anonymous

      It's fine to be poor, just don't act like you are superior for it.

      • 3 weeks ago
        Anonymous

        >It's fine to be poor, just don't act like you are superior for it.
        Ahah, rest of the house must lookin good aswell as your high-end PC, right anon?

      • 3 weeks ago
        Anonymous

        >t. slopping right now a 500GB always online game with GayTracing on Extreme to output a 4K upscaled image at 44FPS with VRR turned on

        Yeah, modern games aren't for me. Good for you, though. If it can't run on GTX 1000, it ain't worth it.

      • 3 weeks ago
        Anonymous

        NPC

  50. 3 weeks ago
    Anonymous

    Repeat after me, every GPU after the NVidia GTX 1000 series is cope about Raytracing that isn't native 4K because it upscales from an internal res with DSLL. $2,000 for a GPU that isn't even native 4K for Gaytracing. Nvidia making the big bucks from paypigs. Sign here to buy a RTX 4090 that can't achieve 4K60FPS without upscaling.

  51. 3 weeks ago
    Anonymous

    >still looks and runs worse than RDR2
    Impressive

    • 3 weeks ago
      Anonymous

      The Witcher 3 on base PS4 hardware looks better than Dragon's Cuckman 2: 30FPS boogaloo even on $2000 RTX 4090 with upscaling turned on. 🙂

      • 3 weeks ago
        Anonymous

        I think they made a mistake trying to recreate the atmosphere of the first game. DD1 never had an objectively good atmosphere its just nostalgiagays who pretend like it did. If I led the art direction team I would've given the game a high fantasy colorful art direction that borders more on anime than realism.

  52. 3 weeks ago
    Anonymous

    Visibility is impacted way too much with ray tracing turned on in this game, especially out in the forest.

    • 3 weeks ago
      Anonymous

      Ray tracing is so pointless when it obviously can't model how ambient light works irl, it's not impossibly dark the moment you step out of direct sunlight.

  53. 3 weeks ago
    Anonymous

    >46fps
    >ugly as frick

  54. 3 weeks ago
    Anonymous

    Why is ray tracing still treated as a glorified marketing gimmick when it should have been optimized as an industry standard for all forms of hardware by now?

    • 3 weeks ago
      Anonymous

      because nvidia doesn't do industry standards or open source anything.
      you buy their proprietary shit or you frick off.

    • 3 weeks ago
      Anonymous

      Blame AMD for being incompetitive shits left in the dust still only trying to brute force raw raster performance at the cost of power and innovation. Credit due for having cut down their powerhungry cards from the 290 days, but they still pull a lot from the plug compared to GF cards while GF having RTX, DLSS, DLAA all that shit enabled. I won't even mention Intel because they're dead in the water.
      FSR with 3.1 is still a fricking joke and they're 3 steps behind trying to ape NV.

  55. 3 weeks ago
    Anonymous

    >there's no shadow in forests because it's outside
    thanks Ganker contrarians. now I know

    • 3 weeks ago
      Anonymous

      shadows are not pitch blank and rob what they shade of all features, go outside stinky

    • 3 weeks ago
      Anonymous

      Thank you for showing you have never been in a Forest

  56. 3 weeks ago
    Anonymous

    >ray tracing on looks like a PS4 game
    >off looks like a PS3 game

  57. 3 weeks ago
    Anonymous

    Have you guys seen Digital Foundry's video on this? The RTX 4090 can't play this game properly and the Xbox Series X textures look like actual scanned in dogshit textures. That is fricking insanely funny. You have THE highest consumer grade GPU with low res to 4K upscaling, VRR monitor, and it outputs 33FPS on a good day and the Xbox Series S the lowest end modern console has textures that look like Xbox 360 tier horse manure for enemies and floor textures. Fricking funny Japanese and modern game industry.

  58. 3 weeks ago
    Anonymous

    >let's not put effort into our games when we can just enable le 15 FPS memefilter instead

  59. 3 weeks ago
    Anonymous

    Ray Tracing appears to just blend everything together even more. Instead of focusing on realism why not focus on making everything very visually identifiable.

  60. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Raytracing will never look good to people who grew up on early 2000s games because we've been trained to see heavy shadows and invisible light sources as "correct" in games, illumination for us is primarily about clarity and strong dramatic contrasts highlighting areas of interest to the player. So when global illumination and shadows are being properly traced and light bounces forever, it's more accurate to how actual light works but it doesn't look right to us and never will. I'm looking at
      and even if my brain logically tells me the 3rd image is how it should be due to so much light coming into the hut, the 1st one is correct for my brain. I want shadows to be dark and to separate in order to frame scenes cinematically.
      It's a problem kids who grew up on this generation of games will probably never struggle with.

      • 3 weeks ago
        Anonymous

        >even if my brain logically tells me the 3rd image is how it should be
        The 3rd image isn't accurate either.

        • 3 weeks ago
          Anonymous

          >The 3rd image isn't accurate either.
          It absolutely is accurate. If you ever opened the windows of your room during the daylight when the sun is shining directly towards you, you'd know a lot of light leaks into the room and lights up the interior, it doesn't stay so dark.

          Whether games should strive for more realistic lighting is a genuine topic, but it's asinine to pretend raytracing/pathtracing doesn't simulate light more accurately.

          • 3 weeks ago
            Anonymous

            I don't know that games should strive for realistic lighting necessarily but realistic lighting mechanics/physics is absolutely the way to go. Using ray/path tracing as a base system you can begin to treat lighting like stage lighting in films and still go for dramatic effect over realism. Choose what lights to place and where in order to give a certain feeling to each scene just like they do in the movies.

            Cyberpunk does this really well. A lot of scenes are lit in ways which they just wouldn't be in real life, with loads of dark rooms scarcely lit with soft mood lights to provide a lot of color, contrast, and shadow, and some of those scenes are the best a video game has ever looked.

          • 3 weeks ago
            Anonymous

            Except the sun isn't shining directly toward the camera. If it was realistic, it would scatter in random directions when hitting the ground and vegetation and would look more like themiddle image with more shine on the plants and inside the shack. It also pretty impossible what the inside should look like when we don't even know how the rest of the inside part looks. Is it a small shack? more like a barn? bigger than that? What about the walls? I see bricks and those shouldn't reflect the light much toward the the wall corner we see on the left of the 3rd image. Unless there is a mirror or another entrance right behind the camera, there is no reason the corner should light up like that.

      • 3 weeks ago
        Anonymous

        I think you're right. Raytracing might be more realistic, but the old way way displays intent and communicates things better. It's like comparing a master's oil painting and a Polaroid: the photo might be more realistic, but it isn't the one I'd rather view and interact with.

      • 3 weeks ago
        Anonymous

        nope you are wrong
        i grew up early 2000s and every game should have Cyberpunk's Path-tracing.

        That shit is top shit. Every other form of raytracing seems like a moronic idea though.

      • 3 weeks ago
        Anonymous

        OK nice theory but I'm 32 and I love ray tracing. Looks amazing in Metro and in Cyberpunk in full path tracing mode. Yeah bright ambient illumination around everything doesn't look great, high contrast dramatic lighting looks better and the good news is ray tracing can and does do exactly that. It can be implemented to achieve any lighting effect just like physical lighting is used for dramatic effect in movies.

        Frick knows what you're on about with dark shadows and contrast cause the right of those 3 Metro scenes has plenty of contrast, it has a tonne more exposure in the doorway, and the illumination inside also allows the ambient occlusion to pop, while the other two have none at all due to the entire scene being in shadow. Not sure how you'd call that "more contrast" when the entire inside of the building is completely flat with no shading detail at all while the right one actually has dark shadows surrounding objects.

        • 3 weeks ago
          Anonymous

          Metro is a movie game, however.
          Try playing Serious Sam which is pure gameplay with ray tracing. It's impossible. When the Kleers attack you and pass you at 300km/h, you only see traces and blurs.

      • 3 weeks ago
        Anonymous

        ray tracing has the same thing as all games, it has to have good art style that leverages it.
        It's not a toggle solution that looks good especially if there is a version of the game without ray tracing since their art is usually not compatible

      • 3 weeks ago
        Anonymous

        >illumination for us is primarily about clarity and strong dramatic contrasts highlighting areas of interest to the player.
        >I want shadows to be dark and to separate in order to frame scenes cinematically.
        This is the main issue for me. Handplaced lighting usually follows exactly what the artist wants me to see, real lighting looks boring and monotone unless the artist places all the bulbs in exactly the right positions (they rarely do)

        • 3 weeks ago
          Anonymous

          >real lighting looks boring and monotone unless the artist places all the bulbs in exactly the right positions (they rarely do)
          So many cgme devs have such an obsession with their game being like a movie, but fail to realise that cinematographers and photographers don't go outside and simply point a camera. They put up flash bulbs, lamps, reflectors, shades, have multiple light sources, and more, in order to get the shot that LOOKS good, not the most accurate to a real world scenario.

          Most devs now just want to throw nothing but realtime lighting at everything and call it a day. It doesn't look good, despite being more accurate to reality. In the end, the tools don't make the dev.

      • 3 weeks ago
        Anonymous

        nice cope but this

        OK nice theory but I'm 32 and I love ray tracing. Looks amazing in Metro and in Cyberpunk in full path tracing mode. Yeah bright ambient illumination around everything doesn't look great, high contrast dramatic lighting looks better and the good news is ray tracing can and does do exactly that. It can be implemented to achieve any lighting effect just like physical lighting is used for dramatic effect in movies.

        Frick knows what you're on about with dark shadows and contrast cause the right of those 3 Metro scenes has plenty of contrast, it has a tonne more exposure in the doorway, and the illumination inside also allows the ambient occlusion to pop, while the other two have none at all due to the entire scene being in shadow. Not sure how you'd call that "more contrast" when the entire inside of the building is completely flat with no shading detail at all while the right one actually has dark shadows surrounding objects.

        I wasn't all impressed with how games looked back then, Crysis and GTA 4 were the games that made my jaw drop with subsequent X360 games coming out back in the day. Now that I can afford it, I can't play any game that has RT baked into it because without they just look flat like your pic. It's fine in mp games, but a must in sp games.

    • 3 weeks ago
      Anonymous

      >sleep at night with window shutters fully pulled down
      >wake up in the sunny morning morning
      >pull the window shutters back up so you can fully open the window and enjoy the bright sunny morning
      >0 light comes into the room like in the 1st scene in your image, it's still pitch black
      Such is the morning routine of the gamer.

    • 3 weeks ago
      Anonymous

      The glossy ground and wall textures absolutely destroys the visuals here.

  61. 3 weeks ago
    Anonymous

    Celshaded peaked with The Wind Waker in 2003.
    Realistic graphics peaked with Crysis in 2007.
    And Gaytracing will never be a thing that goes anywhere in video games.

    • 3 weeks ago
      Anonymous

      Path tracing will have completely replaced rasterization as the primary way games are rendered in 10 years time and there's nothing you can do about it.

  62. 3 weeks ago
    Anonymous

    >makes everything blend together, nothing pops
    This is why we have yellow paint now.

  63. 3 weeks ago
    Anonymous
  64. 3 weeks ago
    Anonymous

    Why don't they just use ray tracing to see what the lighting should look like during development and then model the non-ray traced lighting after it?
    We had dynamic lights and dynamic shadows before ray tracing so it's not like the player's computer needs to be powerful enough to ray trace that in real time.
    What am I missing here?

    • 3 weeks ago
      Anonymous

      >Why don't they just use ray tracing to see what the lighting should look like during development and then model the non-ray traced lighting after it?
      There have been Game Studios using this technique and it works incredibly well, the problem is that Raytracing is a feature meant to streamline game development so trying to convince already incompetent people to put effort into optimizing their rendering techniques translates to them just piling it on.

      • 3 weeks ago
        Anonymous

        I guess it really doesn't matter how many quality-of-life improving tools you give someone if they don't understand their job in the first place.

        • 3 weeks ago
          Anonymous

          Yep and its only getting worse.
          Years ago you could drop $1000 on a rig to play stuff at 4k
          nowadays that $1000 is barely enough to get a PC capable of 1440p. A GPU alone is half the budget of a computer now.

    • 3 weeks ago
      Anonymous

      Because properly modeling lighting in a large game world with different textures, materials, weather conditions, etc. would take a shitload of work and as the game industry becomes more and more bindified it's best to let an algorithm do the work so the game doesn't look horrible.

    • 3 weeks ago
      Anonymous

      Thats basically baked lighting thats been used forever, for example mirrors edge. Devs nowadays dont do it because they either want dynamic lighting or because they dont know better and just click their game engine's enable shadows checkbox.

  65. 3 weeks ago
    Anonymous

    I've been saying this for a long time but Raytracing only really matters in open world games, it has little to no benefit in linear game.

  66. 3 weeks ago
    Anonymous

    Ray tracing has literally never looked better.
    >lighting
    It looks worse
    >reflections
    Don't care, I don't notice them

    Best case scenario this looks the same with worse performance. Realistic case is it looks worse and performs worse

  67. 3 weeks ago
    Anonymous

    60FPS? Too smooth.
    Native 4K? Not realistic enough.
    Let's slap in some Nvidia(tm) sponsored Gaytracing, crank down the internal resolution to 480p to upscale back to 4K but only when you're facing forward, and voila, perfectly reasonable 17FPS that is visually smooth if you purchased a VRR monitor. 😉

  68. 3 weeks ago
    Anonymous

    homosexuals advertiser still trying to shill the technology that looks worse
    Absolute sucking lmao

  69. 3 weeks ago
    Anonymous

    Man this tech is gonna aged like milk
    i hope we somehow can go back to baked in shadows and lightning,things were so much more clearer and polished.

  70. 3 weeks ago
    Anonymous

    Is this like GTA IV PC where it's unplayable for the vast majority of people until like a decade later where people's systems can brute force it?

  71. 3 weeks ago
    Anonymous

    >sets darkness -50%
    now that's justified performance loss!

  72. 3 weeks ago
    Anonymous

    DRAGON SMEGMA 2 FRICKING SUCKS.
    PAY AN ADD SHILL.

  73. 3 weeks ago
    Anonymous

    Arkham Knight (2015) looks better than most 2020+ video games and that was a PS4/Xbox One era game running on Unreal Engine 3 tech with the dogshit AMD Jaguar APUs inside the now 10 year old PS4 and Xbox One consoles. NVidia Gaytracing lmfao.

    • 3 weeks ago
      Anonymous

      It looks like shit on PC. So much fuzz and noise everywhere, constant rain and the most aliasing I've seen in a game since the PS1.

      • 3 weeks ago
        Anonymous

        Just increase the resolution bro

  74. 3 weeks ago
    Anonymous

    When will we get a Capcom version of this brutal mogging?

  75. 3 weeks ago
    Anonymous

    raytracing looks great
    shame you need a $1500 GPU to run it in real time. and prices are only going up.

  76. 3 weeks ago
    Anonymous

    How many generations of "Raytracing Ready" NVidia snake oil have we gone through? Are we at the cups of the 5th gen RTX 5090 delivering 4K30FPS with Raytracing and no upscaling required? This is the one, right guys? Just have faith and keep paypigging Gaytracing.

  77. 3 weeks ago
    Anonymous

    It's really weird how Ganker judges ray tracing based on how "different" it looks. This is the same low IQ board that disregards fake graphics and beg for developers to use "real" graphics. Now that you have "real" lighting and not faked lighting, you're complaining about the opposite.

    • 3 weeks ago
      Anonymous

      wow, it's almost like Ganker isn't one person.

    • 3 weeks ago
      Anonymous

      >fire lighting engineers
      >replace their work with sloptracing
      >have no skill base so raster looks like shit now
      what a surprise and a great thread.

      video game raytracing is not remotely "real" lighting. it's tracing 3 or 4 rays per pixel, for about 25% of pixels on the client, then sampling the same amount of bounces per ray. Then the unlit pixels in rest of the image are denoised with a blur filter. What's being sold as raytracing is unironically more of a hack than GI based raster.

  78. 3 weeks ago
    Anonymous

    >Motion blur?
    Turned off.
    >Aliasing?
    No, thank you.
    >Gaytracing?
    Manually disabled on a hardware level from Control Panel permanantly.
    >Resolution?
    1080p.
    >AI generated buzzwords FXR DSLL GayOn 3.14 for internal lower rendering to upscale?
    No, thank you.
    >My eyes?
    Closed.

    It's game time.

    • 3 weeks ago
      Anonymous

      hell yeah

    • 3 weeks ago
      Anonymous

      Poorgay cope.

  79. 3 weeks ago
    Anonymous

    HOLY SHIT THE GAME STILL LOOKS BAD YOU ABSOLUTE homosexual
    THE TEXTURES ARE DATED
    THE LOD IS UGLY
    THE ANIMATIONS SUCK
    THE PHYSICS ARE TRASH

    BUT LORD AND BEHOLD THEY ADD ~~*REALISTIC LIGHTING*~~ AND YOU POG LIKE SOME SORT OF BASEDJACK AND YOUR THOUSAND DOLLAR GPU CANT EVEN GET A CONSISTENT 60 FPS AT 1080P WITH THIS TRASH ENABLED

    PLEASE KYS

    • 3 weeks ago
      Anonymous

      The game legit looks like a Xbox 360 game on the Xbox Series S. The buyer's remorse must be strong on that platform. It's not a next gen console at all. Those textures are abhorrent on the Xbox low end console.

  80. 3 weeks ago
    Anonymous

    >all that tech and money
    >still looks worse than a game from ten (10) diez years ago
    holy kek

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        This shit really demonstrates the absolute brain drain and competency crisis that has utterly consumed game development right now. Whites and Japs were doing SO much with so comparatively little, and it feels like around 05-06 (probably 08 to coincide with the recession) we started spinning our wheels rather than moving forward in any appreciable degree. There’s no more Daytona USA or virtua fighter 2 leaps anymore.

        • 3 weeks ago
          Anonymous

          For me it was Soul Calibur on the Dreamcast. Zoomers and gen alpha morons will never know that fricking technology leap.

        • 3 weeks ago
          Anonymous

          limitations breed creativity
          why care about how much memory a texture or light takes when you can just not give a frick

        • 3 weeks ago
          Anonymous

          holy shit i just realised we unironically need notch to just headhunt like 3 decent heads of production, get either 1 outline or 3 outlines of games and just let them rip with like a true blank cheque, and he reserves the right (obviously) to come in and flip the project
          just get a heap of good homiez without the bloat, then some underlings to do the grease monkey work, everyone gets paid and gets to work on something without a hard and fast deadline
          i mean i know its a pipe dream but deadlines seem to be the continuation of the competency crisis, dont have enough time? hire and fracture the project into smaller teams again, whats broken? get pajeets to fix it

          i mean i feel like having no time constraint but an end goal(unlike star citizen) is the only way to get something halfway decent
          either you throw everything at the wall as your first game or be mildy successfull and be folded into a massive publisher where 90% of your future projects are going to be cancled

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      Alien Isolation is kino. t. played it on my PS3.

    • 3 weeks ago
      Anonymous

      This looks awful. Chromatic aberration gays need to die.

      Now THIS is ludokino. Excellent, hand-crafted lighting with strong texture work.

    • 3 weeks ago
      Anonymous

      AI looks beautiful and does so by using a lot of tricks like hiding a very low draw distance with post processing or having some clutter just be nigh textureless.

  81. 3 weeks ago
    Anonymous

    Probably fried your PC doing it as well. Pay to win unoptimized crap

    • 3 weeks ago
      Anonymous

      >Probably fried your PC doing it as well
      >can see the FPS drop from 67 to 58 FPS on the image
      Why are you like this?

      • 3 weeks ago
        Anonymous

        That doesn't tell much on a scene where you're just standing and looking in single direction. It's when things start moving and when panning the camera that perfomance take the biggest hits.

  82. 3 weeks ago
    Anonymous

    By far the best thing in raytracing is bounce lighting
    Like I have never seen baked lights do a good job of an open entrance to an underground area getting realistically dimmer as you go inside until it's completely dark.
    But everyone screenshots puddle reflections like ssr isn't good enough

  83. 3 weeks ago
    Anonymous

    >All this raytracing bullshit
    >still gets utterly mogged by 5th and 6th gen games with good art direction and baked lighting

    Yeah sorry your homosexual shit meant to allow the modern untalented pajeet sheboon and troony stack of “developers” to melt your GPU so you have to buy a new one just for it to look soulless in 8k instead of 4k doesn’t matter to me. We’re at the point graphically where less with good art direction absolutely mogs “look at how many triangles this mug has in my Ubisoft open world checkbox simulator.” Graphicsgays need to be culled. At this point I’m fundamentally opposed to ANYTHING that advances tech or makes developing easier. We need more filters not less.

    • 3 weeks ago
      Anonymous

      >Graphicsgays need to be culled.
      You know the drill: post specs or GTFO

      • 3 weeks ago
        Anonymous

        Blow your brains out Black personhomosexual, how’s that sound

        • 3 weeks ago
          Anonymous

          >Blow your brains out Black personhomosexual, how’s that sound
          You sound like poor, i bet your current graphic card doesnt even have quadruple digits

    • 3 weeks ago
      Anonymous

      oh my. just look at your post. How seething are you? ha ha

      • 3 weeks ago
        Anonymous

        t. spent $6000 to date since 2018 on every "RTX Ready" Nvidia GPU that still needs AI upscaling and can't run Dragon's Dogma 2 at 4K60FPS.

        How goes your VR headsets investments? Any day now VR will take off and your $20,000 spent on those VR peripherals will pay off.

        • 3 weeks ago
          Anonymous

          >4K
          That's your problem. It's the 1080p race of 10 years ago all over again. 1440p is enough for a monitor and DLSS/FSR should only be needed if you're using a TV.

  84. 3 weeks ago
    Anonymous

    Damn, that's cool, so what you are saying instead of ray tracing being an enhancement to already good looking game, they will make games aiming on ray tracing instead, while game without ray tracing gonna look like shit? I think that's great anon.

  85. 3 weeks ago
    YD

    ray tracing is shit

  86. 3 weeks ago
    Anonymous

    Ocarina of Time had a day and night cycle on the N64 and it ran at 20FPS. Gaytracing didn't invent the concept of shadows and real time lighting.

  87. 3 weeks ago
    Anonymous

    I use a 4070TI and would still never willingly use RTX cause of how much of a fricking meme it is

  88. 3 weeks ago
    Anonymous

    Raytracing in DD2 creates this weird vignette effect. It makes the game look better but I turned it off.

  89. 3 weeks ago
    Anonymous

    I have noticed raytracing is not that performance intensive on my 4080 I don't even need framegen surprisingly.

    • 3 weeks ago
      Anonymous

      the RT implementation here is very light, but still makes a big enough difference that there's basically no real reason to ever turn it off

  90. 3 weeks ago
    Anonymous

    CAN WE PLEASE OPTIMIZE RAYTRACING NOW?????

    • 3 weeks ago
      Anonymous

      raytracing is optimised on 4000 series card because of dlss 3 otherwise its trash yes

    • 3 weeks ago
      Anonymous

      >What is ray reconstruction
      It is getting optimized, shit is compute heavy so it is not that easy.

  91. 3 weeks ago
    Anonymous

    >4080
    >GPU usage is fine
    >67 fps
    >58 fps but darker
    >Those textures
    I can see why they released only a character creator demo instead of a playable one.

  92. 3 weeks ago
    Anonymous

    >Raytracing is optimized because DLSS
    >Translation: Gaytracing only works when you render below your native monitor resolution on a $2,000 GPU
    Do Nvidia cucks really?

    • 3 weeks ago
      Anonymous

      Metro Exodus proves upscaling isn't necessary to make RT work, it's just garbage fricking devs.

      • 3 weeks ago
        Anonymous

        >it's just garbage fricking devs.
        portal rtx doesn't even run well and that was a first party tech demo.
        >but it's FULLY PATH TRACED
        nobody cares.

        • 3 weeks ago
          Anonymous

          portal RTX and all source ray tracing shit is literally hacked together, just like Witcher 3.

          IF you have a non-dx12 title and you try to make it do ray tracing you gotta emulate it to do DX12 first and then ray tracing after that. It's just a fricking mess, it's literally the same thing as trying to game on linux because it doesn't support it so it's emulating windows

    • 3 weeks ago
      Anonymous

      dlss is 100% the future so is fake frames aka frame gen its the only way to combat unoptimized pc ports which will keep getting worse.

  93. 3 weeks ago
    Anonymous

    44-53 fps in the capital! I won the lottery!

    • 3 weeks ago
      Anonymous

      honestly the capital is a shitshow no matter what fps because of framepacing issues.

  94. 3 weeks ago
    Anonymous

    I don't know if anyone called OP out on it but the RT implementation in DD2 is horrible, there's a permanent pixelated halo around any foreground object/character that has ambient occlusion behind it

    • 3 weeks ago
      Anonymous

      RT has been dogshit in all RE engine games so far.

    • 3 weeks ago
      Anonymous

      you shouldn't even need AO on with RT

      • 3 weeks ago
        Anonymous

        exactly, I have never seen this kind of RT AO implementation because it's not rendering AO behind characters or objects so you can see how it draws it in as a visible halo around moving objects in front of dark spaces

        There is also alot of shimmering in grass from the RT AO. And no RT reflections I think its only AO that is ray traced

      • 3 weeks ago
        Anonymous

        exactly, I have never seen this kind of RT AO implementation because it's not rendering AO behind characters or objects so you can see how it draws it in as a visible halo around moving objects in front of dark spaces

        There is also alot of shimmering in grass from the RT AO. And no RT reflections I think its only AO that is ray traced

        ive been reading this but my brain says turn it on, but more often now im lookin at oled discussion im seeing people say AO should be off
        whats the logic behind it

  95. 3 weeks ago
    Anonymous

    Touch trees

  96. 3 weeks ago
    Anonymous

    ray tracing is pointless unless its full path tracing or used for a very specific purpose like window reflections in spiderman. Devs are just using ray tracing because they're too lazy to make the baked lighting look good

    • 3 weeks ago
      Anonymous

      >baked lighting
      Hope you realize that the reason open world games are so big is because they have to store dozens of GI bakes to interpolate between. Baked light only work in static light sources not ones where you have a moving global point of illumination like the sun. Also RT games all use baked lights because people are too poor for full RT yet. Only game that actually turns them off is CP in path tracing mode.

  97. 3 weeks ago
    Anonymous

    -9 fps

  98. 3 weeks ago
    Anonymous

    game runs like shit. it gives me a headache, the last game that gave me a headache was dead Island on Xbox 360.

  99. 3 weeks ago
    Anonymous

    >fight 1 too many goblins (breaking point seems to be 3-4)
    >game crashes
    >"well fine, I guess I'll just explore"
    >descend too quickly from a one-foot ledge
    >game crashes
    I just want to play the game, is it really so unreasonable to expect a game to be functional on release?

  100. 3 weeks ago
    Anonymous

    dont need ray tracing, just mods

  101. 3 weeks ago
    Anonymous

    -AN MISTRESS!

  102. 3 weeks ago
    Anonymous

    you don't need ray tracing to make the game looks like that, that's why it's a meme

  103. 3 weeks ago
    Anonymous

    Pic related sums up my experience with raytracing: easily recognizable shapes suddenly become unreadable blurs. RTX even makes some action games unplayable, like Serious Sam TFE, where in the catacombs, where the light is low, fast and violent enemies become blurs among a bunch of other blurs. It was the first time in my experience that ray tracing made a game unplayable because of the image itself, not just because of the frame rate.

    • 3 weeks ago
      Anonymous

      >turn on RTX
      >everything turns black
      >get bike stolen
      wtf

    • 3 weeks ago
      Anonymous

      The grass in DD2 also just turns into a blurry mess if Ray Tracing is on. Garbage "standard" on par with HDR.

  104. 3 weeks ago
    Anonymous

    Off looks better.

  105. 3 weeks ago
    Anonymous

    >muh shadows
    who gives a frick

  106. 3 weeks ago
    Anonymous

    Ray troonycing IS
    and WILL ALWAYS BE
    a meme.

  107. 3 weeks ago
    Anonymous

    I like the image on the left better. The lighting is a lot more flat, which is less realistic I suppose, but it lets you see more detail in the environment. The image on the right has more dynamic lighting but it feels weird because it doesn't account for the fact that there's lots of scattered light+eyes adapt to low light environments. None of the surfaces in that screenshot should be that dark. The fact that you can't see any of the detail on the character directly in front of your own character is particularly egregious.

  108. 3 weeks ago
    Anonymous

    Wow, it adjusted the gamma slightly.
    And all it cost was 75% of your frame-rate, plus tip.

  109. 3 weeks ago
    Anonymous

    I'll never understand this obsession some people have with super ultra realistic graphics.

  110. 3 weeks ago
    Anonymous

    Why does ray tracing make people so upset? Is it because everyone has really trash computers?

    • 3 weeks ago
      Anonymous

      This happens every time with new tech. They used to say ssds were a meme too, now that anyone can afford them they aren’t.

      • 3 weeks ago
        Anonymous

        I remember when people said SSDs only lasted a year for no performance increase. Its amazing how sure people are about shit they know nothing about.

        • 3 weeks ago
          Anonymous

          I remember when people said pic on the right looks better, what a riot.

  111. 3 weeks ago
    Anonymous

    Left looks better tho

  112. 3 weeks ago
    Anonymous

    I feel like RT has a lot of potential for upcoming games but the implementation i've seen so far hasn't been very impressive.

  113. 3 weeks ago
    Anonymous

    I'll wait untill it has path tracing. Raytracing isn't good enough.

  114. 3 weeks ago
    Anonymous

    both look like shit imo

  115. 3 weeks ago
    Anonymous

    DD2's also got the best HDR implementation i've ever seen.

  116. 3 weeks ago
    Anonymous

    I will NEVER use ray tracing, fake resolutions, fake frames, anti aliasing or anything volumetric and there's NOTHING you can say that will change my mind.

  117. 3 weeks ago
    Anonymous

    is it too much to ask for crisp lines
    taa was a mistake

  118. 3 weeks ago
    Anonymous

    real forests aren't that fricking dark though

  119. 3 weeks ago
    Anonymous

    i tried RTX in cyberpunk and ER and it ruined the original aesthetic of both games. Its insane how bad games which werent designed with RTX in mind from the get go look. All the glass in cp77 just broke and ruined the neon lights in so many areas of the game. Now RTX does look good in games designed with it in mind but my frick does it look garrish and shit on games where its an afterthought.

  120. 3 weeks ago
    Anonymous

    >4080
    >barely 60fps
    man gaming is so dead

  121. 3 weeks ago
    Anonymous

    I see no difference, my GTX 1660 ti still got it.

  122. 3 weeks ago
    Anonymous

    ray tracing just makes devs lazy, games looked better 10 years ago

  123. 3 weeks ago
    Anonymous

    Right might look better if you have HDR enabled as well. But without it left looks vastly superior and more readable.

  124. 3 weeks ago
    Anonymous

    Its interesting that we're being gas lighted into thinking this is impressive when you can easily replicate the right's AO, Shadowing and lighting by simply refining the rasterization techniques on the left, which is what game developers have been doing for a long, long time.

    Raytracing is something that talented designers and engineers are supposed to use to make something look better but we're seeing such a high level of neglect especially by Japanese studios that it really does disgust me, there's no fricking talent here.
    Just streamlined shit for less than qualified game studios to throw into their already trash engines from 20 years ago.

    • 3 weeks ago
      Anonymous

      DD2 has a day-night cycle, so you can’t just bake it, as was done here.

      • 3 weeks ago
        Anonymous

        DD1 had a day night cycle too and the lighting barely looks different between the two....

        • 3 weeks ago
          Anonymous

          >and the lighting barely looks different between the two....
          There’s no reason to lie about it.

        • 3 weeks ago
          Anonymous

          >outing yourself this easily
          All it took was five seconds to look up gameplay, anon.

    • 3 weeks ago
      Anonymous

      The entire reason raytracing is used is because the devs who actually could do lighting all fled the industry and the pajeets, women, and other diversity hires that replaced them are all completely incompetent.

  125. 3 weeks ago
    Anonymous

    We're almost 4 years into this generation, 5 years into RT as a feature in gaming, and there STILL isn't a single "killer app" for RT implementation.
    Fricking crazy.

    • 3 weeks ago
      Anonymous

      Cyberpunk actually looks very nice with Pathtracing but no one can competently run it without a 4070 Ti super and DLSS to get achieve a FHD res.
      The problem is that they keep trying to implement Raytracing into open world crap and it doesn't work very well when a game like Dragons Dogma II has a trash art direction.

      Avatar Frontier's of Pandora looked very nice (even if was ubishit) and they were very generous with its implementation. Dead Space remake also had RT AO and it looked very nice

  126. 3 weeks ago
    Anonymous

    >still no physics
    >still cant break trees or foliage with attacks
    >still no impressive seasonal weather system
    >still no gore system
    Oh boy I'm sure glad the lighting is looks better marginally better at the cost of half your performance

    • 3 weeks ago
      Anonymous

      Lighting is an engine feature relevant to RE, the rest aren’t.

  127. 3 weeks ago
    Anonymous

    >lose 10 fps just to make the game darker
    just lower the brightness on your monitor lol?

  128. 3 weeks ago
    Anonymous

    i prefer visual clarity in video games if i want to see fancy shit i will watch some artistic movie for 10 minutes then go back to video games

  129. 3 weeks ago
    Anonymous

    Jwsus, at least post pics from Bakhbattal and crank up your settings

  130. 3 weeks ago
    Anonymous

    Right looks more "realistic" then left, but ultimately looks worse since the textures are not and it clashes.

    • 3 weeks ago
      Anonymous

      personally for games id rather readability then realism, especially games like dd2

  131. 3 weeks ago
    Anonymous

    Left looks better

  132. 3 weeks ago
    Anonymous

    My modded Skyrim has 10x better graphics than this.

  133. 3 weeks ago
    Anonymous

    I just like new tech regardless as to if its bogged by devs, its cool seeing the pretty substantial leaps from early 2000s, to the muddy 10s and how we pretty much perfected baked lighting, hell before raytracing came out fear had sick dynamic lighting and i fricking love physics sims so if you can take a crate and alter a light source or a stream of water or gas, gets my jollies off
    people just dont like it because the tech side is hindering progression which has kind of always been the case but people didn't use cutting edge because consoles couldn't even claim to be trying to do it

    if everyone could get high settings rt on who had a rig from like 2016 onwards you would all be singing its praises because it is pretty cool stuff
    not anything as cool as physics sims but nobodys really bothering going past ragdolls today
    or dumping resources into moronic frickin hair particles physics for some reason
    thats why i really like mudrunner

  134. 3 weeks ago
    Anonymous

    It unironically looks better with it off

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