You’ll be fine anon, took me 11 ish hours. There is like handful of noticeable sections that require a guide because the solution is so retarded. Most of the advancing isn’t bad as long as you’re jittery and touch literally everything.
I somehow managed to get through the Petrified Forest without much problem but the entirety of Year Two drove me fucking insane.
Grim Fandango has the same problem as most PnCs: Your movement speed is glacial. If you get stuck on a puzzle you want to explore around the map to see if you missed anything. So the game becomes an exercise of exploring as little as possible to avoid backtracking. Monkey Island 2 is a notable example of having enough open puzzles at once that if you get stuck there's probably something on another screen to do.
I got filtered within the first hour
How the shit was I supposed to know the balloons go in the tubes
The clown says you can get unlimited and the maintenance guy says they were using the tubes to transport beer cans and in the next room there was that glue used in coffins
It would take a long time. Some of the solutions are so fucking obtuse and specific that it feels like a crazy person invented the puzzles. Doesn't help that finding what you SHOULD click on can be a challenge all by itself. The moment you get stuck, bust out the guide. It's genuinely fucking hard to figure out.
I feel only the Signpost puzzle and the Underwater moment with the walking skeleton are the only "im stuck" moments in the game, everything else is somewhat fair.
This game is a classic for it's story. Point and click adventure games died for a reason. Just use a guide. This isn't 1998 you have plenty of games to play.
it's a bad game genre that was held up with the ducktape of people not having the internet and asinine puzzle design or literally no puzzle design and the game tells you exactly what to do
The horse race puzzle is complete fucking bullshit. It's nonsensical and requires a huge leap of logic to even begin to guess what the fuck the puzzle is even ABOUT. From there there's a lot of brute forcing.
Don't bother playing without a guide. If I got stuck for 20 mins or so and was completely out of ideas, I consulted the guide.
if you examine the betting stub you print, Manny will point out what the numbers mean. exploring will get you a specific week and a specific day respectively, while the last number should be obvious when you eventually get the clue.
Back in the day, players accepted that you could be stuck for hours on a single puzzle. But no one is going to commit to that shit when we all have large libraries of cheap (or pirated) games and we hear the siren's call of the YouTube walkthrough whenever we get stuck. I usually don't tolerate more than 30 minutes maximum of being stuck.
I'm fine with being stuck for hours on a single puzzle in games like Baba Is You or The Witness, where the solution is logical and can be arrived at purely by thinking about the rules of the puzzle, but I'll happily look up adventure game puzzles because it's pointless trying to figure out their ruleless schizophrenic bullshit. Reminds me of this old article from 20 years ago https://www.oldmanmurray.com/features/77.html
You don't feel smarter when you spend hours or days to solve the puzzle, on the contrary you feel very retarded when you eventually get it, only thing that comes to my mind that I could spend way less time, if puzzle lets you at point where you genuinely have no idea what to do or a place to examine, you already lost and felt the humiliation
For me the only bullshit puzzle that forced to me follow the quide was the one about the car where you need to make that orange retard to vomit on the floor. And then there was the one the one about an axe at the prison but that one was more about brutforce rather than some alien logic.
Still one of the greatest games I ever played with the wiring on par with golden age Disney. Pure soul all around.
When I played tex murphy back in the day I think I was able to only solve like two puzzles by myself, had to look up basically every puzzle and my reasoning always ended up being way the fuck off.
there's one puzzle in the petrified forest that I think was supposed to be easier in 8-bit color, you've got to pick out one discolored spot to plant a banner or something, real bullshit
don't beat yourself up about it, they did it to sell guidebooks back in the day
it's not worth playing without a guide
just trust me
you'll be at it for at least a day or two
Well, it depends. Are you a retard?
If you spent more than at least ten minutes just admit defeat and look it up, otherwise don't be a pussy, yes, some puzzles are not very intuitive
Howlongtobeat . com
You’ll be fine anon, took me 11 ish hours. There is like handful of noticeable sections that require a guide because the solution is so retarded. Most of the advancing isn’t bad as long as you’re jittery and touch literally everything.
You could be stuck forever or to a point where you just start trying everything with everything just because you have 0 idea of what to do next
Grim Fandango has the same problem as most PnCs: Your movement speed is glacial. If you get stuck on a puzzle you want to explore around the map to see if you missed anything. So the game becomes an exercise of exploring as little as possible to avoid backtracking. Monkey Island 2 is a notable example of having enough open puzzles at once that if you get stuck there's probably something on another screen to do.
I somehow managed to get through the Petrified Forest without much problem but the entirety of Year Two drove me fucking insane.
Year 2 is the hardest year tbh
The clown says you can get unlimited and the maintenance guy says they were using the tubes to transport beer cans and in the next room there was that glue used in coffins
Year 2 is also the best year in the game.
2 > 4 > 1 > 3
>Year 2 is also the best year
Good to know it's only downhill from here. Dropped
Nah, year 4 has some amazing parts, with high points better than year 2. Year 2 was just solid all the way through instead.
The Rusty Anchor search was pretty great though, they even provide a song and at the end make reference to how many red herrings there were.
I want to BONE Meche
Pixel hunt, methodical trial and error... A week or less, but you'd get bored. Kids game that is too hard for kids.
It would take a long time. Some of the solutions are so fucking obtuse and specific that it feels like a crazy person invented the puzzles. Doesn't help that finding what you SHOULD click on can be a challenge all by itself. The moment you get stuck, bust out the guide. It's genuinely fucking hard to figure out.
I got filtered within the first hour
How the shit was I supposed to know the balloons go in the tubes
I love the story and world but hate the puzzles, i'm still on the boat. Looking up everything feels deflating but it's all obtuse bullshit
I feel only the Signpost puzzle and the Underwater moment with the walking skeleton are the only "im stuck" moments in the game, everything else is somewhat fair.
I got stuck on quite a few puzzles just because the graphics or point of view were bad, even though I figured out how to do it
I think the part with the guy under the ocean with the lamp that marches in circles would be basically impossible without a guide
This game is a classic for it's story. Point and click adventure games died for a reason. Just use a guide. This isn't 1998 you have plenty of games to play.
>Point and click adventure games died for a reason
and what is that?
it's a bad game genre that was held up with the ducktape of people not having the internet and asinine puzzle design or literally no puzzle design and the game tells you exactly what to do
it's the best genre in gaming and you can suck my dick
The horse race puzzle is complete fucking bullshit. It's nonsensical and requires a huge leap of logic to even begin to guess what the fuck the puzzle is even ABOUT. From there there's a lot of brute forcing.
Don't bother playing without a guide. If I got stuck for 20 mins or so and was completely out of ideas, I consulted the guide.
if you examine the betting stub you print, Manny will point out what the numbers mean. exploring will get you a specific week and a specific day respectively, while the last number should be obvious when you eventually get the clue.
>stuck for 20 mins
Back in the day, players accepted that you could be stuck for hours on a single puzzle. But no one is going to commit to that shit when we all have large libraries of cheap (or pirated) games and we hear the siren's call of the YouTube walkthrough whenever we get stuck. I usually don't tolerate more than 30 minutes maximum of being stuck.
I'm fine with being stuck for hours on a single puzzle in games like Baba Is You or The Witness, where the solution is logical and can be arrived at purely by thinking about the rules of the puzzle, but I'll happily look up adventure game puzzles because it's pointless trying to figure out their ruleless schizophrenic bullshit. Reminds me of this old article from 20 years ago https://www.oldmanmurray.com/features/77.html
You don't feel smarter when you spend hours or days to solve the puzzle, on the contrary you feel very retarded when you eventually get it, only thing that comes to my mind that I could spend way less time, if puzzle lets you at point where you genuinely have no idea what to do or a place to examine, you already lost and felt the humiliation
Why even play the game? Watch the movie edit.
For me the only bullshit puzzle that forced to me follow the quide was the one about the car where you need to make that orange retard to vomit on the floor. And then there was the one the one about an axe at the prison but that one was more about brutforce rather than some alien logic.
Still one of the greatest games I ever played with the wiring on par with golden age Disney. Pure soul all around.
I played it for the second time recently and it still took me 12 hours and I had to use the hint website [spoiler]again[/spoiler]
Why was Manny such a dick in Year 3?
You'd get stuck at the beaver part for sure.
you would literally not beat it, you'd have better luck brute forcing a 4 digit safe
When I played tex murphy back in the day I think I was able to only solve like two puzzles by myself, had to look up basically every puzzle and my reasoning always ended up being way the fuck off.
If all else fails, just use the "use everything with everything" approach and brute-force it.
there's one puzzle in the petrified forest that I think was supposed to be easier in 8-bit color, you've got to pick out one discolored spot to plant a banner or something, real bullshit
don't beat yourself up about it, they did it to sell guidebooks back in the day