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I mean i can't. john carmack said story in games is like a story in porn. it's nice but not needed. and he's a bona fide genius... I kneel....
He's right
People who watch porn without a story have had their Black person brains fried by zog programming beyond recognition
Meanwhile, the white man reads erotica.
you dont get to talk about brains being fried when you post like this. a fricking AI could have made this post
wait you're confusing me. you're saying carmack is right. but also saying porn without story is shit?
>the white man reads erotica.
based. i remember doing that while on road trips. actually good stuff
>the white women reads erotica.
yes
Based. If you're cooming without a story you're literally an animal.
ah sweet a schizo
Meanwhile actual white men are living those fantasies instead of wasting long hours pondering on them.
white men are painting themselves green and gang raping midgets while screaming "for the horde"?
False, the white man will listen to erotic audio
John Carmack is a terrible game designer. Programming genius but terrible designer.
i was mostly shitposting. can't say that quote was his brightest
>Programming genius
he wasn't/isn't just a programming genius. literally a rocket scientist as well iirc. you should look up his wikipedai page on what else he's done
also he was a juvenlie delinquent put in juvie and got the diagnosis "brain on legs with 0 empathy for human beings"
why do you settle? don't play a game unless the gameplay, story and music at the very least are all 10/10. you won't be able to play any current games, but there are plenty of them that exist.
I don't need the latter two to have fun
well, if you can stomach it it's fine I guess, the goal is to have fun.
>why do you settle? don't play a game unless the gameplay, story and music at the very least are all 10/10.
because this is how you end up spending more time complaining about video games on Ganker than actually having fun with them
you must have hilariously low standards if you're consistently finding games that are 10/10s across the board to you
more like I play the same 10 games from 2-3 decades ago. as I said, you won't find any games that fit my requirements in the current year, not even close, but that doesn't matter because there are many older games to choose from.
that's pathetic lol. you'll never grow or change.
Most of people's lives are made of habits.
yeah, usually people try to make good habits though lmao. nice cope though
>the "i only play 10/10"'s loser also religiously stays inside his comfort zone and hates the idea of trying anything new
what a surprise
Sekiro and bloodborne the only games 10/10 everywhere
I don't really care about story. SMB has a barebones plot and focuses on gameplay far and above story.
>Pretty much every Nintendo game
>Pretty much every puzzle game
>Pretty much every sandbox game
>Factorio
Frick "Story".
Define 10/10 story. Literally every time I ask people on this they give mediocre at best stories. I have yet to see a game with such a story, the best I saw was Phantom Dust, which was good but not great
>Tetris
>Minecraft
>Terraria
>Pong
>Gradius
>Pacman
>the original Super Mario Brothers
Tons of older games have fantastic story.
Romeo and Juliet
Hahaha name one game, dmc and ninja Gaiden have the pinnacle of combat and great soundtrack but they’re lacking in story, persona and jrpgs often have great stories but dog combat unless your a turn based gay. 448hR
dmc3 have unironically a good story
I bet you hate tetris D:<
Tetris' story is 10/10 so no
I cant. CP2077 would be a 10/10 if it didn't have so much dialogue. I'd watch a movie if I wanted that.
The images for opposite ends of the spectrum are saying the same thing.
yes, that's how they're always formatted
The entire idea behind this format is that low IQ and high IQ people come to similar conclusions through different life experiences and mindsets
Life is like that in many cases.
One knows whats good, the other knows why it's good.
Where is Shadow?
when we needed him the most, our hero was nowhere to be found.
I can refute this image very easily by saying that I agree with the right side of the bell curve but I am also moronic.
Checkmate homosexual.
Games can't be art for that very reason, they are just trivial toys meant to keep you occupied for a couple hours, like a board game or playing cards. Gamers don't want poignant stories about the human experience or social problems. They just want to be bombarded with bing bing wahoos for several hours instead of having to think about the state of the world or human experiences. This post was made by Ganker gang
>gameplay cant be art
>This post was made by Ganker gang
trust me, i can tell
The problem with that is that there is a dissonance between what the player is doing in the game and what the story is trying to convey.
There doesn't have to be.
Personally I play plenty of /vr/ games so there would be a disconnect between game play and story along with interrupting the flow too much.
Shame about the trash gameplay
>they are just trivial toys meant to keep you occupied for a couple hours, like a board game or playing cards.
idk man i think a good game of chess for example can be more enlightening than a shitty goyflick.
Did you ever consider that your precious pretentious story doesn't fit into a video game?
>Gamers don't want poignant stories about the human experience or social problems.
AKA you want to sit me down and lecture me while an unskippable cutscene plays out. Yes, I got plenty of this with Uncharted and TLOU. Thank you for lecturing me on what politics I should support.
ACbro here’s your perfect game.
Good game. Small problems here and there, but it's got soul. Modern port when, I hate that you can only emulate it.
If you need a narrative to be art you're surface level
Bait but I'll bite
>Gamers don't want poignant stories about the human experience or social problems.
1. The games that try to do what you said and advertise themselves on that fact tend to have a lot of their themes, characters, and plot-beats copied from films and literature, and at worst they play out like high-budget fanfiction.
2. The games that actually might qualify for your description of art tend to be overlooked and barely given the time of day by critics.
3. Roger Ebert is dead, and he will never frick you
>Gamers don't want poignant stories about the human experience or social problems
Neither do moviegoers. They want capeshit with one liners and big explosions.
It's funny how Marathon has a more interesting and multi-layered plotline than most films
Black person
Have you seen the box office lately?
>capeshit
>capeshit
>capeshit
>capeshit
>action movie
>propaganda piece
>something decent
We're in the same sinking ship, homosexual. Don't act superior.
It's all about presentation. There are games that are literally just a mashing one button, but the context makes them fun.
>Redditbob
Didn’t read
Go back
>Chaddow the Kinohog
Keep going
>reddit beavers
BEGONE
>chadow
BASED
>daggett
BASED
>stu
BASED
ALL OF YOU GET MY MILK!
>Post little girl
>Kill reddit the discordhog
Where's so easy?
Anya's legs...
Yeah, Anya has stubby legs, so what?
How much can you deadlift?
art is subjective
videos are art if you want them to be
this argument is not refutable
Last of Us 2 completely refutes this assessment. It had amazing cinematics and excellent gameplay. But the core of it was corrupt and disgusting, and only serves to destroy the legacy that the original game had left.
>Last of Us 2
>excellent gameplay
it's basically a spiritual successor to MGS 3 and refines a lot of the jank of the first game. if you werent such a poser, you would play it.
it is though
It's weird that this image implies that a story adds literally nothing to a game. 999's story has the interactivity aspect woven into it, and it obviously amplifies the experience of the game if you aren't a mega fan of escape games.
I can think of great games in different categories. If you have bad gameplay, then the story and other things must balance that out, and vice-versa. It also depends on what you want for the game. Yoshi's Island has little story but the gameplay makes up for it. Silent Hill 3 has imo bad/just okay combat required for the game, but the story and other things make up for it.
Games like The Stanley Parable are considered master works of the medium despite the fact that the only controls that game needs are "walk forward" and "push button".
>ACgay thread
Blood Omen Legacy of Kain
You don't seem to understand this meme. It's supposed to be the same thing front and back. Glasses sponge is towards the front of the bell curve, but he isn't there yet. He should be saying ME WANT GAMEPLAY, STORY BORING with a look of complete satisfaction.
sounds boring. shouldn't you be on know your meme?
Memes abandon their original meaning pretty quickly
Look at the chad stride. That was quickly turned into another "thing i like > thing i dont like" format just like everything else.
That's the joke smartass. They're actually just saying the same thing, but smarty pants is saying it obtusely with fancy words.
Swap the left and right text around.
it's correct. that's why the roguelike is the pinnacle of vidya.
me on the left but placed on the right
do smart people really overcomplicate their sentences for no reason instead of trying to communicate their thoughts in the simplest way
Yes.
I've met some people who are legitimately Masters and getting their PhDs, and they keep rattling on and on and on when they have to explain something. They do it in the same monotone voice too. It sounds like a meme, but it's true. Being smart if useless if you can't decode the idea from your mind into something someone else can understand.
I'm guessing their mind goes so fast, that the moment they say something, they have to comment on what they just said, and so on until it's just a garble of words.
>Being smart if useless if you can't decode the idea from your mind into something someone else can understand.
Yes and no. They're paid to conduct research and apply their knowledge to solve a task, not to dumb things down so much even a dumb blonde like Karen the soccer mom can understand.
Good story and good gameplay are not mutually exclusive
Unironically true. The worst kind of game design are cutscenes. What's the point of having the player slog from manually walking from point A to point B (which is often only 20 feet away) to get to the next cutscene? Cutscenes should be used sparingly, as a short break from interactivity.
The fun part about games is they can survive with JUST good gameplay or JUST good story.
>JUST good story
That's still just a shit game with a good story. The quality of a *GAME is reflected in its *GAMEplay
basado, frick artgays
sneed
PLAY FIGHTING GAMES
What if they were neither game, nor art?
True
It has redditbob in it, so it must be untrue.
There are shit games that I like because of their atmosphere, like Harvester.
why I refute an obvious truth. people that want games to be art are pathetic. you're playing with toys, have fun goddamn. I unironically respect fortnite more than sad dad shooter #3249049023 because at least it knows what it is
Every time I see Spongebob I feel disgust and resentment, and I have found no true reason for this. I hate seeing the memes, I hate seeing the show, I hate even getting a glimpse of the fricker from the corner of my eye. I can't explain it.
yeah they don't do anything for me. i just find it funny how much it manages to get appopriated for everything
SpongeBob is up there with Disney properties with being prostituted out to merchandising and marketing, and the show itself suffered the same fate as the Simpsons. In the early days the show had a soul that held together the annoying bits, but it's hard to prostitute a soul. So all that's left is the annoying yellow body.
Gameplay being the most important element =/= gameplay being the ONLY important element
Good stories, characters, and music are all key elements needed for creating an exciting or interesting context to the gameplay.
>redditbob enters the room and looks around, shadow is sitting on a chair lile a frickin badass
"I see you've come, redditbob"
>redditbob is shaken, but not deterred
"It's over shadow I have the power of reddit, you can't beat me"
>shadow pulls out a gun
"I have the power of my glock 9 mm"
>shadow points it at redditbobs head and pulls the trigger
>blood and guts and brains fly everywhere, redditbob is dead
"That'll teach you to post reddit shit on Ganker"
>shadow stares at the screen
"And let this be a a lesson to you too redditbob poster"
>shadow wieners his gun and walks away to some frickin awesome green day music
>Redditbob
Spoothead.
>
haha epic "meme" bro, mind if I save this??
Wojakposters should be raped to death by a horde of feral elephants
you can like both (DMC and RDR, for example.)
>RDR
Great example.
>be a robbing, plundering cowboy thief with no morals
>enter reservation
>everyone becomes unkillable with infinite plot armor because it wouldn't be "culturally sensitive" to let Mr. Cowboy kill anyone
Vidya and porn rarely need plot. Unless it is an incest, then it needs the build up.
It's literally correct
That's not how a bellcurve works you fricking moron
This same argument can be used for claiming that movies shouldn't have dialogue, that's what a book is for
Well, dialogue shouldn't be the point of a movie. It should be choreography, and dialogue should only be an assistance to the movie, aka MOVING PICTURE. That's the whole point of the medium.
Imagine a movie where you just watch two people talking back and forth, and there's no scenery to look upon, no moments where we change the environment, not even a screen transition. You basically make the equivalent of a greeting card but it's covered in words.
Not him.
Doesn't the film take place across a few rooms, at least? Doesn't the film give you a view into the mindset of the jurors through their facial expressions, mannerisms, and other visual cues? The movie just wouldn't work the same if there was nothing to look at, and the dialogue can't carry it alone. This isn't a book. Like when they bring out a knife as evidence to examine, you could just put the knife on the table and have it be that. But stabbing it into the table gives you reason to feel that the jurors are already pissed that they have to deal with a stalemate. You have camerawork showcasing the one juror sweating, because he's got a long road to travel if he wants to convince his fellow men. That's the kinda thing a movie excels at. You can't just have words saying "oh I'm sweaty because I'm nervous" or "grrr I'm angry that I have to sit here, so imma stab the table". You're using the medium to expedite these things to the viewer.
The same thing applies to a video game. You're boring me to death with a cutscene, possibly of two characters fighting. However, wouldn't it be more fun to have me partake in the fight? Would that be too much to ask? I don't want to watch a character fight, I want to fight them myself.
Yeah, yeah, whatever...
Don't like hearing me talk alot? Well, now you know how it feels when I play a JRPG. Imagine if you had to pay 60 bucks to read my post.
I didn't like hearing your cope. Sayonara, homosexual.
Don't you mean "reading your cope"? You don't hear things from a post, that requires audio.
>Don't like hearing me talk alot?
>hearing
Auf wiedersehen, this time for real.
Fair point, I made the mistake too. Still, nobody likes movie games.
Remember that really pathetic period when everyone was falling over themselves to desperately try to prove to some old ass movie critic dying of cancer that video games wasn't something that manchildren played and the best they could show him was shit like Braid?
imagine trying to prove that your hobbies is not for manchildren to a guy that got money by watching movies and writing essays
>Braid
>saving mobile image
go back
You can interactively tell a story
Every creation is a work of art.
If you spout this viewpoint but don't play text-based games and MUDs you are a dumb Black person.
that makes no sense, text-based games are movies for the mind, and your interactivity is filtered through language. cope
I don't give a shit about art but Disco Elysium made me laugh on pretty much every dialogue choice, even if I didn't end up taking the funny option every time
Film can't tell a story of potential things you might have said
This makes the jrpg no gameplay fan seethe in agony
i genuinely hate moviegames so much.
I don’t think a great game could have NO story, but it’s true that story should not be important to a game to make it good. To immerse yourself it mostly requires engaging gameplay, but sometimes the reason you do certain things within the game is because of a character you possess or because the story portrays your enemies one way.
In kingdom hearts 3 the heartless are simply there and after several games it no longer feels important to kill them for any reason other than drops and XP, but I’ll do it because there isn’t much else to do as I progress. In bloodborne I WANT to murder these afflicted creatures as you can feel their hatred of your mere existence, and because of the knowledge you’ve gained about why they’ve come to be, sometimes you do it out of pity for them. Games with no story can be great in a vacuum, such as Opus Magnum, there’s no reason to do anything other than the sake of playing the game, and that’s fine, the gameplay is sound and succinct, warranting your time without a story.
Me who skips all story and cut scenes.
I liked BoF's III story and its themes (story of ragtag bunch of mischievous orphans and a lovable thief wanting to make a name for themselves that gets heavily subverted. the world is under the rule of the incompetent and self-serving egotists who misuse their blessings, the horrifying revelation when the main energy source is onions green, etc.).
It added a lot to the game.
>onions
soilent. frick this board.
BOF3 had a terrible story though.
>princess has to suffer immensely to fire a superweapon
>have to mercy kill her
>the guy responsible gets away scott free and the game laughs at you because you can't kill him
>spoilers
It's been a long time since I played it, but are we talking about the same game? I don't remember Nina dying at all.
Am I thinking of Breath of Fire 4? I don't remember exactly which one had that part.
so you just go off an infamous scene, which is a small piece of one game (not telling you which one is it, hint: it's not 4 either), you haven't even played the game just witnessed an out of context fraction off it. And then you have the audacity to judge the whole game based off pure hearsay?
Did you honestly think someone who has actually played the game back you up, let alone be able to tell right away you haven't played it? Please help me understand your line of thinking, it's so far out there I can't understand.
For a game people praise as having amazing writing, such a scene like that irks me. If it's bad enough, then yes I will tank the whole game because of it. It's like how I hate the entirety of Xenoblade Chronicles because I hate how much of a pussy Shulk becomes, to the point where he literally refuses to stop a murderous psychopathic butthole because "IF WE KILL HIM, WE'LL BE JUST LIKE HIM".
Like piss off Shulk. I saw Metal Face slaughter like 5 colonies, and kill Melia's father. You're a piece of crap if you expect me to sit back and not drive a stake through this guy's heart. Even if the rest of the game got better, I'd still discard it because of that scene.
I can't stand people who play a fricking video game and feel the need to write a fricking novel about it and the mechanics, just play the game Black person no one cares about your college essay
The funny thing is, PUBG made all those sneaking scene from Metal Gear and COD into real actual situations.
There were times where I would hide in grass or behind a box and people walked right past me. Truly an amazing feeling.
PUBG 2017 was the peak of gaming and it also ended in 2017 because of the insane amount of hacking from china and wokism telling people they're racist for pointing it out.
The brightest stars burn out the fastest. What a truly amazing moment PUBG was right before it was flooded with hackers.
>my opinion good
>me smart
These formats are and always will be exclusively used by midwits.
The medium's strength is interactivity though and for everything else I could just go to another one, so I agree. Video games are kind of a super medium where it could be anything you want if you stretch the definition far enough. If someone made a legitimate movie and stuck on a menu and settings, would it be a video game? I personally don't think so, but after enough minor interactivity added, it would cross the line and become one. In fact, I know for a fact some JRPGs I've played are just a movie with turn-based battles tacked on at places instead of action scenes. At that point, it's a movie with a few more features. If that movie is then good, what is preventing it from being considered a good "game"? Should it still be judged entirely on interactivity and therefore be "bad", or should it be judged as a movie? A combination of both? I think the OP's approach would be limiting. If everyone judged video games entirely on interactivity, it would objectively limit creativity. I think the recent push away from it is mostly negative, but eradicating games with less focus on interactivity entirely would be too. Variety is the spice of life and only betters video games. If you want gameplay, there's at least 2 decades of games that are exclusively that, and they still hold up. Now is the time to experiment and add a bit of everything and see what happens. Limiting yourself to one idea of what's "right" is moronic.
I enjoy some story games with shit gameplay.
Nier Replicant is a good example. Atrocious side-quests, mediocre combat, overall just a pretty slow and boring game which you have to replay 3 times to finish
But I'd be lying if I said I don't think it's an amazing experience. The music, characters, story and twists are some of my favorite in any videogame ever. The whole presentation really makes up for the dated boring gameplay. I probably will never replay it, but I still had a great time with it
people have different tastes
there should be different games that appeal to different niches
Frick off
Story in games should be told organically in small pieces like in dark souls or the elder scrolls and not through massive lore dumps like in metal gear or New Vegas.
>told organically in small pieces
What about Metroid Prime's scans?
Me on the left
I like both movie games and arcade games. Bite me
Sure thing anon!
>everything must be purely gameplay or pure cinematics
This is the actual contarian midwit take
Where do rpgs lie on this? Is the narrative in them a part of the gameplay? How else are you supposed to role play?
There's no role-playing in RPGs though. Your routes are pre-determined and all choices lead to 1 or 2 endings set in stone by developers. Trying to sequence break to avert this results in catastrophic errors.
Generally, in game rpgs, you do have ways of choosing how you manuever through those routes, such as agency in the narrative, character progression, and literally how you explore the world, which all facillitates some amount of roleplaying.
This is true in even a lot of bioshit games.
RPGs are interactive stories anon
That is the definition of it
Games won't be art until people treat them as such.
Using mods to "fix" games is like painting over the mona lisa.
Mods are more like art restorations
Video games are art because I like looking at them.
Do you play fighting games anon? 'Cause it seems like the genre for you.
Counterpoint: Your Mother
Cutscenes in videogames are the same as pictures in books.
We're slowly progressing into "The one" video game. Eventually all efforts will be compiled in increasingly singular fashion as they have been, as budgets rise and indie games become as scattered as rain.
This "The one" game will destroy gaming forever and all that will be left is itself, and 8bit Earthbound inspired depression rpgs.
Many have come close to being "The one". Call of Duty, Red Dead Redemption 2. Games will become games within games within games, all leading back to the single, ubergame.
And as usual Ganker will hate it.
>Vidya is art
Depends how autistic you want to be about the definition.
>Do countless visual/music assets stop being art once they're interactive?
>Is it only the good vidya that should be considered art? Do you consider the shitty Transformers movies art, for example?
ok
it's moronic
let me know if you need anything else
Stories can be built around the concept of interactivity, just look at Disco Elysium or Death Stranding.
but the image is right
Videos games are about letting the player interact with your created world and tell THEIR story
Every single person did the same Bob zombie Battlefield missions, but no two people did them the exact same way, immersing themselves the same, yadda yadda you get it
But devs are so focused on trying to get AWARDS so they try to make it “NO THE PLAYER SHOULD FOLLOW MY LINEAR DESIGN WITH MY MOVIE AND THEIR ONLY INTERACTIVITY IS KILLING SCRIPTED ENEMIES AND INTERPRETING MY DEEP ENDING!”