>Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
>Make it mandatory that all Series X games must run on it
>Games for the whole next gen will be stuck on 4 gb ram because of them
Why are microsoft such frick ups?
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What is being held back by those hardware specs?
All the games that devs are too lazy to optimize
unity action games
masterpieces such as "I am Fish 2" and "I am Bread 2"
thanks to the series s these games will never be made
I hope you're happy
The Series S has 8 GB available for games, moron.
AND WHERE DO YOU THINK THE GPU DRAWS VRAM FROM?
>oh from thin air bro 🙂
Are you moronic?
You have no awareness of ram usage.
You think there is a fixed "vram" amount and a fixed "ram" amount on the consoles? That's a legacy PC thing, you're trying to apply to consoles where it doesn't apply.
By that logic Series X has 7 GB of RAM and 7GB of video memory
It's moronic
Reminder that the PS4 had only 5GB total (or as you would put it, 2.5GB RAM and 2.5GB of video memory). While on PC you needed GPUs with multiple GBs and at least 8GB of system memory to run the games properly
1080p games pretty much require 4 gb vram. I have 8 gb and god of war wouldnt let me run at ultra high textures. So games will only get to use 4gb
Unified memory architectures are bad and only exist for consoles since it’s cheaper to do. Look at how garbled and dogshit the textures for console games look due to low anisotropic filtering
>Bossa Studios dev
I'm sure Series S held back both Surgeon Simulator 2 and I Am Fish from being true masterpieces.
many other devs have also said it. like metro exodus devs
remember when games needed 2 gb ram? and they would just have small corridors as a result? Then we moved to 4gb being the standard.
Now next gen games cant move to 8+ gb because of series s. We are stuck on previous gen game standards for the next decade thanks to pajeetsoft.
Bad Company 2 required 2 GiB RAM if I remember right and had nice big areas. I think it ran on even less RAM on the consoles of the time too. Quite a fun game.
This also means PS5 exclusive games will be bigger and denser compared to xbox games and multiplats.
They literally lost the gen hahahah
Imagine xbots playing shit like penitent and grounded while snoys get to play in massive dense as frick cyberpunk cities.
bro all those areas were empty.
It had everything it needed to be fun
So why can't devs make fun games anymore?
I played the first one, it was pretty boring.
>many other devs have also said it. like metro exodus devs
it must be running at 120 fps on PS5 and SeX then huh
>like metro exodus devs
Let me remind you about Metro Exodus on the Series S. It has always on FULLY ray traced lighting (probably the only RT that actually impacts a whole game and not just a few meme reflections) AND 60 FPS. On the Series S. In return it runs dynamic sub 1080p for the entire game and around 512p at some busy areas. The devs had balls for sure. If they dropped just the 60fps req it would have been perfectly fine.
It is actually dynamic sub 1440p 60fps RT (worst is sub 1300p), on SeX/PS5. Really makes you think.
metro exodus is also a last gen title moron
its a last gen title frick head
Why are you so mad, little third world shit? Games work just fine on Series X.
>metro exodus is also a last gen title
Literally not a single other game with full RT on consoles.
>moron
Stay mad, Series S runs the Matrix demo (the only actual nextgen game) perfectly
I remember when games needed less than 2gb ram and still had big levels instead of small corridors
modern devs are struggling because they're moronic and they prioritize graphics over everything else, also they're lazy and they can't optimize shit
>many other devs have also said it. like metro exodus devs
He complained about the GPU speed rather than the VRAM availability.
Just because it's inferior to dedicated memory doesn't mean it's bad. This isn't the 20th century anymore. Modern CPU and GPU can now easily share the same memory pool. AMD APU series do exactly that for those who want high power efficiency and low cost PC with decent gaming capability. Gaming should be cheap because technology has advanced tremendously.
remember when games needed 2 gb ram? and they would just have small corridors as a result?
i don't
I remember the reveal trailer for Surgeon Simulator 2. Felt really bad for them, a lot of work went into it but all for what is just another streamerbait meme game.
Funny enough, nearly all of these games ran like absolute shit on the systems they did release on initially'
bad for dev, good for gamers
that is absolutely a big frick up and microsoft definitely intended it to happen, but it's a good thing. Developers should learn to optimize their shit. Muh limitations is just a cope since modern devs can't actually make good stuff so they just try to make everything bigger. Maybe now they'll focus on gameplay instead of trying to make shiny photorealistic graphics.
>bad thing good because uh *schizo rant*
ah yes the shiny photorealistic graphics in... surgeon simulator kek
why the frick does a game like surgeon simulator need more than 8gb ram
holy shit nu-devs are incompetent
Wait 4 gigs of v ram or 4 gigs of RAM?
4 gigs for vram and 4 for games. 2 for the os.
>source: dude, trust me
It's unified. 2 GB at 55 Gbs for the OS and 8 GBs for the game.
see
Even if 3 gb vram is being used thats still only 5 gb for games. While PS5 gets to use 10+ gb. Pajeetsoft lost lol what a massive frick up. All they had to do was add more ram and maybe raise price by $30. Like how expensive is ram anyways.
>GTA V ran on the RAMlet 7th gen consoles
>Nu-devs can't run games of half the scope even with hardware 10000% more powerful
They can but they will have to make a lot of sacrifices? Want big ass dense cities? Oh you cant because they wont load on series s lol.
Snoystation meanwhile gets to use all 16 gb ram so its exclusives wont have this issue thats why i think microsoft has lost this gen also.
>thats why i think
Your post proves that you don't
>microsoft
GTA 5 released on the Xbox 360 - it was shit but it still worked.
>what is micro optimization
EDF on the PS2
?t=3201
EDF on the PS3
?t=5409
Prototype, release on PS3 and X360
?t=8327
yeah and now compare it to spiderman. a 4gb ram game.
frick off moron no one is talking about graphics what a dumbass
Ok. Say it just uses 2 gb vram. That leaves 6 gb for games. Series X has at least 4 more gb to work with.
Now you'll say twice the amount of ram has no bearing on game quality? Frickhead.
I'll try to explain it in such a way that even you can understand.
Let's say there is a game running at 1440p on Series X. It is consuming a certain amount of vram at that resolution. Now if you lower the resolution to say, 900p, suddenly the vram consumption goes much lower.
Let's say there is a game running with medium textures on Series X. It is consuming a certain amount of vram at that setting. Now if you lower the setting to say, low quality, suddenly the vram usage goes much lower.
You are very angry. Please take your meds next time. Frickhead.
>uses 2 gb vram. That leaves 6 gb for games
Just have a nice day man you're not cut for this
Explain moron.
>Total ram- 8gb split b/w gpu and the game
>even if gpu uses 2 gb that leaves just 6 gb for the game
>if a game needs 10 gb (like PS5 games) then the series s cannot run the game
How is this hard to understand?
>if a game needs 10 gb (like PS5 games) then the series s cannot run the game
So reduce the texture size and sound quality? Fricking optimise the game??
pff
Ok try booting up a game at max graphics settings and check the ram usage. then drop them to minimum then check again
Left is uncharted 4 at min graphics and right is at max graphics. No change in ram usage.
If a game needs a certain amount of ram to run it cant run on a system that doesnt have it.
not the guy you're replying to but you're absolutely moronic
Uncharted 4 in that picture consumes more ram than THE ENTIRETY OF THE PS4 MEMORY
Holy shit what a fricking numbskull. PS4 only has 5GB total available for games.
And you keep talking about muh ram muh ram. How can you not understand that consoles are consoles and they have unified memory? Their memory management is not the same as PCs. They're not split into vram and ram holy shit.
Unbelievable
just let the games go 25fps/720p like in the ps3
it has nothing to do with fps. the rest of the game also requires ram and the only way to launch games on series s is by chopping away features till it can run
so smaller cities, ai, less dense areas, less content etc.
Why would AI be affected
AI takes a lot of processing power to do correctly
Are you perhaps mentally challenged?
Question.
Do you think a game running at many times lower resolution, coupled with lower quality textures, consumes the same amount of vram as a game running at many times higher resolution and higher texture quality preset?
Stfu moron. Its still running at 1080p and 4gb is standard pretty much. How many cards release with 2gb vram? And mine has 8 gb so my point was that at 1080p high textures even 8 isnt enough.
You must be moronic.
VRAM usage is scalable. Whatever resolution the game is running at on Series X, the Series S will be running at a proportionally lower resolution.
And if a developer is lazy and can't be bothered to optimize, they can just turn down texture quality.
This is just embarrassing at this point.
The CPU is the same. This is why Gotham Knights runs like ass on the big consoles. This is why Plague Tale is 1440p30fps on the big consoles and 1080p30 on the Series S. Because you fell for the memes. Newsflash: it seems nextgen games are CPU bound and not GPU bound first and foremost. Every console is fricked equally as they have the same CPU. Don't feel bad, most people ate it (including me).
What you describe is nonsense and not where the cuts are actually made. I don't know if you are serious or just wanted to mention something that affects gameplay to make the S look worse. The Series S has a better CPU than the PS5. Game logic is not affected. The cuts are made on the fidelity side. Remove RT, only 30fps etc. You won't see a smaller city or less content, makes no sense.
It's also funny because CPU bottleneck is the most surefire sign of a poorly optimized trainwreck turd game. Devs are abusing the specs to shit out unfinished games (again, surprise!)
we are talking about ram not gwaphics room temperature iq ape
they didnt have big worlds. and most of them were empty
you sound extremely angry and moronic
are you a developer lmao
Even Cyberpunk 2077 runs well on Series S now has a 60FPS mode. The Series S FUD lately smells like astroturfing by a certain fanbase
Cyberpunk is a last gen game dude.
Still waiting for those "Next gen" Sony games that can't be done on a PC anon.
>Inb4 ratshit and stank which can easily be done on PC
So is GoW Ragnarok. Doesn't stop you shills from fellating its graphics like no tomorrow.
that is also on ps4 its not next gen
trying to convince microsoft to not frick up next gen
Snoys are seething since it was announced because they know it is perfect for the casuals (90% of the userbase) and Sony has no answer to it.
I was console only up until PS4 Pro, but the actions of Sony and Microsoft before that has made the decision for me, frick PS5 and the Xbox S/X. PC all the way for me and if you can, I'd recommend dropping consoles and just going PC until consoles remember what their selling point was in the first place.
Consoles, used to be about being able to boot up a game instantly, exclusives, decently priced, cheap game pads the actual system being priced usually lower than a PC.
Now it's all completely reverse, the news of the PS5 pad being around $200 for a new one is absolute fricking clown world.
Seconding this, but I've been a PC + consoles idort since 2003, and been doing PC-only after the PS3 days.
Same. having to install physically bought games for like 20 minutes on the ps4 was bullshit and was one of the things that finally moved me to pc.
>news of the PS5 pad being around $200 for a new one is absolute fricking clown world.
It's fricking sad. Flightsticks for PC in the 90s-00s could range $20-80 if you just wanted a good stick or full feature HOTAS.
And then a NES controller was five bucks. Both were recognized as solid devices.
Now this fricking PC flight stick, the Extreme 3D Pro, has been sold for fricking ever and is still rock solid at only $35.
You could go with a $300 HOTAS and that too would unironically be a solid buy for an enthusiast.
Meanwhile a console controller is $70 minimum and the $150+ ones are extra flimsy garbage without any real reason as to why they're >2x the price yet 0.1x the build quality. Fricking things fall apart like toilet paper.
You can still buy cheap controllers, but they're almost all terrible unless you choose simple product like some Hori stuff that doesn't have analog sticks.
And the official controllers all use potentiometers that are no good for video games because of the drifting problem, but apparently no company gives a shit, it's like the factory of these damn potentiometers have the pictures of the CEOs of every major company fricking kids and are blackmailing them because it's the only explanation I can see for why the fricking morons keep insisting on a failed technology even though people are going to court against them.
We are fricked. Things are expensive and don't work.
i have a dualshock 4 it has no drifting problem in 3 years now
only usb slot is loose so i have to use bluetooth but everything else works fine
had 2 pajeetsoft controllers both had their dpags and shoulder buttons stop working.
How does this relate to the series S? Isnt it the most afforabke 200$ console? Shut your mouth redditor moron jokercel
What is the point of developers making statements like this when they then turn around and still port their games to the Switch anyway?
Are they trying to swindle something out of Microsoft? what the frick is their endgame here?
More devs should be forced to restrict their vidya to "obsolete" specs and storage space. Maybe we start getting more actually FUN and WORKING games again.
Pic very related.
>pic related fun
Where?
I'm sorry to hear that you do not own a PC nor have friends.
>Pic very related.
what pic?
see
You phone posters should get your iPoops checked or decked
While greatly optimized i honestly found it boring and kind of grindy even when playing with 2 friends, i just went back to l4d2
>Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
That's not how it works you absolute waste of shit
>NOOOOOO IT ONLY HAS 8 GIGABYTES OF VEE WAAAHM AAHHHHH HELP ME DRONES
>4
ftfy also
>drones
go back
8 GB dedicated for games.
Kinda weird for devs to say that when there's been a clear stagnation between this console generation and the last one. Maybe these limitations are a good thing.
We're now entering a stage where devs are whining that fricking 8 Gigabytes of dedicated RAM isn't enough for their poorly optimized open world check list simulators.
Diversity hiring is a thing now unlike back in the day when entire dev teams were autistic, nerdy white and asian guys that were built to handle crunch. Stronger hardware is the only way to balance out the lower talent pool, hence why the Series S is posing a serious problem to so many studios.
That's cool and all but why does Cyberpunk run so well on the Series S then? It clearly works if you make more than bare minimum work obviously.
cyberpunk is merely as complex as a yearly Ubisoft open world from 2015
>4gb for vram and 4 gb for games
Holy shit what the frick did i just read
die frickhead read the thread
ad hominem frick off
cope more moron
Optimize your game
You're completely moronic and your knowledge about tech hardware is literally 0
Go read some basic stuff before trying to discuss things you don't understand
moron
ad hominem
frick of
No one is talking about textures or graphics. A 4-5 gb ram (NOT VRAM) console cant run games that need 10 gb ram. Its simple logic that you are not getting.
>No one is talking about textures or graphics. A 4-5 gb ram (NOT VRAM) console cant run games that need 10 gb ram. Its simple logic that you are not getting.
Please tell me you're just pretending to be moronic.
see
You must be baiting
I really don't know how else to explain it to you.
If a game is consuming 14 GB of memory on Series X, you can scale that down to 8 GB on Series S by lowering the resolution and/or texture quality.
HAHAHAH
low iq people are so funny dude
No, just sad.
You're a fricking moron buddy. You keep talking about VRAM when noone is talking about fricking vram
>force devs to optimize games
>tard defends shitty devs
>developer, singular
>claim
>"""""""""""""""many"""""""""""""
*it was revealed to my blog in a dream
How about they optimize their fricking games?!? They have no excuse when breath of the wild runs on less than half the specs.
ya a 99% is just grass
shrines need loading screens
I agree that the Series S doesn't really serve much of a purpose, but at the same time this argument that its 'holding back' games sounds like little more than MUH GRAFICS bickering. The main issue with most big games these days is that they prioritize everything other than making fun games. You don't need 8GB of RAM for that.
>The main issue with most big games these days is that they prioritize everything other than making fun games. You don't need 8GB of RAM for that.
Fricking honestly. Graphix trannies are a cancer
Instead of microsoft dropping the s and fricking over millions, how about they just git gud instead? The s is plenty powerful enough to work with.
Indie Dev here. My company literally had to delay our game by nearly 5 months trying to get it working on Series S. It's a legit nightmare. We ended up having to remove so many features that in the end WE DITCHED XBOX all together and stuck just to PC, Sony, and Switch. Microsoft is LOSING customers over the Series S.
And the issue was low ram right?
What game btw
The issue was multifold. The GPU is inherently weaker. It was basically impossible to hit even 30fps at 1080p. We were at one point having to look at running the game at 720p or lower and scaling up.
>Runs on switch
>Doesn't run on xbox s
The switch is less than half as powerful as the xbox s. Hell, it's graphics card has no real equivalent because it's like the type found in an office computer (like the xx30 nvidia cards) Frick you, liar.
Your company's fault for not targeting the game for lower end systems to begin with. Games should scale up, not down.
>WAAAAAH HOLDING BACK GAMING
GTA 4 only requires 1.75GB RAM and 256MB VRAM. It's still the pinnacle of physics in gaming.
its a 14 year old game
all are old gen games frickhead
>all are old gen games frickhead
And yet they look and run better than indieshit that devs are crying over.
Let me guess, UNITY?
You are a joke and a liar anon.
did you learn OOP at a bootcamp or something? do your employer ask for math proficiency, or they of think it as unnecessary?
>RDR2 runs on Series S
>Cybertroony runs on Series S at 60fps
>Shitout 76 runs at 60fps on Series S
This argument of Series S being an issue falls apart when games that are far more complex run on it.
These homosexuals want more pc power to shit out games faster and unoptimized.
Good thing no one listen to them and the economy went to hell so they need to cater to my potato.
https://www.eurogamer.net/digitalfoundry-2022-df-direct-weekly-vs-gotham-knights
Ah yes, we should 100% take advice from Gotham Knights devs who couldn't even hot 60 fps on PS5 and has a ton of other issues with their engine.
Ah yes, Bossa Studios, developer of many masterpieces such as I Am Fish.
I'm sure making this game work on the Series S was a major challenge.
>flat ass textures
>12GB RAM recommended
How the frick is this possible?
>incompetent devs can't adjust their game to run on powerful hardware.
we've had this thread a couple of times already but most normal, competent developers can do this. THe only people complaining about this are non-engineers who get sloppy with memory management or rely on their rent-an-engine's shit out-of-the-box version of memory management
If your game can't run with 8 GB of ram then you're a shit programmer.
Simple as
99% of current programmers can only program on visual tools.
Explains why games are so shit now and why I haven't bought a game since 2015.
but anon it's the future now so everything has to be bigger and shinier
That's moronic. I'm pretty sure lowering the graphics settings doesn't affect the pre-decompressed texture and sound data that are loaded into the RAM for most games. Especially in games where you don't need to restart the game after changing the quality settings. The dev however could easily replace the asset files in the hard drive with the more compressed ones, or tweak the game codes to store more tightly compressed assets into the RAM, which would definitely reduce the RAM usage.
This. Uncharted 4 on PS4 has more compressed asset data than the PC port and ergo uses less RAM.
It has 10GB of Ram you tard, if you're gonna talk shit at least be factual.
8GB fast RAM and 2GB slow RAM to be exact. The slow RAM is intended for OS and background tasks, but you could use it for anything if you want.
>Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
Even Steam Deck has more system memory, lmao
SeS is the most based console since gen 6.
Frick devs being incompetent morons.
Also as long as they keep supporting SeS I won't need to upgrade my pc
just turn settings to low
Games use a trivial amount of memory on actual data structures compared to the amount used for textures and audio. The people complaining about the series S are all idiot texture artists who don’t want to downscale their massive 4k textures, which would allow the game that runs on the series X to easily run on the SeS at a reduced resolution. It should also be obvious that all of these games are crossgen and the engines they’re using aren’t actually designed to take advantage of the RDNA2 featureset that the series S has, things like Sampler Feedback Streaming cut down on RAM usage by a huge amount, and the previous gen’s slow transfer rate meant that games would load tons of unnecessary shit into RAM just to have it available rather than load and unload on the fly as needed.
>The people complaining about the series S are all idiot texture artists who don’t want to downscale their massive 4k textures, which would allow the game that runs on the series X to easily run on the SeS at a reduced resolution
I fricking don't get why modern devs don't bother using smaller textures. PS2 could render ample details with only 4MB of VRAM and 32MB of working RAM. The 360 only had 512MB of unified RAM and it ran Crysis. What do you need gigantic textures for?
? textures are loaded on vram not memory
see
Well not even downscale, just learn to use the compression/decompression tech that MS and sony have explicitly set up for games
Both consoles have really advanced dedicated hardware for decompression
The only thing the series S is holding back is another generation of sub-1080p+unstable 30fps being the norm on the flagship consoles. Based microsoft ensuring that game dev isnt taken over by leftist vfx artists any more then it already has.
I wonder how many people arguing about this even know what a working set is
inb4 Gankerizens
This is why a lot of 3rd party games are PS5 and PC only.
just don't release the game on Xbox
there solved this big issue
>just don't release the game on Xbox
Thats quite difficult seeing as Microsoft own half the industry now.
pretty sure the ones complaining ain't the ones in MS stables
but even if...quit?
If developers truly cared about Xbox holding the gen back they would be dropping Xbox entirely for not having gyro.
Aren't they still releasing their games on PS4 though? And that's weaker than an XSX?
another giga brain poster
Where are you guys getting this 4 Gig number from?
The Series S has 10 Gig of GDDR 6 ram. It’s got a 2 TFlop ray tracing enabled GPU.
The target resolution is 1440p and most people play it on a 1080p Television.
I bought one for my son and it looks and runs great on his TV.
You mean your wife and her boyfriends son. Stop larping like he’s yours, Cucklord.
Your brain is completely rotten
Welcome to Ganker, Fricko. Now run along back to your r/sub and never come back.
im not the same dude you moronic Black person, kys edgy homosexual
>he actually fell for the memes
lmao I bet you don't even touch grass
No I don’t smoke drugs, why would I? Grass, weed, pot whatever you want to call it is drugs
2 gb for os
4gb for vram
4 gb for games
Why is this gen still cross gen then? This is the first gen thats approaching pro versions and still releasing games on last gen mid gen
wasnt the point of series s just to play series x games in low resolution
whats the issue? just drop the resolution until it runs good
Modern devs need 3.5gb just to get a main menu stable and not dropping frames left right and centre
The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4 TFLOPS, compared to 12 TFLOPS of the Series X. It ships with 10 GB of RAM, with 8 GB running at 224GB/s primarily to be used with the graphics system and the other 2 GB at 56 GB/s to be used for the other computing functions, and a 512 GB SSD storage unit with a raw input/output throughput of 2.4 GB/s.
SeS only does 1080p so it's fine
How can they make games run on a 1060(most common card) but can't make them run on series S?
Which one is that? Xbox naming convention is atrocious
devs are getting to used to just releasing unoptimized shit and banking on having ever increasing system resources they can waste to push the problem to the side.
Just release them on playstation 5 only like the good old days
god forbid they actually have to optimize their games instead of it artificial taking up as much space as possible on your gaming device
>"why, yes! I did skip my linear algebra and data structures classes, how did you know?"
>Games for the whole next gen will be stuck on 4 gb ram because of them
God, I wish that were true. PC games easily use well over 4GB when you crank the settings all the way up.