>Release Series S with 8 gb ram (4gb for vram and 4 gb for games)

>Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
>Make it mandatory that all Series X games must run on it
>Games for the whole next gen will be stuck on 4 gb ram because of them
Why are microsoft such frick ups?

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  1. 1 year ago
    Anonymous

    What is being held back by those hardware specs?

    • 1 year ago
      Anonymous

      All the games that devs are too lazy to optimize

    • 1 year ago
      Anonymous

      unity action games

    • 1 year ago
      Anonymous

      masterpieces such as "I am Fish 2" and "I am Bread 2"
      thanks to the series s these games will never be made
      I hope you're happy

  2. 1 year ago
    Anonymous

    The Series S has 8 GB available for games, moron.

    • 1 year ago
      Anonymous

      AND WHERE DO YOU THINK THE GPU DRAWS VRAM FROM?
      >oh from thin air bro 🙂

      • 1 year ago
        Anonymous

        Are you moronic?
        You have no awareness of ram usage.
        You think there is a fixed "vram" amount and a fixed "ram" amount on the consoles? That's a legacy PC thing, you're trying to apply to consoles where it doesn't apply.
        By that logic Series X has 7 GB of RAM and 7GB of video memory
        It's moronic

        Reminder that the PS4 had only 5GB total (or as you would put it, 2.5GB RAM and 2.5GB of video memory). While on PC you needed GPUs with multiple GBs and at least 8GB of system memory to run the games properly

        • 1 year ago
          Anonymous

          1080p games pretty much require 4 gb vram. I have 8 gb and god of war wouldnt let me run at ultra high textures. So games will only get to use 4gb

        • 1 year ago
          Anonymous

          Unified memory architectures are bad and only exist for consoles since it’s cheaper to do. Look at how garbled and dogshit the textures for console games look due to low anisotropic filtering

  3. 1 year ago
    Anonymous

    >Bossa Studios dev
    I'm sure Series S held back both Surgeon Simulator 2 and I Am Fish from being true masterpieces.

    • 1 year ago
      Anonymous

      many other devs have also said it. like metro exodus devs

      What is being held back by those hardware specs?

      remember when games needed 2 gb ram? and they would just have small corridors as a result? Then we moved to 4gb being the standard.
      Now next gen games cant move to 8+ gb because of series s. We are stuck on previous gen game standards for the next decade thanks to pajeetsoft.

      • 1 year ago
        Anonymous

        Bad Company 2 required 2 GiB RAM if I remember right and had nice big areas. I think it ran on even less RAM on the consoles of the time too. Quite a fun game.

        • 1 year ago
          Anonymous

          This also means PS5 exclusive games will be bigger and denser compared to xbox games and multiplats.
          They literally lost the gen hahahah
          Imagine xbots playing shit like penitent and grounded while snoys get to play in massive dense as frick cyberpunk cities.

          bro all those areas were empty.

          • 1 year ago
            Anonymous

            It had everything it needed to be fun
            So why can't devs make fun games anymore?

        • 1 year ago
          Anonymous

          I played the first one, it was pretty boring.

      • 1 year ago
        Anonymous

        >many other devs have also said it. like metro exodus devs
        it must be running at 120 fps on PS5 and SeX then huh

      • 1 year ago
        Anonymous

        >like metro exodus devs
        Let me remind you about Metro Exodus on the Series S. It has always on FULLY ray traced lighting (probably the only RT that actually impacts a whole game and not just a few meme reflections) AND 60 FPS. On the Series S. In return it runs dynamic sub 1080p for the entire game and around 512p at some busy areas. The devs had balls for sure. If they dropped just the 60fps req it would have been perfectly fine.

        >many other devs have also said it. like metro exodus devs
        it must be running at 120 fps on PS5 and SeX then huh

        It is actually dynamic sub 1440p 60fps RT (worst is sub 1300p), on SeX/PS5. Really makes you think.

        • 1 year ago
          Anonymous

          metro exodus is also a last gen title moron

          That's cool and all but why does Cyberpunk run so well on the Series S then? It clearly works if you make more than bare minimum work obviously.

          its a last gen title frick head

          • 1 year ago
            Anonymous

            Why are you so mad, little third world shit? Games work just fine on Series X.

          • 1 year ago
            Anonymous

            >metro exodus is also a last gen title
            Literally not a single other game with full RT on consoles.
            >moron
            Stay mad, Series S runs the Matrix demo (the only actual nextgen game) perfectly

      • 1 year ago
        Anonymous

        I remember when games needed less than 2gb ram and still had big levels instead of small corridors
        modern devs are struggling because they're moronic and they prioritize graphics over everything else, also they're lazy and they can't optimize shit

      • 1 year ago
        Anonymous

        >many other devs have also said it. like metro exodus devs
        He complained about the GPU speed rather than the VRAM availability.

        Unified memory architectures are bad and only exist for consoles since it’s cheaper to do. Look at how garbled and dogshit the textures for console games look due to low anisotropic filtering

        Just because it's inferior to dedicated memory doesn't mean it's bad. This isn't the 20th century anymore. Modern CPU and GPU can now easily share the same memory pool. AMD APU series do exactly that for those who want high power efficiency and low cost PC with decent gaming capability. Gaming should be cheap because technology has advanced tremendously.

      • 1 year ago
        Anonymous

        remember when games needed 2 gb ram? and they would just have small corridors as a result?
        i don't

    • 1 year ago
      Anonymous

      I remember the reveal trailer for Surgeon Simulator 2. Felt really bad for them, a lot of work went into it but all for what is just another streamerbait meme game.

    • 1 year ago
      Anonymous

      Funny enough, nearly all of these games ran like absolute shit on the systems they did release on initially'

      >bad thing good because uh *schizo rant*

      bad for dev, good for gamers

  4. 1 year ago
    Anonymous

    that is absolutely a big frick up and microsoft definitely intended it to happen, but it's a good thing. Developers should learn to optimize their shit. Muh limitations is just a cope since modern devs can't actually make good stuff so they just try to make everything bigger. Maybe now they'll focus on gameplay instead of trying to make shiny photorealistic graphics.

    • 1 year ago
      Anonymous

      >bad thing good because uh *schizo rant*

    • 1 year ago
      Anonymous

      ah yes the shiny photorealistic graphics in... surgeon simulator kek

      • 1 year ago
        Anonymous

        why the frick does a game like surgeon simulator need more than 8gb ram
        holy shit nu-devs are incompetent

  5. 1 year ago
    Anonymous

    Wait 4 gigs of v ram or 4 gigs of RAM?

    • 1 year ago
      Anonymous

      4 gigs for vram and 4 for games. 2 for the os.

      • 1 year ago
        Anonymous

        >source: dude, trust me
        It's unified. 2 GB at 55 Gbs for the OS and 8 GBs for the game.

        • 1 year ago
          Anonymous

          see

          1080p games pretty much require 4 gb vram. I have 8 gb and god of war wouldnt let me run at ultra high textures. So games will only get to use 4gb

          Even if 3 gb vram is being used thats still only 5 gb for games. While PS5 gets to use 10+ gb. Pajeetsoft lost lol what a massive frick up. All they had to do was add more ram and maybe raise price by $30. Like how expensive is ram anyways.

  6. 1 year ago
    Anonymous

    >GTA V ran on the RAMlet 7th gen consoles
    >Nu-devs can't run games of half the scope even with hardware 10000% more powerful

    • 1 year ago
      Anonymous

      They can but they will have to make a lot of sacrifices? Want big ass dense cities? Oh you cant because they wont load on series s lol.
      Snoystation meanwhile gets to use all 16 gb ram so its exclusives wont have this issue thats why i think microsoft has lost this gen also.

      • 1 year ago
        Anonymous

        >thats why i think
        Your post proves that you don't

      • 1 year ago
        Anonymous

        >microsoft
        GTA 5 released on the Xbox 360 - it was shit but it still worked.

      • 1 year ago
        Anonymous

        >what is micro optimization

        • 1 year ago
          Anonymous

          EDF on the PS2

          ?t=3201

          EDF on the PS3

          ?t=5409

      • 1 year ago
        Anonymous

        Prototype, release on PS3 and X360

        ?t=8327

        • 1 year ago
          Anonymous

          yeah and now compare it to spiderman. a 4gb ram game.

          >metro exodus is also a last gen title
          Literally not a single other game with full RT on consoles.
          >moron
          Stay mad, Series S runs the Matrix demo (the only actual nextgen game) perfectly

          frick off moron no one is talking about graphics what a dumbass

          You must be moronic.
          VRAM usage is scalable. Whatever resolution the game is running at on Series X, the Series S will be running at a proportionally lower resolution.
          And if a developer is lazy and can't be bothered to optimize, they can just turn down texture quality.

          This is just embarrassing at this point.

          Ok. Say it just uses 2 gb vram. That leaves 6 gb for games. Series X has at least 4 more gb to work with.
          Now you'll say twice the amount of ram has no bearing on game quality? Frickhead.

          • 1 year ago
            Anonymous

            I'll try to explain it in such a way that even you can understand.
            Let's say there is a game running at 1440p on Series X. It is consuming a certain amount of vram at that resolution. Now if you lower the resolution to say, 900p, suddenly the vram consumption goes much lower.
            Let's say there is a game running with medium textures on Series X. It is consuming a certain amount of vram at that setting. Now if you lower the setting to say, low quality, suddenly the vram usage goes much lower.

            You are very angry. Please take your meds next time. Frickhead.

          • 1 year ago
            Anonymous

            >uses 2 gb vram. That leaves 6 gb for games
            Just have a nice day man you're not cut for this

            • 1 year ago
              Anonymous

              Explain moron.
              >Total ram- 8gb split b/w gpu and the game
              >even if gpu uses 2 gb that leaves just 6 gb for the game
              >if a game needs 10 gb (like PS5 games) then the series s cannot run the game
              How is this hard to understand?

              • 1 year ago
                Anonymous

                >if a game needs 10 gb (like PS5 games) then the series s cannot run the game
                So reduce the texture size and sound quality? Fricking optimise the game??

              • 1 year ago
                Anonymous

                pff
                Ok try booting up a game at max graphics settings and check the ram usage. then drop them to minimum then check again
                Left is uncharted 4 at min graphics and right is at max graphics. No change in ram usage.
                If a game needs a certain amount of ram to run it cant run on a system that doesnt have it.

              • 1 year ago
                Anonymous

                not the guy you're replying to but you're absolutely moronic
                Uncharted 4 in that picture consumes more ram than THE ENTIRETY OF THE PS4 MEMORY
                Holy shit what a fricking numbskull. PS4 only has 5GB total available for games.

                And you keep talking about muh ram muh ram. How can you not understand that consoles are consoles and they have unified memory? Their memory management is not the same as PCs. They're not split into vram and ram holy shit.
                Unbelievable

  7. 1 year ago
    Anonymous

    just let the games go 25fps/720p like in the ps3

    • 1 year ago
      Anonymous

      it has nothing to do with fps. the rest of the game also requires ram and the only way to launch games on series s is by chopping away features till it can run
      so smaller cities, ai, less dense areas, less content etc.

      • 1 year ago
        Anonymous

        Why would AI be affected

        • 1 year ago
          Anonymous

          AI takes a lot of processing power to do correctly

      • 1 year ago
        Anonymous

        Are you perhaps mentally challenged?
        Question.
        Do you think a game running at many times lower resolution, coupled with lower quality textures, consumes the same amount of vram as a game running at many times higher resolution and higher texture quality preset?

        • 1 year ago
          Anonymous

          Stfu moron. Its still running at 1080p and 4gb is standard pretty much. How many cards release with 2gb vram? And mine has 8 gb so my point was that at 1080p high textures even 8 isnt enough.

          • 1 year ago
            Anonymous

            You must be moronic.
            VRAM usage is scalable. Whatever resolution the game is running at on Series X, the Series S will be running at a proportionally lower resolution.
            And if a developer is lazy and can't be bothered to optimize, they can just turn down texture quality.

            This is just embarrassing at this point.

      • 1 year ago
        Anonymous

        The CPU is the same. This is why Gotham Knights runs like ass on the big consoles. This is why Plague Tale is 1440p30fps on the big consoles and 1080p30 on the Series S. Because you fell for the memes. Newsflash: it seems nextgen games are CPU bound and not GPU bound first and foremost. Every console is fricked equally as they have the same CPU. Don't feel bad, most people ate it (including me).

        What you describe is nonsense and not where the cuts are actually made. I don't know if you are serious or just wanted to mention something that affects gameplay to make the S look worse. The Series S has a better CPU than the PS5. Game logic is not affected. The cuts are made on the fidelity side. Remove RT, only 30fps etc. You won't see a smaller city or less content, makes no sense.

        • 1 year ago
          Anonymous

          It's also funny because CPU bottleneck is the most surefire sign of a poorly optimized trainwreck turd game. Devs are abusing the specs to shit out unfinished games (again, surprise!)

        • 1 year ago
          Anonymous

          we are talking about ram not gwaphics room temperature iq ape

          I remember when games needed less than 2gb ram and still had big levels instead of small corridors
          modern devs are struggling because they're moronic and they prioritize graphics over everything else, also they're lazy and they can't optimize shit

          they didnt have big worlds. and most of them were empty

          • 1 year ago
            Anonymous

            you sound extremely angry and moronic
            are you a developer lmao

  8. 1 year ago
    Anonymous

    Even Cyberpunk 2077 runs well on Series S now has a 60FPS mode. The Series S FUD lately smells like astroturfing by a certain fanbase

    • 1 year ago
      Anonymous

      Cyberpunk is a last gen game dude.

      • 1 year ago
        Anonymous

        Still waiting for those "Next gen" Sony games that can't be done on a PC anon.
        >Inb4 ratshit and stank which can easily be done on PC

      • 1 year ago
        Anonymous

        So is GoW Ragnarok. Doesn't stop you shills from fellating its graphics like no tomorrow.

        • 1 year ago
          Anonymous

          that is also on ps4 its not next gen

          What is the point of developers making statements like this when they then turn around and still port their games to the Switch anyway?
          Are they trying to swindle something out of Microsoft? what the frick is their endgame here?

          trying to convince microsoft to not frick up next gen

    • 1 year ago
      Anonymous

      Snoys are seething since it was announced because they know it is perfect for the casuals (90% of the userbase) and Sony has no answer to it.

  9. 1 year ago
    Anonymous

    I was console only up until PS4 Pro, but the actions of Sony and Microsoft before that has made the decision for me, frick PS5 and the Xbox S/X. PC all the way for me and if you can, I'd recommend dropping consoles and just going PC until consoles remember what their selling point was in the first place.

    Consoles, used to be about being able to boot up a game instantly, exclusives, decently priced, cheap game pads the actual system being priced usually lower than a PC.

    Now it's all completely reverse, the news of the PS5 pad being around $200 for a new one is absolute fricking clown world.

    • 1 year ago
      Anonymous

      Seconding this, but I've been a PC + consoles idort since 2003, and been doing PC-only after the PS3 days.

    • 1 year ago
      Anonymous

      Same. having to install physically bought games for like 20 minutes on the ps4 was bullshit and was one of the things that finally moved me to pc.

    • 1 year ago
      Anonymous

      >news of the PS5 pad being around $200 for a new one is absolute fricking clown world.
      It's fricking sad. Flightsticks for PC in the 90s-00s could range $20-80 if you just wanted a good stick or full feature HOTAS.
      And then a NES controller was five bucks. Both were recognized as solid devices.

      Now this fricking PC flight stick, the Extreme 3D Pro, has been sold for fricking ever and is still rock solid at only $35.
      You could go with a $300 HOTAS and that too would unironically be a solid buy for an enthusiast.
      Meanwhile a console controller is $70 minimum and the $150+ ones are extra flimsy garbage without any real reason as to why they're >2x the price yet 0.1x the build quality. Fricking things fall apart like toilet paper.

      • 1 year ago
        Anonymous

        You can still buy cheap controllers, but they're almost all terrible unless you choose simple product like some Hori stuff that doesn't have analog sticks.
        And the official controllers all use potentiometers that are no good for video games because of the drifting problem, but apparently no company gives a shit, it's like the factory of these damn potentiometers have the pictures of the CEOs of every major company fricking kids and are blackmailing them because it's the only explanation I can see for why the fricking morons keep insisting on a failed technology even though people are going to court against them.
        We are fricked. Things are expensive and don't work.

        • 1 year ago
          Anonymous

          i have a dualshock 4 it has no drifting problem in 3 years now
          only usb slot is loose so i have to use bluetooth but everything else works fine
          had 2 pajeetsoft controllers both had their dpags and shoulder buttons stop working.

    • 1 year ago
      Anonymous

      How does this relate to the series S? Isnt it the most afforabke 200$ console? Shut your mouth redditor moron jokercel

  10. 1 year ago
    Anonymous

    What is the point of developers making statements like this when they then turn around and still port their games to the Switch anyway?
    Are they trying to swindle something out of Microsoft? what the frick is their endgame here?

  11. 1 year ago
    Anonymous

    More devs should be forced to restrict their vidya to "obsolete" specs and storage space. Maybe we start getting more actually FUN and WORKING games again.

    Pic very related.

    • 1 year ago
      Anonymous

      >pic related fun
      Where?

      • 1 year ago
        Anonymous

        I'm sorry to hear that you do not own a PC nor have friends.

    • 1 year ago
      Anonymous

      >Pic very related.
      what pic?

      >Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
      That's not how it works you absolute waste of shit

      see

      Stfu moron. Its still running at 1080p and 4gb is standard pretty much. How many cards release with 2gb vram? And mine has 8 gb so my point was that at 1080p high textures even 8 isnt enough.

      • 1 year ago
        Anonymous

        You phone posters should get your iPoops checked or decked

    • 1 year ago
      Anonymous

      While greatly optimized i honestly found it boring and kind of grindy even when playing with 2 friends, i just went back to l4d2

  12. 1 year ago
    Anonymous

    >Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
    That's not how it works you absolute waste of shit

  13. 1 year ago
    Anonymous

    >NOOOOOO IT ONLY HAS 8 GIGABYTES OF VEE WAAAHM AAHHHHH HELP ME DRONES

    • 1 year ago
      Anonymous

      >4
      ftfy also
      >drones
      go back

      • 1 year ago
        Anonymous

        8 GB dedicated for games.

  14. 1 year ago
    Anonymous

    Kinda weird for devs to say that when there's been a clear stagnation between this console generation and the last one. Maybe these limitations are a good thing.

  15. 1 year ago
    Anonymous

    We're now entering a stage where devs are whining that fricking 8 Gigabytes of dedicated RAM isn't enough for their poorly optimized open world check list simulators.

    • 1 year ago
      Anonymous

      Diversity hiring is a thing now unlike back in the day when entire dev teams were autistic, nerdy white and asian guys that were built to handle crunch. Stronger hardware is the only way to balance out the lower talent pool, hence why the Series S is posing a serious problem to so many studios.

  16. 1 year ago
    Anonymous

    That's cool and all but why does Cyberpunk run so well on the Series S then? It clearly works if you make more than bare minimum work obviously.

    • 1 year ago
      Anonymous

      cyberpunk is merely as complex as a yearly Ubisoft open world from 2015

  17. 1 year ago
    Anonymous

    >4gb for vram and 4 gb for games
    Holy shit what the frick did i just read

    • 1 year ago
      Anonymous

      die frickhead read the thread

      Why are you so mad, little third world shit? Games work just fine on Series X.

      ad hominem frick off

      >what is micro optimization

      cope more moron

      • 1 year ago
        Anonymous

        Optimize your game

      • 1 year ago
        Anonymous

        You're completely moronic and your knowledge about tech hardware is literally 0
        Go read some basic stuff before trying to discuss things you don't understand
        moron

        • 1 year ago
          Anonymous

          ad hominem
          frick of

          I'll try to explain it in such a way that even you can understand.
          Let's say there is a game running at 1440p on Series X. It is consuming a certain amount of vram at that resolution. Now if you lower the resolution to say, 900p, suddenly the vram consumption goes much lower.
          Let's say there is a game running with medium textures on Series X. It is consuming a certain amount of vram at that setting. Now if you lower the setting to say, low quality, suddenly the vram usage goes much lower.

          You are very angry. Please take your meds next time. Frickhead.

          No one is talking about textures or graphics. A 4-5 gb ram (NOT VRAM) console cant run games that need 10 gb ram. Its simple logic that you are not getting.

          • 1 year ago
            Anonymous

            >No one is talking about textures or graphics. A 4-5 gb ram (NOT VRAM) console cant run games that need 10 gb ram. Its simple logic that you are not getting.
            Please tell me you're just pretending to be moronic.

            • 1 year ago
              Anonymous

              see

              Explain moron.
              >Total ram- 8gb split b/w gpu and the game
              >even if gpu uses 2 gb that leaves just 6 gb for the game
              >if a game needs 10 gb (like ps5 games) then the series s cannot run the game
              How is this hard to understand?

              • 1 year ago
                Anonymous

                You must be baiting

                I really don't know how else to explain it to you.
                If a game is consuming 14 GB of memory on Series X, you can scale that down to 8 GB on Series S by lowering the resolution and/or texture quality.

              • 1 year ago
                Anonymous

                HAHAHAH
                low iq people are so funny dude

              • 1 year ago
                Anonymous

                No, just sad.

              • 1 year ago
                Anonymous

                You're a fricking moron buddy. You keep talking about VRAM when noone is talking about fricking vram

  18. 1 year ago
    Anonymous

    >force devs to optimize games
    >tard defends shitty devs

  19. 1 year ago
    Anonymous

    >developer, singular
    >claim
    >"""""""""""""""many"""""""""""""
    *it was revealed to my blog in a dream

  20. 1 year ago
    Anonymous

    How about they optimize their fricking games?!? They have no excuse when breath of the wild runs on less than half the specs.

    • 1 year ago
      Anonymous

      ya a 99% is just grass
      shrines need loading screens

  21. 1 year ago
    Anonymous

    I agree that the Series S doesn't really serve much of a purpose, but at the same time this argument that its 'holding back' games sounds like little more than MUH GRAFICS bickering. The main issue with most big games these days is that they prioritize everything other than making fun games. You don't need 8GB of RAM for that.

    • 1 year ago
      Anonymous

      >The main issue with most big games these days is that they prioritize everything other than making fun games. You don't need 8GB of RAM for that.
      Fricking honestly. Graphix trannies are a cancer

  22. 1 year ago
    Anonymous

    Instead of microsoft dropping the s and fricking over millions, how about they just git gud instead? The s is plenty powerful enough to work with.

  23. 1 year ago
    Anonymous

    Indie Dev here. My company literally had to delay our game by nearly 5 months trying to get it working on Series S. It's a legit nightmare. We ended up having to remove so many features that in the end WE DITCHED XBOX all together and stuck just to PC, Sony, and Switch. Microsoft is LOSING customers over the Series S.

    • 1 year ago
      Anonymous

      And the issue was low ram right?
      What game btw

      • 1 year ago
        Anonymous

        The issue was multifold. The GPU is inherently weaker. It was basically impossible to hit even 30fps at 1080p. We were at one point having to look at running the game at 720p or lower and scaling up.

    • 1 year ago
      Anonymous

      >Runs on switch
      >Doesn't run on xbox s
      The switch is less than half as powerful as the xbox s. Hell, it's graphics card has no real equivalent because it's like the type found in an office computer (like the xx30 nvidia cards) Frick you, liar.

    • 1 year ago
      Anonymous

      Your company's fault for not targeting the game for lower end systems to begin with. Games should scale up, not down.
      >WAAAAAH HOLDING BACK GAMING
      GTA 4 only requires 1.75GB RAM and 256MB VRAM. It's still the pinnacle of physics in gaming.

      • 1 year ago
        Anonymous

        its a 14 year old game

        >RDR2 runs on Series S
        >Cybertroony runs on Series S at 60fps
        >Shitout 76 runs at 60fps on Series S
        This argument of Series S being an issue falls apart when games that are far more complex run on it.

        all are old gen games frickhead

        • 1 year ago
          Anonymous

          >all are old gen games frickhead
          And yet they look and run better than indieshit that devs are crying over.

    • 1 year ago
      Anonymous

      Let me guess, UNITY?
      You are a joke and a liar anon.

    • 1 year ago
      Anonymous

      did you learn OOP at a bootcamp or something? do your employer ask for math proficiency, or they of think it as unnecessary?

  24. 1 year ago
    Anonymous

    >RDR2 runs on Series S
    >Cybertroony runs on Series S at 60fps
    >Shitout 76 runs at 60fps on Series S
    This argument of Series S being an issue falls apart when games that are far more complex run on it.

  25. 1 year ago
    Anonymous

    These homosexuals want more pc power to shit out games faster and unoptimized.
    Good thing no one listen to them and the economy went to hell so they need to cater to my potato.

  26. 1 year ago
    Anonymous

    https://www.eurogamer.net/digitalfoundry-2022-df-direct-weekly-vs-gotham-knights
    Ah yes, we should 100% take advice from Gotham Knights devs who couldn't even hot 60 fps on PS5 and has a ton of other issues with their engine.

  27. 1 year ago
    Anonymous

    Ah yes, Bossa Studios, developer of many masterpieces such as I Am Fish.
    I'm sure making this game work on the Series S was a major challenge.

    • 1 year ago
      Anonymous

      >flat ass textures
      >12GB RAM recommended
      How the frick is this possible?

  28. 1 year ago
    Anonymous

    >incompetent devs can't adjust their game to run on powerful hardware.
    we've had this thread a couple of times already but most normal, competent developers can do this. THe only people complaining about this are non-engineers who get sloppy with memory management or rely on their rent-an-engine's shit out-of-the-box version of memory management

  29. 1 year ago
    Anonymous

    If your game can't run with 8 GB of ram then you're a shit programmer.
    Simple as

    • 1 year ago
      Anonymous

      99% of current programmers can only program on visual tools.

    • 1 year ago
      Anonymous

      Explains why games are so shit now and why I haven't bought a game since 2015.

    • 1 year ago
      Anonymous

      but anon it's the future now so everything has to be bigger and shinier

  30. 1 year ago
    Anonymous

    [...]

    pff
    Ok try booting up a game at max graphics settings and check the ram usage. then drop them to minimum then check again
    Left is uncharted 4 at min graphics and right is at max graphics. No change in ram usage.
    If a game needs a certain amount of ram to run it cant run on a system that doesnt have it.

    That's moronic. I'm pretty sure lowering the graphics settings doesn't affect the pre-decompressed texture and sound data that are loaded into the RAM for most games. Especially in games where you don't need to restart the game after changing the quality settings. The dev however could easily replace the asset files in the hard drive with the more compressed ones, or tweak the game codes to store more tightly compressed assets into the RAM, which would definitely reduce the RAM usage.

    not the guy you're replying to but you're absolutely moronic
    Uncharted 4 in that picture consumes more ram than THE ENTIRETY OF THE PS4 MEMORY
    Holy shit what a fricking numbskull. PS4 only has 5GB total available for games.

    And you keep talking about muh ram muh ram. How can you not understand that consoles are consoles and they have unified memory? Their memory management is not the same as PCs. They're not split into vram and ram holy shit.
    Unbelievable

    This. Uncharted 4 on PS4 has more compressed asset data than the PC port and ergo uses less RAM.

  31. 1 year ago
    Anonymous

    It has 10GB of Ram you tard, if you're gonna talk shit at least be factual.

    • 1 year ago
      Anonymous

      8GB fast RAM and 2GB slow RAM to be exact. The slow RAM is intended for OS and background tasks, but you could use it for anything if you want.

  32. 1 year ago
    Anonymous

    >Release Series S with 8 gb ram (4gb for vram and 4 gb for games)
    Even Steam Deck has more system memory, lmao

  33. 1 year ago
    Anonymous

    SeS is the most based console since gen 6.
    Frick devs being incompetent morons.
    Also as long as they keep supporting SeS I won't need to upgrade my pc

  34. 1 year ago
    Anonymous

    just turn settings to low

  35. 1 year ago
    Anonymous

    Games use a trivial amount of memory on actual data structures compared to the amount used for textures and audio. The people complaining about the series S are all idiot texture artists who don’t want to downscale their massive 4k textures, which would allow the game that runs on the series X to easily run on the SeS at a reduced resolution. It should also be obvious that all of these games are crossgen and the engines they’re using aren’t actually designed to take advantage of the RDNA2 featureset that the series S has, things like Sampler Feedback Streaming cut down on RAM usage by a huge amount, and the previous gen’s slow transfer rate meant that games would load tons of unnecessary shit into RAM just to have it available rather than load and unload on the fly as needed.

    • 1 year ago
      Anonymous

      >The people complaining about the series S are all idiot texture artists who don’t want to downscale their massive 4k textures, which would allow the game that runs on the series X to easily run on the SeS at a reduced resolution
      I fricking don't get why modern devs don't bother using smaller textures. PS2 could render ample details with only 4MB of VRAM and 32MB of working RAM. The 360 only had 512MB of unified RAM and it ran Crysis. What do you need gigantic textures for?

    • 1 year ago
      Anonymous

      ? textures are loaded on vram not memory

    • 1 year ago
      Anonymous

      see

      pff
      Ok try booting up a game at max graphics settings and check the ram usage. then drop them to minimum then check again
      Left is uncharted 4 at min graphics and right is at max graphics. No change in ram usage.
      If a game needs a certain amount of ram to run it cant run on a system that doesnt have it.

    • 1 year ago
      Anonymous

      Well not even downscale, just learn to use the compression/decompression tech that MS and sony have explicitly set up for games
      Both consoles have really advanced dedicated hardware for decompression

  36. 1 year ago
    Anonymous

    The only thing the series S is holding back is another generation of sub-1080p+unstable 30fps being the norm on the flagship consoles. Based microsoft ensuring that game dev isnt taken over by leftist vfx artists any more then it already has.

  37. 1 year ago
    Anonymous

    I wonder how many people arguing about this even know what a working set is

    • 1 year ago
      Anonymous

      inb4 Gankerizens

  38. 1 year ago
    Anonymous

    This is why a lot of 3rd party games are PS5 and PC only.

  39. 1 year ago
    Anonymous
  40. 1 year ago
    Anonymous

    just don't release the game on Xbox
    there solved this big issue

    • 1 year ago
      Anonymous

      >just don't release the game on Xbox

      Thats quite difficult seeing as Microsoft own half the industry now.

      • 1 year ago
        Anonymous

        pretty sure the ones complaining ain't the ones in MS stables
        but even if...quit?

  41. 1 year ago
    Anonymous

    If developers truly cared about Xbox holding the gen back they would be dropping Xbox entirely for not having gyro.

  42. 1 year ago
    Anonymous

    Aren't they still releasing their games on PS4 though? And that's weaker than an XSX?

    • 1 year ago
      Anonymous

      another giga brain poster

  43. 1 year ago
    Anonymous

    Where are you guys getting this 4 Gig number from?
    The Series S has 10 Gig of GDDR 6 ram. It’s got a 2 TFlop ray tracing enabled GPU.
    The target resolution is 1440p and most people play it on a 1080p Television.

    I bought one for my son and it looks and runs great on his TV.

    • 1 year ago
      Anonymous

      You mean your wife and her boyfriends son. Stop larping like he’s yours, Cucklord.

      • 1 year ago
        Anonymous

        Your brain is completely rotten

        • 1 year ago
          Anonymous

          Welcome to Ganker, Fricko. Now run along back to your r/sub and never come back.

          • 1 year ago
            Anonymous

            im not the same dude you moronic Black person, kys edgy homosexual

          • 1 year ago
            Anonymous

            >he actually fell for the memes

            lmao I bet you don't even touch grass

            • 1 year ago
              Anonymous

              No I don’t smoke drugs, why would I? Grass, weed, pot whatever you want to call it is drugs

    • 1 year ago
      Anonymous

      2 gb for os
      4gb for vram
      4 gb for games

  44. 1 year ago
    Anonymous

    Why is this gen still cross gen then? This is the first gen thats approaching pro versions and still releasing games on last gen mid gen

  45. 1 year ago
    Anonymous

    wasnt the point of series s just to play series x games in low resolution
    whats the issue? just drop the resolution until it runs good

  46. 1 year ago
    Anonymous

    Modern devs need 3.5gb just to get a main menu stable and not dropping frames left right and centre

  47. 1 year ago
    Anonymous

    The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4 TFLOPS, compared to 12 TFLOPS of the Series X. It ships with 10 GB of RAM, with 8 GB running at 224GB/s primarily to be used with the graphics system and the other 2 GB at 56 GB/s to be used for the other computing functions, and a 512 GB SSD storage unit with a raw input/output throughput of 2.4 GB/s.

  48. 1 year ago
    Anonymous

    SeS only does 1080p so it's fine

  49. 1 year ago
    Anonymous

    How can they make games run on a 1060(most common card) but can't make them run on series S?

  50. 1 year ago
    Anonymous

    Which one is that? Xbox naming convention is atrocious

  51. 1 year ago
    Anonymous

    devs are getting to used to just releasing unoptimized shit and banking on having ever increasing system resources they can waste to push the problem to the side.

  52. 1 year ago
    Anonymous

    Just release them on playstation 5 only like the good old days

  53. 1 year ago
    Anonymous

    god forbid they actually have to optimize their games instead of it artificial taking up as much space as possible on your gaming device

  54. 1 year ago
    Anonymous

    >"why, yes! I did skip my linear algebra and data structures classes, how did you know?"

  55. 1 year ago
    Anonymous

    >Games for the whole next gen will be stuck on 4 gb ram because of them
    God, I wish that were true. PC games easily use well over 4GB when you crank the settings all the way up.

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