Remind me again what the point of the lives system is?

Remind me again what the point of the lives system is?

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  1. 2 weeks ago
    Anonymous

    Homosexual intercourse with male dragons

    • 2 weeks ago
      Anonymous

      I wanna frick that little dragon's cookie so bad

  2. 2 weeks ago
    Anonymous

    to prevent morons like you into the hobby

  3. 2 weeks ago
    Anonymous

    What is a live system?

    • 2 weeks ago
      Anonymous

      A system designed to arbitrarily waste your time

      • 2 weeks ago
        Anonymous

        stop sucking

      • 2 weeks ago
        Anonymous

        pretty much, yeah
        no real benefit to a lives system these days

      • 2 weeks ago
        Anonymous

        Its a way to create stress and give death a meaning.

  4. 2 weeks ago
    Anonymous

    >that imageset of Spyro and the dragon princess from MLP
    Maybe I should replay those games sometime.
    Are the remasters better than the originals?

  5. 2 weeks ago
    Anonymous

    The life system wasn't invented by Spyro

    • 2 weeks ago
      Anonymous

      Da fuq

  6. 2 weeks ago
    Anonymous

    To give you more continues in a level. It's called challenge little zommie. High T males understand.

    • 2 weeks ago
      Anonymous

      I beat the originals when you were still sucking on your mama's teet

    • 2 weeks ago
      Anonymous

      All Spyro games are piss easy.

  7. 2 weeks ago
    Anonymous

    to spend multiple lives with just one goat.

    • 2 weeks ago
      Anonymous

      >multiple lives
      >she can stomp on your chest with her hooves, crushing your ribcage and causing your heart to explode as many times as you want
      diamonds

  8. 2 weeks ago
    Anonymous

    Lives make the game more fun by forcing the player into a different, easier part of the game when they get stuck on a specific challenge, reducing overall player frustration. It also creates an easy minor reward for player exploration. Mario Odyssey suffered by getting rid of the lives system because what would give you a 1-up in an earlier Mario game, would now give you a moon. Giving the player so many moons so quickly made them feel less valuable and less fun to collect than the power stars in earlier games.

    • 2 weeks ago
      Anonymous

      >Lives make the game more fun by forcing the player into a different, easier part of the game when they get stuck on a specific challenge, reducing overall player frustration
      I feel like it's the opposite actually, worrying about lives and running out and having to restart an entire level over again only increases player frustration. And rather than forcing a player to go somewhere else, most players will stubbornly try the same level until it's completed.

      • 2 weeks ago
        Anonymous

        so play better and don't lose lives

    • 2 weeks ago
      Anonymous

      >forcing the player into a different, easier part of the game
      that's stupid. you need to clear the difficult parts too, so fewer lives only means fewer retries.
      >creates an easy minor reward for player exploration
      probably the only coherent thing in your post. however, lives are invalidated by saves.
      >Mario Odyssey suffered by getting rid of the lives system
      you say that like they didn't make them worthless by SM64 by resetting them to 4 every time you reloaded a save, and making 1-ups reappear every time you replay a level

      • 2 weeks ago
        Anonymous

        >fewer lives only means fewer retries
        Correct. The point of limited lives to to limit the number of retries, thus limiting players exposure to the source of their frustration. If the game is well designed, and the player is properly engaging with the mechanics, they should be able to return to the challenging part without much difficulty.
        >lives are invalidated by saves
        It depends on how they are implemented. Most games with a lives system don't allow you to save in the middle of a stage, meaning lives still make you restart the stage from the beginning if you run out.
        >you say that like they didn't make them worthless by SM64 by resetting them to 4 every time you reloaded a save, and making 1-ups reappear every time you replay a level
        I think this was a good thing. In Mario 3D world, it was pretty easy to accumulate more lives than the counter can count. Resetting your lives counter on every boot means you have to always engage with the lives system for your whole play through.

        • 2 weeks ago
          Anonymous

          >limiting players exposure to the source of their frustration
          game overs and lost progress are infinitely more frustrating
          >Resetting your lives counter on every boot means
          the devs chose to invalidate your efforts and you have to beat the game in 1 sitting if you want to use them

    • 2 weeks ago
      Anonymous

      >all that sizzling
      noooooo stop, turn off the microwave, he's going to melt!

      • 2 weeks ago
        Anonymous

        Superior integer-based vertices coordinates sneer at your pathetic microwave.
        The sizzling will happen at any temperature!

    • 2 weeks ago
      Anonymous

      sovl

  9. 2 weeks ago
    Anonymous
  10. 2 weeks ago
    Anonymous

    Lives systems only made sense in the past
    in arcade games it's obvious because you pay for a set of lives and once you lose you have to pay more
    in old console games it made sense since you could beat games in one sitting so to force replay value they made limited lives so if you lose you have to start over
    after that there's no point in lives and games only implemented them because they were used to it

  11. 2 weeks ago
    Anonymous

    Bump

    • 2 weeks ago
      Anonymous

      have a nice day

      • 2 weeks ago
        Anonymous

        the frick's your problem?

  12. 2 weeks ago
    Anonymous

    Increase the difficulty by making repeated failures more punishing.
    Kind of outdated though, since it doesn't add any real challenge to the game.
    Pretty much on par with stat bloat.
    Like others have said, it was a simple means of padding games back when they were much shorter.
    Since games have been getting easier as well, lives have kinda become a nonfactor for most people who play regularly though.

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