>removes durability

>removes durability

Oh, so it's their first GOOD game?

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 1 year ago
    Anonymous

    Durability in RPGs is a god-tier mechanic and I'm so fricking tired of morons who don't like it.

    • 1 year ago
      Anonymous

      no it's just a disingenuous mechanic that boils down to giving melee weapons limited ammo

    • 1 year ago
      Anonymous

      i've heard contrarian opinions before, but this

    • 1 year ago
      Anonymous

      Durability has never been good in any game ever.
      All it does is waste time and create pointless busywork by annoying people with repairs.

      Adding durability to a game should be a capital offense.

      • 1 year ago
        Anonymous

        Was there ever a game where durability changes the attack type/element?
        Would be funny if like a dull sword suddenly deals blunt/strike damage or poison because its heavily rusted.

        • 1 year ago
          Anonymous

          Santier's Spear?

      • 1 year ago
        Anonymous

        it's good in fallout where lower durability makes weapons malfunction and repairing isn't just walking up to a random vendor and paying gold

    • 1 year ago
      Anonymous

      Durability in Souls never mattered, it was pointless to keep it in ER, there's games that have very good durability mechanics but Souls wasn't a good example of that, it was pointless mechanical bloat.

    • 1 year ago
      Anonymous

      It's their first good game for a variety of reason, durability isn't one of them. Dark Souls 3 had already made durability pointless. In Dark Souls 1 it was as long as you spend 2k Souls to repair weapons

      It's not a bad mechanic in an RPG, but it's bad in an ARPG. It was shit from the first iteration, because you had to randomly travel back to the Nexus for repairs. It was a leftover was King's Field, where you can't just teleport around and you have to actually strategize and can find yourself stuck with broken weapons in a dungeon

      This is the first time I've ever seen anyone mention the game not having durability. Really reinforces what a joke of a mechanic it became after DS2

      In Dark Souls 2 it was also a joke, except for the corrosive enemies in certain setpieces and the 60fps bug, which were more annoying than engaging

    • 1 year ago
      Anonymous

      Depends how it's handled and if its used to artificially balance shit or not, really
      Frick off giving me a super godtier sword but making it break in thirty seconds

  2. 1 year ago
    Anonymous

    This is the first time I've ever seen anyone mention the game not having durability. Really reinforces what a joke of a mechanic it became after DS2

  3. 1 year ago
    Anonymous

    What people think durability in games is
    >OH FRICK MY WEAPON IS ABOUT TO BREAK AND IM KN A FIGHT I NEED TK STRATEGIZE
    what it really is
    >Oh I'm at 70% let me repair it

    • 1 year ago
      Anonymous

      This, what's the point in durability when all it leads to is more tedium?
      Games like BOTW where you are constantly changing weapons kind of make sense because it actually forces you to think on your feet when your weapon breaks, a mechanic like that where the weapons have lots of actually variety and not just stats could work for me

      • 1 year ago
        Anonymous

        God, you are dumb

        • 1 year ago
          Anonymous

          cope, cope and cope

    • 1 year ago
      Anonymous

      This is how it is in most games but BOTW has poisoned people's perception of weapon durability. That being said, if the mechanic is so inconsequential that you'll realistically never be in a situation where you're in danger of your weapon breaking then the mechanic has no reason to even exist

  4. 1 year ago
    Anonymous

    The weapon durability system in souls games is so irrelevant you might play through all of them without knowing it even exists. I'm "glad" it's not in elden ring, but it doesn't really change anything.

    • 1 year ago
      Anonymous

      pretty much. i think theres 1 single boss in DS2 DLC where it actively melts your armour and weapon so you have to either fast swap, or run away and do a panicked search through your menu to equip your 2nd best armour and weapons

    • 1 year ago
      Anonymous

      In DS1 and particularly 2 it was more significant. 1 used durability as ammo for special weapon attacks and 2 had drastically lower durability across the board, your rings could be broken, there were acid hazards in the levels, and soul memory made the expense of repairing broken gear actually matter. It's only in 3 where durability is completely pointless and you will never even come close to breaking a weapon or armor unless you invade constantly for hours on end without ever using a bonfire in between.

  5. 1 year ago
    Anonymous

    The one in DS3 might not even exist.

  6. 1 year ago
    Anonymous

    they keep dumbing these games down

  7. 1 year ago
    Anonymous

    i didn't finish 2 but i swear durability was never ever a problem in 1 and 3, worrying about it was like worrying about your inventory capacity

  8. 1 year ago
    Anonymous

    This game mindbroke so many adhd zoomies. Kind of sad but also funny.

  9. 1 year ago
    Anonymous

    was durability even an issue in ds3?

    • 1 year ago
      Anonymous

      It mattered on the one single day that Acid Surge functioned as advertised.

  10. 1 year ago
    Anonymous

    Was durability ever a fricking problem in any of the Souls games? Maybe in DaS2 if you're doing an agape run and pissing yourself every time you get to the part with the corrosive urns and explosive dudes. But that's about it.

    • 1 year ago
      Anonymous

      only in ds2 when using low dur dex weapons but you only needed to equip a ring or just switch weapons

  11. 1 year ago
    Anonymous

    >durability
    it never mattered moron
    ds3 and ds2 basically already did it moron

  12. 1 year ago
    Anonymous

    Weapon durability would be an interesting mechanic if you couldn't repair your weapons so you have to save your favorite sword for boss fights and use this hammer for fodder, this dagger for elite enemies, etc.

    • 1 year ago
      Anonymous

      you could do that with crystal weapons
      > if you couldn't repair your weapons so you have to save your favorite sword for boss fights
      and it's a moronic mechanic

      • 1 year ago
        Anonymous

        >you could do that with crystal weapons
        Yeah but in a game where you could repair your weapons why would you do that? Learn to read you moronic fricking ESL.

    • 1 year ago
      Anonymous

      >save best weapon in case I meet tough enemy
      >get better weapon right before big boss
      Sounds moronic, especially in Dark Souls as this would just punish people who die a lot. Weapon durability makes sense in Valheim where your best weapon possible is based on which area you are in and it's just the same weapon over and over, why the frick would I want all my unique weapons destroyed in DS?

      • 1 year ago
        Anonymous

        >>save best weapon in case I meet tough enemy
        >>get better weapon right before big boss
        Then don't let you find a better weapon right before big boss, fixed. Think next time anon

  13. 1 year ago
    Anonymous

    >WAAAAAAAH MINOR INCONVENIENCE BAD I MUST FEEL GOOD 24/7 NOOOOOOOOOOO

  14. 1 year ago
    Anonymous

    >doesn't remove the moronic upgrade system

    no.

  15. 1 year ago
    Anonymous

    >Game type: No repair
    Make a build that has to use all weapons at his disposal. No weapon can be fixed and is perma lost, cant be found again. Sword breaks and all you have is a staff? Guess youre a mage now, bucko. Hope you have the stats.

  16. 1 year ago
    Anonymous

    FROM should have removed it in BB and Ds3 because why bother including it if barely matters and you don't go all out with it like in Ds2?

  17. 1 year ago
    Anonymous

    The “weapon at risk” warning in DS1 made me think that there was a chance of the weapon permanently breaking if I kept using it before getting it repaired. I thought that was a pretty interesting and brutal mechanic.
    But nope, it just means less damage until you repair it.

  18. 1 year ago
    Anonymous

    Durability was always silly in these games.
    >go buy some items
    >click on 'repair all' and spend some pocket change to repair everything
    It boiled down to a few extra button presses

  19. 1 year ago
    Anonymous

    git gud

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *