Reminder RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases. AI is more aggressive, less money, prices are higher, guns and knife are weaker.
NTSC GameCube's balance
- Ammo drops significantly more often and Pesetas drop less often
- The Knife does 60% less damage
- The TMP does 30% less damage to Ganados and 25%% more damage to El Gigante and Krauser
- The Red9, Blacktail, and Rifle exclusive upgrades are weaker
- The Semi-Auto Rifle's exclusive upgrade is stronger (0.4 vs 0.8 firing speed)
- The Handgun exclusive upgrade is stronger (50% crit chance vs 33% in UHD)
- Matilda has a slower rate of burst fire, lower firepower, and slightly faster reload speed
- Mine Thrower mines take 2 seconds longer to detonate
- The Merchant's First Aid Spray stock is not dynamic
- First Aid Sprays, Treasure Maps, the TMP, and Mine Thrower are more expensive. Striker and Killer7 are cheaper.
- The Shotgun is more expensive to fully ugprade.
- Flash grenades don't instakill Las Plagas wolves
- U3 takes full damage from magnum weapons (vs 50% in UHD)
- Regenerators take 33% more damage from everything but the Knife
Striker, in the original version you had to wait until at least chapter 4-3 to start upgrading it. In later versions they allow you to tune up as soon as the Striker is available in the sewers before Verdugo.
The way item drops work in the GC version of RE4 is interesting. There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory. The drop rate on magnum ammo and grenades is also much higher--you can do some funny things with just a handgun and a Broken Butterfly in your inventory.
>Ammo drops significantly more often and Pesetas drop less often >There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory
how is this supposed to be harder again? is it worth playing the GC original for that experience?
>america gets EZ mode patch, as they always did back then, because americans suck at games >anon copes it into actually being "harder"
Same shit as DMC3, you got EZ mode, nagger.
>Ammo drops significantly more often and Pesetas drop less often >There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory
how is this supposed to be harder again? is it worth playing the GC original for that experience?
>america gets EZ mode patch, as they always did back then, because americans suck at games >anon copes it into actually being "harder"
Same shit as DMC3, you got EZ mode, nagger.
Every time RE4 gets a port, something new is broken
GC –> Wii — Lower polygon count inventory items from PS2 port
GC –> Wii –> Xbox 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.
GC –> Wii –> Xbox 360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers
The PS4 version is just copy-paste of the “HD textures option” from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.
Also some enemies behavior issues if I’m not mistaken. But I’m not sure in which port…
Still aside of resolution the GC/Wii are the best versions. It has the best color palette and lightning and have bloom to the fire effects.
Resident Evil 4 HD Project removes terrible looking PS2 version assets.
https://www.re4hd.com/?p=5281
>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game
>GC wins again, this will make Sony fans and zoomers who only play re-releases seethe because they now know they have the inferior (trash) version
GC was the target platform for REmake, RE0 and RE4.
There are areas of the HD ports and Steam release which look noticeably worse than the original game, mainly the infamous bird cage room and a few others. And black levels are pretty crushed on the whole. But there are also just as many rooms and enemy models which have been given a tremendous facelift and look really great.
PC wins again. I even did a playthrough with a Gamecube controller and the exact GC scheme, complete with button prompts and everything.
https://www.re4hd.com/?p=5281
PC wins again. I even did a playthrough with a Gamecube controller and the exact GC scheme, complete with button prompts and everything.
https://www.re4hd.com/?p=5281
>GC –> Wii — Lower polygon count inventory items from PS2 port >GC –> Wii –> Xbox 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect. >GC –> Wii –> Xbox 360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers
HD Project fixes all of these.
Novistadors in room r20a: Originally, in the North America first release of the game, there were 2 Novistadors in the small room (the one with the lock). They were triggered when you rescue Ashley and you come back to obtain the broken butterfly with Ashley's help. I restored them in the HD project, but they are there since the start. The data for the 2 Novistadors is still in the ELS file (the trigger enemies files). So I guess the code that activates the 2 Novistadors was removed.
non of this matters
thought hard mode was impossible until I realized you can just buy an RPG at any point to simply oneshot bossfights to not only save a gorillion resources, but obtain the ones in the boss arena
filtered, tmp is retarded if you use it as a quasi-handgun for stunning ganados, you'll stack so much ammo that you can just dump it on bosses or strong enemies
I remember it being important, wouldn’t have bothered with suplexing/knifing shit as much if I could just unload bullets into everything until it died. But admittedly it’s been probably half a decade since I’ve played it last.
Inventory fiddling mattered fuckall in RE4. You can see in the OP image the player being able to carry a weapon of every type and enough ammo to last him through World War 3. Once they actually implemented resource management in 5 is when people actually started seething.
>Red9 for most bang per buck on handgun ammo plus style >Broken Butterfly because when I pull out a magnum, I want one thing to die asap >Striker for peak mob control and eventually being a second attache case for shotgun shells
Also, the striker sets up grenades so perfectly that it's the only way I can ever break my consumable autism and actually use them.
I played both, and they’re both great games in their own ways. Only remake that objectively sucks in nearly every way and is the Resident Evil 3 Remake.
This meme is the basis of /vr/'s constant goal post shifting to ensure that there is only one true way to play a game and it was how I experienced it as a child.
>if you didn't play the NTSC GC release on a rainy tuesday evening after school while your parents argued about the upcoming divorce in the other room you didn't beat the game!/didn't experience how it was intended!
I was born in 87 and just barely still in school when it came out. Graduated 06 because I'm a retard who didn't take school seriously and got left back, but otherwise would have just made it for the game's release if I didn't.
TMP is still good in the remake. It’s great for doing lots of damage over time to a single target once you’ve maxed it out, and dealing with Ganados with only a few well placed shots, like tripping them when they run at you by shooting them in the leg.
Give it another chance. But also keep in mind that certain enemies have damage multipliers and resistances. For example, the dogs and Gigantes take less damage from SMG, while Iron Maiden’s take triple damage from shotguns when you shoot them right in the mouth.
Yeah. TMP is generally great against stronger enemies like Brutes, and I think the LE 5 actually does double damage to parasite enemies. There’s a WIP list that has a bunch of this stuff cataloged. Want it?
1 month ago
Anonymous
Sure. I paused my second playthrough of Separate Ways for now
1 month ago
Anonymous
Here ya go. https://www.reddit.com/r/residentevil4/comments/12shntu/re4_remake_enemy_hp_and_body_part_damage/
1 month ago
Anonymous
1 month ago
Anonymous
What’s wince, break, and stopping power?
1 month ago
Anonymous
High Wince makes it more likely for you to stun enemies and get a melee or knife prompt.
High Break makes it more likely to shoot shoot Ganado limbs off.
High Stopping Power makes it more likely to make enemies flinch, but it won’t give you a melee or knife prompt.
1 month ago
Anonymous
>chicago typewriter does more damage than the red 9 if you get headshots
what the fuck
Reminder RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases. AI is more aggressive, less money, prices are higher, guns and knife are weaker.
NTSC GameCube's balance
- Ammo drops significantly more often and Pesetas drop less often
- The Knife does 60% less damage
- The TMP does 30% less damage to Ganados and 25%% more damage to El Gigante and Krauser
- The Red9, Blacktail, and Rifle exclusive upgrades are weaker
- The Semi-Auto Rifle's exclusive upgrade is stronger (0.4 vs 0.8 firing speed)
- The Handgun exclusive upgrade is stronger (50% crit chance vs 33% in UHD)
- Matilda has a slower rate of burst fire, lower firepower, and slightly faster reload speed
- Mine Thrower mines take 2 seconds longer to detonate
- The Merchant's First Aid Spray stock is not dynamic
- First Aid Sprays, Treasure Maps, the TMP, and Mine Thrower are more expensive. Striker and Killer7 are cheaper.
- The Shotgun is more expensive to fully ugprade.
- Flash grenades don't instakill Las Plagas wolves
- U3 takes full damage from magnum weapons (vs 50% in UHD)
- Regenerators take 33% more damage from everything but the Knife
Striker, in the original version you had to wait until at least chapter 4-3 to start upgrading it. In later versions they allow you to tune up as soon as the Striker is available in the sewers before Verdugo.
The way item drops work in the GC version of RE4 is interesting. There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory. The drop rate on magnum ammo and grenades is also much higher--you can do some funny things with just a handgun and a Broken Butterfly in your inventory.
>Ammo drops significantly more often and Pesetas drop less often
>There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory
how is this supposed to be harder again? is it worth playing the GC original for that experience?
>ammo drops more often
>Semi-Auto Rifle's exclusive upgrade is stronger
>Striker is cheaper
>this is supposed to make the game harder
lol, lmao even
> American Gamecube release is tweaked to be harder
>makes a long list of things that make the game easier
>america gets EZ mode patch, as they always did back then, because americans suck at games
>anon copes it into actually being "harder"
Same shit as DMC3, you got EZ mode, nagger.
Every time RE4 gets a port, something new is broken
GC –> Wii — Lower polygon count inventory items from PS2 port
GC –> Wii –> Xbox 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.
GC –> Wii –> Xbox 360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers
The PS4 version is just copy-paste of the “HD textures option” from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.
Also some enemies behavior issues if I’m not mistaken. But I’m not sure in which port…
Still aside of resolution the GC/Wii are the best versions. It has the best color palette and lightning and have bloom to the fire effects.
Resident Evil 4 HD Project removes terrible looking PS2 version assets.
https://www.re4hd.com/?p=5281
>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game
GC wins again, this will make Sony fans and zoomers who only play re-releases seethe because they now know they have the inferior (trash) version
>GC wins again, this will make Sony fans and zoomers who only play re-releases seethe because they now know they have the inferior (trash) version
GC was the target platform for REmake, RE0 and RE4.
There are areas of the HD ports and Steam release which look noticeably worse than the original game, mainly the infamous bird cage room and a few others. And black levels are pretty crushed on the whole. But there are also just as many rooms and enemy models which have been given a tremendous facelift and look really great.
PC wins again. I even did a playthrough with a Gamecube controller and the exact GC scheme, complete with button prompts and everything.
https://www.re4hd.com/?p=5281
i can't play it anymore without HD project
I wonder why anon
>GC –> Wii — Lower polygon count inventory items from PS2 port
>GC –> Wii –> Xbox 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.
>GC –> Wii –> Xbox 360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers
HD Project fixes all of these.
Novistadors in room r20a: Originally, in the North America first release of the game, there were 2 Novistadors in the small room (the one with the lock). They were triggered when you rescue Ashley and you come back to obtain the broken butterfly with Ashley's help. I restored them in the HD project, but they are there since the start. The data for the 2 Novistadors is still in the ELS file (the trigger enemies files). So I guess the code that activates the 2 Novistadors was removed.
non of this matters
thought hard mode was impossible until I realized you can just buy an RPG at any point to simply oneshot bossfights to not only save a gorillion resources, but obtain the ones in the boss arena
>buy an RPG at any point to simply oneshot bossfights
No no that doesn't count
Isn't it supposed to be a bad weapon?
>Play RE4
>See how important ammo management is
>See an SMG that chews through ammo like crazy
>Never bother with it
filtered, tmp is retarded if you use it as a quasi-handgun for stunning ganados, you'll stack so much ammo that you can just dump it on bosses or strong enemies
That's not what filtered means, you idiot.
>RE4
>ammo management
>important
lmao
I remember it being important, wouldn’t have bothered with suplexing/knifing shit as much if I could just unload bullets into everything until it died. But admittedly it’s been probably half a decade since I’ve played it last.
i haven't bought or used TMP even once
when game was released
while replaying a few times
when i played the remake
it looks and sounds like shit
Shit taste.
God Leon is so cute.
I always buy it early on but end up selling it to make room for the mine thrower.
why did they have to do the minethrower so dirty in the remake bros
if you used anything but pistol and knife, you didn't beat the game
If you beat the game, you didn't beat the game
Guess what, bitch. I use whatever fucking weapon I want. Suuuuuuuuuck my nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuts.
Inventory fiddling was an important aspect of the game after all, how did they manage to fuck that up in the remake?
adhd zoomzoom would get bored with 2min of tetris
Inventory fiddling mattered fuckall in RE4. You can see in the OP image the player being able to carry a weapon of every type and enough ammo to last him through World War 3. Once they actually implemented resource management in 5 is when people actually started seething.
>3 containers of sprinkles
for what purpose?
either go punisher with free upgrade>blacktail or sell your handgun at first merchant for the TMP
red9 fags can suck my dick
>cool reloading animation
sorry bud. will ammo dump bosses with my fully upgraded red9 and broken butterfly every run.
>Red9 for most bang per buck on handgun ammo plus style
>Broken Butterfly because when I pull out a magnum, I want one thing to die asap
>Striker for peak mob control and eventually being a second attache case for shotgun shells
Also, the striker sets up grenades so perfectly that it's the only way I can ever break my consumable autism and actually use them.
the real patrician's choice is the Matilda
Nice fishtika
If you beat the game you didn't beat the game
If you played the remake you didn't beat the game.
I played both, and they’re both great games in their own ways. Only remake that objectively sucks in nearly every way and is the Resident Evil 3 Remake.
This meme is the basis of /vr/'s constant goal post shifting to ensure that there is only one true way to play a game and it was how I experienced it as a child.
>if you didn't play the NTSC GC release on a rainy tuesday evening after school while your parents argued about the upcoming divorce in the other room you didn't beat the game!/didn't experience how it was intended!
>after school
fuckin zoomoids
A person could've been born in the 80's and still be at school when the game released anon.
I was born in 87 and just barely still in school when it came out. Graduated 06 because I'm a retard who didn't take school seriously and got left back, but otherwise would have just made it for the game's release if I didn't.
Well based on other anons comment you must be a zoomer!
Loved it in RE4, it's absolutely terrible in REmake4
TMP is still good in the remake. It’s great for doing lots of damage over time to a single target once you’ve maxed it out, and dealing with Ganados with only a few well placed shots, like tripping them when they run at you by shooting them in the leg.
I can't get around to using it. Even maxed out it doesn't feel like it does lots of damage
Give it another chance. But also keep in mind that certain enemies have damage multipliers and resistances. For example, the dogs and Gigantes take less damage from SMG, while Iron Maiden’s take triple damage from shotguns when you shoot them right in the mouth.
>But also keep in mind that certain enemies have damage multipliers and resistances
That must've been the case, I upgraded SMG for El Gigante and was thoroughly unimpressed with the result
Yeah. TMP is generally great against stronger enemies like Brutes, and I think the LE 5 actually does double damage to parasite enemies. There’s a WIP list that has a bunch of this stuff cataloged. Want it?
Sure. I paused my second playthrough of Separate Ways for now
Here ya go.
https://www.reddit.com/r/residentevil4/comments/12shntu/re4_remake_enemy_hp_and_body_part_damage/
What’s wince, break, and stopping power?
High Wince makes it more likely for you to stun enemies and get a melee or knife prompt.
High Break makes it more likely to shoot shoot Ganado limbs off.
High Stopping Power makes it more likely to make enemies flinch, but it won’t give you a melee or knife prompt.
>chicago typewriter does more damage than the red 9 if you get headshots
what the fuck
>If my memory serves me right, in the very end of the game I was using Red9, Striker, Semi Auto Rifle and Broken Butterfly.
Rate my endgame setup
This was my loadout in my no-death professional run. This is what perfection looks like.
I use the TMP. I even use the Stock for it and the Red9. It took me multiple playthroughs to realise they're functionally useless.
I used the TMP on one playthrough and it trivializes the novistadors in the sewers. They’re a bullshit enemy that clip into the ceiling.
>the novistadors in the sewers
Only part of the game that manages to stress me out a bit, no matter how many times I've replayed it.