Rhythm games are dying out...
Rhythm games are dying out...
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Community-driven video game blog & discussion
Rhythm games are dying out...
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Good
>Mad Rat Dead
>FnF
>Hi-fi Rush
You're wrong. But also there isn't much point in making new games when making custom Osu or FnF tracks is the peak of rhythm gameplay. It's hard to constantly innovate.
metatonin
Theatrhythm final bar
go fuck yourself OP
there's also a port of a Steam rhythm game coming this month on Switch too, Sixtar Gate: Startrail
Play beatsaber
Just learn an actual instrument.
what is the instrument equivalent of this
Jarabe Tapatio.
Irish square dancing
Not at all, there is huge market for it. Ain't that many people making good rhythm games. Copyrights might be a huge issue, have to have 20 artists make good songs for the game.
>K-reddit
go back
>Bocchi the Reddit
let 'em stay
Rhythm games have been dead for years. Check this dumb shit out.
No? There's like 50 new rhythm games released every month, it's the most low effort genre.
I saw the Hi-Fi Rush trailer and all I could think of is
>no you can't just press R1 R1 R1 you have to R1 wait for the beat R1 wait for the beat R1 wait for the beat
>this improves the game
yea its better because it requires slightly more thought than mashing
Problem with mixing rhythm with action or platforming is that you aren't banging to the tunes anymore. A pure rhythm game feels like you're a lead drummer or guitarist. This feels like you're a kid given a tambourine to hit every quarter note. Or like tapping your toes to a song.
Stop wasting time on rhythm games and put that into learning an actual instrument.
>filename
Too late anon. Been playing every day since Bocchi aired... my waifugayry has affected my life in a positive way for once.
Good, don't make your waifu sad by stopping.
what instrument is like this
Tap shoes.
thats dancing. no one is listening to a mp3 of shoes tapping.
Tap shoes are a percussion instrument. It doesn't matter how popular they are.
Why learn an instrument no one wants to hear? The only reason you watch a tap performance is because it has dancing to go with it.
I wasn't suggesting you learn them. You asked what instrument was like DDR and you got your answer.
Tap dancing is not an instrument, its a performance.
The same could be said about the rest of the music group. They can either be performing in person or via recording, the concept is interchangable.
alright Im convinced, i will stop playing dance dance revolution to learn tap dancing.
Tap dancing is not an instrument, but tap shoes are. Just like how strumming is not an instrument, but a guitar is.
What do you think playing an instrument is, if not a performance?
Tap dancing as a percussion instrument is not uncommon in jazz ensembles.
Learning an instrument is as much of a waste of time.
>but you can impress some normalfags for 30 seconds once in a while
Who cares?
It's not about impressing anyone, it's about having fun. This is a video game board anon, do you play games to impress people? Stop comparing yourself to others.
If it's about having fun them either one is fine. Don't why should I change rhythm games for an instrument.
Because learning an instrument opens up significantly more ways to have fun compared to a limited video game. Music is limitless.
I want to dance, not play an instrument.
Your comparison is extremely flawed.
For one, "playing" and learning already existing music is as limited as playing a game. Making adjustments to it is about as limited as playing a game with a different morality or a challenge run.
Two, if you're putting making music into the category, then it isn't like playing games. Making music is like making games. Unless you're going to argue that making games is more "limited" than making music, too. Then you're a hopeless romantic.
>"playing" and learning already existing music is as limited as playing a game.
Music is enough for a lifetime, but a lifetime is not enough for music. You can master a game in a few months, maybe years. You can still have more to learn about playing music up until you die. And this is just "playing" it, nevermind composing music yourself.
There is also something to be said about how the two are linked. Learning how to play music will lead you into learning how to make it, and learning how to make it will teach you how to play better as a whole. The same cannot be said for video games, except for the one specific game you are making, but not overall.
Maybe you're just arguing for the sake of arguing, but if you take a honest look at it an instrument is much more vast than a game.
You're looking at one game vs an instrument in its entirety, which alone contains 80% of music, you moron. That sure is a fair comparison, isn't it? An instrument can be played multiple ways, a game exists for a specific itch.
Basically, it would be similar if I compared the PS4 to a single music track.
One music track is a game.
The instrument is the device you use to play or make said music. That means the console or the PC would be tantamount to the instrument.
Even if you disagree with my logic, that's still a dumb comparison.
Tell people that play competitively, like SC2 or DotA players that they can "master" a game in a few years. See where you'll end up.
Even a single player game like Mushimesama Futari took 12 years before anyone could beat the true final boss without losing a life, without using tools (cheats). 12 years for a single singleplayer game.
I know you love music, but don't twist it as if mastering a game is just some child's play. Like learning anything, you go where you want to go, whether it's 10 feet in front of you or 10 miles.
>There is also something to be said about how the two are linked. Learning how to play music will lead you into learning how to make it, and learning how to make it will teach you how to play better as a whole.
Games that teach you how to make games have existed for ages. Roblox is one of the biggest games of this generation and it does exactly that. You get what you want to get, a game exists for what you want.
You seem to want to argue for your side, without knowing much about the side you're arguing against.
Then why would playing rhythm games be a waste?
stop wasting time on instruments and learn how to click generate song in an AI program
Does it actually exist? I was under the impression AI music didn't yet exist because I have never hear anyone even mention it.
It's existed well before the current programs/trends but no one talks about it cause no one wants to listen. But here are some songs that are a trillion years long:
http://bullofheaven.com/
And I'm fairly sure every pop song in the last 10 years was written by an algorithm
They are all the same anyway and technically rhythm heaven is the only game that is a true rhythm game anyways.
DJMax is still getting lots of updates and its on its 8th season. It's the only one that's not dying off right now.
Can't take the thread seriously because this is the first thing that came to mind
STOP PLAYING RHYTHM GAMES
LEARN HOW TO PLAY THE SPOONS INSTEAD
WAY MORE ENJOYABLE AND YOU GET A SKILL OUT OF IT
For me, it's IIDX Omnimix
>praying the chud sows cabal for exclusives
For me it's the nyaa redistros
I know I can get n-0 leaks and can make a custom resident omni (which CG supports despite them saying otherwise) but I exercise self control and only snag stuff off FL which is often a week after n-1 final drops. New songs are cool but having a final with arena, customs, established modding platform til n-2, and having clean data that doesn't have random song crashes is the real deal.
Besides, every iidx game in a generation is pretty much the same loop of
>NEW GAME -> remove various old songs because of licensing -> add 40 songs -> randomly add about 5 songs per month -> re-enable next 2 dans -> add progress bar event -> re-enable final 2 dans -> add arena -> add second event -> add customs (only BGM now!) -> final version with 100 songs about 6 weeks before next game -> rinse and repeat
Sekiro was a massive success.