Rivals 2

>520k in less than two days
Platform fighters are saved. Have you backed it, sempais? Or are you only in it for the workshop?

  1. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      I love her so much.

    • 2 weeks ago
      Anonymous

      I love her so much.

      you make me sick

    • 2 weeks ago
      Anonymous

      I love her so much.

      I want to give Maypul scratch behind her ears

      • 2 weeks ago
        Anonymous

        I want to brush her tail.

        • 2 weeks ago
          Anonymous

          I want to smell her armpits

  2. 2 weeks ago
    Anonymous

    Not yet, but I'll probably back $50 before it's over.

  3. 2 weeks ago
    Anonymous

    Hell yes. Workshop fags can wait.

  4. 2 weeks ago
    Anonymous

    I will only play for Wrastor

  5. 2 weeks ago
    Anonymous

    I 100% the original but I haven't followed this at all. Hodan better be a day 1 character or its going into the trash

  6. 2 weeks ago
    Anonymous

    I will miss the workshop characters (I'm sure the workshop will be supported but 3D models will prove a huge entry barrier). I do like the look of the game but will be really disappointed if the whole cast doesn't return (well, minus one of the official workshop characters).

    • 2 weeks ago
      Anonymous

      I hope Ori and Shovel Knight don't return, they stick out like sore thumbs. They says in the Kickstarter FAQ that they don't have any crossover characters in development, and assuming that means of the first 10 characters, thank God.
      I hope Forsburn is in the base roster...

      • 2 weeks ago
        Anonymous

        I really liked Ori though and felt he fit in very well. Will certainly miss him. Shovel Knight didn't fit well though.

  7. 2 weeks ago
    Anonymous

    LMAO so why did these niggas need a kickstarter wasn't the first game successful enough to fund the new game or couldn't they find a publisher to give them money or something

    • 2 weeks ago
      Anonymous

      I imagine that a platform fighter is a hard sell to an investor considering
      >Nick 2 flopped, despite having very popular IPs
      >Multiversus fell off, despite having world class IPs
      >Fraymakers flopped, despite having indie crossover appeal
      >Rushdown Revolt flopped, despite being a 10/10 gameplay wise
      This gimmicky genre would problaby be impossible to pitch to an investor (unless you could say "hey we have a successful kickstarter than raised 2m USD")

      • 2 weeks ago
        Anonymous

        Fraymakers released in a completely broken state. the miniscule 4 man roster didn't even have all of the spritework completed yet

      • 2 weeks ago
        Anonymous

        Fraymakers flopped because there is no indie crossover appeal. People are fans of specific indie games, just having a character be from something indie doesn't inherently make it appealing. They took a bunch of characters who's only relation is on the meta level and expected people to care about them fighting.
        There's another one doing the same thing with even more literally whomst characters that'll fail too because it looks like shit and the demo had an infinite loop that opened hundreds of webpages in seconds if you clicked the link to their site so clearly they have no idea what the fuck they're doing.

        Revolt flopped because it just looks like 'final destination only: the game' in literally every video the devs released to hype it. Its too zoomed out for how small the models are, the models are korean mmorpg tier themselves and its not 10/10 gameplay for the kind of people who play these games if it doesn't have a ton of whacky items and shit.
        Nick 2 flopped because its Nick 2. The first game flopped so hard deservedly the second could be 20/10 and still no one would buy it.
        Multiversus didn't flop, it just randomly closed when it still had players to iterate

        • 2 weeks ago
          Anonymous

          multoversus very much flopped, it lost almost 99% of its userbase in a few months. games don't normally get "unreleased" like that

      • 2 weeks ago
        Anonymous

        Fraymakers flopped because A) it came out in an incredibly rough state, and B) it put a lot of its focus on the modding scene. Any modding scene takes a while to come into fruition, and its only way to really stand out is whether or not modded characters work without online rollback; otherwise, people will stick to Rivals.

        RushRev flopped because the pricing bullshit was bullshit and pissed absolutely everyone off. They should've learned from Fantasy Strike: never market a fightan as F2P but then limit your ability actually play online in one form or another without paying. Just make the paid version the foremost version and then have the free version on the side.

    • 2 weeks ago
      Anonymous

      Their most recent game, dungeons of aether, flopped very hard
      Also I imagine they saw yacht club do it and realized its free money

      • 2 weeks ago
        Anonymous

        dungeons just felt like it was bandwagoning too much. card game roguelite, why is thst genre so popular?

        • 2 weeks ago
          Anonymous

          Its popular because at a time there was a large lack of pve card games, and it synergized well with roguelites.
          In general roguelites will always be at least sorta popular because its a very chill genre that people with limited free time can enjoy as you usually only need 30 minutes for a full run

  8. 2 weeks ago
    Anonymous

    i hope it doesnt die bros it looks so fucking good

    • 2 weeks ago
      Anonymous

      You jinxed it.

  9. 2 weeks ago
    Anonymous

    Backed $50
    Starving for a good platform fighter, and I wanted to get into the betas, also the gameplay already looked polished as fuck.

  10. 2 weeks ago
    Anonymous
  11. 2 weeks ago
    Anonymous

    Watched some gameplay, they really left ledgehogging in? I'll pass

    • 2 weeks ago
      Anonymous

      they should rip off how rushrev does ledge hogging, where the person hogging stays on ledge and the person recovering sort of hops onto ledge but they're at a big disadvantage and the hogger can getup and get a free punish. it's like ledge trumping but reversed.
      they should also copy having health bars. man rushrev is so good it didnt deserve its fate.

    • 2 weeks ago
      Anonymous

      I much prefer the wall jumping of Aether 1, even if it took my normalfag friends a few rounds to get used to.

      Their most recent game, dungeons of aether, flopped very hard
      Also I imagine they saw yacht club do it and realized its free money

      Dungeons is one of those games that never took a step back to decide "is this fun?" It's very polished, the art and everything is nice, it's in a fairly popular class of games (dungeon crawling with some meta run stuff), and even has a small bit of exposure that other games don't get thanks to Aether. But every single comment on the game is that the core mechanics just aren't fun.

      • 2 weeks ago
        Anonymous

        Personally, I don't mind the mechanics by themselves, but it felt as if it needed a lot more fleshing out. Itemization was sort of shallow since there were a few ridiculously good items, and for a game with this semi-random dungeon exploration, that aspect didn't really add anything to the game.

  12. 2 weeks ago
    Anonymous

    I have 2500hours in the first one (competitive fag here), but I'm hesitant about this sequel. It will have server-based rollback instead of p2p rollback, so people outside of NA will probably get fucked. Anyways nako is a pepi

    • 2 weeks ago
      Anonymous

      I do hope that they will eventually let you choose p2p for private lobbies. They did mention they would have servers in other regions too.

  13. 2 weeks ago
    Anonymous

    Erm, I believe this is what you call kino, besties

  14. 2 weeks ago
    Anonymous

    While ledge hog is a new territory, I do enjoy how unique each character recoveries are. I think that should make ledges bareable.

    • 2 weeks ago
      Anonymous

      I do like how they added "Ledge Specials" so eveyone has a ledge get up B move that focus more on leaving a projectile behind them was they get up from the ledge, it adds a new element to edgeguarding without being too obnoxious

  15. 2 weeks ago
    Anonymous

    Tried the first entry on my deck and I could not get around pressing Y to jump. Years of smash have trained me to tap up to jump.

    • 2 weeks ago
      Anonymous

      Then just go into the options and enable tap jump... it's on the wrench of the character select screen.

      • 2 weeks ago
        Anonymous

        Does 1 even have a following anymore?

    • 2 weeks ago
      Anonymous

      I turned off tap jump in every smash game i could

  16. 2 weeks ago
    Anonymous

    i dont like how 90% of the changes are just copying what smash did, and removing the changes they made in the first game to make it more distinct than just another smash clone

    • 2 weeks ago
      Anonymous

      Good. It should have been more like Smash form the start, not because Smash necessarily = good, but because most of the major differences Smash clones make are gimmicky shit that make them worse games compared to Smash.

      • 2 weeks ago
        Anonymous

        Parries and walljumps were more interesting than shields and ledgeplay to me...

        • 2 weeks ago
          Anonymous

          Parries and walljumps still exist

        • 2 weeks ago
          Anonymous

          yeah, it gave it a different formula that works but at least they kept how specials work kinda formulaic with being more about stage control

    • 2 weeks ago
      Anonymous

      Having parry as your only defensive option in rivals 1 was not a good thing, shield just needs clear downsides and it'll be fine
      Grabs are cool
      Ledge is sorta lame but at the very least its not the ledge-trump system

    • 2 weeks ago
      Anonymous

      Shields and throws were dropped for 1 because of time to implement them.

  17. 2 weeks ago
    Anonymous

    >confirmed characters from gameplay
    Zetterburn, wrastor, ranno, krag, maypul, fleet
    >confirmed from leaked models
    Clairen, forsburn, orcane

    I'm hoping we get Olympia day one

    • 2 weeks ago
      Anonymous

      Not happening.

      • 2 weeks ago
        Anonymous

        I think they'll drip feed her eventually, they're release it at a very barebones state to get a 2024 release, I even saw that chapter one of the story mode is a stretchgoal for 2024

    • 2 weeks ago
      Anonymous

      I hope they rework Clairen always found her specials dull

      • 2 weeks ago
        Anonymous

        Apparently they want to change her recovery because it'd have way too many weaknesses with the addition of ledges. Besides that, they'll probably change her neutral one because now grabs are just a normal part of the roster. They better not touch side special though, landing that sweetspot is orgasmic.

  18. 2 weeks ago
    Anonymous

    What's even the point of Rivals 2? The potential of slopes in stages?

    • 2 weeks ago
      Anonymous

      Easy to make cosmetics for 3d models.

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