Roguelike, or roguelite?

Roguelike, or roguelite?

  1. 4 weeks ago
    Anonymous
  2. 4 weeks ago
    Anonymous

    Tism or sperg?

  3. 4 weeks ago
    Anonymous

    For me, it's lite-rogue-likes.

  4. 4 weeks ago
    Anonymous

    not a genre so it doesn't matter what you call it

    • 4 weeks ago
      Anonymous

      everyone look busy the genre-decider is here

      • 4 weeks ago
        Anonymous

        he's right the gameplay element you all associate with Rogue is just that; a gameplay element. Jumping is a gameplay element. Platformer is the genre. Learn the difference.

        • 4 weeks ago
          Anonymous

          so whats the genre defined by the rogue gameplay elements?

    • 4 weeks ago
      Anonymous

      I was mad, then I saw your webm and now am happy.
      Thank you for ruining my butthurt, fren.

  5. 4 weeks ago
    Anonymous

    two different genres
    roguelike:
    >Dwarf Fortress
    >Caves of Qud
    >Cataclysm: Dark Days Ahead
    >Cogmind
    roguelite:
    >Nuclear Throne
    >Dead Cells
    >Spelunky
    >Binding of Isaac

    • 4 weeks ago
      Anonymous

      >Dwarf Fortress
      >roguelike
      huh? are you retarded

      • 4 weeks ago
        Anonymous

        are you? it's the prime example of the traditional roguelike besides rogue itself

  6. 4 weeks ago
    Anonymous

    I prefer good games.

  7. 4 weeks ago
    Anonymous

    Roguelikes are superior.

  8. 4 weeks ago
    Anonymous

    >rouge-like
    Like Rouge
    >Rouge-lite
    Like Rouge but easier/more accessible (saved progression, linear upgrades)

    For OP's pic I'd argue that it is closer to a Rouge-like than a Rouge-lite

    • 4 weeks ago
      Anonymous

      >Rouge

      • 4 weeks ago
        Anonymous

        pardon my retardation

  9. 4 weeks ago
    Anonymous

    a 9 to 5 a wife and 2.5 kids

  10. 4 weeks ago
    Anonymous

    Roguelike is the correct term
    Roguelite is not a term to be used. It's used by scumbag pieces of shit fake advertisers who shill their shitty RNG Progression Games as 'difficult'.
    A 'roguelite' fighting game or fighting game 'with roguelike mechanics' (a more recent shilling attempt through false advertising) would quite literally be played as 'you sometimes can attack but sometimes not, just keep at it bro! oh and you unlock more shit as you progress and die'

    I have yet to purchase any of these RNG Progression Games but have put in over 800 hours in Binding of Isaac, 599sh between Rogue Legacy 1 and 2, 300+ hours in Slay the Spire, 150-200 hours in Hades and Dead Cells and of course all of these were happily pirated because fuck scumbag devs 🙂

    • 4 weeks ago
      Anonymous

      To be clear you really enjoy when other games use roguelike mechanics but refuse to spend money on them because you feel like using the term roguelite is objectionable/misleading?

    • 4 weeks ago
      Anonymous

      at what point does any RNG in a game make it a roguelike or have roguelike mechanics? Is Minecraft/Terraria a roguelike then?

      • 4 weeks ago
        Anonymous

        >xe/xir doesn't know
        Look up what the fuck Rogue is
        I do not have time to waste on people who don't know what Rogue is.

    • 4 weeks ago
      Anonymous

      you cannot get all items in one isaac run but have to unlock them over several runs, so there's meta progression and it's no longer a roguelike but a roguelite

      • 4 weeks ago
        Anonymous

        Incorrect term.
        RNG Progression Game is the correct term.
        You are right that due to many factors, real time movement, false permadeath, unlocks, consumables not being used for survival/attacking and generally the shooter aspect of it, makes it not a Roguelike, as a game like Rogue, but rather, an RNG Progression Game.

        • 4 weeks ago
          Anonymous

          just saying roguelite is less retarded. its the colloquial shorthand, and you have autism if you cant accept that

    • 4 weeks ago
      Anonymous

      wow you sure showed those scumbag devs by playing their games for over 100 hours

  11. 4 weeks ago
    Anonymous

    For me its older DCSS forks.

  12. 4 weeks ago
    Anonymous

    No one but turbo spergs cares. I will continue to call everything with perma death a rougelike and laugh as you all seethe uncontrollably

    • 4 weeks ago
      Anonymous

      Don't mistake my point, my friend.
      I fully support these pieces of shit. It amuses me to see people scammed. And I genuinely do enjoy most RNG Progression games (once modded and modified by Cheat Engine of course, to balance the incredibly shitty attempts by the aformention scumbag fake advertisers).

      To be clear you really enjoy when other games use roguelike mechanics but refuse to spend money on them because you feel like using the term roguelite is objectionable/misleading?

      I don't spend money on scams, anon.

      • 4 weeks ago
        Anonymous

        Could you say a little about how these games could be advertised in a way which wouldn't be a scam?

        • 4 weeks ago
          Anonymous

          By not falsely advertising them as roguelikes
          Would you accept that Street Fighter V is now classed as a 'mariolike' because you can jump and shoot fireballs?

          The word "Roguish" is right there. Why are gamers so fucking stupid.

          In what way does, for example, Binding of Isaac have the definition of characteristic of a dishonest or unprincipled person.

          Unless we're describing the falsely advertising scamming devs as roguish then your word makes no sense

    • 4 weeks ago
      Anonymous

      bump

  13. 4 weeks ago
    Anonymous

    The word "Roguish" is right there. Why are gamers so fucking stupid.

  14. 4 weeks ago
    Anonymous

    one is a genre the other is a shitty marketing term so nebulous that it encompasses racing games and platformers and first person shooters.

  15. 4 weeks ago
    Anonymous

    What do you mean?

    There's a thing-space with arbitrarily many dimensions, and things in the real world have a habit of clumping together. For example, somewhere in that space is a volume that corresponds to what we call "human": "humans" typically have a value of 1 in dimension of "pentadactyly", 1 to 2 in dimension of height in meters, a characteristic range of values for having certain genes, and so on. But there are things that we call "human", even though they might have a different number of fingers than five, or they are dwarfs, or posses a rare mutation, or whatever. You are free to attempt to define "a human", but I promise you, however cleverly you try to define it, there's definitely going to be people who'll disagree with you, and chances are your definition disagrees with what you yourself would have called a human before coming up with a pedantic definition. The infamous "featherless biped" problem.

    Turns out natural language doesn't work following strict definitions, but family resemblance, and people use words intending to communicate large amounts of information in a compact form. Instead of saying "a game that is either Rogue, Hack, NetHack, Moria, Angband, ZAngband....", you say "roguelike", a term that cuts reality at the joints because there indeed is a natural grouping of things along axes such as nonmodality, being turn-based, or whatever, which allows it to communicate lots of information. There are games that are indisputably rogulike (like the forementioned titles), and then there are games where virtually everyone agrees about their roguelike status (like UnReal World) and in any event your description is accurate for most of their key properties. If you go beyond that, the description starts becoming misleading and you probably shouldn't use it.

    • 4 weeks ago
      Anonymous

      People have also come up with a term "roguelite" to denote games that have some family resemblance, usually along the axes such as permadeath, high degree of randomization, and procedural generation. What about it? That's perfectly normal use of language: a term "a flat" isn't invalidated because there's a broader term "a building". Indeed, I'd say "roguelike" is among the tidiest of commonly used genres (although untidyness is just something you have to live with when it comes to natural languages): people can't necessarily even agree on a list of paradigmatic "RTS" or "RPG" games, one guy thinking a game is included in the genre canon, and another claiming it's not even genre-adjacent (a common source of contention is games that, if you make the distinction, are exclusively tactical), whereas when it comes to roguelikes people universally tend to agree about roguelike-status of NetHack and then are a bit on the fence about UnReal World and Dwarf Fortress wherever they persoanlly draw the line, and agree on definitely-not-roguelikeness of Diablo 2.

  16. 4 weeks ago
    Anonymous

    One is a genre, and the other is a sub-genre.

    • 4 weeks ago
      Anonymous

      Wrong. One is a subgenre (roguelikes are a specific breed of RPG) and the other is an arbitrary descriptor for any game, regardless of genre, with "perma" death and maybe having random generation.

      • 4 weeks ago
        Anonymous

        Roguelikes play differently enough to be their own genre. Cope.

        • 4 weeks ago
          Anonymous

          Roguelikes are just RPG's. Roguelike is a subgenre, it isn't its own bonefied genre like RTS or FPS. This isn't really depatable.

          • 4 weeks ago
            Anonymous

            >genre defined in 1980 before most games were even in design stage
            >naw homie, dis here shieet don't be meanin nuthin

            okie dokie you are the problem

            • 4 weeks ago
              Anonymous

              >genre defined
              Lol. It's not a genre, autust. Keep crying. Maybe you should actually go look up thishistory of the term.

              • 4 weeks ago
                Anonymous

                ok let's see
                you are in fact trying to start a flame war
                Now, you have lost this argument by doing so.
                I will enjoy my Roguelikes.

              • 4 weeks ago
                Anonymous

                I'm pretty sure the only person starting a "flame war" is the autist who started a meaningless argument about genre's. Good job with that, byt he way.

  17. 4 weeks ago
    Anonymous

    who cares? either just provide goyslop gameplay

  18. 4 weeks ago
    Anonymous

    What's V's favorite RL? For me it's NetHack

    • 4 weeks ago
      Anonymous

      NetHack and UnReal World

    • 4 weeks ago
      Anonymous

      DCSS but the old versions before they fucked it up

  19. 4 weeks ago
    Anonymous

    >roguelikes
    Ganker
    >roguelites
    reddit

    • 4 weeks ago
      Anonymous

      The latter gets more threads here.

      • 4 weeks ago
        Anonymous

        wouldnt expect any different from Gankereddit

  20. 4 weeks ago
    Anonymous

    Roguelike are games like ROGUE, the "creator" of the genre, specifically topdown RPGs with RNG dungeons, enemies, rooms, items
    Roguelites have elements from ROGUE

  21. 4 weeks ago
    Anonymous

    Shit-like.

  22. 4 weeks ago
    Anonymous

    Literally no one plays actual roguelikes so now it's the popularly accepted term for any permadeath game, deal with it.

    • 4 weeks ago
      Anonymous

      >posting false information as fact

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