he's right the gameplay element you all associate with Rogue is just that; a gameplay element. Jumping is a gameplay element. Platformer is the genre. Learn the difference.
two different genres
roguelike: >Dwarf Fortress >Caves of Qud >Cataclysm: Dark Days Ahead >Cogmind
roguelite: >Nuclear Throne >Dead Cells >Spelunky >Binding of Isaac
Roguelike is the correct term
Roguelite is not a term to be used. It's used by scumbag pieces of shit fake advertisers who shill their shitty RNG Progression Games as 'difficult'.
A 'roguelite' fighting game or fighting game 'with roguelike mechanics' (a more recent shilling attempt through false advertising) would quite literally be played as 'you sometimes can attack but sometimes not, just keep at it bro! oh and you unlock more shit as you progress and die'
I have yet to purchase any of these RNG Progression Games but have put in over 800 hours in Binding of Isaac, 599sh between Rogue Legacy 1 and 2, 300+ hours in Slay the Spire, 150-200 hours in Hades and Dead Cells and of course all of these were happily pirated because frick scumbag devs 🙂
To be clear you really enjoy when other games use roguelike mechanics but refuse to spend money on them because you feel like using the term roguelite is objectionable/misleading?
you cannot get all items in one isaac run but have to unlock them over several runs, so there's meta progression and it's no longer a roguelike but a roguelite
Incorrect term.
RNG Progression Game is the correct term.
You are right that due to many factors, real time movement, false permadeath, unlocks, consumables not being used for survival/attacking and generally the shooter aspect of it, makes it not a Roguelike, as a game like Rogue, but rather, an RNG Progression Game.
Don't mistake my point, my friend.
I fully support these pieces of shit. It amuses me to see people scammed. And I genuinely do enjoy most RNG Progression games (once modded and modified by Cheat Engine of course, to balance the incredibly shitty attempts by the aformention scumbag fake advertisers).
To be clear you really enjoy when other games use roguelike mechanics but refuse to spend money on them because you feel like using the term roguelite is objectionable/misleading?
By not falsely advertising them as roguelikes
Would you accept that Street Fighter V is now classed as a 'mariolike' because you can jump and shoot fireballs?
The word "Roguish" is right there. Why are gamers so fricking stupid.
In what way does, for example, Binding of Isaac have the definition of characteristic of a dishonest or unprincipled person.
Unless we're describing the falsely advertising scamming devs as roguish then your word makes no sense
There's a thing-space with arbitrarily many dimensions, and things in the real world have a habit of clumping together. For example, somewhere in that space is a volume that corresponds to what we call "human": "humans" typically have a value of 1 in dimension of "pentadactyly", 1 to 2 in dimension of height in meters, a characteristic range of values for having certain genes, and so on. But there are things that we call "human", even though they might have a different number of fingers than five, or they are dwarfs, or posses a rare mutation, or whatever. You are free to attempt to define "a human", but I promise you, however cleverly you try to define it, there's definitely going to be people who'll disagree with you, and chances are your definition disagrees with what you yourself would have called a human before coming up with a pedantic definition. The infamous "featherless biped" problem.
Turns out natural language doesn't work following strict definitions, but family resemblance, and people use words intending to communicate large amounts of information in a compact form. Instead of saying "a game that is either Rogue, Hack, NetHack, Moria, Angband, ZAngband....", you say "roguelike", a term that cuts reality at the joints because there indeed is a natural grouping of things along axes such as nonmodality, being turn-based, or whatever, which allows it to communicate lots of information. There are games that are indisputably rogulike (like the forementioned titles), and then there are games where virtually everyone agrees about their roguelike status (like UnReal World) and in any event your description is accurate for most of their key properties. If you go beyond that, the description starts becoming misleading and you probably shouldn't use it.
People have also come up with a term "roguelite" to denote games that have some family resemblance, usually along the axes such as permadeath, high degree of randomization, and procedural generation. What about it? That's perfectly normal use of language: a term "a flat" isn't invalidated because there's a broader term "a building". Indeed, I'd say "roguelike" is among the tidiest of commonly used genres (although untidyness is just something you have to live with when it comes to natural languages): people can't necessarily even agree on a list of paradigmatic "RTS" or "RPG" games, one guy thinking a game is included in the genre canon, and another claiming it's not even genre-adjacent (a common source of contention is games that, if you make the distinction, are exclusively tactical), whereas when it comes to roguelikes people universally tend to agree about roguelike-status of NetHack and then are a bit on the fence about UnReal World and Dwarf Fortress wherever they persoanlly draw the line, and agree on definitely-not-roguelikeness of Diablo 2.
Wrong. One is a subgenre (roguelikes are a specific breed of RPG) and the other is an arbitrary descriptor for any game, regardless of genre, with "perma" death and maybe having random generation.
Roguelike are games like ROGUE, the "creator" of the genre, specifically topdown RPGs with RNG dungeons, enemies, rooms, items
Roguelites have elements from ROGUE
Tism or sperg?
For me, it's lite-rogue-likes.
not a genre so it doesn't matter what you call it
everyone look busy the genre-decider is here
he's right the gameplay element you all associate with Rogue is just that; a gameplay element. Jumping is a gameplay element. Platformer is the genre. Learn the difference.
so whats the genre defined by the rogue gameplay elements?
I was mad, then I saw your webm and now am happy.
Thank you for ruining my butthurt, fren.
two different genres
roguelike:
>Dwarf Fortress
>Caves of Qud
>Cataclysm: Dark Days Ahead
>Cogmind
roguelite:
>Nuclear Throne
>Dead Cells
>Spelunky
>Binding of Isaac
>Dwarf Fortress
>roguelike
huh? are you moronic
are you? it's the prime example of the traditional roguelike besides rogue itself
I prefer good games.
Roguelikes are superior.
>rouge-like
Like Rouge
>Rouge-lite
Like Rouge but easier/more accessible (saved progression, linear upgrades)
For OP's pic I'd argue that it is closer to a Rouge-like than a Rouge-lite
>Rouge
pardon my moronation
a 9 to 5 a wife and 2.5 kids
Roguelike is the correct term
Roguelite is not a term to be used. It's used by scumbag pieces of shit fake advertisers who shill their shitty RNG Progression Games as 'difficult'.
A 'roguelite' fighting game or fighting game 'with roguelike mechanics' (a more recent shilling attempt through false advertising) would quite literally be played as 'you sometimes can attack but sometimes not, just keep at it bro! oh and you unlock more shit as you progress and die'
I have yet to purchase any of these RNG Progression Games but have put in over 800 hours in Binding of Isaac, 599sh between Rogue Legacy 1 and 2, 300+ hours in Slay the Spire, 150-200 hours in Hades and Dead Cells and of course all of these were happily pirated because frick scumbag devs 🙂
To be clear you really enjoy when other games use roguelike mechanics but refuse to spend money on them because you feel like using the term roguelite is objectionable/misleading?
at what point does any RNG in a game make it a roguelike or have roguelike mechanics? Is Minecraft/Terraria a roguelike then?
>xe/xir doesn't know
Look up what the frick Rogue is
I do not have time to waste on people who don't know what Rogue is.
you cannot get all items in one isaac run but have to unlock them over several runs, so there's meta progression and it's no longer a roguelike but a roguelite
Incorrect term.
RNG Progression Game is the correct term.
You are right that due to many factors, real time movement, false permadeath, unlocks, consumables not being used for survival/attacking and generally the shooter aspect of it, makes it not a Roguelike, as a game like Rogue, but rather, an RNG Progression Game.
just saying roguelite is less moronic. its the colloquial shorthand, and you have autism if you cant accept that
wow you sure showed those scumbag devs by playing their games for over 100 hours
For me its older DCSS forks.
No one but turbo spergs cares. I will continue to call everything with perma death a rougelike and laugh as you all seethe uncontrollably
Don't mistake my point, my friend.
I fully support these pieces of shit. It amuses me to see people scammed. And I genuinely do enjoy most RNG Progression games (once modded and modified by Cheat Engine of course, to balance the incredibly shitty attempts by the aformention scumbag fake advertisers).
I don't spend money on scams, anon.
Could you say a little about how these games could be advertised in a way which wouldn't be a scam?
By not falsely advertising them as roguelikes
Would you accept that Street Fighter V is now classed as a 'mariolike' because you can jump and shoot fireballs?
In what way does, for example, Binding of Isaac have the definition of characteristic of a dishonest or unprincipled person.
Unless we're describing the falsely advertising scamming devs as roguish then your word makes no sense
bump
The word "Roguish" is right there. Why are gamers so fricking stupid.
one is a genre the other is a shitty marketing term so nebulous that it encompasses racing games and platformers and first person shooters.
What do you mean?
There's a thing-space with arbitrarily many dimensions, and things in the real world have a habit of clumping together. For example, somewhere in that space is a volume that corresponds to what we call "human": "humans" typically have a value of 1 in dimension of "pentadactyly", 1 to 2 in dimension of height in meters, a characteristic range of values for having certain genes, and so on. But there are things that we call "human", even though they might have a different number of fingers than five, or they are dwarfs, or posses a rare mutation, or whatever. You are free to attempt to define "a human", but I promise you, however cleverly you try to define it, there's definitely going to be people who'll disagree with you, and chances are your definition disagrees with what you yourself would have called a human before coming up with a pedantic definition. The infamous "featherless biped" problem.
Turns out natural language doesn't work following strict definitions, but family resemblance, and people use words intending to communicate large amounts of information in a compact form. Instead of saying "a game that is either Rogue, Hack, NetHack, Moria, Angband, ZAngband....", you say "roguelike", a term that cuts reality at the joints because there indeed is a natural grouping of things along axes such as nonmodality, being turn-based, or whatever, which allows it to communicate lots of information. There are games that are indisputably rogulike (like the forementioned titles), and then there are games where virtually everyone agrees about their roguelike status (like UnReal World) and in any event your description is accurate for most of their key properties. If you go beyond that, the description starts becoming misleading and you probably shouldn't use it.
People have also come up with a term "roguelite" to denote games that have some family resemblance, usually along the axes such as permadeath, high degree of randomization, and procedural generation. What about it? That's perfectly normal use of language: a term "a flat" isn't invalidated because there's a broader term "a building". Indeed, I'd say "roguelike" is among the tidiest of commonly used genres (although untidyness is just something you have to live with when it comes to natural languages): people can't necessarily even agree on a list of paradigmatic "RTS" or "RPG" games, one guy thinking a game is included in the genre canon, and another claiming it's not even genre-adjacent (a common source of contention is games that, if you make the distinction, are exclusively tactical), whereas when it comes to roguelikes people universally tend to agree about roguelike-status of NetHack and then are a bit on the fence about UnReal World and Dwarf Fortress wherever they persoanlly draw the line, and agree on definitely-not-roguelikeness of Diablo 2.
One is a genre, and the other is a sub-genre.
Wrong. One is a subgenre (roguelikes are a specific breed of RPG) and the other is an arbitrary descriptor for any game, regardless of genre, with "perma" death and maybe having random generation.
Roguelikes play differently enough to be their own genre. Cope.
Roguelikes are just RPG's. Roguelike is a subgenre, it isn't its own bonefied genre like RTS or FPS. This isn't really depatable.
>genre defined in 1980 before most games were even in design stage
>naw homie, dis here shieet don't be meanin nuthin
okie dokie you are the problem
>genre defined
Lol. It's not a genre, autust. Keep crying. Maybe you should actually go look up thishistory of the term.
ok let's see
you are in fact trying to start a flame war
Now, you have lost this argument by doing so.
I will enjoy my Roguelikes.
I'm pretty sure the only person starting a "flame war" is the autist who started a meaningless argument about genre's. Good job with that, byt he way.
who cares? either just provide goyslop gameplay
What's V's favorite RL? For me it's NetHack
NetHack and UnReal World
DCSS but the old versions before they fricked it up
>roguelikes
Ganker
>roguelites
reddit
The latter gets more threads here.
wouldnt expect any different from Gankereddit
Roguelike are games like ROGUE, the "creator" of the genre, specifically topdown RPGs with RNG dungeons, enemies, rooms, items
Roguelites have elements from ROGUE
Shit-like.
Literally no one plays actual roguelikes so now it's the popularly accepted term for any permadeath game, deal with it.
>posting false information as fact