Roguelikes and Roguelites are not the same thing.

Roguelikes and Roguelites are not the same thing.

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  1. 3 weeks ago
    Anonymous

    who the frick cares lol

    • 3 weeks ago
      Anonymous

      Only boomer turbo-autists like OP

    • 3 weeks ago
      Anonymous

      Only boomer turbo-autists like OP

      I'm only 30, I'm not a boomer.

      • 3 weeks ago
        Anonymous

        >I'm only 30, I'm not a boomer.

      • 3 weeks ago
        Anonymous

        i got bad news for you buddy...

        • 3 weeks ago
          Anonymous

          I'd rather be dead than be a zoomer

  2. 3 weeks ago
    Anonymous

    when is the TOME update coming

  3. 3 weeks ago
    Anonymous

    They are both bad game genres though.

  4. 3 weeks ago
    Anonymous

    crypt of the necrodancer is, in fact, a roguelike and i don't know why this gives it as an example of a non-roguelike
    it's gimmicky bullshit, but it's still a roguelike

  5. 3 weeks ago
    Anonymous

    The term should have been "rouge clone", similar to "doom clone"

    • 3 weeks ago
      Anonymous

      Halo is a Doomlike

      • 3 weeks ago
        Anonymous

        I mean, if we'd gone with that terminology, we'd at least have a little more consistency with genre names. Most RPGs don't have much role-playing in them.

        • 3 weeks ago
          Anonymous

          I agree, we should start calling them Rolelites

        • 3 weeks ago
          Anonymous

          Companies today just want to slap as many labels on their game as possible to trick people into buying them so most genres have been expanded and stretched to the point of being meaningless.
          Two thirds of the shit that gets called an RPG today never would've passed for it 15 years ago.

      • 3 weeks ago
        Anonymous

        its a doom elite

    • 3 weeks ago
      Anonymous

      correct

      should be rogue-like and issac-like

  6. 3 weeks ago
    Anonymous

    You mean Roguelikes and paid gambling sims aren't the same thing, niqua

  7. 3 weeks ago
    Anonymous

    yah? anyone who sees them can tell the difference.

  8. 3 weeks ago
    Anonymous

    Hey guys, what's your favorite roguelike?
    Mine is Diablo II

    • 3 weeks ago
      Anonymous

      FF12

  9. 3 weeks ago
    Anonymous

    >Are there hefty penalties when your character dies
    Can someone explain why morons like this shit design? Forcing you to start over just wastes your time for segments you already beat, usually several times over and over. Oh but this amazing super risk just makes it so much better or some shit.

    • 3 weeks ago
      Anonymous

      it encourages designers to have a not-shit early game

    • 3 weeks ago
      Anonymous

      >or segments you already beat
      With procedural generation every run is supposed to be different. That's the fundamental difference between Roguelikes and the arcade games of old. With those old school games you played the exact same levels over and over, exact same enemies, exact same patterns. Roguelikes use procedural generation so no two runs are exactly the same. They're still similar, but it takes longer to start recognizing the patterns you can exploit.

  10. 3 weeks ago
    Anonymous

    Starcraft is a Dune-2-like

  11. 3 weeks ago
    Anonymous

    why are rougelike gays so stuck up about this

    • 3 weeks ago
      Anonymous

      >tries to make a fps thread
      >GTA gay derails the thread, because is similar...Kinda...Not really
      I agree that rogue like tag can be pretty autistic, and moronic, but some gayots are genuinely blind

  12. 3 weeks ago
    Anonymous

    What's the stupid one where you have to play with cards, I avoid those like the fricking plague.

  13. 3 weeks ago
    Anonymous
  14. 3 weeks ago
    Anonymous

    pedantic and moronic

  15. 3 weeks ago
    Anonymous

    >"Roguelike" refers to a genre, not merely "like-Rogue". The genre is represented by its canon. The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue.
    >This list can be used to determine how roguelike a game is. Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike.
    >The purpose of the definition is for the roguelike community to better understand what the community is studying. It is not to place constraints on developers or games.
    >IT IS NOT TO PLACE CONSTRAINTS ON DEVELOPERS OR GAMES

    One day you moronic homosexuals will learn.

    • 3 weeks ago
      Anonymous

      >IT IS NOT TO PLACE CONSTRAINTS ON DEVELOPERS OR GAMES
      Maybe developers should just accept their game shouldn't have the label if they stray to far from the genre.

  16. 3 weeks ago
    Anonymous

    I've never seen people refer to 90% of these games as roguelikes or rogue lites and whoever wasted time making this flowchart is a homosexual

  17. 3 weeks ago
    Anonymous

    you posted the wrong graph op, heres the updated one
    >file last modified 6 years 6 months ago

  18. 3 weeks ago
    Anonymous

    Literally not a single soul cares.

  19. 3 weeks ago
    Anonymous

    >if your game isn't EXACTLY like Rogue down to the most minute detail then it's not a "roguelike"
    Don't care, I will still continue to use the term to describe games that are obviously like rogue and there's nothing you can do about it

  20. 3 weeks ago
    Anonymous

    "Roguelite" is not a real thing. It was a failed attempt at gatekeeping by Roguegays.

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