Imagine having a great idea for a game, great art, and wasting it on this fake gameplay garbage.
Any time you see >roguelike >roguelite >deckbuilder >procgen
these are not red flags - these are THE WHOLE SKY turning red with a flashing warning message telling you not to engage with it, because these are not games - they are skinner boxes dressed up as something designed to trick you into thinking "skinner box good."
Someday, I hope people look back on these and realize that fake/forced/artificial gameplay was the enemy all along.
Devs are afraid of releasing a game with only like 5 stages that people blow through in a few hours, the roguelite model lets them use the same amount of assets to make a game where the whole point is constantly replaying it which makes people feel like they got more for their money.
i would say afterbirth+ did ruin it for a bit sure but repentance is still the best the game has ever been even with kilburns giga autism (and he's gone now anyways so thank god) binding of isaac fundamentally has you puzzle solving the many ways you can approach it's items and mechanics to win runs, no roguelite has been able to replicate it
you people are so fucking stupid. I went to plebbit once to look up information about a game that was nowhere else, and it was so off topic and retarded. you people are turbo autistic. get the fuck out
>Thinking you are having fun >Having fun
these things are completely synonymous and have no difference at all, if you think you're having fun, you are. Posting some text with a thinking man statue doesnt make you stoic
I really like Streets of Rogue. It's kind of the closest a videogame has come to the cyberpunk 2020 role system I think. I think they're working on a sequel, hope they don't shit the bed.
I liked it in early stages when you had the stat scrolls, with each update I liked it less and less. The city stage is also just fucking tedious with how many enemies there are
Yea but enter the Gungeon is still better than 90% of slop these days. You probably can’t kill Dragun
Gungeon is great but most runs either never get good or snowball way too hard
Isn't that basically a lot of multiplayer games now? >I'm having so much fun playing (team-based PvP game)! Even though I get penalized if I quit 10 minutes in and I want to get this over with as quick as possible, it's so much fun to spin the fun-roulette and see if I have any fun this match or not! >I'm having so much fun playing (MMO)! Even though it has been boiled down into number-crunching and socialization is at an all-time low and everyone wants to get this raid over with as fast as possible, I can't wait to talk about this game on Discord and Ganker! >I'm having so much fun playing (gacha)! Even though the gameplay is worse than most other videogames and the monetization is predatory, but I can't wait to talk about this game on Discord and Ganker!
Through the magic of "FOMO", rampant corporate overtaking and low self-control over giving terrible, unfun games as much money as possible the videogame industry has made nu-fun real.
lolwhat? Modern multiplayer caters to wagecucks who have only 1 hour a day time to game. The first game of the day is always easier and the only way you can really get xp/currency is through dailies.
Why not? Modern multiplayer is a far cry from the largely gameplay-oriented multiplayer games of the past. >play Payday 2 >most of the content is locked behind DLC >can't play on DLC maps unless someone else launches the DLC maps >a lot of the good equipment in certain archetypes (like shotguns) are locked behind DLC
>play Dota 2 >raging russian tryhards in Unranked gameplay >lots of players are obsessed over esports, basically sucking it off >most events like the Internationals or the halloween events are just fronts for selling more cosmetic shit >Valve abandoned TF2 (after fucking it up) for this
>play Xonotic >have fun playing an arena shooter >less than a few dozen players in the entire server list
The amount of good modern multiplayer games can be counted on one hand, DRG is fun but they got fame and money and suddenly they started working on a roguelite and gave the license to a studio that made a Vampire Survivors clone. Risk of Rain 2 is pretty fun but the DLC wrecked the balance and the studio got bought by Gearbox. Mordhau was pretty fun but they nerfed some of the fun stuff and there's a lot more tryhards by now to the point it's bordering to what Chivalry had. For Honor was pretty fun but over the years they kept reworking the characters to be less interesting and cool to play.
Also what this anon
Most shooters these days are nufun. The gameplay is at times good (maybe even great) but the substance of the game is just grinding FOMO battlepasses and other bullshit like that or the game trying to get every nickle and dime from you. Any fun you have in just to make you look at skins and buy skins or see others having skins and so on
I wanna have fun but there's not a lot to be had in a lot of multiplayer games, and the worst part is that anything that isn't predatory and full of dopamine boost garbage like battle passes and purchasable cosmetics gets ignored because people got too used to them as the default in a game and don't feel anywhere near as compelled to play a game for fun rather than to grind for progression. Too used to equating fun with progression. At least there's still the occasional fun Ganker or /vm/ lobby, but I don't think I've seen a Board Game Online thread in years.
You make a genuinely good point.
I think the post replying to you just shows how powerful that FOMO is. All anyone can muster up is "you got filtered by it!!" but modern multiplayer games are completely predatory and antifun.
I wanna have fun but there's not a lot to be had in a lot of multiplayer games, and the worst part is that anything that isn't predatory and full of dopamine boost garbage like battle passes and purchasable cosmetics gets ignored because people got too used to them as the default in a game and don't feel anywhere near as compelled to play a game for fun rather than to grind for progression. Too used to equating fun with progression. At least there's still the occasional fun Ganker or /vm/ lobby, but I don't think I've seen a Board Game Online thread in years.
[...]
That's the 42nd IP in the thread
>claims to want to have fun >instead chooses to be bitter
Only I claimed that I wanna have fun, but I find a lot of fun in other games nowadays. The occasional indie game that gets updates like Starsector, or just games released years prior. I made a list of every new (or previously-unfinished-but-now-finished) game that I've played a significant amount of this year and there's few games released this year that I've played. One of the games I'm playing through is Turbo Overkill, it's pretty nice, I play it on the hardest difficulty but I hate how they do collectibles, why does every "boomer" shooter want to do hidden collectibles in a level? I want to play the game, not go on a scavenging hunt for every potentially unexplored alley, it's not even Doom where the level is short enough to justify that, and even Doom had automap, and the secrets were really just bonuses for you to play through the level more easily.
2 weeks ago
Anonymous
Although I don't think "boomer" is a fitting term for Turbo Overkill, it plays out like other "zoomer" shooters like ULTRAKILL. Boomer zoomer boomer zoomer I know I know but at least "boomer" shooters can be more easily called "retro-style" shooters, what about the other shooters that play out like Doom Eternal?
2 weeks ago
Anonymous
Sounds like you're just jealous of multiplayer chads to me and are coping with your bitterness.
>friends hate TF2 >won't stop gushing about Fortnite and R6Siege >relent and play with them >they just complain about getting killed and all the other things they could be doing, or how nothing happened for 40 minutes just for one microsecond of gameplay
wow, fucking epic. I love the gameplay loop of run around aimlessly for a week just to either one tap someone or get one tapped as opposed to constant action.
I don't understand how people can enjoy gameplay like that, lots of doing nothing before a brief period of combat and then restarting from scratch if it didn't go your way. Not sure what to blame, maybe the survival multiplayer games like RUST?
I've been playing fortnite with a group for the past year or so, I like finding and especially looting gear, the weapons and support items can be fun, and since it's one big open map positioning is one of the main things you need to worry about, and it's more dynamic than smaller maps where experienced players know every square inch of the map and how to "correctly" play them. I'm sure this is a thing to some extent with very high level fortnite play, but it's not the case for average players.
Most shooters these days are nufun. The gameplay is at times good (maybe even great) but the substance of the game is just grinding FOMO battlepasses and other bullshit like that or the game trying to get every nickle and dime from you. Any fun you have in just to make you look at skins and buy skins or see others having skins and so on
Gacha games seem hard because you're supposed to pull the latest power creep character to one-shot the latest boss and it's designed to be impossible if you don't have them.
>Oh you pulled the latest fire mage with a 7500% multiplier? Great, now you just need the quadruple fire damage support character, the fire resist debuff character, and the character that reduces all incoming damage if you have four fire characters in the party. >No, you have the physical fire resist debuff character, you need the magical one, sorry.
This but only applicable to non-action roguelites or roguelikes
I'm here to do the best that I can with the best that I've got, not here to click things and try to restart my run 30 times until I get a good start, I'm playing a roguelite, not DnD
>nu
No, it’s at least as old as EverQuest.
Any game with grinding is not fun >but the social interaction
You were paying between 9.99 and 14.99 a month for a glorified irc client. The gameplay was shit.
Weird flex, but okay.
No, the point was the only redeeming quality to eq1 was the socializing, something you could do for free with irc
The gameplay was repetitive grindy shit >melee: hit the same 3-4 hot keys then wait for the next mob
Then there was waiting for a group, waiting for spawns, waiting for a raid (with its own set of time sinks)
But hey! You could totally chat with people while waiting.
Open worlds.
Kneecapping level design, pacing and progression, and wasting shitloads of the player's time is not fun. The only reason to ever create an open world is for immersive fantasy life sims with passionate worldbuilding and lore, or pure sandboxes with multiplayer. Everything else is cancer.
I love lovin' games. Just finished The Real Texas for the second time in twelve years. Awesome experience and even better the second time around. Should be more Ultima+Zelda games.
Ys I & II biatch, that's real vidya and real adventure. Probably Neo Angeltits Megalon Japan Revision that took that autist 23 years to make. Anybody know the real name offhand?
Imagine having a great idea for a game, great art, and wasting it on this fake gameplay garbage.
Any time you see
>roguelike
>roguelite
>deckbuilder
>procgen
these are not red flags - these are THE WHOLE SKY turning red with a flashing warning message telling you not to engage with it, because these are not games - they are skinner boxes dressed up as something designed to trick you into thinking "skinner box good."
Someday, I hope people look back on these and realize that fake/forced/artificial gameplay was the enemy all along.
I thought I was the only one that hated cardgame garbage. (Actual cardgames are exempted)
All of those things are kino
deckbuilders filtering Ganker will always be funny as fuck
>roguelite
>deckbuilder
>procgen
Good
>roguelike
Shit
>deck builder
>you build no decks
retard through and through
Agreed. Indie games in general tend to waste neat concepts on shallow repetitive "gameplay."
You know how AAA games are "design-by-committee?"
Well indie games are design-by-twitter/discord.
Devs are afraid of releasing a game with only like 5 stages that people blow through in a few hours, the roguelite model lets them use the same amount of assets to make a game where the whole point is constantly replaying it which makes people feel like they got more for their money.
>gatcha
Nuclear Throne.
it is bad?
But lazy designed. Just like metroidvanias.
>laziness is bad
ok time to get to work bro, no more vidya
>it is bad?
Fuck No!
Some of the most fun i've had with a game.
define great videogame design
>Just like metroidvanias.
Show your work.
shitroidvanias are not fun tho, they are boring.
>lazy designed
binding of isaac is one of the most well designed games ever made
Statement that gets less true with each update and DLC
i would say afterbirth+ did ruin it for a bit sure but repentance is still the best the game has ever been even with kilburns giga autism (and he's gone now anyways so thank god) binding of isaac fundamentally has you puzzle solving the many ways you can approach it's items and mechanics to win runs, no roguelite has been able to replicate it
>actually calling them metroidvanias
That's just what they're called, you autist. You got a better label? I bet not.
roguelites are fun
diablo 4
Nah, they're more like neofun; where a self insistent game gaslights you into thinking the essence of fun is something else than it is.
>gaslights
I'm a redditor and I will stay and post here, what you gonna do about it? cry? n*gger
you people are so fucking stupid. I went to plebbit once to look up information about a game that was nowhere else, and it was so off topic and retarded. you people are turbo autistic. get the fuck out
you sound incredibly retarded yourself
Don’t you dare call me a nagger.
This is the correct answer. With roguelites like Gungeon or Spelunky, the gameplay isn't the star, it's the meta and completionist bait
>Thinking you are having fun
>Having fun
these things are completely synonymous and have no difference at all, if you think you're having fun, you are. Posting some text with a thinking man statue doesnt make you stoic
Through clever use of buzzwords, Ganker has finally come to accept "fun" as a buzzword.
So why do people here spend all their time creating new words to say why things suck instead of playing games?
it's not healthy to play games all day. you gotta take breaks.
Never playing them isn't a break.
>thinking they are have fun
how is that different from having "actual" fun? what exactly is the distinction? stop spouting buzzwords
Let me make it simplier for you
Nu-fun = game you like but I dislike
Fun = game I like
I hope you understood
nu spider-man
>wants to sling some webs
>gets lectured about blm, and homosexuals
any gacha ever
>don't understand why people like thing
>need to make up schizo buzzword to claim they actually don't
Roguelites are fun, it's deck building games that aren't.
Wouldn't that be pseudo-fun or faux-fun? If you're going to use dumb buzzwords at least try and use them correctly?
you can tell the redditors are the ones that take the thread seriously instead of just posting whatever
Cause no one else ever falls for bait right guys?
OP is a stale insult of the decade goes here. tranny, nagger, whatever.
I really like Streets of Rogue. It's kind of the closest a videogame has come to the cyberpunk 2020 role system I think. I think they're working on a sequel, hope they don't shit the bed.
Anything Ganker likes.
All Ganker likes are rpgmaker/unity trash whose sole defining feature is some shitty fetish
Speak for yourself. I love the hustle and bustle and daily grind of rogues
That leyley game literally has no gameplay
>Doom eternal
This is just people gaslighting themselves into a liking a game because they don't want to admit that they made a mistake and wasted money.
But I actually like Sonic Superstars, I just concede it's not as good as Mario Wonder.
>fun is only when you're jumping rope or playing tag, chess and working on a car aren't fun because I'm not giggling like a homosexual
Not all of them.
t.Roboquest marketing department
I liked it in early stages when you had the stat scrolls, with each update I liked it less and less. The city stage is also just fucking tedious with how many enemies there are
Gungeon is great but most runs either never get good or snowball way too hard
Yea I wish they found a way to make the robot game shorter. Takes close to an hour for one run unless you're a speedrunner.
Yea but enter the Gungeon is still better than 90% of slop these days. You probably can’t kill Dragun
Isn't that basically a lot of multiplayer games now?
>I'm having so much fun playing (team-based PvP game)! Even though I get penalized if I quit 10 minutes in and I want to get this over with as quick as possible, it's so much fun to spin the fun-roulette and see if I have any fun this match or not!
>I'm having so much fun playing (MMO)! Even though it has been boiled down into number-crunching and socialization is at an all-time low and everyone wants to get this raid over with as fast as possible, I can't wait to talk about this game on Discord and Ganker!
>I'm having so much fun playing (gacha)! Even though the gameplay is worse than most other videogames and the monetization is predatory, but I can't wait to talk about this game on Discord and Ganker!
Through the magic of "FOMO", rampant corporate overtaking and low self-control over giving terrible, unfun games as much money as possible the videogame industry has made nu-fun real.
I love how much Ganker seethes over multiplayer.
Multiplayer is for homosexual streamers. Dead genre for people who have a family and jobs
There's that seethe again.
lolwhat? Modern multiplayer caters to wagecucks who have only 1 hour a day time to game. The first game of the day is always easier and the only way you can really get xp/currency is through dailies.
Why not? Modern multiplayer is a far cry from the largely gameplay-oriented multiplayer games of the past.
>play Payday 2
>most of the content is locked behind DLC
>can't play on DLC maps unless someone else launches the DLC maps
>a lot of the good equipment in certain archetypes (like shotguns) are locked behind DLC
>play Dota 2
>raging russian tryhards in Unranked gameplay
>lots of players are obsessed over esports, basically sucking it off
>most events like the Internationals or the halloween events are just fronts for selling more cosmetic shit
>Valve abandoned TF2 (after fucking it up) for this
>play Xonotic
>have fun playing an arena shooter
>less than a few dozen players in the entire server list
The amount of good modern multiplayer games can be counted on one hand, DRG is fun but they got fame and money and suddenly they started working on a roguelite and gave the license to a studio that made a Vampire Survivors clone. Risk of Rain 2 is pretty fun but the DLC wrecked the balance and the studio got bought by Gearbox. Mordhau was pretty fun but they nerfed some of the fun stuff and there's a lot more tryhards by now to the point it's bordering to what Chivalry had. For Honor was pretty fun but over the years they kept reworking the characters to be less interesting and cool to play.
Also what this anon
said
Seems like you just wanna be bitter.
I wanna have fun but there's not a lot to be had in a lot of multiplayer games, and the worst part is that anything that isn't predatory and full of dopamine boost garbage like battle passes and purchasable cosmetics gets ignored because people got too used to them as the default in a game and don't feel anywhere near as compelled to play a game for fun rather than to grind for progression. Too used to equating fun with progression. At least there's still the occasional fun Ganker or /vm/ lobby, but I don't think I've seen a Board Game Online thread in years.
That's the 42nd IP in the thread
You make a genuinely good point.
I think the post replying to you just shows how powerful that FOMO is. All anyone can muster up is "you got filtered by it!!" but modern multiplayer games are completely predatory and antifun.
Nice samefag.
What's with the denial?
It's like your ego is hurt.
>claims to want to have fun
>instead chooses to be bitter
Only I claimed that I wanna have fun, but I find a lot of fun in other games nowadays. The occasional indie game that gets updates like Starsector, or just games released years prior. I made a list of every new (or previously-unfinished-but-now-finished) game that I've played a significant amount of this year and there's few games released this year that I've played. One of the games I'm playing through is Turbo Overkill, it's pretty nice, I play it on the hardest difficulty but I hate how they do collectibles, why does every "boomer" shooter want to do hidden collectibles in a level? I want to play the game, not go on a scavenging hunt for every potentially unexplored alley, it's not even Doom where the level is short enough to justify that, and even Doom had automap, and the secrets were really just bonuses for you to play through the level more easily.
Although I don't think "boomer" is a fitting term for Turbo Overkill, it plays out like other "zoomer" shooters like ULTRAKILL. Boomer zoomer boomer zoomer I know I know but at least "boomer" shooters can be more easily called "retro-style" shooters, what about the other shooters that play out like Doom Eternal?
Sounds like you're just jealous of multiplayer chads to me and are coping with your bitterness.
no
>friends hate TF2
>won't stop gushing about Fortnite and R6Siege
>relent and play with them
>they just complain about getting killed and all the other things they could be doing, or how nothing happened for 40 minutes just for one microsecond of gameplay
wow, fucking epic. I love the gameplay loop of run around aimlessly for a week just to either one tap someone or get one tapped as opposed to constant action.
I don't understand how people can enjoy gameplay like that, lots of doing nothing before a brief period of combat and then restarting from scratch if it didn't go your way. Not sure what to blame, maybe the survival multiplayer games like RUST?
I've been playing fortnite with a group for the past year or so, I like finding and especially looting gear, the weapons and support items can be fun, and since it's one big open map positioning is one of the main things you need to worry about, and it's more dynamic than smaller maps where experienced players know every square inch of the map and how to "correctly" play them. I'm sure this is a thing to some extent with very high level fortnite play, but it's not the case for average players.
Most shooters these days are nufun. The gameplay is at times good (maybe even great) but the substance of the game is just grinding FOMO battlepasses and other bullshit like that or the game trying to get every nickle and dime from you. Any fun you have in just to make you look at skins and buy skins or see others having skins and so on
Gacha games.
Gacha games seem hard because you're supposed to pull the latest power creep character to one-shot the latest boss and it's designed to be impossible if you don't have them.
>Oh you pulled the latest fire mage with a 7500% multiplier? Great, now you just need the quadruple fire damage support character, the fire resist debuff character, and the character that reduces all incoming damage if you have four fire characters in the party.
>No, you have the physical fire resist debuff character, you need the magical one, sorry.
Fuck dragon quest tact.
anything from nintendo as an adult.
Look at this nigga everybody, he ADULT and wants you all to know. Ain't no kiddy shit for this big boy.
I can still have fun with kiddy shit as an adult, just not nintenslop.
This but only applicable to non-action roguelites or roguelikes
I'm here to do the best that I can with the best that I've got, not here to click things and try to restart my run 30 times until I get a good start, I'm playing a roguelite, not DnD
>nu
No, it’s at least as old as EverQuest.
Any game with grinding is not fun
>but the social interaction
You were paying between 9.99 and 14.99 a month for a glorified irc client. The gameplay was shit.
9.00 as a month? I spend three to eight times that on new games a month
Weird flex, but okay.
No, the point was the only redeeming quality to eq1 was the socializing, something you could do for free with irc
The gameplay was repetitive grindy shit
>melee: hit the same 3-4 hot keys then wait for the next mob
Then there was waiting for a group, waiting for spawns, waiting for a raid (with its own set of time sinks)
But hey! You could totally chat with people while waiting.
Open worlds.
Kneecapping level design, pacing and progression, and wasting shitloads of the player's time is not fun. The only reason to ever create an open world is for immersive fantasy life sims with passionate worldbuilding and lore, or pure sandboxes with multiplayer. Everything else is cancer.
Games where i can wield a scythe?
OSRS.
where's all the shiney happy people of Ganker? absolute buzzkill you people
I love lovin' games. Just finished The Real Texas for the second time in twelve years. Awesome experience and even better the second time around. Should be more Ultima+Zelda games.
I like something that feels like an adventure.
So you don't like videogames then.
Seriously please recommend me videogames that feel like an adventure
Ys I & II biatch, that's real vidya and real adventure. Probably Neo Angeltits Megalon Japan Revision that took that autist 23 years to make. Anybody know the real name offhand?
Also Cave Story & Kero Blaster. Also Crystalis.
ASTILIBRA Revision
Gacha. I've never seen it's players enjoy anything beyond rolling a shiny scrimblo after spending $500
Weird one to me is when you see the threads ranking gachas by revenue.
So is "nu" supposed to be pronounced as "new" or "no"?
It's pronounced nu
New. It's in mockery of all such cutesy, mispelled, futuristic prefixes
Autism
Destiny 2.
>trying to force twatter speak
kys