Rolling Rascal

THE DEMO IS OUT

https://www.kickstarter.com/projects/curiomatic/rollin-rascal

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 3 weeks ago
    Anonymous

    Remove the mouths and Im in.

  2. 3 weeks ago
    Anonymous

    Crash Bandicoot meets Sonic

    I bet the sister character is a genius while Rascal is a dumbass who can't talk beyond catchphrases.

    • 3 weeks ago
      Anonymous

      its more like iggys wrecking balls meets sonic

    • 3 weeks ago
      Anonymous

      Pretty much what the Kickstarter says.

  3. 3 weeks ago
    Anonymous

    yeah I don't much like the character either

    • 3 weeks ago
      Anonymous

      At least the gameplay looks good.

  4. 3 weeks ago
    Anonymous

    Post the trailer homosexual OP

    Anyways, looking forward to it. I hope the Crash of the Tittins "Jacking" gameplay is completely optional and I can just platform with momentum in peace.

    • 3 weeks ago
      Anonymous

      Gameplay looks great, but FRICK why do all of these sonic derivatives forget the fact that sonic is supposed to be cool and edgy as frick. Its hard to enjoy myself when playing as such a shitty character

      This music sucks they should have had nu-metal

      >Rolling Rascal
      >Penny's Big Breakaway
      >Lightspeed Lina
      >Spark the Electric Jester
      What is it with Sonic clone indie games having dogshit character designs, makes it so hard to play them when you have to look at these horrid designs

      Spark was actually pretty cool

      Sounds like a you problem. Video games are played, not searched for in e621.

      No one brought up masturbation until you did

    • 3 weeks ago
      Anonymous

      >I hope the Crash of the Tittins "Jacking" gameplay is completely optional and I can just platform with momentum in peace.
      Agreed, not sure why that was implemented as that completely kills the pacing with how it's the complete opposite gameplay style of the main one, it's like how Sonic Unleashed was ruined by the Werehog

    • 3 weeks ago
      Anonymous

      Here is the Crunch or Knuckles of the team.

      yeesh

      The gameplay looks pretty fun but good lord, these do not look like finished designs, they look like placeholders

  5. 3 weeks ago
    Anonymous

    Here is the Crunch or Knuckles of the team.

    • 3 weeks ago
      Anonymous

      brb gooning to xer

    • 3 weeks ago
      Anonymous

      Blegh

    • 3 weeks ago
      Anonymous

      >Tell me there's a troony on the team without telling me

      • 3 weeks ago
        Anonymous

        This will take off thanks to online multiplayer.

        All it really needs to guarantee that is a Nintendo console release.

        It is just an athletic body builder woman. These women exist.

        • 3 weeks ago
          Anonymous

          No, its a troony self-insert. It's ALWAYS a troony self insert.

          FYI they don't really exist unless you count abusing steroids as a natural thing. Looking at you Jade Cargill and Bianca Belair.

          • 3 weeks ago
            Anonymous

            yeesh

            Women can actually look like this

            • 3 weeks ago
              Anonymous

              Bad angle, her arms look bigger than they really are. See

              >Oversized upper body
              Yep, a troony self-insert. FYI, here's Jade Cargill. Notice how she has breasts and hips even with all her muscle? Even with roid usage, the ribcage doesn't grow.

              and note the size of her ribcage.

      • 3 weeks ago
        Anonymous

        >Tell me you're obsessed with trannies without telling me

        • 3 weeks ago
          Anonymous

          >replies to 11 hour old post
          and you call others obsessed?

          • 3 weeks ago
            Anonymous

            to be fair, it was a troony who posted

    • 3 weeks ago
      Anonymous

      I think of the mom from Rugrats looking at her.

    • 3 weeks ago
      Anonymous

      These two look fine.

      This one on the other hand I don't like at all, hopefully she won't be too prominent.

    • 3 weeks ago
      Anonymous

      They already have their own Sonic Boom?

    • 3 weeks ago
      Anonymous

      yeesh

      • 3 weeks ago
        Anonymous

        >broad shoulders
        women don't have those.

        • 3 weeks ago
          Anonymous
          • 3 weeks ago
            Anonymous

            Built like a coathanger.

      • 3 weeks ago
        Anonymous

        >Oversized upper body
        Yep, a troony self-insert. FYI, here's Jade Cargill. Notice how she has breasts and hips even with all her muscle? Even with roid usage, the ribcage doesn't grow.

        • 3 weeks ago
          Anonymous

          Damn. Thanks for the image, Anon. This'll make for good drawin reference for sexo amazonians.

      • 3 weeks ago
        Anonymous

        zoomers and gen alpha will cum a river

      • 3 weeks ago
        Anonymous

        I find the attack on buff female characters to be a bit strange on principle. It's okay for a cartoon woman to stray from reality a bit in a cartoon way.

        • 3 weeks ago
          Anonymous

          You'd have a point if you didn't use an ESG game as your example. Misuzu from Kunio-kun for instance has been around for decades.

          Even then, this shits been hijacked by trannies.

          • 3 weeks ago
            Anonymous

            Not really. Kunio has been "westernized" by Wayforward, but Misuzu is still definitely 100% female.

            • 3 weeks ago
              Anonymous

              River City Girls wasn't an ESG game even with the "westernized" bits of it. Honestly surprised RCG got a sequel. Less surprised that nobody played it.

              • 3 weeks ago
                Anonymous

                Asking price is still just too high. That is a pure 30 dollar (or less) game.

              • 3 weeks ago
                Anonymous

                Yeah, it only ever went 10% off. Just used an Argentinian account before the removal of regional pricing, carajo. Have not actually played it or the prequel, though. I just like the Marian redesign porn.

              • 3 weeks ago
                Anonymous

                The first is a pretty OK beat-em-up. Some decent ideas, but the usual Wayforward middling design that doesn't feel extraordinarily polished or clever.

        • 3 weeks ago
          Anonymous

          Literally a man

        • 3 weeks ago
          Anonymous

          She didn't deserve to die ;_;

      • 3 weeks ago
        Anonymous

        welcome to the reason Ganker will be deranged about this game forever
        got to be the most mundane example of the buff woman thing and culture war homosexuals still getting triggered

        • 3 weeks ago
          Anonymous

          Wow six replies and (You) b***hing about nothing. Yup the world is ending.

      • 3 weeks ago
        Anonymous

        Futanari bait

        • 3 weeks ago
          Anonymous

          >likes dicks and broad shoulders
          Just come on out of that closet already, you have no excuses left

      • 3 weeks ago
        Anonymous

        Boom Knuckles if he female and a ball

      • 3 weeks ago
        Anonymous

        Why are Americans incapable of making a cute videogame mascot?

        • 3 weeks ago
          Anonymous

          because theyre too many rungs down the ladder
          >mario - iconic
          >sonic - iconic
          >rayman - less iconic
          >crash - less iconic
          >spyro - less iconic
          >ty the tasmanian tiger - even lower
          >vexx - even lower
          If you arent at least stealing from BASE mario and Sonic youre ngmi. really you should be using completely original designs but a lot of these numascots clearly grab from like rayman or other less perfect designs which means youre downstream from already being downstream so you get that horrible alligator or these weirdos or that frickin circus jester top girl that reminds me of Aero the Acrobat for some reason

          • 3 weeks ago
            Anonymous

            To be fair, I think true mascot design is just about dead. People these days have become insular because of a number of reasons. Japanese companies succeeded so well because they got in on the ground floor back in the 80's.
            Very few even Japanese characters have gone on to be notable more recently. Also western characters have always been overdesigned. Shantae is a good example of a western mascot I suppose.

            >Unironic answers
            I kneel.

            Because cutesy video game mascots are not popular in America.
            The Team Fortress 2 crew is an example of mascots that reflect the taste of American gamers, and you can still see that they're popular to this day.

            Can characters be considered mascots if they only made one game and never appeared in anything else? to be fair the company never did anything else either but, you know what I mean.

            • 3 weeks ago
              Anonymous

              my understanding of "mascot" is that the character itself somewhat sells the game. Nobody buys Binding of Isaac because of the baby, or at least thats not intended.
              Same could go for like any game that doesnt claim a mascot character. The job of a mascot by design is to lure you in with a "hey kid, ARENT I COOL LOOKING, I BET MY GAME IS PROBABLY REALLY GOOD" even the shittiest mario/sonic game is guaranteed good sales not necessarily because of gameplay but because the characters are cool looking

              • 3 weeks ago
                Anonymous

                >my understanding of "mascot" is that the character itself somewhat sells the game.
                I think this is probably the best way of encapsulating what a mascot *should* do. The other stuff people mention is optional.
                Look at Shantae for example, her games are just kinda okay but people want to frick her so the games still have an audience of sorts, tons of merchandise too.

              • 3 weeks ago
                Anonymous

                That's a pretty good way of putting it, Anon.
                I agree.

        • 3 weeks ago
          Anonymous

          To be fair, I think true mascot design is just about dead. People these days have become insular because of a number of reasons. Japanese companies succeeded so well because they got in on the ground floor back in the 80's.
          Very few even Japanese characters have gone on to be notable more recently. Also western characters have always been overdesigned. Shantae is a good example of a western mascot I suppose.

        • 3 weeks ago
          Anonymous

          Because cutesy video game mascots are not popular in America.
          The Team Fortress 2 crew is an example of mascots that reflect the taste of American gamers, and you can still see that they're popular to this day.

        • 3 weeks ago
          Anonymous

          Why are you so underage?

          • 3 weeks ago
            Anonymous

            >Character design is so bad he has to post fanart
            Also coco isn't a mascot she's the sex appeal.

          • 3 weeks ago
            Anonymous

            Ironic you post Coco with how Crash got killed again because of the Toys For Bob redesigns

      • 3 weeks ago
        Anonymous

        Dragonball looking b***h.

      • 3 weeks ago
        Anonymous

        Why can't they make a cute tomboy once in a while?

      • 3 weeks ago
        Anonymous

        should have given her the tomboy hair that flairs out at the bottom and wider hips.

        and also morbidly obese

      • 3 weeks ago
        Anonymous

        Ewwwwwwwwww

      • 3 weeks ago
        Anonymous

        why does she look so stiff

    • 3 weeks ago
      Anonymous

      yeesh

      Knuckles is pretty unique. In that he's the strong one, but he's not substantially larger than the other characters. I don't know why other people don't appreciate that about his design. They always think they can "improve" him by making him larger. Or "improve" the concept, by making the knuckles equivalent bigger than everyone else.

      Having a normal sized character be the bruiser would be relatively more creative. The Rascal devs should take note of that. The whole muscle mommy thing is already played out. And the character won't be appreciated as a muscle mommy with that build. Make the character about the same size as the others. But just give her a little roughness to sell the idea that she's strong.

      Also, they should consider varying up the shape of a character's ears. Maybe make the protruding hole shape the standard. But then give some characters innie holes that don't protrude. And maybe other characters have spikes. Or stars. Or gears. Various caps for the sides of their heads.

    • 3 weeks ago
      Anonymous

      yeesh

      These designs look like fricking shit, like Zeno from Dragon Ball and Crash Bandicoot fricked and this is their weird resultant babies

    • 3 weeks ago
      Anonymous

      >broad shoulders
      women don't have those.

      >other characters have simple cartoony bodies
      >give one of them a relatively realistic body while still having the same cartoony head
      I don’t care about the culture war autism but holy frick this looks like ass

    • 3 weeks ago
      Anonymous

      yeesh

      >IT'S MA'AM

  6. 3 weeks ago
    Anonymous

    why are his ear holes so big

    • 3 weeks ago
      Anonymous

      Frieza/Zeno design.

      • 3 weeks ago
        Anonymous

        so he's an alien?
        I thought he was an armadillo or something

        • 3 weeks ago
          Anonymous

          He's not an animal. Why do people keep associating animals with platformers?
          None of them benefit being stupid creatures anymore, just being cartoons is enough.

          • 3 weeks ago
            Anonymous

            Why are you throwing a temper tantrum about it? People like animal mascots as characters because their gameplay abilities usually make sense for their species. That’s all.

            • 3 weeks ago
              Anonymous

              Because's it's annoying. I've seen this for any kind of indie game, mostly based on sonic, get this complaint, like when Spark but not Freedom Planet, despite the fact both games barely any reason for them being animal based thanks to their story telling being too human centric. At least games like Sly uses the human motifs to their advantage for the animal parallels, so it works there, but for the most part, modern Sonic has zero reasons to be of animal characters outside of legacy. And it's rather confusing animals get expected to be in platformers when Mario is the most successful and father of platformers yet gets ignored.

              • 3 weeks ago
                Anonymous

                And also, the design of Rascal is just a sphere, which convey the rolling aspect of his gameplay just fine, Sonic being a hedgehog doesn't even matter anymore because outside of jumping in a ball shape, his gameplay lately has nothing to do with momentum anymore, at least in the rolling kind of way, and only his classic counterpart gets to be like how he used to be identified as, making that version of him the only one to make sense still being a hedgehog.

              • 3 weeks ago
                Anonymous

                >Sonic being a hedgehog doesn't even matter anymore because outside of jumping in a ball shape, his gameplay lately has nothing to do with momentum anymore
                hence why modern Sonic is shit
                >and only his classic counterpart gets to be like how he used to be identified as, making that version of him the only one to make sense still being a hedgehog.
                and why classic isn't

              • 3 weeks ago
                Anonymous

                This is what you were asking for.

              • 3 weeks ago
                Anonymous

                I'm fine with Penny. But I think even Rascal has a stronger expression range than her.

              • 3 weeks ago
                Anonymous

                Her reverse Sonic eyes maker her look like a downie.

              • 3 weeks ago
                Anonymous

                It works with Molly McGee, they just didn't get a great artist for the job.

              • 3 weeks ago
                Anonymous

                I'm fine with Penny. But I think even Rascal has a stronger expression range than her.

                Yeah, Penny herself looks fine, her game's bosses on the other hand? Good fricking lord what were they thinking with those?

              • 3 weeks ago
                Anonymous

                Animals are effortlessly cute, and don't invoke the "UGH" of things like OP and

                This is what you were asking for.

                You must not have grown up in the 90's if you think it takes this huge effort to just start with an animal and work from there. It's not "weird" or sexual. It's just a cartoon thing.

              • 3 weeks ago
                Anonymous

                Also, animals tend to come packaged with some good gameplay ideas. Sly Cooper, like the example given in

                Because's it's annoying. I've seen this for any kind of indie game, mostly based on sonic, get this complaint, like when Spark but not Freedom Planet, despite the fact both games barely any reason for them being animal based thanks to their story telling being too human centric. At least games like Sly uses the human motifs to their advantage for the animal parallels, so it works there, but for the most part, modern Sonic has zero reasons to be of animal characters outside of legacy. And it's rather confusing animals get expected to be in platformers when Mario is the most successful and father of platformers yet gets ignored.

                clearly communicates a thief, because racoons have a mask. Sonic has spines and rolls like a hedgehog does (more or less). Mario is like that. He's a human plumber because "pipes" and that translates into gameplay. But neither

                https://i.imgur.com/0lLLpZP.png

                THE DEMO IS OUT

                https://www.kickstarter.com/projects/curiomatic/rollin-rascal

                or

                This is what you were asking for.

                make any clear visual bridge in logic. They may have tried to play into what the characters do, but they don't make any immediate logic to a casual observer. That keeps them from being truly great.

              • 3 weeks ago
                Anonymous

                The Sonic thing is very hindset because no American knew about hedgehogs being even a thing and thought it was made up. Look it up, it's real history. So Sonic rolling because he's a hedgehog might as well be fabrication to why people played Sonic in the 90s outside of Japan
                And the best part is, this goes both ways, as the only reason Sonic can't swim is because Naka was a moronic monkey that thought Hedgehogs didn't float on water. So using "it make visual sense" doesn't hold up. It's just a convenient tie in to the gameplay, but that only appeals to classic Sonic, modern Sonic doesn't roll anymore and no, Frontiers doesn't count, that was added in purely via fan outcry, the devs clearly don't care for Sonic rolling via momentum anymore otherwise the boost wouldn't exist.

              • 3 weeks ago
                Anonymous

                >The Sonic thing is very hindset because no American knew about hedgehogs being even a thing and thought it was made up.
                Don't project so hard. People knew what hedgehogs were, even if Americans generally didn't. And it's not "hindsight" because CLEARLY the dev team itself knew.

              • 3 weeks ago
                Anonymous

                >People knew what hedgehogs were, even if Americans generally didn't.
                I wasn't talking about non Americans you fricking Black person, pay attention. Just because you Euros exist doesn't mean your kind represented the biggest factor in Sonic's success. I highly fricking doubt your 33% reduced framerate Sonic Megadrive games gave you any good representation of what Sonic "really was like" trying to connect rolling gameplay with hedgehog's curling up.

              • 3 weeks ago
                Anonymous

                >Just because you Euros exist doesn't mean your kind represented the biggest factor in Sonic's success.
                You are fully off the rails. You claimed "Sonic rolling into a ball was incidental because Americans don't know what a hedgehog is." But American FANS didn't design the game. American FANS didn't select a hedgehog to be their mascot. Of course the devs fricking knew what a hedgehog was, they PICKED IT. Nobody goes "Our mascot is a platypus! OK, now does anybody KNOW what a platypus is? Because I don't!"

                And I'm not a euro.

              • 3 weeks ago
                Anonymous

                >"Sonic rolling into a ball was incidental because Americans don't know what a hedgehog is"
                You do know Sonic being a hedgehog wasn't the initial design plan for him, right? He was originally a rabbit. Which, if I can recall, doesn't roll. It doesn't even make sense to be this hung up about this when Cream the Rabbit officially happened years later. The design being used to roll only came to be after they first decided to use a Panda Bear instead of the rabbit, but again, no one knew what a fricking panda was anywhere outside of asia so pandering to what the euros knew (since the east considers Europe and Ameica the same thing back then) was good enough. The point is, if knowing Sonic being a hedgehog was way he was liked in the west, then him NOT doing that at ALL post SA2 should have tanked the series since. But it didn't. Because fans had MORE reasons to like Sonic WITHOUT the need of rolling anymore, making the design inconsequential to that as a factor

                It's ok if you're a hardcore classicgay, but don't use the argument rolling is why Sonic design works, because it's CLEARLY not a factor to people that like Sonic TODAY. Theres no reason for gameplay to directly connect to how the character looks. And it never really ever did, at best it's just a happy bonus element. What about, eg, Bomberman that looks like he has anything to do with bombs? For that matter, what about BomberGIRL? That shit is hella liked and it isn't because of bombs in the typical sense of the word
                What about Klonoa? Nothing about him translate to anything outside of "he kinda looks like a Sonic character". No one cares about that because he looks cute, and that's all that matters to why people like him. His gameplay has nothing to do with his design. Rascal is extremely inoffensive visually but still has enough there to show his character. Cool faction, unique looking, expressive face and a hint of confidence. Him having a ball state just conveniences the connection to his gameplay

              • 3 weeks ago
                Anonymous

                >You do know Sonic being a hedgehog wasn't the initial design plan for him, right? He was originally a rabbit. Which, if I can recall, doesn't roll.
                >The design being used to roll only came to be after they first decided to use a Panda Bear instead of the rabbit,
                So why did you lead with that and then immediately explain this disparity yourself?
                >no one knew what a fricking panda was anywhere outside of asia
                Are you this fricking sheltered? You know zoos exist, right? People used to go to those. Or were you poking fun at your own claim that nobody in America could POSSIBLY know what a hedgehog was? That would be funny, but not helpful to your point.
                >The point is, if knowing Sonic being a hedgehog was way he was liked in the west, then him NOT doing that at ALL post SA2 should have tanked the series since. But it didn't.
                I can't follow your insane logic. Are you drunk or something? What does "taking away his roll" matter at all to what we are discussing? Of course he rolls into a ball, it's his only method of attack. He's covered in quills, it makes perfect in-game sense to bare his spikey side. How does that make it "incidental" still? The devs KNEW what a hedgehog was. The devs MADE him roll into a spikey ball. It doesn't MATTER if they used a bunny for a short time. They stuck with the premise because it MAKES SENSE FOR A HEDGEHOG.

              • 3 weeks ago
                Anonymous

                >Naka was a moronic monkey that thought Hedgehogs didn't float on water. So using "it make visual sense" doesn't hold up.
                Just because one aspect of a character doesn't match the reality of the animal doesn't break the entire foundation for the character's design. That's a moronic argument.

              • 3 weeks ago
                Anonymous

                >Just because one aspect of a character doesn't match the reality of the animal doesn't break the entire foundation for the character's design.
                What it means is it doesn't make it a make or break it situation like you clowns project it does.

                You don't have to know hedgehogs exist and roll into a ball to like Sonic's original gameplay style. If that being realistic mattered, then him being blue, 3ft tall, can talk, eats chilling dogs, goes at the speed of light, etc etc would naturally make people dislike him then. the connection to the design with a real world attribute only ADDS to the appeal, not IS the appeal.

              • 3 weeks ago
                Anonymous

                >What it means is it doesn't make it a make or break it situation like you clowns project it does.
                No, it doesn't mean that. You are ALWAYS have the right to take whatever liberty you want. Sonic sinking doesn't mean fricking JACK SHIT.

                >You don't have to know hedgehogs exist and roll into a ball to like Sonic's original gameplay style.
                Though you DO have to know hedgehogs roll into a ball to make a game about a hedgehog rolling into a ball.
                >If that being realistic mattered, then him being blue, 3ft tall, can talk, eats chilling dogs, goes at the speed of light, etc etc would naturally make people dislike him then.
                It wouldn't. Because people understand the concept of anthropomorphizing an animal, and that an animal standing like a person isn't this alien concept that never happened before.
                >the connection to the design with a real world attribute only ADDS to the appeal, not IS the appeal.
                OK? Who said it was the only appeal? Sonic has multiple appeals. But a big one is that he's an animal, and animals are cute. And he has every reason to be an animal, because his gameplay calls on that to roll into a ball. And it's still not "incidental."

              • 3 weeks ago
                Anonymous

                >You must not have grown up in the 90's
                I have. Otherwise I wouldn't be excited for this gameplay style finally getting the Mario levels of presentation.

                > It's not "weird" or sexual. It's just a cartoon thing.
                It's not about it being weird or sexual, that's you putting it out there that furries now are degenerate filth. I'm saying we don't have enough non animal platformers and too many of them rather do something boring like a human. The issue is this need to make what you're playing as "relatable" as I've seen so many times in recent years. We can never get something like Rayman, Vectorman or fricking Ristar anymore, because "what animal is that" or "is this thing human"? We need to stop thinking the Earth and us humans revolves around the fricking universe. Make wacky unique shit that looks distinct and stands out. I don't want "DeviantArt fem notSonic or SMG4 Mario". That shit is cringe.

              • 3 weeks ago
                Anonymous

                >It's not about it being weird or sexual, that's you putting it out there that furries now are degenerate filth.
                No, it's making the obvious connection that your bias stems from an infamous internet group. The fact you knew what I was referring to and are now asserting its proof of the very thing I was trying to get out of the way is proof you WERE thinking along those lines.
                >We can never get something like Rayman, Vectorman or fricking Ristar anymore
                Rayman, maybe not, but Vectorman? You think "robots" can't happen anymore?

              • 3 weeks ago
                Anonymous

                >No, it's making the obvious connection that your bias stems from an infamous internet group.
                Nice projection, but no, that was not what Iwas saying what so ever and calling you out on your projection with that you clearly were insinuating isn't me stating that's what I was thinking about. Try again, but your reverse pyscalogy isn't going to work for you here.

                >Rayman, maybe not, but Vectorman? You think "robots" can't happen anymore?
                Name me one (1) robot that looks anything like Vectorman after Vectorman came and went. I'll wait.
                Robots today is all the same "everything is le terminator design for male depiction or hot anime waifu for female depiction " slop, nothing as original and distinct as Vectorman. You even assigning him as a robot just because he doesn't describe the typical human/animal connection for your pea size brain is exactly my point. Stop needing some "Earthlike" connection to fictional fricking cartoons. Vectorman is cooler being this scifi character, not some human made bot.

              • 3 weeks ago
                Anonymous

                >Nice projection
                You literally responded with
                >"SEE??? SEE??? FURRIES ARE DEGENERATES! YOU PROVED ME RIGHT!"
                Way to try to back out now. A clown wig suits you.

                Vectorman was only remarkable because sprite frickery. If he was orbs in 3D, everyone would be like "so what?" Binding a weird mesh to a ordinary 3D animation has been a thing for ages. People just aren't impressed by that. So if that's what you meant, yeah, I guess it can't happen anymore. But nobody wants it to either.

              • 3 weeks ago
                Anonymous

                >>"SEE??? SEE??? FURRIES ARE DEGENERATES! YOU PROVED ME RIGHT!"
                >Ctrl+F
                >1 of 1 found
                Sorry, buddy, but only you said this, not me. And you lashing out proves only one thing, you must be one to feel this attacked by someone disinterest in seeing more animal characters over creative abstractions or the basic human with a unique look.
                That's not my problem, it's yours.

                >Way to try to back out now. A clown wig suits you.
                It's actually a pic of (You) but I guess a clown can't recognize themselves in the mirror all to much.

                >Vectorman was only remarkable because sprite frickery. If he was orbs in 3D, everyone would be like "so what?"
                We HAD a 3D vectorman game, and only subhumans like yourselves think "orbs in 3D" i is le bad. Kirby is "orb in 3D" yet he's ok? A bad ass scifi character is not worthy of attention over a literal pink puffball with nub arms and feet?

                Go frick yourself. If Kirby was made today you'd all call it a shit design because it's just "le bald baby" with zero coolness factor.

              • 3 weeks ago
                Anonymous

                >"Heheh. Tough luck kiddo, you used hyperbole. I didn't say that word for word."
                Ooh, you rascal. I'm gonna keep at it though.
                >It's actually a pic of (You)
                No u
                >We HAD a 3D vectorman game
                Must not have been very good to get canned

  7. 3 weeks ago
    Anonymous

    The drop kick move is really good and better than the stomp.

  8. 3 weeks ago
    Anonymous

    i genuinely dont get the complains about the characters, they look fine

    • 3 weeks ago
      Anonymous

      Some Sonicgays just got moronic with standards lately, if it's literally not a perfect 10/10 then it's a -100/10 abomination, zero in between.

      • 3 weeks ago
        Anonymous

        Sonic is a consistent 6/10 series so fans act with elitism as a way to cope.

    • 3 weeks ago
      Anonymous

      This isn't a huge problem not do many people do this, but some sonic fans feel the need to defend the series with their life which often means raking something over the coals if it isn't 100% perfect.

      • 3 weeks ago
        Anonymous

        I think the designs are shit and I fricking hate Sonic

  9. 3 weeks ago
    Anonymous

    Guy looks bald, it really needs something like the girl character

    • 3 weeks ago
      Anonymous

      He has a ponytail.

      • 3 weeks ago
        Anonymous

        In the back, in the front he looks bald as Agent 47

  10. 3 weeks ago
    Anonymous

    I think they're supposed to be anthropomorphic rubber tires

  11. 3 weeks ago
    Anonymous

    What games let me play as a janitor?

    • 3 weeks ago
      Anonymous

      Viscera Cleanup Detail. Specifically you're the janitor hired to clean up after one of the ailen movies.
      If you want something in the recent demo fest, pic related is basically a fantasy clone of VCD

      • 3 weeks ago
        Anonymous

        thanks for the suggestion. I did enjoy VCD, this looks like it could be a similar vein when it comes out

    • 3 weeks ago
      Anonymous

      Space Quest
      Viscera Cleanup Detail
      PowerWash Simulator
      House Flipper
      Fresh Start Cleaning Simulator
      Amazing Fix

    • 3 weeks ago
      Anonymous

      Oddworld.

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      HypnoSpace Outlaws

  12. 3 weeks ago
    Anonymous

    I don't want to frick any of these designs, ergo the game is shit.

    • 3 weeks ago
      Anonymous

      but unironically

  13. 3 weeks ago
    Anonymous

    That's the mascot they went with, huh?

  14. 3 weeks ago
    Anonymous

    >already half way funded
    Nice, we need more momentum based platformer alternatives.

  15. 3 weeks ago
    Anonymous

    Try it out. It feels mindless at times but also feels like it has too many gimmicks happening back to back. Also that second stage shouldn't take about 5-6 mins to complete causally. That's my main problem with Sonic fan games. You need to make a nice packed 2-3 min stage with 1 or 2 main gimmicks in them. The tutorial stage was the only good stage and the online stages work for what they're going for but also the layout feel mindless too.

    • 3 weeks ago
      Anonymous

      Online mode's stage design reminds me of game land from Sonic Colors.

      • 3 weeks ago
        Anonymous

        Has that look and something like Fallguys or like the stages in Sonic Dream Teem with that safe kids feel to it. The stages in Rascals do look nice tho. Only liked the tutorial's music tho.

    • 3 weeks ago
      Anonymous

      I think it's far harder making 200 bit sized stages where 10 of them share the same art style, than it is making 1 4-5 min stage completely unique between at least 12 total zones. Sonic doesn't really do the Mario thing unless it's Colors which many people have mixed feelings for.

      I personally wouldn't mind 2 2-3min acts of one level motif, and 24 unique zones as a result, instead of 1 4-5min zones of 12. Keeps it fresh without overbloating or underselling on the varity.

      • 3 weeks ago
        Anonymous

        The stage in Rascals is too long. About half way through the stage I wanted it to end. They can just cut the stage in half, set the second had at dawn or night. Just call it an act 2 or something. They could also benefit from a cool near end stage event or set piece like most of SA1 and SA2 speed stages have.

  16. 3 weeks ago
    Anonymous

    >need to install steam to play it
    Ehhhhh
    >that female character design
    I actually don't mind Rascal as much as other people, but the other characters I find are genuinely bad designs.

    Think I'll just stick to Sonic GT

    • 3 weeks ago
      Anonymous

      The level layout and gameplay is mostly the same so you're not missing out on much.

    • 3 weeks ago
      Anonymous

      The creator of that is the director of this.

      cute girl
      can i play with her?

      She should really be playable somehow at least make a stretch goal

      • 3 weeks ago
        Anonymous

        >The creator of that is the director of this.
        Yes anon, thank you for this input

      • 3 weeks ago
        Anonymous

        >girl isn't even playable
        I don't even care then

    • 3 weeks ago
      Anonymous

      Is there a Sonic GL game or something that comes close?

      • 3 weeks ago
        Anonymous

        Sonic Encore
        Spark 2
        Spark 3

        • 3 weeks ago
          Anonymous

          no i want something more grounded like sonic adventure 1 or 2, like the beginning stages are more on the ground

          • 3 weeks ago
            Anonymous

            Sonic Robo Blast 2
            Sonic World DX

            • 3 weeks ago
              Anonymous

              uhh thanks

  17. 3 weeks ago
    Anonymous

    cute girl
    can i play with her?

  18. 3 weeks ago
    Anonymous

    the girly looking creature was built for thick and veiny human wiener while the other female watches

  19. 3 weeks ago
    Anonymous

    >Rolling Rascal
    >Penny's Big Breakaway
    >Lightspeed Lina
    >Spark the Electric Jester
    What is it with Sonic clone indie games having dogshit character designs, makes it so hard to play them when you have to look at these horrid designs

    • 3 weeks ago
      Anonymous

      Sounds like a you problem. Video games are played, not searched for in e621.

    • 3 weeks ago
      Anonymous

      What's wrong with these?

      • 3 weeks ago
        Anonymous

        what are these were these original art ?

        • 3 weeks ago
          Anonymous

          That's official art for Lightspeed Lina, you can see more of it on the dev's Twatter:

          https://twitter.com/Cornf_Blue

          • 3 weeks ago
            Anonymous

            This design is much more memorable than the MC

            • 3 weeks ago
              Anonymous

              Looks ugly as hell.
              >Tacky pink skin
              >Hair blends too much with the red parts of her clothes
              >random blue parts on her
              >random pale yellow highlight in her hair
              >Elf ears
              This character just has too much going on to be memorable.

      • 3 weeks ago
        Anonymous

        Keep forgetting about Lina and how she's needs more phallus in her.

      • 3 weeks ago
        Anonymous

        Left looks much better than the right as it's a more memorable design

      • 3 weeks ago
        Anonymous

        Which episode of Hazbin Hotel are they from?

        • 3 weeks ago
          Anonymous

          They're not nearly overdesigned or beanpole shaped enough for hazbin

        • 3 weeks ago
          Anonymous

          How does that look like Hazbin?
          Looks nothing alike period.

        • 3 weeks ago
          Anonymous

          "Horns" is literally all that made your joke, bro.

      • 3 weeks ago
        Anonymous

        i zee i look at it they are making her obviously black i will pass

      • 3 weeks ago
        Anonymous

        These are pretty decent. Attractive girls + cleavage = easier pill to swallow. If every dev wasn't trying to make some kind of NOOOOO YOU CAN'T LUST FOR OUR CHARACTER hill to die on, maybe I'd buy more games.

        • 3 weeks ago
          Anonymous

          She's attractive, but literally just a brown woman. She has no mascot qualities that make a mascot game memorable. These are alternate costumes btw

          • 3 weeks ago
            Anonymous

            True enough. But if she's cute, that's a major victory. It's something we've been deprived of for a long time.

          • 3 weeks ago
            Anonymous

            >those gloves on the right pic

      • 3 weeks ago
        Anonymous

        Literally black skin. She's actually hot as frick and is a paradigm in the indie gaming market. Literally no indie character looked this hot before.

        • 3 weeks ago
          Anonymous

          >even has jiggle physics
          Nice.

        • 3 weeks ago
          Anonymous

          >Literally no indie character looked this hot before
          Incorrect

          • 3 weeks ago
            Anonymous

            i hope shes in as a costume since that was fan model by the dev

          • 3 weeks ago
            Anonymous

            wow cute

        • 3 weeks ago
          Anonymous

          >Rouge if she Black person

      • 3 weeks ago
        Anonymous

        please tell me the girl on the left is playable

        • 3 weeks ago
          Anonymous

          She follows the protag around like Tails does with Sonic, so maybe?

          • 3 weeks ago
            Anonymous

            >She follows the protag around like Tails does with Sonic, so maybe?
            FRICK

      • 3 weeks ago
        Anonymous

        She follows the protag around like Tails does with Sonic, so maybe?

        >blatant sonic and tails knockoffs
        So how is the pink b***h likely going to fly?

        • 3 weeks ago
          Anonymous

          she unironically just hovers around like a fairy

          • 3 weeks ago
            Anonymous

            >focus on platforming instead of just blurring speed
            This I like.

          • 3 weeks ago
            Anonymous

            The follow character needs a purpose. Otherwise, that's just pointless random screen obstruction in a platformer of all genres.

          • 3 weeks ago
            Anonymous

            Unreal how much this looks better.
            I do not like the obsession with doing 3D sonic games by making them really fast in terms of meters per second because it makes the level design way too big and empty and requires a high FOV super zoomed out fishbowl camera, two things which significantly reduce the actual perceived feeling of speed. Sense of speed highly depends on how its presented. It all depends on presentation. You feel like youre going fast much more when running down the street than you do at cruising altitude in an airplane, even though youre going over a 1000 times slower in physical space.
            2D sonics and adventure were always slower paced with platforming. "Momentum based" does not mean super epic fast. It means momentum. Those are not the same thing. Momentum and presentation was always what elevated sonic gameplay, much more than whether hes breaking the heckin sound barrier. I feel way cooler running around maps from sa2 than I do in any of the 3D sonic fangames. Its not about how many meters he travels per second according to your unity game engine. Its how he feels while doing it.

    • 3 weeks ago
      Anonymous

      they dont have business experience in mascot character designs like sega did from their advertising experience

    • 3 weeks ago
      Anonymous

      What's wrong with Spark? He's basically just Ristar with a silly hat

      • 3 weeks ago
        Anonymous

        >He's basically just Ristar with a silly hat
        That's exactly what's wrong with him, he looks like a Ristar reject wearing Marx's hat
        When you look at a main character design it's supposed to stand on it's own and make you think of the character and series itself, if you have to describe his design as "oh he's just [other game character]" then that's a bad design that's failed to stand on it's own
        Spark has a completely forgettable design with how it's just a boring copypaste of Ristar with longer limbs and it doesn't even give him a memorable silhouette

        • 3 weeks ago
          Anonymous

          >Spark has a completely forgettable design with how it's just a boring copypaste of Ristar
          forgettable and boring, but not dogshit as you put it. It's simply inoffensive and not as visually putrid as the other designs you mentioned

    • 3 weeks ago
      Anonymous

      I think some of those are pretty solid. Spark comes around in the third game with the vest because it not only defines his silhouette more but contrasts the more adventurous elements against his previous "electric jester" background. Still kind of an odd design but I think I fundamentally like him now.

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      thats funny as frick

    • 3 weeks ago
      Anonymous

      >spark
      >dogshit design

    • 3 weeks ago
      Anonymous

      Nice, memorable, and appealing character designs are a lot harder to do than you realize.
      It's one big reason why PalWorld managed to take off, whereas every "PokeClone" is quicklly, if not immediately, forgotten.

      yeah, you may have your people complain about "trashbag and icecream Pokemon" as terrible designs, but in the end, people still remember then. Try to get those same people to mention a monster design from Temtem or Cassette Beasts, or Coromon or whatever and they'll look at you like a deer in headlights.

      • 3 weeks ago
        Anonymous

        PalWorld is funny because they shortcutted their way to an appealing design language for their creatures by simply taking Pokémon's, lol.
        I hope people don't take the wrong lessons from its success like corporations usually do with this shit.

        • 3 weeks ago
          Anonymous

          >I hope people don't take the wrong lessons from its success like corporations usually do with this shit.
          When have we ever had a moment like this, even from the solo-dev/indie side? Just look at all the "Hollow Knight clones" coming out recently and think the main takeaway from Hollow Knight's success is a long run time, so now we're getting a load of run time-bloated Metroidvanias

          • 3 weeks ago
            Anonymous

            Oh sorry, when I said that I was speaking extremely generally, not just about indies or even just about games.
            A good example would be the "soulslike" subgenre, many of them kind of misunderstand exactly the context both within the games and in the industry outside of the games that allows it to succeed.

      • 3 weeks ago
        Anonymous

        >Nice, memorable, and appealing character designs are a lot harder to do than you realize.
        Of course it is but that's exactly why lots of care needs to be done to make them work in the first place because if the character design is bad then the game will either fail and people will forget about it or it'll find some success but this will be far lesser than it could've been if the designs were better
        Your example of Pokemon doesn't change that, shitty pokemon designs are still shit and worsen the quality of a pokemon game, the only difference is the impact of these shit designs is lessened because Pokemon is an already established hyper successful franchise that already has lots of good designs that appeal to people so it's easier to remember the bad designs because they're associated with something already good
        You can't do this in a new IP because if you start out with shit designs from the start then your new IP is going to fail or find lesser success then it could've, Pokemon did not start out with a bunch of shit designs because if it did then it never would have become hyper successful

    • 3 weeks ago
      Anonymous

      >Sonic-likes might actually become a thing soon
      i just hope they are as good as they look

    • 3 weeks ago
      Anonymous

      Spark's design is by no means great or even interesting, but I wouldn't call it dogshit either, it's not actively making me want to look away

  20. 3 weeks ago
    Anonymous

    wait a minute ! wait a god damn minute ! THEY STOLE THIS FROM SEGA REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE @FBI @SEGA @CIA

  21. 3 weeks ago
    Anonymous

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    • 3 weeks ago
      Anonymous

      Btw the demo has online multiplayer.

      yeesh

      I like these designs. I like that the big tough friend is female and even still feminine.
      Now reminded of Scorpia from She-Ra

      ?si=BlMrwrKnYmQ758Aj

      • 3 weeks ago
        Anonymous

        How dare you remind me of that Netflix abomination. have a nice day, posthaste

      • 3 weeks ago
        Anonymous

        >posting that She-ra dyke-bait

    • 3 weeks ago
      Anonymous

      https://youtube.com/shorts/3uPPNHVma5Y?si=zxmmYsxdvaImCSAR

    • 3 weeks ago
      Anonymous

      >picrel
      >that pose
      >"Stop thinking about sex!"

  22. 3 weeks ago
    Anonymous

    The boy beachball needs a tuft of hair sprouting from the front like his sister. He just looks like he's balding right now. Looks incomplete.

  23. 3 weeks ago
    Anonymous

    ugly frick
    reminds me of that obnoxious self-instert that moron krekkov always ruins his pics with

  24. 3 weeks ago
    Anonymous

    how come there's never a sonic clone with good character design

    • 3 weeks ago
      Anonymous

      With how oversaturated we are with media, I honestly feel character design isn't nearly as important for a work. Maybe it is my cynicism talking, but my favorite characters in games weren't praised for their unique designs, but their game being fun.

      Mario himself is probably a laundry list of what not to do with a cartoon character, but he's undeniably popular.

      • 3 weeks ago
        Anonymous

        Mario is a perfect character, yet somehow he works

      • 3 weeks ago
        Anonymous

        what are talking about. mario is likable because hes well rounded with the motif of super human

        • 3 weeks ago
          Anonymous

          Mario is a short pudgy man.
          He doesn't look strong or cool, there's nothing on his design that indicates he can jump high, he's not fashionable in anyway, but he starred in multiple very good video games. I don't believe it was his looks that made him popular, but his association with good video games.

          • 3 weeks ago
            Anonymous

            >He doesn't look strong or cool
            Bullshit

          • 3 weeks ago
            Anonymous

            Ahem.

            • 3 weeks ago
              Anonymous

              >He doesn't look strong or cool
              Bullshit

              Notice how none of these post are the original 2D look of Mario kids played back in 1980. Zoomers were a mistake
              Were most of these homosexuals replaced by women genes because men did not give a shit about how a video game character looked unless it was a hot woman which back in the pixel art era, wasn't a factor because it's mostly a collection of low ass rez sprites like Metroid 1.

              • 3 weeks ago
                Anonymous

                >Metroid
                Stopped reading there

              • 3 weeks ago
                Anonymous

                >stopped reading at the end of the post
                mouth breathing moron

          • 3 weeks ago
            Anonymous

            he looks cute to folks. his potential is what makes him great as seeing him jump and run over koopa troopas is a joy to have

          • 3 weeks ago
            Anonymous

            >He doesn't look strong or cool
            He's a White Man. It's basically impossible to design something stronger or cooler than him unless it's Sonic.

            • 3 weeks ago
              Anonymous

              >Italians
              >White

              • 3 weeks ago
                Anonymous

                Blue eyes + Brown hair + Mullet

                He's got plenty of German admixture

            • 3 weeks ago
              Anonymous

              I give silver a pass because he's cool in tails gets trolled, but the deadly six are forever shit

              • 3 weeks ago
                Anonymous

                Should a non canon fan depiction count? I do admit I like him too there.

              • 3 weeks ago
                Anonymous

                I love tgt as much as the next guy, but characters in tgt are pretty much ocs, so id say not really. I still really like silver though, I hope he gets a chance to shine next game

        • 3 weeks ago
          Anonymous

          he's a fat short man with a giant goblin nose

      • 3 weeks ago
        Anonymous

        >character design is not important for a video game
        Insane post
        Character design is one of the most important parts of a game because it's integral to it's design and appeal
        The character design needs to be good representative of the artstyle and gameplay mechanics while also being appealing enough to draw in a player
        Even when you have games like Thomas was Alone which is LITERALLY just 2D colored shapes this works for the game because the character design is intertwined with the artstyle and game mechanics so it works

        • 3 weeks ago
          Anonymous

          >The character design needs to be good representative of the artstyle and gameplay mechanics while also being appealing enough to draw in a player
          I feel video trailers diminish the function of displaying how the game works to the player. Most games that I buy are usually done after watching how the game works, rather than looking at the character art and imagining it. This is not to say artwork plays no part at all, I didn't even say that in my original message, but a person like me is more likely to play a game based on what I see the character do than how they look.

      • 3 weeks ago
        Anonymous

        The Mario example is a decent one because only certain aspects of his game are actually reflected in his design. This synergy decreased as soon as the original Super Mario Bros. released due to the increase in fantastical elements.
        This isn't to say that Mario isn't a good design though. Appeal (generally speaking) is way more important than mechanical synergy.
        People like Mario because he's an affectionate stereotype of a hardworking and friendly blue-collar guy that stars in good games and that's the important part.

        • 3 weeks ago
          Anonymous

          Thinking about it again. I think another good example of character design not being paramount would be to compare Terry Bogard and Ryu.
          If you set Terry next to Ryu, I think one would be hard pressed to say that Ryu looks cooler than Terry, but Ryu is undeniably more popular than Terry due to the success of Street Fighter II over Fatal Fury/KOF. Of course, I'm saying this from the perspective of someone in the US, since SNK games are more popular in other places in the world, but even then I don't think it was specifically because of the more fashionable designs. I personally like Terry way more.

      • 3 weeks ago
        Anonymous

        >Mario himself is probably a laundry list of what not to do with a cartoon character, but he's undeniably popular.
        This, him and Mickey Mouse are literally characters I would never ever consider ever liking in any other context than the ones they represent. It's a fricking rat and a literal fat ass italian, how are these things likeable? They are because they represented the highest standards of quality in their hay day

        Sonic is an enigma because his hype for what he COULD HAVE BEEN outweigh his actual quality. Otherwise zero fan games would exist and tribalism wouldn't be a thing in the Sonic community. I especially don't get it when a lot about Sonic is borderline plagiarism without the feeling "only Sonic could really be this" because a lot of what they do with him is just a shitty take on someone else's work that was done far far better. The only unique thing about him was the physics and he's long since abandon them, and now indies are claiming it for themselves, and even doing them better somewhat, or at least doing something more with them than Sonic ever did.

        • 3 weeks ago
          Anonymous

          >Sonic is an enigma
          Not at all, in fact it's a pretty clear case of how well good character design can carry a series
          No long running video game franchise has had as many setbacks and poor quality in it's games as Sonic yet despite how many hits he takes Sonic is still around and somehow has moments where he comes back stronger until the next Sonic Team frickup happens and the cycle repeats
          Sonic's been able to survive so long because of his popularity and even then that's because he has an extreme appeal to the west as Japan don't even give a shit about Sonic and never have which makes SoJ seethe since the 90s

          The WHAT SONIC COULD HAVE BEEN narrative is just a fan cope about how his games can be so much better than they are if Sonic Team was competent but it has nothing to do with Sonic's character design as a mascot which is perfect.
          If anything, Sonic makes for a great study for how character design can work well.

          • 3 weeks ago
            Anonymous

            >Sonic's been able to survive so long because of his popularity and even then that's because he has an extreme appeal to the west as Japan don't even give a shit about Sonic and never have which makes SoJ seethe since the 90s
            You're forgetting the very important aspect of Sonic's multi-media ventures. Sonic 1-3 were very successful and popular, but stuff like Sonic SatAM and Archie Sonic were carrying a lot of weight for the franchise, with Archie Sonic only ending relatively recently. While Mario and Pokemon have had multi-media presence, I don't think they had the same sway as the Sonic shows and comics.

  25. 3 weeks ago
    Anonymous

    I like curiomatic's art style but I don't really like sonic games
    looks like a game that will be a favorite for many but not something I'd enjoy myself
    anyway good on em for making a game

  26. 3 weeks ago
    Anonymous

    these indie knock-off designs are becoming borderline satirical.

  27. 3 weeks ago
    Anonymous

    Look at all these players
    If the Kickstarter succeeds, momentum based kino will be back on the table. I hope they just take some critical feeback to heart and improve more asspect about the game. This game still needs
    -Better collission detection. It's no where as jank as many of the Sonic games, but if I cannot just roll the momentum from hugging a wall to the floor like in classic, what's the point of half pipes
    -Better camera. It's really medicore atm, and needs the AHiT seal of approval.
    -Better music. I like that it does the Nintendo/Boost era thing where it gets more energy the faster you go, but the overall track lacks the punch I get from games like Sonic Heroes. Same goes for the sound effects, but from what I heard most of the ones from the trailers seem to have already been replaced with better ones?
    -Make the Crash Jacking better. It's basically a direct pace breaker coming from every other idea like the drop kick jarring being such a better take on what was done in Sonic before (Bouncing, Stomping)

    Overall I like this quite a bit. It's about on par with Spark 3 but I think the ground controls are a lot more solid and how it should feel when controlling characters like this. Fast but turning slows you down, instead of fast and turning yeets you off the stage like in the adventure games, especially 06. I also like how Mario's triple jumping was implemented in this, where you don't just lose the height after the 3rd jump as it resets the jump cycle. Hope those costumes and your sister get added as playable in the future.

    • 3 weeks ago
      Anonymous

      >If the Kickstarter succeeds
      It's been up for 1 day and has already got nearly half of their goal, no way it doesn't succeed
      This game does have a lot of potential, and is a great evolution of the Sonic formula and if they smooth out the gameplay even more, this game could be as popular as AHiT with how that was based off Mario design

      • 3 weeks ago
        Anonymous

        >It's been up for 1 day
        Not even, it launched a few hours ago, I'm not worried at all about it reaching its goal.

      • 3 weeks ago
        Anonymous

        >It's been up for 1 day and has already got nearly half of their goal, no way it doesn't succeed
        Holy Based.

  28. 3 weeks ago
    Anonymous

    character design is so important and you all know it. People only remember the good indie characters
    >Shovel Knight
    >Cuphead
    >Hollow Knight
    >Hat Kid
    Having a great character design is the most important thing you could do. People do not care about the contents of the game unless the characters look good

  29. 3 weeks ago
    Anonymous

    The character design is so fricking ugly.
    But I like how the gameplay looks

  30. 3 weeks ago
    Anonymous

    >Le female who is smart and tech savvy
    >Le strong buff tran- woman, who is the strongest in the team
    This truly is the most inspiring character design ever...also they're ugly.

  31. 3 weeks ago
    Anonymous

    They look like a fusion of Sasuke samurai and Sonic CAC

    • 3 weeks ago
      Anonymous

      It's true lol.

    • 3 weeks ago
      Anonymous

      It's true lol.

      That's just Sasuke from Goemon though

  32. 3 weeks ago
    Anonymous

    >Design-an-NPC backer reward
    it wouldn't be a kickstarter game with fat fetish anthros

    • 3 weeks ago
      Anonymous

      >Design-an-NPC backer reward
      groan
      I hope it's a very limited tier and not a fricking "Indivisible" situation.

      • 3 weeks ago
        Anonymous

        >and not a fricking "Indivisible" situation.
        Do I dare ask? From what I remember playable backer characters never even made it into the game because that c**t Mariel Cartwright decided to attempt her hostile takeover of Lab Zero in the middle of post launch content development.

        • 3 weeks ago
          Anonymous

          There were "guest playable characters" who got the axe (lol) but that's unrelated to what I was talking about.
          There are a dozen "city" locations with NPC's who just stand around doing frick all but have a line they feed you (probably backer's choice). And they're many tacky, obnoxious, oddball designs and indulgent self-inserts (yes, Reize is one of them). People paid $1000 for this, though it's conveniently held separate from the backer tiers so I can't see how many people actually bought in. Worth mentioning there's 5 fricking tiers above that one.

    • 3 weeks ago
      Anonymous

      Its always fatgay anthros too

  33. 3 weeks ago
    Anonymous

    It's over halfway funded now.

  34. 3 weeks ago
    Anonymous

    Here is a good breakdown of the demo.

  35. 3 weeks ago
    Anonymous

    There needs to be a stretch goal for Q.T. and Brisk content.

  36. 3 weeks ago
    Anonymous

    Why does everywhere indie character design look SO FRICKING EMSCULATED. Indies could run circles around AAA if they had a pair of nuts

    • 3 weeks ago
      Anonymous

      I'm not sure if that's true, it's really more these colorful quasi-kids games that are. Boomer shooters tend to not have that issue.

  37. 3 weeks ago
    Anonymous

    Think this game might take off with late zoomers because of the online play?

  38. 3 weeks ago
    Anonymous

    So did anyone actually try the demo yet?

  39. 3 weeks ago
    Anonymous

    Who here has donated to the Kickstarter?

    • 3 weeks ago
      Anonymous

      I did, just the basic b***h get me a digital copy and nothing else tier.

  40. 3 weeks ago
    Anonymous

    all these indie games yet which one will sell more and be remembered for a long time

  41. 3 weeks ago
    Anonymous

    This game is not bad for a demo, decent req OP you an alright Black person sometimes
    Here's what I hope gets fixed
    >upwards ramps feel too obviously scripted with how they launch you in the air. This works fine when you're fast as you can't notice it too much but when you're slow it feels janky
    >Would be nice if rail grinding had balancing or at least a trick button to go faster instead of just hold crouch as I find that pretty boring on it's own just like in Sonic boost games. Rails should also be a little bit brighter so they stand out better in the environment.
    >There's an awkward delay when trying to do fast inputs for certain things that involve ball form like the drop dash or you mix other moves into doing a drop dash like dive. It feels like you can go so fast the game struggles to keep up with you input wise.
    >Intractable objects like the springs and dash pads look too similar to each other because they're both dark blue, they should have different colors to differentiate them better and be much brighter so they actually stand out in the environment
    >The homing attack radii is too small as you need to get really close for the target reticule to pop up which is kind of annoying. I would even appreciate an option to edit this myself
    >Camera is weirdly inconsistent as sometimes it follows you perfectly but it can also take too long to follow you even with rotating it manually and sometimes it jerks too suddenly when you make quick turns using dive or bounce

    • 3 weeks ago
      Anonymous

      >upwards ramps feel too obviously scripted
      You're referring to the mechanical ramps, right? Because I've personally seen some of these levels get made in streams the dev made a long time ago and there's no scripting involved whatsoever and I very much doubt it started to have now, unless if it's very specific ramps.
      's an awkward delay when trying to do fast inputs for certain things that involve ball form like the drop dash or you mix other moves into doing a drop dash like dive.
      They fricked this up. It didn't used to be like this in previous demos. Not sure what happened there.
      >>The homing attack radii is too small as you need to get really close for the target reticule to pop up which is kind of annoying.
      iirc they did this intentionally for people to avoid relying too much on it. But every object has a lot of magnetism to it, that's because you're meant to interact using the drop kick or bounce more than the homing attack as they're better at keeping the flow going.
      is weirdly inconsistent as sometimes
      The camera is absolute ass, not sure why they haven't fixed it already.

      • 3 weeks ago
        Anonymous

        >iirc they did this intentionally for people to avoid relying too much on it.
        Good. Too many shitters play these games now and can't aim for shit. The controls are good enough to correct yourself from overshooting shit, it's a non issue.

      • 3 weeks ago
        Anonymous

        >You're referring to the mechanical ramps, right?
        Yeah mb as should've clarified that, was also referring to those types of ramps when I spoke about the colors too in my previous post
        >It didn't used to be like this in previous demos.
        Weird, they should definitely do what worked before then if the input response was better, it's weird because it's specifically when you want to integrate ball form too
        I notice it happens a lot when you try to do dive into drop dash, sometimes if you're too close to the ground the game will read your inputs as if you're still holding dive so you'll get a bounce when you hit the floor instead of the drop dash
        >Homing Attack
        I feel like they should've just kept that in because shitters will be shitters no matter how it works, the radii just needs to be adjusted very slightly
        Another point about the homing attack is I wish it wasn't bound to the jump button because sometimes I want to do a double jump but if the targeting reticule comes up then I'm forced to do a homing attack which sucks
        This is like the same problem SA2 has where the somersault and spindash were bound to one button so it's clunky to use
        >Camera
        Hope that gets fixed
        Also some extra points I want to make:
        >Wish there's a stomp-like move that sent you straight down to ground yourself faster as sometimes I don't want to dive or drop dash when in the air since those are used for building speed
        >wish there was some form of attack to deal with enemies when moving at a fast speed on the ground as I keep instinctively trying to roll into enemies and hit them like I'm Sonic but I keep eating shit so I have to remind myself to dodge them instead as I don't want to homing attack them because that makes me lose too much speed compared to keeping myself grounded

        I wrote a long suggestions post. I hope the devs implement my proposed changes. What do you think Ganker?:
        https://steamcommunity.com/app/2740750/discussions/0/4211497459240511055/

        I am looking forward to it but it has major problems. And the biggest one is how it intentionally breaks your game flow/fun, which is horrendous game design. I hope they take my suggestions.

        tldr:
        >Divekick feels bad.
        >Having multiple homing attacks makes it feel overly complex and makes it feel like I am presented with fake variety as they all do the same thing.
        >Creature capture is game flow killing and feels awful. It is an unfixable design and needs to be reworked into actually complementing Rascal's moveset.

        It also needs to add back Parkour and Tricks but I put down my main concerns.
        (Also wall hugging/jumping feels weird and unintuitive compared to GT.)

        disagree about dive, partly agree about homing attack but my problem with it is it uses the jump button, agree about the enemy controlling but I do like how you can jump off them

    • 3 weeks ago
      Anonymous

      Post your fricking sub 1 minute runs so I can learn new techniques. What's the point of a demo if you're not gunna play it? Kudos to
      for being the first to post LITERAL GAMEPLAY after 200 posts.

      • 3 weeks ago
        Anonymous

        Are you the same guy who posts speedruns on sthg?

      • 3 weeks ago
        Anonymous

        Is the air dash momentum based?

        • 3 weeks ago
          Anonymous

          It doesn't particularly slows you down, but it doesn't grant you speed if you're going fast already. It's hard to tell because it's used more for extending your jump than going fast.

          • 3 weeks ago
            Anonymous

            maybe it doesn't set your speed to air dash speed when you are exceeding it

        • 3 weeks ago
          Anonymous

          I believe that air dash might convert the momentum you have when you dive kick into forward momentum at least partially. I noticed I go much faster in this first big jump diving > dash when previously I did dash > dive.

          Idk what precisely is going on when you raise up in the air, or homing attack slightly downward, but it doesnt look right and I dont like it

          I think you're talking about that first bit? That's just a mid-air rev dash. While revving up mid-air you can input a jump to dash forward a bit. Might make more sense with sound.

        • 3 weeks ago
          Anonymous

          No, it is cringe.

      • 3 weeks ago
        Anonymous

        Idk what precisely is going on when you raise up in the air, or homing attack slightly downward, but it doesnt look right and I dont like it

  42. 3 weeks ago
    Anonymous

    How likely is this game to get its own general given the multiplayer mode?

  43. 3 weeks ago
    Anonymous

    I wrote a long suggestions post. I hope the devs implement my proposed changes. What do you think Ganker?:
    https://steamcommunity.com/app/2740750/discussions/0/4211497459240511055/

    I am looking forward to it but it has major problems. And the biggest one is how it intentionally breaks your game flow/fun, which is horrendous game design. I hope they take my suggestions.

    tldr:
    >Divekick feels bad.
    >Having multiple homing attacks makes it feel overly complex and makes it feel like I am presented with fake variety as they all do the same thing.
    >Creature capture is game flow killing and feels awful. It is an unfixable design and needs to be reworked into actually complementing Rascal's moveset.

    It also needs to add back Parkour and Tricks but I put down my main concerns.
    (Also wall hugging/jumping feels weird and unintuitive compared to GT.)

    • 3 weeks ago
      Anonymous

      Hijacking the motobug enemies is pretty fun because of their fast movement speed

      • 3 weeks ago
        Anonymous

        >Hijacking the motobug enemies
        It depends and really only when the stars align as most of the time you just hijack them straight into a wall.
        And to be honest, it's speed is not as fun as Rascal's since you earn Rascals.

        multiple homing attacks makes it feel overly complex
        I felt this way about Lost World, too. It doesn't feel like a meaningful choice there either.

        Yes. Lost World is a shit heap for many reasons. But the way the multiple homing attacks (and don't forget the multi target attack, the waiting for a while to do a big hit attack, and the kick) made interacting with enemies a chore/pace breaking. Like in this game I choose to avoid enemies and use my speed to get over gaps.

    • 3 weeks ago
      Anonymous

      multiple homing attacks makes it feel overly complex
      I felt this way about Lost World, too. It doesn't feel like a meaningful choice there either.

    • 3 weeks ago
      Anonymous

      >Dive-kick feels unnecessary and half baked
      The divekick is by far the best thing about Rascal's moveset. It's a dash that's directly 45 degrees down, this for a speedy platformer is a godsend but it punishes you from using it on flat terrain or walls. If you use it in conjunction with a sloped down surface you get massive speed and also gets sent to the ground (unlike with the bounce that sends you flying, which being on the air makes you lose speed fast). The magnetism on objects is the same regardless of the move used, you're only noticing it more on the dive kick because that's the best way to use them. Turning it to a stomp would make it useless, this isn't Sonic. Even the bounce is only ever useful if you have slopped terrain or need an extra bit of height.

      >Having multiple homing attacks makes it feel overly complex
      There are no multiple homing attacks. You have the homing attack which uses A+A and the A+X combo is about overriding enemies. The devs only let the A+X act as a homing attack to make it easier and comfortable for people since the action is pretty similar. Your mistake is trying to see this as a Sonic game exclusively. The game has consistent combos for its actions, X will always go forward, B will always go downwards and A will always take you upwards. The only reason why this is confusing is because they allowed A+A to be used as a homing attack to please Sonic fans.

      >Creature capture is game flow killing and feels awful
      This one I agree with, with an asterisk. The concept is fun, but the implementation needs work and it controls like poop right now. Rascal is a highly interactable game, it's meant to appeal to more than just Sonic fans which is fine and they're upfront about. You're never forced to ride any enemies in the demo. It's an option if you want an extra bit of fun and a different way to get to an alternative path. This is pretty okay as long as they keep it that way and not force you to ride enemies if you don't want to.

      • 3 weeks ago
        Anonymous

        >The divekick is by far the best thing about Rascal's moveset. It's a dash that's directly 45 degrees down, this for a speedy platformer is a godsend but it punishes you from using it on flat terrain or walls.
        Holy this, I have no idea what that guy is on about. It's objectively how to fix the stomp being moronic by killing forward momentum for vertical momentum , which only exists because the boost is the crutch to have max forward momentum gained instantly, making it zero skill and makes flow static and robotic. The best part about the divekick is that the higher in the sky you are, the faster the momentum will be when you hit the ground.

        • 3 weeks ago
          Anonymous

          >fix the stomp
          By Stomp I meant, a method to get to the ground fast. Not Sonic's actual stomp in the boost games.

          Fixed that in the review.

      • 3 weeks ago
        Anonymous

        multiple homing attacks makes it feel overly complex
        (A+A)
        (also A+A is double jump)
        (A+X)
        (A+B)
        All homing attacks.
        Simplifying it to:
        (air X) homing / hold X to maintain speed after hit.
        (A+B) capture

        Not to mention Bouncing also homes in on things as well.

        >It's a dash that's directly 45 degrees down,
        With the camera zoom out and the homing attack on it. In the majority of instances unless you are far away from anything interactible it is not as you describe and is instead a clunky homing attack.

        It feels clunky to perform and is impossible to use how you want it to be used if there is anything it could home on in a 100mile radius.

        Unless as you specify it is in an empty area, sure it is fine but anywhere else. Its purpose to get you to the ground faster is muddled with homing in on anything it can.

        • 3 weeks ago
          Anonymous

          I'll give you a chance to read my post again because I've already explained how everything works there and I'm sure you're not moronic. Things have a larger collision when you're moving fast, this is how the game makes sure you hit things and avoids relying on scripted actions.
          >hold X to maintain speed after hit
          It's been stated by the devs that the homing attack is there to make easier to attack things, but it's not meant to be overly-used like in Sonic games.
          >it is not as you describe and is instead a clunky homing attack
          Because you're using it wrong and at the wrong times. I thought that was obvious already. There's nothing wrong with the mechanic, you're just bad at it and it's cool, I was bad at it too when I first played the game, but I've been keeping up with progress since the very first demo on SAGE, so I know how it works. And it's a common issue from the very first demo, no one understood the kick, until they played it more and experimented with it and went "oh I get it".

          The mistake is trying to see this as a Sonic game, it's not. It's heavily inspired by it, but it's quite different. Understand it's rules and how it wants you to play it instead. The movement in the game is tight as hell and extremely useful and you get better at it the more you play, as you're supposed to do. Just wait for the speedrun videos and you'll see what I mean.

          • 3 weeks ago
            Anonymous

            >Things have a larger collision when you're moving fast, this is how the game makes sure you hit things and avoids relying on scripted actions.

            This is actually pretty genius idea to avoid frustration.

            • 3 weeks ago
              Anonymous

              A dev mentioned this somewhere I think discord or twitter a couple of years ago, but this is to both make the game accessible to casual players and to reward skilled players. If you have bad reflexes, the game autocorrects you because chances are you wanted to do that in the first place. If you have skill, you'll make use of the fact that drop kicking and bouncing onto things grants you extra speed or allow you to bounce higher. It's pretty smart actually because it makes bad players think they're good while giving good players the chance to get more speed. It's accessibility done right.

          • 3 weeks ago
            Anonymous

            have a larger collision when you're moving fast, this is how the game makes sure you hit things and avoids relying on scripted actions.
            So like, Rascal gets a bigger hitbox or the ground around you dynamically changes?
            Either way, this is the kind of things I can't see Japs think of when making games. It's easier to just do shit the rest of the localize industry does instead of innovate based on how your game concept works.

  44. 3 weeks ago
    Anonymous

    STOP

    SHILLING

    GAMES

    THAT

    LOOK

    FUN

    ON

    /v/

  45. 3 weeks ago
    Anonymous

    The modding community for this will be insane.

    • 3 weeks ago
      Anonymous

      Don't bank on that. Just because Sonic is a pillar of modding doesn't mean everyone who imitates Sonic will get his fanbase behind it.

    • 3 weeks ago
      Anonymous

      Don't bank on that. Just because Sonic is a pillar of modding doesn't mean everyone who imitates Sonic will get his fanbase behind it.

      As well like as Spark 3 is it doesn't really have that many mods, does it?

    • 3 weeks ago
      Anonymous

      The only mods will be to replace the main characters with Sonic and co.

      • 3 weeks ago
        Anonymous

        Who will replace Q.T.?

        • 3 weeks ago
          Anonymous

          Amy

  46. 3 weeks ago
    Anonymous

    Someone posted this as a possible redesign.

    • 3 weeks ago
      Anonymous

      So just make his back hair bigger?

    • 3 weeks ago
      Anonymous

      It looks the same except he's not allowed near schools anymore

  47. 3 weeks ago
    Anonymous

    HEADS UP there are two backer tiers that get you the game, you can currently get the game 5 dollars off but it is limited to 1000 people., there are 200 spots left.

    • 3 weeks ago
      Anonymous

      Already took that one.

  48. 3 weeks ago
    Anonymous

    >ugly main character

    not interested lul

  49. 3 weeks ago
    Anonymous

    I always wondered why do serious devs always go for Kickstarter funding instead of funding development through Patreon, it seems only weg-scammers go through Patreon

    • 3 weeks ago
      Anonymous

      It was funded on Patreon to get this demo out, now it is funded on Kickstarter.

      Anyone who was a patron at the end is getting a download code when the game releases.

    • 3 weeks ago
      Anonymous

      #1 is that Kickstarter is basically dead and the userbase is something like 3% of what it was.
      #2: Unless you're absolutely frickhuge and a sheer gigachad when it comes to software/manufacturing/hardware/whatever already, KS devs promote something, add goals and rewards, then explode in popularity and now they can't do anything because they have to fulfill 2m free copies of their product/gift/merch while only having the capabilities of making a few hundred at a time.

  50. 3 weeks ago
    Anonymous

    Why do all indie games feel so homosexual without exceptions

  51. 3 weeks ago
    Anonymous

    >one brazilian favela monkey pumps out 3 games in 3 years, each better than the last
    >entire indie dev teams continue pumping out overcomplicated slop with overdesigned characters and ugly levels
    Its never getting better than Spark 3. WHERE THE FRICK IS SPARK 4

    • 3 weeks ago
      Anonymous

      In the next 5+10 years because it's going to be open world.

      • 3 weeks ago
        Anonymous

        has he confirmed that? I kinda hope so only because each next game scales up quite a bit in level design but at the same time idk if one guy can do an entire open world well. Maybe an Open Zone on the other hand.....

        • 3 weeks ago
          Anonymous

          He's making a racing game now.

          • 3 weeks ago
            Anonymous

            a....spark...racing game..... right?????

            • 3 weeks ago
              Anonymous

              No, cars.

        • 3 weeks ago
          Anonymous

          there's a clip out there of the new spark game and he's copying sonic frontiers design so yea it's open world or "open zone"

  52. 3 weeks ago
    Anonymous

    I did it ,siblings.

  53. 3 weeks ago
    Anonymous

    No thanks

  54. 3 weeks ago
    Anonymous

    They look like if they turned the protags from Ape Escape into monkeys which I really don't know how I feel about that, but its better than being mad I guess

  55. 3 weeks ago
    Anonymous

    That design just isn't clicking with me, basically any design that's trying to ape Sonic just falls flat because they're just trying to copy the "Sonic aesthetic" when instead they should be studying Naoto Oshima's design principles of what makes appealing character designs and how those principles make Sonic and friends such an appealing characters. Even his "worst" stuff like Blinx still looks way better than a lot of these people's "best" attempts.

    • 3 weeks ago
      Anonymous

      I don't mind the designs, actually. Rascal looks pretty good and so does the pink one. I think trying to judge them on "what makes a good Sonic design" is what gives this weird vibe, but when you treat it as its own thing you can see it's trying to go for more of a Nintendo thing. Case in point, most places outside of the Sonic fan base do seem to be loving the design and it's mainly Sonic fans that seem to have an issue with him. It's not amazingly designed or anything, but it's solid and distinct enough with a strong silhouette.

      • 3 weeks ago
        Anonymous

        That's it. This game is literally "if Sonic was made by Nintendo". That's why Sonicgays have a stick up their ass about it. It doesn't have that hardcore arcade Tyoko look to itself, and has a more Kyoto feel to it. I even said Rascal has this quasi Cartoon Network style to him, like someone from Foster's home from imaginary friends. Like he could very well be someone's imaginary made up within that show.

        • 3 weeks ago
          Anonymous

          >Like he could very well be someone's imaginary made up within that show.
          yes he looks exactly like a 4 year old came up with him

    • 3 weeks ago
      Anonymous

      You can get some really crazy speed for this section of this level, not sure if the devs intended for that because you can just outright skip the last quarter of it

      Man I miss Blinx, his games were fun

      • 3 weeks ago
        Anonymous

        utopia vibes

      • 3 weeks ago
        Anonymous

        The devs had always had a "do whatever you want" attitude about these skips so even if it's not intentional, it's not something they are going to bother with.
        To be honest it's not even that great of a skip because you're losing a lot of speed by allowing the character to get that high in the sky since he's slower in the air than on the ground.

      • 3 weeks ago
        Anonymous

        I honestly hate whenever these "physics" games has Sonic or whatever godawful OC launches you into the sky and you stay up there for like 10 seconds before you can finally come back down

        • 3 weeks ago
          Anonymous

          It's pretty good, and feels better than Spark even, but I hate how much fricking horizontal momentum these games always give you. It makes jumping off ramps feel like you're breaking the game as you shoot into the fricking sky and fly through half of the level. Sonic Adventure never had that issue because Sonic wasn't uncontrollably fast, and ramps were scripted not to catapult you into any random direction. Neither Spark nor this game seem to understand that, they just do the typical Sonic fangame shtick of "momentum is king, frick level design". This always ends up being boring, as all stages essentially blend together.

          >Sonic Adventure never had that issue
          The Genesis games didn't either, even when you fly off a ramp or a horseshoe loop or something you would come back down pretty fast, you weren't stuck up in the sky for an eternity

          • 3 weeks ago
            Anonymous

            Rascal, much like Spark was built off of The Sonic Physics Guide. It's pretty much the same physics as the classics, anon, you're just capable of going faster, which in turn makes you go higher when you jump off a ramp and thus, stay longer in the air. If you were to drop a kg of Rascal and a kg of Classic Sonic from the same height, they'd reach the ground at the exact same time.

            • 3 weeks ago
              Anonymous

              What you are describing isnt sonic physics, anything involving momentum transfer through slopes, hangtime through gravity is just actual physics. No, they would not necessarily reach the ground at the same time. The value for gravity could be wildly different, and commonly for platformers its a fair bit higher than the real world value to avoid excessive hang time, the "floatiness". Also air friction. You know how in 3D sonics he seems to slow down a lot when you jump? That applies to upwards movement as well. Instead of reading a "sonic physics guide", why not read an actual physics textbook. Lmao.

            • 3 weeks ago
              Anonymous

              >I don't like that in this game you go higher and you stay too much longer in the air
              >anon it's exactly the same as the classics except faster and you go higher and you stay much longer in the air

          • 3 weeks ago
            Anonymous

            Wrong. I've seen plenty of momenuts where this could happen if you exploit areas that had half pipes that let you reach on the top of the map. The issue is 2D Sonic level design wasn't flat, and 3D games, offical or otherwise, just don't have vertical level design worth shit to make it not look so "jarring"
            Look at Speed Highway. You can fall for at least 10 second max in a few areas of the map. The hang time on that stage is just as commonplace as the ones you seethe about in fan games, the difference is one is intentional and the other is also intentional, but doesn't use momentum to pull that off, you just jump off a building where a kill plane isn't located to stop you from "exploiting" the map. Same with the final version of Windy Valley Act 3. Same with Sky Rail. Same with Rail Canyon, something I actually do on purpose because frick the morons that broke how rail switching works and made it so landing on rails over a death pit was 96% of the entire level in the first place. Might as well momentum jump over parts of it if I land the railing it's good enough for me.

            • 3 weeks ago
              Anonymous

              >I've seen plenty of momenuts where this could happen if you exploit areas that had half pipes that let you reach on the top of the map
              How long were you up there at the top of the map anon?
              >Look at Speed Highway.
              To be honest I never really gave a shit about the 3D games

  56. 3 weeks ago
    Anonymous

    Already under 9000 dollery doos away from the goal, not even a full day in, not bad.

  57. 3 weeks ago
    Anonymous

    I've been burned too many times by supporting western devs. Not touching this.

  58. 3 weeks ago
    Anonymous

    Fricking hell someone got a 2:20 on the stage already. There's a big skip in the middle, but still, that's impressive.

  59. 3 weeks ago
    Anonymous

    >Current year
    >People still donating to kickstarters
    Amazing how none of you learned anything See you in 4 years from now.

    • 3 weeks ago
      Anonymous

      Kickstarters for the most part work differently now.
      While this game doesn't necessarily 100% apply, the only Kickstarters that are even successful these days are projects that are half done and probably could release without the assistance, the games would just be worse.

      • 3 weeks ago
        Anonymous

        I still think you should be wary of donating to a kickstarter. I just saw a kickstarter that had over a million dollars in funds said they ran out of it and are hoping for a publisher to save them, it'll always be a risk.

    • 3 weeks ago
      Anonymous

      I still think you should be wary of donating to a kickstarter. I just saw a kickstarter that had over a million dollars in funds said they ran out of it and are hoping for a publisher to save them, it'll always be a risk.

      The guy behind this has finished a game in the same style before, so it's not like these are total literal whos.

  60. 3 weeks ago
    Anonymous

    I just played this and backed for the early bird tier. The level design leaves something to be desired but damn those are some good physics.
    I like the character designs more than Penny's Big Breakaway but less than Spark, hopefully some of the unlockable outfits are cooler.
    I also really like the ability to take control of enemies, that will hopefully be something they make good use of.
    Let's hope this can be the next Spark 2 or 3, because Sonic Team sure as shit doesn't know what they're doing with the Frontiers model.

    • 3 weeks ago
      Anonymous

      I thought the open zone was loved.

      • 3 weeks ago
        Anonymous

        I found it boring. I don't hate it or anything, but it felt really aimless and like they're just chasing trends. They'll need to refine it a lot to sell me on open world Sonic as a good idea.

  61. 3 weeks ago
    Anonymous

    Why are their heads shaped like an Oštiepok?

    • 3 weeks ago
      Anonymous

      >Why are their heads shaped like an Oštiepok?
      To curl into a ball.

  62. 3 weeks ago
    Anonymous

    Wtf gross.

  63. 3 weeks ago
    Anonymous

    Under 6K left now.

    • 3 weeks ago
      Anonymous

      It's going to get funded today or very early tomorrow. The asking price is very tame. I'm actually worried if they don't get way more because 50k is barely anything especially because there's a moderate-sized team behind the project. I expect something fun but small and unpolished if this gets any less than 200k. Hopefully some big news outlet picks up the game and make a video on it, I really want it to succeed even if I think it still needs a ton of polish.

  64. 3 weeks ago
    Anonymous

    They need a stretch goal for more characters.

  65. 3 weeks ago
    Anonymous

    That's just Crash with a different head.

  66. 3 weeks ago
    Anonymous

    Looks like fun.

  67. 3 weeks ago
    Anonymous

    Almost there
    I hope we see more stretch goals.

    • 3 weeks ago
      Anonymous

      Don't get too happy. Those "stretch goals" might not get made even if the funding goal is met.

  68. 3 weeks ago
    Anonymous

    ALMOST THERE

  69. 3 weeks ago
    Anonymous

    So who's gonna be the Shadow espy?

  70. 3 weeks ago
    Anonymous

    It's pretty good, and feels better than Spark even, but I hate how much fricking horizontal momentum these games always give you. It makes jumping off ramps feel like you're breaking the game as you shoot into the fricking sky and fly through half of the level. Sonic Adventure never had that issue because Sonic wasn't uncontrollably fast, and ramps were scripted not to catapult you into any random direction. Neither Spark nor this game seem to understand that, they just do the typical Sonic fangame shtick of "momentum is king, frick level design". This always ends up being boring, as all stages essentially blend together.

    • 3 weeks ago
      Anonymous

      Killing momentum to kill vertical options is shit design and I hate anyone worshiping the slop Adventure did. Just make vertical level design. This can only happen with ramps that let you get massive speed to case this shitpost of a argument to ever crop up
      They even DESIGNED around this in the multiplayer online levels where you have to shot yourself up a tower just to proceed. Just do that, which SEGA never have done because they rather turn it into a fricking cutscene.

      • 3 weeks ago
        Anonymous

        In Adventure's defense, technical limitations of the time. It wasn't until the late Gamecube/Ps2 era that they were able to draw maps that big.

        • 3 weeks ago
          Anonymous

          Yeah, and I know that's WHY they did this. Beta Windy valley proves they were going to have massive ramps that lead into the sky with proper momentum, but the Dreamcast just couldn't handle every level with the design and scale of Beta windy valley. While most of the fan games are more "straighter" in design, they are scaled to the expectation of Sonic level designs we got before. And it's mostly a issue because they take too much from shit like Heroes or Unleashed, instead of Robo Blast 2 or Beta Windy Valley.

      • 3 weeks ago
        Anonymous

        Then don't fricking design your levels in a way that every ramp allows the player to just skip fricking everything. This game is as much of "press forward to win" as any boostshit game, because the momentum is extremely easy to abuse, and platforming barely ever happens. It's boring as sin. Sonic Adventure was a platformer where you could use your spindash and level design knowledge to go fast, this game is a momentum physics demonstration with a few extra steps.

        • 3 weeks ago
          Anonymous

          >Then don't fricking design your levels in a way that every ramp allows the player to just skip fricking everything
          Except there was literally nothing like that in the two levels I just tried out. This isn't Sonic GT. GT had moon gravity while this game is far more weighted, without outright killing any inertia like in 3D Sonic games.

          • 3 weeks ago
            Anonymous

            I agree with the other anon. It's pretty boring how they designed the stages. I get that some people enjoy cutting through most of the stages with big jumps but it takes the fun out when you can easily do that.

    • 3 weeks ago
      Anonymous

      Surge and Kit are the only worthwhile things from that comic and even they are garbage now.

  71. 3 weeks ago
    Anonymous

    First stage mod?
    https://twitter.com/BeatzYT3/status/1755035221840257068

    • 3 weeks ago
      Anonymous

      Holy shit, it's happening.

    • 3 weeks ago
      Anonymous

      What engine is this running on?

      • 3 weeks ago
        Anonymous

        unity

  72. 3 weeks ago
    Anonymous

    Panic Porcupine
    another clone that's sort of a mashup of Sonic and Super Meat Boy

    • 3 weeks ago
      Anonymous

      >2d sonic like
      now we're talking

      • 3 weeks ago
        Anonymous

        Based Porcupine appreciator!

        sorry about the shitty quality

        • 3 weeks ago
          Anonymous

          Looks pretty fun actually

    • 3 weeks ago
      Anonymous

      Based Porcupine appreciator!

  73. 3 weeks ago
    Anonymous

    LESS THAN 2K AWAY

  74. 3 weeks ago
    Anonymous

    Oh Nice, I'll try it tomorrow.

  75. 3 weeks ago
    Anonymous

    IT GOT FUNDED.

  76. 3 weeks ago
    Anonymous

    Are there secrets in the levels or this is just another gotta go fast indie game?

  77. 3 weeks ago
    Anonymous

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