>imagine that shit costing 20k in 1994 and thats not even the big one with the car
If you get 1 player every 10 mins on average (This is probably on the low side too since the game was EXTREMELY popular when it came out) with an average game length of 2-3 minutes, that's around 74 games in 8 hours. The machine would make around $37 per day with 2 quarters per 1 credit.
Run it for 6 days a week (arcades used to be open on saturdays where I lived), and it would make over $220 per week. It would take two years for the machine to make back its value, not counting electricity costs. damn.
What was the average setting for these games at the time? the default is iirc 2 coins 1 credit in the setup menu, did they use normal 25 cent coins? Was it really that popular that arcade operators considered this a good investment?
>The machine would make around $37 per day with 2 quarters per 1 credit.
No. A brand new Daytona USA would cost $1 dollar to play when it was just released. Arcade owners didn't do 50 cents for new racing games.
50 cents was for older racing games that had been out for a while. Arcade owners look at their machines to pay themselves off within 6 months to 1 year.
ok, I didn't knew that, I was under the assumption that it used 2 quarters for 1 credit. So did it use 4 quarters per credit? That's insane.
1 year ago
Anonymous
Brand new popular racing games would be around a $1 dollar per credit. And the game required 1 credit to play.
After maybe a 1 year or so, they would lower the price a bit. But this depended greatly on the arcade owner. Daytona USA was crazy popular so they were making lots of money on the machine.
Sega's arcade factories could not keep with demand when it was first released.
1 year ago
Anonymous
That's now what I asked, did it use quarters (4 of them)? Or did it take different coins in, or what?
1 year ago
Anonymous
>That's now what I asked, did it use quarters (4 of them)? Or did it take different coins in, or what?
Some Arcades used Quarters. Some Arcades used Tokens.
1 Quarter = 1 Token
Daytona USA required 4 Tokens when it was new.
Many arcades eventually switched to Tokens because some thieves would try to break open the arcade coin door and steal the quarters.
ok, I didn't knew that, I was under the assumption that it used 2 quarters for 1 credit. So did it use 4 quarters per credit? That's insane.
Brand new popular racing games would be around a $1 dollar per credit. And the game required 1 credit to play.
After maybe a 1 year or so, they would lower the price a bit. But this depended greatly on the arcade owner. Daytona USA was crazy popular so they were making lots of money on the machine.
Sega's arcade factories could not keep with demand when it was first released.
Quarters in machines wasn't the only form of income for arcades. A person might come in and dump a few bucks into a brand new (and expensive) machine, but then afterward they might dump a few bucks into an older machine that had long since been paid for, or grab a slice of pizza and a soda, or try and get enough tickets to buy a grossly overpriced teddy bear from the redemption counter, etc.
The best way is to emulate the PS3 version with RPCS3 or Xbox 360 version with Xenia if your system is up to it.
Alternatively you can emulate the original Model 2 arcade game with Model 2 Emulator.
There's also Sega Racing Classic which can be played using TeknoParrot. Its Daytona without the license ported to Sega's PC powered RingWide board running in widescreen 720p.
What's the best way to play this, nowadays? The Saturn version literally -- literally, mind you! -- makes me want to kill myself.
>What's the best way to play this, nowadays?
My local barcade has this machine. Love that place.
imagine that shit costing 20k in 1994 and thats not even the big one with the car
>imagine that shit costing 20k in 1994 and thats not even the big one with the car
If you get 1 player every 10 mins on average (This is probably on the low side too since the game was EXTREMELY popular when it came out) with an average game length of 2-3 minutes, that's around 74 games in 8 hours. The machine would make around $37 per day with 2 quarters per 1 credit.
Run it for 6 days a week (arcades used to be open on saturdays where I lived), and it would make over $220 per week. It would take two years for the machine to make back its value, not counting electricity costs. damn.
What was the average setting for these games at the time? the default is iirc 2 coins 1 credit in the setup menu, did they use normal 25 cent coins? Was it really that popular that arcade operators considered this a good investment?
>The machine would make around $37 per day with 2 quarters per 1 credit.
No. A brand new Daytona USA would cost $1 dollar to play when it was just released. Arcade owners didn't do 50 cents for new racing games.
50 cents was for older racing games that had been out for a while. Arcade owners look at their machines to pay themselves off within 6 months to 1 year.
ok, I didn't knew that, I was under the assumption that it used 2 quarters for 1 credit. So did it use 4 quarters per credit? That's insane.
Brand new popular racing games would be around a $1 dollar per credit. And the game required 1 credit to play.
After maybe a 1 year or so, they would lower the price a bit. But this depended greatly on the arcade owner. Daytona USA was crazy popular so they were making lots of money on the machine.
Sega's arcade factories could not keep with demand when it was first released.
That's now what I asked, did it use quarters (4 of them)? Or did it take different coins in, or what?
>That's now what I asked, did it use quarters (4 of them)? Or did it take different coins in, or what?
Some Arcades used Quarters. Some Arcades used Tokens.
1 Quarter = 1 Token
Daytona USA required 4 Tokens when it was new.
Many arcades eventually switched to Tokens because some thieves would try to break open the arcade coin door and steal the quarters.
were they members of the Thieves Guild?
Quarters in machines wasn't the only form of income for arcades. A person might come in and dump a few bucks into a brand new (and expensive) machine, but then afterward they might dump a few bucks into an older machine that had long since been paid for, or grab a slice of pizza and a soda, or try and get enough tickets to buy a grossly overpriced teddy bear from the redemption counter, etc.
>A person might come in and dump a few bucks into a brand new (and expensive) machine
I literally just saw a daytona usa, time crisis and 90s golf pinball machine in a tiny little country town. I got to admit I had a good time.
You for? I recommend the Saturn version :^)
The best way is to emulate the PS3 version with RPCS3 or Xbox 360 version with Xenia if your system is up to it.
Alternatively you can emulate the original Model 2 arcade game with Model 2 Emulator.
There's also Sega Racing Classic which can be played using TeknoParrot. Its Daytona without the license ported to Sega's PC powered RingWide board running in widescreen 720p.
>TeknoParrot
holy shit, that thing plays NesicaXLive. Anyone knows where to get rom sets for that?
Just go to archive.org and search for TeknoParrot games
Dreamcast version.
I wanna fryy sky high
Rets all go to gay bar!
>he was too much of a pleb to figure out how to play as a horse in the Saturn version
NGMI
>F355 Challenge would cost $2 to play
A mall nearby me still has one of these
GAY BOOOOOOOOOOOOOOOOOOOOOONER