>Z cancellation
GF never planned on making third installment for XY to begin with.
Yeah, I think they did at one point early on, but they KNEW that they'd get more shekels if the pumped out another gen with a sequel rather than just one third version and having to wait until the Switch released.
we know for a fact from internal documents that there were 2 more kalos games. probably XZ and YZ
>internal documents
Let me guess, inside of your mind?
>we know for a fact from [FANFIC]
I don't know about 'internal documents' but this theory comes from one of a few gaps in the numbers the games use to keep track of which games pokemon are caught in. X through to Omega Ruby are numbered 24 through 27 respectively, with a two digit unused gap between Omega Ruby and Sun at number 30. It doesn't provide proof any kind of significant development but does lend credence to the idea that two more potential games at least made it to the concept stage.
Yeah, I think they did at one point early on, but they KNEW that they'd get more shekels if the pumped out another gen with a sequel rather than just one third version and having to wait until the Switch released.
>and having to wait until the Switch released.
Why the frick would they do that? The DS got 2 generations on it. It would be weird for the 3DS to only have 1
BW route 1 has an entire sub area that you can retroactively explore. >But that's technically part of another route!
The fact is you need to pass through route 1 to reach it, there is no other way to do so.
Black and White had soul. It felt like every single route offered you a unique option for exploration, and the game encouraged you to go back to previously explored locations to discover secrets that weren't available to you earlier in your playthrough.
The 3D era is yet to offer us that level of retroactive exploration. Routes are now one and done locations with no reason to revisit them apart from catching a Pokemon you may have missed.
XY route 22 has an entire sub area that you can retroactively explore. >But that's technically part of another route!
The fact is you need to pass through route 22 to reach it, there is no other way to do so.
X and Y had soul. It felt like every single route offered you a unique option for exploration, and the game encouraged you to go back to previously explored locations to discover secrets that weren't available to you earlier in your playthrough.
The 2D era is yet to offer us that level of retroactive exploration. Routes are now one and done locations with no reason to revisit them apart from catching a Pokemon you may have missed.
Fricking idiots, this was there just to showcase a couple things.
1.-First mainline fully 3D game, it's a way for you to "step onto the new gen"
2.-To show you that the is an auto-camera that can change the viewpoint depending on where you're standing
If you don't think this is important, then frick off, and no, I'm not a Kalosperm, I'm a Hoenngay
>3d is absolutely disgusting in kalos, especially the overworld models of characters >auto camera is disorenting and worthess, especially in lumiose
wow they've surely shown off two great features ot this videogame.
practice>theory
So you never forget anything ever and have never had to turn around to go back somewhere? Or got distracted by something and passed an exit?
>WAAAAAH THE NEW MARIO GAME IS BAD BECAUSE A GOOMBA IS HARDCODED TO BE THE FIRST ENEMY
the straws people need to grasp to pretend XY is bad is hilarious lmao
So in the game with random encounters and way more Pokemon on every route than usual, they decided that they wanted to show a single Pokemon that wasn't even new to the game? Or if they wanted to do it, make it super non-organic because they clearly don't care about interrupting you since your rivals consistently do that, especially in the early parts of the game.
Well, let's look at some previous Pokemon games first routes to see what the precedent is. >Kanto Route 1 has entirely new Pokemon since it was a new video game >Johto Route 29 has a variety of Pokemon new and old, including one that's practically exclusive to the route and one based on the new time mechanic. You could see Pidgey first, but Sentret is also very common. >Hoenn Route 101 is entirely new Pokemon because Hoenn front-loads a lot of new Pokemon, you hardly see any before the first gym >Sinnoh Route 201 is entirely new Pokemon, get used to seeing them though >Unova Route 1 is entirely new Pokemon, much like the entire game, but didn't let you catch a bird because of a type matchup tutorial that fricking SM did better
Aside from Gen 2, which technically had a thematic reason to throw in older Pokemon, it's been exclusively new Pokemon available on the first route, and even in Gen 2's case there's still a good chance you'll find something new. Let's even look at some other Pokemon games, just to see what else there is going on. >Alola Route 1 has a wide variety of Pokemon in the different patches of grass, usually with similar encounter rates unless it's a specifically rare encounter >Galar Route 1 has entirely new Pokemon in the visible encounter, and only 2 Pokemon from previous games in the limited random encounter pool, neither of which are the most common and one of which I would say is rare
Kalos is the outlier, and looking at the actual encounter rates on the route, the new Pokemon do have a higher rate than the older ones. The only reasons I can think they'd want to do it is because Pidgey is the second rarest encounter on the route which seems a bit lame given it's not great in general, specifically fricking over Nuzlocke players which seems insanely petty and unlikely given how new they were at the time, or Gen 1 pandering which is oddly baffling but maybe Gen 5 really freaked them out. If you have a better reason this I'd love to hear it.
2 years ago
Anonymous
ok
now point out where the bad part is
2 years ago
Anonymous
Well, new players wouldn't know any better either way, but the expectation for older players is that they'll have a chance to see something new and exciting. While Pidgey was definitely absent from brand new titles for over a decade, the oldest players or anyone who has played FRLG or HGSS has probably seen it before. Furthermore, there's the Nuzlocke example, in yet another example of Game Freak kneecapping weird challenge runs for arbitrary reasons. I dunno if it's bad, but it's certainly not good and I'd argue it's a waste of development time that could have been used on something else, but it was also probably trivial enough that it probably didn't effect things much either way. I guess the question is, what good does it do for every single person who plays XY to get exactly Pidgey as their first encounter? Especially in a game where one of the major ideas is building your own team.
2 years ago
Anonymous
>but the expectation for older players is that they'll have a chance to see something new and exciting.
But they do get to see something new and exciting by playing the game. You know there's an entire rest of the game behind the Pidgey, right? What kind of dumbfrick argument is this? It's like criticizing Splatoon 3's campaign because it starts off as a rehash of Splatoon 1 and 2 campaigns before it spins off into its own thing or criticizing Smash Ultimate because you start with just Kirby and need to unlock every other character.
>b-but muh fanfic challenge runs
literally who cares
2 years ago
Anonymous
>criticizing Splatoon 3's campaign because it starts off as a rehash of Splatoon 1 and 2 campaigns before it spins off into its own thing
But you could do things other than the campaign in Splatoon 1, did they force you to do that in Splatoon 3 or 2? >or criticizing Smash Ultimate because you start with just Kirby and need to unlock every other character.
I haven't played Smash Ultimate, and even I know you're very wrong with how character unlocking in Ultimate works. Or are you talking about World of Light, which is an entirely separate mode?
Furthermore, it's rare for JRPGs at all to have a set first random encounter, which brings up the question of why it's good in the first place. >literally who cares
Well, the best I can gauge this with is Youtube views, and given that some of the most popular results for XY Nuzlocke were sitting at nearly 2 million, I'm going to hazard a guess and say at least a million people care. So 1/16th of XY's sales, or 0.0625%. That's barely statistically significant, but it is in fact statistically significant. People do genuinely care about that kind of weird shit.
2 years ago
Anonymous
Actually, checking ORAS, it doesn't use the forced first encounter, but it does use the 100% catch rate for some reason. So they didn't even have the faith to keep using this idea past one game, which says to me even they thought it wasn't a good idea. If Mega X and Mega Y ever got made, I wonder if they would have removed it or just copypasted it, or replaced Pidgey with anything. Who knows, SM needed the work anyway, whatever.
2 years ago
Anonymous
>But you could do things other than the campaign
Like XY, yes.
>I haven't played Smash Ultimate, and even I know you're very wrong with how character unlocking in Ultimate works
Play the game.
>t's rare for JRPGs at all to have a set first random encounter
So? You still haven't explained why it's bad.
>b-buh my youtubers can't change their fanfic playthrough because they're autistic!
no one cares
2 years ago
Anonymous
>Like XY, yes
When do you unlock the ability to do anything else? >Play the game
I don't feel like downloading it on my Switch, but doesn't it start with the Smash 64 roster instead of just Kirby like you claim? >So? You still haven't explained why it's bad.
And you haven't explained why it's good either >no one cares
What if I care?
2 years ago
Anonymous
Looking into it further, you also have access to all DLC characters, not to mention if you go straight for Classic Mode even with just the original 8 being playable you can get into some different matches (notably, the Pikachu route would have characters you hadn't unlocked yet on it, which is interestingly thematically related to this while argument).
2 years ago
Anonymous
Why do you think pidgey being the first encounter was good? There's no way you don't with the way you've been arguing all thread. People have definitely laid out why they don't like it and thus could be considered bad to them, but you haven't actually given a reason why it's good, you just dismiss the arguments out of hand like a homosexual without an actual leg to stand on.
2 years ago
Anonymous
Actually, even your World of Light comparison doesn't exactly hold water, Kirby is the "starter" of that mode, with 4 whole options of characters that you can pick. None of them are strictly new though (even if you want to make arguments about how different they play compared to Smash 4, which I won't), but at least it's an option rather than just one first choice.
Hell, now that I think about it, even Colosseum hits you with a choice fairly early, and it's antithetical to most of the rest of the game.
2 years ago
Anonymous
>with 4 whole options of characters that you can pick
no
>So in the game with random encounters and way more Pokemon on every route than usual, they decided that they wanted to show a single Pokemon that wasn't even new to the game?
I always thought it was them showing off how their old Pokemon were updated.
Yeah, but there's several other options. Pidgey isn't a bad one, Zigzagoon would have also been a good choice though. It's less rare on the actual encounter table, but if it was good enough for Colosseum then it's good enough for XY. Maybe they wanted to show off that Flying Pokemon fly now? Granted, Pidgey was one of those bird Pokemon that was flying even back in Stadium.
as i provide examples, the reddit spacer cries out like a cultist >p-prove it! >l-low iq! >d-detractor!
i just tell it how it is lil bro >verification not required
>so much soul
Yes I love that scripted Pidgey as first wild encounter ever. Viridian Forest and Sabrina's dollhouse were amazing too very soulful and unique
>WAAAAAH THE NEW MARIO GAME IS BAD BECAUSE A GOOMBA IS HARDCODED TO BE THE FIRST ENEMY
the straws people need to grasp to pretend XY is bad is hilarious lmao
>comparing a platformer that consistently uses a small number of enemies with specific purposes to a monster taming RPG that has always had a large changing roster of wildy different creatures >says others are grasping at straws
So is Mario bad because the original Zelda let you go in multiple directions and meet multiple different kinds of enemies first?
2 years ago
Anonymous
no
2 years ago
Anonymous
So then you think Unova is the best game because it's linear and easy like the Mario, got it.
anti-XYgays have to pull the most desperate straws out of their anus to try and pretend they have smart criticisms for the game
I wonder which shitty youtube video had that as a criticism where ledditors feel the need to parrot it and pretend it's a good point
So why do you want the game to lie to players by making it so that Pokemon on Route 2 can't escape from Pokeballs? Seems like an odd thing to do to make the game easier.
2 years ago
Anonymous
1. Mario isn't linear, but you're a zoomer who's probably never played a single classic mario game so I'm not surprised
2. Mario games have far better difficulty than unova
2 years ago
Anonymous
>gloating about playing mario
man i'm not even that homosexual you're replying to but that's some shit you're smoking
2 years ago
Anonymous
>Mario isn't linear
I played SMB1, it's very linear. Skipping areas doesn't make it nonlinear, since it's the same line just with parts cut out. Did you think I was talking about every Mario game? >Mario games have far better difficulty than unova
Maybe, I haven't played the modern ones, but I remember SMB1 being easy when I was a kid. Maybe I was just great at video games, which might also be why I think Unova was easy.
2 years ago
Anonymous
Nta but what counts as nonlinear to you?
2 years ago
Anonymous
SMB3 probably would, yeah. I thought we were talking about the first Mario though, so whatever. SMB2J also has wack shit like sending you back levels and optional levels in general, but it's also made for insane people so I'll just let them have that. I haven't played much of World, but that not only has two levels available at the start, but no Goombas at all, so even that game disproves a lot of what he's talking about.
2 years ago
Anonymous
The lost levels one?
2 years ago
Anonymous
Yeah, SMB2J is basically equivelent to the second quest from the original Zelda, weird shit that they expect you to be able to handle after beating the fairly easy original. SMB2J doesn't force you to walk through walls though. Or at least I don't think it does, I never got that far on any version aside from the GBC one, and even in that case they removed shit like the wind.
It was a bot?
I remember I wanted to complete the Nat Dex for the first time before ORAS came out, and GTS just seemed to work for it. eventually missed a Volcanion event and never recovered from that
Okay okay guys. Lets stop pretending that XY was good, okay? That would be bad for future installments. Lets give a clear image to GF on what is good and what is terrible. Unfinished game is terrible and they can't get away with it all the time.
Kalos gays are just as bad as hoenn gays by this I mean they always hype up their shitty gen. Gen 5 would have been flawless had it had some fricking ribbon for your pokemon after beating the league
God, I fricking despise kalos.
shite game
Hahahahahahahaha HAHAHAHAHAHAHAHAHAHAHAHAHA
Unironically, yes. One of my favorite things to do when XY came out was explore route 1 and check out how the world felt in 3D.
>explore route 1
You mean enter it and immediately see the entire short path?
omg sooo much nostalgia for this route omg so cozy
>comfy introduction to 3D as your adventure starts
soul.....
At least it was before Z cancellation fricked everything up.
you can't cancel something that was never going to be made.
we know for a fact from internal documents that there were 2 more kalos games. probably XZ and YZ
>we know for a fact from [FANFIC]
>internal documents
Let me guess, inside of your mind?
I don't know about 'internal documents' but this theory comes from one of a few gaps in the numbers the games use to keep track of which games pokemon are caught in. X through to Omega Ruby are numbered 24 through 27 respectively, with a two digit unused gap between Omega Ruby and Sun at number 30. It doesn't provide proof any kind of significant development but does lend credence to the idea that two more potential games at least made it to the concept stage.
>Z cancellation
GF never planned on making third installment for XY to begin with.
Yeah, I think they did at one point early on, but they KNEW that they'd get more shekels if the pumped out another gen with a sequel rather than just one third version and having to wait until the Switch released.
>and having to wait until the Switch released.
Why the frick would they do that? The DS got 2 generations on it. It would be weird for the 3DS to only have 1
We are never getting a third version ever again
somehow still better than SwoShie
>remove route 1
>the game still has 3 more routes than BW and all of them are more complex
lmao
compare Routes 2 and 3 in XY to Route 1 from BW, dumbass
>they're more complex
thanks for proving my point
BW route 1 has an entire sub area that you can retroactively explore.
>But that's technically part of another route!
The fact is you need to pass through route 1 to reach it, there is no other way to do so.
Black and White had soul. It felt like every single route offered you a unique option for exploration, and the game encouraged you to go back to previously explored locations to discover secrets that weren't available to you earlier in your playthrough.
The 3D era is yet to offer us that level of retroactive exploration. Routes are now one and done locations with no reason to revisit them apart from catching a Pokemon you may have missed.
XY route 22 has an entire sub area that you can retroactively explore.
>But that's technically part of another route!
The fact is you need to pass through route 22 to reach it, there is no other way to do so.
X and Y had soul. It felt like every single route offered you a unique option for exploration, and the game encouraged you to go back to previously explored locations to discover secrets that weren't available to you earlier in your playthrough.
The 2D era is yet to offer us that level of retroactive exploration. Routes are now one and done locations with no reason to revisit them apart from catching a Pokemon you may have missed.
Stop denying and open your eyes
Comfy
>Le route 1 in Kalos is useless!!!!
Fricking idiots, this was there just to showcase a couple things.
1.-First mainline fully 3D game, it's a way for you to "step onto the new gen"
2.-To show you that the is an auto-camera that can change the viewpoint depending on where you're standing
If you don't think this is important, then frick off, and no, I'm not a Kalosperm, I'm a Hoenngay
>3d is absolutely disgusting in kalos, especially the overworld models of characters
>auto camera is disorenting and worthess, especially in lumiose
wow they've surely shown off two great features ot this videogame.
practice>theory
>>3d is absolutely disgusting in kalos,
prove it
>>auto camera is disorenting
I love it when XY detractors always immediately prove they have low IQ
So you never forget anything ever and have never had to turn around to go back somewhere? Or got distracted by something and passed an exit?
So in the game with random encounters and way more Pokemon on every route than usual, they decided that they wanted to show a single Pokemon that wasn't even new to the game? Or if they wanted to do it, make it super non-organic because they clearly don't care about interrupting you since your rivals consistently do that, especially in the early parts of the game.
>they decided that they wanted to show a single Pokemon that wasn't even new to the game?
Yes, why not?
Well, let's look at some previous Pokemon games first routes to see what the precedent is.
>Kanto Route 1 has entirely new Pokemon since it was a new video game
>Johto Route 29 has a variety of Pokemon new and old, including one that's practically exclusive to the route and one based on the new time mechanic. You could see Pidgey first, but Sentret is also very common.
>Hoenn Route 101 is entirely new Pokemon because Hoenn front-loads a lot of new Pokemon, you hardly see any before the first gym
>Sinnoh Route 201 is entirely new Pokemon, get used to seeing them though
>Unova Route 1 is entirely new Pokemon, much like the entire game, but didn't let you catch a bird because of a type matchup tutorial that fricking SM did better
Aside from Gen 2, which technically had a thematic reason to throw in older Pokemon, it's been exclusively new Pokemon available on the first route, and even in Gen 2's case there's still a good chance you'll find something new. Let's even look at some other Pokemon games, just to see what else there is going on.
>Alola Route 1 has a wide variety of Pokemon in the different patches of grass, usually with similar encounter rates unless it's a specifically rare encounter
>Galar Route 1 has entirely new Pokemon in the visible encounter, and only 2 Pokemon from previous games in the limited random encounter pool, neither of which are the most common and one of which I would say is rare
Kalos is the outlier, and looking at the actual encounter rates on the route, the new Pokemon do have a higher rate than the older ones. The only reasons I can think they'd want to do it is because Pidgey is the second rarest encounter on the route which seems a bit lame given it's not great in general, specifically fricking over Nuzlocke players which seems insanely petty and unlikely given how new they were at the time, or Gen 1 pandering which is oddly baffling but maybe Gen 5 really freaked them out. If you have a better reason this I'd love to hear it.
ok
now point out where the bad part is
Well, new players wouldn't know any better either way, but the expectation for older players is that they'll have a chance to see something new and exciting. While Pidgey was definitely absent from brand new titles for over a decade, the oldest players or anyone who has played FRLG or HGSS has probably seen it before. Furthermore, there's the Nuzlocke example, in yet another example of Game Freak kneecapping weird challenge runs for arbitrary reasons. I dunno if it's bad, but it's certainly not good and I'd argue it's a waste of development time that could have been used on something else, but it was also probably trivial enough that it probably didn't effect things much either way. I guess the question is, what good does it do for every single person who plays XY to get exactly Pidgey as their first encounter? Especially in a game where one of the major ideas is building your own team.
>but the expectation for older players is that they'll have a chance to see something new and exciting.
But they do get to see something new and exciting by playing the game. You know there's an entire rest of the game behind the Pidgey, right? What kind of dumbfrick argument is this? It's like criticizing Splatoon 3's campaign because it starts off as a rehash of Splatoon 1 and 2 campaigns before it spins off into its own thing or criticizing Smash Ultimate because you start with just Kirby and need to unlock every other character.
>b-but muh fanfic challenge runs
literally who cares
>criticizing Splatoon 3's campaign because it starts off as a rehash of Splatoon 1 and 2 campaigns before it spins off into its own thing
But you could do things other than the campaign in Splatoon 1, did they force you to do that in Splatoon 3 or 2?
>or criticizing Smash Ultimate because you start with just Kirby and need to unlock every other character.
I haven't played Smash Ultimate, and even I know you're very wrong with how character unlocking in Ultimate works. Or are you talking about World of Light, which is an entirely separate mode?
Furthermore, it's rare for JRPGs at all to have a set first random encounter, which brings up the question of why it's good in the first place.
>literally who cares
Well, the best I can gauge this with is Youtube views, and given that some of the most popular results for XY Nuzlocke were sitting at nearly 2 million, I'm going to hazard a guess and say at least a million people care. So 1/16th of XY's sales, or 0.0625%. That's barely statistically significant, but it is in fact statistically significant. People do genuinely care about that kind of weird shit.
Actually, checking ORAS, it doesn't use the forced first encounter, but it does use the 100% catch rate for some reason. So they didn't even have the faith to keep using this idea past one game, which says to me even they thought it wasn't a good idea. If Mega X and Mega Y ever got made, I wonder if they would have removed it or just copypasted it, or replaced Pidgey with anything. Who knows, SM needed the work anyway, whatever.
>But you could do things other than the campaign
Like XY, yes.
>I haven't played Smash Ultimate, and even I know you're very wrong with how character unlocking in Ultimate works
Play the game.
>t's rare for JRPGs at all to have a set first random encounter
So? You still haven't explained why it's bad.
>b-buh my youtubers can't change their fanfic playthrough because they're autistic!
no one cares
>Like XY, yes
When do you unlock the ability to do anything else?
>Play the game
I don't feel like downloading it on my Switch, but doesn't it start with the Smash 64 roster instead of just Kirby like you claim?
>So? You still haven't explained why it's bad.
And you haven't explained why it's good either
>no one cares
What if I care?
Looking into it further, you also have access to all DLC characters, not to mention if you go straight for Classic Mode even with just the original 8 being playable you can get into some different matches (notably, the Pikachu route would have characters you hadn't unlocked yet on it, which is interestingly thematically related to this while argument).
Why do you think pidgey being the first encounter was good? There's no way you don't with the way you've been arguing all thread. People have definitely laid out why they don't like it and thus could be considered bad to them, but you haven't actually given a reason why it's good, you just dismiss the arguments out of hand like a homosexual without an actual leg to stand on.
Actually, even your World of Light comparison doesn't exactly hold water, Kirby is the "starter" of that mode, with 4 whole options of characters that you can pick. None of them are strictly new though (even if you want to make arguments about how different they play compared to Smash 4, which I won't), but at least it's an option rather than just one first choice.
Hell, now that I think about it, even Colosseum hits you with a choice fairly early, and it's antithetical to most of the rest of the game.
>with 4 whole options of characters that you can pick
no
Route 1 should've been annexed into the town.
>So in the game with random encounters and way more Pokemon on every route than usual, they decided that they wanted to show a single Pokemon that wasn't even new to the game?
I always thought it was them showing off how their old Pokemon were updated.
Yeah, but there's several other options. Pidgey isn't a bad one, Zigzagoon would have also been a good choice though. It's less rare on the actual encounter table, but if it was good enough for Colosseum then it's good enough for XY. Maybe they wanted to show off that Flying Pokemon fly now? Granted, Pidgey was one of those bird Pokemon that was flying even back in Stadium.
as i provide examples, the reddit spacer cries out like a cultist
>p-prove it!
>l-low iq!
>d-detractor!
i just tell it how it is lil bro
>verification not required
Every fricking time. And then the 3D nugengays wonder why they're the laughingstock of this fandom, with no one ever willing to take them seriously.
X/Y had so much soul. Really built off of everything great about Gen V
yep. I like how they put more triple and rotation battles into the game and made them challenging.
>so much soul
Yes I love that scripted Pidgey as first wild encounter ever. Viridian Forest and Sabrina's dollhouse were amazing too very soulful and unique
>WAAAAAH THE NEW MARIO GAME IS BAD BECAUSE A GOOMBA IS HARDCODED TO BE THE FIRST ENEMY
the straws people need to grasp to pretend XY is bad is hilarious lmao
>comparing a platformer that consistently uses a small number of enemies with specific purposes to a monster taming RPG that has always had a large changing roster of wildy different creatures
>says others are grasping at straws
>y-you're not allowed to compare game to other game because it reveals how fricking moronic my argument is!
lmao
So is Mario bad because the original Zelda let you go in multiple directions and meet multiple different kinds of enemies first?
no
So then you think Unova is the best game because it's linear and easy like the Mario, got it.
So why do you want the game to lie to players by making it so that Pokemon on Route 2 can't escape from Pokeballs? Seems like an odd thing to do to make the game easier.
1. Mario isn't linear, but you're a zoomer who's probably never played a single classic mario game so I'm not surprised
2. Mario games have far better difficulty than unova
>gloating about playing mario
man i'm not even that homosexual you're replying to but that's some shit you're smoking
>Mario isn't linear
I played SMB1, it's very linear. Skipping areas doesn't make it nonlinear, since it's the same line just with parts cut out. Did you think I was talking about every Mario game?
>Mario games have far better difficulty than unova
Maybe, I haven't played the modern ones, but I remember SMB1 being easy when I was a kid. Maybe I was just great at video games, which might also be why I think Unova was easy.
Nta but what counts as nonlinear to you?
SMB3 probably would, yeah. I thought we were talking about the first Mario though, so whatever. SMB2J also has wack shit like sending you back levels and optional levels in general, but it's also made for insane people so I'll just let them have that. I haven't played much of World, but that not only has two levels available at the start, but no Goombas at all, so even that game disproves a lot of what he's talking about.
The lost levels one?
Yeah, SMB2J is basically equivelent to the second quest from the original Zelda, weird shit that they expect you to be able to handle after beating the fairly easy original. SMB2J doesn't force you to walk through walls though. Or at least I don't think it does, I never got that far on any version aside from the GBC one, and even in that case they removed shit like the wind.
we don't need to pretend XY is bad, we know it is
>Yes I love that scripted Pidgey as first wild encounter ever.
How is this even a criticism? Who cares?
anti-XYgays have to pull the most desperate straws out of their anus to try and pretend they have smart criticisms for the game
I wonder which shitty youtube video had that as a criticism where ledditors feel the need to parrot it and pretend it's a good point
>Yes I love that scripted Pidgey as first wild encounter ever
holy shit was a homosexual. these games have actual flaws but this isn't one of them
X is the only game I’ve completed a national dex in, and while it’s far from perfect I love it for being my last comfy Pokemon experience
Only took 3 days to do via the GTS.
Arceus bless that particular GTS bot.
It was a bot?
I remember I wanted to complete the Nat Dex for the first time before ORAS came out, and GTS just seemed to work for it.
eventually missed a Volcanion event and never recovered from that
Imagine being triggered by fricking Pidgey of all things.
I unironically would pay 20/30 euros for a remastered (not a remake) of Gen VI and VII on the Switch.
You can play them in your phone at whatever resolution you want right now. For free.
They look better than whatever shit gamefreak would release considering the switchs trash tier hardware.
>literal filler route straight out of the gate
Oh nonononono
Route 1 sets your expectations for XY by being totally empty and making you wonder why it even exists.
Good. That's an accurate representation of the rest of the shitty game.
Anyone who defends Kalos route 1 is baiting.
Okay okay guys. Lets stop pretending that XY was good, okay? That would be bad for future installments. Lets give a clear image to GF on what is good and what is terrible. Unfinished game is terrible and they can't get away with it all the time.
>Unfinished game is terrible and they can't get away with it all the time.
You guys seem to apply these standards without much consistency.
>some level designer got paid to make a route that is a straight line
Kalos gays are just as bad as hoenn gays by this I mean they always hype up their shitty gen. Gen 5 would have been flawless had it had some fricking ribbon for your pokemon after beating the league