*ruins your game*

*ruins your game*

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  1. 4 weeks ago
    Anonymous

    Go frick yourself shroommeister. You spend all day on here making worthless threads

    • 4 weeks ago
      Anonymous

      Literally who?

  2. 4 weeks ago
    Anonymous

    *Ruins the game but they're okay somehow*

    • 4 weeks ago
      Anonymous

      me on the left, saluting the haters

    • 4 weeks ago
      Anonymous

      ruins the game for who?
      scouts who can duel them on pretty much equal footing while controlling the fight?
      pyros with the airblast?
      heavies with their health?
      frick off moron, they're a fair fight for every combat class

      • 4 weeks ago
        Anonymous

        Outside of Scout being in a good state of fighting demo, the rest get comfortably shit on but sure. You're just trash if you can't comfortably kill a heavy as a soldier or demo.

        • 4 weeks ago
          Anonymous

          Are we assuming a medic or not?

          This is the problem with discussing heavy balance. People always think we should be imagining the heavy on his own even though it's akin to a sniper fighting people at close range. He's designed to have a medic healing him when he fights. Yeah it sucks requiring another player to follow you around. That's because heavy is a badly designed class.

          • 4 weeks ago
            Anonymous

            Most people play him as a offense character when at most, he is team reliantly defensive. He exists to put pressure on himself and possibly the other team if everyone takes advantage of his presence. People come from the angle that he needs to be ass-raping everyone by himself with maybe a Medic when that's far from how you play him, at least from a pov where you want to use him at his best. Personally I think he's the 2nd weakest class but I don't buy a lot of criticism when most people complaining about Heavy being bad is from people who don't know how to play him.

            • 4 weeks ago
              Anonymous

              Heavy is considered weak only when there is a long travel time to the frontline from spawn (that and not having a medic). If you observe a prolander game you'll see he's basically used whenever the objective is close to spawn. This is a big part of why GRU was a big deal.

              • 4 weeks ago
                Anonymous

                Heavy's mostly considered weak because fricking EVERYONE doesn't carry a shotgun so there is honestly like zero risk directly running at an unspun heavy

              • 4 weeks ago
                Anonymous

                A heavy firing at 75% his normal damage is still going to frick you up at close range. You're not going to deplete 450hp without a lucky crit.

      • 4 weeks ago
        Anonymous

        Soldier is still embarrassingly strong, and always will be. He has the 2nd highest health in the game, and can win most fights be suicidally shooting the ground. And this will never be changed because it would frick up the ROCKET JOOMPING meta.

    • 4 weeks ago
      Anonymous

      When splash damage existed?, yeah no

      IT'S A CASUAL GAME FFS. I THOUGHT THIS BOARD WAS ANTI-COMPgay
      inb4 >Ganker is one person

      • 4 weeks ago
        Anonymous

        >He doesn't know pre-MyM Stickybomb launcher nerf

        Play other game, Jungle Inferno homosexuals

        • 4 weeks ago
          Anonymous

          wasn't it love and war with the stickbomb nerfs?

          • 4 weeks ago
            Anonymous

            yes, anon failed to larp as an oldgay

    • 4 weeks ago
      Anonymous

      If a soldier and demo ruin pubs for you, you're probably terrible at this game.

      When did you realize that Sniper doesn't actually take skill?

      Within my 1k hours, when I realized just how hilariously easy it is to snipe heads. This game has such an ancient jank for head hit boxes that you can effectively be slightly off and still get heads. Sure Spies exist, but his side grades can pretty much make Spy near useless depending on the player (Which is like 90% of spies) Scout is probably his biggest counter besides bomber soldiermutts but even then you realize headshots effectively cripple both

      • 4 weeks ago
        Anonymous

        >This game has such an ancient jank for head hit boxes that you can effectively be slightly off and still get heads.
        And that's not even close to the levels of jank that power spy.

      • 4 weeks ago
        Anonymous

        If you play stickybomb demo or Soldier, you're terrible at this game to begin with

        • 4 weeks ago
          Anonymous

          >Soldier doing normal soldier things
          AIIEEEEEEEEE JANITOR-SAMA TAKE AWAY SPLASH DAMAGE!!! HOW CAN I MEMEKNIGHT WITH HIM FARMING ME OF KILLS!
          t MeleeBlack person

          • 4 weeks ago
            Anonymous

            That say goes to sniper, shocking

            • 4 weeks ago
              Anonymous

              >Splash damage that has its strengths and weaknesses in a 1v1 scenario compared to a long range, rape headshot that only a couple classes/archetypes can respond to.
              Least disingenuous Sniperposter.

              • 4 weeks ago
                Anonymous

                >Single accurate hitscan with slow reload that has strength and weakness compared to overwhelmingly massive blast radius with almost infinite range with only few counters available

                Git gut you splash gay

              • 4 weeks ago
                Anonymous

                >git gut
                Average sniper defender

              • 4 weeks ago
                Anonymous

                I don't even main sniper, or main anything, moron

              • 4 weeks ago
                Anonymous

                You're mad soldier bombs / gardens you when you stay all the way back of the map, huh

              • 4 weeks ago
                Anonymous

                More like you're salty about your attempt at bombing or Market Gardening failing.

              • 4 weeks ago
                Anonymous

                but why would bombing fail if it's no skill and so overwhelmingly easy to do? Hmm

              • 4 weeks ago
                Anonymous

                Because the sniper quickscoped after the nth time.

              • 4 weeks ago
                Anonymous

                >Single accurate hitscan with slow reload
                Which doesn't matter when a simple casual quickscope can absolutely melt anything with minimal exchange from both parties. If headshots weren't at 150 minimum then I'd concede the argument
                >overwhelmingly massive blast radius
                If you're playing on Turbine/2fort*
                >almost infinite range
                Rockets have damage falloff in addition to the fact that even at a long range, splash damage solely just tickles you and is a nothing burger. The only time Soldiers fire rockets from 100 miles is simply to charge up their side grade horns/cowmangler gays.
                >only few counters available
                Pyro, Demo, Scout, CombatMemeineers, Soldiers being moronic and blasting themselves up before they blast you, etc. Compared to: Whats that? An good Sniper is controlling the main area? Might as well just simply go Scout or hide like a little b***h with Steel fist Heavy and hope a distraction happens so I can cross through.

                Heavy's mostly considered weak because fricking EVERYONE doesn't carry a shotgun so there is honestly like zero risk directly running at an unspun heavy

                Most classes can take advantage of him being big, no mobility, and the couple seconds you need to respond. You aren't instantly losing as since your health is a cushion, but you are left vulnerable so long when you aren't playing with teammates that you are an absolute sitting duck. It's the only class where I firmly believe almost anyone can counter effortless barring maybe a moronic Engineer. Shotguns are moot when Sandvich is almost mandatory to play this class seriously.

              • 4 weeks ago
                Anonymous

                >you are left vulnerable so long when you aren't playing with teammates
                See

                Are we assuming a medic or not?

                This is the problem with discussing heavy balance. People always think we should be imagining the heavy on his own even though it's akin to a sniper fighting people at close range. He's designed to have a medic healing him when he fights. Yeah it sucks requiring another player to follow you around. That's because heavy is a badly designed class.

              • 4 weeks ago
                Anonymous

                Yeah, hench he is team oriented defensive. However that doesn't take away from the fact that he has a hard time responding to 1v1 situations in general. And even when playing properly, once everyone starts responding to your presence, your job starts getting harder as now you have to be the glue holding the push together. Every class can easily get out of that situation, Heavy besides popping GRU/Steel Fists, absolutely struggles. He's conceptually strong, but in practice people just don't like playing his playstyle and you absolutely need awareness the most cause it's the difference between you or the enemy steamrolling.

              • 4 weeks ago
                Anonymous

                In practice it's not uncommon to see heavy+medic pubstomps with multiple dominations.

              • 4 weeks ago
                Anonymous

                Thats when the Medic is SOLELY deepthroating Heavy in pubs. But I'd imagine that is different when everyone is playing really well. Medic being a bandaid for Heavy playing well kind of defeats the point. Every class would get doms with a Medic, but it matters how they do individually. Heavy is strong with a team but absolutely folds when on its own. That's not really a bad thing because this is a team game. Also remove the Medic (easy) and that offsets Heavy immensely.

              • 4 weeks ago
                Anonymous

                Again

                Are we assuming a medic or not?

                This is the problem with discussing heavy balance. People always think we should be imagining the heavy on his own even though it's akin to a sniper fighting people at close range. He's designed to have a medic healing him when he fights. Yeah it sucks requiring another player to follow you around. That's because heavy is a badly designed class.

                Your big argument is assuming the heavy isn't being played properly.

              • 4 weeks ago
                Anonymous

                The problem is that both demoman and soldier can abuse Heavy's limitations really quick. He's just not that great outside of him ambushing unsuspecting players.

    • 4 weeks ago
      Anonymous

      >entire team killed by 2 crit stickies
      ahaha oh well he deserved it
      >get headshot cause you waddle around in sightlines
      AAAAAAAHFUUUUUUUCKYOUUUUUUUUU BAN BAN BAN

    • 4 weeks ago
      Anonymous

      It amazes me that maps have moved on so far away from the choke and corridor days of Dustbowl and yet shitters still can't utilize the massive open areas to dodge a splash weapon at any range.

    • 4 weeks ago
      Anonymous

      Keep the sniper class but remove the hitscan sniper rifles. Huntsman only.

      Soldier is fine.
      Demoknight should be removed because it's fricking stupid.
      There's something weird about normal demoman. Can't put my finger on it. But I don't like playing against him.

    • 4 weeks ago
      Anonymous

      They'd be fine if they couldn't delete entire teams with one or two crits. I love crockets and hearing soldier yell MAGGOT after landing one is cathartic, but crit explosives are fricking stupid.

  3. 4 weeks ago
    Anonymous

    When did you realize that Sniper doesn't actually take skill?

    • 4 weeks ago
      Anonymous

      When splash damage existed?, yeah no

      • 4 weeks ago
        Anonymous

        >Sniper
        >high skill requirement
        delusional

      • 4 weeks ago
        Anonymous

        >No hardcounters
        Dude a Pyro who knows what he is doing btfos Demo and Solider

        • 4 weeks ago
          Anonymous

          they get shotgunned

        • 4 weeks ago
          Anonymous

          A pyro who knows what he's doing an a demo/soldier who doesn't. Needing to be a better player than the person you're killing is a sorry excuse of a counter.

      • 4 weeks ago
        Anonymous

        >no hardcounters
        *casually airblasts explosive back at them*

        • 4 weeks ago
          Anonymous

          >explosive explodes on you because the demo had you at airburst range

          • 4 weeks ago
            Anonymous

            The airblast hitbox is larger than the mid air blast radius of a stick, you only have yourself to blame.

            • 4 weeks ago
              Anonymous

              Airblast hitreg also inconsistent due to the player mapping and latency, It's also doesn't push sticky farther enough than the blast radius catching the pyro, soft counter at best

              • 4 weeks ago
                Anonymous

                I don't think you really get this, anon. You can always airblast faster than the stickybomb launcher can fire, and can close that gap scary fast so he has no choice but to self-damage or melee you.

                >You know you can ambush them, right?
                You're asking the wrong person. [...] was the one who set himself up in a scenario where he was airblasting the projectiles.

                They're still not wrong, you can avoid the sticky airbursting by jumping in before they can react

              • 4 weeks ago
                Anonymous

                >They're still not wrong, you can avoid the sticky airbursting by jumping in before they can react
                Risky because then you're hoping you can reflect the nades close range (it's easy to forget that's not a garuntee). Alternatively the demo player sticky jumps out of there. It's a question of whether you're playing a really good demo player or not, demo is considered a powerful class for a reason.

                Also the other anon's not talking about fire rate. It's just not practical attempting to use airblast to avoid taking damage from stickies when they are at airburst range

      • 4 weeks ago
        Anonymous

        Scout is supposed to counter demo.

    • 4 weeks ago
      Anonymous

      I think Scout is the best balanced class in the game, he has really interesting interactions with each other class. Scouts are so powerful if played well and supported (overhealing a Scout to 185 is elite) but also can be shut down from going areas by Sentries etc. You have to keep making decisions every moment as Scout. Fight or flight, is that Soldier good or trash? Can I take out the medic? Should I try to fight that Heavy or just cleaver him and book it?

      Sniper on the other hand, so boring. You know the best spot, sit and click. There is no dynamic. See a Medic, shoot head. See a Sniper, shoot head. Use crutch unlocks if you dont want to deal with Spies or Pyros. So boring.

    • 4 weeks ago
      Anonymous

      as someone who mains both.. yea I play sniper to chill and scout to feel good

    • 4 weeks ago
      Anonymous

      sniper is such a meme class hit reg and net code wise it's hard to tell if u r even aiming at someone unless you blindly fire and have hundreds of hours on one class

    • 4 weeks ago
      Anonymous

      Realistically speaking, how much of a nerf would it be to add a clip (of 1) to sniper rifles similar to the huntsman? The purpose being that sniper couldn't just fire -> switch to secondary/melee -> switch back and instantly fire again.

      In my ideal world, quickscoped headshots (<25% charged or something) would do less than 150 (or just mini-crit) but I don't think that's technically possible to implement while retaining full-damage/crits on charged shots, plus it would probably be janky.

      • 4 weeks ago
        Anonymous

        >The purpose being that sniper couldn't just fire -> switch to secondary/melee -> switch back and instantly fire again.
        That's not how TF2 works at all.
        These are the people that cry about Sniper, lol lmao.

        • 4 weeks ago
          Anonymous

          True bro, the crusader's crossbow reload-change never happened lololol and that's totally not the nerf I was theorizing about putting on the sniper rifle or anything fr fr ong no cap n shit.
          Delusional moron.

          I think the best way to do it is just a 20% damage deduction. Headshots would deal 120 with a quickscope, but you could still charge it up so you can instakill classes, just not instantly

          Maybe, but I don't like nerfing hipshots or charged shots.

          All they need to do is reducing the uncharged headshot dmg

          But is that even possible?

          • 4 weeks ago
            Anonymous

            >But is that even possible?
            Why wouldn't it be?

            • 4 weeks ago
              Anonymous

              I don't know, I'm not a dev. I just have a feeling it would be difficult to only partially reduce a weapon's crit damage in such a specific context.

          • 4 weeks ago
            Anonymous

            Black person, what the frick are you talking about?
            That's literally how the Sniper works, it doesn't "reload", none of those guns "reload:, they all just have really low fire rates with an animation attached. The animation playing or not doesn't matter.

            • 4 weeks ago
              Anonymous

              >The animation playing or not doesn't matter.
              That's the point, anon. I was theorizing about giving (most) sniper rifles a clip so they have to reload in-between shots with the goal of making the rifles less effective when weapon-switching in-between shots, and wondering how much of a nerf this would be.
              Is there anything else you'd like me to clarify for you?

              • 4 weeks ago
                Anonymous

                >the goal of making the rifles less effective when weapon-switching in-between shots
                And I'm still trying to figure out why this is a "problem" that needs to be solved when it's not how the sniper works. This isn't CS:S, I don't know what game you think you're playing.
                Unless this is some nerf for the very specific circumstance where a Sniper shoots then switches to a melee weapon at close range then switches back to their sniper? I don't understand what you think you're solving by doing this, the firing delay is already fine.

              • 4 weeks ago
                Anonymous

                >why
                Answered in the post you're replying to, man. "theorizing[...] wondering how much of a nerf this would be." Aka using your brain to think outside the box for fun and asking other anons for inputs.
                >fire rifle
                >switch to secondary/melee without reloading
                >switch back to rifle
                >you have to go through reload animation before you can fire again, like almost every other gun in the game
                The point is to theoretically remove the rifle's silent/passive reload when switched out. What part of this is difficult to understand?

              • 4 weeks ago
                Anonymous

                When another Valve made multiplayer shooter with an overpowered sniper rifle that came out within a few years of TF2 has an exploit completely based around the fact the player can quickly switch between weapons to skip a reload animation that was tied to firerate it's kind of confusing when you start talking about "preventing the sniper from switching between weapons to instantly fire again."
                My own confusion about what the frick you were even talking about is also a testament to how niche of a problem this is, I don't think it would change anything significant now that I actually know what you're talking about. If a sniper whiffs a close range shot, switches to their melee/secondary and doesn't manage to kill you, then switches back and shoots you in the head, and throughout all of that you weren't able to kill him then you deserve to die.

          • 4 weeks ago
            Anonymous

            Provided you're decent at Pyro, you can airblast nades very easily, doesn't even have to hit them in return, just drain their mag. Plus, airburst range is very specific, so as long as you can stay out of that, you're golden.

            >sticky jump away
            They can still be ignited before they jump away, or even flare combo'd if you're fast. If they're trying to get away that quickly, they'll telegraph it very easily and you can go all-in.

        • 4 weeks ago
          Anonymous

          Black person, what the frick are you talking about?
          That's literally how the Sniper works, it doesn't "reload", none of those guns "reload:, they all just have really low fire rates with an animation attached. The animation playing or not doesn't matter.

          >sniper main actually doesnt understand reloads
          fricking kek, more proof that snipers play a different game

      • 4 weeks ago
        Anonymous

        I think the best way to do it is just a 20% damage deduction. Headshots would deal 120 with a quickscope, but you could still charge it up so you can instakill classes, just not instantly

      • 4 weeks ago
        Anonymous

        All they need to do is reducing the uncharged headshot dmg

      • 4 weeks ago
        Anonymous

        >Realistically speaking, how much of a nerf would it be to add a clip (of 1) to sniper rifles
        Well you'd have additional delay between shots if the sniper fired his rifle and switched without reloading, because he'd have to reload when switching back. This penalty would make him 'weaker' in mid/close range, but if that's the intent I'm leaning more towards the inverted-amby falloff suggested by this anon

        Sniper Rifles should have an inverted version of the Ambassador's falloff

    • 4 weeks ago
      Anonymous

      scout is best class

  4. 4 weeks ago
    Anonymous

    I'm surprised there aren't more permanent Sniper-disabled servers out there, given how it changes so little about actual game balance and just objectively makes the game more fun to play.

    • 4 weeks ago
      Anonymous

      Because most players don't care, it's just tranons on Ganker and some spillover on reddit

      • 4 weeks ago
        Anonymous

        Every single player knows that Sniper is overpowered, and they just accept it.

    • 4 weeks ago
      Anonymous

      Playing against sniper is infinitely more fun than playing against engineer

    • 4 weeks ago
      Anonymous

      I ran one for a few months. Only sniper rifles were disabled, hunstman was allowed.
      Barely anyone ever showed up.

  5. 4 weeks ago
    Anonymous

    Slower scoping animation
    Uncharged headshot is now 125dmg

    There you go game is fixed

  6. 4 weeks ago
    Anonymous

    Scout is considered a core part of competitive. Sniper is not.

    • 4 weeks ago
      Anonymous

      nobody plays competetive gay

  7. 4 weeks ago
    Anonymous

    I still like Shounic's video about disabling sniper and coming to the conclusion of "there was effectively no difference between the sniper/no sniper games but the players FELT better in the no sniper game."

    • 4 weeks ago
      Anonymous

      Ancient here - This has been true since QWTF. Snipers aren't a real benefit in clan games they just feel shit to around because they are not playing a multiplayer game. You are not "fighting" a sniper, the sniper is playing a single player point and click score attack game while everybody else is attempting to play fortress around them.

    • 4 weeks ago
      Anonymous

      That was a dishonest conclusion because the absence drastically altered how players moved around the map.

  8. 4 weeks ago
    Anonymous

    snipers are important to make sure shitters have something to play, keeping the game popular and relevant

  9. 4 weeks ago
    Anonymous

    Ganker is full of such unbelievably bad shitters lmao.

  10. 4 weeks ago
    Anonymous

    snipers aren't overpowered but holy shit they feel awful to play as
    snipers are an invasive species, they don't belong in the type of game that TF2 is

  11. 4 weeks ago
    Anonymous

    nooooooo sniper is cool and based because i play him and only turn my aimbot on when someone else is using one to hit me

  12. 4 weeks ago
    Anonymous

    People who complain about sniper are mostly shitty noobs who move in a straight line and never heard of flanking

    • 4 weeks ago
      Anonymous

      >shitty noobs who move in a straight line and never heard of flanking
      A good sniper shuts down an entire area whilst just standing there. If you've played more than just 500+ hours of Pub servers you'd know this. Like even if you're flanking, you're literally putting yourself in suicide to kill one person, who probably has a team to protect his ass anyways. And this is specially true in Payload maps where defenders cannot afford to lose their foothold.

      >This game has such an ancient jank for head hit boxes that you can effectively be slightly off and still get heads.
      And that's not even close to the levels of jank that power spy.

      Ambassador Spy pre-nerf was a good era. Can't believe they nerfed it to shit even though Sniper can just kill like a quarter of the class list without any second to respond.

      • 4 weeks ago
        Anonymous

        play koth like a normal person

  13. 4 weeks ago
    Anonymous

    >tfw this entire moronic conversation is because of incel dane hosting bots and because TF2bers and reddit have gaslit people into forgetting that cheating in multiplayer games is so fricking bad everything ships with malware tier anticheat
    >even fricking MULTIVERSUS as fricking SMASH BROS CLONE

    • 4 weeks ago
      Anonymous

      tf2 casuals don't play video games they are like weed heads in the drug community
      they only smoke weed
      online multiplayer shit is practically unplayable these days even if it wasn't for the cheaters you have to choose between piss and shit and giant turd

      • 4 weeks ago
        Anonymous

        You realize that's mathematically impossible, right?

        • 4 weeks ago
          Anonymous

          >mathematically
          says whomst?
          >implying the average person isn't a piece of shit who won't do anything for any advantage
          by default there's a 50 percent chance to run into cheaters in every online game now unless the devs are extremely against cheaters and even then it does not do shit because you can easily run cheats on another computer than the game is being played on

    • 4 weeks ago
      Anonymous

      >incel dane hosting bots
      Did he really?

  14. 4 weeks ago
    Anonymous

    uhm he actually doesn't because.....he just doesn't okay?

  15. 4 weeks ago
    Anonymous

    Sniper is based. Notice how people used to never have a huge problem with the class until ecelebs started to complain about it?

    • 4 weeks ago
      Anonymous

      ecelebs are shit at every video game

    • 4 weeks ago
      Anonymous

      Huh, that's strange, I guess the huntsman and 0.2 second delay before headshot activation weren't added because of sniper complaints, then. Guess Valve just felt like it?

    • 4 weeks ago
      Anonymous

      newbie detected, people have been complaining about snipers before there even was a tf2:

      • 4 weeks ago
        Anonymous

        Meant to link

        Ancient here - This has been true since QWTF. Snipers aren't a real benefit in clan games they just feel shit to around because they are not playing a multiplayer game. You are not "fighting" a sniper, the sniper is playing a single player point and click score attack game while everybody else is attempting to play fortress around them.

      • 4 weeks ago
        Anonymous

        I thought you'd be able to tell from that fricking image lmao

      • 4 weeks ago
        Anonymous

        >people have been complaining about snipers before there even was a tf2
        people have been bad at video games since video games began, anon.

  16. 4 weeks ago
    Anonymous

    Did you get headshot by a gibus 2fort sniper that you thought was an easy kill again?

  17. 4 weeks ago
    Anonymous

    I have a bunch of hours as Snoipah and all of those hours were spent with the Huntsman and/or being a Sniperknight running into melee range with piss + bushwacka)
    I hate the sniper rifle so much it's unreal.

  18. 4 weeks ago
    Anonymous

    The discussion here is entirely moronic, the problem with sniper is not his range, it's the quickscope shit that has no place in tf2 considering that his uncharged headshot kills more than half of the classes with a single shot and even higher hp classes are crippled by it

    • 4 weeks ago
      Anonymous

      Quick scoping is fine, and is balanced by the aim distortion you get while zoomed, the issue has always been cheating, which is why the conversation went from heavy to sniper after they fixed crithacks.
      Because, ding dong, hello, you can't balance around a guy that immediately whips around to shoot someone behind them.
      Normally this would be mitigated by user servers being able to administrate and homosexuals like that getting bounced (which doesn't even require an invasive anticheat) but because youtubers and compgays got Valve to nuke user servers this issue goes unmitigated.

      • 4 weeks ago
        Anonymous

        >you can't balance around a guy that immediately whips around to shoot someone behind them.
        laughs in vaccinator

        • 4 weeks ago
          Anonymous

          You do realize it's a feature in most cheat clients to immediately ding both medics and people who have a Vaccinator shield on the next available game tick, right?

      • 4 weeks ago
        Anonymous

        >Quick scoping is fine
        No it's not

  19. 4 weeks ago
    Anonymous

    >Pick spy
    >Go invisible
    >Disguise as demo
    >Spam voice lines
    >Randomly frick with them so they move spots
    >Every now and then go for a backstab until they get asshurt and wear the danger shield
    >Go back to uncloaking, shooting, and cloaking

    • 4 weeks ago
      Anonymous

      >Cloak and Dagger
      >Sit behind the enemy sniper
      >"Nice Shot!" whenever he misses until he starts spy checking

  20. 4 weeks ago
    Anonymous

    >Sightlines
    This word means nothing. Sightlines are just anywhere the Sniper is looking which is 99% of the time the objective you need to cap to win the game. If you avoid the sightlines you lose.

  21. 4 weeks ago
    Anonymous

    sniper isn't broken
    frick you gays for getting rid of crouch jump out of scope tech

  22. 4 weeks ago
    Anonymous

    Sniper maybe would be fine if it wasn't for the absolute shit tier hitboxes and hit registration this game has.

    Even these 8000 hours epic mlg snipers admit that they don't even need to hit heads just learn flick patterns and it will be a headshot every fricking time

    • 4 weeks ago
      Anonymous

      This, actually.
      I've had my shots miss people's heads or hit them in the chest and somehow still register as headshots.

      >explosive explodes on you because the demo had you at airburst range

      >Holds W

      • 4 weeks ago
        Anonymous

        Demo fires another sticky that airbursts you. You're not fast enough to close the gap as long as the demo is also moving away.

        • 4 weeks ago
          Anonymous

          You know you can ambush them, right? or outrun the speed of their stickies. Or, just use a shotgun / flare?

          • 4 weeks ago
            Anonymous

            >You know you can ambush them, right?
            You're asking the wrong person.

            >no hardcounters
            *casually airblasts explosive back at them*

            was the one who set himself up in a scenario where he was airblasting the projectiles.

  23. 4 weeks ago
    Anonymous

    >Muh kwikscopes :~~*((
    Realistically, how many times are you getting """quickscoped""" per game? Per play session? Per month?
    I've gone months between getting buttfricked by these 20k hour sniper god types, I don't know why people pretend these frickers are in every single game.

    • 4 weeks ago
      Anonymous

      90% of sniper kills are quickscopes

    • 4 weeks ago
      Anonymous

      >I don't know why people pretend these frickers are in every single game.
      Because they are?
      I have one of these homosexuals almost every 2nd game and it's unbearable, however I wouldn't be suprised if it turned out they are just triggerbotting or something because valve's anticheat is laughable

    • 4 weeks ago
      Anonymous

      Whenever there is a sniper, they're quickscoping. 150 damage in 0.2 seconds is stupid and by far the way you get killed the most

    • 4 weeks ago
      Anonymous

      It depends on the map. 2fort snipers quickscope a lot.

  24. 4 weeks ago
    Anonymous

    >he thinks every sniper is some loser with 5k hours in tf2 and 8k in OSU
    Most of the snipers suck ass, if you get killed by the same dude by walking to the same place you get kill last time is your fault

    Huntsman is more dangerous when you are playing slower clases but also most easy to deal since is in the middle to front line

  25. 4 weeks ago
    Anonymous

    The actual skill tier list

    >Tier 1 Scout
    For the reasons mentioned ITT

    >Tier 2 Demoman and Spy
    Requires accuracy and bravery without being too stupid.

    >Tier 3 Soldier
    Vastly easier than Demoman because he can shoot the ground.

    >Tier 4 Sniper
    For the reasons mentioned ITT

    >Tier 5 Pyro
    He does DPS with zero aim. Can do some combos. Enough said.

    >Tier 6 Heavy
    Basically Pyro, except you get more health and DPS. Any idiot can play this class.

    >Tier 7 Engineer
    His role doesn't require any aiming or movement. His role is to manage aimbots. There is literally nothing skillful about this class no matter how hard people pretend.

    >Tier 8 Medic
    How about we make a class that's just Heavy with even less aiming, and also make it the most moronicly strongest class in the game? Boy that sounds cool!

    • 4 weeks ago
      Anonymous

      >"He does DPS with zero aim."
      >still puts soldier above
      If someone is jumping around you at close range, which class, of pyro or soldier, still has to actually look at their target?

      • 4 weeks ago
        Anonymous

        Tell you what you try a spastic wiggle of your mouse with both soldier and pyro in close range while holding down mouse 1 and see which one kills their point blank target first.

        • 4 weeks ago
          Anonymous

          >you try a spastic wiggle of your mouse with both soldier and pyro in close range while holding down mouse 1
          Even that means actually looking at your target anon.

          Soldier can literally just look at the ground, pay zero mind to where the target actually is and fire and not only do damage with splash but even reliably kill the target.

      • 4 weeks ago
        Anonymous

        Soldier has 4 timed shots. Pyro can just hold down the mouse button. Soldier is easy as frick, but if you can't understand the difference, I don't know what to tell you.

        • 4 weeks ago
          Anonymous

          The difference is soldier actually considered a good class, pyro isn't.

          If you think that holding m1 and getting killed in the process is all there is to pyro, then I don't know what to tell you. My best guess is all you think there is to pyro is using the phlog.

    • 4 weeks ago
      Anonymous

      Heavy needs more skill than Pyro.

    • 4 weeks ago
      Anonymous
  26. 4 weeks ago
    Anonymous

    (THE ULTIMATE TRUTH NUKE)
    Medigun should require ammo.

    • 4 weeks ago
      Anonymous

      > "LE EPIC ULTIMATE TRUTH BOMB"
      > says something moronic

    • 4 weeks ago
      Anonymous

      > "LE EPIC ULTIMATE TRUTH BOMB"
      > says something moronic

      Medic should have reduced healing and ubercharge build on other medics.

  27. 4 weeks ago
    Anonymous

    >morons complaining about soldier
    >yet not a single one of them could do webm related
    I'd lynch every single one of you mouth breathing post 2016 joining subhumans on the spot if given the chance.

    • 4 weeks ago
      Anonymous

      >original
      Oh yea you're that kind of soldier aren't you

    • 4 weeks ago
      Anonymous

      >Create the class weakness by making it "slow"
      >Fleshed out mechanic specifically to nullify the very weakness

      I should stop questioning Valve bullshit game design

      • 4 weeks ago
        Anonymous

        He has to hurt himself quite substantially to do it, not even factoring fall damage.
        Seems well-designed enough to me. Risk and reward.
        The real problem is a class like Heavy doesn't get to even consider that trade-off.

        • 4 weeks ago
          Anonymous

          >He has to hurt himself quite substantially
          >Had an item specifically built to negate such risk

        • 4 weeks ago
          Anonymous

          >literal years straight to have the GRU just have a worse tradeoff than soldiers because a heavy could get to mid and maybe help the medic build uber instead of the soldier with a mechanic that's incredibly poorly communicated via the default hud

    • 4 weeks ago
      Anonymous

      see

      Soldier is still embarrassingly strong, and always will be. He has the 2nd highest health in the game, and can win most fights be suicidally shooting the ground. And this will never be changed because it would frick up the ROCKET JOOMPING meta.

    • 4 weeks ago
      Anonymous

      Because soldier doesn't need to do any of the shit in that webm to do well in a game. If it's a question of what stunts a class can pull off we'd be bringing up rocket reflect jumping for pyro.

  28. 4 weeks ago
    Anonymous

    https://wiki.teamfortress.com/w/images/a/a7/Demoman_dominationsniper03.wav

  29. 4 weeks ago
    Anonymous

    Rework Sniper into a SETUP class like Heavy and Engineer. He could also be improved by taking certain stats from Heavy's Minigun and applying them too Sniper's Rifles.
    >Requires a short period of time to scope in and out(0.87 seconds); during this period and while scoped the Sniper cannot jump or switch weapons.
    >There is a 50% headshot damage penalty that starts when the rifle is initially scoped in, decreasing linearly over one second until full damage is reached. The Rifle will begin charging after this period. Accuracy is also reduced for the same time, with the cone of fire tightening over one second.
    This means quick scope headshots deal 75 damage, and over one second becomes 150, then the rifle starts charging to 450.
    >The Sniper Rifle now holds X rounds before needing a reload, reload type is single shell (not magazine) with consecutive shells loading slightly faster than the first.
    >Charge meter no longer resets to 0% after a shot is fired, instead 25% of your charge is lost after each shot. Charge meter only resets to 0% when reloading or exiting the scope without shooting.
    >"Focused Killer" Increased flinching when at no/low charge to address lack of counterplay. No flinching when fully charged.
    >A forced unscope now occurs when airborne (falling off a ledge or getting knocked into the air)
    >When scoped, a wrangler esque laser is emitted from the rifle, which follows the Sniper's crosshair. The laser starts dim and increases in strength with the rifles charge.
    >Removed Sniper Minigun flinch immunity past 750 hammer units "Suppression goes both ways"
    >Bullet spread added when firing the Sniper Rifle while unzoomed.
    >The Sniper Rifle deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.

    • 4 weeks ago
      Anonymous

      I'm not opposed to this idea, actually, this sounds kind of fun. Maybe give him some additional options to really allow him to, yknow, be a Support class too?

  30. 4 weeks ago
    Anonymous
  31. 4 weeks ago
    Anonymous

    Its funny watching people argue which weapons require more or less aim when Valve themselves already defined them with the default crosshairs
    >Large cone, least aim required, used for Miniguns and Flamethrowers
    >Smaller cone, moderate aim required, used for splash weapons
    >Brackets, high aim required, used for Shotguns and Pistols
    >Plus, precision aim required, used for Sniper Rifles
    Valve themselves are telling you which classes take more or less skill basically.

    • 4 weeks ago
      Anonymous

      >splash
      >smaller cone
      You already summed up why this logic doesn't hold up. Splash radius is literally bigger than the spread or hitbox of any other weapon.

    • 4 weeks ago
      Anonymous

      The larger crosshair is actually only used for the minigun.

  32. 4 weeks ago
    Anonymous

    Valve could nerf sniper into the ground like Spy and the game would only improve.

  33. 4 weeks ago
    Anonymous

    All the mercs have unique abilities and sniper is rewarded for doing his job normally more than any other class fricking lol, what kind of explanation is there to sniper hitting harder the longer he stares down a scope anyways? Its not like his bullets or rifle magically upgrades to something better. Also remove the backpacks that arent the cozy camper.

  34. 4 weeks ago
    Anonymous

    >the only way to counter a good sniper is....another good sniper
    lol nice balance

    • 4 weeks ago
      Anonymous

      You don’t even need to be good, snipers usually just stand in one spot so if you pick them off just once it divides their attention from your team to a more tangible threat.

  35. 4 weeks ago
    Anonymous

    Sniper Rifles should have an inverted version of the Ambassador's falloff

  36. 4 weeks ago
    Anonymous

    People are just moronic and still commonly believe that the only hacks that exist are those blatant snap aiming cheats that you get with something like free LMAObox.
    Truth is that cheats are so advanced nowadays that you can be spectating someone for the whole game while they are cheating and you won’t be able to tell unless they do some seriously shady shit like aim at someone through a wall.
    And they also believe that aimbot doesn’t work with projectile classes for some reason despite AI using aim tracking for their projectiles for decades. When I’m bored I can turn on projectile tracking on demo and just completely stomp any server I want not even trying to hide it, and the few times that someone has called me out I don’t even have to say anything because some dipshit will be like “uhhh you can’t hack on demo XD” and they will just get laughed at.
    Multiplayer is a joke

    • 4 weeks ago
      Anonymous

      Or you can just spectate someone on your own team and they'll throw a tantrum and reveal they're using a cheat client because they know you're spectating them.

    • 4 weeks ago
      Anonymous

      >And they also believe that aimbot doesn’t work with projectile classes for some reason
      Its just far less effective to even be a problem, the only times I see them used egregiously is on Direct Hit Soldiers and Loch N Load Demos.

    • 4 weeks ago
      Anonymous

      Personally I suspect wallhacks are a lot more common than people believe. I'm aware that game-sense and headphones are a thing, but some people seem to just know exact enemy whereabouts, consistently.
      I remember a blaxkbox soldier on an old 2fort community server I used to frequent who would consistently pre-fire at corners if someone was there, but coincidentally never bothered when the coast was clear.

      • 4 weeks ago
        Anonymous

        It's funny because 90% of sniper countering assumes the sniper isn't wallhacking.

        • 4 weeks ago
          Anonymous

          90% of demo countering assumes the demo isn't wallhacking either

    • 4 weeks ago
      Anonymous

      Besides the occasional casual bot containment server I don’t have that many problems with hackers as so many people (who probably don’t play the game) b***h about. Even if there’s a suspicion people just kick them usually because what’s the fun of winning a game if it was handed to you
      >you don’t notice because hacks these days are sophisticated and discrete
      Doesn’t stop me from stomping them though

    • 4 weeks ago
      Anonymous

      >When I’m bored I can turn on projectile tracking on demo and just completely stomp any server I want not even trying to hide it
      I hate this shit. A demoman will show up halfway through the match, rocket his way to the top of the scoreboard with a 20 killstreak, and when you point out that he's clearly aimbotting nobody will believe you.

      • 4 weeks ago
        Anonymous

        I thought that the projectile hacks were never released. I just assume that it's a pubstomper.

  37. 4 weeks ago
    Anonymous

    I'm pretty sure spies are using an auto backstab script like 5% of the time.

  38. 4 weeks ago
    Anonymous

    frick radar, frick ESP, and frick anti-aim

  39. 4 weeks ago
    Anonymous

    Soldier needs 25/50 less HP

    • 4 weeks ago
      Anonymous

      soldier has the second slowest default run speed in the game, I think that he deserves more health than a medic

      • 4 weeks ago
        Anonymous

        Nah

        What he needs is more self damage from rocket jumps. At least the ones that damage any enemy, wayyy too many soldiers can just walk into an enclosed room, hop and shoot the ground for that sweet dmg resistance and win vs everything.

        Nah

      • 4 weeks ago
        Anonymous

        See

        >Create the class weakness by making it "slow"
        >Fleshed out mechanic specifically to nullify the very weakness

        I should stop questioning Valve bullshit game design

    • 4 weeks ago
      Anonymous

      What he needs is more self damage from rocket jumps. At least the ones that damage any enemy, wayyy too many soldiers can just walk into an enclosed room, hop and shoot the ground for that sweet dmg resistance and win vs everything.

    • 4 weeks ago
      Anonymous

      Really we just need a market gardener nerf

      • 4 weeks ago
        Anonymous

        It doesn't need a nerf because it's a gimmick weapon that is easy to counter and rarely used.

        • 4 weeks ago
          Anonymous

          Every game I'm in there's someone flying around at 200 miles on hour you can not counter besides going engineer

          • 4 weeks ago
            Anonymous

            >So what your saying is the Axtinguisher needs a nerf? You got it. Also we buffed snipers secondaries. Again.
            -Valve probably

  40. 4 weeks ago
    Anonymous

    does any game's balance get Ganker mad as much as tf2 does?

  41. 4 weeks ago
    Anonymous

    Is tf2 ded?

    • 4 weeks ago
      Anonymous

      Yes. Bots and cheaters run rampant and community servers are on life support. The only people still playing this game are losers with thousands of hours who can't bring themselves to drop this miserable game.

    • 4 weeks ago
      Anonymous

      Not really, still has the usual solid population of pubbers who get mad at people who kill them, see

      Keep the sniper class but remove the hitscan sniper rifles. Huntsman only.

      Soldier is fine.
      Demoknight should be removed because it's fricking stupid.
      There's something weird about normal demoman. Can't put my finger on it. But I don't like playing against him.

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