>ruins your multiplayer fps shooter

>ruins your multiplayer fps shooter
nothing personnel

  1. 1 month ago
    Anonymous

    Is there ONE multiplayer shooter where snipers actually fit into the general gameplay loop?

    • 1 month ago
      Anonymous

      Timesplitters 2

      • 1 month ago
        Anonymous

        Can you really call them snipers in that game? Especially in the multiplayer side of it.

    • 1 month ago
      Anonymous

      no

    • 1 month ago
      Anonymous

      you mean cawadooty xXx_pussydestroyer69420_xXx tier?
      There is none, maps are simply too fucking small.
      Arma on the other hand.

      • 1 month ago
        Anonymous

        >Arma
        >calls in arty and air strikes onto sniper location
        nothing personal kid

        • 1 month ago
          Anonymous

          >oh look, a way to balance a little shit hididng somewhere out there in the palm of your hand
          Thats why it dosent work in corridor tier crap like counter strike and anything like it.
          It dosent have a proper-realistic way to deal with those fucks.

    • 1 month ago
      Anonymous

      Chivalry

    • 1 month ago
      Anonymous

      No. I'd rather have shotguns with real range than fucking sniper rifles.

    • 1 month ago
      Anonymous

      Tarkov

      • 1 month ago
        Anonymous

        sniper battles and sniping in general is the only way i can enjoy tarkov, cqb is all sorts of fucked. aim matters, positioning, matters, you can be in and shot from any number of spots, and you get to skip ammo/armor cuckoldry for the most part. landing a headshot on some dude sprinting 180m out and watching his buddies desperately scramble for cover, while you find ways to pick them off too, is the best feeling in the game. fighting back against a sniper you know is hunting you is right up there, too

        • 1 month ago
          Anonymous

          Some of the best multiplayer fps experiences i ever had were sniping on low player count servers on a somewhat large map. Everyone kind of naturally agreed to snipe and there was minimal players, so it turned into a hunt no matter what class you were using. Those long games with low player counts are some of the best experiences. It completely changes the pace. I remember one in particular was a larger urban map, so it worked quite well. Most people were sniping so no one really knew for sure where everyone was, so everyone moved around differently no matter what class they were. The vehicle use became interesting because it was easier to escape and evade.

          I don't know if people have the attention span for that anymore. It's kind of sad. There used to be games that had cqb and large maps. Like cs type maps while also having battlefield type maps with vehicles. Now everything seems mostly one or the other.

    • 1 month ago
      Anonymous

      The new CODs do a decent job. Snipers are extremely powerful but your mobility and general killing potential are very limiting/limited if you aren't good with them.

    • 1 month ago
      Anonymous

      TF2

      • 1 month ago
        Anonymous

        I hope you mean titan fall 2.

      • 1 month ago
        Anonymous

        TF2 is an example of how it could fit the gameplay loop, but actually doesn't.
        It should be the dedicated Heavy killer requiring full charge, instead it is a quick-scoper cancer.
        Widowmaker charge system is better.

        • 1 month ago
          Anonymous

          ... widow's charge is faster than sniper's

          • 1 month ago
            Anonymous

            Read the post again and try to undestand it this time.

            Sniper kinda fits in because he’s designed to just bypass the entire loop entirely, like spy.
            Usually the important people like medic and engi are protected by their teammates, and while most people have to kill everyone around them to get to them, they both just get to say “fuck you” and bypass all that shit

            In my idealised version of TF2, killing the enemy Heavy is a big enough reward on its on.

        • 1 month ago
          Anonymous

          Sniper kinda fits in because he’s designed to just bypass the entire loop entirely, like spy.
          Usually the important people like medic and engi are protected by their teammates, and while most people have to kill everyone around them to get to them, they both just get to say “fuck you” and bypass all that shit

        • 1 month ago
          Anonymous

          >Sniper Rifle
          >Moving reduces charge
          >Total ammo reduced to 15
          >Non-charged headshots deal 125 damage
          >Reduce fire rate by 25%

          >Darwins Danger Shield
          >Afterburn immunity
          >Immune to critical hits
          >receive 20% more damage from all sources

          >Razorback
          >receive 10% more damage from bullets

          Here, fixed.

          • 1 month ago
            Anonymous

            >Non-charged headshots deal 125 damage

            120 yes, 125 no. A sniper must not be allowed to survive a close encounter with a scout or spy, no matter how hard it is.
            It could also hopefully fix the terrible design flaw that sniper counters sniper.

            • 1 month ago
              Anonymous

              >120
              You're right. A sniper shouldn't survive any close encounter tbh. It should take high effort to survive an encounter against those two plus Pyro.

    • 1 month ago
      Anonymous

      Not really, they are always unfun "woops you didnt move all the time like a retard" checks. In real life a sniper needs a spotter, needs to take breaks, confirm kills etc. etc. which balance it out.
      Snipers in vidya are too powerful in the hands of a skilled player and offer zero counter in most situations (cant flank if the team is dominant because maps are artificially limited unlike real life).

      • 1 month ago
        Anonymous

        Rock-Paper-Scissors game design would really come in handy here. I think Halo has one of the better gameplay relationships with the sniper weapons. Specifically, Halo: Reach probably has the best balance of the sniper in it's sandbox because it typically has limited ammo and makes the shooter very visible through the contrail.

      • 1 month ago
        Anonymous

        That and real life sniping requires years of training plus natural adeptness to actually be good at it. Moving your mouse until it aligns with a pixel or slightly above the pixel depending on game doesnt really replicate it

      • 1 month ago
        Anonymous

        I think games like battlefield do it well enough with the bullet travel and drop/ damage reduction over distance. But snipers like the AWP that are hitscan and 1 shot kill to center mass is cancer.

        • 1 month ago
          Anonymous

          I dont think so, Battlefield still makes it very easy to kill standing targets after a couple of hours of adjustment, so all it does is still make it so you die from nowhere as the dude getting sniped while also reducing the fun of snipers. its a "make everyone slightly unhappy" solution.

          • 1 month ago
            Anonymous

            9 times out of 10 you will die from anything the instant you decide to hold still in those games. Obviously in the hands of someone who is very skilled its very not fun. But its like that with almost anything. I got more pissed at the tanks camping on the hill/planes dabbing on everyone. Most sniper users are trash so once they miss you can just spot them and someone blows their head off.

            • 1 month ago
              Anonymous

              The fact that vehicles are worse doesnt mean snipers arent bad. I agree that vehicles have too high of a spawn rate on Battlefield, Battlebit balanced out vehicles much better to the point they are strong but not an "always there" threat, but of course vehiclefags cry

              • 1 month ago
                Anonymous

                Sure, my point being is not really the snipers that are the issue, its the holding still. I give battlefield a pass because I only get killed by snipers like 3 out of every 10 deaths. The majority of them are from exploding. COD on the other hand its like 7/10 deaths is from some sniper.

    • 1 month ago
      Anonymous

      battlefield

      • 1 month ago
        Anonymous

        Battlefield series. Sniper is very valuable for fire support of advanced infantry over open areas.
        But it mostly used for useless stats hunting.

        the fact that battlefield snipers cried so much about suppression that it was all but removed makes me angry

      • 1 month ago
        Anonymous

        Fuck no. For people actually pushing objectives snipers are just a thing that occasionally kills you from long range, while you already have 5 other things to keep track of besides every scope glint that pops up from hundreds of meters away.

    • 1 month ago
      Anonymous

      As long as the maps are big enough it works. I like them in apex.

      • 1 month ago
        Anonymous

        That's the key. Sniping is stupid on small maps and doesn't work well on medium sized maps. It doesn't work well on medium sized maps that are too close (an urban map). The larger the map the more balanced it is. Console first fps games tend to have this problem a lot. Game mode also matters and even the shape of the map. The more the game mode or map funnels the fighting, the worse it is. The sniper needs to be in an area where little action will be happening in their immediate area. Sniping should be a game of cat and mouse and moving around more often. Any up close fighting is supposed to be kept at a minimum, knifing or shooting a guy or 2. It's not supposed to be a class that is surrounded by all the action.

    • 1 month ago
      Anonymous

      sniper players are like the special ed kids. You must carefully cater to them or they'll crying their faces out
      Everyone else doesn't bother if the game has no good pistols, shotguns, rifles etc. Sniper players lose their shit if the game ahs no OP snipers tho

      no

    • 1 month ago
      Anonymous

      Arena shooters, (Quake 3). Railgun is good at punishing people in control.

    • 1 month ago
      Anonymous

      I'd argue Quake and Counter Strike. In Quake the railgun isn't really a one shot kill gun, and in Counter Strike the AWP is balanced by being super expensive.

    • 1 month ago
      Anonymous

      RO2
      Any rifleman can easily fuck your shit up

      • 1 month ago
        Anonymous

        Shooting that brown blurry pixel on my screen that looks like its slightly moving and then seeing that I got a 200m head shot was always fun.

      • 1 month ago
        Anonymous

        >When everyone's a sniper... no one will be.

    • 1 month ago
      Anonymous

      Halo games made after 2. It's a power weapon with very limited ammo akin to the rocket launcher and isn't something easily obtained.

      • 1 month ago
        Anonymous

        This. Halo handled snipers perfectly. Even 1 isn't bad

      • 1 month ago
        Anonymous

        Red Orchestra / Rising Storm. Extremely powerful, as they are the only ones with magnification available, but their numbers are extremely limited, and a skilled regular rifleman can still kill them with one shot.

        Can we take from this that the best way to balance snipers is to limit their availability?

        • 1 month ago
          Anonymous

          yes

        • 1 month ago
          Anonymous

          Yes. That allows for them to be proper menaces like they should be, without breaking the entire game balance. Also, limiting them means that you don’t get that issue where 32 little timmies want to be snipers at the same time, ruining any chance of your team achieving any objectives.

    • 1 month ago
      Anonymous

      all of them

      dont get shot

    • 1 month ago
      Anonymous

      Battlefield series. Sniper is very valuable for fire support of advanced infantry over open areas.
      But it mostly used for useless stats hunting.

      • 1 month ago
        Anonymous

        >But it mostly used for useless stats hunting
        I never understood why people don't get this. Being a sniper means being okay with less kills + assists, but aiming for a low amount of deaths. The goal is as many kills with as little deaths as possible. Sniping is stupid in certain game modes or on certain maps because the trade off isn't worth it. There's too much action up close, so you lose the advantages of being a sniper. You end up being more useless than useful.

    • 1 month ago
      Anonymous

      Fortnite. They are useless against anyone who isn't sitting still like a duck.

    • 1 month ago
      Anonymous

      battlefield integrates them in a way that makes them not OP, but also fun to use if you can line up your shots correctly

      • 1 month ago
        Anonymous

        >battlefield integrates them in a way that makes them not OP
        lmao
        Its extremely easy to get kills as a sniper on most maps and the only thing people can do about it to make it harder is sprint around like retards and never stand still, and due to the distances in Battlefield you cant do nothing but ignore them and keep cover. Only thing that kills a sniper 95% of the time is another sniper

        • 1 month ago
          Anonymous

          >and the only thing people can do about it to make it harder is sprint around like retards and never stand still
          Thats the problem with snipers in Battlefield, because you can never stand still or you get sniped, you end up rushing into things and dying to other shit you couldve avoided if you werent also trying to avoid death from nowhere. Id argue most sniper kills in Battlefield arent even caused by snipers

          • 1 month ago
            Anonymous

            Battlefield has been neutered by consoles/COD. The map design is fucked and the only way to fix it is to have less players.

        • 1 month ago
          Anonymous

          Sniping in the traditional sense only works well on large maps where you can actually maneuver. Either large maps or lower player count. You're not supposed to chase kills as a sniper. Everyone has this attitude where they have to be the star player instead of supporting the team. Also kills don't necessarily mean anything in certain game modes. That attitude is completely retarded in other game modes. I've played countless games where some main character syndrome retard gloats about his kill count. My response is always, then why did we lose. The guy with multiple caps and defends was the one carrying the team. Everyone obsesses over the same stats all of the time. The me me me shit just ruins so many games.

    • 1 month ago
      Anonymous

      Red Orchestra / Rising Storm. Extremely powerful, as they are the only ones with magnification available, but their numbers are extremely limited, and a skilled regular rifleman can still kill them with one shot.

    • 1 month ago
      Anonymous

      Arena Shooters, like Quake. I think for two reasons

      1. Railgun isn't an instant kill when you're at full health, so you can't get cheesed by some retard at random

      2. Sitting still is extremely dangerous, everyone is moving constantly, so you have a fast-moving sniper aiming at a fast-moving target. This makes the snipe a skill shot, and the high damage is thus an adequate reward.

      This is in contrast to slower games like Call of Duty, Battlefield, or even Team Fortress 2 where you are running around the map and suddenly get instakilled by some retard hiding in a corner

    • 1 month ago
      Anonymous

      quake 3/live's railgun

    • 1 month ago
      Anonymous

      give me some functional shotguns instead
      tired of vidya always making it so shotguns do one-hit kills at point blank then nothing at 5m when most shotguns have a range longer than most TF2 clearings

    • 1 month ago
      Anonymous

      titanfall 2 balances the kraber by actually giving it a slow fire rate

    • 1 month ago
      Anonymous

      Planetside 1
      Simply because the game does not have headshots. There is only one sniper in the game, it needs two shots to kill someone at full health.
      It has its uses, but sniping is actually rare, unlike Planetside 2 where about 45% of the population are invisible cloaked snipers who can kill you in one shot from 300 meters on top of a mountain.

      If Planetside 2 removed headshots, it would instantly become an exceptionally great game.

    • 1 month ago
      Anonymous

      Counter Strike
      >inb4 shitter seethe

    • 1 month ago
      Anonymous

      PUBG

  2. 1 month ago
    Anonymous

    I've never understood the issue, if you know the enemy has a sniper then dont expose yourself more than you need to, you have the advantage if he cant aimbot you. If he's that good or hacking then just kill him with explosives, or sneak up on his 6:00. The only real issue is shotgun + sniper on the other team, then you cant use heavy covered areas to avoid sniper, and you cant use open areas to avoid shotgun. But even then they probably suck so you still win

    • 1 month ago
      Anonymous

      >just hope he's worse than you

      • 1 month ago
        Anonymous

        Correct
        Git gud faggit

    • 1 month ago
      Anonymous

      >Just don't use 80% of the map!
      lol

      • 1 month ago
        Anonymous

        >Wtf!? I have to take cover in a shooting game?!

        • 1 month ago
          Anonymous

          Never played Quake before, son?

  3. 1 month ago
    Anonymous

    If snipers are so OP in video games, why isn't every war IRL fought with only snipers?

    • 1 month ago
      Anonymous

      Because real guns don't need like 4 shots to drop someone. Any rifle calibre is basically a one hit disable so snipers lose the advantage they have in games(ability to instakill).

    • 1 month ago
      Anonymous

      There's so many variables in long range shooting in real life it's nowhere near as easy as video games where wind conditions don't exist and 9/10 games don't even consider velocity drop. Video game snipers are just bitch ass niggas that want an easy low stress experience.

  4. 1 month ago
    Anonymous

    >Complains about sniper which required precision and timing to not fuck up
    >Nobody complains how retarded explosive weapons

    seriously, get a fucking grip and shoot your target instead shooting the floor

    • 1 month ago
      Anonymous

      >demoman has low skill requirements

      • 1 month ago
        Anonymous

        Yeah, what shame sticky bomb existed

        >Sniper = high skill
        >Requires no movement tech
        >Requires no map knowledge
        >Requires no game sense
        >Literally just point and shoot
        lol, lmao even

        You'll never be high skill sniper fag.
        >NOOOOOO BUT I HAVE TO AIM FOR THE SMALL THINGY NOOOOOOOOOOO
        That's the only thing you have to do. No skill required. Just turn off your brain and click.

        You homosexuals haven't met Spy who could use their fucking gun, 1v1 against another sniper

        • 1 month ago
          Anonymous

          >1v1 against another sniper
          Yeah, in 2012 maybe

        • 1 month ago
          Anonymous

          >I'm so good because I aim at le head
          >I'm so good because I won a peaking contest againt another head aimer

          You could AT MOST argue that sniper has the highest skill floor (this isn't true. That's actually spy). Sniper's skill ceiling is pathetic in comparison.

          Soldier with the direct hit blows sniper's skill ceiling out of the water.

          • 1 month ago
            Anonymous

            >Soldier
            >Taking skill
            Please stop, my sides hurt from laughing.

            • 1 month ago
              Anonymous

              Nice cope sniper fag

              >Direct Hit

              Yeah, i do agree, if only majority of soldier main use it, but no, they fucking change their loadout the moment they missed their shots against clueless medic on close range

              Even without the direct hit the skill ceiling for any class with blast jumping is just so much higher than sniper it's not even funny.
              Juggling and airshots alone are more difficult than anything sniper ever has to do.

              • 1 month ago
                Anonymous

                Oh wowee look at me! I'm shooting the floor vaguely in the direction of the enemy, OH YEAH GODLIKE WOOOOOOOOOOOO!!! IM SO GOOD!!
                Learn to aim, Soldier main.

          • 1 month ago
            Anonymous

            >Direct Hit

            Yeah, i do agree, if only majority of soldier main use it, but no, they fucking change their loadout the moment they missed their shots against clueless medic on close range

          • 1 month ago
            Anonymous

            Do bow snipers taker more or less skill i wonder?

            • 1 month ago
              Anonymous

              More if the huntsman wasn't just broken itself, so you can just shoot near a head and get a headshot

            • 1 month ago
              Anonymous

              Depend on the Map
              More technical skill as you need to calculate where the arrow go and need to be closer to your ennemy on open map

              If the sniper just spam in a closed Map, it's less skill

        • 1 month ago
          Anonymous

          I never got why people think the stickies are low skill.
          If you're spamming them in a choke heavy map then yes but otherwise you need a fair amount of timing, prediction, and retarded aggression by your opponents to get kills.
          But then I never really play demo/got killed a lot by stickies.

          • 1 month ago
            Anonymous

            The only stickies that for low skill are only stock, the alternatives is fair and balanced, unfortunately, that's why almost nobody fucking used it

    • 1 month ago
      Anonymous

      >Sniper = high skill
      >Requires no movement tech
      >Requires no map knowledge
      >Requires no game sense
      >Literally just point and shoot
      lol, lmao even

      You'll never be high skill sniper fag.
      >NOOOOOO BUT I HAVE TO AIM FOR THE SMALL THINGY NOOOOOOOOOOO
      That's the only thing you have to do. No skill required. Just turn off your brain and click.

    • 1 month ago
      Anonymous

      >Nobody complains how retarded explosive weapons
      Just gonna say that grenade launchers are the most skill based weapons in fps, you have to do geometry math in order to hit people. "noob tube" was always shitter cope

      • 1 month ago
        Anonymous

        Grenade launcher is, Rocket and Sticky bomb are not (and 90% homosexuals use it)

    • 1 month ago
      Anonymous

      you dont play tf2 do you

      • 1 month ago
        Anonymous

        >Complains about sniper which required precision and timing to not fuck up
        >Nobody complains how retarded explosive weapons

        seriously, get a fucking grip and shoot your target instead shooting the floor

        Both wrong

        >High skill floor, high skill ceiling
        Spy

        >Medium skill floor, high skill ceiling
        Demoman

        >Low skill floor, high skill ceiling
        Soldier, Pyro (if you don't know why Pyro is here, your opinions don't matter).

        >Medium skill floor, medium skill ceiling
        Scout

        >High skill floor, low skill ceiling
        Sniper

        >Low skill floor, medium skill ceiling
        Medic, Engineer.

        >Low skill floor, low skill ceiling
        Heavy

      • 1 month ago
        Anonymous

        >Rockets, stickies and grenades are slow projectiles that can easily be dodged with skill.
        Mutt moment
        Sniper doesn't follow up by multiple barrage of easily predictable splash that will finish you off except when they're using SMG
        >You cannot dodge hitscan. You can only ever dodge people's aim when it comes to hitscan.
        Them missing their shot meaning you dodge their shot, splash damage that bounces your aim and position into predictable direction is

        • 1 month ago
          Anonymous

          >Sniper fag now has to pretend that understanding splash juggling is easy

          • 1 month ago
            Anonymous

            It's easy on open spaces, the issue is you won't fucking survive most of the time due to follow up or fall damage, and it's fucking strong in either position

    • 1 month ago
      Anonymous

      >Complains about sniper which required precision
      >Nobody complains how retarded explosive weapons
      ESL subhuman moment.
      Rockets, stickies and grenades are slow projectiles that can easily be dodged with skill. You cannot dodge hitscan. You can only ever dodge people's aim when it comes to hitscan.

      • 1 month ago
        Anonymous

        Sniper fags pretend that occasionally having to have a two-way interaction with other classes (sniper and spy) makes them high skill. They don't realize that two-way interactions are the norm.

    • 1 month ago
      Anonymous

      Just want everyone one to know that anyone that bitches about “skill” in a game where only 3 classes actually have to directly shoot their enemy and only 1 actually has to be particularly accurate in doing that are fucking retarded
      PSA: one of the three was explicitly made for players with bad twitch aim

      • 1 month ago
        Anonymous

        You're right, that's why spy is the worst class

        • 1 month ago
          Anonymous

          Spy SHOULD be the worst class because he exists to flex on the plebeians when you’re too good at the game, and anyone that says otherwise can suck my dick.
          Sniper also exists for that purpose, by the way, just a lot less risky, a lot less cool, and a lot more of a homosexual.

          • 1 month ago
            Anonymous

            There you put it, Someone should put more voices to nerf soldier

            • 1 month ago
              Anonymous

              The fuck you mean “nerf soldier”, just because he’s the generalist doesn’t mean he’s overpowered. He still gets BTFOd by scouts, he can’t reflect projectiles, he can’t outspam a demo, he can’t outtank a heavy, and he can’t do any of the funky shit the rest of the classes I haven’t mentioned can. The only reason why he sees so much use is because he’s literally designed to be generally comfortable anywhere while the rest of the classes aren’t, but he still can’t beat them at their own niche. He’s a grunt class, soldier’s going to be everywhere, get over it.

              • 1 month ago
                Anonymous

                Being a fucking generalists was an issue on game where any class barely function on their specialty, Scout 90% btfo'd by how huge splash radius is, Demo won't do shit if he doesn't use stickybomb and how short his range options, He can outmanuver heavy by just corner peeking or Jump away from him, and Blastjumping is regarded to be creme of the top because he's the built for it specifically. He beats anyone on their niche if you play the fucking game, the reason nobody complains about it, because you put it perfectly, people are too fucking comfortable with him until the time they nerfed sniper, he's everywhere and makes everyone miserable just by existing.

              • 1 month ago
                Anonymous

                >Scout 90% btfo'd by how huge splash radius is
                Scout only struggles because of shit map design (which admittedly is most stock maps) and also because engineer is so prevalent in pubs. He is the DM king and soldier gets his ass whooped in a 1v1. If scout's on the high ground soldier's only options are to either try and jump which is very easy to cuck with the scattergun or go for a risky direct while scout has unavoidable hitscan.
                >Demo won't do shit if he doesn't use stickybomb and how short his range options
                Why would you NOT use stickies?
                >He can outmanuver heavy by just corner peeking
                Unlike the other classes heavy can shrug off splash damage and push soldier back and he shuts down rocket jumping. Heavy does need a little team support but most meds are gonna glue themselves to you anyway. Running away isn't a victory you're just giving up ground to heavy. Assuming equal skill and teams I'd say it's 60:40 in heavy's favor.

              • 1 month ago
                Anonymous

                >Scout only struggles because of shit map design
                I agree
                >He is the DM king and soldier gets his ass whooped in a 1v1.
                If you're 5k hour scout, yes, but 95% of the player not
                >If scout's on the high ground soldier's only options are to either try and jump which is very easy to cuck with the scattergun or go for a risky direct while scout has unavoidable hitscan
                Scout on high ground situation is riskier because Rocket had way more chance to hit them than relying on their shot which RBS, and guess what, Airborne Soldier fucked Scout constantly
                >Why would you NOT use stickies?
                Not stock sticky, but still, I think grenade launcher is objectively how explosive should be handle
                >Unlike the other classes heavy can shrug off splash damage and push soldier back and he shuts down rocket jumping.
                Are you dumb?, ofc Soldier rocket jump would use it to reposition instead of facing him directly, and wether you like it or not, Soldier wins 70/30 because minigun inaccuracy and damage fall off is lower than mid-long range rocket

              • 1 month ago
                Anonymous

                >If you're 5k hour scout, yes, but 95% of the player not
                If the maps were better and engie wasn't so obnoxious more people would be willing to learn him. I get 1 kill as scout and 2 people swap to gunslinger engie every fucking time. It doesn't surprise me nobody wants to play him when his hard counter is so easy to play.
                >Scout on high ground situation is riskier because Rocket had way more chance to hit them than relying on their shot which RBS
                What are you talking about?
                >Airborne Soldier fucked Scout constantly
                Scattergun knockback will make soldier drop like a brick. That's why 6s soldiers high bomb so they're out of range. Also to be clear high ground can be something as small as a railing or a rock. Smaller the better in fact so soldier has less surface area to shoot. If scout has enough height to dodge splash soldier is fucked.
                >I think grenade launcher is objectively how explosive should be handle
                Demo relies on stickies to zone out the classes that would fuck him up. He would just be a worse soldier if he only had the GL.
                >ofc Soldier rocket jump would use it to reposition instead of facing him directly
                Sure if heavy's team can't get control of high ground he struggles. On defense it's absolutely in heavy's favor.
                >Soldier wins 70/30 because minigun inaccuracy and damage fall off is lower than mid-long range rocket
                That is simply not true. Minigun will stuff his jumps and tomislav does enough damage to outright kill him from a distance. (assuming your tracking is good)

    • 1 month ago
      Anonymous

      >Complains about sniper which required precision and timing to not fuck up
      Just because sniper has to aim for the head and some of the classes are designed for invalids does not make him difficult. He requires no DM skill or map knowledge to be effective. He can stand next to a sentry and be virtually unkillable. Scout and Spy meanwhile are having to do backflips over rockets and stickies for EVERY kill.

    • 1 month ago
      Anonymous

      >caring about tf2 competitively

    • 1 month ago
      Anonymous

      okay so you took all this time to make this image, then posted it twenty (20) times and still can't even get a good amount of (You)s for it? guess it's time to admit your bait fucking sucks

    • 1 month ago
      Anonymous

      Aiming an actual projectile requires more skill that clicking a head with your hitscan sniper. Dilate homosexual

      • 1 month ago
        Anonymous

        If it's pipes or direct hit rocket, yes, normal rocket, fuck off homosexual

  5. 1 month ago
    Anonymous

    I can't think of a single FPS game ruined by Snipers more than L4D2. When you're playing Versus, there's literally nothing the infected team can do against a team of 2+ Snipers. It's why nobody fucking plays Hard Rain because there's always a Hunting Rifle right at the start of the level that all 4 Survivors can (and will) take. You'd be stupid not to with how insanely strong they are.

    • 1 month ago
      Anonymous

      Oh and don't even think of something stupid like assuming the Tank would rush down the Survivors and kill them, Snipers are second to Rifles in how easily they shred Tanks, and you're not going to get any support before you go in to attack because your teammates are going to get instantly cleared from far away. Fuck Snipers, and fuck Hard Rain. Seriously the worst campaign in the entire game, yes including Swamp Fever, Cold Stream, and The Last Stand.

  6. 1 month ago
    Anonymous

    i never used awps in cs because i just didnt like them that much but ive been trying them recently and it's annoying how easy they are to use. hard to master but it doesnt take that long to get used to them. the price tag doesnt seem to make up for it either.

    • 1 month ago
      Anonymous

      people who only awp in community/dm servers are the most annoying people

    • 1 month ago
      Anonymous

      I never buy it (unless I have max $ or it's potentially the last round in a game) but picking it up from someone and using it in the next round feels good.

  7. 1 month ago
    Anonymous

    bolt action rifles or lever action will always be my favorites and I'm not apologizing

    I dont care if they are no longer 1 shots without a headshot or whatever. I like my sniper doots

  8. 1 month ago
    Anonymous

    Snipers are pretty much why I stopped playing War Thunder, not really a FPS but it's the same sort of deal
    >Drive tank up
    >Get sniped by some dude hiding bushes at the back of the map
    >Do the same & stay back
    >Nothing happens
    >Repeat

  9. 1 month ago
    Anonymous

    Sniper CHADS we can't stop making them seethe

  10. 1 month ago
    Anonymous

    >any battlefield game
    >powerful sniper
    >4.3x scope
    Yup it's gaming time

  11. 1 month ago
    Anonymous

    don't care, I deagle one-shot every single one

  12. 1 month ago
    Anonymous

    All the people posting Red Orchestra are idiots: the entire game is people playing as pixel-hunting snipers, the only difference is a handful of them were lucky enough to get actual scopes. Yes semi-automatics and automatics have a role once you actually get yourself into an objective (on some maps), but these are the games where even those players are masochistic enough to want to crawl and sprint around dodging sniper fire. Also the suppression mechanic is pretty alright, only sniperlets complain about it

    • 1 month ago
      Anonymous

      >the entire game is people playing as pixel-hunting snipers
      that's exactly the point. when everybody can snipe it's no longer an issue. red orchestra got it right with map design and there are very few spots where you can setup camp as a sniper and nobody will spot you. Sniper exists to counter MGs and it does that job effectively while not being oppressive.

  13. 1 month ago
    Anonymous

    Cope

    • 1 month ago
      Anonymous

      Nice aimlock idiot.

      • 1 month ago
        Anonymous

        Cope

        • 1 month ago
          Anonymous

          It's pretty clear when your aim is tracking the enemy perfectly when zooming in with that stiff direction switching "muh high sensitivity" won't look like that no matter how hard you try, kek.

          • 1 month ago
            Anonymous

            Thanks

  14. 1 month ago
    Anonymous

    literary how is sniper rifle any different than other weapons
    >notice enemy first
    >start shooting first
    >kill
    shooters are just retarded like that

  15. 1 month ago
    Anonymous

    >Shotguns: Need to get in close and be accurate with your shot because of massive fall off damage and spread
    >SMG: Need to get in close but you can spray and pray at some distance
    >AR: Has good midrange and lots of modification options but sucks at close quarters and often requires ADS.
    >Rockets or projectiles: High damage and precise but has travel time to dodge forcing close combat, but not too close or else you get splash damage
    Sniper rifle: Instant hitscan with high damage and no damage drop off, its only weakness of a slow fire rate and bad hip fire is ignored when you are supposed to shoot at a distance anyway, can 1 tap people and you can switch weapons instantly if somebody does manage to cross the entire map avoiding other enemies to get to you. Only way to get rid of a sniper is to waste resources doing an airstrike

    There is a reason why snipers were always a pick up power weapon like in quakelikes or in Halo.

    • 1 month ago
      Anonymous

      >Projectiles
      Yeah
      >Rocket
      NO

  16. 1 month ago
    Anonymous

    Fun fact: the pressure and impact force of a sniper rifle bullet actually causes the impacted object to first move toward the direction of the rifle before back. This is why Kennedy's assassination confused so many of the public who saw his head move back and to the left, thinking that must mean the shooter was in front of the car to the right, which would have been impossible.

    • 1 month ago
      Anonymous

      Nice try CIA

      • 1 month ago
        Anonymous

        Go shoot a watermelon on a post with a .308, it'll fall off on your side.

      • 1 month ago
        Anonymous

        Exit wound expels enough matter with enough force to supersede the kinetic energy directly imparted by the bullet upon impact.

  17. 1 month ago
    Anonymous

    Snipers literally ruin Battlefield. It's funny, you can look at discussion of the quality of maps in any Battlefield game and, despite the fact that people rarely outright say this, maps that discourage homosexualy sniping are generally near the top, and the ones that enable it are generally near the bottom.
    In BF1, for example, everyone fucking hates shit like Galicia or Fao Fortress, which are just long range rape fests, but everyone seems to love Fort de Vaux which discourages long range rape fests.
    The best maps, however, are the ones that ALLOW sniping to some degree, but have significant counterplay within the map design. Namely, the best maps of BF1: Passchendaele and Amiens.

    • 1 month ago
      Anonymous

      You're leaving out one particular thing about BF1
      Sniper rifles are pretty balanced. It's WW1 so very few weapons are capable of even medium range combat so sniper rifle is not a bad choice even on small maps.
      But long-range machine guns are fucking OP and don't require any skill at all.

      • 1 month ago
        Anonymous

        bipods turning LMGs into laser pointers was the dumbest fucking shit

        Well Battlefield sucks cock now. It went downhill with consoles. However, I liked Bad Company 2 and Battlefield 3, 4 was alright and Hardline was a cool concept.
        Bad Company 1 was underrated. It was different from Bad Company 2. If Battlefield had stayed geared toward PC it would be better. I would have been happy if they still made Bad Company though. It was just not like the other ones.

        Battlefield 1 was based as fuck. Most SOVL AAA title in years and years. Best WW1 game we'll ever get too.

        ?si=07rmvqZTJ7cxI9pa&t=3213
        >inb4 b-b-b-but the machine guns
        okay, keep waiting for that 100% accurate WW1 game you'll never get

    • 1 month ago
      Anonymous

      Well Battlefield sucks cock now. It went downhill with consoles. However, I liked Bad Company 2 and Battlefield 3, 4 was alright and Hardline was a cool concept.
      Bad Company 1 was underrated. It was different from Bad Company 2. If Battlefield had stayed geared toward PC it would be better. I would have been happy if they still made Bad Company though. It was just not like the other ones.

    • 1 month ago
      Anonymous

      You also have to account for vehicles, especially flying ones, and it's usually the same way in rankings, the best are ones that have it but allow for significant cover and countering. I think that was a major contributing factor as to why BF2042 sucked massive ass. Of course, the operator shit and all that is the core issue, but the maps being gigantic flat open plains where people in aircraft can rack up kills into the hundreds with zero worry of retribution was absolute AIDS. I never played past the beta, but man, watching gameplay of people in choppers who'd be getting downed left and right in prior BFs getting >100 kills and zero deaths was just sad.

      • 1 month ago
        Anonymous

        >BF1 beta
        I wonder how much more money EA/DICE would have made had they not released a beta for BF1.
        I was already considering a purchase because I REALLY liked the near-future setting with natural disasters and stuff mid-match, and I liked BF1 (never played V), so that beta was a real fucking eye opener. What a pile of shit.
        Battlefield quality is typically tied pretty heavily to the maps, so I wonder if other maps give a better experience than Orbital (the beta map) and they just picked the worst possible choice to advertise.

        • 1 month ago
          Anonymous

          >BF1
          >BF1
          2042, oops

      • 1 month ago
        Anonymous

        >the maps being gigantic flat open plains where people in aircraft can rack up kills into the hundreds with zero worry of retribution was absolute AID
        The problem is that in order to stop them you have to sacrifice your own fun. No one wants to pick the anti-air and spend 25% of the round just aiming at vehicles, and then on top of that they can have measures so that you didnt just sacrifice your fun in order to stop them, you did it and they deployed the flares and shit propetly so it didnt stop them anyway, so whats the point?

    • 1 month ago
      Anonymous

      The sweetspot mechanic of BF1's snipers is also cancer. Getting randomly oneshot to the body is lame.

  18. 1 month ago
    Anonymous

    The only ruin games where they're the only gun that is:
    A. Able to kill in one shot
    B. Accurate
    C. Able to fit optics

    In games where all or most guns are capable of these, like Insurgency 2014, snipers are usually not a big deal.

  19. 1 month ago
    Anonymous

    The AWP pretty much ruins non-competitive counter-strike; Hit your target in the body? You know the bare minimum for entry for an FPS? No idea why homosexuals get so upset about the auto sniper while seeing no problem with the AWP despite the fact the AWP wins in 99/100 encounters

    • 1 month ago
      Anonymous

      This, it makes DM a fucking nightmare to play because there's always that one nagger camping with an AWP. God forbid I wanna play with literally any of the other guns in the game, nope I gotta go AWP too just to kill this one guy.

    • 1 month ago
      Anonymous

      This, it makes DM a fucking nightmare to play because there's always that one nagger camping with an AWP. God forbid I wanna play with literally any of the other guns in the game, nope I gotta go AWP too just to kill this one guy.

      >The AWP is balanced because it costs a lot and the enemy can steal it off of you!
      >Just use a flashbang!
      >Just ignore that your enemy can also pick up the AWP, the money you spent will be safe because you won't die and flashbangs fuck up anybody!

      • 1 month ago
        Anonymous

        If it isn't fun; why bother?

        • 1 month ago
          Anonymous

          Thats the thing, sniping isn't fun for either side. The only reason why people like sniping is because of how fucking cheap and easy it is to get a kill. There is a reason why sniper mains are some of the most egotistical and angry players on the planet because they can't handle getting their shit pushed in, realizing they don't know how to play the game and use sniping as a crutch.

          • 1 month ago
            Anonymous

            I miss AWP-free community servers; now everything is homosexual matchmaking which has ruined anybody's desire to make custom content for source games.
            Valve did us like a pack of ravenous naggers blinded by some petty desire to open loot boxes for knife skins

            • 1 month ago
              Anonymous

              Competitive games ruined snipers in general. Ever since comp became popular more and more games added their own versions of the AWP where a bodyshot can instant kill you. I quit Iron Sights because of that. Because you know, shooting a target unware of you from the other side of the map in their leg for a kill is such skill

  20. 1 month ago
    Anonymous

    Console shitters destroyed sniping gameplay.
    At first they used oneshot on body hit
    Then console trash eaters cried hard enough to nerf it to headshots only.
    PC chads adapted there too and STILL wiped their pathetic aimbot controllers clean.
    Then they cried again and retarded devs made sniper bullet fly so slow you couldn't hit anything that moves.
    And even then autoaim hacks complained and not even oneshot upon headshot is removed from CoD.
    Shooters are a dead genre.

    • 1 month ago
      Anonymous

      >aim assists this post into oblivion
      nice try pctroon, stick to your dead boomer shooters

  21. 1 month ago
    Anonymous

    There is a simple fix for snipers in FPS and that's to project a laser where they're aiming. Not a dot like in TF2, I mean a full on beam.
    It solves everything.

    • 1 month ago
      Anonymous

      The real issue with snipers is that they don't have fall off damage, no other weapon has the same range as they do so the only thing that can counter a sniper is another sniper. All a lazer would do is give away their position so they would just look at the ground or quickly swap out their weapon.

  22. 1 month ago
    Anonymous

    Sniping in TF2
    >even headshots aren't guaranteed kills
    >all classes have different head heights
    >enemies move at different speeds
    >weapon needs to charge for full damage
    >enemies can fly through the air
    >enemies can stealth behind you
    >enemies move significantly faster than CSGO
    >enemies can spam rockets at your position

    Sniping in CSGO
    >click anywhere but legs for free kills
    >punished if you don't stand still
    >hide back in cover when flashed
    >enemies walk out from one direction at a snails pace

    • 1 month ago
      Anonymous

      Snipers in CS2 are actually at risk of dying.

      • 1 month ago
        Anonymous

        >Snipers in CS2 are actually at risk of dying.
        No they aren't

        >even headshots aren't guaranteed kills
        They can kill 5 out of the 9 classes, 4 if the spy is a pussy using the dead ringer
        >Classes have different heights
        Not a big difference
        >Different speeds
        Only sticky jumpers or pro rocket jumpers are an issue with speed
        >Weapon needs to charge for full damage
        lol.
        lmao.
        >Fly in the air
        That just makes them easier to kill unless, again, its a pro rocket jumper but then all you need to do is body shot and watch them crater
        >stealth behind you
        lol
        lmao
        >Move faster
        You already said this
        >Spam rockets
        Not an issue when you can just quick scope, pyro flares were more of an issue but not anymore with the darwin danger shield

        Fuck off sniper main

        Way to miss the point off the post, homosexual

        • 1 month ago
          Anonymous

          No, I understood the point and completely dismantled it.

          • 1 month ago
            Anonymous

            Then explain the point (You won't)

            • 1 month ago
              Anonymous

              The differences between CSGO snipers and TF2 snipers with gameplay as a whole, unless you are going to lie and deny that also to "win" this argument, even though all my points are still valid.

              • 1 month ago
                Anonymous

                So then why did you only respond to the TF2 comments? Fact is, you got caught out and misinterpreted the point of the post.
                Sniping in CS is a joke compared to TF2.

              • 1 month ago
                Anonymous

                I also don't play CSGO

        • 1 month ago
          Anonymous

          >No they aren't
          Yes they are.

          • 1 month ago
            Anonymous

            >flashed strafe into cover
            >enemy on screen, they die
            How?

    • 1 month ago
      Anonymous

      >even headshots aren't guaranteed kills
      They can kill 5 out of the 9 classes, 4 if the spy is a pussy using the dead ringer
      >Classes have different heights
      Not a big difference
      >Different speeds
      Only sticky jumpers or pro rocket jumpers are an issue with speed
      >Weapon needs to charge for full damage
      lol.
      lmao.
      >Fly in the air
      That just makes them easier to kill unless, again, its a pro rocket jumper but then all you need to do is body shot and watch them crater
      >stealth behind you
      lol
      lmao
      >Move faster
      You already said this
      >Spam rockets
      Not an issue when you can just quick scope, pyro flares were more of an issue but not anymore with the darwin danger shield

      Fuck off sniper main

    • 1 month ago
      Anonymous

      snipers in peek based FPS are always at an advantage because the game is designed around them

  23. 1 month ago
    Anonymous

    Splatoon snipers aren't so bad because they still have a maximum range, and there's tons of tools to pressure and kill them.

  24. 1 month ago
    Anonymous

    Sniping is either fun as fuck or the most boring playstyle possible. COD is actually pretty decent because of how fast paced it is. You're forced to reposition every minute or so.

    • 1 month ago
      Anonymous

      Warzone 1 was a ton of fun running Kar98/SMG using the Kar aggressively

  25. 1 month ago
    Anonymous

    in cs whenever I play with my friends we all have fun during the first few rounds of the half then some idiot on the other team gets an awp and the game gets turned into a slow-paced slog of who gets the more oneshot weapon on their team
    it's really gay

  26. 1 month ago
    Anonymous

    >pistol is basically a sniper rifle ingame

  27. 1 month ago
    Anonymous

    CS is dead boys, pack it up, time to move onto the better FPS oh wait that doesn't exist but the last good CS was Source because it actually had content instead of the same 9 maps over and over

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