>oh look, a way to balance a little shit hididng somewhere out there in the palm of your hand
Thats why it dosent work in corridor tier crap like counter strike and anything like it.
It dosent have a proper-realistic way to deal with those fucks.
sniper battles and sniping in general is the only way i can enjoy tarkov, cqb is all sorts of fucked. aim matters, positioning, matters, you can be in and shot from any number of spots, and you get to skip ammo/armor cuckoldry for the most part. landing a headshot on some dude sprinting 180m out and watching his buddies desperately scramble for cover, while you find ways to pick them off too, is the best feeling in the game. fighting back against a sniper you know is hunting you is right up there, too
Some of the best multiplayer fps experiences i ever had were sniping on low player count servers on a somewhat large map. Everyone kind of naturally agreed to snipe and there was minimal players, so it turned into a hunt no matter what class you were using. Those long games with low player counts are some of the best experiences. It completely changes the pace. I remember one in particular was a larger urban map, so it worked quite well. Most people were sniping so no one really knew for sure where everyone was, so everyone moved around differently no matter what class they were. The vehicle use became interesting because it was easier to escape and evade.
I don't know if people have the attention span for that anymore. It's kind of sad. There used to be games that had cqb and large maps. Like cs type maps while also having battlefield type maps with vehicles. Now everything seems mostly one or the other.
The new CODs do a decent job. Snipers are extremely powerful but your mobility and general killing potential are very limiting/limited if you aren't good with them.
TF2 is an example of how it could fit the gameplay loop, but actually doesn't.
It should be the dedicated Heavy killer requiring full charge, instead it is a quick-scoper cancer.
Widowmaker charge system is better.
Read the post again and try to undestand it this time.
Sniper kinda fits in because he’s designed to just bypass the entire loop entirely, like spy.
Usually the important people like medic and engi are protected by their teammates, and while most people have to kill everyone around them to get to them, they both just get to say “fuck you” and bypass all that shit
In my idealised version of TF2, killing the enemy Heavy is a big enough reward on its on.
Sniper kinda fits in because he’s designed to just bypass the entire loop entirely, like spy.
Usually the important people like medic and engi are protected by their teammates, and while most people have to kill everyone around them to get to them, they both just get to say “fuck you” and bypass all that shit
120 yes, 125 no. A sniper must not be allowed to survive a close encounter with a scout or spy, no matter how hard it is.
It could also hopefully fix the terrible design flaw that sniper counters sniper.
Not really, they are always unfun "woops you didnt move all the time like a retard" checks. In real life a sniper needs a spotter, needs to take breaks, confirm kills etc. etc. which balance it out.
Snipers in vidya are too powerful in the hands of a skilled player and offer zero counter in most situations (cant flank if the team is dominant because maps are artificially limited unlike real life).
Rock-Paper-Scissors game design would really come in handy here. I think Halo has one of the better gameplay relationships with the sniper weapons. Specifically, Halo: Reach probably has the best balance of the sniper in it's sandbox because it typically has limited ammo and makes the shooter very visible through the contrail.
That and real life sniping requires years of training plus natural adeptness to actually be good at it. Moving your mouse until it aligns with a pixel or slightly above the pixel depending on game doesnt really replicate it
I think games like battlefield do it well enough with the bullet travel and drop/ damage reduction over distance. But snipers like the AWP that are hitscan and 1 shot kill to center mass is cancer.
I dont think so, Battlefield still makes it very easy to kill standing targets after a couple of hours of adjustment, so all it does is still make it so you die from nowhere as the dude getting sniped while also reducing the fun of snipers. its a "make everyone slightly unhappy" solution.
9 times out of 10 you will die from anything the instant you decide to hold still in those games. Obviously in the hands of someone who is very skilled its very not fun. But its like that with almost anything. I got more pissed at the tanks camping on the hill/planes dabbing on everyone. Most sniper users are trash so once they miss you can just spot them and someone blows their head off.
The fact that vehicles are worse doesnt mean snipers arent bad. I agree that vehicles have too high of a spawn rate on Battlefield, Battlebit balanced out vehicles much better to the point they are strong but not an "always there" threat, but of course vehiclefags cry
1 month ago
Anonymous
Sure, my point being is not really the snipers that are the issue, its the holding still. I give battlefield a pass because I only get killed by snipers like 3 out of every 10 deaths. The majority of them are from exploding. COD on the other hand its like 7/10 deaths is from some sniper.
Fuck no. For people actually pushing objectives snipers are just a thing that occasionally kills you from long range, while you already have 5 other things to keep track of besides every scope glint that pops up from hundreds of meters away.
That's the key. Sniping is stupid on small maps and doesn't work well on medium sized maps. It doesn't work well on medium sized maps that are too close (an urban map). The larger the map the more balanced it is. Console first fps games tend to have this problem a lot. Game mode also matters and even the shape of the map. The more the game mode or map funnels the fighting, the worse it is. The sniper needs to be in an area where little action will be happening in their immediate area. Sniping should be a game of cat and mouse and moving around more often. Any up close fighting is supposed to be kept at a minimum, knifing or shooting a guy or 2. It's not supposed to be a class that is surrounded by all the action.
sniper players are like the special ed kids. You must carefully cater to them or they'll crying their faces out
Everyone else doesn't bother if the game has no good pistols, shotguns, rifles etc. Sniper players lose their shit if the game ahs no OP snipers tho
I'd argue Quake and Counter Strike. In Quake the railgun isn't really a one shot kill gun, and in Counter Strike the AWP is balanced by being super expensive.
Red Orchestra / Rising Storm. Extremely powerful, as they are the only ones with magnification available, but their numbers are extremely limited, and a skilled regular rifleman can still kill them with one shot.
Can we take from this that the best way to balance snipers is to limit their availability?
Yes. That allows for them to be proper menaces like they should be, without breaking the entire game balance. Also, limiting them means that you don’t get that issue where 32 little timmies want to be snipers at the same time, ruining any chance of your team achieving any objectives.
>But it mostly used for useless stats hunting
I never understood why people don't get this. Being a sniper means being okay with less kills + assists, but aiming for a low amount of deaths. The goal is as many kills with as little deaths as possible. Sniping is stupid in certain game modes or on certain maps because the trade off isn't worth it. There's too much action up close, so you lose the advantages of being a sniper. You end up being more useless than useful.
>battlefield integrates them in a way that makes them not OP
lmao
Its extremely easy to get kills as a sniper on most maps and the only thing people can do about it to make it harder is sprint around like retards and never stand still, and due to the distances in Battlefield you cant do nothing but ignore them and keep cover. Only thing that kills a sniper 95% of the time is another sniper
>and the only thing people can do about it to make it harder is sprint around like retards and never stand still
Thats the problem with snipers in Battlefield, because you can never stand still or you get sniped, you end up rushing into things and dying to other shit you couldve avoided if you werent also trying to avoid death from nowhere. Id argue most sniper kills in Battlefield arent even caused by snipers
Sniping in the traditional sense only works well on large maps where you can actually maneuver. Either large maps or lower player count. You're not supposed to chase kills as a sniper. Everyone has this attitude where they have to be the star player instead of supporting the team. Also kills don't necessarily mean anything in certain game modes. That attitude is completely retarded in other game modes. I've played countless games where some main character syndrome retard gloats about his kill count. My response is always, then why did we lose. The guy with multiple caps and defends was the one carrying the team. Everyone obsesses over the same stats all of the time. The me me me shit just ruins so many games.
Red Orchestra / Rising Storm. Extremely powerful, as they are the only ones with magnification available, but their numbers are extremely limited, and a skilled regular rifleman can still kill them with one shot.
Arena Shooters, like Quake. I think for two reasons
1. Railgun isn't an instant kill when you're at full health, so you can't get cheesed by some retard at random
2. Sitting still is extremely dangerous, everyone is moving constantly, so you have a fast-moving sniper aiming at a fast-moving target. This makes the snipe a skill shot, and the high damage is thus an adequate reward.
This is in contrast to slower games like Call of Duty, Battlefield, or even Team Fortress 2 where you are running around the map and suddenly get instakilled by some retard hiding in a corner
give me some functional shotguns instead
tired of vidya always making it so shotguns do one-hit kills at point blank then nothing at 5m when most shotguns have a range longer than most TF2 clearings
Planetside 1
Simply because the game does not have headshots. There is only one sniper in the game, it needs two shots to kill someone at full health.
It has its uses, but sniping is actually rare, unlike Planetside 2 where about 45% of the population are invisible cloaked snipers who can kill you in one shot from 300 meters on top of a mountain.
If Planetside 2 removed headshots, it would instantly become an exceptionally great game.
I've never understood the issue, if you know the enemy has a sniper then dont expose yourself more than you need to, you have the advantage if he cant aimbot you. If he's that good or hacking then just kill him with explosives, or sneak up on his 6:00. The only real issue is shotgun + sniper on the other team, then you cant use heavy covered areas to avoid sniper, and you cant use open areas to avoid shotgun. But even then they probably suck so you still win
Because real guns don't need like 4 shots to drop someone. Any rifle calibre is basically a one hit disable so snipers lose the advantage they have in games(ability to instakill).
There's so many variables in long range shooting in real life it's nowhere near as easy as video games where wind conditions don't exist and 9/10 games don't even consider velocity drop. Video game snipers are just bitch ass niggas that want an easy low stress experience.
>Sniper = high skill >Requires no movement tech >Requires no map knowledge >Requires no game sense >Literally just point and shoot
lol, lmao even
You'll never be high skill sniper fag. >NOOOOOO BUT I HAVE TO AIM FOR THE SMALL THINGY NOOOOOOOOOOO
That's the only thing you have to do. No skill required. Just turn off your brain and click.
You homosexuals haven't met Spy who could use their fucking gun, 1v1 against another sniper
>I'm so good because I aim at le head >I'm so good because I won a peaking contest againt another head aimer
You could AT MOST argue that sniper has the highest skill floor (this isn't true. That's actually spy). Sniper's skill ceiling is pathetic in comparison.
Soldier with the direct hit blows sniper's skill ceiling out of the water.
Yeah, i do agree, if only majority of soldier main use it, but no, they fucking change their loadout the moment they missed their shots against clueless medic on close range
Even without the direct hit the skill ceiling for any class with blast jumping is just so much higher than sniper it's not even funny.
Juggling and airshots alone are more difficult than anything sniper ever has to do.
1 month ago
Anonymous
Oh wowee look at me! I'm shooting the floor vaguely in the direction of the enemy, OH YEAH GODLIKE WOOOOOOOOOOOO!!! IM SO GOOD!!
Learn to aim, Soldier main.
Yeah, i do agree, if only majority of soldier main use it, but no, they fucking change their loadout the moment they missed their shots against clueless medic on close range
I never got why people think the stickies are low skill.
If you're spamming them in a choke heavy map then yes but otherwise you need a fair amount of timing, prediction, and retarded aggression by your opponents to get kills.
But then I never really play demo/got killed a lot by stickies.
>Sniper = high skill >Requires no movement tech >Requires no map knowledge >Requires no game sense >Literally just point and shoot
lol, lmao even
You'll never be high skill sniper fag. >NOOOOOO BUT I HAVE TO AIM FOR THE SMALL THINGY NOOOOOOOOOOO
That's the only thing you have to do. No skill required. Just turn off your brain and click.
>Nobody complains how retarded explosive weapons
Just gonna say that grenade launchers are the most skill based weapons in fps, you have to do geometry math in order to hit people. "noob tube" was always shitter cope
>Rockets, stickies and grenades are slow projectiles that can easily be dodged with skill.
Mutt moment
Sniper doesn't follow up by multiple barrage of easily predictable splash that will finish you off except when they're using SMG >You cannot dodge hitscan. You can only ever dodge people's aim when it comes to hitscan.
Them missing their shot meaning you dodge their shot, splash damage that bounces your aim and position into predictable direction is
It's easy on open spaces, the issue is you won't fucking survive most of the time due to follow up or fall damage, and it's fucking strong in either position
>Complains about sniper which required precision >Nobody complains how retarded explosive weapons
ESL subhuman moment.
Rockets, stickies and grenades are slow projectiles that can easily be dodged with skill. You cannot dodge hitscan. You can only ever dodge people's aim when it comes to hitscan.
Sniper fags pretend that occasionally having to have a two-way interaction with other classes (sniper and spy) makes them high skill. They don't realize that two-way interactions are the norm.
Just want everyone one to know that anyone that bitches about “skill” in a game where only 3 classes actually have to directly shoot their enemy and only 1 actually has to be particularly accurate in doing that are fucking retarded
PSA: one of the three was explicitly made for players with bad twitch aim
Spy SHOULD be the worst class because he exists to flex on the plebeians when you’re too good at the game, and anyone that says otherwise can suck my dick.
Sniper also exists for that purpose, by the way, just a lot less risky, a lot less cool, and a lot more of a homosexual.
The fuck you mean “nerf soldier”, just because he’s the generalist doesn’t mean he’s overpowered. He still gets BTFOd by scouts, he can’t reflect projectiles, he can’t outspam a demo, he can’t outtank a heavy, and he can’t do any of the funky shit the rest of the classes I haven’t mentioned can. The only reason why he sees so much use is because he’s literally designed to be generally comfortable anywhere while the rest of the classes aren’t, but he still can’t beat them at their own niche. He’s a grunt class, soldier’s going to be everywhere, get over it.
1 month ago
Anonymous
Being a fucking generalists was an issue on game where any class barely function on their specialty, Scout 90% btfo'd by how huge splash radius is, Demo won't do shit if he doesn't use stickybomb and how short his range options, He can outmanuver heavy by just corner peeking or Jump away from him, and Blastjumping is regarded to be creme of the top because he's the built for it specifically. He beats anyone on their niche if you play the fucking game, the reason nobody complains about it, because you put it perfectly, people are too fucking comfortable with him until the time they nerfed sniper, he's everywhere and makes everyone miserable just by existing.
1 month ago
Anonymous
>Scout 90% btfo'd by how huge splash radius is
Scout only struggles because of shit map design (which admittedly is most stock maps) and also because engineer is so prevalent in pubs. He is the DM king and soldier gets his ass whooped in a 1v1. If scout's on the high ground soldier's only options are to either try and jump which is very easy to cuck with the scattergun or go for a risky direct while scout has unavoidable hitscan. >Demo won't do shit if he doesn't use stickybomb and how short his range options
Why would you NOT use stickies? >He can outmanuver heavy by just corner peeking
Unlike the other classes heavy can shrug off splash damage and push soldier back and he shuts down rocket jumping. Heavy does need a little team support but most meds are gonna glue themselves to you anyway. Running away isn't a victory you're just giving up ground to heavy. Assuming equal skill and teams I'd say it's 60:40 in heavy's favor.
1 month ago
Anonymous
>Scout only struggles because of shit map design
I agree >He is the DM king and soldier gets his ass whooped in a 1v1.
If you're 5k hour scout, yes, but 95% of the player not >If scout's on the high ground soldier's only options are to either try and jump which is very easy to cuck with the scattergun or go for a risky direct while scout has unavoidable hitscan
Scout on high ground situation is riskier because Rocket had way more chance to hit them than relying on their shot which RBS, and guess what, Airborne Soldier fucked Scout constantly >Why would you NOT use stickies?
Not stock sticky, but still, I think grenade launcher is objectively how explosive should be handle >Unlike the other classes heavy can shrug off splash damage and push soldier back and he shuts down rocket jumping.
Are you dumb?, ofc Soldier rocket jump would use it to reposition instead of facing him directly, and wether you like it or not, Soldier wins 70/30 because minigun inaccuracy and damage fall off is lower than mid-long range rocket
1 month ago
Anonymous
>If you're 5k hour scout, yes, but 95% of the player not
If the maps were better and engie wasn't so obnoxious more people would be willing to learn him. I get 1 kill as scout and 2 people swap to gunslinger engie every fucking time. It doesn't surprise me nobody wants to play him when his hard counter is so easy to play. >Scout on high ground situation is riskier because Rocket had way more chance to hit them than relying on their shot which RBS
What are you talking about? >Airborne Soldier fucked Scout constantly
Scattergun knockback will make soldier drop like a brick. That's why 6s soldiers high bomb so they're out of range. Also to be clear high ground can be something as small as a railing or a rock. Smaller the better in fact so soldier has less surface area to shoot. If scout has enough height to dodge splash soldier is fucked. >I think grenade launcher is objectively how explosive should be handle
Demo relies on stickies to zone out the classes that would fuck him up. He would just be a worse soldier if he only had the GL. >ofc Soldier rocket jump would use it to reposition instead of facing him directly
Sure if heavy's team can't get control of high ground he struggles. On defense it's absolutely in heavy's favor. >Soldier wins 70/30 because minigun inaccuracy and damage fall off is lower than mid-long range rocket
That is simply not true. Minigun will stuff his jumps and tomislav does enough damage to outright kill him from a distance. (assuming your tracking is good)
>Complains about sniper which required precision and timing to not fuck up
Just because sniper has to aim for the head and some of the classes are designed for invalids does not make him difficult. He requires no DM skill or map knowledge to be effective. He can stand next to a sentry and be virtually unkillable. Scout and Spy meanwhile are having to do backflips over rockets and stickies for EVERY kill.
okay so you took all this time to make this image, then posted it twenty (20) times and still can't even get a good amount of (You)s for it? guess it's time to admit your bait fucking sucks
I can't think of a single FPS game ruined by Snipers more than L4D2. When you're playing Versus, there's literally nothing the infected team can do against a team of 2+ Snipers. It's why nobody fucking plays Hard Rain because there's always a Hunting Rifle right at the start of the level that all 4 Survivors can (and will) take. You'd be stupid not to with how insanely strong they are.
Oh and don't even think of something stupid like assuming the Tank would rush down the Survivors and kill them, Snipers are second to Rifles in how easily they shred Tanks, and you're not going to get any support before you go in to attack because your teammates are going to get instantly cleared from far away. Fuck Snipers, and fuck Hard Rain. Seriously the worst campaign in the entire game, yes including Swamp Fever, Cold Stream, and The Last Stand.
i never used awps in cs because i just didnt like them that much but ive been trying them recently and it's annoying how easy they are to use. hard to master but it doesnt take that long to get used to them. the price tag doesnt seem to make up for it either.
I never buy it (unless I have max $ or it's potentially the last round in a game) but picking it up from someone and using it in the next round feels good.
Snipers are pretty much why I stopped playing War Thunder, not really a FPS but it's the same sort of deal >Drive tank up >Get sniped by some dude hiding bushes at the back of the map >Do the same & stay back >Nothing happens >Repeat
All the people posting Red Orchestra are idiots: the entire game is people playing as pixel-hunting snipers, the only difference is a handful of them were lucky enough to get actual scopes. Yes semi-automatics and automatics have a role once you actually get yourself into an objective (on some maps), but these are the games where even those players are masochistic enough to want to crawl and sprint around dodging sniper fire. Also the suppression mechanic is pretty alright, only sniperlets complain about it
>the entire game is people playing as pixel-hunting snipers
that's exactly the point. when everybody can snipe it's no longer an issue. red orchestra got it right with map design and there are very few spots where you can setup camp as a sniper and nobody will spot you. Sniper exists to counter MGs and it does that job effectively while not being oppressive.
It's pretty clear when your aim is tracking the enemy perfectly when zooming in with that stiff direction switching "muh high sensitivity" won't look like that no matter how hard you try, kek.
>Shotguns: Need to get in close and be accurate with your shot because of massive fall off damage and spread >SMG: Need to get in close but you can spray and pray at some distance >AR: Has good midrange and lots of modification options but sucks at close quarters and often requires ADS. >Rockets or projectiles: High damage and precise but has travel time to dodge forcing close combat, but not too close or else you get splash damage
Sniper rifle: Instant hitscan with high damage and no damage drop off, its only weakness of a slow fire rate and bad hip fire is ignored when you are supposed to shoot at a distance anyway, can 1 tap people and you can switch weapons instantly if somebody does manage to cross the entire map avoiding other enemies to get to you. Only way to get rid of a sniper is to waste resources doing an airstrike
There is a reason why snipers were always a pick up power weapon like in quakelikes or in Halo.
Fun fact: the pressure and impact force of a sniper rifle bullet actually causes the impacted object to first move toward the direction of the rifle before back. This is why Kennedy's assassination confused so many of the public who saw his head move back and to the left, thinking that must mean the shooter was in front of the car to the right, which would have been impossible.
Snipers literally ruin Battlefield. It's funny, you can look at discussion of the quality of maps in any Battlefield game and, despite the fact that people rarely outright say this, maps that discourage homosexualy sniping are generally near the top, and the ones that enable it are generally near the bottom.
In BF1, for example, everyone fucking hates shit like Galicia or Fao Fortress, which are just long range rape fests, but everyone seems to love Fort de Vaux which discourages long range rape fests.
The best maps, however, are the ones that ALLOW sniping to some degree, but have significant counterplay within the map design. Namely, the best maps of BF1: Passchendaele and Amiens.
You're leaving out one particular thing about BF1
Sniper rifles are pretty balanced. It's WW1 so very few weapons are capable of even medium range combat so sniper rifle is not a bad choice even on small maps.
But long-range machine guns are fucking OP and don't require any skill at all.
bipods turning LMGs into laser pointers was the dumbest fucking shit
Well Battlefield sucks cock now. It went downhill with consoles. However, I liked Bad Company 2 and Battlefield 3, 4 was alright and Hardline was a cool concept.
Bad Company 1 was underrated. It was different from Bad Company 2. If Battlefield had stayed geared toward PC it would be better. I would have been happy if they still made Bad Company though. It was just not like the other ones.
Battlefield 1 was based as fuck. Most SOVL AAA title in years and years. Best WW1 game we'll ever get too.
?si=07rmvqZTJ7cxI9pa&t=3213 >inb4 b-b-b-but the machine guns
okay, keep waiting for that 100% accurate WW1 game you'll never get
Well Battlefield sucks cock now. It went downhill with consoles. However, I liked Bad Company 2 and Battlefield 3, 4 was alright and Hardline was a cool concept.
Bad Company 1 was underrated. It was different from Bad Company 2. If Battlefield had stayed geared toward PC it would be better. I would have been happy if they still made Bad Company though. It was just not like the other ones.
You also have to account for vehicles, especially flying ones, and it's usually the same way in rankings, the best are ones that have it but allow for significant cover and countering. I think that was a major contributing factor as to why BF2042 sucked massive ass. Of course, the operator shit and all that is the core issue, but the maps being gigantic flat open plains where people in aircraft can rack up kills into the hundreds with zero worry of retribution was absolute AIDS. I never played past the beta, but man, watching gameplay of people in choppers who'd be getting downed left and right in prior BFs getting >100 kills and zero deaths was just sad.
>BF1 beta
I wonder how much more money EA/DICE would have made had they not released a beta for BF1.
I was already considering a purchase because I REALLY liked the near-future setting with natural disasters and stuff mid-match, and I liked BF1 (never played V), so that beta was a real fucking eye opener. What a pile of shit.
Battlefield quality is typically tied pretty heavily to the maps, so I wonder if other maps give a better experience than Orbital (the beta map) and they just picked the worst possible choice to advertise.
>the maps being gigantic flat open plains where people in aircraft can rack up kills into the hundreds with zero worry of retribution was absolute AID
The problem is that in order to stop them you have to sacrifice your own fun. No one wants to pick the anti-air and spend 25% of the round just aiming at vehicles, and then on top of that they can have measures so that you didnt just sacrifice your fun in order to stop them, you did it and they deployed the flares and shit propetly so it didnt stop them anyway, so whats the point?
The AWP pretty much ruins non-competitive counter-strike; Hit your target in the body? You know the bare minimum for entry for an FPS? No idea why homosexuals get so upset about the auto sniper while seeing no problem with the AWP despite the fact the AWP wins in 99/100 encounters
This, it makes DM a fucking nightmare to play because there's always that one nagger camping with an AWP. God forbid I wanna play with literally any of the other guns in the game, nope I gotta go AWP too just to kill this one guy.
This, it makes DM a fucking nightmare to play because there's always that one nagger camping with an AWP. God forbid I wanna play with literally any of the other guns in the game, nope I gotta go AWP too just to kill this one guy.
>The AWP is balanced because it costs a lot and the enemy can steal it off of you! >Just use a flashbang! >Just ignore that your enemy can also pick up the AWP, the money you spent will be safe because you won't die and flashbangs fuck up anybody!
Thats the thing, sniping isn't fun for either side. The only reason why people like sniping is because of how fucking cheap and easy it is to get a kill. There is a reason why sniper mains are some of the most egotistical and angry players on the planet because they can't handle getting their shit pushed in, realizing they don't know how to play the game and use sniping as a crutch.
I miss AWP-free community servers; now everything is homosexual matchmaking which has ruined anybody's desire to make custom content for source games.
Valve did us like a pack of ravenous naggers blinded by some petty desire to open loot boxes for knife skins
Competitive games ruined snipers in general. Ever since comp became popular more and more games added their own versions of the AWP where a bodyshot can instant kill you. I quit Iron Sights because of that. Because you know, shooting a target unware of you from the other side of the map in their leg for a kill is such skill
Console shitters destroyed sniping gameplay.
At first they used oneshot on body hit
Then console trash eaters cried hard enough to nerf it to headshots only.
PC chads adapted there too and STILL wiped their pathetic aimbot controllers clean.
Then they cried again and retarded devs made sniper bullet fly so slow you couldn't hit anything that moves.
And even then autoaim hacks complained and not even oneshot upon headshot is removed from CoD.
Shooters are a dead genre.
There is a simple fix for snipers in FPS and that's to project a laser where they're aiming. Not a dot like in TF2, I mean a full on beam.
It solves everything.
The real issue with snipers is that they don't have fall off damage, no other weapon has the same range as they do so the only thing that can counter a sniper is another sniper. All a lazer would do is give away their position so they would just look at the ground or quickly swap out their weapon.
Sniping in TF2 >even headshots aren't guaranteed kills >all classes have different head heights >enemies move at different speeds >weapon needs to charge for full damage >enemies can fly through the air >enemies can stealth behind you >enemies move significantly faster than CSGO >enemies can spam rockets at your position
Sniping in CSGO >click anywhere but legs for free kills >punished if you don't stand still >hide back in cover when flashed >enemies walk out from one direction at a snails pace
>Snipers in CS2 are actually at risk of dying.
No they aren't
>even headshots aren't guaranteed kills
They can kill 5 out of the 9 classes, 4 if the spy is a pussy using the dead ringer >Classes have different heights
Not a big difference >Different speeds
Only sticky jumpers or pro rocket jumpers are an issue with speed >Weapon needs to charge for full damage
lol.
lmao. >Fly in the air
That just makes them easier to kill unless, again, its a pro rocket jumper but then all you need to do is body shot and watch them crater >stealth behind you
lol
lmao >Move faster
You already said this >Spam rockets
Not an issue when you can just quick scope, pyro flares were more of an issue but not anymore with the darwin danger shield
The differences between CSGO snipers and TF2 snipers with gameplay as a whole, unless you are going to lie and deny that also to "win" this argument, even though all my points are still valid.
1 month ago
Anonymous
So then why did you only respond to the TF2 comments? Fact is, you got caught out and misinterpreted the point of the post.
Sniping in CS is a joke compared to TF2.
>even headshots aren't guaranteed kills
They can kill 5 out of the 9 classes, 4 if the spy is a pussy using the dead ringer >Classes have different heights
Not a big difference >Different speeds
Only sticky jumpers or pro rocket jumpers are an issue with speed >Weapon needs to charge for full damage
lol.
lmao. >Fly in the air
That just makes them easier to kill unless, again, its a pro rocket jumper but then all you need to do is body shot and watch them crater >stealth behind you
lol
lmao >Move faster
You already said this >Spam rockets
Not an issue when you can just quick scope, pyro flares were more of an issue but not anymore with the darwin danger shield
Sniping is either fun as fuck or the most boring playstyle possible. COD is actually pretty decent because of how fast paced it is. You're forced to reposition every minute or so.
in cs whenever I play with my friends we all have fun during the first few rounds of the half then some idiot on the other team gets an awp and the game gets turned into a slow-paced slog of who gets the more oneshot weapon on their team
it's really gay
CS is dead boys, pack it up, time to move onto the better FPS oh wait that doesn't exist but the last good CS was Source because it actually had content instead of the same 9 maps over and over
Is there ONE multiplayer shooter where snipers actually fit into the general gameplay loop?
Timesplitters 2
Can you really call them snipers in that game? Especially in the multiplayer side of it.
no
you mean cawadooty xXx_pussydestroyer69420_xXx tier?
There is none, maps are simply too fucking small.
Arma on the other hand.
>Arma
>calls in arty and air strikes onto sniper location
nothing personal kid
>oh look, a way to balance a little shit hididng somewhere out there in the palm of your hand
Thats why it dosent work in corridor tier crap like counter strike and anything like it.
It dosent have a proper-realistic way to deal with those fucks.
Chivalry
No. I'd rather have shotguns with real range than fucking sniper rifles.
Tarkov
sniper battles and sniping in general is the only way i can enjoy tarkov, cqb is all sorts of fucked. aim matters, positioning, matters, you can be in and shot from any number of spots, and you get to skip ammo/armor cuckoldry for the most part. landing a headshot on some dude sprinting 180m out and watching his buddies desperately scramble for cover, while you find ways to pick them off too, is the best feeling in the game. fighting back against a sniper you know is hunting you is right up there, too
Some of the best multiplayer fps experiences i ever had were sniping on low player count servers on a somewhat large map. Everyone kind of naturally agreed to snipe and there was minimal players, so it turned into a hunt no matter what class you were using. Those long games with low player counts are some of the best experiences. It completely changes the pace. I remember one in particular was a larger urban map, so it worked quite well. Most people were sniping so no one really knew for sure where everyone was, so everyone moved around differently no matter what class they were. The vehicle use became interesting because it was easier to escape and evade.
I don't know if people have the attention span for that anymore. It's kind of sad. There used to be games that had cqb and large maps. Like cs type maps while also having battlefield type maps with vehicles. Now everything seems mostly one or the other.
The new CODs do a decent job. Snipers are extremely powerful but your mobility and general killing potential are very limiting/limited if you aren't good with them.
TF2
I hope you mean titan fall 2.
TF2 is an example of how it could fit the gameplay loop, but actually doesn't.
It should be the dedicated Heavy killer requiring full charge, instead it is a quick-scoper cancer.
Widowmaker charge system is better.
... widow's charge is faster than sniper's
Read the post again and try to undestand it this time.
In my idealised version of TF2, killing the enemy Heavy is a big enough reward on its on.
Sniper kinda fits in because he’s designed to just bypass the entire loop entirely, like spy.
Usually the important people like medic and engi are protected by their teammates, and while most people have to kill everyone around them to get to them, they both just get to say “fuck you” and bypass all that shit
>Sniper Rifle
>Moving reduces charge
>Total ammo reduced to 15
>Non-charged headshots deal 125 damage
>Reduce fire rate by 25%
>Darwins Danger Shield
>Afterburn immunity
>Immune to critical hits
>receive 20% more damage from all sources
>Razorback
>receive 10% more damage from bullets
Here, fixed.
>Non-charged headshots deal 125 damage
120 yes, 125 no. A sniper must not be allowed to survive a close encounter with a scout or spy, no matter how hard it is.
It could also hopefully fix the terrible design flaw that sniper counters sniper.
>120
You're right. A sniper shouldn't survive any close encounter tbh. It should take high effort to survive an encounter against those two plus Pyro.
Not really, they are always unfun "woops you didnt move all the time like a retard" checks. In real life a sniper needs a spotter, needs to take breaks, confirm kills etc. etc. which balance it out.
Snipers in vidya are too powerful in the hands of a skilled player and offer zero counter in most situations (cant flank if the team is dominant because maps are artificially limited unlike real life).
Rock-Paper-Scissors game design would really come in handy here. I think Halo has one of the better gameplay relationships with the sniper weapons. Specifically, Halo: Reach probably has the best balance of the sniper in it's sandbox because it typically has limited ammo and makes the shooter very visible through the contrail.
That and real life sniping requires years of training plus natural adeptness to actually be good at it. Moving your mouse until it aligns with a pixel or slightly above the pixel depending on game doesnt really replicate it
I think games like battlefield do it well enough with the bullet travel and drop/ damage reduction over distance. But snipers like the AWP that are hitscan and 1 shot kill to center mass is cancer.
I dont think so, Battlefield still makes it very easy to kill standing targets after a couple of hours of adjustment, so all it does is still make it so you die from nowhere as the dude getting sniped while also reducing the fun of snipers. its a "make everyone slightly unhappy" solution.
9 times out of 10 you will die from anything the instant you decide to hold still in those games. Obviously in the hands of someone who is very skilled its very not fun. But its like that with almost anything. I got more pissed at the tanks camping on the hill/planes dabbing on everyone. Most sniper users are trash so once they miss you can just spot them and someone blows their head off.
The fact that vehicles are worse doesnt mean snipers arent bad. I agree that vehicles have too high of a spawn rate on Battlefield, Battlebit balanced out vehicles much better to the point they are strong but not an "always there" threat, but of course vehiclefags cry
Sure, my point being is not really the snipers that are the issue, its the holding still. I give battlefield a pass because I only get killed by snipers like 3 out of every 10 deaths. The majority of them are from exploding. COD on the other hand its like 7/10 deaths is from some sniper.
battlefield
the fact that battlefield snipers cried so much about suppression that it was all but removed makes me angry
Fuck no. For people actually pushing objectives snipers are just a thing that occasionally kills you from long range, while you already have 5 other things to keep track of besides every scope glint that pops up from hundreds of meters away.
As long as the maps are big enough it works. I like them in apex.
That's the key. Sniping is stupid on small maps and doesn't work well on medium sized maps. It doesn't work well on medium sized maps that are too close (an urban map). The larger the map the more balanced it is. Console first fps games tend to have this problem a lot. Game mode also matters and even the shape of the map. The more the game mode or map funnels the fighting, the worse it is. The sniper needs to be in an area where little action will be happening in their immediate area. Sniping should be a game of cat and mouse and moving around more often. Any up close fighting is supposed to be kept at a minimum, knifing or shooting a guy or 2. It's not supposed to be a class that is surrounded by all the action.
sniper players are like the special ed kids. You must carefully cater to them or they'll crying their faces out
Everyone else doesn't bother if the game has no good pistols, shotguns, rifles etc. Sniper players lose their shit if the game ahs no OP snipers tho
no
Arena shooters, (Quake 3). Railgun is good at punishing people in control.
I'd argue Quake and Counter Strike. In Quake the railgun isn't really a one shot kill gun, and in Counter Strike the AWP is balanced by being super expensive.
RO2
Any rifleman can easily fuck your shit up
Shooting that brown blurry pixel on my screen that looks like its slightly moving and then seeing that I got a 200m head shot was always fun.
>When everyone's a sniper... no one will be.
Halo games made after 2. It's a power weapon with very limited ammo akin to the rocket launcher and isn't something easily obtained.
This. Halo handled snipers perfectly. Even 1 isn't bad
Can we take from this that the best way to balance snipers is to limit their availability?
yes
Yes. That allows for them to be proper menaces like they should be, without breaking the entire game balance. Also, limiting them means that you don’t get that issue where 32 little timmies want to be snipers at the same time, ruining any chance of your team achieving any objectives.
all of them
dont get shot
Battlefield series. Sniper is very valuable for fire support of advanced infantry over open areas.
But it mostly used for useless stats hunting.
>But it mostly used for useless stats hunting
I never understood why people don't get this. Being a sniper means being okay with less kills + assists, but aiming for a low amount of deaths. The goal is as many kills with as little deaths as possible. Sniping is stupid in certain game modes or on certain maps because the trade off isn't worth it. There's too much action up close, so you lose the advantages of being a sniper. You end up being more useless than useful.
Fortnite. They are useless against anyone who isn't sitting still like a duck.
battlefield integrates them in a way that makes them not OP, but also fun to use if you can line up your shots correctly
>battlefield integrates them in a way that makes them not OP
lmao
Its extremely easy to get kills as a sniper on most maps and the only thing people can do about it to make it harder is sprint around like retards and never stand still, and due to the distances in Battlefield you cant do nothing but ignore them and keep cover. Only thing that kills a sniper 95% of the time is another sniper
>and the only thing people can do about it to make it harder is sprint around like retards and never stand still
Thats the problem with snipers in Battlefield, because you can never stand still or you get sniped, you end up rushing into things and dying to other shit you couldve avoided if you werent also trying to avoid death from nowhere. Id argue most sniper kills in Battlefield arent even caused by snipers
Battlefield has been neutered by consoles/COD. The map design is fucked and the only way to fix it is to have less players.
Sniping in the traditional sense only works well on large maps where you can actually maneuver. Either large maps or lower player count. You're not supposed to chase kills as a sniper. Everyone has this attitude where they have to be the star player instead of supporting the team. Also kills don't necessarily mean anything in certain game modes. That attitude is completely retarded in other game modes. I've played countless games where some main character syndrome retard gloats about his kill count. My response is always, then why did we lose. The guy with multiple caps and defends was the one carrying the team. Everyone obsesses over the same stats all of the time. The me me me shit just ruins so many games.
Red Orchestra / Rising Storm. Extremely powerful, as they are the only ones with magnification available, but their numbers are extremely limited, and a skilled regular rifleman can still kill them with one shot.
Arena Shooters, like Quake. I think for two reasons
1. Railgun isn't an instant kill when you're at full health, so you can't get cheesed by some retard at random
2. Sitting still is extremely dangerous, everyone is moving constantly, so you have a fast-moving sniper aiming at a fast-moving target. This makes the snipe a skill shot, and the high damage is thus an adequate reward.
This is in contrast to slower games like Call of Duty, Battlefield, or even Team Fortress 2 where you are running around the map and suddenly get instakilled by some retard hiding in a corner
quake 3/live's railgun
give me some functional shotguns instead
tired of vidya always making it so shotguns do one-hit kills at point blank then nothing at 5m when most shotguns have a range longer than most TF2 clearings
titanfall 2 balances the kraber by actually giving it a slow fire rate
Planetside 1
Simply because the game does not have headshots. There is only one sniper in the game, it needs two shots to kill someone at full health.
It has its uses, but sniping is actually rare, unlike Planetside 2 where about 45% of the population are invisible cloaked snipers who can kill you in one shot from 300 meters on top of a mountain.
If Planetside 2 removed headshots, it would instantly become an exceptionally great game.
Counter Strike
>inb4 shitter seethe
PUBG
I've never understood the issue, if you know the enemy has a sniper then dont expose yourself more than you need to, you have the advantage if he cant aimbot you. If he's that good or hacking then just kill him with explosives, or sneak up on his 6:00. The only real issue is shotgun + sniper on the other team, then you cant use heavy covered areas to avoid sniper, and you cant use open areas to avoid shotgun. But even then they probably suck so you still win
>just hope he's worse than you
Correct
Git gud faggit
>Just don't use 80% of the map!
lol
>Wtf!? I have to take cover in a shooting game?!
Never played Quake before, son?
If snipers are so OP in video games, why isn't every war IRL fought with only snipers?
Because real guns don't need like 4 shots to drop someone. Any rifle calibre is basically a one hit disable so snipers lose the advantage they have in games(ability to instakill).
There's so many variables in long range shooting in real life it's nowhere near as easy as video games where wind conditions don't exist and 9/10 games don't even consider velocity drop. Video game snipers are just bitch ass niggas that want an easy low stress experience.
>Complains about sniper which required precision and timing to not fuck up
>Nobody complains how retarded explosive weapons
seriously, get a fucking grip and shoot your target instead shooting the floor
>demoman has low skill requirements
Yeah, what shame sticky bomb existed
You homosexuals haven't met Spy who could use their fucking gun, 1v1 against another sniper
>1v1 against another sniper
Yeah, in 2012 maybe
>I'm so good because I aim at le head
>I'm so good because I won a peaking contest againt another head aimer
You could AT MOST argue that sniper has the highest skill floor (this isn't true. That's actually spy). Sniper's skill ceiling is pathetic in comparison.
Soldier with the direct hit blows sniper's skill ceiling out of the water.
>Soldier
>Taking skill
Please stop, my sides hurt from laughing.
Nice cope sniper fag
Even without the direct hit the skill ceiling for any class with blast jumping is just so much higher than sniper it's not even funny.
Juggling and airshots alone are more difficult than anything sniper ever has to do.
Oh wowee look at me! I'm shooting the floor vaguely in the direction of the enemy, OH YEAH GODLIKE WOOOOOOOOOOOO!!! IM SO GOOD!!
Learn to aim, Soldier main.
>Direct Hit
Yeah, i do agree, if only majority of soldier main use it, but no, they fucking change their loadout the moment they missed their shots against clueless medic on close range
Do bow snipers taker more or less skill i wonder?
More if the huntsman wasn't just broken itself, so you can just shoot near a head and get a headshot
Depend on the Map
More technical skill as you need to calculate where the arrow go and need to be closer to your ennemy on open map
If the sniper just spam in a closed Map, it's less skill
I never got why people think the stickies are low skill.
If you're spamming them in a choke heavy map then yes but otherwise you need a fair amount of timing, prediction, and retarded aggression by your opponents to get kills.
But then I never really play demo/got killed a lot by stickies.
The only stickies that for low skill are only stock, the alternatives is fair and balanced, unfortunately, that's why almost nobody fucking used it
>Sniper = high skill
>Requires no movement tech
>Requires no map knowledge
>Requires no game sense
>Literally just point and shoot
lol, lmao even
You'll never be high skill sniper fag.
>NOOOOOO BUT I HAVE TO AIM FOR THE SMALL THINGY NOOOOOOOOOOO
That's the only thing you have to do. No skill required. Just turn off your brain and click.
>Nobody complains how retarded explosive weapons
Just gonna say that grenade launchers are the most skill based weapons in fps, you have to do geometry math in order to hit people. "noob tube" was always shitter cope
Grenade launcher is, Rocket and Sticky bomb are not (and 90% homosexuals use it)
you dont play tf2 do you
Both wrong
>High skill floor, high skill ceiling
Spy
>Medium skill floor, high skill ceiling
Demoman
>Low skill floor, high skill ceiling
Soldier, Pyro (if you don't know why Pyro is here, your opinions don't matter).
>Medium skill floor, medium skill ceiling
Scout
>High skill floor, low skill ceiling
Sniper
>Low skill floor, medium skill ceiling
Medic, Engineer.
>Low skill floor, low skill ceiling
Heavy
>Rockets, stickies and grenades are slow projectiles that can easily be dodged with skill.
Mutt moment
Sniper doesn't follow up by multiple barrage of easily predictable splash that will finish you off except when they're using SMG
>You cannot dodge hitscan. You can only ever dodge people's aim when it comes to hitscan.
Them missing their shot meaning you dodge their shot, splash damage that bounces your aim and position into predictable direction is
>Sniper fag now has to pretend that understanding splash juggling is easy
It's easy on open spaces, the issue is you won't fucking survive most of the time due to follow up or fall damage, and it's fucking strong in either position
>Complains about sniper which required precision
>Nobody complains how retarded explosive weapons
ESL subhuman moment.
Rockets, stickies and grenades are slow projectiles that can easily be dodged with skill. You cannot dodge hitscan. You can only ever dodge people's aim when it comes to hitscan.
Sniper fags pretend that occasionally having to have a two-way interaction with other classes (sniper and spy) makes them high skill. They don't realize that two-way interactions are the norm.
Just want everyone one to know that anyone that bitches about “skill” in a game where only 3 classes actually have to directly shoot their enemy and only 1 actually has to be particularly accurate in doing that are fucking retarded
PSA: one of the three was explicitly made for players with bad twitch aim
You're right, that's why spy is the worst class
Spy SHOULD be the worst class because he exists to flex on the plebeians when you’re too good at the game, and anyone that says otherwise can suck my dick.
Sniper also exists for that purpose, by the way, just a lot less risky, a lot less cool, and a lot more of a homosexual.
There you put it, Someone should put more voices to nerf soldier
The fuck you mean “nerf soldier”, just because he’s the generalist doesn’t mean he’s overpowered. He still gets BTFOd by scouts, he can’t reflect projectiles, he can’t outspam a demo, he can’t outtank a heavy, and he can’t do any of the funky shit the rest of the classes I haven’t mentioned can. The only reason why he sees so much use is because he’s literally designed to be generally comfortable anywhere while the rest of the classes aren’t, but he still can’t beat them at their own niche. He’s a grunt class, soldier’s going to be everywhere, get over it.
Being a fucking generalists was an issue on game where any class barely function on their specialty, Scout 90% btfo'd by how huge splash radius is, Demo won't do shit if he doesn't use stickybomb and how short his range options, He can outmanuver heavy by just corner peeking or Jump away from him, and Blastjumping is regarded to be creme of the top because he's the built for it specifically. He beats anyone on their niche if you play the fucking game, the reason nobody complains about it, because you put it perfectly, people are too fucking comfortable with him until the time they nerfed sniper, he's everywhere and makes everyone miserable just by existing.
>Scout 90% btfo'd by how huge splash radius is
Scout only struggles because of shit map design (which admittedly is most stock maps) and also because engineer is so prevalent in pubs. He is the DM king and soldier gets his ass whooped in a 1v1. If scout's on the high ground soldier's only options are to either try and jump which is very easy to cuck with the scattergun or go for a risky direct while scout has unavoidable hitscan.
>Demo won't do shit if he doesn't use stickybomb and how short his range options
Why would you NOT use stickies?
>He can outmanuver heavy by just corner peeking
Unlike the other classes heavy can shrug off splash damage and push soldier back and he shuts down rocket jumping. Heavy does need a little team support but most meds are gonna glue themselves to you anyway. Running away isn't a victory you're just giving up ground to heavy. Assuming equal skill and teams I'd say it's 60:40 in heavy's favor.
>Scout only struggles because of shit map design
I agree
>He is the DM king and soldier gets his ass whooped in a 1v1.
If you're 5k hour scout, yes, but 95% of the player not
>If scout's on the high ground soldier's only options are to either try and jump which is very easy to cuck with the scattergun or go for a risky direct while scout has unavoidable hitscan
Scout on high ground situation is riskier because Rocket had way more chance to hit them than relying on their shot which RBS, and guess what, Airborne Soldier fucked Scout constantly
>Why would you NOT use stickies?
Not stock sticky, but still, I think grenade launcher is objectively how explosive should be handle
>Unlike the other classes heavy can shrug off splash damage and push soldier back and he shuts down rocket jumping.
Are you dumb?, ofc Soldier rocket jump would use it to reposition instead of facing him directly, and wether you like it or not, Soldier wins 70/30 because minigun inaccuracy and damage fall off is lower than mid-long range rocket
>If you're 5k hour scout, yes, but 95% of the player not
If the maps were better and engie wasn't so obnoxious more people would be willing to learn him. I get 1 kill as scout and 2 people swap to gunslinger engie every fucking time. It doesn't surprise me nobody wants to play him when his hard counter is so easy to play.
>Scout on high ground situation is riskier because Rocket had way more chance to hit them than relying on their shot which RBS
What are you talking about?
>Airborne Soldier fucked Scout constantly
Scattergun knockback will make soldier drop like a brick. That's why 6s soldiers high bomb so they're out of range. Also to be clear high ground can be something as small as a railing or a rock. Smaller the better in fact so soldier has less surface area to shoot. If scout has enough height to dodge splash soldier is fucked.
>I think grenade launcher is objectively how explosive should be handle
Demo relies on stickies to zone out the classes that would fuck him up. He would just be a worse soldier if he only had the GL.
>ofc Soldier rocket jump would use it to reposition instead of facing him directly
Sure if heavy's team can't get control of high ground he struggles. On defense it's absolutely in heavy's favor.
>Soldier wins 70/30 because minigun inaccuracy and damage fall off is lower than mid-long range rocket
That is simply not true. Minigun will stuff his jumps and tomislav does enough damage to outright kill him from a distance. (assuming your tracking is good)
>Complains about sniper which required precision and timing to not fuck up
Just because sniper has to aim for the head and some of the classes are designed for invalids does not make him difficult. He requires no DM skill or map knowledge to be effective. He can stand next to a sentry and be virtually unkillable. Scout and Spy meanwhile are having to do backflips over rockets and stickies for EVERY kill.
>caring about tf2 competitively
okay so you took all this time to make this image, then posted it twenty (20) times and still can't even get a good amount of (You)s for it? guess it's time to admit your bait fucking sucks
Aiming an actual projectile requires more skill that clicking a head with your hitscan sniper. Dilate homosexual
If it's pipes or direct hit rocket, yes, normal rocket, fuck off homosexual
I can't think of a single FPS game ruined by Snipers more than L4D2. When you're playing Versus, there's literally nothing the infected team can do against a team of 2+ Snipers. It's why nobody fucking plays Hard Rain because there's always a Hunting Rifle right at the start of the level that all 4 Survivors can (and will) take. You'd be stupid not to with how insanely strong they are.
Oh and don't even think of something stupid like assuming the Tank would rush down the Survivors and kill them, Snipers are second to Rifles in how easily they shred Tanks, and you're not going to get any support before you go in to attack because your teammates are going to get instantly cleared from far away. Fuck Snipers, and fuck Hard Rain. Seriously the worst campaign in the entire game, yes including Swamp Fever, Cold Stream, and The Last Stand.
i never used awps in cs because i just didnt like them that much but ive been trying them recently and it's annoying how easy they are to use. hard to master but it doesnt take that long to get used to them. the price tag doesnt seem to make up for it either.
people who only awp in community/dm servers are the most annoying people
I never buy it (unless I have max $ or it's potentially the last round in a game) but picking it up from someone and using it in the next round feels good.
bolt action rifles or lever action will always be my favorites and I'm not apologizing
I dont care if they are no longer 1 shots without a headshot or whatever. I like my sniper doots
Snipers are pretty much why I stopped playing War Thunder, not really a FPS but it's the same sort of deal
>Drive tank up
>Get sniped by some dude hiding bushes at the back of the map
>Do the same & stay back
>Nothing happens
>Repeat
Sniper CHADS we can't stop making them seethe
>any battlefield game
>powerful sniper
>4.3x scope
Yup it's gaming time
don't care, I deagle one-shot every single one
All the people posting Red Orchestra are idiots: the entire game is people playing as pixel-hunting snipers, the only difference is a handful of them were lucky enough to get actual scopes. Yes semi-automatics and automatics have a role once you actually get yourself into an objective (on some maps), but these are the games where even those players are masochistic enough to want to crawl and sprint around dodging sniper fire. Also the suppression mechanic is pretty alright, only sniperlets complain about it
>the entire game is people playing as pixel-hunting snipers
that's exactly the point. when everybody can snipe it's no longer an issue. red orchestra got it right with map design and there are very few spots where you can setup camp as a sniper and nobody will spot you. Sniper exists to counter MGs and it does that job effectively while not being oppressive.
Cope
Nice aimlock idiot.
Cope
It's pretty clear when your aim is tracking the enemy perfectly when zooming in with that stiff direction switching "muh high sensitivity" won't look like that no matter how hard you try, kek.
Thanks
literary how is sniper rifle any different than other weapons
>notice enemy first
>start shooting first
>kill
shooters are just retarded like that
>Shotguns: Need to get in close and be accurate with your shot because of massive fall off damage and spread
>SMG: Need to get in close but you can spray and pray at some distance
>AR: Has good midrange and lots of modification options but sucks at close quarters and often requires ADS.
>Rockets or projectiles: High damage and precise but has travel time to dodge forcing close combat, but not too close or else you get splash damage
Sniper rifle: Instant hitscan with high damage and no damage drop off, its only weakness of a slow fire rate and bad hip fire is ignored when you are supposed to shoot at a distance anyway, can 1 tap people and you can switch weapons instantly if somebody does manage to cross the entire map avoiding other enemies to get to you. Only way to get rid of a sniper is to waste resources doing an airstrike
There is a reason why snipers were always a pick up power weapon like in quakelikes or in Halo.
>Projectiles
Yeah
>Rocket
NO
Fun fact: the pressure and impact force of a sniper rifle bullet actually causes the impacted object to first move toward the direction of the rifle before back. This is why Kennedy's assassination confused so many of the public who saw his head move back and to the left, thinking that must mean the shooter was in front of the car to the right, which would have been impossible.
Nice try CIA
Go shoot a watermelon on a post with a .308, it'll fall off on your side.
Exit wound expels enough matter with enough force to supersede the kinetic energy directly imparted by the bullet upon impact.
Snipers literally ruin Battlefield. It's funny, you can look at discussion of the quality of maps in any Battlefield game and, despite the fact that people rarely outright say this, maps that discourage homosexualy sniping are generally near the top, and the ones that enable it are generally near the bottom.
In BF1, for example, everyone fucking hates shit like Galicia or Fao Fortress, which are just long range rape fests, but everyone seems to love Fort de Vaux which discourages long range rape fests.
The best maps, however, are the ones that ALLOW sniping to some degree, but have significant counterplay within the map design. Namely, the best maps of BF1: Passchendaele and Amiens.
You're leaving out one particular thing about BF1
Sniper rifles are pretty balanced. It's WW1 so very few weapons are capable of even medium range combat so sniper rifle is not a bad choice even on small maps.
But long-range machine guns are fucking OP and don't require any skill at all.
bipods turning LMGs into laser pointers was the dumbest fucking shit
Battlefield 1 was based as fuck. Most SOVL AAA title in years and years. Best WW1 game we'll ever get too.
?si=07rmvqZTJ7cxI9pa&t=3213
>inb4 b-b-b-but the machine guns
okay, keep waiting for that 100% accurate WW1 game you'll never get
Well Battlefield sucks cock now. It went downhill with consoles. However, I liked Bad Company 2 and Battlefield 3, 4 was alright and Hardline was a cool concept.
Bad Company 1 was underrated. It was different from Bad Company 2. If Battlefield had stayed geared toward PC it would be better. I would have been happy if they still made Bad Company though. It was just not like the other ones.
You also have to account for vehicles, especially flying ones, and it's usually the same way in rankings, the best are ones that have it but allow for significant cover and countering. I think that was a major contributing factor as to why BF2042 sucked massive ass. Of course, the operator shit and all that is the core issue, but the maps being gigantic flat open plains where people in aircraft can rack up kills into the hundreds with zero worry of retribution was absolute AIDS. I never played past the beta, but man, watching gameplay of people in choppers who'd be getting downed left and right in prior BFs getting >100 kills and zero deaths was just sad.
>BF1 beta
I wonder how much more money EA/DICE would have made had they not released a beta for BF1.
I was already considering a purchase because I REALLY liked the near-future setting with natural disasters and stuff mid-match, and I liked BF1 (never played V), so that beta was a real fucking eye opener. What a pile of shit.
Battlefield quality is typically tied pretty heavily to the maps, so I wonder if other maps give a better experience than Orbital (the beta map) and they just picked the worst possible choice to advertise.
>BF1
>BF1
2042, oops
>the maps being gigantic flat open plains where people in aircraft can rack up kills into the hundreds with zero worry of retribution was absolute AID
The problem is that in order to stop them you have to sacrifice your own fun. No one wants to pick the anti-air and spend 25% of the round just aiming at vehicles, and then on top of that they can have measures so that you didnt just sacrifice your fun in order to stop them, you did it and they deployed the flares and shit propetly so it didnt stop them anyway, so whats the point?
The sweetspot mechanic of BF1's snipers is also cancer. Getting randomly oneshot to the body is lame.
The only ruin games where they're the only gun that is:
A. Able to kill in one shot
B. Accurate
C. Able to fit optics
In games where all or most guns are capable of these, like Insurgency 2014, snipers are usually not a big deal.
The AWP pretty much ruins non-competitive counter-strike; Hit your target in the body? You know the bare minimum for entry for an FPS? No idea why homosexuals get so upset about the auto sniper while seeing no problem with the AWP despite the fact the AWP wins in 99/100 encounters
This, it makes DM a fucking nightmare to play because there's always that one nagger camping with an AWP. God forbid I wanna play with literally any of the other guns in the game, nope I gotta go AWP too just to kill this one guy.
>The AWP is balanced because it costs a lot and the enemy can steal it off of you!
>Just use a flashbang!
>Just ignore that your enemy can also pick up the AWP, the money you spent will be safe because you won't die and flashbangs fuck up anybody!
If it isn't fun; why bother?
Thats the thing, sniping isn't fun for either side. The only reason why people like sniping is because of how fucking cheap and easy it is to get a kill. There is a reason why sniper mains are some of the most egotistical and angry players on the planet because they can't handle getting their shit pushed in, realizing they don't know how to play the game and use sniping as a crutch.
I miss AWP-free community servers; now everything is homosexual matchmaking which has ruined anybody's desire to make custom content for source games.
Valve did us like a pack of ravenous naggers blinded by some petty desire to open loot boxes for knife skins
Competitive games ruined snipers in general. Ever since comp became popular more and more games added their own versions of the AWP where a bodyshot can instant kill you. I quit Iron Sights because of that. Because you know, shooting a target unware of you from the other side of the map in their leg for a kill is such skill
Console shitters destroyed sniping gameplay.
At first they used oneshot on body hit
Then console trash eaters cried hard enough to nerf it to headshots only.
PC chads adapted there too and STILL wiped their pathetic aimbot controllers clean.
Then they cried again and retarded devs made sniper bullet fly so slow you couldn't hit anything that moves.
And even then autoaim hacks complained and not even oneshot upon headshot is removed from CoD.
Shooters are a dead genre.
>aim assists this post into oblivion
nice try pctroon, stick to your dead boomer shooters
There is a simple fix for snipers in FPS and that's to project a laser where they're aiming. Not a dot like in TF2, I mean a full on beam.
It solves everything.
The real issue with snipers is that they don't have fall off damage, no other weapon has the same range as they do so the only thing that can counter a sniper is another sniper. All a lazer would do is give away their position so they would just look at the ground or quickly swap out their weapon.
Sniping in TF2
>even headshots aren't guaranteed kills
>all classes have different head heights
>enemies move at different speeds
>weapon needs to charge for full damage
>enemies can fly through the air
>enemies can stealth behind you
>enemies move significantly faster than CSGO
>enemies can spam rockets at your position
Sniping in CSGO
>click anywhere but legs for free kills
>punished if you don't stand still
>hide back in cover when flashed
>enemies walk out from one direction at a snails pace
Snipers in CS2 are actually at risk of dying.
>Snipers in CS2 are actually at risk of dying.
No they aren't
Way to miss the point off the post, homosexual
No, I understood the point and completely dismantled it.
Then explain the point (You won't)
The differences between CSGO snipers and TF2 snipers with gameplay as a whole, unless you are going to lie and deny that also to "win" this argument, even though all my points are still valid.
So then why did you only respond to the TF2 comments? Fact is, you got caught out and misinterpreted the point of the post.
Sniping in CS is a joke compared to TF2.
I also don't play CSGO
>No they aren't
Yes they are.
>flashed strafe into cover
>enemy on screen, they die
How?
>even headshots aren't guaranteed kills
They can kill 5 out of the 9 classes, 4 if the spy is a pussy using the dead ringer
>Classes have different heights
Not a big difference
>Different speeds
Only sticky jumpers or pro rocket jumpers are an issue with speed
>Weapon needs to charge for full damage
lol.
lmao.
>Fly in the air
That just makes them easier to kill unless, again, its a pro rocket jumper but then all you need to do is body shot and watch them crater
>stealth behind you
lol
lmao
>Move faster
You already said this
>Spam rockets
Not an issue when you can just quick scope, pyro flares were more of an issue but not anymore with the darwin danger shield
Fuck off sniper main
snipers in peek based FPS are always at an advantage because the game is designed around them
Splatoon snipers aren't so bad because they still have a maximum range, and there's tons of tools to pressure and kill them.
Sniping is either fun as fuck or the most boring playstyle possible. COD is actually pretty decent because of how fast paced it is. You're forced to reposition every minute or so.
Warzone 1 was a ton of fun running Kar98/SMG using the Kar aggressively
in cs whenever I play with my friends we all have fun during the first few rounds of the half then some idiot on the other team gets an awp and the game gets turned into a slow-paced slog of who gets the more oneshot weapon on their team
it's really gay
>pistol is basically a sniper rifle ingame
CS is dead boys, pack it up, time to move onto the better FPS oh wait that doesn't exist but the last good CS was Source because it actually had content instead of the same 9 maps over and over