>run non-dnd system
>players say how much they like the system
>some say they even enjoy it more than dnd
>players run campaign
>they use dnd
>run non-dnd system
>players say how much they like the system
>some say they even enjoy it more than dnd
>players run campaign
>they use dnd
I genuinely enjoyed that one campaign of Earthdawn I played in. It doesn't mean I understand the rules well enough to run it.
It’s just what they’re comfortable with anon.
... ok?
Stupid homosexual. Jump off a cliff
They've been battered by how godawful 5e was to learn and run as a GM, so they think that doing that again for anything else must be nightmarish. They like it, but they don't want to learn another scary thing again
If you want it to change you have to take one prospective GM aside and show them how not-that-hard it actually is
>ran 2 gurps games, both about 5 sessions
>they're both amazingly fun
>have zero desire to get another one started because of how mentally exhausting they were at the time
That is the dirty little secrets the GURPS fanbase refuses to acknowledge. The game is fine and can even be great in the right hands once you get all of your ducks in a row. However, the problem is actually lining up all those fucking ducks. They'll often deflect by going on about the number of books or the depth of mechanics as a way to deflect from the fact that just setting up a campaign that isn't just a prepackaged deal like Fantasy Trip or Travellgurps is a logistical nightmare of juggling too many books to be worth the effort.
inb4 some gurpsfag cries about how needing a 300 page book just for like 4 paragraphs is a virtue of the system.
Wtf are you talking about, pretty much every genuine gurpsfag will tell you that prep time is the actual bane of gurps (and of fucking course it is because you have to actually build the game). The boon is that, once the hard lifting work is done, running gurps is a breeze. Of course the prep part gets better the more sysmastery you gain but still there's no way around it aside optimising using templates and splats.
Your experiences on gurps specific reddits is not reflective of how gurps is talked about here or literally anywhere else discusses multiple rule systems.
Then try yourself and ask about in the general
You are an actual liar.
Or i can actually discern between shitposting and genuine discussions. Protip: next time you accuse someone else to be from reddit try not to sound like a fucking assburn newfag. Btw still waiting for you to post in the general linking my post there to be dismantled by other gurpsfags.
GURP as a system can only work as full digital where you can just search and tag the parts you need and disregard the rest unless needed.
Sorry you got filtered, try BRP it's GURPS for midwits. Or, if you are gay and like gay custom dice and TotM type shit give Genesys a look.
At least your group is okay with trying new systems
Just because I when I liked it when I tried my first bowl of ramen it doesn't mean I'm going to give up eating hamburgers
>be imaginary construct in OP's head because he's never played a game in his life
>lie to OP to not hurt his feelings about him being a shit GM
>he goes off to create a shitpost on Ganker to complain about how no one wants to play his unspecified system
Why are you such a homosexual though
Maybe they're just not comfortable running another system as a DM? I can play CoC but I'm not sure if I could run a good game of it.
I reckon they just feel much more comfortable with D&D. And heck, if it was difficult to get or gather people to run not-D&D-system they'll recognize that.
Access to the rulebooks is often the problem, I ran a couple of Classic Traveller games for my group, they loved it, but each time they try to run a game themselves they only attempt to run that modernised, lobotomised version by Mongoose.
wowweee someone preferred to run a system they were more familiar with , what a shocker. Do routine human interactions baffle you frequently, OP?
They might like playing your system, but they might not know how to run it or feel more comfortable with DnD.
It's the problem of liking niche games or systems. They might be better, both factually and feeling wise, but they'll never catch on.
Because a lot of games don't support long-term play very well, but do great oneshots or 1-6 session mini campaigns.