Satisfactory

How complex is this game compared to, let's say, Factorio?
It's on sale right now and I would like to buy it but since Factorio filtered me around mid-late game, I'm scared that this one will also filter me
Is it more moron-friendly?

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  1. 1 year ago
    Anonymous

    you can build in 3 dimensions, so getting filtered in satisfactory is hard

    • 1 year ago
      Anonymous

      https://i.imgur.com/oEkkOkc.jpg

      How complex is this game compared to, let's say, Factorio?
      It's on sale right now and I would like to buy it but since Factorio filtered me around mid-late game, I'm scared that this one will also filter me
      Is it more moron-friendly?

      this
      most of what makes factorio shit by comparison is that you cant build shit above or below other shit.
      Satisfactory's fun, just pirate it and frick around.

      • 1 year ago
        Anonymous

        if you think satisfactory is better than factorio, you have objectively bad taste

  2. 1 year ago
    Anonymous

    Yeah it is more moron friendly. Comparatively.
    The biggest difference (imho) is that resource nodes are infinite, so given enough time you can finish any upgrade regardless of how inefficient you are even if you're only producing 1 of a high tier material.
    Just make sure you get to coal quickly, since until that point you'll have to go around collecting biofuel and sticking it into burners manually.

  3. 1 year ago
    Anonymous

    Its a lot easier, but late game the ratios get pretty annoying, the math is a lot easier to do though and exploration is more fun in 3D.

  4. 1 year ago
    Anonymous

    Its like comparing zelda games combat instead of souls games.

    • 1 year ago
      Anonymous

      More like comparing 3D and 2D zelda. The concepts are same, the implementation is wildly varied

  5. 1 year ago
    Anonymous

    It's probably easier overall since resources are infinite and monsters do not threaten your progress there is no pressure to constantly advance or expand, you can take your own pace. Getting good mileage out of 3d construction can be a little harder than some factorio layout problems. 3d aside, there is a little less room for creative layouts since buildings have a limited number of input/output slots and belts only have a single product stream.
    I would say the overall planning and design is easier than factorio but physical layouts require more thought overall because of 3d construction. Large scale construction can be a hassle since you have to replicate the same design many times although I believe a recent patch has added blueprint construction. I haven't tried it so I don't know the implementation but it should alleviate the issues of scale somewhat.

  6. 1 year ago
    Anonymous

    I never touched factorio and the dev is a israelite that never has it on sale so maybe I won't period
    that being said

    Satisfactory is a comfy game, and the layout is friendly enough that I only see complete brainlets getting filtered by burning their energy sources faster than they try to expand
    The fact that you're walking on first person is more engaging, but way less optimal at building and tuning your factory since you have to walk to the machine in question to interact with it
    being a 3D game means that you can stack some pieces directly on top of each other, but for machinery you have to build a surface on top of other machinery so you can keep building vertically
    the complexity comes mainly from expanding your factory, calculating supply/demand for optimal use of electricity, and getting the resources you need to keep advancing technologies by exploring the map and building some way of transporting materials

    the movement is surprisingly fun, you even have things like power sliding to go under tubes or slide down diagonals. You can zipline using the electricity lines. There's a jetpack you can unlock after a while. Some mechanics can be abused to create cannons and launch yourself from one end of the map to another, and you can tune the angles/force.

    • 1 year ago
      Anonymous

      While I enjoy Factorio more you're absolutely right about the movement. I had a lot of fun in Satisfactory just running, slide jumping, and jetpacking around while exploring.

  7. 1 year ago
    Anonymous

    >How complex is this game compared to, let's say, Factorio?
    It's a bit less complex in terms of sheer mechanics due to lack of things like two-sided belts or even inserters, but at the same time it is actually a bit more work-load heavy in terms of shit you need to manually set up.

    The biggest accessibility wall in Satisfactory does not come from the production process and optimization being hard to figure out, but rather from the sheer amount of rather tedious work the game requires of you to actually put all parts of your production in place.
    The way you place and wire up your machinery just takes a lot of time, and there are little to no convenience features involved.

    Personally, I got "filtered" by Satisfactory far, FAR harder than by Factorio, but it wasn't because I failed to figure out how to set up the production process. I just got bored of the actual process of placing that shit down and wiring it all up.

  8. 1 year ago
    Anonymous

    the base game of satisfactory isn’t difficult so it veered into cosmetics autism

  9. 1 year ago
    Anonymous

    it's more moron-friendly, but it's a lot less fun. once you get past the neat looking world, there's nothing do other than make number go up. no threat, no challenge, no difficulty; the only limiting factor is how many times you want to click

  10. 1 year ago
    Anonymous

    >Factorio filtered me around mid-late game
    Was it the purple or the yellow science?

    • 1 year ago
      Anonymous

      i tried playing it 2 two times and both times i stopped at the purple one because my factory just becomes way too spaghetti to be able to change or add anything without having to redo a million other things

      • 1 year ago
        Anonymous

        By the time you reach purple science you should have access to Construction and Logistics Bots. Construction bots make the process of redesigning/rebuilding your base much easier, but if you're too lazy to do it properly and set up a mall (i.e. a bunch of assemblers that mass produce most of the frequently constructed buildings and put them in red chests for the botters to use), you can use Logistics bots to completely bypass the spaghetti.
        The first two times I beat the game was with a spaghetti aided by a logistic bot spaghetti by the end, it's difficult to properly prepare for purple and yellow science if you aren't very experienced.

        tl;dr seriously though robots are OP in factorio, you HAVE to use them and abuse them before calling it quits

      • 1 year ago
        Anonymous

        For me also as an Factory beginner one of the most important things to learn that's barely explained is belt and inserter mechanics.
        Like how it's important to use both lanes of belts, switch stuff around, removing one lane from belts and adding another etc..

        Also as soon as you get to robots it's a lot easier to replace tons of stuff making your noob factory a lot bigger and better.

  11. 1 year ago
    Anonymous

    Personally I'd say it's way harder. Or at least slower. Game world is too big. Monsters are just fricking annoying and should be deleted from the game. Building in 3d takes way more time. It's takes too long to set up truck routes and trains are super late game, which is a problem since rare resources can be very far away.

    Blueprints were recently added but idk if they'll help that much.

    I would not recommend tbh

  12. 1 year ago
    Anonymous

    Easier but with far more tedium. Instead of everything getting more efficient as you progress you just get more and more recipes that take hours of factory building to even kickstart. The final few items are going to have you building yet ANOTHER iron/copper smelting setup because it requires absurd amounts per minute to get anywhere close a decent crafting speed.

    Tedium for the sake of tedium
    Awful blueprints
    Soulless exploration
    14+ real life hours of research time to unlock all alternative recipes. Maybe 4~10 to actually collect them first

    • 1 year ago
      Anonymous

      >14+ real life hours of research time to unlock all alternative recipes.
      worse yet is that almost all of them are such dramatic improvements non-modal improvements that you feel absolute need to redo your entire production to utilize it. rarely are they 'alternatives', but more in line with strict upgrades

      • 1 year ago
        Anonymous

        yeah, definitely kills any replay when you realize there's no point in building anything at the current tier to scale because you'll get far better alternatives later

      • 1 year ago
        Anonymous

        mods somewhat fix this by letting you use all the recipes from the start, though it's kind of cheating

  13. 1 year ago
    Anonymous

    I would say it's less moron friendly than factorio due to having to keep track of All the ratios (power output, resources and production output) but then again the monsters don't threaten you at all, compared to factorio however it's SLOW especially when you're in the middle of early/mid/late game transitions. Do recommend at $20 or less
    Also it's just me but for whatever reason this game makes my insomnia act up

  14. 1 year ago
    Anonymous

    A bit simpler than Factorio with the biggest difference being they tell you the ratios for production so you don't have to calculate shit yourself.
    Building a factory is an absolute pain in the ass though and even when they added blueprints it still sucks

  15. 1 year ago
    Anonymous

    satisfactory has more wow factor and well... satisfaction in setting up some basic resource extraction and automation and admiring it but it scales VERY VERY poorly into mid and late-game because of the sheer scale of things you want to build and inability to precise grid place things, it just makes me crazy that you essentially need to just do spaghetti shit or spend insane amounts of time trying to align things while in late-game factorio you're dragging or dropping your own blueprinted stuff and having nice neat perfectly ratio'd things very easily

  16. 1 year ago
    Anonymous

    i got it on sale but the idea of 3d factories spanning 3 square km are having me worrying about fps drops, how optimized is this game
    can i go into late game with a ryzen 2700x and 6600xt?

    • 1 year ago
      Anonymous

      You have to partition everything out into modules and use belt networks to reliably produce anything from tier 6 onward because otherwise putting everything into a central megafactory fricks your framerate even on top-end PCs.

      • 1 year ago
        Anonymous

        frick that sucks, im a fan of spaghetti autism in factorio

  17. 1 year ago
    Anonymous

    Somewhat related, how is Dyson Sphere Program?

    • 1 year ago
      Anonymous

      I honestly don't know, played it for 15 minutes before I realized that the start was the same as every other survival/crafting game and quit

      • 1 year ago
        Anonymous

        it’s excellent but its a streamlined factorio, and it has no combat yet so it’s even less survival than factorio

        • 1 year ago
          Anonymous

          >and it has no combat yet
          people keep trying to shoehorn combat into DSP and i don't see how it would work unless it's purely in space. let's say for example that planets have native aliens that try to kill you; once you clear them, do they come back? if they do, really the only direction is from space, and since there's an entire surface for them to land on, it means that defense boils down to either regularly spaced turrets or some kind of massive building that covers the entire planet. neither sound fun.

          • 1 year ago
            Anonymous

            i assume it’s in space, although the mecha has always had an unused heath bar and the game copies everything in factorio so who knows they might do ground combat

    • 1 year ago
      Anonymous

      pretty fun. not as deep as factorio, but the space stuff is neat. very well optimized too

    • 1 year ago
      Anonymous

      I'd rank it second best behind Factorio. It's not done yet though and they're planning a big update with combat and enemies that could frick everything up or make it better so we'll see

    • 1 year ago
      Anonymous

      I enjoyed it way more than satisfactory. That said it is easier to optimize the fun out of if you know what you're doing. Still worth the price tag and playing through once.

  18. 1 year ago
    Anonymous

    Factorio finally got added to the backlog yesterday. Any advice/suggestions before I begin? I feel I don't have enough 'tism to be good at these.

    • 1 year ago
      Anonymous

      automate anything you handcraft more than a few times and leave space for inevitable fricked up belt routing later. don't worry if everything gets too fricked up because you can teardown and rebuild everything later with little effort once you get bots.

    • 1 year ago
      Anonymous

      >play the tutorial. It's long but it's necessary for the early-mid game
      >game's tooltips have actually useful info and some of them have playable mini tutorials
      >flamethrower turrets OP
      >robots OP
      That's it, any other advice/suggestion would be spoiling the spaghetti experience.

    • 1 year ago
      Anonymous

      You have effectively infinite space so build with room to spare.
      You don't have to tear down your old base and restart if you don't want to just walk away and start fresh. Most experienced players make a bootstrap base to start with anyways before building a megabase

  19. 1 year ago
    Anonymous

    >How complex is this game compared to, let's say, Factorio?
    It's less complex but it takes more effort to set things up since you don't have the gods eye view.
    Also there's fewer enemies and they don't attack the base, just hang around on the map, and the resource nodes never run out so you can basically never lose.

  20. 1 year ago
    Anonymous

    game is the definition of trash, play factorio or if you want something 3D play space engineers

  21. 1 year ago
    Anonymous

    Play Dyson Sphere Program

  22. 1 year ago
    Anonymous

    Played it as a gaytorio gay and it's too slow and unwieldy at the start.
    I can actually spaz out and get things done in factorio gamestart by manually inserting like 20 stacks of shit at a time into a grid of assemblers but you can't do that here because its 3d and everythings too big and too far apart.
    Questing for coal filtered me and I was out.

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