> Interesting adventure focused setting
> Source of lots of cool, beloved monsters
> Mysterious curse with gameplay impact for players and the DM
> Enough supplementary material to build onto
What ever happened to the Savage Coast / Red Steel setting? Of all the settings that TSR developed why didn't it survive along with the likes of Dark Sun or Ravenloft?
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it's just a specific section of mystara, which itself I suppose fell by the wayside as well
>name sounds like it could be a cool sword and sorcery setting
>it's just regular D&D shit with an extra gimmick
Probably because it's not actually as unique or interesting as you think it is.
What was interesting about it?
I never delved deep on Mystara and the like.
Savage Coast specifically was afflicted with the red curse, that would mutate things until they died. It was pretty interesting because it meant that sometimes monsters would be able to do things you wouldn't expect, and players could opt for trying to get beneficial mutations, but it was a risk.
The other really interesting thing about it when you got into it was the orcs. Savage coast had a lot of orc tribes and a lot of problems could be solved by managing diplomacy between them. If the dungeon you wanted to raid was in jungle too heavily populated by one tribe then you could try to get them to pick a fight with another tribe to thin them out a bit, as a simple example. It was a sandbox of angry orc factions to play with.
That actually sounds pretty fun.
Honestly a lot of the content that went into Mystara was really good stuff. Not sure why Forgotten Realms ended up more popular when it was where they put everything not good enough to make the cut. I mean really, when was the last time anybody gave a frick about Kara-Tur?
I think Kara-Tur’s pretty cool.
It's the General Tso's chicken of D&D.
Kara-Tur sucks compared to the rest of the Realms. All the other countries are unique, high magic, and interlocked with the surrounding countries. Kara-Tur has thousands of miles of featureless wasteland between it and anything people actually care about, what's actually in Kara-Tur is two Chinas and two Japans.
Shut up, Kara Tur is fricken sick
>specific section of mystara, which itself I suppose fell by the wayside as well.
Not the OP, but I never tried AD&D versions of Mystara, so I guess you're right.
There were a million good box set adventure/settings coming out at the same time, it failed to stand out/seem worthy of repeating. It made a cameo in The Savage Tide adventure path in Dungeon.
I cannot find the thread about Varge's game, was it removed or something? Not even the archive has thumbnails when I double checked the view hyperlinks.
It came out at the nadir of TSR's last desperate scramble. Hell, its Monster Manual didn't release at all and was instead leaked onto the early internet.
I do like it though, but everything surrounding it was perfectly positioned to hold it down. Most D&D players at the time probably didn't even know it existed.
>beloved monsters
Name one.
The giant Hermit crabs with wizard houses inside their shells were pretty cool.
An oddity that seems like a cool idea. But beloved? I don't think there's one.
Tortles are from Savage Coast and they were great until 5e made them a player race.
But I ignore 5e and its fanebase as much as possible so they don't count and tortles get to keep being great.
>Tortles are from Savage Coast and they were great
Your wine aunt thinks tortles are great.
But they were playable in 3.5 too.
I also remember them having another subrace - Snappers.
2e came before 3.5 anon. They might have been in 3.5 but their original source is Savage Coast setting for 2e.
I'm pretty sure they were playable in that also.
oi c**t
Dreamlands? As in Lovecraft.
Yea, one of the written adventures was kind of extended mythos inspired, but the dreamlands were just Australia but with eldritch monsters, so less dangerous than real Australia.
The subterranean man scorpions in the west
Red Steel was published in 1994, Tlincallis, also know as manscorpions were in the AD&D 2nd edition Monster Manual published in 1993 and also part of the Forgotten Realms Maztica trilogy before that.
Red Steel was where we got a bunch of cool clockwork monsters from, like the swordsmen and spider spies.
Pretty sure clcokwork golems were in D&D before Red Steel.
wasn't that one novel where the MC fricks a gnoll set in the Savage Coast