>See cool looking place
>Fly to there
>It's just another fucking shrine
Kek, uninstalled.
>See cool looking place. >Fly to there. >It's just another fucking shrine
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
I don't get the appeal of this game, most of the 'dungeons' were samey, skyrim/oblivion tier samey and the bosses were the worst bosses of any zelda game
all zelda games have dogshit bosses lol. Do boomers really pretend that something like OOT had good bosses?
So what's that say about BOTW when it makes the previous games look like they have great bosses? moron.
It's not really inferior. Just similarly shitty lol
no
lol
not an argument
why is a 2017 game several tiers inferior then
every oot fight was a great spectacle and fought differently, atleast in what tools were useful.
Every ganonblight besides thunder may as well be identical.
Nope. Other than the final fight against ganon, the only good bosses were Twinroba, Bongo-Bongo, Volvagia and Phantom Ganon.
So the majority of the bosses
Every? No. There were some good bosses. But, Morpha, Barinade, and Ghoma were pretty bad.
OOT has good bosses. It's MM that has dogshit ones.
I just replayed it and they are easily the most disappointing thing about the game.
You're tripping. Goht is the most fun fight the franchise has ever seen, Odolwa and Majora rock too. Gyorg I'll admit is awful but Twinmold is fine. Did you play the 3DS version? That one completely changed and ruined every boss fight.
Bro skyward sword bosses (aside from the imprisoned) were rad as fuck.
There were some good ones. Besides the Imprisoned, The Kraken was bad. And Scaldera was probably one of the worst Zelda bosses ever. But, the other ones were really great.
>noone brings up oot except this guy
Rent free
It is just another shrine, but you have to get through a labyrinth to get to it.
Maybe, just maybe, the appeal of this game is outside of dungeons and bosses...
What's the appeal then? Running around empty grass fields for hours? Permanently losing the master sword because you dared using it?
>What's the appeal then?
Fucking zoomers. Go play a shitter game then.
Answer the question please.
You don't permanently lose the Master Sword, it just goes onto a cooldown timer.
Love how nobody answered his question about the appeal of the game and just focused on his mistake about the master sword or just resorted to buzzword insults. The fanboyism is real
What, you never been in a BotW thread before? This is just business as usual.
You mean calling out retards that clearly never played the game but still try to talk shit about it every single day since it came out?
Don't bitch at me, I'm not the one avoiding the question.
The appeal of BotW is fairly simple. Its an adventure game in the truest sense.
BotW gives you ONE quest: Save The Princess. The entire game about you figuring out how to do this all on your own. The final boss sits in the middle of the map, visible at all times. YOU get to decide when you go there. You start off bare-ass naked with a tree branch and you have to GROW into a hero capable of saving the princess. This is not done by a series of linear gated checkpoints. The game doesn't decide when you are ready to progress. YOU get to go off exploring on your own, choosing YOUR OWN adventures and creating YOUR OWN solutions to adversity using YOUR OWN wits and resources.
All of this wrapped up in a world crafted from interconnected systems of climate/environment/weather - which inform the gameplay and force the player to adapt to the world around them. Its incredibly mature game design for a title of this scale and scope.
Taking ownership of your own journey, adapting to the changing world around you and creating your own solutions to adversity. This appeals to the adult mind because this is how adults live their lives.
You have to outright dismissi a wealth of content experienced in open organic gameplay, including the whole topographical exploration of the and survival aspects of the game.
It's a trademark sign of ADHD people like yourself, to seek instant gratification and only prioritise combat and tangible benefits of collectibles / tasks in games. They find it difficult to process any kind immersive experience of adventure and freedom that everyone else takes from BotW.
Nintendo's Zelda game deserves every bit of acclaim flung its way. Its a staggering achievement in game design which developers are still trying to fully understand today.
Now continue seething.
Terminally deluded. Zelda is under-cooked, pseudo-ghibli soft boi bullshit, there is NOTHING compelling, evocative, wondrous, interesting, profound, thought-provoking, beautiful, or ennobling about the series anymore. I can't believe it took me so long to realize that the Japanese are not capable of the depths that the West is
>The entire game about you figuring out how to do this all on your own.
You can decide which "levels" you want to do and which order to do them. Mega Man figured this out decades ago. And yeah, Mega Man should have gotten a game like this.
>actual argument
>Only got meme replies
The botw hate boner is real.
argument
it's a copy pasta
cope
you can check the archives
nothing came out of it
cope
https://arch.b4k.co/v/search/text/Taking%20ownership%20of%20your%20own%20journey/
It's just the same handful of phrases re-arranged
actual AI posts
6 (six) years ACfag
https://arch.b4k.co/_/search/image/U7M7hMF6ActXvmHLrEPAsw/
https://arch.b4k.co/_/search/image/u3yyjwh5ojoKmyuItzQN7g/
I didn't bring up Terraria
It is, you can see the same ones repeated verbatim
>admits to copypasta
Literal bot lmao u mindbroken
What was the admission?
Not a pasta then
absolutely mindbroken chud
Anon whatever you do, don't bother proving him wrong, he's just going to double down.
The thread's already autosaging, it doesn't matter
>Permanently losing the master sword
Huh?
I disliked that shit too. Hated the visuals of the dungeons as well. Reminded me of those MGS1 VR missions. And the puzzles felt like someone just discovered Source engine physics.
It's the first time tendies played a 2010s RPG with HL2 physics, so their mind got blown away.
Nintendo bonus
As others have mentioned, Nintendo bonus. Also, those who really liked this game are the type that "only" play Nintendo games, so this was likely their first open world game.
>Also, those who really liked this game are the type that "only" play Nintendo games
yeah man, all those open world game devs who came out praising BotW did so having not even played the games they themselves made
>Also, those who really liked this game are the type that "only" play Nintendo games
I'm an idort with Switch, PS4/PS5, PC, and a Steam Deck. Last Xbox I bought was 360 because there's no point in owning an MS console anymore since everything "exclusive" also launches on PC by default.
I enjoyed BotW. Didn't blow my mind but I put a good number of hours into it and enjoyed my time with it. There were things I liked about it and things I didn't like but it was overall enjoyable enough that I'd be down to play the sequel.
It's nice to hear that you at least don't consider it a 10/10 perfect masterpiece. And thank you for not jerking off game journalists. Nice to see in these threads.
most overrated game of all time
boring open world meme game
The appeal is the limits of your own imagination to play around with all the whacky high jinx the game has to offer.
Unfortunately, Ganker has absolutely no imagination, and are too busy actively seeking out petty things to be hyper-negative about because their lives are miserable.
If you think people not liking the game is shitposting, then go ahead and report the posts. You're accusing them of being shitposters, so back it up.
I take it you have never done anything on gmod
i've seen you post this response in over 50 threads now
and everytime you get told to have a nice day
yet you continue doing it
>the limits of your own imagination to play around with all the whacky high jinx the game has to offer.
Late to this particular party, but for anyone wondering what this anon is talking about, I'll break down what's possible in this game:
>You can fight things
>You can run across really green fields
>You can tame and ride a horse
>You can climb ubisoft towers to fill in your map
>You can do dungeons, most of which take 5 minutes
>You can paraglide from high places
>You can cook!
>You can cut down trees for wood or to make a bridge
>You can surf on your shield in case you want to pretend to be Legolas from Helm's Deep, but this ruins your shield
>You can constantly swap out weapons that break too easily for new ones!
>You can climb stuff, but not when it's raining, and only while your limited stamina allows
>You can follow the """story"""
>You can find koroks so you can get increased inventory space for all those breakable weapons and a golden poo as a reward for finding them all
>You can do each and every one of these activities a million times each!!
Obviously, none of this has ever been possible in video games before Nintendo did it in BotW.
Breath of the Wild is fun not because you can gmod it, but for the same reason that people find WoW quests like "kill 20 boars" fun.
BotW has core gameplay that's FUN to execute. They give you a simple toolbox of abilities and weapon types, and then you can take your own approach to even small situations, and all of the tools are fun to use.
It feels good to fight a lynel, whether you're trying to juke it, go toe-to-toe and execute perfect parries/blocks, use the "normal" mechanics of hitting the weak point and punishing, etc.
Same thing in WoW. It's most enduring core draw has been that it is fun to do your class's rotation/abilities.
If you have satisfying core mechanics, sometimes it's enough to just give players an excuse to go out and use them. Hence shrines and random mob camps and koroks.
It's funny to me that when a game has a decent mix of gameplay and cutscenes/story/exposition, people on here complain about movie games but when a game just has fun core mechanics and then the story is an excuse to use them all, people are similarly buttmad.
I will agree that BotW is pretty fun, and then you see all 5 enemies in the game and all 3 weapons in the game and it's done. Copy and pasting an hour of fun in a map the size of 10 Skyrims is not a good game.
This. All the enemy classes that you don't kill in one hit
>Bokoblins
>Lizards
>Moblins
>Yiga(Potentially will barely see them depending on route chosen)
>Lynel(Hidden in certain spots)
>Guardians(Only hang by castle)
>Wizrobes
Thats your 30+ hour game
Guardians are about as well distributed as Lynels outside the heavy Central Hyrule concentration.
You can OHKO two types of Wizzrobes without ancient arrows
When each of those 5 enemies can be wildly different depending on the environment you find them in, it's a little more acceptable.
>Lizalfos in a body of water are like extremely dangerous+mobile, but susceptible to electric arrows
>Lizalfos in an enemy outpost often stick to long range attacks, and staying out of meleeing distance from you compared to the other enemies
>Lizalfos on a flat plain will use "run up and tongue-lash, and run away" tactics, which can easily overwhelm you in large numbers if you don't use good crowd control
fail arthur
lewis seething
Breath of the shart fans have been sniffing their own farts since 2017 and pretending No OnE CoUld HaTe This Game except SONY FANS. Yes, its a completely mediocre game made for people who don't actually like Zelda or fans who gave up their standards years ago. At this point I don't care because they've never had, do not now, and never will have actual intelligent defenses for the game. It's always a image damage controlling or personal attacks. It's like they got mind broken and just cant handle criticism.
me when I talk about dark souls+elden ring
>physics
>zero hand-holding
fun enough for my pea-sized brain, but
>90% of puzzles are contained in their own dimension box
>same boring aesthetic
>no progression, your only reward is your own sense of exploration (and extra stamina/slots I guess)
>very few enemies
>story is all flashbacks instead of anything actually happening
>you see mostly everything after beating 1 divine beast, then the game feels repetitive
Maybe my mistake was beating ganon first. But in retrospect I think it was the only way I could have had the most fun. Hyrule Castle is the best area of the game and going in blind, scavenging for what few weapons I could find was really fun and challenging. I was disappointed later when I learned the Blights were reused as bosses in divine beasts. The point of beating the divine beasts is so they don't appear in the final boss.
For me the first 8-something hours it took for me to finish plateau, explore the castle, learn blight patterns, gather weapons, and beat ganon was a 10/10 experience. But the rest is like a 6/10. I wonder what it would have been like if I did the rest of the game before the castle.
This game throws mystery and imagination away, every time you find something interesting in this empty map it's nothing but an elaborate shrine puzzle, I don't hate the game but this is my least favorite take on Hyrule, every time you feel like you found something the game ruins it with "I'm Onions-Lak and I have a test for you hero"
Also there is no magic anymore, just sheika this, sheika that, the explanation for everything is always sheikas
>there is no magic anymore
The Champion Abilities are based on the 4 magic spells from Zelda II - JUMP/LIFE/SHIELD/LIGHTENING
I mean in the sense that it doesn't feel like a magical world anymore, just the champions happen to have special abilities because reasons
I love BotW and I'd agree the theme of everything being a sheikah monk test was an obvious compromise to get the game out in time and probably hurts it more than it helps.
That's why I'm excited about how the whole point of TotK seems to be to give the dev team the proper time to fully flesh out the world that BotW started working on rather than starting over fresh again and risking running into that same problem.
I just hope that there is plenty of stuff to find and that the blocks in the sky aren't just that, blocks, I'm still hoping that they'll reveal a new overworld maybe akin to the dark world, now that would be neat, it won't happen but I wish.
>I'm still hoping that they'll reveal a new overworld maybe akin to the dark world, now that would be neat, it won't happen but I wish.
Guess what?
I saw that and I'm praying that it's actually something and not just concept art
Its a standard Zelda trope for the world to radically change part-way through. I'm pretty convinced Nintendo are trying to misdirect as much as possible.
>Its a standard Zelda trope for the world to radically change part-way through
BotW didn't do that though, no reason to expect the sequel to
>BotW didn't do that though
Yet many Zelda games do. Keep up.
Why would they go back to a tradition they abandoned when the focus of the new direction for the series is abandoning Zelda conventions
>the new direction for the series is abandoning Zelda conventions
Only the stale shit ones.
Like a world-changing second half?
>rug gets pulled out from under the player's feet.
Yeah I'm looking forward to it.
Because the game already indicates this is happening with chunks of the land floating up to the sky.
The only chunk uprooted from the ground is Hyrule Castle, all the other islands are already present in the sky
>keep up with something they haven't done for years
that was not the gotcha you thought it was
They've certainly misdirected my interest to anything but their new game.
It's not going to be a Dark World, the actual concept art shows it being a map room depicting what is presumably an old version of Hyrule. The glyphs line up with what we saw on BotW's overworld from the trailers
Yes. Sky islands are not ripped from the surface. They appear ABOVE it. We see chunks of the islands falling down and Link trying to reverse this. My guess is that a some point Link will fail and the sky will merge creating the new/old Hyrule in the map. The same world but radically different. Classic Zelda.
The idea that Nintendo have just spwnt 6 years reusing the same world and just added sky islands is fucking nonsense. Come the fuck on.
>The idea that Nintendo have just spwnt 6 years reusing the same world and just added sky islands is fucking nonsense.
That's highly debatable.
You already know you're wrong. The art book leaks only hint at the wealth of secrets Nintendo hiding. You are only going to end up humiliated all over again and then spend another 6 years seething about it. Why do you do it to yourself?
>art book
I saw plenty of concept art for Mario Odyssey that didn't make it into the game.
But hey, if I'm wrong then good. It's not like I want this to be a bad game, I'm just super unimpressed with anything they've shown and they haven't given me any reason to expect something worth $70.
If TotK actually has a second overworld on par with BotW's then I'm all for it, but it's not going to be caused by the islands merging with regular Hyrule and the map isn't an indication of that happening at all, otherwise the layout wouldn't be the exact same as BotW's
>My guess is that a some point Link will fail and the sky will merge creating the new/old Hyrule in the map. The same world but radically different.
There's not enough islands in the sky to completely cover Hyrule and the map shown is not "radically different", it has the same layout and elevation
These people put that "due to covid 19, delays and such" message in every Direct, it's not just possible but highly probable.
I'm not buying the game though, I'm emulating it, the game is so absurdly expensive in my country that it feels abusive
The worst part about TotK reusing the overworld is that it means we won't get to discover large structures like this while exploring
>The Champion Abilities are based on the 4 magic spells from Zelda II
You've said this before but haven't actually provided anything to back it up besides headcanon, Nintendo doesn't give that much of a shit about 2 to reference it. It's like people saying the Divine Beasts are named after the Zelda 2 towns, it's technically true but the intention is to callback to the OoT sages specifically
You're not a real Zelda fan.
Okay
That is a thing that I hate so much god, only one interesting place, the forgotten temple and of course all it does is lead to a shrine because fuck creativity
The artbook showed that might change in TotK, one of the concept art pieces looks similar to the back of the Forgotten Temple but cleaned up and with a doorway added to it. Whether what's behind that door is worth it is a different question, but at least they're making some strides to fix up what BotW was lacking
To me it's very obvious that the shrines were a compromise on the game devs part, they couldn't figure out a way to naturally incorporate content into the world, so a lot of the game content is completely disconnected from map. The shrines were probably made by a subteam who had little connection to what the guys working on the world where doing.
This is why every shrine looks the same, have the same music and is so far underground that the actual world terrain has no bearing on what's inside it. They exist in their own little pocket dimension which makes them way easier to design.
This was my biggest problem with the game and it doesn't look like they plan on fixing it with TotK.
Very succinctly said. The rewards wouldn't have been too bad if they were just a bit more varied, didn't lead to an obnoxious loading screen every time, and overall felt more incorporated into their environments.
Congrats you figured out the open world scam.
all the "innovative" shit on tha game actually has made a decade before on other games but you know nintenchuds only play nintendo shit.
the nuts & bolts/Gmod stuff in the next DLC will be like the second coming of Christ to them
Seethe more schizo, you'll be scrambling to emulate it.
I loved fucking with vehicle building in Nuts & Bolts. I bet TotK won't even pull that off right.
Bruh the dungeons in skyrim/oblivion at least tried to be different with each new one.
>there's over 100 of these fucking things
Yeah I'm not doing this shit
Don't worry bro, they're all optional after the tutorial platform. You can beat the game without doing any more.
You better do that shit. I did that, and found all Korok Seeds, and completed the game (and its DLC) 100%.
puzzles made for 9yo tendies lol
Sadly, its kind of like that. I wish there was more lore and stuff there. Its a mystery to explore and things seems really cool but then you get there its like... ??? Its a game of being blue balled
Wind Waker did the same shit, most of the sea exploration was a let down and was usually just a fucking square fortress with a heart container, an extra heart in a game that already halves the damage done to you compared to previous zeldas
how come Ganker never gets tired of acting contrarian?
How is that square shit in the OP actually good? Stuff like what
said is valid criticism.
when you read threads like this you realize that Ganker actually hates video games.
that's not contrarian. The game can be a lot of fun but the open world is beyond unrewarding and repetetive, and thus fucking boring
>the open world is beyond unrewarding and repetetive, and thus fucking boring
ADHD zoomer. Probably prefers Antman to The Godfather.
you have to be a negative IQ drooling bitch if you don't get bored after the first few shrines
You have to be a negative IQ drooling bitch if you actually get bored after the first few shrines
>empty, lazily implemented open worlds are now "zoomer"
The absolute state. Go buy another edition of Skyrim.
Like the other guy said, BoTW was fun to explore, but I was always disappointed when I saw something really cool and it just ended up being a shrine.
I looked so fucking hard for a temple or a dungeon, imagine creating this super detailed world and at the same time deciding it's time to get rid of so many series staples.
This criticism isn't contrarian, it's the general opinion on the game. Super insane world and exploration, not much to actually find aside from the landmarks.
If BOTW had dungeons and temples hidden in those landscapes, each with a unique boss and tool, it would've been a much much better game.
The general opinion of the game is that it's one of the best games ever made. A few contrarian shitposters on Ganker don't make up the general consensus.
BotW has ALL the staples of the Zelda series, just with a fresh spin, and wraps them up in the best realisation of Hyrule the series has ever seen. Its the ultimate Zelda.
Expect >Its the ultimate Zelda replies.
Needs more enemy variety.
He just said he wasn't being contrarian.
Back to twitter.
>how come Ganker never gets tired of acting contrarian?
The shrines are not satisfying rewards for exploring. Especially if they end up being "fight this robot yet again."
I don't get why you people are constantly bitching about buzzwords but have no problem spouting "contrarian" LITERALLY EVERY TIME someone doesn't like something popular.
>go into shrine
>puzzle requires motion controller to complete
Kek, uninstalled.
>Emulating BOTW
>Can't do any physics crap
>Clicking and dragging the screen tries to simulate moving the Wii U but it's horrible
>Don't feel like trying speedrunner tricks
>Use that one trainer to increase Link's movement speed
>Run at stairs or any little bump on the ground
>Fly up in the air then glide to the end
Somehow more satisfying than the speedrunner tricks.
There are several ways to use motion controls on the CEMU version. I used a PS4 controller and it worked fine. There's even a way to connect to a cellphone and use its gyro to emulate the motion controls.
Neat little maze you can totally cheat through if you have enough stamina. If you actually saw this and thought "nah", you're a fucking boring dullard.
Why would I go somewhere if there's no quest marker telling me to go there yet?
>Enter shrine
>Find ledge
>Equip round bomb
>X+LB+RT
>Equip square bomb
>LB
>Equip round bomb again
>LB
>Shrine skipped
Its that easy lmao
>See cool looking place
>its labyrinth will giant killer robot spider stalker
>solve the labyrinth to find an entrance to a subterranean puzzle/challenge/assault course
>reward will be unique armour and spirit orb to grow my character
Ganker never stops being full of retarded shitters seething about this game for years on end lmao
>reward will be unique armour
What game? Because it certainly isn't botw.
It's okay to have not played the game bro, but don't talk about it if you haven't.
I accept your concession.
I didn't concede anything though, you literally don't know what you're talking about if you think BotW doesn't have unique armors.
Read moron:
Some shrines have armor pieces. Their usefulness is... questionable but it's in the game.
The shrines in the labyrinths have the barbarian armor pieces. You would know that if you had actually played the game.
More like a weapon that is gonna break the second time you hit something with.
No bro, more like a unique armor set. Which is exactly what you would find in those labyrinths if you actually played the game.
Truthfully i didnt unlock all shrines, only about 70 of them.
But let's say that half of the avaliable shrines in the game, it's a insane amount of poor reward.
Sure, there can be one or another with an armor set( really don't know), but is not worth it.
The OP was about one of the labyrinths. The labyrinths have armor rewards. You would know if you played the game.
>it's a insane amount of poor reward.
Every shrines comes with a spirit orb. Which is a fucking fantastic reward. You must have hated all those older Zelda games rewarding you with heart pieces.
Reset the clock lads
disingenuous post
what did you expect?
also this
>what did you expect
Variety. If you've played three hours of BotW you've experienced everything the game has to offer.
>what did you expect?
Lore, variety, a actual dungeon, actual interesting shit? Why are you zeldafags so defensive?
Do Nintendies really ?
When are you making one for FFXVI
Working on a TotK one and then one for Starfield.
>came out in 2017
This took so fucking long to come out after the initial reveal and now that it did it feels like time's stopped; it feels like I've just woken up from a 6 year coma but I've been here doing shit the whole time. I think my life is flattening guys and I don't think it's video game addiction
Yeah I really hope TOTK has actually DUNGEONS and not just lol heres another shrine with a "puzzle" in it that can be solved by 3 year olds in 4 seconds.
Finding those locations is really cool, and sometimes even fun. But so much of the game is just "do this simple thing to get [rewarded] with another simple shrine" which really sucks the fun out after a while and does not lend the game to being replayed in any way.
it won't
That's a maze though?
>It's a maze
>Stick left
>Maze complete
10/10 GOTY all years
wow you just figured out how all mazes work congrats I prefer to still all right
I don't even think that works on the BotW mazes, since the goal is in the center and not the outer edge.
>play a Mario level
>get to the end
>it's just another funking flag
Uhhhhh Nintendo do you even game design lmao
Shrines feel like Nintendo wanted to make a Portal game instead
>6 years later and Ganker is still seething over botw
man totk is gonna destroy this board
It's shit, and Zelda: Nuts and Bolts won't be any better. Get over it.
yeah you're seething lmao
> I'm going to make threads about this game for 5 years 🙂
> You're not allowed to say anything bad in them though! 🙂
yo why’s there a series x in the background
and now you have to experience that all over again in the sequel
It's crazy how much the shrines change the context for doing things, especially since it's usually not even about the fact that you're usually just getting Pieces of Heart--some people still complain about that, but most of the time it's just the actual shrine itself. If you stripped away the Shrine and still have it just be Spirit Orbs + the occasional unique loot, I honestly think a lot of people would complain far less. After all, that's how it's been for a lot of the rest of the series.
I would complain less. I'd rather just find cool stuff than do a same-y shrine for a lame orb.
Well yeah, I imagine for a good chunk of people it'd be merely complaining less, since BOTW's item systems means that the reward pool is still limited, but just taking out the shrine and keeping the orb is what I'm talking about. For a lot of people, that'd contribute a lot to areas being more varied, as otherwise it all has to be contextualized as being part of/having ties to everything else connected to the Shrines.
Yeah people are weirdly triggered by reward shrines at the end of a sidequest, they act like everything they did to uncover the shrine doesn't count.
it's not people
it's fucking shitposters on Ganker still seething about BoTW, because it not being a flop and taking the Switch launch down with it broke their brains
>You're just haters!
Kek. Now try actually defending the game, if your brain is capable of stringing that many coherent thoughts together.
>>You're just haters!
This, it's so obvious.
True. Minecraft. GTAV, Mario Kart 8, Animal Crossing: NH and RDR2 are all better games than BotW. If you disagree you're just a hater.
Concession accepted
>no argument
I'm glad you agree.
Forget BotW. You should play minecraft instead, it is the best video game ever made according to you :^)
why would I have to defend the universally beloved game, which won GoTY in 2017 against a pretty stacked list of releases?
>universally beloved
Clearly not.
hate to break it to you, but a handful of mind broken shitposters on a mongolian basket weaving image board isn't really enough to stem the tide of people who loved BoTW
So you admit its not universally beloved? Cool.
how about I admit my foot up your ass
You might not be such an angry person if you played better games, anon.
Neither is your favorite game. Checkmate.
Yeah, but I just accept it or defend the game on its merits. Not sperg out about haters like BotW fans.
So do I. BoTW is one of the best games ever made. Sorry you personally don't like it. Not my problem though.
It's because the game is predicated on a sense of adventure in a wide, open, and mysterious world. Having most of the side content lead to a shrine takes away some of that sense of exploring the unknown that's integral to adventure, because it was always just something tied to shrines.
If Shrines were replaced with treasure chests would you feel the same way? Like "Oh there's no exploration here, since the end result is just a treasure chest"
If you've read the other posts, you'd already have your answer. In any case, that's a simple false equivalence: anybody could take a Piece of Heart analogue and shove it into a treasure chest, whereas the Ancient Shrines are always tied to the Sheikah and their challenges. Even though there's still the challenge of the exploration, the sense of mystery or being this huge world where lots of people have lived and imparted their shit/left trinkets/challenges/ruins/etc. is drained when it's almost always just the Sheikah.
>they don't even give you a puzzle because discovering the shrine was already the interesting part
But that's exactly what's part of the complaint. You hear a rumor about some secret in a nearby area or spot a strange structure in the distance, and while initially one might wonder about forgotten treasures and mysteries big and small that will go unsolved but not unexperienced/unchallenged, it almost always turns out to just be tied to the shrines.
>why did they give us something cool to do just for another orb
>do you not want cool things to do in a video game
You're not really grasping the complaint at hand. There's nothing wrong with the orb, it's the shrine. You take down the shrine leave the same rewards in the same place and a lot of people would enjoy that a lot more. The complaint is that the shrine takes away the cool factor.
This. The Forgotten Temple shouldn't have a shrine as a reward, it could easily be armor or even a new weapon or hold a unique boss to fight for materials. If the shrines at least looked different depending on the location they were in, that would be fine.
>The Forgotten Temple should have armor as a reward.
Anon...it does.
Kek its amazing how many shitters haven't actually played the game, right?
But it also has a shrine, which is what that anon was referring to. Every interesting locale always has either a shrine or a basic collectable as the reward.
But, it also has an armor reward. Which is what that anon was saying it should have had. Which it did.
>Get this armor after doing all 120 shrines
That's the problem - you wouldn't know that the first time going there UNTIL you complete all 120 shrines. Going there the first time, you'd think it was just a regular shrine. The fact that you HAVE to do all the other shrines, including that one to get that armor is disingenuous and flawed. The armor should have been the reward in the first place, not the reward for doing all the shrines.
>Complete all the shrines
>Get a cool reward
>"NOOOOOO. THIS IS TERRIBLE!! WHY WOULD NINTENDO DO THIS TO ME????"
>Complete all the shrines
>Get said armor set at the area where you otherwise got another disposable item instead of getting the armor set at said area from the beginning
Do you see the problem here?
No. Because the original complaint was that there was no armor reward there. Now the goalposts have moved to it being a bad piece of armor? And that you have to play the game first to get it? The only problem is you.
I didn't say it was bad, I said it was bad that you have to complete all the shrines to get the armor. Anyone who didn't complete all the shrines wouldn't have known there was an armor set there.
>There isn't even an armor reward here!
>No. That doesn't count!!!!
Sounds like a you problem.
Well it's important to stress that even the Spirit Orbs are perfectly fine, especially since the existing shrines already have some variance about whether or not they contain unique armor pieces and such. I do think there would be benefits, but just the basic stripping away of the Shrine is already good enough. After all, a lot of the time in the past, you'd just get rupees or Pieces of Heart anyways, with Spirit Orbs being exactly that
>Why the fuck does that matter
There's really not much to be said that hasn't already been started. Again, it's mostly just with the concept of exploring the forgotten and unknown. It's hard for it to actually feel like you're delving into such thing when it generally always ends with being the Shiekah once again. Like I actually agree with the rest: from a raw interactive standpoint, it's all very well done and ultimately streets ahead of the other games. It's just the sense of adventure that feels like it isn't living up to what it could be, thanks to the shrines
>You are literally just inventing your own logic so you can complain about it.
I'm honestly impressed that you've managed to word "forming your own negative opinion" in such a way
It's fair to take that stance--albeit less like a total douche like you did--but that's a different discussion about how they could've done more to pump up the Sheikah's mystique and character if they wanted them to still be intriguing while on center stage/behind everything, what more they could've done to integrate them into the areas if they were to be a major element, and even then it's a bit silly to still have everything tie back to them, given the time gap and nature of some of the shrine quests.
The sheikah have always been mysterious. Its far better and more intriguing the less we know about them.
Nintendo just uses this vagueness to their advantage because Nintendo just want to offer up cool and and engaging gameplay concepts while you're mad the didn't explain the lore about it. YEESH.
>it's far better and more intriguing the less we know about them
Yeah, that was my problem with BOTW: they showed too much about the Sheikah and there was too little character in it. That's what I meant by
>pump up the Sheikah's mystique and character
they should've shown less and kept what they showed more intriguing, and part of being intriguing is being mysterious. You'd have to be disingenuous to interpret otherwise: the rest of the posts were all about exploring the UNKNOWN and experiencing mysteries instead of solving them.
Don't see how the shrine changes anything. You're not upset about the orb reward being the same for everything, just the shrine? Why the fuck does that matter?
IMO it's pretty good because in a previous zelda game you would open a door to a little cave with a chest that just gives you a gold rupee you don't need because your wallet has been maxed out for 10 hours already.
If you want to complain that the game has no dungeons go ahead but the exploration part of this game and your reward for engaging it is better than all the other zelda games.
What a fucking retarded complaint. Nothing of this drivel gives any kind of convincing argument as to why the shrines are bad. You are literally just inventing your own logic so you can complain about it.
Yes anon. The game is built around the Sheika and their tech. Did you miss that in the tutorial?
And it's probably the most boring aspect of the game.
What exactly is wrong with getting a shrine reward? I have seen plenty of exploration focused games with less material rewards than that. For those more impressive encounters they don't even give you a puzzle because discovering the shrine was already the interesting part.
I would think the complaint is justified if you only ever went to shrines and only did shrine puzzles, and I also think it's valid to bring up there are only like 4 or 5 interesting shrines like the maze or eventide or that dark place.
So it just feels off to complain "why did they give us something cool to do just for another orb?" Do you know want cool things to do in a video game?
As opposed to a rupee, or a golden skulltula?
>Yeah people are weirdly triggered by reward shrines at the end of a sidequest, they act like everything they did to uncover the shrine doesn't count.
It's because the game is actually "rewarding" you with two long ass loading screens.
I don't know about most other people, but I get at least a little bit of amusement out of seeing which pose each shrine's monk has chosen to take as they're "let me sit here and wait for Link to show up for eons before crumbling into dust" position. That alone is worth the loading screen time to me.
>go on adventure and know exactly what's going to happen
Yeah no shit we don't like it
>"b-but it's just like heart pieces"
It's not, doing side quests in real zelda any thing could be a reward. In MM you can get masks that only new gameplay and narratives. Also heart pieces are more soulful and have symbolism. random ass shrines are not.
>It's not, doing side quests in real zelda any thing could be a reward.
In BotW you can get any number of things from doing its various pieces of side content, from a gem/rupee reward to a healing item to a shrine orb to a korok to some weapon or armor, or possibly just some small bit of world-building or easter egg...
6 years.
shrines... in the sky this time!
Shrines were great but there's no shrines in any of the footage from TotK.
There was nu-shrine concept art in the leaked artbook
>>It's just another fucking shrine
with an entire labyrinth around it that you can solve in various ways
its almost like the concept of a shrine is merely the engagement itself.
you and anyone else complaining about shrines are absolute retards screaming at red lights
You give them too much credit to assume they're old enough to drive.
a sidescrolling isn't comparable to an open world exploring game
>play exploring game
>you explore
WOOOOOOOOOOOW SHIT GAME UNINSTALLED
yeah, sidescrollers are much more generic with less replayability
bing bing wahoo is a game that focuses on exploring?!?
>missing the point this bad and looking like this much of a retard
>image is also a png
sad
Shrines are more similar to that example if it was the same stage and environmental theme through every stage and every world in the game.
Thats like saying a race was shit because it uses the same finishing line you stupid nigget
Yes anon, that is what Shrine haters say!
>I'm having a lot of fun traversing this empty field
What game?
The Legend of Zelda: Breath of the Wild.
Sorry, made a typo here
Meant to say "Terraria".
>all the cope in the replies
yep
Tell me something you like so I can shit all over that.
>mfw ADHD zoom zoom gets filtered by ludokino BOTW adventure masterpiece
It's sad more than anything.
>Enter ancient tech hut nr.80.
>It's, like the rest, another puzzle where you just play with your gmod gravity gun a bit so that you can the same prize as the rest of them
Zoom zooms love BotW. RDR2 is the patrician choice of millennials.
>Zoom zooms love BotW. RDR2 is the patrician choice of millennials.
I want to disagree with this but it's unfortunately true that our generation likes shitty movie-games like RDR2 way more than zoomers do.
Meh, beats playing tech demos like BotW. Hope the sequel is better.
Botw is designed for ADHD zoomers. The shrines are just as long as the attention span of the average zoomer.
I feel you op hopefully the next game does it better
but the new one may have them underground!
based on literally nothing except a single trailer that showed nothing!
Nintendofags have infested this board like crazy, is that what made you think the game is worth playing?
Just make a thread about pirating nintendo or playing Chinese games that literally copy pasted Nintendo games or talk about actually good games that compete with Nintendo slop and watch them cope and seethe.
>This board about video games has a lot of people that prefer the only company that still makes video games
Imagine my shock.
You are right, people really like FromSoft.
They complain about the Fromdrones too. Ganker is mostly people that seem to truly hate videogames.
>"just a shirne..."
>it contains some of the best armor in the game
what a retarded thing to say
I could never understand the complaint about shrines. Essentially there were similar to caves in the older games. Those ranged from minor puzzle to instant reward room.
Most of the older games had around 20-30 caves whilst theres 120 shrines.
The only major thing that caves in older games had compared to the shrines in BotW was that some of them had an additional exit to a new area.
Its because there is little real content in BoTW.
Shrines should be a side attraction to actual fully designed dungeons, but there is fucking any in BoTW.
what are Divine Beasts then, oh schizoid one
shrines but a little bigger
How can they be shrines if they don't have an orb at the end?
Because the gameplay content defines it more than the prize at the end. And also it's the same typical environment in each single animal, some sheikah tapestry or whatever
The gameplay of the divine beasts was great. They were just too short. And only 2/4 bosses were at all challenging.
The puzzle solving is not bad, but that is as far as I can get to complementing the walking shrines and shrines in general. Because it's all they offered, puzzles. And I wont deny zelda has for most of its lifetime been pretty puzzle focused but actual enemies and fighting challenges existed as much as well. botw really ignored it this time around because it want's you to toy around with gravity gun physics shenanigans. The design of breath of the wild is far too obsessed to make an example of its engine rather than anything else expected of a zelda game.
>but actual enemies and fighting challenges existed as much as well.
So you didn't find all the overworld boss fights or do they no count either?
You mean lynels and shit? lol, being spongy is more challenge to my patience than the actual difficulty of fighting.
Fighting in zelda shines mostly from the threat of general enemies scattered across in places where puzzle solving may also be needed to continue. the ganon goop does not replace that experience well at all. zelda in general was never a good action game 1 on 1 with enemies and it's why so many bosses are often gimmicky to make it seem more interesting than what fighting mechanics alone can provide. however, zeldas action really is the best with the endurance aspect, and it's one of many reasons why I and others bitch about there being none. generic mobs do eventually wear you down. Earlier zeldas did not let you hoard much shit so of course you could often find hearts in jars, etc. But this game is far better suited for getting into gauntlets that have both elements of puzzle solving and action. for some retarded reason they keep those aspects separate from each other. and the retarded reason is most likely which I mentioned before trying to make you wank as much as you can to using your ipad stasis to launch rocks in your safe puzzle room with fuck all interesting environment.
The divine beasts would have been great if they had been longer. You had to do a lot of combat just to get access to them. The only.thing they were really missing was a mini boss. But, they were each kind of a mini boss themselves. I get the criticism though. I was a little let down after I did my first divine beast.
I could forgive it even as they are.
All they really had to do was GIVE EACH ONE THEIR OWN FUCKING UNIQUE BOSS.
Yeah I remember all the great fighting challenges in hits like OoT where you.... hold R until the enemy hits your shield and then mash B
Big difference is that you don't know EXACTLY what you're getting in each cave. In BOTW, there is a 100% chance it's a shrine and within that shrine there's a 100% chance you'll get a spirit orb. There's absolutely no mystery or anticipation because you already know exactly what's going to happen.
There are other rewards in shrines also anon.
like weapons with worse stats than others I hoard for if I could ever find anything worth using it on. Or golden dingle berries
>I insist on playing this game the most retarded way, therefore the game is bad.
Yeah, like weapon rewards. And also armor rewards. And sometimes rupees.
Explain why saving strong weapons for behemoth health sponge enemies is wrong.
Strong weapons get dropped more frequently the more enemies you kill. There is no shortage of them at all if you actually use your weapons frequently. It gets to the point where you are consistently throwing out strong weapons before they can even break because you keep finding more of them faster than you can use them up.
Not every enemy gives you xp for killing them
Trash mobs are still pretty much just a waste to engage
Trash mobs should barely make a dent in your strongest weapons' durability. They're worth fighting if you need the loot or you need to get them out of the way to explore for treasures/koroks.
Also even trash mobs start to drop decent weapons when you've fought them enough. Royal Broadsword drops should be common by the time you've gotten to endgame xp.
>I hoard weapons, and I admit I don't use them, because I'm insisting there is nothing worth using them on
>Oh no anon, I just like to save them for the big enemies. What's wrong with that?
Why are anti-BoTW shitpoaters always so disingenuous?
I do use them though, I just use the lower stat ones first. No need to through a fit over it anon.
throw*
Correcting my spelling before I lose the argument over it
>If I could ever find anything worth using them on
Is it that you are lying? Or is it that you are just to autistic to know how normal people talk?
neither, I put 50 hours in, beat all the bosses, explored, beat ganon. a very magical first 10 hours overall but then got completely turned off by all the reasons anons have complained about in this thread.
So, you're a liar. Ok. Thanks.
What is a lie and why? I am genuinely curious why you think anything I am saying is a lie. You are otherwise in denial that somebody played a game and didn't like it in its summary of playing it.
Nothing worthwhile except maybe the climbing gear. Shrines would need a lot more (permanent, non-breakable) loot to fix this problem.
I like exploring :/
>play game
>encounter gameplay
Kek, Uninstalled
>see what obviously looks like a maze in the background
>fly to there
>it is a maze
>solve maze and get orb
I don't see what the problem is here.
How about some fucking content!?
Holy shit you tendies are a stain on video games
Every reward being orbs wouldn't even be bad if the game had more upgrades other than healt and stamina. One makes the game less annoying to play, the other is almost useless, both are easily replaceable by food and neither changes how you're playing.
this doesn't even happen in elden ring though. Also link attacks much faster than enemies do in elden ring. He also has a dodge counter mechanic. and invulnerability spells.
This was my problem with korok seeds, personally. After 50 or so I don't want to collect them anymore. I already have way too much inventory space, and you can collect at least 400 to max out your inventory? Yeesh, I had to avoid every single one afterward so the game wouldn't be even more of a cakewalk. And then I find out that there's an additional 400+ more that exist solely so people don't have to try in the slightest if they want to max their upgrades.
Would've been nice if the puzzles were harder, and you could spend excess korok seeds on maybe something like a cosmetic or something. Something so the excess don't rot in my inventory. You don't need to give me a reward for collecting them all, but at least justify the excess I have in my inventory. It'd be like if I got a 900 rupee reward, but the game had no shops to spend it on, and I'm supposed to just look at the rupee number.
Shrine? It’s a cool ass 3d labyrinth, what’s not to like????
I just started replaying BOTW, It's something I realized from running into actual giant monsters throughout the world is that there is one, massive dungeon filled with puzzles and rewards in this game. That dungeon is the open world, and it's more elaborate, epic, and intricately designed than any other dungeon in the series.
>Boy I sure love going on a a glorified scavenger hunt for korok seeds and shrines
>Boy I sure love seeing the same copy paste enemies over and over
>Boy I sure love the shit boss fights
>Boy I sure love going into my inventory a million times
>Boy I sure love the shitty voice acting
>Boy I sure love the muddy green graphics
>Boy I sure love the complete lack of a story
How can you be a Zelda fan and defend this game?
because it's fun
It's the most fun Zelda game. Maybe they should have made them like this the whole time?
>they're sick of slimy disgusting shit that vomit seems amazing in comparison
>cool looking place
>botw
no
>See cool looking maze
>Find Heart Piece at the end of the Maze
>Also a piece of the Barbarian Armor
Just replace "Shrine" with "Heart Piece" and nobody would complain
I don’t care about dungeons or bosses. I want dating sim elements.
Move over dungeonfags. Shipping is here to stay in Zelda.
I ship link with dungeons. Now what?
Babe wake up, new bot just dropped
>70 IPs
>140 replies
Classic botw thread
>everybody makes two posts
Do you think people come into threads, make a post and then instantly close the tab?
70 posters/ 140 replies is pretty typical of most threads.
>you are only allowed to make one post per thread
Stop arguing about gay shit. Post more Zelink.
>It's another falseflagging bait thread from tendies
I'd unironically prefer if they got rid of shrines completely and just put a spirit orb in their place.
>create big and complex maze
>you can climb on top of the walls and skip it entirely
why did they make it like this.
I just confusedly walked around on top of the labyrinth, jumped down and was right at the shrine.
This whole game youre just being presented with a series of promising looking stuff that turn out to be a disney world castle. just drywall facade with nothing inside. a bunch of weird cowboy village theme park sets youre walking around in interrupted by those insulting shrines
>I just confusedly walked around on top of the labyrinth, jumped down and was right at the shrine.
Why do you lie? Everyone who has done the labyrinths knows the shrine can not be found that way.
its literally what happened, though
post a webm. I don't believe it's possible to just "fall onto the shrine" based on my memory of how these labyrinths work.
You can't completely cheese them that way, but you can get close to the end if you know where to drop.
My biggest issue with the shrines is how much unnecessary padding each one has
Even when you skip the cutscenes they still take fucking forever just to enter and grab the reward
It's just such dead air that I don't get how anyone can ignore that issue
I got to the center of that maze and disappointed not t find David Bowie
>see cool looking castle
>just another ubisoft tower
>The exterior climb doesn't count as content
Tell me more about how you actually played the game
>content
Goddamn, this is the extent that you people are going to defend the game. Exploration is now content rather than a basic function for any game that should be expected as the norm.
It's not just exploration, it's a trial to actually get up to the tower. The flying guardians and other enemies prevent you from just climbing up in a straight line, and instead you're meant to traverse the exterior while looking for stealth/cover to survive while getting to the top. The koroks to be found on the way up also add to the difficulty if you actually go for those. If that's not "content" then what is? You may as well not even play any open world games if that kind of thing doesn't appeal to you.
>If that's not "content" then what is?
That is playing the game. That's the problem, BotW is so barebones with its elements that the definition of 'content' has been warped and changed to make it appear as a good thing. What you explained is the bare and basic minimum of what a game should have, let alone a Zelda game.
Shit, I can do the same for Death Mountain Trail leading up to the mountain itself.
>At the start, you have to fight red tektiles while going up the trail. You also are able to find hidden pockets that can be revealed by bombing them which contain a golden skulltula and rupees respectively. There's also a hidden grotto as you make your way up the mountain trail which is blocked by the constant eruptions which can cause damage if you don't have the proper equipment on hand. Upon climbing the wall leading to the Death Mountain Crater, you have to avoid or attack Skullwalltulas. There is also a gossip stone present and finally reaching the top of the trail, you can encounter Biggoron to the right as an adult or a hidden fairy fountain to the right as well as entering the crater in the center.
I wouldn't call any of that 'content', but note all the details that I mentioned compared to yours. I didn't even mention Goron City or Dodongo's Cavern, the former having its own set of elements to encounter and let's not forget Adult Link's trek on that trail which also has its own unique layout and tasks to do. Exploration is not content, especially if you don't have anything to explore.
I don't understand your philosophy of what "content" is at all then. What you described absolutely counts as content just as much as anything that you do in a dungeon. What is the difference?
>What is the difference?
One game was measured by its presentation and playability (OoT) and the other is measured by how much stuff is in the game (BotW). No one cared how much stuff you collected, they cared about how Zelda transitioned in 3D.
Here's the thing: Ocarina wasn't marketed as a game where you explored, it was marketed as a Zelda game, in 3D. Everything you mentioned is the basic requirements of a game. Basic shit shouldn't be praised as groundbreaking.
>One game was measured by its presentation and playability (OoT) and the other is measured by how much stuff is in the game (BotW).
That's entirely false. Both games are measured by both presentation/playability AND how much stuff there is in the game. This is just extremely bad faith.
>Everything you mentioned is the basic requirements of a game. Basic shit shouldn't be praised as groundbreaking.
Who's saying it's "groundbreaking"? I'm just saying there are parts of BotW that I would consider content that people here are trying to pass off as literally nothing, when it's the same type of thing that 90% of other Zelda games consist of.
>AND how much stuff there is in the game
The fuck it is. I've heard a lot of people bitch about Hyrule Field being empty. People never praised Ocarina for how much 'content' it had, only for transcribing Zelda in a 3D plain. All the talk about how much content Ocarina has is a recent occurrence, only because the gays infesting this hobby today wasn't expecting an old game to be engaging and give you your money's worth, especially a game you can download for free.
>Who's saying it's "groundbreaking"?
Anon, you can't even make a critique about BotW without fanboys crying about how so and so is more complex than anything else before it and spamming journalist headlines praising the game.
>I'm just saying there are parts of BotW that I would consider content
And Akkala Citadel isn't one of them, especially with the example you gave. I was immensely disappointed when I 'completed' it.
How come we have so many games copying BotW or influenced by it.
Explain this.
Oh yeah, you WON'T.
Isn't that a bad thing? You said every single game influenced by BOTW is "putrid snoy vomit" so much so that you wanted Nintendo to patent mechanics so no other game could ever use them.
Who are you quoting? Why haven't you answered my question?
If there's nothing special about BotW why are there so many games copying or inspired by it. Stop dodging this question and answer it. You WON'T
Not a single game copied, or was inspired, by BOTW. According to you, they were all ripoffs, which doesn't count.
>still doesn't answer the question
Hows YEAR SEVEN treating you ACfag?
>everyone is one person for noticing the obvious that your shit game is basically a copy pasted ubisoft tier game
>copy pasted ubisoft tier game
Yet you cannot acknowledge that we have so many games copying BotW or directly influenced by it.
You CANNOT admit can you? Because then your whole headcanon cope falls apart. Its like trying to get a mentally patient to face the reality they're running from.
You CANNOT admit it lmao
name one game inspired by breath of the wild and copying it aside from maybe genshin impact
>elden ring is inspired by every open world game that means it is entirely based on breath of the wild
but i'll bite, what did elden ring copy from breath of the wild anon?
>what did elden ring copy from breath of the wild anon?
Its open world design and focus on player freedom, agency and discovery. Everyone noticed that right away. Please educate yourself.
What did BotW take from Terraria?
>What did BotW take from Terraria?
Its open world design and focus on player freedom, agency and discovery. Everyone noticed that right away. Please educate yourself.
2D isn't the same as 3D. I how that's hard for you to grasp try again.
P.S. you still cannot acknowledge all the games copying BotW or inspired by.
YEAR SEVEN of your cope is just as funny as the previous six.
>2D isn't the same as 3D.
Citation needed.
lma0o
Move to the left.
Move to the right.
Cool world ya got there bro! I'll have a good chuckle about that next time I watch the sunset over the Lanayru mountains.
P.S. still cannot admit it
>sunsets don't exist in Terraria
Confirmed for never playing the game.
>2D sunset
BWAHAHAHAHAHA
>IT DOESN'T EXIST
>yes it does
>UM, BUT IT'S 2D SO THAT MAKES IT BAD FOR SOME REASON, UMMM GOTCHA!
but what about minecraft, it's 3D
That shatters his narrative, so he's ignoring it. Me, I like it alongside Terraria (although I like it pre-MS acquisition).
i appreciate what terreria does but i just can't play it cause 2d
but what about minecraft
kek
im laughing so hard, look at him mald
my sides
so you think breath of the wild invented/perfected those? and that i should educate myself on that?
also i think the funniest part in all of this is you using shitty journalists opinions on this who probably never even beaten any of those games
>Schizo seething on Ganker
>for more than 6 years
Hows that working out? Is BotW any less acclaimed now? lmao
i have literally no clue why you think i am someone you know
but it's making me laugh
Dark Souls already did all those things before though...
lol
holy fuck, botw schizo indisputably btfo
LET'S GO DEEPER
his full quote was that he was inspired by "countless other open world games" you dipshit
also i want to add, i wasnt even arguing with you prior to
i just had to call you out for being a gay
>all caps schizo
Reminder that DE and 3 are better than 2. Hell, are versions of 1 are.
And you're pretending that a large chunk of the praise for BotW isn't for it's "presentation and playability", just like OoT was praised for. You're a bad faith contrarian.
You can not like a piece of content, that doesn't mean it's not content. Other people do like it. It's not your place to decide what is and isn't meaningful video game content. Btw did you also think collecting 100 gold skulltulas in OoT was boring? Cuz many people would disagree with you on that too.
>Btw did you also think collecting 100 gold skulltulas in OoT was boring?
No, because there was only 100 of them and you got a tangible reward for it, vs. 900 Korok seeds, 400 of which you only need and the final reward being literal shit. I also had the pleasure of being told that I wasn't supposed to collect all of them and doing so is a waste of time.
But wait - isn't that the 'content' you gays praise BotW for? 900 Korok seeds, whoa that's a ton of content...but you're not supposed to collect them all. I was actively told that I'm supposed to avoid over half of the seeds in the game even though that's the content you're praising the game for. Doesn't that come off as flawed to you? To have the fans tell you not to collect something and even the devs themselves doing so in a subtle manner?
How's YEAR SEVEN treating you AC Fag?
>muh boogeyman
How's year 7 of that schizophrenia?
>No rebuttal
Concession accepted. Peace.
I need Korok Seeds to upgrade my inventory space. There are also 900 of them vs. say 100 Skulltulas in a considerably smaller world that has to make every area/space count.
>rupee/wallet upgrade that you have nothing to buy with is not "a tangible reward".
Oooh, another concession. Rupees are needed to buy things, you can't ignore that. Being able to upgrade your wallet is a tangible reward. I love how you change the rules when it's not BotW. No sir, you exposed yourself with that one.
>There are also 900 of them vs. say 100 Skulltulas in a considerably smaller world that has to make every area/space count.
There are also 100 koroks in a comparably small chunk of BotW's world. If BotW were modded to include a per-region korok counter, and you were to just play one region of BotW's world until you found all the koroks in it, that would be comparable to the korok hunt in OoT.
>Rupees are needed to buy things
except there is nothing to buy in OoT. name one thing in that game that you need rupees for. Maybe if you just suck at the minigames so you need 2000 rupees to keep trying until you win them.
>No, because there was only 100 of them
You can also just collect 100 koroks in BotW. How is that any different? You can even look up the numbers of koroks in each region and just do them piecemeal, as if each region is another OoT with 100 gold skulltulas in it.
You can either hate both or like both. It doesn't make ANY sense at all to like the gold skulltula hunt in OoT and not like the Korok hunt in BotW. BTW rupee/wallet upgrade that you have nothing to buy with is not "a tangible reward".
Most of what you would do in a standard Zelda dungeon would be considered "just exploration" by your definition. You just have a fundamentally flawed understanding of what video game design is about.
>Gameplay isn't content
>Exploration is now content rather than a basic function for any game that should be expected as the norm.
Imagine being this retard shitter, baffled for over 6 years by BotW's acclaim.
its a cool stage in age of calamity
Is this why the tendie discords started their shazamposting campaign?
because they knew how hard it exposes BOTW?
>Everything is ruined and dliapidated, set against the backdrop of nature overrunning the landscape
>suddenly, three perfectly square labyrinths plopped in the most unnatural low locations
Great world design tendies
Unironically it is. It immediately stands out and compels you to investigate these aberrant locations. Especially since it's only three of them, with unique paths in all of them that can't be skipped by just walking above them.
The issue is it leads to a completely normal shrine, no attempt at actually integrating the shrine with the labyrinth, for an armor set that is incredibly mediocre and a Spirit Orb you more than definitely already got enough of due to the food system being so broken you don't really need to boost your hearts past 13 or your stamina at all.
>Downloaded to check what all this ruckus about
>It's shit
>Delete iso and uninstal emulator
Can't wait for TotK. I want Ganker to cry more.
I'd rather play a good sandbox game.
such as?
Pic related, if metascore suddenly counts.
>Has to go back 2 decades and 3 generations to find a game to compete with BotW.
Holy cope lmao
>2008
>2 decades
Retard, even at the time of BoTW release it was under a decade old
Good. I'm glad. The BOTW fandom ill needs idiots like you amongst our ranks. BOTW is a game for very specific people, which seem to be in short supply these days. I dub this group of people "The Last Bastion of Good Taste". Clearly you are not one of these people, you never were and could never hope to be. Your tiny mind cannot comprehend any aspect of the game, let alone engage with it and enjoy it. It's not entirely your fault, you have to be born intelligent to be intelligent. But effort goes a long way, and the effort you put forth is equivalent to a letting loose a fart that's halfway out already. Your anger and frustration is by your own doing, the game has absolutely no blame and has no fault. If you had any shred of intelligence within that acorn head of yours, you'd have realized it's about the discovery and then the journey. The shrine at the end is a bonus, one they really didn't even have to place there at all. But it's for mongrels such as yourself who don't understand the intricacies and beauty of just getting there in the first place. I highly suggest games like The Last of Us, Horizon Zero Dawn, Life is Strange, Gone Home, and other such similar titles that will play the game for you and allow you to sit there drooling as you consider your time well spent.
>The reason they don't like it is because botw is surely too difficult for them
LMAO
It really is a shame we live in a world where BOTW is too hard for Ganker
Who has complained about the game being too hard? most people have been trying to convince me I have been avoiding the challenge whenever I say it lacks challenge.
Based.
BotW haters are genuine imbecile. Weaned on a diet of goyslop and harbouring an unhinged hatred/jealousy of Nintendo. Whenever one of these morons tries "criticise" BotW its always for the most infantile reasons, which says more about their juvenile mindset than it ever does about the game.
I wonder how hard retards seethe when I don't reply to them. I just assume they keep refreshing the page hoping for a (You).
>haven't played the game in years
>start a new file
>hooked all over again within hours
There are problems I have with it (Divine Beasts labyrinths are too short, the Ganon Blight bosses are samey and too easy in the endgame, grinding for rupees is a pain), but it's a really damn good game. It will be interesting to see what TotK will bring to try and add to it. I suspect we'll get at least one more direct before it releases.
Why does Hogwarts Legacy, a 1 month old game, have to be shunted off to /vg/ but BotW gets to shit up the board with the same fucking threads for 6 years.
Blame the mods. I can't tell if these threads are falseflagging or not anymore.
I wish I hadn't waited so long to play it. I loved it but I just beat it like 4 months ago and I'm afraid it'll feel too samey considering it's using the same map.
Can't wait to pay $70 to see this exact same location in BOTW again!
i Liked it until From released Elden Ring and blew this shit out of the water
>giant maze dungeon
>no minotaur chasing you through it
Lame.
>mfw TotK fixes the bullshit of BotW having too much samey content/rewards in the Open World and suddenly every Nintendo fan agrees that it was actually a problem.
>TotK fixes the bullshit of BotW having too much samey content/rewards in the Open World
How would it fix this? I'm curious.
>How would it fix this? I'm curious.
Cut shrines/divine beasts and replace with dungeons/mini-dungeons that blend into the world more naturally like BotW Hyrule's castle. Give them actual unique visuals, music, and enemies so it's not all the samey shit for the umpteenth time.
Have more unique equipment/powers you get as rewards instead of so many spirit orbs. Designing the whole game around the idea that everything should be totally accessible from the start and giving you every item power in the prologue was a bad idea, if they absolutely insist on having the game be beatable right away there should at the very least be more side content that can't be reached until you get a specific item to give the game better progression.
this is the best case scenario
we finally get a good game
and even better, we get to shit on hypocritical botw chud clown subhumans for a whole decade
Protip: Nobody thinks that "BotW has no problems". The difference lies in how much of a problem BotW's problems are. Most people who like the game just agree its problems are not enough to take away how fun it is.
Enjoyed BOTW
Enjoyed Elden Ring
Will enjoy TOTK
Will enjoy Amored Core
how dare you
https://pastebin.com/kcZLtAkc
It's that time again.
MEANWHILE...
i name super mario brothers 2 as best game of all time
there, now my opinion matters or something i dont know
huh, that's strange, I could have swornd BOTW is just a really empty open world 3rd person action game that is heavily limited by the Switch hardware. But guess I was wrong, it's actually the best video game of all time. The more you know.
? Bro it's a wishlist. Are you stupid or something?
>Bro it's a wishlist
Yeah maybe the next Zelda game will score 98/100.
I would certainly hope, especially if ToTk puts some of that stuff in.
Yeah I kinda see now.
>Are you stupid or something
Yeah he's really retarded.
You retards keep trying to pretend BotW needs "fixed". Lma0o it does not.
>BotW needs "fixed"
Tells me everything I need to know.
Nobody cares about your shit taste. Sorry.
Meant for
>Are you stupid or something?
Yes. He's literally retarded.
As one of the "haters" of botw this genuinely excites me, It may or may not fix many of the problems I have had with the game.
>replying to ACfag
>replying to arthur
Should’ve at least been a dope Minotaur boss there how can you have a labyrinth without a Minotaur
>buy botw 2
>there are 3 actual dungeons in the massive empty soulless reused overworld
>defend it to my dying breath like the loyal little nintemoron I am
>tendies be like “yo this ubislop tower climbing game is unique and genre defining”
Lmao
Ubisoft have been making their games to be more like BotW ever since BotW released. I'd tell you to cope but, well, the fact you're using words like "tendies" says it all.
Botw has Ubisoft towers “done right”
Nintendo’s a pioneer in open world gaming. It didn’t exist until bore of the wild was a thing after all.
The fact you're calling BotW's towers "Ubisoft towers" is retarded.
BotW's towers are excellent game design and you will never be able to explain why they're bad. Never.
>its okay when Nintendo does it
The post
Still no argument. Whodda fucking thunk it?
>Nintendosoft towers are excellent game design because…. They just are alright?!
Make an argument first and then maybe I’d indulge you.
Not him but here goes.
Ubisoft towers you climb them and they drop all the icons and areas you can find stuff on the map, so you’re looking at the map rather than the world. BOTW just gives you the map, and you’re supposed to look out off the tower and discover things for yourself.
>muh icons
You can literally disable icons in far cry
Within the design of BotW the towers are excellent game design.
You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time. There needs to some sliver of focus offered to the player, some hint so they understand what's expected of them. There's a reason that the towers are large looming bright fucking orange objects. It gives the player something to focus on and an objective to head for - even if it's only on a subconscious level. Nintendo knows fine well that the player's attention will be pulled in different directions along the way.
So the towers sit as a bright orange beacon, gently enticing the player to gravitate towards them. Completing one will provide the map of the area and a quick warp point. This all aids the core gameplay of exploration.
The towers essentially exist as non-linear goals for the player to always have an objective rather than feeling lost. Even if the awareness of this is only on a subconscious level - they will feel intrinsically motivated to investigate and overcome.
Its solid game design and over the heads of silly kiddies like you who don't understand video games. Trying to pretend their function is anything like Ubisoft towers is a laughable superficial comparison. You might as well compare Mario Kart to Gran Turismo because they both have cars. Absolute muppet.
>You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time
That sounds like a (You) problem.
Yeah. You'll never be a game designer. You have no clue.
This is the series that brought us Wind Waker, clearly having a clue about game design isn't a requirement for being a game designer.
>that 20 year old beloved classic game is actually bad
Yeesh. Have sex.
>b-b-but I like it
didn't ask
Don't care. You're all alone with nothing but your own screeching.
>You're all alone
You... think I'm the only one who has problems with Wind Waker?
>game with unbreakable weapons that plays nothing like BOTW is actually bad
Yes, according to you.
Kek no sweetie. I remember having a blast with Wind Waker 20 years ago. It definitely had issues though. But still a great game. Take your imaginary conversations elsewhere.
>I had a blast with ubisoft trash 20 years ago
Good for you?
>Wind Waker is now Ubisoft trash
LMFAOO never stop Ganker, keep the keks coming.
It has unbreakable weapons, so yes it is ubisoft trash. You said it yourself, only casual snoy trash has unbreakable weapons.
He’s ACfag, he doesn’t know anything but seething about the same game for 6 years.
He actually believes a series called the Legend of Zelda, which focused on a grand adventure should be a shitty sandbox minecraft clone.
>calls people contrarians for hating on popular games
>while hating on Terraria and Minecraft, some of the most popular games in the modern day
Consistency? lol what's that?
I didn’t say anything like that. Take your meds.
>I wasn't insulting your game
>I just called it a shitty sandbox minecraft clone.
ESL?
I said you want ZELDA to be a shitty sandbox clone of Minecraft, learn how to read.
>Zelda offering freedom is bad
>there needs to be mandatory tutorials everywhere
>you HAVE To be tethered to the story
>you WILL listen to some dumb spoiled princess cry about her feelings
Meds, ACfag.
Everything you just described applies to unislop towers. It’s hilarious you think your word vomit makes them any different, tendie.
Literally no argument.
Ubisoft now make all their games like BotW. Please seethe for 6 more years.
>play far cry 3
>climb tower
>unlocks map segment
>Zelda theme plays
>oops that was actually bore of the wild and not far cry
Cope gay
>muh journalist praise
Only thing lower than a tendie is a journalist
Also that wishlist mod pasta has been posted a couple times over the years, with how often this fanboy shitposts you'd think he'd have seen it before.
>fixed
But I never said nor implied that.
If you played that far into the game, "another fucking shrine" is exactly what you're looking for.
only good post in this dogshit thread
I liked botw but god I fucking hate zeldafags
I really liked those mazes, honestly.
They were a bit easy after you got the updraft if I remember right?
The desert one was the one I dug the most.
>ugh botw is so shallow! fucking tendies
why don't you like shrines again?
>BECAUSE THE REWARDS AND THE VISUALS!!!!!!!!!!!!
lol
>why don't you like shrines again?
Overabundance in the overworld leading to repetition, though they're beat out by Koroks for being the majority of what you find while exploring
Most are either basic one-room puzzles or reward shrines for completing something simple on the overworld (e.g. cup in hole, give X item to Y NPC, etc). Very few provide lengthy puzzles or anything akin to a dungeon from past games
Long loading times compounded by how many reward shrines there are
Negatively impacted worldbuilding since all shrines are just tests for the hero and all the Sheikah tech placed there is solely to give benefit to a person who wouldn't exist for 10k years, making it all feel like a big playground designed for Link instead of an actual world
Lack of unique rewards akin to dungeon items from past games
Repeated content and visuals
Will the schizo seething stop once TotK releases?
Can you stop beating around the bush and start directly seething over acfag's posts again?
>says others are seething
>calls people gays for liking certain games
Zelda fans being hypocrites? Like finding water in an ocean.
Shut up ACfag.
nyet
Why would it? TotK is just an expansion pack from all we've seen.
I couldn't figure out that maze so I just fucking gave up and left. But it was still the most memorable thing about BOTW.
I fucking DESPISE how fucking BLAND and STERILE Japanese worldbuilding and narrative is. It's so fucking GARBAGE. Nips are unironic INSECT PEOPLE who can't into high fidelity realism, a game like RDR2 pushes the shit in of every prestige japo dev so far up their ass they're farting out their mouth. I fucking HATE these bug morons taking hostage so many RICH franchises with so much potential for WONDER so they can take 7 years to spit out babby's first spectacle game. NOT A SINGLE ZELDA BOSS SINCE OOT HAS EVEN APPROACHED EVEN GOD OF WAR 1'S HYDRA IN TERMS OF ACTION, SPECTACLE, OR ATMOSPHERE
WHAT AN UTTER EMBARRASSMENT.
THIS IS A DUMB GAY BABY GAME MADE BY AN ISLAND OF DUMB GAY BABY MEN
>find one of those shrines that has nothing but a chest and an orb because the "puzzle" was outside
>2 minutes to load in
>spend 30 seconds in the shrine
>2 minutes to load out
The fuck were they thinking lol? Why even have a shrine at that point? Just put the rewards outside
why is it pausing?
He's posting an emulator glitch from a dlc pack which isn't even in the base game. Seething for 6 years.
Switch is too weak to load new areas without freezing and the game is incredibly unoptimized.
Reminds when I played Super Mario World on SNES and the game kept slowing down and sprites kept flickering.
What an absolute shit game Super Mario World was. Everybody hated it.
What a schizo lma0o
Mario World is actually good. It took what was so great about 1 and 3 and added onto them. BOTW took everything that made Zelda good and threw it away.
>game of the decade
Utterly delusional.
The game can't load in things fast enough to keep up with the speed of the bike, resulting in it freezing
It happens on real hardware too, not just emulation
?t=4289
You can also have something similar happen in the base game using physics exploits that speedrunners use to get to Hyrule Castle faster
>ACfag posting emulator bug again
MEANWHILE...
BotW is for people who hate Zelda. It's completely antithetical to the series. It's for people who have memories of playing OoT as a kid and blindly running around Hyrule Field and being amazed.
I'm confused, so people who like OoT also hate Zelda?
Bingo. I don't even consider it a Zelda game seeing as it feels nothing like Zelda and has none of Zelda's draws. I can't believe people actually consider it one of the best games of all time. It is, without humor or exaggeration, the worst Zelda game, even counting those retarded DS games that nobody played cause they sucked.
I finished Wand of Gamelon the other night, I'd say that game was worse.
I don't count the 3 CDI spinoffs for obvious reasons. But yes they are indeed shit.
Awfully convenient.
But I like every Zelda I've played other than SS, and the DS entries for different reasons. So your incredibly flawed point fails.
BotW is Zelda at its purest, anyone disliking it is a monstruous trannoid retarded pedo
BotW destroyed the Zelda franchise. There's no going back to the traditional games. There's no more side handheld games. It's just going to be BotW derivatives from here on.
>There's no going back to the traditional games.
Good, they won't be missed
BotW derivatives, remakes of old games, and MAYBE some spinoffs every once and a while if we're lucky, but if those happens we're not going to get another fanservice game on par with the original HW
After Wind Waker, Twilight Princess, and Skyward Sword, I don't see why anyone would want another traditional Zelda game.
Those were all good games.
Of course you think that. One grossly unfinished, one straight re-tread of OoT only good for imp pussy, and one flat-out piece of shit. I don't blame you for not liking BotW but Jesus man, have some standards.
>TP and SS
>good
Yeah, no. A horrendously boring OoT clone with none of the fun and a intrusively hand holdy linear game get absolutely shit on by BotW. WW at least has some soul but it's an incredibly flawed game too.
They remade that gb game everyone jerks off for no real reason after BOTW
I’m sure they’ll still make other shitty games from Zelda
That was the most soulless remake in history.
I just want to reach those big ass mountains and explore the whole Zelda planet...
Two more months. Don't forget to dilate.
I'm stuck at the elephant beast. Am I retarded?
Look at the map
I am. It's this puzzle gear that I can't solve (the one with 2 thingies that can be pulled with magnesis, don't know what to do there).
Look harder at the map
Bruh here ya go
This may make you seethe but this is what peak taste looks like.
Agree with putting ALBW in S tier, just put MM on A, WW on B, SS on A or B and your list is good
When does the next 500+ post 2023 BotW Sperg Thread start?
When you make another one.