Sekiro

I love this game.

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  1. 1 year ago
    Anonymous

    Ghost of Tsushima is better.

    • 1 year ago
      Anonymous

      Bloodborne is better

      (You)

    • 1 year ago
      Anonymous

      Bloodborne is better

      I like all these games

    • 1 year ago
      Anonymous

      I really liked GOT and I did every single mission, including the DLC, which was amazing, but Sekiro is on another level. Best combat perhaps ever.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      I really liked Ghost of Sushiman but Sekino is objectively of higher quality and and feels and plays like a handcrafted masterpiece.

  2. 1 year ago
    Anonymous

    Bloodborne is better

    • 1 year ago
      Anonymous

      >take souls formula
      >take out all the half baked rpg elements
      >take out all the useless weapons/magic
      >take out the armor that has a negligible effect
      >add sweet prosthetic arm with tons of viable tools
      >add actual cool sword fighting mechanic
      I never understood why dark souls/bb even had any rpg elements built into it. Either you’re doing a strength build, a quality build, or an intelligence build. You’re not building your character, the “leveling” is an just arbitrary roadblock

      • 1 year ago
        Anonymous

        >>take out all the half baked rpg elements
        >>take out all the useless weapons/magic
        >>take out the armor that has a negligible effect
        You are wrong
        >>add sweet prosthetic arm with tons of viable tools
        The tools are barely worth it. For example none of them lets you trade hits any efficienty or actually stagger enemies reliably, so they add much less than armor and weapons
        >>add actual cool sword fighting mechanic
        Not really cool
        >I never understood dark souls/bb
        Correct, but the Souls series had a massive influx of normalhomosexuals who can't into ARPG mechanics

        • 1 year ago
          Anonymous

          >The tools are barely worth it
          they're exceptionally overpowered
          some of them are gimmicky, but the shuriken/axe/flame vent/spear/umbrella/sabimaru are pretty versatile and work vs most human enemies

          >none of them lets you trade hits efficiently
          DSP got mogged by everything else in the game, googled a tutorial before the final boss, and beat him by tanking with the lazulite axe. but yeah sekiro isnt much of a game for tanking
          >actually stagger enemies reliably
          literally the fricking firecracker?
          literally the fricking flame vent?

      • 1 year ago
        Anonymous

        >take souls formula
        it's actually tenchu

      • 1 year ago
        Anonymous

        >>take out the armor that has a negligible effect
        Ask me how I know you only played Bloodborne

        • 1 year ago
          Anonymous

          Or DS3 or DS1. Poise was no joke in demons souls/DS2. Actually maybe DS1 had it a little bit but it didn’t matter since backstab circling was the only viable way to fight PVP

      • 1 year ago
        Anonymous

        They should just introduce classes and be done with stats. Change all the drop in the game based on the class because 90% of loot is completely useless otherwise.

      • 1 year ago
        Anonymous

        They should just introduce classes and be done with stats. Change all the drop in the game based on the class because 90% of loot is completely useless otherwise.

        >I'm a brainlet so games should pander to my inability to make builds

        • 1 year ago
          Anonymous

          >dump levels onto three stats alternatively, with at least one of them being the one my main weapon scales the best off of
          >armor and weapon comes down to preference
          build creation requires so much brain power i almost have an aneurysm every time i try it

          • 1 year ago
            Anonymous

            and weapon comes down to preference
            Reeks of massive skill issue

            • 1 year ago
              Anonymous

              >can't even make a build around the equipment he likes the most
              >shits on others for lacking in ability to make builds
              this is just embarassing

    • 1 year ago
      Anonymous

      When was the last time you saw a bloodborne thread anon?
      When was the last time a bloodborne player stuttered onto this board at 20fps, made a bloodborne post, then waited three minutes for the post he made to load?
      Face it pal
      Sekiro >>> bloodborne
      That said, we'll probably get bloodborne 2 before we ever get sekiro 2 🙁

    • 1 year ago
      Anonymous

      >ChudBorne

    • 1 year ago
      Anonymous

      True

    • 1 year ago
      Anonymous

      >slideshowborne
      No

    • 1 year ago
      Anonymous

      >take souls formula
      >take out all the half baked rpg elements
      >take out all the useless weapons/magic
      >take out the armor that has a negligible effect
      >add sweet prosthetic arm with tons of viable tools
      >add actual cool sword fighting mechanic
      I never understood why dark souls/bb even had any rpg elements built into it. Either you’re doing a strength build, a quality build, or an intelligence build. You’re not building your character, the “leveling” is an just arbitrary roadblock

      >slideshowborne
      No

      True

      I've played all fromSoftware games.

      Sekiro ranks 1 with Elden coming second. Bloodborne was probably the second worst after Demon Souls. The game is just suffers from garbage system with a few clunky bosses

    • 1 year ago
      Anonymous

      >Bloodborne is better

      • 1 year ago
        Anonymous

        >modern trollface

        • 1 year ago
          Anonymous

          your headcanon will never be real, cope and kneel

  3. 1 year ago
    Anonymous

    Same here, anon

  4. 1 year ago
    Anonymous

    >tfw you stop hesitating

  5. 1 year ago
    Anonymous

    Fhff

  6. 1 year ago
    Anonymous

    Only FromSoft game I liked so much I beat it twice, ironic considering "no replayability reeeeeeeeee"

    • 1 year ago
      Anonymous

      For me it's the only Fromsoft game that I can't do an NG+ in. I don't know if starting a new save would give it any more replayability, probably not.

      • 1 year ago
        Anonymous

        i like some aspects of a new save. gathering tools, fighting normal enemies again, spending exp and all
        though if you want replayability i recommend doing a new save with the Randomizer mod. also try the Resurrection mod which is a full game overhaul

    • 1 year ago
      Anonymous

      It's the from software game with choices leading up to completely different bosses and final bosses, it has the most replayablity

    • 1 year ago
      Anonymous

      The game has plenty of replayability just with how satisfying the combat is. Those who screech about Sekiro not having it are Soulsgays who can't appreciate replayability in a game if a replay doesn't involve half of it being spent working towards a build and the other half being spent cheesing the game or other players.

    • 1 year ago
      Anonymous

      I beat it like 20 times. I had to uninstall it to get myself to move on.

    • 1 year ago
      Anonymous

      >Wow that was fun, but I don't feel like replaying it for the different endings
      >Two weeks later have Platinum

    • 1 year ago
      Anonymous

      I’m on my fourth playthrough. For the gauntlets. Inner isshin was bonkers.

    • 1 year ago
      Anonymous

      I know, I just can't get myself to NG+ Dark Souls or Elden Ring because that just means steamrolling everything with your completed build.
      Meanwhile Sekiro has a really early hard cap on your HP and you never get any overpowered weapons that make the game a joke, so its nice going through it again with all your uogrades

    • 1 year ago
      Anonymous

      Sekiro is the only game i played more than once. My backlog is too big to waste time replaying a game I've already beaten but this one is so good I did it anyway

    • 1 year ago
      Anonymous

      redditfrog

    • 1 year ago
      Anonymous

      >pirated it and beat it
      >"wow this is fun as frick"
      >bought it and beat it again
      >beat it again on x2 hard mode
      >might still beat it again to get all the endings and do the inner isshin
      >tried to play other souls games and I only enjoyed DS3/ER
      I am REALLY hoping armored core is another step away from the souls formula. It seems I really can't enjoy those games.

  7. 1 year ago
    Anonymous

    same

  8. 1 year ago
    Anonymous
  9. 1 year ago
    Anonymous
  10. 1 year ago
    Anonymous

    HE
    HAS
    NO

    • 1 year ago
      Anonymous

      unironically the thought of fighting ape again repulses me from replaying

      • 1 year ago
        Anonymous

        The problem most people have with ape is thinking his punches can't be parried.

        • 1 year ago
          Anonymous

          I don't get why people have such a hard time understanding you're supposed to parry almost everything. Even the demon of hatred is really fun once you start parrying his non-fire attacks.

          • 1 year ago
            Anonymous

            Because you don't have to. I've comfortably beaten DoH many times barely ever parrying a single blow. His attacks are easily dodged once you know where and how far they hit.

  11. 1 year ago
    Anonymous

    i'd play it if my pc wasnt old as shit

  12. 1 year ago
    Anonymous

    GRACE

  13. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >Sekiro has delayed attacks
      >Noone bats an eye
      >Elden Ring has delayed attacks
      >REEEE WHY ARE THEY BAITING MY ROLL
      So what is it homosexuals? Is the Sekiro shit now since it has the same problem as ER?

      • 1 year ago
        Anonymous

        the thing with sekiro is that wild parry-spamming on delayed wind-ups actually works out most of the time. might not always get a perfect deflect but you usually avoid damage

        • 1 year ago
          Anonymous

          >wild parry-spamming on delayed wind-ups actually works out most of the time
          This doesn't make it any better. Parry-spamming is no different from roll-spamming

          • 1 year ago
            Anonymous

            >Parry-spamming is no different from roll-spamming
            Roll-spamming will make you lose
            Parry-spamming has little downside

            • 1 year ago
              Anonymous

              So, what you're trying to tell me is that Ganker got filtered by ERs enemies and bosses because they couldn't spam their way to victory?

          • 1 year ago
            Anonymous

            >parry spamming
            You didn't play the game homosexual. That shit doesn't work as well as actually trying to deflect and learn

      • 1 year ago
        Anonymous

        Sekiro doesn't just have delayed attacks
        It has delayed attacks with hitboxes that activate within your hitbox in a way you can't see, meaning deflecting is not about physical position of the weapon.
        It also has nonsensical danger counters like jumping snake eyes grab attack or demon of hatred charge.
        Elden Ring delayed attacks make sense and are visible, never messing with inconsistent hitbox activation either.
        The truth is ER was the Doom Eternal of 2022, Ganker is mad because Margit, the tutorial boss, will frick you up for careless healing while Isshin doesn't give an actual frick, so they are mad they need to actually git gid to solo bosses, bosses with complex and intricate flowchart of movelists rather than replaying over and over the same cammed flyrry of attacks shared between enemies and minibosses with the same perilious attacks. Of course the eternal Gankerirgin dishonestly looks for excuses to shit on ER, that so happen to live in his head 24/7

        • 1 year ago
          Anonymous

          But anon, Ganker get completely and utterly filtered by the ogre in sekiro back when it first released if you think about it rationally getting filtered is not the reason homies here shit on ER relentlessly.

        • 1 year ago
          Anonymous

          >Margit, the tutorial boss, will frick you up for careless healing
          Elden Ring bosses doing nothing to disguise the input reading is not a plus, you moron. Genichiro will frick you up if you try to take a sip without proper setup but at least he adds a delay to pretend like he's reacting to what he sees you do, he doesn't just blatantly begin the attack when you press the button.

          • 1 year ago
            Anonymous

            Margit isn’t the tutorial boss. The grafted scion is.

            • 1 year ago
              Anonymous

              Incorrect. You're meant to die to the grafted scion, and once he kills you, you can't face him again until you can go back there in Liurnia (or face him in Stormveil). Margit is the first one you really have to learn to progress.

              • 1 year ago
                Anonymous

                The grey demon in demon souls says hi. And you never get to go back to that fight, you can just fight another one in 4-1.

              • 1 year ago
                Anonymous

                What the frick does that have to do with Elden Ring?

              • 1 year ago
                Anonymous

                Your claims about me being incorrect about the grafted scion. There are more extreme examples. The scion’s tougher but not only is he beatable you can go back and kill him later if you fail.

              • 1 year ago
                Anonymous

                Margit is an optional boss.

              • 1 year ago
                Anonymous

                This is true. You can go around the outside of the castle and into the liurnia swamp.

                Godrick and margit are skippable. Renala is skippable. Radahn is skippable. Rykard is skippable. You just have to kill any two to reach Margott.

                In fact the first unskippable boss if you don’t count the scion is the draconic tree sentinel.

              • 1 year ago
                Anonymous

                Yes if you already know the game and realize you don't have to fight Godrick to progress to Liurnia. Otherwise Stormveil is the first place you're directed towards. The vast majority of players will go there first; you're just being a pedantic c**t.

      • 1 year ago
        Anonymous

        >mistime a deflect
        >hold block and eat the posture, it'll go down soon enough if your VIT is good. Even if you die you'll have at least one rez
        >mistime a roll
        >boss 180 tracks you to catch your recovery frames, dealing 80% of your health.
        Sekiro is a lot more generous to be honest. It just throws more at you in quick succession. But it means players tend to be less fustrate by an one single attack. Unless it's the ogre's grabs.

        • 1 year ago
          Anonymous

          Yes, Sekiro is babby shit, and infinite stamina run and resurrects were massive crutches

          • 1 year ago
            Anonymous

            I was hoping they'd figure out a way to balance deflecting when bringing it to ER so its a mid point in difficulty between dodging and shield parrying. They could even tie the ability to parry big swings to strength and weapon weight so only str builds could parry *everything* but they didn't even try.

          • 1 year ago
            Anonymous

            You didnt beat the game.

            • 1 year ago
              Anonymous

              I did

              So, what you're trying to tell me is that Ganker got filtered by ERs enemies and bosses because they couldn't spam their way to victory?

              Yes

              I was hoping they'd figure out a way to balance deflecting when bringing it to ER so its a mid point in difficulty between dodging and shield parrying. They could even tie the ability to parry big swings to strength and weapon weight so only str builds could parry *everything* but they didn't even try.

              Deflecting is the fundamental anti-thesis of Elden Ring combat
              All the weapons can already block

              • 1 year ago
                Anonymous

                >I did
                Post build then. I guarantee you didn't. But seriously, there's a reason why this meme exists. ER is made laughably easy by so many different weapons and items that the fanbase invented a meme to cope. ER's difficulty is entirely reliant on the player holding back and selecting harder options, more so than any From game since DeS.

              • 1 year ago
                Anonymous

                >Post build then
                I played it with 12 different builds, including a no weapon pot throwing only
                >ER's difficulty is entirely reliant on the player holding back and selecting harder options, more so than any From game since DeS.
                Unlike summoning or the totally not OP DS3 launch lunk build or DS2 hexes and rapiers? Also the balance patches were stellar, probably the first case of From making correct balance decision for their games. If you were a more competent critic you would realize that a bigger concern is how the game doesn't scale as you proceed and kill main bosses, hampering the non linearity. This could have been fixed with an insight mechanic amping up bosses and enemy presence depending on how many Shardbearers you already took out in several tiers, but it's understandably a massive undertaking.

              • 1 year ago
                Anonymous

                >Unlike summoning or the totally not OP DS3 launch lunk build or DS2 hexes and rapiers?
                What's that got to do with Sekiro?

                >a bigger concern is how the game doesn't scale as you proceed
                So you don't want it to be an RPG.

              • 1 year ago
                Anonymous

                >What's that got to do with Sekiro?
                What the frick are you talking about?
                >So you don't want it to be an RPG.
                What has that to do with the genre?

              • 1 year ago
                Anonymous

                >What the frick are you talking about?
                This is a Sekiro thread. What the frick are you talking about?

                >What has that to do with the genre?
                If you're going to make everything scale then level progression is completely pointless.

              • 1 year ago
                Anonymous

                You claimed that ER builds trivialize the game
                Ridicolous, here's a SL1 pyromancer run
                >If you're going to make everything scale then level progression is completely pointless.
                Wrong, progression scaling is the core of many nonlinear games. Even Sekiro adapted it

              • 1 year ago
                Anonymous

                >here's a SL1 pyromancer run
                Not only is this a whataboutism, it's a bad comparison because that pyromancy flame is not level 1.

                >Even Sekiro adapted it
                And? Sekiro is not an RPG.

              • 1 year ago
                Anonymous

                >whataboutism
                You claimed that
                >ER's difficulty is entirely reliant on the player holding back and selecting harder options, more so than any From game since DeS.
                Not me
                >it's a bad comparison because that pyromancy flame is not level 1.
                That just means you can also put all your points into vitality and carry weight, making it even more busted
                >And? Sekiro is not an RPG.
                Each boss defeat grants better offensive and defensive statistics much like Elden Ring progression through runes, so this is irrelevant and being nitpicky

              • 1 year ago
                Anonymous

                And that's still true because ER gives you more options and more access to options than any other of those games. Even in DeS like half the world is locked behind bosses after you get out of 1-1.

                >That just means you can also put all your points into vitality and carry weight
                So? You're still going to need to invest the same amount of souls into those levels or the pyromancy flame, unless you grind.

                >Each boss defeat grants better offensive and defensive statistics
                Sekiro only gives you so many bosses per NG. The levels in the game are completely irrelevant. Skill points and the beads are way more important.

              • 1 year ago
                Anonymous

                Not that guy but ER is the most broken souls game to date. Apply 19 buffs and hit once to win.

              • 1 year ago
                Anonymous

                >including a no weapon pot throwing only
                >knocking Melanie out of her moves
                >sleeping foreskin duo
                >Frostbite
                You didn't beat the game.

      • 1 year ago
        Anonymous

        Or third option: delayed attacks aren't bad in any way and actually add to the combat in both titles. Sekiro is still better than ER, even though I love ER I almost think it's too big without enough stand out moments to get me to play it again. I have beaten Sekiro a couple dozen times, I've beaten Elden ring 3 times and the second two times I didn't do anywhere close to 100% like I did the first time, whereas I 100% Sekiro nearly every time. It's just condensed kino, really fun to play.

        • 1 year ago
          Anonymous

          Delayed attacks are horrible in Sekiro, because they are usually useless as the deflect resets right away. This is why no important Sekiro boss has delayed attacks

          >playing sekiro for the first time
          >feels like an upgrade over elden ring
          Why did they take out this parry system? Why didn’t they use this dodge system even though it looks way better than that ridiculous dark souls rolling? Why did they ditch the “hold square to pick up all the loot within 100 feet of you” mechanic? All of these would just make elden ring objectively better and not a dark souls clone. PvP would be much improved with a faster paced parry system it’s more immersive and engaging than roll/poke/roll/poke

          Sekiro dodge is dogshit and you are actively punished for using it to actually dodge. Even horizontal jumping is more effective as dodge, as DoH proves. Just anither underlooked massive flaw of the unwashed masses favourite game

          • 1 year ago
            Anonymous

            You being a shitter is not an underlooked massive flaw of the game.

            • 1 year ago
              Anonymous

              >You being a shitter
              I defeated Isshin, the first time I ever faced him, in 7 minutes

              • 1 year ago
                Anonymous

                I seduced your mother, the first time I ever faced her, in seven mintues. How's that feel?

              • 1 year ago
                Anonymous

                D-Dad!?

              • 1 year ago
                Anonymous

                >he abused running cheese
                you cheated yourself

              • 1 year ago
                Anonymous

                Projection

              • 1 year ago
                Anonymous

                you're correct

                i abused running cheese the 1st time i killed isshin and i only felt like i cheated myself, so i beat the game again and learned isshin double hardmode, no emblems and that's the first time i actually beat the game

          • 1 year ago
            Anonymous

            >Sekiro dodge is dogshit and you are actively punished for using it to actually dodge. Even horizontal jumping is more effective as dodge, as DoH proves. Just anither underlooked massive flaw of the unwashed masses favourite game
            What the hell is wrong with your brain. DS/ER rolldodge invulnerability is a dogshit deisgn clutch to compensate for their characters' terrible mobility making them incapable of actually moving away from attacks. Are you so laser-focused obsessed with those games that you came to believe that this is a DESIRABLE feature?

            • 1 year ago
              Anonymous

              >DS/ER rolldodge invulnerability is a dogshit deisgn clutch
              Wrong. You know what a design crutch is? Sekiro jumps making the entire hitbox of Wolf inactive on demand against color codes attacks to "pretend" the model is jumping over something while the character gets actually hit multiple times is a design crutch. Sekiro having 20 frames of block after a deflect is a design crutch. Sekiro jumps going further than dodging just because jumping attacks get no poise stagger is a design crutch. Making Divine Dragon a shitty QTE is a design crutch
              Elden Ring dodge is a tool with recovery, and it exists because Souls combat is actually made to work with multiple and varied opponents, doubling down as effective spacing tool. It has nothing to do with mobility, since a lot of attacks are designed to be optimally avoided even by walking in ER (but not in Sekiro, that level of depth isn't possible). In webm related Sekiro dodge wouldn't work because it is much shorter

              • 1 year ago
                Anonymous

                I'm not sure what you think that webm is supposed to prove when you know damn well you could've rolled INTO the fricking dragon or its claws and get the exact same result. Who are you trying to fool?

                >Sekiro jumps making the entire hitbox of Wolf inactive on demand against color codes attacks to "pretend" the model is jumping over something while the character gets actually hit multiple times is a design crutch.
                Let me get this straight, you jump over an attack so that the attack visibly does not touch you, but you are b***hing about this because the code in the game just makes it so that the hitbox doesn't work instead of moving it out of the way? Or in other words, everything you see happening makes perfect sense to anybody looking at it, but the coding is taking shortcuts. Are you moronic?

                >Sekiro jumps going further than dodging just because jumping attacks get no poise stagger is a design crutch
                What the frick does that even mean?

                >Elden Ring dodge is a tool with recovery
                Elden Ring is a game where they coded in shit like massive AoE attacks blasting huge areas with magic, but your character is still a clunky DS protagonist that can't possibly move out of the way in time, so you instead roll on the floor among the massive energy bursts and take no damage. Or you roll into Magritt's massive shining hammer and you do not get yeeted into orbit because of the magical AT Field activated by you coming face to face with your groin. This is most obvious of all when you face other player-character-model enemies and you see them rolling right through your attacks even though you can visible see them connecting with their bodies.

              • 1 year ago
                Anonymous

                Yeah that’s my biggest ER complaint tbh. Everything is big ass energy attacks. They went full anime with that shit.

                I enjoyed demon souls more. Big guys in big armour hitting enemies with metal objects or dying in the process. Magic weapons like the moonlight blade existed but were rare for non-sorcerer characters.

              • 1 year ago
                Anonymous

                >when you know damn well you could've rolled INTO the fricking dragon or its claws and get the exact same result.
                No you can't
                >you jump over an attack so that the attack visibly does not touch you
                Wrong, Wolf gets git multiple times. The jumping actually disables the whole hitbox
                >What the frick does that even mean?
                How about you learn to read
                Try jumping and then dodging sideways and wonder why the dodge is so shit
                >Elden Ring is a game where they coded in shit like massive AoE attacks blasting huge areas with magic, but your character is still a clunky DS protagonist that can't possibly move out of the way in time, so you instead roll on the floor
                Wrong, jumping was introduced and aoe serves for this. Speaking of design crutches, ER doesn't need arbitrary sweep attacks

              • 1 year ago
                Anonymous

                You’re a weird weird guy.

              • 1 year ago
                Anonymous

                >No you can't
                Ok, so you're lying.

                >Try jumping and then dodging sideways and wonder why the dodge is so shit
                Why would you even do that?

                >jumping was introduced and aoe serves for this.
                But you can still roll through it.

                Bah, if you're willing to just flat out lie this obviously, you're just clearly full of shit.

              • 1 year ago
                Anonymous

                >Ok, so you're lying.
                You are free to show me dodgerolling into that big hitbox
                >Why would you even do that?
                So stop arguing about things you don't know about
                >But you can still roll through it.
                Yeah rolling puts you above ground, but have less iframes than jump frame
                Your point?

              • 1 year ago
                Anonymous

                >Making Divine Dragon a shitty QTE is a design crutch
                Elden Ring has a whole Demigod based around you picking up a weapon you'll pretty much only use for that fight and shooting its one beam attack at it while running to the left or right rolling through its attacks.

              • 1 year ago
                Anonymous

                And it was fricking kino
                BTFO Divine Dragon

              • 1 year ago
                Anonymous

                I have a hunch the dragon was originally too hard and they had to change it. That boss was way too easy.

      • 1 year ago
        Anonymous

        Dunno what you are taking about anon but I'm going to tell you this, the beauty of sekiro's combat lies on the fact that you can actively counter each and every enemy attack, and that's why ER will never be as good as sekiro.

        • 1 year ago
          Anonymous

          The posture bar is a meme
          Stripping the player of agency and hardcoding blocks is an awful combat system
          I will not support or purchase more L1 simulators

          But anon, Ganker get completely and utterly filtered by the ogre in sekiro back when it first released if you think about it rationally getting filtered is not the reason homies here shit on ER relentlessly.

          Both Ogre and Bull act as brainlet filter, but are completely trivialized by prosthetics. You don't have to git gud in the slightest. That's how brainlet filters work, they aren't skill filters, once you know how to deal with them they are a joke

          • 1 year ago
            Anonymous

            >Stripping the player of agency and hardcoding blocks is an awful combat system
            What the shit are you even talking about?

            • 1 year ago
              Anonymous

              What the frick does "hardblocking blocks" even mean? Also there's a lot more player agency in letting you dictate the rhythm of the fight instead of "roll around while the boss breakdances for fifteen moves and then get one fricking R1 in".

              Sekiro forces enemy blocks to constantly cap aggression, leaving windows at the end of counters like mirikiri. It's an awful system, you are effectively fighting a QTE
              >S-sekiro gives agency
              Lmao what a joke

              You sound like an Elden Baby anon.

              I bet you died against Isshin

              • 1 year ago
                Anonymous

                Not that guy but we all died against isshin. Anybody who claims they beat a major Sekiro boss without knowing their moves on their first playthrough is full of absolute shit.

              • 1 year ago
                Anonymous

                >Not that guy but we all died against isshin
                I didn't
                >Anybody who claims they beat a major Sekiro boss without knowing their moves on their first playthrough is full of absolute shit.
                I beat Isshin without dying, 20 minutes after unlocking DoH achievement
                I beat True Corrupted Monk without dying
                I beat Blazing Bull without dying
                I beat Ogre (all of them) without dying
                I geat Gyobu without dying
                I'm a better player than anyone here, which makes sense since the average Gankerorgin always fails at basic game design criticism/analysis

              • 1 year ago
                Anonymous

                Post your gameplay then I'll believe you.

              • 1 year ago
                Anonymous

                Ogre’s hardly a main boss. As for the rest I call bullshit.

                You were able to time parries on delayed hits you’ve never seen, and know exactly what you can and can’t parry despite some hits from big enemies being unparryable or grabs? And you found the demon of hatred randomly, and beat him first try?

                Unless you were cheating or watching walkthroughs I don’t buy it.

              • 1 year ago
                Anonymous

                He's obviously lying homie.

                >DS/ER rolldodge invulnerability is a dogshit deisgn clutch
                Wrong. You know what a design crutch is? Sekiro jumps making the entire hitbox of Wolf inactive on demand against color codes attacks to "pretend" the model is jumping over something while the character gets actually hit multiple times is a design crutch. Sekiro having 20 frames of block after a deflect is a design crutch. Sekiro jumps going further than dodging just because jumping attacks get no poise stagger is a design crutch. Making Divine Dragon a shitty QTE is a design crutch
                Elden Ring dodge is a tool with recovery, and it exists because Souls combat is actually made to work with multiple and varied opponents, doubling down as effective spacing tool. It has nothing to do with mobility, since a lot of attacks are designed to be optimally avoided even by walking in ER (but not in Sekiro, that level of depth isn't possible). In webm related Sekiro dodge wouldn't work because it is much shorter

                >that video
                Are you just hoping nobody here will point out you could've rolled into the dragon's solid fricking chest and gotten the same result?

                Hell, there's a whole recurring miniboss, the Ulcerated Tree Spirit, where the basic strategy is to just stick to it and rolling through the few actual attacks it has, knowing that most of its spasms (which by all means should splatter you flat) don't even have a hitbox so you can just stand there and hit it.

              • 1 year ago
                Anonymous

                I did Gyobu first time. TCM and Monkey Double are fairly standard since you know most of their tricks already. For TCM if you work out the grapple point early beating her in one go is not really surprising. Same deal with Ashina Isshin. If you've done the Sword Saint it's pretty easy to work out if you're an aggressive player or have the fire umbrella.

              • 1 year ago
                Anonymous

                Better than 90% of players but still holding onto shitty opinions. No wonder your life is so miserable.

              • 1 year ago
                Anonymous

                What's that supposed to mean?

              • 1 year ago
                Anonymous

                >What's that supposed to mean?
                It's supposed to mean that Isshin will throw a flurry of attacks, lose his hyperarmor for a short window, then get hitn once. This goes on and on and the whole fight.
                It means Sekiro gives the illusion of back and forth while being fundamentally "I Attack", "Your Turn". Just because it attached the posture system to defensive options, meaning those countering phases contribute the enemy defeat, it doesn't mean the game doesn't make you an overglorified pinata with no will of your own.
                >B-but I can use... le tools
                Tools are barely variations of the same. Mist Raven, Umbrella, Axe, Spear... they are all fundamentally about avoiding/deflecting and attacking in that very same window. Trying to use those to actually push the shit of the bosses in will get them blocked and wasted. Using axe before the boss enters his window of vulnerability will just make him block it. This is why this shit doesn't add anything and it's just bells and whistles.
                This paired with the complete lack of focus on positioning makes the combat on rails, there's no choices or actual thinking besides "maybe I use mist raven instead of deflecting"
                Now compare it with the Gargoyles in Dark Souls.
                There's everything, luring the two bosses on different sides of the roof which will deflect the fire breath, hitting the tails to cut it off and negating attack, having to manage the aggression of two enemies at once,...
                The bottom line is that I don't want a brainless albeit cinematic game that can be played in a single way, so no. I'm fricking glad Elden Ring isn't "press l1 to deflect"

              • 1 year ago
                Anonymous

                You’re so full of shit.

              • 1 year ago
                Anonymous

                Are you the same anon shitting up threads who thinks that you can only play Sekiro one "correct" way and ONLY one way or else you're playing it "wrong"? If so, then you're wrong and always have been wrong.

              • 1 year ago
                Anonymous

                >It's supposed to mean that Isshin will throw a flurry of attacks, lose his hyperarmor for a short window, then get hitn once. This goes on and on and the whole fight.
                Black person what the frick are you talking about? Isshin Part 1 isn't even about hitting him, it's the phase you're supposed to posture break by never letting him breath. You only start dealing damage regularly enough to matter in Phase 2 onwards.

                >"I Attack", "Your Turn".
                NOT being this is pretty much the game's crowning difference with Dark Souls and Elder Ring, which are incredibly passive by comparison. In Sekiro, defense is in itself an attack. It's by far the most aggressive game in the franchise. Are you moronic enough that you tried beating all enemies by depleting their health bar?

                >This paired with the complete lack of focus on positioning makes the combat on rails
                Cornering an enemy is the best way to completely frick them up by blocking out most of their move set and forcing them into an endless exchange of blows where you either frick up or they die because, again, even when you defend, you're attacking.

                You are completely full of shit.

              • 1 year ago
                Anonymous

                I ain't reading your drivel you delusional c**t.

              • 1 year ago
                Anonymous

                You are 100% right but watch them cope and seethe while providing zero arguments

              • 1 year ago
                Anonymous

                Samegay or just willfully sucking another anon's dick? Hard to tell these days.

              • 1 year ago
                Anonymous

                How about you whole lot of mindbroken trannies find some convincing argument? He BTFO all of you, honestly

              • 1 year ago
                Anonymous

                Kek. Touched a nerve there, huh? The latter then.

              • 1 year ago
                Anonymous

                you can beat the game without blocking a single time

              • 1 year ago
                Anonymous

                I'm sure you can, but how does that contribute ti giving the player agency and tools to actually disrupt and offensively engage against the boss?
                It doesn't. You wanted some gotcha without first understanding what the whole problem is

              • 1 year ago
                Anonymous

                by ackshually using your brain instead of adhering to a meta? if you had two brain cells to rub together this should already be obvious.

              • 1 year ago
                Anonymous

                Dude I'm sorry to say but you have clinical autism.

                You don't really underdtand what you are discussing.

              • 1 year ago
                Anonymous

                i accept your concession. run along, now, filthy casul

              • 1 year ago
                Anonymous

                Dude I'm sorry to say but you have clinical autism.

              • 1 year ago
                Anonymous

                >positioning positioning positioning
                When's this DS2 troony going to kill himself?

              • 1 year ago
                Anonymous

                I don't know why he feels the need to write so many essays in any Sekiro thread he finds as if anyone's actually convinced of his drivel. He must have some crippling autism for him to be doing this for so long.

              • 1 year ago
                Anonymous

                >Sekiro forces enemy blocks to constantly cap aggression
                What the frick does this even mean? Sekiro actively encourages you to get in on enemy's faces like a honey badger on cocaine. What the hell is a cap on aggression?

              • 1 year ago
                Anonymous

                Blocks aren't a cap on aggression? Sekiro pushes you to deflect and look for windows to do damage, surely not to be aggressive or actually capitalize on anything.

                >enemies that actually react and block your attacks bad
                >enemies that force you to use types of staggers and knockdowns in order to get multiple hits in bad
                >enemies that stand still as you slash them 1000x good
                this is the most moronic take ive seen in a while

                blocks arent ''hardcoded''. enemies have windows where they can block, and where they cant. simple as that

                >blocks arent ''hardcoded''. enemies have windows where they can block, and where they cant
                Yes, so you are playing by those timings and there's little chance to actually change that. Glad we agree that it's on rails cinematic crap
                >enemies that are scripted so you can never be overly punishing to them or play any differently than chipping at them inbetween deflecting flurry of attacks GOOD
                >Having to actually observe Margit movements BAD
                Enemies react to attacks since DS1 btw, where you would get parried by Undead Parish knights

              • 1 year ago
                Anonymous

                >he's the L1 spammer
                Oh I remember you. Never trust anyone who says this shit.

              • 1 year ago
                Anonymous

                Meds

                Aggression actually changes those timings. All this tells me is you're just passive player after all.

                No, it doesn't. It changes the attack string, but the game very much accounts for it and bosses start deflecting right away, even an attack in. Again you don't know much about the game you praise

              • 1 year ago
                Anonymous

                I'll say it before and I'll say it again. Passive. Player.

              • 1 year ago
                Anonymous

                Aggression actually changes those timings. All this tells me is you're just passive player after all.

              • 1 year ago
                Anonymous

                >Sekiro pushes you to deflect and look for windows to do damage, surely not to be aggressive or actually capitalize on anything.
                you're supposed to force them into attacking you so you can shit on them. the orange flash is your mark.

              • 1 year ago
                Anonymous

                Shh, don't tell him you can actually use R1 without pressing L1 all the time.

              • 1 year ago
                Anonymous

                >you're supposed to force them into attacking you so you can shit on them.
                So you agree that you never have any agency or actual ability to be aggressive

                >It's supposed to mean that Isshin will throw a flurry of attacks, lose his hyperarmor for a short window, then get hitn once. This goes on and on and the whole fight.
                Black person what the frick are you talking about? Isshin Part 1 isn't even about hitting him, it's the phase you're supposed to posture break by never letting him breath. You only start dealing damage regularly enough to matter in Phase 2 onwards.

                >"I Attack", "Your Turn".
                NOT being this is pretty much the game's crowning difference with Dark Souls and Elder Ring, which are incredibly passive by comparison. In Sekiro, defense is in itself an attack. It's by far the most aggressive game in the franchise. Are you moronic enough that you tried beating all enemies by depleting their health bar?

                >This paired with the complete lack of focus on positioning makes the combat on rails
                Cornering an enemy is the best way to completely frick them up by blocking out most of their move set and forcing them into an endless exchange of blows where you either frick up or they die because, again, even when you defend, you're attacking.

                You are completely full of shit.

                >Isshin Part 1
                Who talked about phase 1?
                >NOT being this is pretty much the game's crowning difference with Dark Souls and Elder Ring, which are incredibly passive by comparison.
                Well you are out of fricking luck
                >In Sekiro, defense is in itself an attack.
                Wrong
                >It's by far the most aggressive game in the franchise.
                Wrong
                Playing the part of a pinata for a combo and then getting chip damage is not aggressiveness, and the boss killing himself through my deflects is still him attacking. Little of what I do changes how the fight goes on
                >Cornering an enemy is the best way to completely frick them up by blocking out most of their move
                It sure is convinient when Owl AI breaks and keeps flippingg into the walls of the observatory arena

              • 1 year ago
                Anonymous

                We get it. You're a turtle. Go crawl away now.

              • 1 year ago
                Anonymous

                No I don't agree because you're being disingenuous to make your (incorrect) point.

              • 1 year ago
                Anonymous

                We get it. You're a turtle. Go crawl away now.

                Absolutely mindbroken.
                You know I'm right
                "Playing" Sekiro is like watching a Snoy moviegame. You deflect in his windows and attack in yours, over and over, and there's zero variations, no way to extend this window, no real poise breaking on pretty much any boss attacks

              • 1 year ago
                Anonymous

                >You know I'm right
                Nope.
                >"Playing" Sekiro is like watching a Snoy moviegame.
                There it is. Should've just started with that you disingenuous piece of shit.

              • 1 year ago
                Anonymous

                >you know i'm right
                your view is merely one way to play. maybe try switching it up, and have fun with it. if you can't or refuse, then it will only prove my first sentence correct.

              • 1 year ago
                Anonymous

                >your view is merely one way to play. maybe try switching it up
                There's no switching it up. The boss desices if you have to deflect or attack, and if that attack is blocked or deflected

              • 1 year ago
                Anonymous

                >there's no switching it up
                >reeee i can only play one way
                brainlet detected

              • 1 year ago
                Anonymous

                >There's no switching it up.
                What a boring person you are.

              • 1 year ago
                Anonymous

                >The boss desices if you have to deflect or attack
                You mean as opposed to every other Souls game, where the Boss decides if you deflect, attack, roll or chase them around for thirty seconds and then are forced to skip an attack chance because you need to replenish stamina? Do you have brain damage? You're literally claiming that the boss actually attacking occasionally is passive in the most aggressive game in the franchise?

                >The ability to poise break,
                Oh yeah, cause Sekiro doesn't have that, right. Are you completely fricking moronic?
                >the ability to use dodge-attacks when those actually dodge
                That's the entirety of the perilous attack mechanic, as opposed to Dark Souls and Elden Ring's magical phase-shifting roll.
                >the ability to use guard counters when you know the next attack will take time
                You mean the thing you can do all the time to a bunch of bosses?
                >or use hyperarmor or charged attacks against light/soft attack
                You mean the thing you can do all the time to a bunch of bosses?
                >powerful running attacks
                >jump attacks are example of actual aggressiveness
                What franchise are you even talking about now? Cause Dark Souledn Ring just recently found out what a jump button even is and hasn't quite worked out how to do anything but an overhead swing yet.

              • 1 year ago
                Anonymous

                >You mean as opposed to every other Souls game
                Exactly
                >Oh yeah, cause Sekiro doesn't have that, right?
                Exactly. What are you trying to say? That le ebin cinematic deathblow cutscene is comparable to hitting the enemy just in time to interrupt his attack animation? The latter is actual gameplay
                >That's the entirety of the perilous attack
                With the exception that in ER there's several variations, with different timings, that adapt differently and require you to observe the moveset rather than defaulting to 2 different button presses with very lenient timings.
                >You mean the thing you can do all the time to a bunch of bosses?
                Except there's no such thing
                >You mean the thing you can do all the time to a bunch of bosses?
                Again, no such thing
                Axe gives you the highest poise damage yet you won't interrupt an attack or that attack will be blocked. You can only use it in the "hit" windows as you would with a sword, for example after a jump on enemy.
                >Cause Dark Souledn Ring just recently found out what a jump button even is
                Massive cope, Sekiro having to put QTE signs and artificially boosting jumping on enemy postire damage after it just to justify jumping is perhaps its biggest failure

              • 1 year ago
                Anonymous

                >That le ebin cinematic deathblow cutscene is comparable to hitting the enemy just in time to interrupt his attack animation?
                Have you literally never played this game? Attacks basically fall into things you can stun them out of by just hitting them before they can do it, and thing you can stun them out of by using ninja tools or skills.

              • 1 year ago
                Anonymous

                What's your point moron? Yeah you can stagger Genichiro while he is using the bow. Now try Owl throwing anti heal farts. Oops, you can't.
                Well let's try Isshin charging wide swipes/Ashina Cross... and... no
                W-well surely you can interrupt Corrupted Mon- ah... no
                disingenuous homosexual

              • 1 year ago
                Anonymous

                >Yeah you can stagger Genichiro while he is using the bow.
                Yeah, and you can't stagger the ER dragon out of his claw sweep either, what's your point?

              • 1 year ago
                Anonymous

                Because ER uses consistent poise values and a long dragon attack isn't a bow attack.

              • 1 year ago
                Anonymous

                That's not a counterargument. Try again.

              • 1 year ago
                Anonymous

                Show me how you stagger Malenia out of Waterfoul only using normal attacks then. C'mon, she's notoriously low poise too, so it should be easy to do, right?

              • 1 year ago
                Anonymous

                >With the exception that in ER there's several variations, with different timings, that adapt differently and require you to observe the moveset rather than defaulting to 2 different button presses with very lenient timings.
                In ER you roll dodge everything. It's literally the same button press for every attack of every type in the entire game. You dodge roll through the explosion of the floor you're currently rolling through. You dodge roll through gravity waves smashing on the floor you're rolling over.

              • 1 year ago
                Anonymous

                >In ER you roll dodge
                That's how you play

              • 1 year ago
                Anonymous

                >t. Complains about not getting openings

              • 1 year ago
                Anonymous

                >Except there's no such thing
                >Again, no such thing
                Someone explain to me what's this homosexual even talking about because it sounds like he's never even touched this game.

              • 1 year ago
                Anonymous

                I seriously don't get why some people have such a hate boner for Sekiro. The combat is so good. How could you not love it?

              • 1 year ago
                Anonymous

                I love the combat but the levels just aren't all that fun to me. The game is good but Bloodborne is still better

              • 1 year ago
                Anonymous

                Because its extremely 1 note and once you grasp the flow of it the entire system becomes trivialized.

              • 1 year ago
                Anonymous

                Because it betrays what made Froms game great. In Sekiro you can't farm to git gud. If you want to beat a boss then you have to fight them until you memorize their rhythm. It's boring.

              • 1 year ago
                Anonymous

                And it's somehow the easiest From game
                Look at this lategame boss

              • 1 year ago
                Anonymous

                true monk in double hard mode gave me more trouble than any boss until isshin

                the whole game is just about pattern recognition, and for people its different, for me example the guardian ape wasn't hard

              • 1 year ago
                Anonymous

                Not only it's boring shit. Sekirogays will even complain because this shit combat isn't everywhere

                >Except there's no such thing
                >Again, no such thing
                Someone explain to me what's this homosexual even talking about because it sounds like he's never even touched this game.

                So your agency is limited to interrupting the boss for 2 hits (if you have emblems) nice combat system

              • 1 year ago
                Anonymous

                it appears your lack of creativity, compounded by a seemingly inflexible mentality surrounding playstyles results in a limiting of the very scope of what you are willing to perceive and, thus, are capable of.

              • 1 year ago
                Anonymous

                >Firecrackers
                Lol
                See

                >HURR DURR Tool
                >Akthually you can stagger with le firecracked
                No you fricking worthless moron
                Firecrackers are another flavour of Mist Raven/Umbrella
                They make easier to deal with attacks, one interrupts, the others teleports and make deflect + counterattack
                You are still acting within the boss schedule

              • 1 year ago
                Anonymous

                That sounds like you're having a brain leak. Your logic is literally just moronic babble, and now apparently you are claiming that you can stagger every ER boss out of everything? Is that what you're going with now?

              • 1 year ago
                Anonymous

                >>>>>>>>

                [...]

              • 1 year ago
                Anonymous

                >Wanna hit outside of your turn? That will be 2 emblems + tip
                >Get the Double Ichimonji
                >Boss blocks
                >"Deflect attack deflect attack attack deflect deflect deflect deflect" resumes
                Woah

              • 1 year ago
                Anonymous

                >Absolutely mindbroken.
                >You know I'm right
                >"Playing" Sekiro is like watching a Snoy moviegame. You deflect in his windows and attack in yours, over and over, and there's zero variations, no way to extend this window, no real poise breaking on pretty much any boss attacks
                ive read all your posts and its like you have sekiro and elden ring completely mixed up lmao, you are definitely writing about ER here

              • 1 year ago
                Anonymous

                No amount of peddling your passive playstyle makes you right anon. We get it, you play the game in a way that makes you feel safe but not everyone's like that.

              • 1 year ago
                Anonymous

                >Who talked about phase 1?
                Because that's the only phase that defends well.
                >Wrong
                >Playing the part of a pinata for a combo and then getting chip damage is not aggressiveness
                Did you... did you only watch youtube clips of this game and somehow thing that dealing damage is how you're expected to beat enemies in this game?
                >killing himself through my deflects is still him attacking

                So according to you:

                Passive Gameplay: Dictating the terms of the fight and cornering your enemies while exchanging blows, where your attacks get you closer to victory, and your deflections ALSO get you closer to victory, effectively turning every button press into an attack.

                Active Gameplay: Rolling around letting the enemy move as they please and often having to run after them, waiting for the boss to give you an opening to get one or two hits in before you have to start rolling and dodging again, with nothing but the sporadic attack you make getting you any closer to winning.

                Jesus Christ, you are super moronic.

              • 1 year ago
                Anonymous

                Anon's brain cells are fried. He genuinely thinks that actively engaging a boss to dictate the pace of the fight is more passive than exploiting i-frames until you get your hit in. Let that sink in for a moment.

              • 1 year ago
                Anonymous

                >Did you... did you only watch youtube clips of this game and somehow thing that dealing damage is how you're expected to beat enemies in this game?
                Can you... stop writing like a Redditor
                You are fricking moronic if you think throwing attacks so the boss blocks them, deflects and starts its own unstoppable attacks for 5/6/7/8 attack combos, after which you get 1/2 clear hits, rinse and repeat, is you being aggressive.
                >So according to you:
                The ability to poise break, the ability to use dodge-attacks when those actually dodge, the ability to use guard counters when you know the next attack will take time or use hyperarmor or charged attacks against light/soft attack, powerful running attacks, jump attacks are example of actual aggressiveness with variations and player agency. Attacking to get block and deflecting until you can attack and so on in Sekiro is not being aggressive, and doesn't lead to interesting variations and gameplay

              • 1 year ago
                Anonymous

                >Can you... stop writing like a Redditor
                Autism

              • 1 year ago
                Anonymous

                newbies reveal themselves by being unable to tell the difference between paragraphs and reddit spacing

              • 1 year ago
                Anonymous

                >The ability to poise break
                >the ability to use guard counters when you know the next attack will take time
                Ah, yes, a posture break mechanic or stunning bosses out of attacks. Crazy ideas, totally not a thing in Sekiro.
                Just to check, you're still writing all this while championing Dark Souls and Elden Ring, which is basically the most passive "roll for ten minutes and then get like two attacks in" franchise around with characters who just barely learned to jump, right?

              • 1 year ago
                Anonymous

                >Dark Souls and Elden Ring, which is basically the most passive "roll for ten minutes and then get like two attacks in"
                This is only the case if you are bad at the game. There are plenty of opportunities to attack that don't seem obvious at first. In ER there are also quite a few bosses that you can keep stun locked by parrying, using high poise damage weapons, jump attacks, etc. It's pretty much the opposite of waiting 10 min and getting 2 attacks. You can make bosses your b***h and not let them get a single attack in.

              • 1 year ago
                Anonymous

                >There are plenty of opportunities to attack that don't seem obvious at first. In ER there are also quite a few bosses that you can keep stun locked by parrying
                Oh, so you are allowing the enemy to dictate the flow of combat by letting it attack you.

              • 1 year ago
                Anonymous

                I guess the difference is it's one of many options as opposed to the only option.

              • 1 year ago
                Anonymous

                Based

              • 1 year ago
                Anonymous

                >What's that supposed to mean?
                It's supposed to mean that Isshin will throw a flurry of attacks, lose his hyperarmor for a short window, then get hitn once. This goes on and on and the whole fight.
                It means Sekiro gives the illusion of back and forth while being fundamentally "I Attack", "Your Turn". Just because it attached the posture system to defensive options, meaning those countering phases contribute the enemy defeat, it doesn't mean the game doesn't make you an overglorified pinata with no will of your own.
                >B-but I can use... le tools
                Tools are barely variations of the same. Mist Raven, Umbrella, Axe, Spear... they are all fundamentally about avoiding/deflecting and attacking in that very same window. Trying to use those to actually push the shit of the bosses in will get them blocked and wasted. Using axe before the boss enters his window of vulnerability will just make him block it. This is why this shit doesn't add anything and it's just bells and whistles.
                This paired with the complete lack of focus on positioning makes the combat on rails, there's no choices or actual thinking besides "maybe I use mist raven instead of deflecting"
                Now compare it with the Gargoyles in Dark Souls.
                There's everything, luring the two bosses on different sides of the roof which will deflect the fire breath, hitting the tails to cut it off and negating attack, having to manage the aggression of two enemies at once,...
                The bottom line is that I don't want a brainless albeit cinematic game that can be played in a single way, so no. I'm fricking glad Elden Ring isn't "press l1 to deflect"

                Are you like a crazy person? Cause half of this reads like you're trying to redefine what active or passive means in utterly idiotic nonsensical ways, and half of this sounds like you've never played Sekiro OR Dark Souls.

              • 1 year ago
                Anonymous

                >Are you like a crazy person?
                I thought that much was obvious. Just read the way he phrases his arguments. He genuinely sounds autistic.

              • 1 year ago
                Anonymous

                >powerful running attacks, jump attacks are example of actual aggressiveness with variations and player agency.
                homie you can't even jump in Dark Souls what the frick are you even talking about?

              • 1 year ago
                Anonymous

                >Blocks aren't a cap on aggression?
                Are you fricking moronic? This is like the one game where the phrase "aggressively defend" makes sense. Your deflections are in and of themselves an attack, often more effective than your actual attacks.

                >Sekiro pushes you to deflect and look for windows to do damage
                Sekiro barely even expects you to do damage. A few bosses require you to get them to half bar and only a few rare ones expect you to deplete them completely, but they are also the ones with shit defense. Sekiro expects you to attack, if the enemy defends, that's still a point on your favor. Why the frick do you think Owl has a disengage move? it's because he's the clever guy who trained Wolf and knows that getting caught in endless melee is a bad idea.

                >chipping at them
                Black person stop lying, you have literally never played this game, have you?

              • 1 year ago
                Anonymous

                >aggressively defend
                So you aren't aggressive. You are playing extactly by the pre-eventively established timings and windows of a boss with little input and chance to alter those. I care little for the posture bar depleting. You are effectively making no choice or adopting any variation or strategy.
                >Sekiro barely even expects you to do damage. A few bosses require you to get them to half bar
                Which is exactly why it's the equivalent of a QTE where there's little skill ceiling and room for player expression in the interaction with bosses. Each boss has its own attacks to counter which will lead to its own windows. BIG FRICKING WOW.
                >you have literally never played this game, have you?
                Big cope

              • 1 year ago
                Anonymous

                Are you the same guy who lied about rolling in ER not letting you noclip through attacks? Because either you're trolling or you're genuinely moronic.

              • 1 year ago
                Anonymous

                >Sekiro forces enemy blocks to constantly cap aggression, leaving windows at the end of counters like mirikiri. It's an awful system, you are effectively fighting a QTE
                homie what?

              • 1 year ago
                Anonymous

                >enemies that actually react and block your attacks bad
                >enemies that force you to use types of staggers and knockdowns in order to get multiple hits in bad
                >enemies that stand still as you slash them 1000x good
                this is the most moronic take ive seen in a while

                blocks arent ''hardcoded''. enemies have windows where they can block, and where they cant. simple as that

          • 1 year ago
            Anonymous

            You sound like an Elden Baby anon.

          • 1 year ago
            Anonymous

            What the frick does "hardblocking blocks" even mean? Also there's a lot more player agency in letting you dictate the rhythm of the fight instead of "roll around while the boss breakdances for fifteen moves and then get one fricking R1 in".

            • 1 year ago
              Anonymous

              filtered

      • 1 year ago
        Anonymous

        Sekiro doesn't just have delayed attacks
        It has delayed attacks with hitboxes that activate within your hitbox in a way you can't see, meaning deflecting is not about physical position of the weapon.
        It also has nonsensical danger counters like jumping snake eyes grab attack or demon of hatred charge.
        Elden Ring delayed attacks make sense and are visible, never messing with inconsistent hitbox activation either.
        The truth is ER was the Doom Eternal of 2022, Ganker is mad because Margit, the tutorial boss, will frick you up for careless healing while Isshin doesn't give an actual frick, so they are mad they need to actually git gid to solo bosses, bosses with complex and intricate flowchart of movelists rather than replaying over and over the same cammed flyrry of attacks shared between enemies and minibosses with the same perilious attacks. Of course the eternal Gankerirgin dishonestly looks for excuses to shit on ER, that so happen to live in his head 24/7

        Sekiro's delayed attacks are like the halberd sweep of the mounted enemies in Elden Ring: they actually follow an arc and you can feel when they're going, and more importantly, when the attack actually begins you get a chance to react. It actually feels like an enemy is bracing for a big swing. Most of Elden Ring's delayed attacks feature an enemy stopping dead in the middle of a move for three minutes and then the actual attack lasts like two fricking frames. You basically have to count in your head to know when you're supposed to dodge because if you try to react to the animation it'll be too late. It feels like a record skipping in the middle of a song instead of flowing with it.

        Not to mention actual counters. When Owl stops dead for his big overhead swing, you can completely frick him up for it up to and included a fully charged Mortal Draw. Most ER delayed attacks force you to stay put.

      • 1 year ago
        Anonymous

        it's like sekiro was made for that type of combat and gives you the tools to fight those enemies
        elden ring is just "let's put sekiro enemies here and hope it works"

        • 1 year ago
          Anonymous

          Rollcatching existed before Sekiro popularized compulsive and unpunished L1 spam

          • 1 year ago
            Anonymous

            >unpunished
            Yes, posture is infinite and Sekiro never gets staggered.

            • 1 year ago
              Anonymous

              >Press L1 on slow axe attack/fake attack
              >Don't get punished for it as it resets right away
              Yeah, unpunished

              >You run and jump with it
              No you fricking worthless moron
              if all your actions entirely boil down to reacting to the enemy, that's dogshit combat.
              You are still acting within the boss schedule

              >Avoiding special attacks in a freeform combat with fast or heavy, melee or ranged and all types of weapons and armor requires special actions. Somehow this is equal to an entire combat system based around the L1 button
              I see you have been thoroughly mindbroken

              • 1 year ago
                Anonymous

                >Avoiding special attacks in a freeform combat with fast or heavy, melee or ranged and all types of weapons and armor requires special actions

                >You run and jump with it

              • 1 year ago
                Anonymous

                Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning. You can't lol, it's all about that mindless cinematic deflect

              • 1 year ago
                Anonymous

                Lady butterfly
                Isshin
                Isshin (prime)
                Genchiro
                Ape
                Demon of hatred
                Owl
                Owl (prime)

                probably more

                You’re moronic and you should kill your self

              • 1 year ago
                Anonymous

                >Lady butterfly
                >Isshin
                >Isshin (prime)
                >Genchiro
                >Ape
                >Demon of hatred
                >Owl
                >Owl (prime)
                All avoidable without jump except DoH

              • 1 year ago
                Anonymous

                Why would you not jump?
                Are you trying to drag out the fights?

              • 1 year ago
                Anonymous

                Is this a joke?
                You double jump or jump+attack or jump into combat art against sweep attacks for increased posture damage.
                You literally get rewarded for doing this on the first Genichiro fight (the one where you lose your arm).

              • 1 year ago
                Anonymous

                >Tell me which attack in Sekiro requires you to jump
                Literally every sweep attack? Are you moronic?

                >or actually just incentivizes actual spacing/positioning
                Virtually the entirety of Demon of Hatred is a positioning game of moving away during certain attacks and then waiting for the right opportunity to run closer or dashing in between its various flame attacks.

                Also, Ape's poop bomb.

                And every Shichimen.

                And Owl 1's stun bomb.

                And Owl 2's teleport.

                And sheltering from Butterfly's shining butterflies.

                Seriously this shit ain't hard.

              • 1 year ago
                Anonymous

                None of them requires it, which is what he claimed
                >DoH
                Yes
                >Shichimen
                >Positioning
                What a fricking joke, running left and right to avoid laser beam
                >Ape's poop bomb.
                Actually wrong
                >Owl
                True

              • 1 year ago
                Anonymous

                >None of them requires it
                But every perilous sweep attack requires you to jump. Do you have trouble understanding English?

                Also, you are conceding my examples of things you said weren't in the game, so you're doing a weird mixture of admitting you were wrong while saying obviously wrong shit like "perilous sweeps don't require you to jump or at least position yourself out of range", so I'm not sure what's wrong with you.

                >Actually wrong
                Actually right.

              • 1 year ago
                Anonymous

                You can dodge or run out of those sweeps

              • 1 year ago
                Anonymous

                Dodging doesn't have iFrames
                You strafe around it, zone, or jump

              • 1 year ago
                Anonymous

                I meant you can dodge out of it if you're not too close to the enemy

              • 1 year ago
                Anonymous

                >You can dodge or run out of those sweeps

                Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning. You can't lol, it's all about that mindless cinematic deflect

                >Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning.

                Remember, this was you defending how "run and jump" from Waterfowl is totally different and claiming no attacks in Sekiro require you to jump or at least use positioning or distance. Are you trying to define "positioning and distance" in such a way that "dodge or run out" don't count as such, because if so you have brain damage.

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                So you jumped into a conversation with a post that had no relevance to the conversation then, ok.

              • 1 year ago
                Anonymous

                just becaues he replies to two posts doesnt mean hes calling you a samegay you fricking newbie phoneposter underage c**t

              • 1 year ago
                Anonymous

                Take meds autismo

              • 1 year ago
                Anonymous

                I'm not talking about spacing
                You are comparing waterfowl, a single signature special attack akin to Radahn meteor, to the whole perilious attack system, which is even shared between bosses and enemies. Elden Ring isn't restrictive because of a boss specific special attack

              • 1 year ago
                Anonymous

                >I'm not talking about spacing

                >Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning.
                >actual spacing/positioning

                >I'm not talking about spacing
                >actual spacing

              • 1 year ago
                Anonymous

                The perilious attack system, if engaged it in the way you claimed it is required, is the opposite of actual spacing and positioning, since it complenets deflects with mirikiri counter and jumps/high monk. So yeah, it kills positioning save for Owl and few cases
                Also none of those are required either
                Malenia Waterfowl is not a perilious attack
                You need spacing (even if you block and roll, it matter a lot kore than usual where you roll)
                See the difference?

              • 1 year ago
                Anonymous

                >The perilious attack system, if engaged it in the way you claimed it is required, is the opposite of actual spacing and positioning, since it complenets deflects with mirikiri counter and jumps/high monk.

                >Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning.
                >it complenets deflects with mirikiri counter and jumps/high monk.

              • 1 year ago
                Anonymous

                Are you greentexting random shit now?

              • 1 year ago
                Anonymous

                Try that again in English.

              • 1 year ago
                Anonymous

                >since it complenets deflects with mirikiri counter and jumps/high monk.
                What the hell did you even mean to write here?

              • 1 year ago
                Anonymous

                >complements

              • 1 year ago
                Anonymous

                >Elden Ring isn't restrictive because of a boss specific special attack
                yeah its the majority of attacks that you have to AFK for rather than just special cases

              • 1 year ago
                Anonymous

                >that you have to AFK for
                Skill issue

              • 1 year ago
                Anonymous

                >You are comparing waterfowl, a single signature special attack akin to Radahn meteor, to the whole perilious attack system, which is even shared between bosses and enemies. Elden Ring isn't restrictive because of a boss specific special attack
                What the ever loving frick does this have to do with the claim that nothing in Sekiro requires you to jump or take distance?

              • 1 year ago
                Anonymous

                >But every perilous sweep attack requires you to jump
                No, it doesn't, you fricking moronic. I avoided countless with nightjar
                Yeah Owl smoke bomb does it, weird you didn't mention poison

                i'm pretty sure only the grabs require you to run or dodge, and that you can deflect some of the sweep attacks, like sword isshin's weird sweep, that for the longest time i didn't even realize it was a sweep since i always side-dodged it into a ichimonji

                Ok, what is this moron doing now because this is just weird. Is he insane?

              • 1 year ago
                Anonymous

                Not everybody who disagrees with you is the boogeyman in your head
                You need your meds now

              • 1 year ago
                Anonymous

                You think the agency shitposter is posting more than he is

              • 1 year ago
                Anonymous

                >But every perilous sweep attack requires you to jump
                No, it doesn't, you fricking moronic. I avoided countless with nightjar
                Yeah Owl smoke bomb does it, weird you didn't mention poison

              • 1 year ago
                Anonymous

                >He used a Combat Art that makes you jump
                >Didn't "jump"

              • 1 year ago
                Anonymous

                >No, it doesn't, you fricking moronic. I avoided countless with nightjar

                >See you don't need to press the jump button, you can just use the fancy jump skill instead

              • 1 year ago
                Anonymous

                i'm pretty sure only the grabs require you to run or dodge, and that you can deflect some of the sweep attacks, like sword isshin's weird sweep, that for the longest time i didn't even realize it was a sweep since i always side-dodged it into a ichimonji

              • 1 year ago
                Anonymous

                >But every perilous sweep attack requires you to jump. Do you have trouble understanding English?
                >You can dodge out of sweeps (if the positioning is right)
                What is wrong with this statement how is it irrelevant pussy?

              • 1 year ago
                Anonymous

                >What is wrong with this statement how is it irrelevant pussy?

                >Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning. You can't lol, it's all about that mindless cinematic deflect

                >>You can dodge out of sweeps (if the positioning is right)
                >>or actually just incentivizes actual spacing/positioning.
                >>(if the positioning is right)
                spacing/positioning.

              • 1 year ago
                Anonymous

                Take your meds buddy

          • 1 year ago
            Anonymous

            Do people actually spam block?
            That's so weird.
            Why wouldn't you just keep block up and tap it for deflections?

            • 1 year ago
              Anonymous

              That lowers the deflect window

            • 1 year ago
              Anonymous

              >Why wouldn't you just keep block up and tap it for deflections?
              it's pretty much the same? you're still fishing for deflections

              • 1 year ago
                Anonymous

                How is it fishing for deflections if you're reacting to the enemy's attacks?
                The only fight where you can win just by spamming parry is against the Centipedes. Every other boss has tighter attack timing and will posture break you if you don't deflect some of their attacks successfully.

              • 1 year ago
                Anonymous

                >Every other boss has tighter attack timing and will posture break you if you don't deflect some of their attacks successfully.

                No? At worst you might break your posture but you can beat every boss by just spamming

              • 1 year ago
                Anonymous

                And how long is that going to take if you're getting posture broken constantly?
                You will also die some because you'll get posture broken mid chain and certain bosses will kill you in two hits. At best you'll eat a hit before you can safety roll.

  14. 1 year ago
    Anonymous

    Post more of these if you got em

  15. 1 year ago
    Anonymous

    No replay value

    • 1 year ago
      Anonymous

      You can’t even fight every boss in one playthrough. The shura ending has different zones than the others.

      • 1 year ago
        Anonymous

        >The shura ending has different zones
        this isn't true
        t. played up to ng+++

        • 1 year ago
          Anonymous

          Finished my entire playthrough and never even saw the dragon or the giant carp or the zone they lived in.

          Still haven’t fought father’s ultimate version yet, never mind the inner version of that.

          • 1 year ago
            Anonymous

            all the endings have the zone with the dragon EXCEPT the shura ending

  16. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      why she smilin

  17. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous
  18. 1 year ago
    Anonymous

    >Sekiro sequel
    >Yomi-no-kuni
    Thoughts?
    >inb4 Journey to the West

  19. 1 year ago
    Anonymous
  20. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      these two buttholes fricked me up so many times until I realized I could use a gachiin's sugar, sneak around to the samurai general, and backstab + puppeteer ninjitsu him—fricking cakewalk after that

      • 1 year ago
        Anonymous

        Juzou 2 is the real bullshit.

        • 1 year ago
          Anonymous

          I missed getting father's bell bearing so I never got to do the second Hirata estate stuff. What was so bad about him the second time?

          • 1 year ago
            Anonymous

            The whole area between the idol and him is filled with purple ninjas and he has one with him, plus the archers now do poison. You know the area befor Butterfly? Now there's two shinobi hunters in that tiny place too.

          • 1 year ago
            Anonymous

            Instead of regular ass trash mobs, you got the Interior Ministry ninjas, but you can still use puppeteer ninjutsu on one of them and make the fight easier.

        • 1 year ago
          Anonymous

          It's doable, but it takes a lot of time killing every single enemy in the area so you can sneak behind and take his first health bar.

      • 1 year ago
        Anonymous

        You are supposed to go to the tree branch and the samurai will fall down trying to attack you.

    • 1 year ago
      Anonymous

      Love this fight. First time Seven Spears is one of the hardest mini bosses in the game, so I dreaded when I saw him again, only to beat him in seconds because I could clearly see all his moves and could counter everything.

  21. 1 year ago
    Anonymous
  22. 1 year ago
    Anonymous
  23. 1 year ago
    Anonymous

    Simon says, rythmn game, no replay value, no build variety

    • 1 year ago
      Anonymous

      r1 l1 QTE move

  24. 1 year ago
    Anonymous

    What if he actually smiles in the sequel bros? Not an evil smile tho :]

  25. 1 year ago
    Anonymous
  26. 1 year ago
    Anonymous

    Why Sekino succeded and other games of the same genre failed(GhostOfSukushima, Ninja Gaiden, Nioh1-2) ?

    • 1 year ago
      Anonymous

      None of those games have failed, so I'm not sure what do you even mean.

    • 1 year ago
      Anonymous

      Failed at what? Certainly not sales.
      I'd say that Sekiro has more "flair". It captured the samurai period as a concept or ideal more than what the other games did.

      • 1 year ago
        Anonymous

        I’m sorry, Sekiro succeeds a lot of things but it hardly captures the Samurai era better than ghosts of Tsushima does. It’s more of a fantasy version of feudal Japan, Tsushima feels more traditional, especially with meditating and songs and stuff you do often in ghosts

    • 1 year ago
      Anonymous

      Ok moron

    • 1 year ago
      Anonymous

      >ninja gaiden
      Lmao. homie gayden is miles above simonseziro

  27. 1 year ago
    Anonymous
  28. 1 year ago
    Anonymous

    >I love this game.
    ultrabased.

    The open-world genre is where great games and franchises go to die.

    Bloodborne & Sekiro > DaS2:SOTFS > DaS & DeS > DaS3 > Elden Ring.

    Only normalgays/newcomers/zoomers/casuals like Elden DOGSHIT Ring, all original Souls fans dislike Elden DOGSHIT Ring.

    Elden DOGSHIT Ring continues to get dumbed down every new patch, truly a mass appeal dogshit product, soulless, passionless:

    • 1 year ago
      Anonymous

      what are these videos supposed to convey? i dont have time to watch right now

      • 1 year ago
        Anonymous

        that the crystaline bosses got nerfed to the point that they just stand there without attacking you.

    • 1 year ago
      Anonymous

      why do you put Bloodborne next to Sekiro? frick off gay don't put a shit tier sub 30 fps souls clone but le dark next to Sekiro again

      • 1 year ago
        Anonymous

        >why do you put Bloodborne next to Sekiro?
        Because it promotes aggressive gameplay just like Sekiro, but using different methods.
        >frick off gay don't put a shit tier sub 30 fps
        Will get a PC version in the near future at 4K 60FPS and if it doesn't, PS4 emulators will emulate it at 4K 60FPS just like Demon's Souls (2009) on RPCS3 at 4K 60FPS.
        >souls clone
        Bloodborne is not a souls clone. FromSoftware is the original souls developer.

        • 1 year ago
          Anonymous

          >Because it promotes aggressive gameplay just like Sekiro, but using different methods.
          meaningless when enemies are fricking braindead and can't chain two attacks together, there's a reason you only meet mobs in a groups, don't even compare that shit tier came to sekiro again you homosexual it's not even better than D1 and DS3

          • 1 year ago
            Anonymous

            >meaningless when enemies are fricking braindead
            They aren't.
            >don't even compare that shit tier came to sekiro again you homosexual it's not even better than D1 and DS3
            Delusional.

    • 1 year ago
      Anonymous

      >DS2 above all those games
      >DS3 above elden ring

      Is this a falseflag to make sekiro fans seem like complete morons

      • 1 year ago
        Anonymous

        >>DS2 above all those games
        DaS2:SOTFS is the best slow and methodical combat souls game FromSoftware has made and it is the last true Dark Souls game that adheres to this formula.
        >>DS3 above elden ring
        DaS3 goes for the fast combat, but it is inferior to Bloodborne and Sekiro. DaS3 is still far superior than the casualized dogshit that is Elden DOGSHIT Ring.

        My ranking is very objective and based on extreme experience with these games.

        • 1 year ago
          Anonymous

          >Ds2gay is a mentally ill schizo
          Every
          Single
          Time

          • 1 year ago
            Anonymous

            Its obvious by the way you type that you have something wrong with your mind, probably severe autism, and that you have spent hours a day on this website for an extremely long time, seething because no one agrees with your embarrassing opinions. Your opinion is as far from objective as possible. DS2gays are probably genuinely upset you're on this board because you make them look worse than they already do with the deranged schizoposting.

            Just because you can't comprehend my perspective doesn't mean that I am a schizo. Both IQ and experience contribute to ones capability of comprehending reality, you two are lacking in one or both these things.

            Only those with acquired taste appreciate the subtle nuance and brilliance to the design of DaS2:SOTFS.

            • 1 year ago
              Anonymous

              >Both IQ and experience
              Why do autists always bring up IQ?

        • 1 year ago
          Anonymous

          DS2 looks like THAT?

          • 1 year ago
            Anonymous

            >>DS2 above all those games
            DaS2:SOTFS is the best slow and methodical combat souls game FromSoftware has made and it is the last true Dark Souls game that adheres to this formula.
            >>DS3 above elden ring
            DaS3 goes for the fast combat, but it is inferior to Bloodborne and Sekiro. DaS3 is still far superior than the casualized dogshit that is Elden DOGSHIT Ring.

            My ranking is very objective and based on extreme experience with these games.

            >I love this game.
            ultrabased.

            The open-world genre is where great games and franchises go to die.

            Bloodborne & Sekiro > DaS2:SOTFS > DaS & DeS > DaS3 > Elden Ring.

            Only normalgays/newcomers/zoomers/casuals like Elden DOGSHIT Ring, all original Souls fans dislike Elden DOGSHIT Ring.

            Elden DOGSHIT Ring continues to get dumbed down every new patch, truly a mass appeal dogshit product, soulless, passionless:

            Nah, it looks like this.

        • 1 year ago
          Anonymous

          Its obvious by the way you type that you have something wrong with your mind, probably severe autism, and that you have spent hours a day on this website for an extremely long time, seething because no one agrees with your embarrassing opinions. Your opinion is as far from objective as possible. DS2gays are probably genuinely upset you're on this board because you make them look worse than they already do with the deranged schizoposting.

  29. 1 year ago
    Anonymous

    >Perfectly embodies autism
    How did Mitsubishi do it?

  30. 1 year ago
    Anonymous

    I've recently started replaying Sekiro (after getting slightly tired of playing DMC5) and I'm surprised Owl is just as good a boss as I remember him to be.

  31. 1 year ago
    Anonymous

    >snoys still seething Sekiro dicked on it as the most unique combat fromsoft game and perfected the aggressive parry based combat
    NEVER EVER SNOYS.

  32. 1 year ago
    Anonymous

    Same, can't wait to get it on PC after selling my PS4 Pro copy. Did all the endings, beat all the bosses. Can't get enough of it!

  33. 1 year ago
    Anonymous

    Woooooooooo

  34. 1 year ago
    Anonymous

    Isshin Ashina > Sword Saint

    Prove me wrong. You can't.

    • 1 year ago
      Anonymous

      I'm not doing Shura.

      • 1 year ago
        Anonymous

        Kill Emma.

        • 1 year ago
          Anonymous

          NOOOOOOOOOOOOOOOOOOOOOOOO

          • 1 year ago
            Anonymous
            • 1 year ago
              Anonymous

              >images you can hear
              I had to kill her so many times trying to beat that old man. I sided with father on my first play through not knowing it would end the game. He just seemed way cooler than some homosexual looking little boy

            • 1 year ago
              Anonymous

              that scene made fighting Isshin difficult, because it would always leave me hard

            • 1 year ago
              Anonymous

              >the sad way she trips up when you parry the last part of her combo
              My heart can't take it...

    • 1 year ago
      Anonymous

      Isshin Ashina doesn’t have the same follow up combo finisher attacks as Sword Saint. He’s an old man, a terrifying one at that. In his Tengu costume he’s incredibly imposing.

      • 1 year ago
        Anonymous

        >Isshin Ashina doesn’t have the same follow up combo finisher attacks as Sword Saint.
        That's not a bad thing though.

    • 1 year ago
      Anonymous

      i think a a justification is that isshin ashina would quite weaker, but sekiro doesnt have as great skills and attack power as he does after the extra final stretches of the game, optional bosses, etc
      another thing is that huge part of isshin ashina's difficulty comes from the fire. that fire isn't actually his own actual power, but rather he is using your own fire of a shura against you.

    • 1 year ago
      Anonymous

      Nah, nothing measures up to that long-ass spear combo Sword Saint does.

    • 1 year ago
      Anonymous

      I don't really have as much fun fighting him as Sword Sasint because he has too many attacks that you HAVE to dodge since he uses fire. Even using Fire Umbrella doesn't give you much more freedom because the fire will spread under you and hurt you.

    • 1 year ago
      Anonymous

      >Prove me wrong
      Try NG+7, demon bell, charmless
      You will notice that it's less fair and less enjoyable to fight boss

  35. 1 year ago
    Anonymous

    I cheated in Sekiro and I feel fine

  36. 1 year ago
    Anonymous

    On day 2 of getting my shit pushed in my Isshin. I feel like I should be angry it's taking so many tries but it's just such a good fight I don't even care

    • 1 year ago
      Anonymous

      Wait until you see inner isshin in the gauntlet.

      So much nastier. New moves, you name it.

      • 1 year ago
        Anonymous

        I will probably never do that because I am a coward.

        • 1 year ago
          Anonymous

          nah you got to its the ultimate isshin experience

  37. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      Soul.

    • 1 year ago
      Anonymous

      god I wish I could live there

      • 1 year ago
        Anonymous

        My favorite area in the game but this is the first time I've seen this vid, thanks.

    • 1 year ago
      Anonymous

      beauty is in the small details

  38. 1 year ago
    Anonymous

    Something I feel deserves some recognition, the enemy animations in Sekiro and Elden Ring are fricking immaculate. Love how a lot of them are super exaggerated but flow really well at times, looks like the enemy is dancing if you ever get a good rhythm going on.

    • 1 year ago
      Anonymous

      I'm pretty sure Genichiro and DoH's animations are based on real dancing/theater.

      • 1 year ago
        Anonymous

        DoH does the Kabuki theater stance with the head twirl and hand thing

        • 1 year ago
          Anonymous

          yeah, I absolutely adore that
          the pose he makes when the fireballs start raining from the sky also feels very kabuki-like

          • 1 year ago
            Anonymous

            iirc it's supposed to represent a characters peak in emotions in the theatre so it's thematically fitting for DoH too

  39. 1 year ago
    Anonymous

    All time favorite combat. When you hit that clutch mikiri counter....

  40. 1 year ago
    Anonymous

    [...]

    wow really pulling out all the stops here, could you possibly fit any more idiotic buzzwords into one sentence?

  41. 1 year ago
    Anonymous
  42. 1 year ago
    Anonymous

    [...]

    https://i.imgur.com/YLKzLLV.jpg

    I love this game.

    i hate any game where the main character is forced to wear a dress the entire time. seethes go below

    • 1 year ago
      Anonymous

      >dress

  43. 1 year ago
    Anonymous

    EMMA
    M
    M
    A

  44. 1 year ago
    Anonymous

    We all do. We're on Ganker after all. Suffering goes hand in hand.

  45. 1 year ago
    Anonymous

    God I hate Elden Ring so much. Slogging through it now and only decided to finish it out of spite using every cheese possible. Sekiro was so comfy

  46. 1 year ago
    Anonymous

    What should I play after beating sekiro? I'm not playing eldenshit or gay souls, I can't go back to rolling and running away the whole fight

    • 1 year ago
      Anonymous

      Sekiro NG+

    • 1 year ago
      Anonymous

      Whatever, just wait out the weird gaming hangover you got and hope it goes away fast.

    • 1 year ago
      Anonymous

      Hollow Knight or Blasphemous. Don’t play ER you’ll be severely disappointed

      • 1 year ago
        Anonymous

        ER is amazing though

      • 1 year ago
        Anonymous

        This
        If you play Elden Ring you'll be disappointed by other games since nothing lives up to it so far

    • 1 year ago
      Anonymous

      i bounced off nioh because i was just too burnt out at the time, but it really is a good series to try out if you're looking for a follow-up to sekiro. i personally dislike all the loot bloat but i know a lot of people go for that shit, either way its a very punishing fun game that rewards you for pure skill and gets you into a flow state when it all clicks.

    • 1 year ago
      Anonymous

      Nah ER is alright, just need to look up where Golden Parry or Carian Retaliation are. Slap them on a 100% physical shield and you get something that feels alright.
      But if you're actually chasing more Sekiro, I think Sifu is the way to go. It's got the same deflect/posture mechanic plus some other bells and whistles.

    • 1 year ago
      Anonymous

      Like another guy said, Nioh's great. You should also check Ninja Gaiden and Devil May Cry. Playing action games at high level gives you a rush that's uncomparable to anything. Also, unironically, rhythm games.

      • 1 year ago
        Anonymous

        Nioh is great but not off the back of Sekiro, if he's chasing more of Sekiro feel. Fallen Order and Sifu are better for that itch. Better to save Nioh for later and give it a fair go and appreciate it for what it is.

    • 1 year ago
      Anonymous

      Wo long seems like a a sekiro clone

  47. 1 year ago
    Anonymous

    >doing inner genichiro for the first time
    >get the sakura dance down no problem
    >make it to lightning phase
    >reverse him
    >he reverses my reverse
    wtf bros. is it just one time or should I just not reverse the lightning at all against inner genichiro?

    • 1 year ago
      Anonymous

      [
      spoiler]keep reversing it[/spoiler]

    • 1 year ago
      Anonymous

      I literally did ng+7 so I will tell you how it works

      When he tries to lightning bow arrow you he still lingers in the air so if you throw the lightning back at him he will reverse it and then touch the ground. When he pulls the sword lightning he goes straight to ground and can't do anything but eat it. If you deflect block or just eat the lightning and reverse it you get damage. If you want to get no damage and have a easy time use the raven mist tool and wait until you fall close to floor to always hit him and not give him a chance to even reverse it. If you throw it immediately after it won't even him or work depending on where hes at

    • 1 year ago
      Anonymous

      I was disappointed when Isshin didn't do this. I haven't done the boss trials, but I'm glad they added that.

    • 1 year ago
      Anonymous

      It's a game of tennis
      Reverse it
      Keep reversing it
      You will catch him unawares eventually

  48. 1 year ago
    Anonymous

    Masterpiece.

  49. 1 year ago
    Anonymous

    I die so much that I have 0 coins at any given time. Does that make the game a lot harder?

    • 1 year ago
      Anonymous

      Nah, money doesn't really matter that much. You can buy the sacks at vendors if you have a lot and fear to lose it.

    • 1 year ago
      Anonymous

      Not really, money comes back very fast and pouches exist for a reason. Spend it all on them and on emblems at the idols if you're losing it that often, that way it at least goes somewhere.

  50. 1 year ago
    Anonymous

    So do I.

  51. 1 year ago
    Anonymous

    God, the Sekiro threads shortly after the game released were so kino.

  52. 1 year ago
    Anonymous

    Does sake carry over to NG+?

    • 1 year ago
      Anonymous

      Yes.

  53. 1 year ago
    Anonymous

    Elden Ring is better

  54. 1 year ago
    Anonymous

    Suddenly spirit emblems are like three times more expensive now and I can’t afford to use my arm anymore. Do enemies start dropping more money on the late game because I just killed guardian ape and I’m at the temple rn and I basically can’t use my arm tools anymore unless I find a good farming spot soon. Early game it was fun messing around but now I feel like I should only use spirit emblems on bosses

    • 1 year ago
      Anonymous

      I beat the game without even using spirit emblems, git gud

    • 1 year ago
      Anonymous

      Yes, the enemies drop more money the stronger they are, so you will be getting more money as you progress through the game. Plus like every other enemy just drops a spirit emblem.

    • 1 year ago
      Anonymous

      Enemies do drop more money but you need to be ignoring enemies constantly and burning max emblems for hours upon hours on top of that to be in danger of running out. You also have several balloons to increase drop rate of money and emblems as well as items for upgrades and selling, along with finding pouches of money and having them to buy to store money if you need it. There's a miniboss that also offers a method to have extra emblems that you should run into if you haven't already.

  55. 1 year ago
    Anonymous

    Assuming they don't do DLC or sekiro 2 about returning the divine dragon west, what do you think they could do with the same core combat system?

    • 1 year ago
      Anonymous

      Never in a million years, but, a Star Wars game.

    • 1 year ago
      Anonymous

      indoor Raquetball game. 100% they should make a raquetball game that is focused on short bursts of high-speed volleys

    • 1 year ago
      Anonymous

      Nothing. A combat system balanced around the opponent constantly having his own way attacking faster and harder makes more a repetitive deflect centric playstyle, which is the true reason why Sekiro never got DLC

      • 1 year ago
        Anonymous

        >the real reason sekiro never got DLC is the reason people love its combat system
        Uh-huh.

        • 1 year ago
          Anonymous

          Brainlets loving it doesn't change that there's little you can do with a combat system where opponents have massive hyperarmor on attacks while being faster and your ability to actually deal damage is after direct counters

    • 1 year ago
      Anonymous

      Maybe some Price of Persia type setting?

      • 1 year ago
        Anonymous

        Aztec or South East Asian settings could be nice. They briefly touched upon the latter part in DS1 albeit half-assedly so why not try the whole way.

  56. 1 year ago
    Anonymous

    Same

  57. 1 year ago
    Anonymous

    >tfw I just platinumD the game

    Fug I did everything bros. I can't believe its Over. I got 99 atk, Ng+7 and did all gauntlets even mortal journey.

    I wanted more sekiro sequel isntead of the garbage Elong Rong shit we got

  58. 1 year ago
    Anonymous

    Constipation is Defeat

  59. 1 year ago
    Anonymous

    Who is the bane of your Charmless DB runs, and why is it the Bull

    • 1 year ago
      Anonymous

      My dude you have to deflect his tackle and he eats 3 hit combo head and dies. If you have to just use umbrella the window is basically cheating

      • 1 year ago
        Anonymous

        >umbrella on Bull
        >NG
        Which of us is moronic

  60. 1 year ago
    Anonymous

    It's shit tho

  61. 1 year ago
    Anonymous

    >Replayed Sekiro right before Elden Ring came out and went in expecting something just as good.

    • 1 year ago
      Anonymous

      ?t=84
      I thought it would have Sekiro-like parrying just going off this snippet alone.

    • 1 year ago
      Anonymous

      >playing sekiro for the first time
      >feels like an upgrade over elden ring
      Why did they take out this parry system? Why didn’t they use this dodge system even though it looks way better than that ridiculous dark souls rolling? Why did they ditch the “hold square to pick up all the loot within 100 feet of you” mechanic? All of these would just make elden ring objectively better and not a dark souls clone. PvP would be much improved with a faster paced parry system it’s more immersive and engaging than roll/poke/roll/poke

      • 1 year ago
        Anonymous

        These are the wrong questions to ask because the two games were developed alongside each other, even if Sekiro came out first. There was simply no way they were going to translate everything they learned from Sekiro into ER.

        The real question is why did they care to make all those kinds of changes with Sekiro but not with ER. It feels like their focus was completely different in both games, but it's not like ER has any less combat.

      • 1 year ago
        Anonymous

        I prefer Elden Ring combat

      • 1 year ago
        Anonymous

        >muh deflect
        Kys

      • 1 year ago
        Anonymous

        >Why did they take out this parry system?
        Elden Ring and Sekiro began development at roughly the same time. The issue is that while Bloodborne and Sekiro felt like the teams were experimenting with ways to not do the exact same battle flow over and over again, Elden Ring feels like they just took the Dark Souls formula and tried a couple of new things that just make things worse.

        The issue is with the very idea of an "action RPG". It's nonsense. What you end up with is an action game that also lets you skip the action game part in favor frying things with a kamehameha or whatever. You just can't create a game with polished, fluid combat and ALSO account for three dozen types of attack ranges and styles. Sekiro just gives you one weapon and a couple bonus things to play around with and focuses on making that good. Elden Ring is mostly tuned around players only getting to attack once in a while after a load of dodging, so as soon as you move an inch from that, such as getting anything else to distract the bosses' aggro so you can wail freely at them, everything gets too easy.

  62. 1 year ago
    Anonymous

    How the FRICK do I beat this homie

    • 1 year ago
      Anonymous

      Hit the boss and don't get hit by the boss.

    • 1 year ago
      Anonymous

      Beat him in a few tries but still laughed my ass off when he rapid fired some gun

    • 1 year ago
      Anonymous

      He tells you every time he kills you.

      • 1 year ago
        Anonymous

        Yes but he's so relentless in his attacks it's hard to find time to get your own hits in

        • 1 year ago
          Anonymous

          Not hesitating isn't (just) about attacking, it's about facing his attacks head on. Start doing that and you'll find that most -if not all- tells in his moveset are actually pretty predictable.

          • 1 year ago
            Anonymous

            The problem is that I just don't have time to learn his attack patterns. Geni is easy, I can get through that damageless. But then Isshin just pounds my tight virgin butthole before I can even get a handle on his moveset. He's so fast, bros... he's so fast...

    • 1 year ago
      Anonymous

      1. Unsheathe your BLADE
      2. Focus your inner ki
      3. Now sheath your blade
      4. Pull out your GUN
      5. Shoot it
      6. You are now MASTER SHINOBI

    • 1 year ago
      Anonymous

      Just don't hesitate anon.

    • 1 year ago
      Anonymous

      Anon you pretty much have to

      Just don't hesitate anon.

      You have to stop fighting thinking about how much life you have left or that you are about to lose. You have to be aggressive and just go with the flow. Sekiro was my first fromsoft game and isshin is the best final boss I have ever defeated, what a fricking masterpiece

    • 1 year ago
      Anonymous

      I did to Genichiro a frickload, and I thought I had mostly got the hang of the game after that, but at the end I must have died to Isshin like 50 times. Painful, but I got there eventually.

  63. 1 year ago
    Anonymous

    Played through Sekiro for the first time this week and I'm currently stuck on sword saint Isshin. I really love this game and I think it has the best combat and bosses I've ever experienced except for the demon of hatred I fricking hate that c**t

    I'll post a couple of kinographs I took during the playthrough

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      >I really love this game and I think it has the best combat and bosses I've ever experienced except for the demon of hatred I fricking hate that c**t
      Same. I didn't even bother fighting DoH that many times because after the first few it just felt like banging my head against a wall, whereas fights like Isshin were actually fun.

      • 1 year ago
        Anonymous

        homie, just parry him until you learn his moveset. After that you can easily run behind him whenever he's attacking and punish him. Only the third phase is hard because of that fricking circle of fire, but you have to just run away whenever he starts doing it.

  64. 1 year ago
    Anonymous
  65. 1 year ago
    Anonymous

    this shit is boring. i was expecting more souls kino and instead it's spiderman trash.

  66. 1 year ago
    Anonymous

    I fricking suck at this game. I took hours to beat Lady Buttefly, only to discover: She has a fricking second phase, and now I'm out of snapping beans or whatever. The game just absolutely shits on me.

    Also: Does every boss fight or mini boss fight have 200 adds? I feel like I'm cheesing the game, but my strategy so far for almost everything has been:
    >Sneak up
    >stealth kill one mob
    >run away screaming
    >wait for it to reset
    >If adds left go to 1, else:
    >aggro boss
    >run away screaming
    >wait for him to de-aggro
    >get a stealth hit in on the boss.
    Feels so cheesy, but I honestly have no idea how you would be supposed to kill Juzou the Drunkard with all the shit surrounding him. And if you kill them, you aggro him like 10 times.

    Also: Dragon-rot mechanic feels kinda bad. You fight something hard, you die over and over again and now all NPCs in your game are fricked?

    • 1 year ago
      Anonymous

      For some reason the game front loads the bosses with adds. There's less of them later on and you have more ways to deal with them.

    • 1 year ago
      Anonymous

      You don't need beans
      Run in circles

    • 1 year ago
      Anonymous

      Feel like Hirata was the only area that has the annoying minibosses surrounded by stuff to stealth kill before fighting (Juzou, spear guy)
      Also Dragonrot doesn't matter at all, the npcs won't die from it, all that it does is pause quests until you heal them

      • 1 year ago
        Anonymous

        Haven't come across a cure yet. As long as it's not limited or annoying to farm.

        • 1 year ago
          Anonymous

          Save the cure for after major bosses. One cure heals all the affected NPCs. So progress their questlines when you're not busy with a boss until they hit a roadblock that requires you to progress the game with another boss.

        • 1 year ago
          Anonymous

          it is limited but it's a a few dozen or so. just use them after you get past bosses, not mini-bosses.

        • 1 year ago
          Anonymous

          Return to Temple
          See if Emma is tending to Sculptor's dragonrot sickness
          Talk to her
          Rest at an idol
          Talk to her again
          If there are other people who are infected, she'll ask for a blood sample from other infected people
          Check your inventory to see who is infected
          Talk to them take the sample, go back to Emma, hand over the sample
          Rest again
          Talk to Emma again
          She will likely hand over the cure. If she doesn't, then advance the story

      • 1 year ago
        Anonymous

        You can cure Dragonrot, but yes, you typically have to clear and reset for minibosses.
        Fighting groups is the hardest part of Sekiro as you don't really have AoE or cleave.

        Save the cure for after major bosses. One cure heals all the affected NPCs. So progress their questlines when you're not busy with a boss until they hit a roadblock that requires you to progress the game with another boss.

        it is limited but it's a a few dozen or so. just use them after you get past bosses, not mini-bosses.

        Return to Temple
        See if Emma is tending to Sculptor's dragonrot sickness
        Talk to her
        Rest at an idol
        Talk to her again
        If there are other people who are infected, she'll ask for a blood sample from other infected people
        Check your inventory to see who is infected
        Talk to them take the sample, go back to Emma, hand over the sample
        Rest again
        Talk to Emma again
        She will likely hand over the cure. If she doesn't, then advance the story

        I saw some conflicting info on Blood Droplets being limited, vs some saying vendors just infinitely restock them.
        Any info on which is true? Kind of a big difference if "you can cure 15ish times and then all side characters are fricked if you keep dying" vs "Oh yeah, nah, just buy the cure for 150 zen. That's like 4 o 5 enemies defeated easy peasy".

        • 1 year ago
          Anonymous

          They're limited.

          As a rule of thumb, keep the one you have until you get another, then use it, advance all the quests you can, and then continue until you get another one.

          Eventually I had way more than I needed though.

          • 1 year ago
            Anonymous

            It's limited but there's a frickton of them later as you progress the game (around a dozen or so per playthrough). I wouldn't push it though. As long as you save them up after a set of major bosses then it should be fine.

            There are like 20. They don't interfere with the story. You can get all the bosses even if everyone is sick, except the old lady that gives you the bell, but that's at the very beginning, so it's almost impossible not to get it. It's also almost impossible to use all the droplets, unless you are spamming them like a moron. You will be fine.

            Hu, that's weird. So how come so many people say that "Battlefield Memorial Mob" and "Fujioka info broker" restock after you used theirs?

        • 1 year ago
          Anonymous

          It's limited but there's a frickton of them later as you progress the game (around a dozen or so per playthrough). I wouldn't push it though. As long as you save them up after a set of major bosses then it should be fine.

        • 1 year ago
          Anonymous

          There are like 20. They don't interfere with the story. You can get all the bosses even if everyone is sick, except the old lady that gives you the bell, but that's at the very beginning, so it's almost impossible not to get it. It's also almost impossible to use all the droplets, unless you are spamming them like a moron. You will be fine.

    • 1 year ago
      Anonymous

      You can cure Dragonrot, but yes, you typically have to clear and reset for minibosses.
      Fighting groups is the hardest part of Sekiro as you don't really have AoE or cleave.

    • 1 year ago
      Anonymous

      Also:
      >Game has a special warning system for dangerous attacks
      >Game gives you a special counter for one of these 3 attacks.
      >Game refuses to alter the special warning for that special attack you can counter now.
      The amount of times I got hit by a sweep attack because I couldn't tell that the enemy wasn't going to thrust. (obviously, on SOME enemies it is VERY obvious, but on others not so much). Also slightly annoying that you can't cancel out of an attack. Often I DSP'd it, where I did press dodge/jump actually, but I also was animation lock in an attack, so I get to eat shit anyway.

      But to not purely whinge: It is kinda cool that the Floating Passage combat art has a little hop, that is actually capable of jumping over sweep attacks. Webm related.

      • 1 year ago
        Anonymous

        You can counter sweeps without any equipment and you can deflect thrusts from the start of the game.
        You always have to dodge grabs.
        They all use the same visual warning.
        The only fight I can think of where it's hard to tell is Genchiro during phase 2. He almost never sweeps during phase 1 so you can always anticipate the thrust.

        • 1 year ago
          Anonymous

          all quick motions like thrusts and ashina cross' have a little flash and sound effect at the start so even if you can't see the weapon you should find the tells.

  67. 1 year ago
    Anonymous

    First time I played it I didn’t like it. I beat it too. Went back a few years later, that time it clicked and it’s now my favourite from game.

    I guess because I wasn’t expecting souls, I was expecting what it really is. And man that combat is sweet once you master it. Only one gauntlet remains to unlock the shura outfit.

  68. 1 year ago
    Anonymous

    BASED

    • 1 year ago
      Anonymous

      Gotta use that axe.

      Feel like Hirata was the only area that has the annoying minibosses surrounded by stuff to stealth kill before fighting (Juzou, spear guy)
      Also Dragonrot doesn't matter at all, the npcs won't die from it, all that it does is pause quests until you heal them

      Ashina Castle is about 50/50 on that.
      Drunkard in Ashina Depths has monkeys.
      I feel like it's a 50/50 split all together.

  69. 1 year ago
    Anonymous

    I wish the gauntlets besides the first one gave you stuff. It would've been so cool to get something from Inner Father and Inner Isshin, whether it's new combat arts, an item or a prosthetic. Imagine being able to use the black mortal blade.

  70. 1 year ago
    Anonymous

    >normie co-worker says he's been playing Sekiro
    >says he beat both Isshin and DoH in 2 tries

  71. 1 year ago
    Anonymous

    Elden Ring should just be banned from Ganker.

  72. 1 year ago
    Anonymous

    Im always amazed at how many people like this game, i thought the combat was pretty boring overall, most answers to enemy attacks tend to be the same and offense is more or less also the same for the most part.

    I just felt like there was no variety.

    • 1 year ago
      Anonymous

      >variety.
      There it s. There's that word again.

      • 1 year ago
        Anonymous

        RPGshitters deserve the rope.

      • 1 year ago
        Anonymous

        RPGshitters deserve the rope.

        Its just how i feel bro, not saying it needs to become an rpg, but deflecting just needed to be more complex than what it is, maybe doing like that one ubisoft game which the names escapes me, and having the deflect be position based, having to deflect left swings by pressing left, right by pressing right and overheads by pressing up, that would make the defensive part more interesting. And on the offensive part having sub-weapons like MGR would be nice, take the prosthetic system tools and make them more integrated with your moveset, maybe have the heavy attack replaced when you have a melee tool on like the axe or spear and pressing it depending on how far you are in the r1 string makes it do different things.

        As it is the game i just extremely repetitive for me, if you liked it then good for you.

  73. 1 year ago
    Anonymous

    Sekiro noob here:
    What is difficult for me as a souls player is how you are approaching combat. In Souls, the game is stamina management. So you need to get opportunity attacks in where you can and otherwise focus on dodging, parrying being a high risk high reward kinda deal.

    I sekiro it seems the game is to *constantly* push and attack the enemy, until he eventually parries YOU, at which point it is your turn to defend. But here while dodging is an option, you're really not supposed to. You're supposed to parry each incoming attack. (as just blocking will quickly fill your posture bar and have you dead) Every single one. And then start attacking again. Only dodge or jump certain "unblockables".
    But frick man. I can't keep up with when it's safe to parry -> counter vs when I need to parry two or tree times.
    I have no Idea if I'm missing something.

    • 1 year ago
      Anonymous

      Where exactly are you stuck? You just need to git gud at parrying and standing in place without losing composure. You don't really need to move around, just get the timings right

    • 1 year ago
      Anonymous

      Dodging is very much a viable option, mainly for healing or how you want to lead in with another attack. Also Black folk who say that parrying is the only thing you should do are moronic. Dodges can be sequed into an attack under the right circumstance which actually does more permanent damage on the boss than just mindlessly deflecting which runs the risk of fricking it up and starting over.

    • 1 year ago
      Anonymous

      >What is difficult for me as a souls player is how you are approaching combat
      You know everything you learned to do in Souls games? Don't do that.

      Combat is about rhythm. The sound of the blades clashing was literally designed to be musically pleasing. Wolf can cancel out of some of his attacks, so be aggressive. A safe rule of thumb before you get the hang of each boss is "Two attacks, one deflection" while exchanging blows, though you're really supposed to react to the enemy's movements. You can try and stay defensive to learn the rhythm of their attacks, although their move sets actually do change depending on whether you're being aggressive or not.

      • 1 year ago
        Anonymous

        >although their move sets actually do change depending on whether you're being aggressive or not.
        Kek this. Unfortunately one moron itt says otherwise but don't let him fool you.

        • 1 year ago
          Anonymous

          I remember watching a video of someone fighting Genichiro and seeing his grab attack for the first time ever, since he never does that the way I fight him.

    • 1 year ago
      Anonymous

      >I can't keep up with when it's safe to parry -> counter vs when I need to parry two or tree times.
      >I have no Idea if I'm missing something.
      You are but it'll come eventually. The flash is slightly different when you need to parry again vs when you can counter. I was reacting to this subconsciously without actually noticing it, I only noticed it during Owl but I had been reacting to it since Genichiro, that boss teaches you the game even if you're not realizing it

  74. 1 year ago
    Anonymous

    Anyone else really disappointed that the sickness wasn't a bigger deal? When I first heard about it I was actually scared of dying and wondered what could possibly be done to counter the effects of the plague but it turned out to be a total pushover. I actually would have preffered if it permanently killed npc's for the rest of that playthrough, that would have made the stakes much higher and more interesting.

    • 1 year ago
      Anonymous

      Like every other From game, it's cut content. Characters were actually meant to die from it and you actually had to make a medicine to give to them, but they ended up scraping the idea since it was too complex to implement.

  75. 1 year ago
    Anonymous

    Sekiro may be a good action game, but it's not a good souls. Since you can't farm, you literally can't git gud. The appeal of the souls game is that whenever you find an enemy you can't beat, you can always backtrack and farm until you git gud enough to kill in a few shots the enemy that was giving you trouble. In Sekiro that's impossible. You either fight a boss 50 times until you beat it, or you get stuck.

  76. 1 year ago
    Anonymous

    sekiro ruined almost every other game for me, even monster hunter pales in comparison

  77. 1 year ago
    Anonymous

    >enter thread
    >first 100 posts are almost all discord trannies trying to induce infighting
    Cyberpunk lost

  78. 1 year ago
    Anonymous

    Sekiro is the only fromsoft game I couldn't beat due to it being too hard. Genuinely could not defeat Isshin.

    • 1 year ago
      Anonymous

      How many hours did you put in? Took me like 6 last week and now he's easy.

    • 1 year ago
      Anonymous

      Did you beat the optional bosses? You will need the extra power.

  79. 1 year ago
    Anonymous

    Y'all think a sekiro game with multiple weapon styles is possible? It has by far the best 1v1 combat of any game, but I still wish there was more variety

    • 1 year ago
      Anonymous

      The entire game is designed around encounters being with one specific weapon. When you attempt a game with multiple weapon styles, you get something akin to Nioh where there are CLEAR winners.

      Alternatively you copy/paste cut or scrapped Sekiro enemies and put them into a Souls game without a thought in the world and you get Elden Ring.

      • 1 year ago
        Anonymous

        >you get Elden Ring.
        That's a good thing.

        • 1 year ago
          Anonymous

          Elden Ring sucks. It would be better if it was like 10 times smaller

        • 1 year ago
          Anonymous

          Ironic shitposting is still shitposting, Anonymous-san.

          • 1 year ago
            Anonymous

            No. And don't you -san me you ironic shitposter.

  80. 1 year ago
    Anonymous

    where are my fricking sekiro clones

    • 1 year ago
      Anonymous

      Nine Sols is directly inspired by it.
      >Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.

      If you want more direct clones, Wo Long is pretty much it.

    • 1 year ago
      Anonymous

      sekiro is a tenchu clone

    • 1 year ago
      Anonymous

      Furi might be up something you like

    • 1 year ago
      Anonymous

      AC: Valhalla and Odyssey >.>

  81. 1 year ago
    Anonymous

    >The ability to poise break,
    >the ability to use guard counters when you know the next attack will take time

    There's multiple tools specifically designed to let you wienerblock enemies out of their fancy bullshit and posture breaking is literally the main mechanic of the entire c**ting game. What is this shithead even going on about?

    • 1 year ago
      Anonymous

      >HURR DURR Tool
      >Akthually you can stagger with le firecracked
      No you fricking worthless moron
      Firecrackers are another flavour of Mist Raven/Umbrella
      They make easier to deal with attacks, one interrupts, the others teleports and make deflect + counterattack
      You are still acting within the boss schedule

      • 1 year ago
        Anonymous

        We get it you're a passive b***h of a player who follows his boss's schedule. Not everyone plays like you, you goddamn autist.

      • 1 year ago
        Anonymous

        What the frick are you talking about, you dumb b***h? Sekiro has some of the most reactive bosses out there. I fricking assure you that you haven't seem some of their animations because they're so quick to stop to block you. In fact some have different animations if you deflect them than if you just block them.

        Yeah, no fricking shit the different options give you more ways to defend, evade and attack, that's what combat is all about. What the frick do you expect them to do, turn the game into a platformer?

        • 1 year ago
          Anonymous

          He's a crazy dude who thinks you can apparently stagger every ER boss out of everything just with regular weapon attacks or something.

        • 1 year ago
          Anonymous

          Doing different flavours of the same exact thing but easier is not variety
          And no, the boss blocks you because your damage windows are limited by the sword clashing. They are "reactive" because the combat is about being passive to them and playing into the combat system

          Didn't you just finish samegayging about four of five times about how it doesn't count if it uses anything but normal blows?

          Except stunning for 2 hits is not being aggressive, and is not something you can do much, so the core is still passively deflecting and getting blocked

          • 1 year ago
            Anonymous

            >the combat is about [...] playing into the combat system
            what the FRICK should it be about if NOT that

            • 1 year ago
              Anonymous

              He apparently believes that if the enemy does anything at all you must respond to in any way, even if it's wienerblocking them by attacking first, it is you being passive. Especially if it's about using consumables or skills. Unless it's consumables or skills in Elden Ring, which are active and good.

              By the way, Sekiro is simplistic because it only has a few types of perilous attacks you must defend against with only two buttons, unlike Elden Ring, where you dodge literally everything by rolling with one button.

              • 1 year ago
                Anonymous

                Yes, if all your actions entirely boil down to reacting to the enemy, that's dogshit combat. Unless you struggle with basic reaction check or you are easily entertained, you want something where player choices matter. Be it equipment choices, a movelist, having more than one option.
                You have been circlejerking with your boyfriends while trying desperately to ignore this simple fact.
                >By the way, Sekiro is simplistic because it only has a few types of perilous attacks you must defend against with only two buttons, unlike Elden Ring, where you dodge literally everything by rolling with one button.
                Correct. Not only perilious attack are extremely predictable, but they further make the fight scripted, make of canned animations and shallow style over substance. It makes the issue worse, you know for example when they come, but you also know the type for the majority of them beforehand

              • 1 year ago
                Anonymous

                >Equipment choices
                You literally have multiple combat arts with different use cases based on the scenario an individual player skill

              • 1 year ago
                Anonymous

                You are a very dumb person who is wrong, which is why you have convinced nobody. Good day sir.

              • 1 year ago
                Anonymous

                >Elden shit head complaining about predictable attacks
                >when every moronic boss from their game has a “wow I’m winding up my attack dude, sike!!” attack times 10
                Kill urself moron, enjoy ur bosses having a panic attack while you watch from afar to slap after their done dancing

              • 1 year ago
                Anonymous

                So you agree that in Elden Ring you just dodge everything with the same button then.

          • 1 year ago
            Anonymous

            Why are you replying twice to the same post?

  82. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      Pretty good ranking to be honest. Dark Souls 1 has the best levels design, Bloodborne the best art style and lore, and Sekiro the best combat. Elden Ring is great but it's not as tight, so it's slightly worse.

      • 1 year ago
        Anonymous

        >Elden Ring is great
        I can discard your opinion now

  83. 1 year ago
    Anonymous

    >that last fricking arrow in Genichiro's flying combo

    I always mess the deflect timing on that one for some fricking reason.

  84. 1 year ago
    Anonymous

    You have to wonder if all these people hate Furi too

  85. 1 year ago
    Anonymous

    Seriously, this is THE game for "no, frick you, we aren't dancing to your tune" moves.

  86. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      We get it, you consume emblems to get some seconds of player agency and attacks. That's still shit, and proves that you otherwise have indeed zero player agency and are playing by the boss rules through a 1 note encounter.
      By the way you wasted 6 emblems to do that

  87. 1 year ago
    Anonymous

    Why is he replying to the same post like four times like anybody will believe it's not him?

  88. 1 year ago
    Anonymous

    The funniest part is that being able to stun Owl out of his shit every time is the best contrast with Elden Ring, where your first big boss will probably be Magritt, whom you'll have to watch charge his delayed swing you won't be able to do jack shit about other than dodge unless you very coincidentally had him close to poise break on that one turn.

    • 1 year ago
      Anonymous

      >whom you'll have to watch charge his delayed swing you won't be able to do jack shit
      You have no pots or arrows? No Raptor of the Mist or spell?
      Ahh by "you aren't able to do anything" you meant spamming L1 and R1

      • 1 year ago
        Anonymous

        >You have no pots or arrows? No Raptor of the Mist or spell?

        >Firecrackers
        Lol
        See[...]

        >>>>>>>>[...]

        Not only it's boring shit. Sekirogays will even complain because this shit combat isn't everywhere
        [...]
        So your agency is limited to interrupting the boss for 2 hits (if you have emblems) nice combat system

        >Wanna hit outside of your turn? That will be 2 emblems + tip
        >Get the Double Ichimonji
        >Boss blocks
        >"Deflect attack deflect attack attack deflect deflect deflect deflect" resumes
        Woah

        You are the one arguing you should be able to do this with no consumables or anything but regular attacks.

        • 1 year ago
          Anonymous

          Didn't you just finish samegayging about four of five times about how it doesn't count if it uses anything but normal blows?

          >pots or arrows
          Lol
          See [...]

          >Throwing any ranged attack or object is the same as a "I stun you" button
          >That means that the "I stun you" button for free one sided hits is a legitimate argument in favour of Sekiro combat being a dynamic back and forth and not pinata galore
          Lmao

          • 1 year ago
            Anonymous

            Are you having a seizure?

      • 1 year ago
        Anonymous

        Didn't you just finish samegayging about four of five times about how it doesn't count if it uses anything but normal blows?

      • 1 year ago
        Anonymous

        >pots or arrows
        Lol
        See

        >HURR DURR Tool
        >Akthually you can stagger with le firecracked
        No you fricking worthless moron
        Firecrackers are another flavour of Mist Raven/Umbrella
        They make easier to deal with attacks, one interrupts, the others teleports and make deflect + counterattack
        You are still acting within the boss schedule

  89. 1 year ago
    Anonymous

    >Spam R1 with the occasional roll in Souls series
    >Spam L1 mixed in with some R1's in Sekiro

    Both seem kinda spammy tbqh. NG+ runs of Souls series don't really feel much different if you used a GS on run and a Katana the other. Sekiro you kinda do the same thing too.

    But really, muh replayability is a weird argument some of my favorite games like Metroid Prime and RE4 are played largely the same way every single run through.

  90. 1 year ago
    Anonymous

    >all this talk about comparing the games

    This is the real question here.

    • 1 year ago
      Anonymous

      For me?

    • 1 year ago
      Anonymous

      Melina barely even counts.

    • 1 year ago
      Anonymous

      There is only 1 japanese woman in that.

  91. 1 year ago
    Anonymous

    Senpou Temple is probably the most max comfy levels From has ever done.

    • 1 year ago
      Anonymous

      *twirls at you*

    • 1 year ago
      Anonymous

      Mibu Village for me, I loved the forest section in Bloodborne too, something about the atmosphere of those levels

    • 1 year ago
      Anonymous

      Mibu Village for me, I loved the forest section in Bloodborne too, something about the atmosphere of those levels

      I liked both areas, but I'll just go with the generic choice and say Fountainhead was my favorite. Very original I know.

      • 1 year ago
        Anonymous

        *ruins your favorite level*

        • 1 year ago
          Anonymous

          *stealths you*

        • 1 year ago
          Anonymous

          I want more Divine Realm and Okami lore, but Fromsoft doesn't want to do anymore Sekiro 🙁

        • 1 year ago
          Anonymous

          *PIIIIIIIIIIIIIIIIIIIIIIIIIII*

  92. 1 year ago
    Anonymous

    hearing Emma laugh a little gives me life. She looks so sad 95% of the time.

  93. 1 year ago
    Anonymous

    Sekiro AND Bloodborne are my favorite Fromsoft games because you can tell they were passion projects compared to souls/elden ring

  94. 1 year ago
    Anonymous

    The thread's dying soon, so I'll remind you guys to check Blade of the Immortal if you like Sekiro; it has
    >an immortal dude as the MC
    >rape
    >gore
    >cool weird weapons and samurai
    >shota rape
    >really cool pictures

    • 1 year ago
      Anonymous

      I'll add to anon by saying blade of the immortal is basically the manuscript for sekiro

      • 1 year ago
        Anonymous

        The thread's dying soon, so I'll remind you guys to check Blade of the Immortal if you like Sekiro; it has
        >an immortal dude as the MC
        >rape
        >gore
        >cool weird weapons and samurai
        >shota rape
        >really cool pictures

        Adding on to this, Sekiro has an official prequel-ish manga featuring Hanbei the Undying as the MC (immortal training zombie at the temple)

  95. 1 year ago
    Anonymous

    I'm starting to hate this "following the bosses schedule" argument. In ER you can stagger more but at the end of the day, in both games you are following the bosses patterns and attacking during certain windows. It's the same shit

    • 1 year ago
      Anonymous

      The very idea is ludicrous, and his argument about "following the boss' schedule" is completely fricking moronic since it apparently means "the boss does stuff and you need to do something about it". By the time you get to the incoherent flip-flopping over consumables good or consumables bad, he seems legitimately unwell in the head.

    • 1 year ago
      Anonymous

      >In ER you can stagger more but at the end of the day, in both games you are following the bosses patterns
      You can stagger more, kiting attacks is viable, dodge attacks are not limited to sabimaru which is shit, You can even buff your moveset for trading. Are you trying to deny you don't have far more agency in Elden Ring?

      The very idea is ludicrous, and his argument about "following the boss' schedule" is completely fricking moronic since it apparently means "the boss does stuff and you need to do something about it". By the time you get to the incoherent flip-flopping over consumables good or consumables bad, he seems legitimately unwell in the head.

      When you compared an entire combat system with a single boss having a bait move, except each build has several options against that? Well apparently deflecting and fishing for slashes is fine because for about 6/8 times I can also get 2 free slashes. Very organic combat system

      • 1 year ago
        Anonymous

        When you compared an entire combat system with a single boss having a bait move, except each build has several options against that? Well apparently deflecting and fishing for slashes is fine because for about 6/8 times I can also get 2 free slashes. Very organic combat system
        This isn't even coherent English anymore, are you having a stroke or getting ChatGPT to write this for you?

        • 1 year ago
          Anonymous

          What the frick are you talking about?

      • 1 year ago
        Anonymous

        >except each build has several options against that?
        Didn't you spend like fifteen minutes repeatedly replying to the same post samegayging about how using items and skills doesn't count only to then reply to that post by suggesting using items or skills?

      • 1 year ago
        Anonymous

        >You can stagger more, kiting attacks is viable, dodge attacks are not limited to sabimaru which is shit, You can even buff your moveset for trading.
        Combat arts make up for all that

      • 1 year ago
        Anonymous

        Stagger is so gay
        Even magic isn't as gay as staggergays

    • 1 year ago
      Anonymous

      No, in Sekiro you have 100% control of the tempo on human boss fights and can dictate the pace. The bosses will still execute their abilities, but it's not like in Elden Ring where you have zero control over the tempo because exerting pressure will just get you killed.

      • 1 year ago
        Anonymous

        >In the game where you press L1 8 times to deflect Genichiro flurry you have control
        >In the game where you can smack enemies big a big sword and make them kneel you don't

        • 1 year ago
          Anonymous

          So how does that sword help you against Waterfowl again?

          • 1 year ago
            Anonymous

            You run and jump with it
            But I'm sure it would have been a lot better if you could stand still and press L1 over and over for that, as well as 120 more bosses across 80 hours

            • 1 year ago
              Anonymous

              >You run and jump with it
              No you fricking worthless moron
              if all your actions entirely boil down to reacting to the enemy, that's dogshit combat.
              You are still acting within the boss schedule

              • 1 year ago
                Anonymous

                You are still reacting to the enemys schedule in Elden Ring, you just have slightly more variety in when you get to do it

              • 1 year ago
                Anonymous

                >You are still reacting to the enemys schedule in Elden Ring,
                Didn't you spend like two hours screeching like a monkey about this not being the case?
                >you just have slightly more variety in when you get to do it
                You can dodge, or use consumables. Unlike in Sekiro, where you can parry, or use consumables.

              • 1 year ago
                Anonymous

                I'm replying to the "bosses schedule" guy.

                In both games you are limited to attacking or defending at certain windows, no matter what tools you're using. Agency doesn't really apply, just variety. I just prefer Sekiro's deflect to Souls roll, it's more fun.

              • 1 year ago
                Anonymous

                >Agency doesn't really apply
                You literally make your own windows of opportunity in Elden Ring, passively dodging is a way to get fricked. Meanwhile in Sekiro the boss kills himself by hitting you

              • 1 year ago
                Anonymous

                You exploit windows of opportunity in both games, you can't just deflect most bosses in Sekiro to death, you have to lower their health bar first by... Doing the above

              • 1 year ago
                Anonymous

                >You literally make your own windows of opportunity in Elden Ring,
                So where the video of you stopping Waterfowl with just your attacks like you kept claiming you could?

            • 1 year ago
              Anonymous

              >Oogabooga jump attacks are better melee combat than Sekiro
              kys troony

              • 1 year ago
                Anonymous

                Yes

            • 1 year ago
              Anonymous

              >pic rel
              imagine getting filtered by a game

            • 1 year ago
              Anonymous

              See

              What's your point moron? Yeah you can stagger Genichiro while he is using the bow. Now try Owl throwing anti heal farts. Oops, you can't.
              Well let's try Isshin charging wide swipes/Ashina Cross... and... no
              W-well surely you can interrupt Corrupted Mon- ah... no
              disingenuous homosexual

              How do you stop it without using anything but normal skills again? Also in a way that's not reacting to it. Whatever that means.

  96. 1 year ago
    Anonymous

    Playing this game for the first time. Started this weekend and it is a 10/10. An amazing game to play high as well.

  97. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      That webm title is incorrect

  98. 1 year ago
    Anonymous

    Does this moron somehow claim that shit like watching Maliketh monkeying around the room while waiting for him to get down so I can get my two allotted jumping attacks at him before he starts all over is not the most passive fricking thing imaginable? Elden Ring feels like you're either nearly instakilling bosses by using Ashes, skills and Bleed, or playing the most passive fricking action game in the franchise. Bosses even tend to have laughably low HP precisely because they don't expect you to get to attack very often, so they go down in two seconds if someone else drawing aggro.

    • 1 year ago
      Anonymous

      >watching Maliketh monkeying around the room while waiting for him to get down
      Sounds like a skill issue to me

    • 1 year ago
      Anonymous

      What is with Maliketh filtering Sekirogays?

      • 1 year ago
        Anonymous

        That looks boring as shit

      • 1 year ago
        Anonymous

        'ate furries

      • 1 year ago
        Anonymous

        looks kinda cool but i just had my hookclaw mimic solo him

      • 1 year ago
        Anonymous

        >x boss is bad
        >HUH WHY U BAD AT THE GAME
        dude you know you can criticize something and not suck at the game
        it's not like elden ring is hard or anything

        • 1 year ago
          Anonymous

          If you claim that you can't hit Maliketh, a boss with little poise and a literal super parry weakness, that means you are passively rolling like a cretin and were, indeed, filtered

          • 1 year ago
            Anonymous

            >If you claim that you can't hit Maliketh
            I didn't claim anything, i'm calling out your attitude

            • 1 year ago
              Anonymous

              Then why are you replying into chains? That moron claimed you can't hit Maliketh

          • 1 year ago
            Anonymous

            Your first video literally started with Maliketh jumping around the room completely out of your range until he decided to get closer again. Are you saying you could've hit him while he was doing that? And if so, why didn't you?

            • 1 year ago
              Anonymous

              >Is that... 3 hits he does at range while up in the air????
              >Fricking unplayable!!!! TRASH GAME WHAT A GARBAGE BOSS
              Speaking about pic rel btw
              >

              • 1 year ago
                Anonymous

                You can hit him out of that though

              • 1 year ago
                Anonymous

                Fricking kek. You can literally wack him out of the air. It's almost like you didn't even play the game. Oh wait.

              • 1 year ago
                Anonymous

                whats it like being completely wrong about everything? i can understand why you seem so mad now

      • 1 year ago
        Anonymous

        >Anon complains about having to wait around for Maliketh to stop monkeying around and get closer to actually hit him a couple of times

        >Posts video of Maliketh monkeying around and player waiting around for him to get close to actually hit him.
        >Even while pretending that post-deflection staggering happens every round, he still only gets three hits in

        Were you trying to do a self own or what?

        • 1 year ago
          Anonymous

          >3 attacks
          >"Monkeying" around
          Nah that's just sperging out for getting filtered

      • 1 year ago
        Anonymous

        >has to wait for Maliketh to reach the end of his combo to get a hit in
        Way to prove his point you fricking moron.

      • 1 year ago
        Anonymous

        >Anon complains about having to wait for Maliketh to come down to attack
        >Video shows him waiting for Maliketh to come down to attack
        Also, lol at trying to pretend catching him after a parry stun is representative of the fight.

  99. 1 year ago
    Anonymous

    Kuro really REALLY should have been a girl...

    • 1 year ago
      Anonymous

      No. Kuro is unironically one of the manliest characters in the game.

  100. 1 year ago
    Anonymous

    >boss uses your own moves against you
    I fricking love this trope
    >but it's not even your own move, you're using the move against the very person you learned it from so of course he effortlessly counters you
    I don't know what this trope is called but I want MORE

    • 1 year ago
      Anonymous

      There's a side-by-side webm of both wolf and owl's basic attack string showing they're the same too.
      Never noticed it until I saw that.

      • 1 year ago
        Anonymous

        >never really thought about it but something about owl's pattern always felt kind of familiar
        >now read this
        This game is too kino bros

        • 1 year ago
          Anonymous

          There's a side-by-side webm of both wolf and owl's basic attack string showing they're the same too.
          Never noticed it until I saw that.

          >boss uses your own moves against you
          I fricking love this trope
          >but it's not even your own move, you're using the move against the very person you learned it from so of course he effortlessly counters you
          I don't know what this trope is called but I want MORE

          Owl's mikiri counter->deathblow is how Sekiro does it too for the final kill

          • 1 year ago
            Anonymous

            >he even does it down to the little prayer Owl does after "killing" him to prevent Shura from overtaking him
            kino

          • 1 year ago
            Anonymous

            [...]
            [...]
            [...]
            And for the side-by-side normal attack strong comparison

            SeKINO

    • 1 year ago
      Anonymous

      >mfw Inner Father starts using Mist Raven

    • 1 year ago
      Anonymous

      There's a side-by-side webm of both wolf and owl's basic attack string showing they're the same too.
      Never noticed it until I saw that.

      >never really thought about it but something about owl's pattern always felt kind of familiar
      >now read this
      This game is too kino bros

      [...]
      [...]
      Owl's mikiri counter->deathblow is how Sekiro does it too for the final kill

      And for the side-by-side normal attack strong comparison

      • 1 year ago
        Anonymous

        Magnificent

  101. 1 year ago
    Anonymous

    i still find it hard to believe people are having problems beating this game
    like just spam parry homie...

  102. 1 year ago
    Anonymous

    bloodborne is better
    and i dont even like victorian settings

  103. 1 year ago
    Anonymous

    BB>Sekiro>DES>the rest>DS2

    I am right

    • 1 year ago
      Anonymous

      you are correct

  104. 1 year ago
    Anonymous

    >literally never drops below 50% on steam
    I pirated it initially, but I actually want to buy it to support the devs... but frick activision, goddamn

    • 1 year ago
      Anonymous

      Don't bother all the money goes to actijew

  105. 1 year ago
    Anonymous

    >sekiro threads still reaching bump limit 4 years later
    love these threads like you wouldn't believe

    minimal shitposting, people still somehow finding new details and new ways to fight bosses, everyone just coming together and having a good time talking about a kino game
    cheers Ganker

  106. 1 year ago
    Anonymous

    im trying the boss rush mode
    any tips to git gud?

  107. 1 year ago
    Anonymous

    Love this game. Love these threads. https://youtu.be/rg-x_aBzuhU

  108. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      WOOOOOOOOOOOOOOOOOOOOOOOOOOO

  109. 1 year ago
    Anonymous

    the "no player agency" argument is dumb

    when u watch a beginner play theyre doing nothing but holding block and spamming the deflect button and getting punished because you're not supposed to play like that

    when you watch a pro play the game they're constantly attacking and trying to bully the boss

    ?t=191

    • 1 year ago
      Anonymous

      Player agency is about choosing playstyle and being more relevant than deflecting the boss to death

      • 1 year ago
        Anonymous

        It's an illusion of agency. Your life is a lie

      • 1 year ago
        Anonymous

        maybe you just need to git gud

      • 1 year ago
        Anonymous

        the majority of bosses in this game have like 5+ ways for you to approach each individual move in their moveset, be that through movement prosthetic tools or just damage/deflection

        sounds like a problem on your end, ergo lack of creativity

        • 1 year ago
          Anonymous

          This niqqa wants to express himself through a video game. Niqqa, single player video games all come down to scripted enemy sequences and rules for what you can do to them. If you truly want agency play multiplayer games

    • 1 year ago
      Anonymous

      Seriously, compare Ongbal's videos in Elden Ring to his Sekiro ones and tell me that ER isn't more passive.

      • 1 year ago
        Anonymous

        i watched that "sekiro vs. malena" parry only video, don't think i've seen others from him

        my point is that sekiro has so much player agency, mainly in knowing which attacks you can hitstun the boss out of, and in general you can keep attacking until the boss deflects you or goes for a hyperarmor move

      • 1 year ago
        Anonymous

        He does just great in ER

        • 1 year ago
          Anonymous

          >5 minutes to beat boss
          >Fight opens with him continuously rolling
          >Phase 2 using Moonveil pre-nerf
          C'mon man, really?
          Yeah, it's zero damage kill, but this dude straight up bullies Sekiro bosses through sheer offensive prowess and he's stuck holding his dick rolling for half the fight.

          • 1 year ago
            Anonymous

            >Could have jump attacked on AOE just fine
            >Decided to roll because he has to use the required special attacks to get just as much health for the death on parry
            He is autistic

          • 1 year ago
            Anonymous

            2 using Moonveil pre-nerf
            What the frick are you talking about, that video is recent
            >

            • 1 year ago
              Anonymous

              Sorry, I'm from the future.
              It's getting nerfed again.

        • 1 year ago
          Anonymous

          i think the fight looks more scripted than most fights in sekiro, dunno, maybe it's just the way he fights him

  110. 1 year ago
    Anonymous

    >guy has wasted 6 hours of his life in this thread crying about the game

  111. 1 year ago
    Anonymous

    is there any way to remove the screen shake in this game? i really wanna make a gif of owl when he slams down into a dogeza but my screen has a seizure every time

  112. 1 year ago
    Anonymous

    >samegayging phonegay
    sasuga

    • 1 year ago
      Anonymous

      Take your meds holy shit

  113. 1 year ago
    Anonymous

    It's funny because this autist has been arguing his "boss's schedule"-passive playstyle plenty of times for months on end without ever convincing anyone.

    • 1 year ago
      Anonymous

      I'm reading this thread and it's something else. I think there might be something genuinely wrong with this dude because he has no understanding of the game in the slightest. It's a shame because I like Elden Ring as well and for that matter, all of the games they made since Demon's Souls. He might be falseflagging to try and making Elden Ring fans looks bad, that's my guess.

      • 1 year ago
        Anonymous

        He's in every Sekiro thread, he found a good bait tactic that he can easily shit out generic replies for that nets lots of you's

        • 1 year ago
          Anonymous

          If I'm reading this right, he's been here for five hours and a half. He's close to clocking two quarters of a working shift constantly writing huge paragraphs. I'm not sure if "he's just baiting" makes him seem more or less pathetic than him being genuinely crazy.

        • 1 year ago
          Anonymous

          If I'm reading this right, he's been here for five hours and a half. He's close to clocking two quarters of a working shift constantly writing huge paragraphs. I'm not sure if "he's just baiting" makes him seem more or less pathetic than him being genuinely crazy.

          Also he's constantly making typos now so he's either mad or exhausted. The guy is just sad either way.

      • 1 year ago
        Anonymous

        I like both games too so yeah. I've just learned his posting pattern. If there's one guy who types long ass paragraphs only ever talking about how Sekiro's gameplay is all about following a set of moves that you absolutely cannot deviate from else you're playing it wrong, then it's probably him. You really ought to wonder why he's so obsessed with this to be doing it for so many months now. It's either autism or he just pretending to be moronic, could be both. You know he's never arguing in good faith because every now and then he starts throwing around moronic buzzwords to sound like he won the argument (when he's done anything but).

        • 1 year ago
          Anonymous

          >that you absolutely cannot deviate from else you're playing it wrong
          If you do not play along the perilious system you are much more inefficient. Why are you denying that?

          • 1 year ago
            Anonymous

            See what I mean

            Holy shit he's predictable.

          • 1 year ago
            Anonymous

            If you do not roll dodge in Elden Ring you will eat a lot more shit. Why are you denying that?

  114. 1 year ago
    Anonymous

    I just now realized that it is the Divine Child that speaks to you through the Buddha when you enter the temple for the first time.
    3rd or 4th playthrough, IDR which...

  115. 1 year ago
    Anonymous

    I haven't been following the conversation, but I'm around 70% sure the only way to dodge the horizontal flaming owl throw is by jumping over it
    Or Mist Raven, but Mist Raven works on everything but grabs

    • 1 year ago
      Anonymous

      Nah, I literally just did that and you can outrun it to the sides. I don't think you can distance it.
      Obviously the best is to jump and Mikiri.
      You might be able to Umbrella it as well.

      • 1 year ago
        Anonymous

        Umbrella does not work on the horizontal perilous throw
        Works for the vertical throw

        • 1 year ago
          Anonymous

          Did...did he deflect that?
          What the frick

          >but this somehow not being the same as positioning somehow
          Who said this? I said the perilious attack system does not incentivize positioning
          Waterfowl is the opposite, it enforces it
          Then you accused me of samegayging when other people pointed out the perilious attack system does not actually enforce jumps or dodges

          >game is about samurai swordfighting
          >game focuses on face to face melee combat
          >optimal way to play the game is literally face to face aggressive attacks and counters
          >dumbfrick esl autist b***hes that spacing doesn't matter
          Did the point of the game just completely escape you?

          • 1 year ago
            Anonymous

            >Did...did he deflect that?
            Yes
            The vertical throw Inner Father can perform is deflectable
            He can throw the usual horizontal too, but that can't be deflected

          • 1 year ago
            Anonymous

            >Muh thematic shallow gameplay
            Nah
            >ESL
            For swapping an M with an N? You are seething

            what you fail to consider is that the mikiri counter and jump counter both use the same sound cue, so you still have to actively read and understand your enemy or else you will take damage, because using the wrong response leaves you vulnerable to the other kind of attack

            Actually not always, you can dodge and jump right away anyway, like with Genichiro

            • 1 year ago
              Anonymous

              Eh, if you jump a thrust you get fricked, but you can accidently dodge the sweeps from time to time.

              >there are specific exceptions
              while true, this kind of just reinforced the idea of learning eacj enemies attacks

              • 1 year ago
                Anonymous

                I think the biggest issue is that those attacks are very predictable in the end, especially because rarely you can have both, and they are usually telegraphed by a combo

          • 1 year ago
            Anonymous

            That's Inner Owl 2, the regular sweeping fire attack you normally see in the vanilla Owl 2 can't be parried.

    • 1 year ago
      Anonymous

      The dude is very weirdly jumping between: "Nothing in Sekiro requires you to jump or position you away, it's all deflection" to "You can just move away" but this somehow not being the same as positioning somehow.

      • 1 year ago
        Anonymous

        >but this somehow not being the same as positioning somehow
        Who said this? I said the perilious attack system does not incentivize positioning
        Waterfowl is the opposite, it enforces it
        Then you accused me of samegayging when other people pointed out the perilious attack system does not actually enforce jumps or dodges

        • 1 year ago
          Anonymous

          >I said the perilious attack system does not incentivize positioning
          No, you said:
          >Tell me which attack in Sekiro requires you to jump, or actually just incentivizes actual spacing/positioning. You can't lol, it's all about that mindless cinematic deflect

          That's like a completely different set of sentences saying completely different shit.

      • 1 year ago
        Anonymous

        Mikiti counter requires no positioning or accuracy at all, just be within 50ft of the enemy and mash B within an entire second before/after the attack actually hits for free massive damage. QTE central

        • 1 year ago
          Anonymous

          what you fail to consider is that the mikiri counter and jump counter both use the same sound cue, so you still have to actively read and understand your enemy or else you will take damage, because using the wrong response leaves you vulnerable to the other kind of attack

          • 1 year ago
            Anonymous

            Eh, if you jump a thrust you get fricked, but you can accidently dodge the sweeps from time to time.

        • 1 year ago
          Anonymous

          >an entire second
          I doubt that
          You also have to step dodge or move towards the enemy

        • 1 year ago
          Anonymous

          >Mikiti counter requires no positioning or accuracy at all
          If you are in the wrong place and try to mikiri, you will absolutely eat shit, especially in uneven terrain.

    • 1 year ago
      Anonymous

      no you can definitely just keep running and it'll miss lol

  116. 1 year ago
    Anonymous

    Lmao the whole thread was utterly mindbroken

    • 1 year ago
      Anonymous

      >get laughed at for hours
      >post this
      zoomers have some strange fetish's i swear

    • 1 year ago
      Anonymous

      Hard for it not to when there's someone who regularly insists his autism in Sekiro threads.

  117. 1 year ago
    Anonymous

    didn't read a single one of the schizo's arguments btw

    AMA

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