>severely reduced sales

>severely reduced sales
I thought game devs were smarter than this

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  1. 2 years ago
    Anonymous

    >Bankruptcy is likely
    Bitch, the video game industry is a multi-billion dollar industry

    • 2 years ago
      Anonymous

      Ah yes, my favorite indie studio, The Videogame Industry.

      • 2 years ago
        Anonymous

        Many good indie games made millions

        • 2 years ago
          Anonymous

          Many many more dont break even.

          • 2 years ago
            Anonymous

            Then they were not that good or too niche

          • 2 years ago
            Anonymous

            vast majority of indie shit is worthless shovelware not even worth a pirate
            like the game in op

          • 2 years ago
            Anonymous

            Maybe don't have a budget of over 5000 dollars and then you won't even have to sell very well to break even

            • 2 years ago
              Anonymous

              This. Game dev should always be something you do next to an already successful career.

            • 2 years ago
              Anonymous

              vast majority of indie shit is worthless shovelware not even worth a pirate
              like the game in op

              Then they were not that good or too niche

              marketing is by far the biggest hurdle, plenty of good or even great games have not made money because they didn't hit some lucky fotm streamer or some shit.

              • 2 years ago
                Anonymous

                I know marketing is hard, but you really don't need that many sales if your budget is under 2k.

              • 2 years ago
                Anonymous

                Yea true but you trade budget for time.
                Its going to take you years if you dont want to pay for literally anything.

            • 2 years ago
              Anonymous

              "Breaking even" isn't strictly earning back the money you spent on developing the game, you have to account for the hundreds (or thousands) of unpaid hours you spent making it

      • 2 years ago
        Anonymous

        If your livelihood depends on the sales figures of your retro 8-bit survival puzzle platformer about being an autistic depressed troony with cancer and AIDS you should probably get a real fricking job

      • 2 years ago
        Anonymous

        Good, or at least appealing indie video games make fricking millions, even without any copy protection.
        See Stardew Valley.

        The "piracy issue" on indie devs is called the coping, coping that they made a shit game, which doesn't sell, and yet somehow, still appears on torrents. Therefore, piracy killed my game.

        • 2 years ago
          Anonymous

          >Winning the lottery is fricking easy dude, just look at all the people that won

          • 2 years ago
            Anonymous

            Just try to make good fricking game, look at Zomboid, they kept releasing updates very slowly over years before it got popular

      • 2 years ago
        Anonymous

        Meanwhile indie devs like wube and the guy behind hotline Miami don't give a shit if you pirate. Factorio has a button that allows pirate copies into your server. Miami guy even uploaded a torrent because the one pirates were using was buggy.

  2. 2 years ago
    Anonymous

    >study from the EU literally proved piracy barely affects sales
    >gets quietly buried

    Fun times.

    • 2 years ago
      Anonymous

      lol

      • 2 years ago
        Anonymous

        This shit needs to be spammed all over twatter so these morons shut the FRICK up about piracy. Yes Twatter because I know most of you Black folk come from there

  3. 2 years ago
    Anonymous

    I pirated this game multiple times, it's super fun and I am never going to buy it ever because it's not worth the money they want for it

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