vast majority of indie shit is worthless shovelware not even worth a pirate
like the game in op
Then they were not that good or too niche
marketing is by far the biggest hurdle, plenty of good or even great games have not made money because they didn't hit some lucky fotm streamer or some shit.
2 years ago
Anonymous
I know marketing is hard, but you really don't need that many sales if your budget is under 2k.
2 years ago
Anonymous
Yea true but you trade budget for time.
Its going to take you years if you dont want to pay for literally anything.
"Breaking even" isn't strictly earning back the money you spent on developing the game, you have to account for the hundreds (or thousands) of unpaid hours you spent making it
If your livelihood depends on the sales figures of your retro 8-bit survival puzzle platformer about being an autistic depressed troony with cancer and AIDS you should probably get a real fricking job
Good, or at least appealing indie video games make fricking millions, even without any copy protection.
See Stardew Valley.
The "piracy issue" on indie devs is called the coping, coping that they made a shit game, which doesn't sell, and yet somehow, still appears on torrents. Therefore, piracy killed my game.
Meanwhile indie devs like wube and the guy behind hotline Miami don't give a shit if you pirate. Factorio has a button that allows pirate copies into your server. Miami guy even uploaded a torrent because the one pirates were using was buggy.
This shit needs to be spammed all over twatter so these morons shut the FRICK up about piracy. Yes Twatter because I know most of you Black folk come from there
>Bankruptcy is likely
Bitch, the video game industry is a multi-billion dollar industry
Ah yes, my favorite indie studio, The Videogame Industry.
Many good indie games made millions
Many many more dont break even.
Then they were not that good or too niche
vast majority of indie shit is worthless shovelware not even worth a pirate
like the game in op
Maybe don't have a budget of over 5000 dollars and then you won't even have to sell very well to break even
This. Game dev should always be something you do next to an already successful career.
marketing is by far the biggest hurdle, plenty of good or even great games have not made money because they didn't hit some lucky fotm streamer or some shit.
I know marketing is hard, but you really don't need that many sales if your budget is under 2k.
Yea true but you trade budget for time.
Its going to take you years if you dont want to pay for literally anything.
"Breaking even" isn't strictly earning back the money you spent on developing the game, you have to account for the hundreds (or thousands) of unpaid hours you spent making it
If your livelihood depends on the sales figures of your retro 8-bit survival puzzle platformer about being an autistic depressed troony with cancer and AIDS you should probably get a real fricking job
Good, or at least appealing indie video games make fricking millions, even without any copy protection.
See Stardew Valley.
The "piracy issue" on indie devs is called the coping, coping that they made a shit game, which doesn't sell, and yet somehow, still appears on torrents. Therefore, piracy killed my game.
>Winning the lottery is fricking easy dude, just look at all the people that won
Just try to make good fricking game, look at Zomboid, they kept releasing updates very slowly over years before it got popular
Meanwhile indie devs like wube and the guy behind hotline Miami don't give a shit if you pirate. Factorio has a button that allows pirate copies into your server. Miami guy even uploaded a torrent because the one pirates were using was buggy.
>study from the EU literally proved piracy barely affects sales
>gets quietly buried
Fun times.
lol
This shit needs to be spammed all over twatter so these morons shut the FRICK up about piracy. Yes Twatter because I know most of you Black folk come from there
I pirated this game multiple times, it's super fun and I am never going to buy it ever because it's not worth the money they want for it