share your favorite games, and i have a question. do you think video games are "mature" yet?

share your favorite games, and i have a question.

do you think video games are "mature" yet?

  1. 2 weeks ago
    Anonymous

    I love Lisa ( Painful ) and I don't give a fuck if games are not "mature" or "can't be art"

    • 2 weeks ago
      Anonymous

      i just think that games lack much meaning alot which is unfortunately in my opinion, considering how much potential for immersive storytelling there really is in video games. and i dont mean the last of us feign bullshit where neil gayman thinks his game is "art" because the graphics are pretty and the games story and plot have characters that are written with some competence, yknow bare minimum stuff.

      • 2 weeks ago
        Anonymous

        Not all games need that, not everyone should strive to achieve that. Do you really need a deep meaning in falling blocks connect game? I'm not saying that you can't have it videogames and stuff, but in the end of a day many people play games for bing bing wahoo and discard any attempt at this stuff as pretentious.

        • 2 weeks ago
          Anonymous

          never implied EVERY game needs it, some of my favorite games are just that, GAMES. but im just the kind of guy who likes to derive meaning from a game. i saw another thread where this guy was talking about how immersive sims basically dont do the job and i agree with him to an extent. i guess i liked games more when i was a kid because they were just games to me but after reading alot more and watching more movies and playing games with alot of merit outside of the "bing bing wahoo" i just wish i had more games that were just THAT GOOD. it makes it hard to play any games anymore. i tried picking up infamous and devil may cry and as much as i had fun with devil may cry and kind of had fun with infamous i just started to lose interest. its too bad because i miss playing games like i did when i was younger.

          • 2 weeks ago
            Anonymous

            What're some of your favourite games? I'm always looking for stuff that manages to be more than the sum of its parts.

          • 2 weeks ago
            Anonymous

            I recommend you just to read books and play whatever you feel like playing. I liked to read Disco Elysium, but it really depends of how much you want to insert yourself as Harry. The best I can recommend you os to play simulator that are not targeted as Immersive sims but have some kind of personal loss mechanics. For example, play Darkest Dungeon with making connections to members in your team, and write their stories in your head through the game, something that many people do only for Reynald and Dismass and something that Red Hook clearly try to capture in second game, but fail to understand it . That said I need to understand what exactly you loved about Lisa so much to recommend you any games in full, because for me it was party members loss mechanic, and that's why I don't like Pointless as much.

            • 2 weeks ago
              Anonymous

              no i think what youre saying is right. im just a book and movies kinda guy when it comes to stories but ive played games my whole life that i feel like its hard to not want to love them so much. i mean chunks of my life ive dedicated to multiplayer shooters or even roleplaying games but when i really think about all the GREAT games ive played, i guess i just fall short.

  2. 2 weeks ago
    Anonymous

    God this game is so good. Wait, uricksaladbar once asked this question through the YouTube community page and also loves LISA, Urick is that you?

    • 2 weeks ago
      Anonymous

      i like uricksaladbar but i think hes a bit too pretentious, i say that with some irony considering im kind of pretentious i guess.

      • 2 weeks ago
        Anonymous

        I always wonder if video essay types like him have their own game or webcomic or whatever that they're working on in the background, they clearly spend so much time thinking about media but they don't seem to make much of it.

        His videos are very well presented but the writing's kinda middle of the road.

        • 2 weeks ago
          Anonymous

          i think its kind of like a music critic kinda deal. they like to share their opinions on it but when it comes to writing or creating i dont think alot of them do. regardless im sure SOME do and im like positive at least one video essay guy has contributed to some game or short film or something.

  3. 2 weeks ago
    Anonymous

    i really can only think of a couple games thatve ever amounted to much for me in terms of how good they suffice as a story or with a message or theme. i recommend obviously LISA, but i also think its worth giving killer7 a shot if you havent already. ill also always recommend pathologic, even if its one of the most odd games ive ever played, i still enjoyed it thoroughly. outside of those games, some that ive liked over the years are some of the metal gear games, some of the splinter cell games, exanima is a game i highly recommend everyone play to see if they hate it or love it because i think its one of the best games ive ever played in terms of how much fun ive gotten out of it. kenshi is fun if you have the autism to play it and i love fighting games even if i think theyre totally soulless nowadays.

  4. 2 weeks ago
    Anonymous

    the vast majority of games are still made with combat and fun derived from said combat as the main priority
    trying to wrap a mature and interesting story around 'you stab or shoot hundreds of people over and over' is practically impossible, and even if one did somehow achieve it, story is always the first thing to be cut or reshuffled in a game when content needs to change
    the arcade roots of the medium are still holding us back but not much can change that reality; we've been conditioned for decades now into enjoying that style of game, shooting and stabbing bad guys is a type of play that's been refined for decades
    I'm still waiting for the day when we can get a game even 1/4th as beautiful as Fantasia

    • 2 weeks ago
      Anonymous

      i think a good example of a game that succeeded in that kind of "shoot or stab hundreds of bad guys" was returnal. i really liked returnal to be honest.

      • 2 weeks ago
        Anonymous

        that's a good example of what I was talking about, of wrapping a story around the premise of endless shooting
        I'm not saying it's necessarily a bad thing to want fun games like that, but there's no way Returnal is spiritually uplifting or teaching any moral lessons, it's never going to move someone to tears, although I guess they never intended that for the first place considering their catalogue of games
        indies and smaller dev teams for the most part seem to be the ones doing more in the games as art space

        • 2 weeks ago
          Anonymous

          OMORI made me cry, I'm not sure if it's actually that good but it wouldn't have made me cry if it were a show or a movie or a webcomic.

          • 2 weeks ago
            Anonymous

            dark souls 1 consistently brought tears to my eyes everytime i got to gwyn.

            its really the music, and the look and atmosphere of gwyns fight, hes a broken pathetic and frankly easy boss. the music is sad, reserved and telling of what youre supposed to feel and it works. i love dark souls 1.

            • 2 weeks ago
              Anonymous

              Yeah, I think the interactive element on top of the music and visuals gives games immense potential as art. It's just a matter of how to make that interactive element not something frivolous, because if it's frivolous it won't do anything to draw you in, just look at walking simulators.

              • 2 weeks ago
                Anonymous

                yea thats why i think some games fall flat.
                i think of metal gear solid 2 everytime i think of a game that tried really hard and kind of fell flat. i loved metal gear solid 2 but alot of people hate it and for completely valid reasons. same kind of reasons i THINK (never played it) people hate death stranding.

        • 2 weeks ago
          Anonymous

          >Cosmology of Kyoto

    • 2 weeks ago
      Anonymous

      Silent Hill 2 manages to be a mature and interesting story within those constraints, in my opinion. As does Disco Elysium and (arguably) Fallout: New Vegas. It can be done, it just isn't done often.

      • 2 weeks ago
        Anonymous

        silent hill 2 is one of ops favorites. silent hill 1 is too but for a totally different reason.

    • 2 weeks ago
      Anonymous

      that's a good example of what I was talking about, of wrapping a story around the premise of endless shooting
      I'm not saying it's necessarily a bad thing to want fun games like that, but there's no way Returnal is spiritually uplifting or teaching any moral lessons, it's never going to move someone to tears, although I guess they never intended that for the first place considering their catalogue of games
      indies and smaller dev teams for the most part seem to be the ones doing more in the games as art space

      Honestly some styles of gameplay are just not conducive to "deep" storytelling, I think it's a having you cake and eating it situation, it's just not possible, you can't mix high impact exhilarating gameplay with that kind of storytelling, it just won't fit well. I think if you want in-depth storytelling you just have to make some compromises and go for a gameplay route that fits and complements the story, even if that limits the possibilites of the gameplay of the game.

  5. 2 weeks ago
    Anonymous

    Outer Wilds is one of the closest game to art I have ever played

    • 2 weeks ago
      Anonymous

      i have no idea what outer wilds is i just know the name. what is it, really?

      • 2 weeks ago
        Anonymous

        Not him but it's a game about exploring space while stuck in a time loop, go play it and find out the rest for yourself you won't regret it

        • 2 weeks ago
          Anonymous

          ive been running into alot of time loop games lately lmao. will do

          • 2 weeks ago
            Anonymous

            I really hate recent popularity on time loop games.

            • 2 weeks ago
              Anonymous

              i dont get it, personally. time loops are kinda like, shitty most of the time, but i think returnal did it right. i cant explain how shocked i was when the main character dies of natural causes, and fucking WAKES BACK UP ON THE PLANET. im kinda basedjacking but that was sick as fuck

      • 2 weeks ago
        Anonymous

        Space exploration puzzle game with a time loop. The game's charm relies on you knowing as little as possible when you start playing it. You are meant to figure out everything on your own. There are no quest markers or anything. You are sent off into space in a poorly made space ship and you explore the planets and put the puzzle piece together. You never actually earn any new item. The game can be beaten in 20 minutes if you know what to do, but your first playthrough will still take like 15 hours. All you are told is that there used to be an ancient alien civilization in your solar system, but one day they all died. Go figure out the rest.

        All the planets change over the course of the game and are simulated in real-time. There is one planet with a black hole in its center, 2 binary planets with sand falling from one to the other, a planet that distorts space, a mysterious moon that disappears when you look away, and so on.

        Anything more is spoilers. Really, if you play the game, do not look anything up. You can only play this game once.

        • 2 weeks ago
          Anonymous

          >”The game's charm relies on you knowing as little as possible when you start playing it.”
          >proceeds to tell him almost everything
          Huh.. okay

          • 2 weeks ago
            Anonymous

            >almost everything

            ???

            You can see the fucking planets when you look up, or like literally the moment after the tutorial. It's not really spoilers lol. The fucking steam page has those planets shown. One of the npcs tell you info about the planets DURING the tutorial when you ask which planet you should explore first

        • 2 weeks ago
          Anonymous

          yeah i actually just went off on a whim and bought it because you told me to and i am desperate and have disposable income. i hope its good because i really do know NOTHING about this game, all i knew is that it existed and i was pretty sure it was a space game.

          • 2 weeks ago
            Anonymous

            play the DLC after the main game btw.

            If you get stuck, just go explore elsewhere. The game will let you know if you missed something

      • 2 weeks ago
        Anonymous

        a spirital journey

  6. 2 weeks ago
    Anonymous

    i also enjoyed this one game by kitty horrorshow, but the rest of their games were fucking boring and run-on video games. tenement was the only one where i even remotely enjoyed it but its mostly because the music and setting are great to me, i adore the setting.

  7. 2 weeks ago
    Anonymous

    Videogames have always been art by the very definition of the word. As for "high" art, the kind that could emotionally impact someone in a significant or long lasting way, there are examples that are decades old. If you have to ask the question on whether games are "real art", you either haven't played many games or or judging an entire medium based on the dismissive attitude of normalfags i.e. people that don't play good games.

    • 2 weeks ago
      Anonymous

      ive just been thinking about it recently. alot of games have hit home with me in a significant way but also its hard to remember them, which isnt something i have a problem with when it comes to the movies or tv shows or books or albums ive indulged. and then when i play some of these games i just cant find ANY meaning, the example i gave is DMC1, good fun and all, a bit wonky but a fun game that i actually liked. but what was i supposed to feel? i know the answer is probably just "dude youre supposed to have fun and shoot the grenadegun gay" but i dunno, doesnt satisfy me really in that regard. maybe i should just stop thinking so hard about it.

      • 2 weeks ago
        Anonymous

        nobody cares about DMC1 for the story, they like it for the gameplay and aesthetic. If you want to have some "meaningful" experience with a game then you would be better off playing games with a story focus or that use the medium to tell a narrative in interesting ways. Play Undertale, MGS or NieR, or a team ICO game or something. There's dozens of examples.

        • 2 weeks ago
          Anonymous

          yeah and i have. i think MGS is a bit of a odd example and so is undertale, but yeah i loved all the team ICO games, especially SoC, never played NieR much though, only a little bit. is it any good? i own it but i just remember getting kind of bored early on.

          • 2 weeks ago
            Anonymous

            I think that what undertale did with it's save system and genocide route was genius, though not executed perfectly. MGS if one of the most infuential games of all time with a story that wouldn't work in another medium.
            >is NieR any good?
            It's a heavily flawed masterpiece, my favourite game. Play the remake.

            • 2 weeks ago
              Anonymous

              ive played undertale many, many times since it was released and ill actually agree that i like how the genocide route is laid out in contrast to the regular game. though to be honest the main games story is somewhat cookie cutter to me, with the exception of its use of some 4th wall breaking elements which im a sucker for admittedly. MGS is one of my favorite game franchises but i think its also heavily flawed, especially 2 and 4. 2 is my favorite in the series and i think 5 is in second, maybe 3. i just think 2 suffers from meandering early on after the tanker.

            • 2 weeks ago
              Anonymous

              also i only have automata should i play the original one or automata or both?

              • 2 weeks ago
                Anonymous

                You should definitely play Replicant 1.22 before playing Automata. Automata has returning characters from the first NieR and spoils a bunch of plot twists. The first NieR is itself a loose sequel to Drakengard but you won't need to play that to understand the basic plot of the NieR games.

    • 2 weeks ago
      Anonymous

      >As for "high" art, the kind that could emotionally impact someone in a significant or long lasting way, there are examples that are decades old.
      could you provide some that you think fit the criteria? I'm not disagreeing I'm just curious and want to play more art games

      • 2 weeks ago
        Anonymous

        Silent Hill, older Final Fantasy games, Snatcher etc. It would depend on what you're looking for and how you personally determine artistic merit.

  8. 2 weeks ago
    Anonymous

    That depends on what you mean by "mature". There are quite a lot of games with interesting meanings in them that I would consider mature, but as a whole, gaming is focused on challenge or entertainment. For example, would you consider music to be "mature"? There are certainly meaningful and mature songs, a shitton of them, but most people listen to music for entertainment.

    • 2 weeks ago
      Anonymous

      i leave it vague on purpose. its really up to you, but when i think of mature in terms of media i think of what kind of meaningful message could one derive from it, or is there any? to be fair, you could say that a first person shooter is "mature" like say csgo is mature because its less barebones than 1.6 was, but thats not what i personally think of. i dunno, derive your own meaning from it and give an answer that feels right.

  9. 2 weeks ago
    Anonymous

    This is just Last of Us on a worse engine

  10. 2 weeks ago
    Anonymous

    i learned that mature is just a buzzword, its how you behave that matters
    grown men can enjoy playing something like mario party together and not look like a bunch of onions guzzling manchildren all while a 12 yearold can enjoy a "deep and thoughtful" movie game

  11. 2 weeks ago
    Anonymous

    I mean usually when people say something is mature they mean that like it discusses real issues or politics right? I don't think videogames are mature then. Even when they do these topics, they still have to include gameplay and stuff which kinda cheapens the point, right? I can't think of a game that makes a real, thought provoking point, or tries start an important conversation, and the gameplay is used as an enhancement of that? I'm fine with this really. I find works that do handle these kinds of serious issues to be kinda boring.

    • 2 weeks ago
      Anonymous

      >I can't think of a game that makes a real, thought provoking point, or tries start an important conversation, and the gameplay is used as an enhancement of that? I'm fine with this really.
      it's not too thought provoking or anything, but Papers Please does this nicely through its mechanics

      • 2 weeks ago
        Anonymous

        Yeah, I'd say that probably is one of the better examples. Putting the player in a meaningful position to emphasize the point is probably the best thing videogames could do. The hard part is getting meaningful messages or information that is best told through/needs that kind of medium. I mean how many real issues could be solved if just more people had empathy with the situation? I don't feel like that's a real problem that many big issues face. I guess games could work to keep people focused and make them remember the message at the very least.

  12. 2 weeks ago
    Anonymous

    video games have the potential to be what Richard Wagner described as Gesamtkunstwerk - “An ideal work of art in which drama, music and other performing arts are integrated and each is subservient to the whole”
    where every part of the game works in harmony to create something more than the sum of its parts and all elements work towards one unified purpose, wherein the removal or altering of any part would diminish the whole
    some examples of Gesamtkunstwerk games are:
    >Ico, SotC, TLG
    >Portal
    >Papers, Please
    >DeS, Dark Souls
    >Inside
    >Journey
    >Rain World
    >Pathologic 1-2

    an example of games that might seem like Gesamtkunstwerk but are not:
    >Planescape, the combat is almost entirely unnecessary, it could be removed or altered radically without it affecting the whole experience negatively
    >Grim Fandango (and most point & clicks), the gameplay isn't fundamental for the story to be told and doesn't have much to with how the worlds usually operate, often having their own moon logic separate from everything else
    >LISA: The Painful, the gameplay (navigating through menus) does nothing to enhance the brutal nature of the story and setting, it's completely separate from everything else; it would have been much more fitting if the combat was perhaps a beat 'em up

    this video explains it nicely: https://youtu.be/XIx7Ot5Mq2Q

    • 2 weeks ago
      Anonymous

      some more games that might be Gesamtkunstwerk:
      >Brothers: A Tale of Two Sons
      >Dead Space
      >Ghost Trick
      >Hollow Knight
      >Hotline Miami
      >Oddworld: Abe's Oddysee
      >Outer Wilds
      >Psychonauts
      >Resident Evil Remake
      >Return of the Obra Dinn
      >Superhot
      >The Void
      also bare in mind that a game not being Gesamtkunstwerk does not mean the game is bad. Planescape, Grim Fandango and LISA are all still great games

    • 2 weeks ago
      Anonymous

      >it would have been much more fitting if the combat was perhaps a beat 'em up
      Beat 'em up combat works only as one person game. Beat 'em up would never work with party system depending on sudden death of the characters

      • 2 weeks ago
        Anonymous

        that's a fair point, not sure how one would go about tackling that issue. but there's likely a more elegant solution than RPG Maker combat
        to me it just feels like the combat and the story/world being presented are two very different things, almost as jarring as if you were to play The Wonderful 101 and then have slow, menu-based combat as the conflict resolution

    • 2 weeks ago
      Anonymous

      I disagree that LISA should've been a beat-em-up, RPG combat allows for things like party members (who you have a real reliance on) dying and never coming back, and items (that you REALLY need) getting permanently stolen. If it were a beat-em-up the game could not be nearly as brutal to you, there is no other genre in which you have as great a dependence on party members and items.

    • 2 weeks ago
      Anonymous

      >LISA: The Painful, the gameplay (navigating through menus) does nothing to enhance the brutal nature of the story and setting
      That's complete bullshit. The game forces you to choose between saving your party members or saving your items or limbs through the Buzzo sections, then you have stuff like the the Russian roulette game and the decisions on whether or not to take Joy. Taking basic ideas like having all the parts of a game contribute to a whole and slapping a german name on it is peak pseud. It's a fantastic game.

      • 2 weeks ago
        Anonymous

        I mean he has a point that menu navigation isn't a very brutal feeling type of gameplay but I don't think there are other combat systems that would serve any better, none that I can think of at least

      • 2 weeks ago
        Anonymous

        I wasn't saying the Buzzo sections and Russian roulette sections specifically, that's all well and good, I'm specifically referring to the combat
        your picture alone is a good example of what I'm getting at; when I see that picture I don't think of going through a menu at my own leisure as the enemy and I take turns hitting one another
        I love the game but it just doesn't do much for me on that end. again as another example, it would be like God Hand but with DQ3 combat slapped on top, it just doesn't make much sense

        • 2 weeks ago
          Anonymous

          Than you probably just don't like any turn-based rpg 2D combat, after it isn't realistic for Dragons and 4 guys to take turns hitting each other. Lisa's combat just need a better enemy move portrayal from stylistic perspective if you ask me.

  13. 2 weeks ago
    Anonymous

    >Dustforce
    >ZeroRanger
    >Knytt Stories
    I think the maturity of video games varies a lot, but it's on the low side unfortunately. I especially sense this in movie games like TloU, where it feels like the developers are trying to prove themselves to people in an unrelated medium. As silly as Metal Gear is, it somehow succeeds in expressing a cutting message where other games that take themselve 200% seriously fails. At time, Kojima even succeeds at being forward thinking and predicting the effects technologies would have on people, legit Science Fiction rather than a Star Wars knock off.

    I believe, artistically, video games just need more confidence in its ability to communicate.

    • 2 weeks ago
      Anonymous

      >I especially sense this in movie games like TloU, where it feels like the developers are trying to prove themselves to people in an unrelated medium.
      this has been beat to death already but yeah this is an issue. they're desperate to be taken seriously and be seen as mature, and the best way they can think of doing that is by copying movies and TV shows they perceive to be mature
      this often comes at the cost of actively reducing interactivity in favor of being a more scripted experience so the author has greater control of the narrative, harming the one thing that makes games a unique experience in the first place which shows an immaturity in understanding and utilizing the medium
      not only that, but games like TLOU and its sequel don't even fully commit; TLOU 2 wants to be this story that shows you the horror and futility of revenge, yet it has no qualms in making the combat as visceral and fun as possible, happily letting you kill hundreds of people in a huge variety of ways; is the message supposed to be that violence and revenge sucks, or that killing people is a ton of fun? am I supposed to feel bad for doing what the developers lay out for me? is the enemy NPCs calling each other out by name supposed to make them feel more human, when I brutalize them and move on unceremoniously like any other mook in any other game?

      • 2 weeks ago
        Anonymous

        >TLOU 2 wants to be this story that shows you the horror and futility of revenge, yet it has no qualms in making the combat as visceral and fun as possible, happily letting you kill hundreds of people in a huge variety of ways
        It's funny to think that this is another place where Metal Gear succeeds, and I'm not even a Metal Gear fan. Later MG games will allows the player greater options on how to deal with enemies. You don't have to kill everyone you come across, and are even given tools for this purpose. I think the most striking part of all this is that the game doesn't judge you for taking the violent option.
        Games like Undertale that try to tackle this option lean in to finger wagging judgement really hard, going well out of their way to let you know that you were a bad guy and did a bad thing and you should feel bad you bad person.
        I can understand some level of that being necessary to get the message across, but it can get really obnoxious really quick.

        • 2 weeks ago
          Anonymous

          >Games like Undertale that try to tackle this option lean in to finger wagging judgement really hard, going well out of their way to let you know that you were a bad guy and did a bad thing and you should feel bad you bad person.
          I never had a problem with that to be honest, I played Undertale and I didn't feel like the game was telling me "you're a bad person!!!!!!!" when I killed the characters. Sure the characters themselves were confronting me over it but that makes sense in-universe, I'm going around killing their friends, it's obvious they're not gonna be happy about it, but I didn't feel like the author was trying to make a point about how me being mean to fictional characters makes me a bad person.

  14. 2 weeks ago
    Anonymous

    I feel ghost trick is a great example of games as art, at least from a storytelling perspective. Same with ace attorney

    • 2 weeks ago
      Anonymous

      maybe this is retarded to say, but I have a hard time remembering a lot of the characters, their names, lines of dialogue and even beats of the story in Ghost Trick, as well as most games
      that makes me think that either A: story in games usually isn't very good, or B: story in games isn't terribly important
      or the third option is C: I can't remember that for most stuff, even my favorite films
      is that normal or what? it always bugs me

      • 2 weeks ago
        Anonymous

        >Names
        it's fine I can't remember names in my favorite things too sometimes
        >Story
        Depends on how big of an impact the story made on you really. If you really liked the thing and can talk about it all the time, you can at least remember outline and key parts of the story you haven't revisited in 10 years or so. If it didn't make and impact on you, probably forgets in 3 mounths or less. Or you have a bad memory.
        That said, even if I think I forgot shit about the story, when I'm replaying/rereading/rewatching I'm starting to remembering shit and it's a major downside for me, since I can't stand redoing shit I have done already and remember what happens next.

        • 2 weeks ago
          Anonymous

          glad I'm not totally alone on that then
          >when I'm replaying/rereading/rewatching I'm starting to remembering shit and it's a major downside for me, since I can't stand redoing shit I have done already and remember what happens next.
          ironically enough, despite my complaining about not being able to remember perfectly, people often say that Ghost Trick's only real flaw is that it has no replay value, but having not played it for about 5 or so years now I'm pretty sure I've forgotten a fair chunk of the story and puzzle solutions, so I'm not sure that's even really a flaw. if it is a flaw, it would be a flaw inherent to every medium since it's impossible to relive things as if they were new

      • 2 weeks ago
        Anonymous

        That’s fine

  15. 2 weeks ago
    Anonymous

    Rain World

    >do you think video games are "mature" yet?
    Absolutely, but plebeian consumer demands and shitty devs make it so that it's very very rare to happen

  16. 2 weeks ago
    Anonymous

    Pikmin 2 is my favorite game. Love the pesudo Rouge-Lite elements it did all the way back in 2004, Never could get into Pikmin 1 or Pikmin 3.

    >do you think video games are "mature" yet?
    They always have been. Most normies just think that mature games need to be shit like TLOU or something dramatic like The Walking Dead. Kinda why Lisa is so good. Doesn't take itself too seriously. Your daughter is going to get raped but look at this funny guy with two eyepatches, what an asshole!

    • 2 weeks ago
      Anonymous

      People confuse things that are only mature on a technical level (18+ content, sex and violence) with real, inner psychological and emotional maturity
      TLOU2 has all the things that might make it seem like a "this isnt your grandmas vidya" title, but in reality all the brooding and supposed adult themes and events exist in service of an experience that might as well be Neil Druckmann sitting in front of you for 5 hours and telling you "revenge is bad, mmkay?"
      It's not written in a mature way at any point, it's like a fucking YA novel
      It's like a still teenage girl dressing up in her moms clothes in an effort to look older

  17. 2 weeks ago
    Anonymous

    bump, good thread

    • 2 weeks ago
      Anonymous

      Wonder if this thread dying on so much replies + anons means this thread is actually good or not.

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