47 thoughts on “shill that game you’ve been working on, anon”

  1. Well I recently added smaller shipwrecks to every single system, and named and gave most of them descriptions. Now I’m working on some internal optimizations by making more and more stuff use the master reference table rather than direct references.

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  2. I’m still learning so there isn’t anything to shill. How do you guys balance working full time, having a life, playing games and gamedev?

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  3. >tfw ADHD gets in the way every time I plan to make something because it has to be perfect and planned out the very first time and I end up losing myself trying to think of everything

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  4. For you aspiring indies out there. There are literally giant pits of gold in the market being underserved by the rest of the market.

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  5. [log in to see media]

    So much to show for Axplosion progress I can’t fit it in one webm. Just believe me it’s cool.

    Standard rounds can be lobbed as grenades, or you can hold fire to keep the thrusters on and fire them as linear rockets, which will stop thrusting and fall when you release (this lets you spam arcing shots but you can only fire one linear missile at a time, and lets you "drop in" your missiles as grenades)

    Gun Tech for remote detonation implemented with smart-ass little finger snap

    Alt Fire homing setup was the most complicated, there’s a ton going on there with targeting. You can target multiple enemies at once, but they stagger in by round count (so the second starts targeting shortly after the first). Since Spec Rounds can split (I don’t show it, but on regular rounds they can fork in different ways depending on how they detonate or remote detonate) into 3 targets, you get 3 targets at a time before the staggering starts.

    And, with an upgrade, you can instantly complete targeting on your most recent target (or 3 with a spec round) as soon as you release, so that you can more easily work quick homing shots into combos (but you still have to hold down the full lock sequence for multiple targets you want to missile-massacre). Homing rockets also do all sorts of weird smart logic to make them more interesting, like interpolate their rate of homing by their own lifetime and whether or not they’ve come close to a surface to make them squiggle around in cool-looking ways without really risking just slamming into random shit.

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    • And I just realized the camera positioning on this sucks because I’m recording my in-editor window but playing full-screen (I was testing HUD stuff).

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    • [log in to see media]

      You know what? I know what I said, but that being cut off keeps you from seeing all the work I put in on the magazine emptying individual rounds in the correct sequence so here’s a proper webm. I just hate doing this in the tiny editor window because all the lock-on HUD elements look weird at low resolution.

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  6. tf is monogame?

    Anyways thought I try to do a game within a month, this one is an android shoot em up think Xevious x Pac-Man Championship with a 5 minute timer gimmick

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