SHMUP Are The Best Genre

>compares Splinter Cell unironically to Ikaruga
>thinks pressing Left, Right, Up, and Down is the pinnacle of game design
>highlights his ignorance of what genre means by stating how one is better than the other

Why are schmup-fags like this?

  1. 1 month ago
    Anonymous

    I dunno, why are you?

  2. 1 month ago
    Anonymous

    >Why are schmup-fags like this?

    Retarded? A mixture of autism and coping with the fact that SHMUP's are a dead genre, akin to RTS's, or Beat'em ups. Also, coping with the fact that their genre reached its peak in 1992 and everything since has been down-hill.

    • 1 month ago
      Anonymous

      He also unironically argues that 30 second long levels are superior to 40 hour long RPG's which...if that's your preference, for whatever reason, sure....but then tries to argue that there's more "Gameplay" in that 30 seconds than in the 40 hour RPG and I'm just like

      >ayylmao

      >SHMUP's
      >RTS's
      >RPG's
      I really hope that you are ESL, like me. You clearly can't spell plurals like a normal person, maybe you should take some lessons.

      • 1 month ago
        Anonymous

        >You clearly cant spell plural's like a normal person, maybe you should take some lesson's.

        FTFY

        • 1 month ago
          Anonymous

          flawless victory

      • 1 month ago
        Anonymous

        up yours

      • 1 month ago
        Anonymous

        t. Electric Underground so BTFO from this thread he's now just attacking random anon's grammar.

      • 1 month ago
        Anonymous

        Anon you were quoting here;

        I do it to annoy people like you on purpose. Plenty capable of using plurals properly.

        :^)

      • 4 weeks ago
        Anonymous

        Based anon shitting on ESLs. Too many brownskins around here who get mad when you correctly identify them as ESL monkeys who can barely comprehend English.

  3. 1 month ago
    Anonymous

    People still play these things?

  4. 1 month ago
    Anonymous

    >starts talking about dmc3
    >pointing out how combos are dumb gameplay
    >goes on to ignore dmc1

    • 1 month ago
      Anonymous

      He also unironically argues that 30 second long levels are superior to 40 hour long RPG's which...if that's your preference, for whatever reason, sure....but then tries to argue that there's more "Gameplay" in that 30 seconds than in the 40 hour RPG and I'm just like

      >ayylmao

      • 1 month ago
        Anonymous

        >Why are schmup-fags like this?

        Retarded? A mixture of autism and coping with the fact that SHMUP's are a dead genre, akin to RTS's, or Beat'em ups. Also, coping with the fact that their genre reached its peak in 1992 and everything since has been down-hill.

        This is a peak retard youtuber. I don't think I've seen a single video from him where I wasn't amused by his stupidity.

        >GAMEPLAY DENSITY MATTERS
        Nope, not one single bit. Gameplay SUBSTANCE matters. Having a million choices in half a second is worthless unless that choice has substance to it that has a cascading effect on your gameplay.

        hes right though and you are all movie fags

        • 1 month ago
          Anonymous

          t. The Electric Underground

      • 1 month ago
        Anonymous

        He is right on that one point.

        • 1 month ago
          Anonymous

          Except he objectively isn't. You can measure the button inputs of a SHMUP vs a 40 hour long RPG. The RPG wins every single time.

          • 1 month ago
            Anonymous

            >heal potion
            >skip dialogue
            >scroll through menu
            >wait
            >walk nowhere
            >scroll through menu
            >wait
            >skip dialogue

            nice rpg gameplay

            • 1 month ago
              Anonymous

              >press left
              >press right
              >hold trigger

              Much play, many game.

              • 1 month ago
                Anonymous

                can you beat it though

              • 1 month ago
                Anonymous

                you wouldn't even make it past the first floor of a wizardry game you fucking tourist.

              • 1 month ago
                Anonymous

                you wouldnt make it past the first stage in gradius 3 either tbh

              • 1 month ago
                Anonymous

                Can you beat Wizardry 4?

                >wizardry larpers

              • 1 month ago
                Anonymous

                Can you beat Wizardry 4?

      • 1 month ago
        Anonymous

        40 hours of rpg consists of god awful turn based combat and clicking through the text boxes
        30 seconds of any decent shmup is packed with action

        • 1 month ago
          Anonymous

          Witcher 3 has real-time combat and that game is well over 60 hours.

          >packed with action
          >webm
          Looks like dogshit. Play a real game.

          • 1 month ago
            Anonymous

            Witcher and Culyberpunk 2077 have probably the jankiest and shittiest combat in any open world game i think i played in my entire life
            Why not take an actually good game as an example like Kingdom Come Deliverence?

          • 4 weeks ago
            Anonymous

            >Witcher 3 has real-time combat and that game is well over 60 hours.
            Are you implying that Witcher 3's combat is anything but complete dogshit? have a nice day.

        • 1 month ago
          Anonymous

          This isn't fucking gameplay. Filling the screen up with shit is not gameplay. He pressed 2 or 3 buttons, maybe a combined total of 7 times. That is literally bottom-of-the-barrel TRASH.

          • 4 weeks ago
            Anonymous

            If you don't see the difference between precise inputs with strict timing in a challenging game vs button mashing in a casual game you don't belomg on Ganker

            • 4 weeks ago
              Anonymous

              >precise inputs with strict timing in a challenging game
              That's literally the dark messiah webm tho

            • 4 weeks ago
              Anonymous

              Ganker thinks buttons pushed = depth.

              • 4 weeks ago
                Anonymous

                Oh, sorry, here's your "deep gameplay" bro

          • 4 weeks ago
            Anonymous

            This guy gets it. Troonhu is fucking shit

          • 4 weeks ago
            Anonymous

            He read the pattern and concluded his position wasnt in bullet trajectory most of the time. Its actually very stressful and demanding

            This guy gets it. Troonhu is fucking shit

            Go back to /qa/

        • 4 weeks ago
          Anonymous

          You must think rhythm games are peak gameplay due to the number of sheer inputs one must do precisely in a rapid succession to the beat of a song.

          • 4 weeks ago
            Anonymous

            rhythm games are awesome yeah
            but they're pure memorization (and timing), there's no decision making involved which is a key part of interactivity

            • 4 weeks ago
              Anonymous

              >pure memorization
              why do you fags have to out themselves as never having played rhythm games

          • 4 weeks ago
            Anonymous

            >You must think rhythm games are peak gameplay
            I do.

          • 4 weeks ago
            Anonymous

            >rhythm games are peak gameplay
            It makes sense.

      • 4 weeks ago
        Anonymous

        Shmup:
        30 seconds of constantly positioning, dodging and shooting
        Rpg:
        30 minutes of holding forward on a horse

        • 4 weeks ago
          Anonymous

          Shmup
          >hyperbolic exaggeration
          Other genre that I don't like
          >over-simplified strawman

          heheh, not so tough now, are you christcucks?

          • 4 weeks ago
            Anonymous

            Shmup:
            30 seconds of constantly positioning, dodging and shooting
            Rpg:
            30 minutes of holding forward on a horse

            it's true anon, most games are based in going to point a to b to repeat the same non difficulty segments, that's called skinner box design and is a part of why most games today are shit retardanon.
            shmups are the best ftw!.

            • 4 weeks ago
              Anonymous

              >that's called skinner box design and is a part of why most games today are shit retardanon.

              The main driving force to play shmups is repeating the same sections over and over until you can get a bigger score number.

              • 4 weeks ago
                Anonymous

                the thing is that the game doesn't have the same outcome, small changes cause different results and get onto more varied forms or game and contexts
                repetitive tasks: no
                the games change dynamics by any action and get new gameplay experiences by them, thus they aren't repetitive, even more when you always change the way you move and shoot all of the time.
                constant difficulty: no
                it doesn't have a constant difficulty and the game has a progressively learning curve with harder stages over time mixed with functional rank systems on most games
                random outcome: no
                you always have full control and you can get better results by doing better choices and strategy
                to be an skinner box you need the three, shmups don't have any of them.
                most modern open world games have
                constant difficulty by always needing to maintain the same difficulty to not annoy the player when they go to certain spots
                repetitive mechanisms by always doing the same tasks without any variation and basis, just made with very small increases of the quantity of enemies over time with no sense of progression
                random outcome by the game always basing around the random chance to get something and to use it to your advantage, where not getting the chance can cause normally death or the failure of objectives.
                modern open world games comply with the three-

              • 4 weeks ago
                Anonymous

                >the games change dynamics by any action and get new gameplay experiences by them
                Lmao enemy placements are static as well as 95% of the attacks. Hold shoot button and tap in 8 directions describes the core combat of basically all shmups. No real level design exists, just scrolling down an empty corridor while static enemies and attacks pop up. The score has almost no real effect on gameplay, the desire for a higher score is basically the same as skinnerbox shit.

                The games are some of the most repetitive types of games out there. Which is why they are dead garbage.

              • 4 weeks ago
                Anonymous

                games are about repetition

              • 4 weeks ago
                Anonymous

                Most games have more gameplay mechanics than hold shoot and tap 8 directions.

                You are extremely low IQ, the enemy patterns and waves are the level design
                score shows how good you are objectively how is that related to skinner boxes I have no idea

                >the enemy patterns and waves are the level design
                Then its incredibly boring level design because the patterns and waves never change. Its like saying a rhythm game has level design lol.

                >score shows how good you are objectively how is that related to skinner boxes I have no idea
                Score does nothing to the actual gameplay. The only reason anyone bothers with it because they want to see a bigger number which ticks a similar itch that skinner boxes do. You honestly think those people play those very short and repetitive games over and over for any other reason than to see a bigger number?

              • 4 weeks ago
                Anonymous

                >the patterns and waves never change
                They change from game to game like in every game ever? Do you only play games where most elements are randomized? I just dont find that experience very fun I prefer to master a specific thing. And yeah rhythm games also have level design.
                Score shows how well you played and also you are wrong anyways since when you actually play for score you have to play in a specific way that is different than playing for survival otherwise you get crap for score.

              • 4 weeks ago
                Anonymous

                >And yeah rhythm games also have level design.
                Lmao.

              • 4 weeks ago
                Anonymous

                not that anon but they literally do, charting a song and keeping it well paced is an artform just like regular level design

              • 4 weeks ago
                Anonymous

                I dont understand how thats a controversial thing to say, isnt it obvious that the way the notes come up determine the stage ie its design? A game designer has to decide where to put the notes and what notes they are and if they are simple press or hold or something else, there was design involved
                Shmups allow for more creativity specially when starting out and figuring out the game, is it better to kill this guy first or second, is it better to blast it close or from afar, how is it better to dispatch these ground enemies before the copters come swarming etc its not as clear as in a rhythm game, the genres arent that similar.

              • 4 weeks ago
                Anonymous

                but they do the same thing every time so you can just watch the best thing to do on youtube and then just do that every time, it's boring

              • 4 weeks ago
                Anonymous

                1-1 in super mario bros also looks the same every time

              • 4 weeks ago
                Anonymous

                yeah because it's arcade design that's why it sucks

              • 4 weeks ago
                Anonymous

                So what games do you like.

              • 4 weeks ago
                Anonymous

                sould and bloodborne, not sure why anyone bothers making any games, vidya peaked with fromsoft

              • 4 weeks ago
                Anonymous

                bait but I personally dont like from games, or 3D action games in general specially with rpg elements on top, just not my thing

                games that make full use of the medium's strength to combine different art forms, like CRPGs

                >crpgs
                Hey at least we have something in common we both like dead genres

              • 4 weeks ago
                Anonymous

                games that make full use of the medium's strength to combine different art forms, like CRPGs

              • 4 weeks ago
                Anonymous

                1-1 has alternate routes like going down a pipe.

                Such gameplay like that is too complex for shmups.

              • 4 weeks ago
                Anonymous

                Well then play another genre I guess, yes there is a "perfect play" to do but nobody ever manages it not even super players, the fun is in trying to get as close as you can. That said I think looking up strats is ruining the game and its more fun to find them yourself.

                >whether you are ready or not
                Omg an enemy is on screen. What do I do?

                >Hold down the fire button until it dies.

                God such deep level design where the answer to ever encounter is the same.

                What are you talking about the question was not about it being deep but if it was design at all or not.
                If you dont think its not deep you simply have not played shups for very long at all and you dont understand them so why bother disagreeing, its a dead genre anyways and one of the reasons its because it looks dumb if you are a casual, I wont cry about it it is what it is, go play something else.

              • 4 weeks ago
                Anonymous

                >Do you only play games where most elements are randomized?
                When your game lasts less than 30 minutes you'd be damn right I'd want there to be variety in it.

              • 4 weeks ago
                Anonymous

                You are extremely low IQ, the enemy patterns and waves are the level design
                score shows how good you are objectively how is that related to skinner boxes I have no idea

              • 4 weeks ago
                Anonymous

                >the enemy patterns and waves are the level design
                oh guess you can say anything about any other game than. because its such a fucking broad thing to say.

              • 4 weeks ago
                Anonymous

                Well not quite since in other games you can just go around the enemies or go slower, in shmups since its an autoscroller shit comes at you whether you like it or not whether you are ready or not

              • 4 weeks ago
                Anonymous

                >whether you are ready or not
                Omg an enemy is on screen. What do I do?

                >Hold down the fire button until it dies.

                God such deep level design where the answer to ever encounter is the same.

              • 4 weeks ago
                Anonymous

                It's so funny to see zoomers talk about genres they have clearly no idea about.

              • 4 weeks ago
                Anonymous

                Cool anon name me 3 shmups where you aren't holding shoot while tapping 8 directions in a scrolling corridor with static enemies.

              • 4 weeks ago
                Anonymous

                I'd really like to see this retard try to 1cc BGaregga holding shoot.

          • 4 weeks ago
            Anonymous

            >hyperbolic exaggerations and strawmans are only fine when they support my side

      • 4 weeks ago
        Anonymous

        that's 100% true though?

      • 4 weeks ago
        Anonymous

        But thats correct

      • 4 weeks ago
        Anonymous

        https://i.imgur.com/sn6ck8S.jpg

        >compares Splinter Cell unironically to Ikaruga
        >thinks pressing Left, Right, Up, and Down is the pinnacle of game design
        >highlights his ignorance of what genre means by stating how one is better than the other

        Why are schmup-fags like this?

        Not only is this comparing apples to oranges (with the hilarious part being, you can like both because dungeon crawling has literally NOTHING TO FUCKING DO with scrolling shmups) another source of hilarity comes from the fact that I wonder how much of Ganker even played shmups or older RPGs. So you have people talk about a genre they didn't know, or are raised on games that they think paragraphs of story/story is the game, with the combat being filler/crap.

      • 4 weeks ago
        Anonymous

        play some arcade games you cuck
        so you can realize how much of your time is wasted with modern nu games

      • 4 weeks ago
        Anonymous

        actually he's right about that

      • 4 weeks ago
        Anonymous

        >

        • 4 weeks ago
          Anonymous

          >"Heh... That's all for today..."
          gets me every time

      • 4 weeks ago
        Anonymous

        He is completely right on this, most RPGs focus more on story and presentation rather than gameplay.

  5. 1 month ago
    Anonymous

    (Don't) play Ikaruga

    • 1 month ago
      Anonymous

      I thought Shmup-fags lauded it as the best game ever?

      • 1 month ago
        Anonymous

        Figuratively, Ikaruga is currently at the korean DMZ. It's one push away from being put into normalfag territory (South Korea).

      • 4 weeks ago
        Anonymous

        No they don't lol. Ikaruga was always something loved by normies who wouldn't normally play shmups but saw it as a gateway to the genre for them. It's seen as a casual game by the hardcore shmup fandom.

        • 4 weeks ago
          Anonymous

          So basically its the Chrono Trigger of Shmups

      • 4 weeks ago
        Anonymous

        shmupfags hate it because it got more popular with normalfags than CAVE, similar to Touhou, but it's harder for them to hatepost about Ikaruga since it doesn't have anime girls

      • 4 weeks ago
        Anonymous

        He's right and (bullet hell) shmups are the pinnacle of game design. Once you grow out of your childish fascination with cutscenes, oversized maps, to do lists and whatever else tasteless subhumans get excited over these days you'll understand that elegant game design and gameplay density are the most important.

        Normalhomosexuals furiously fellate Ikaruga for its gimmick while not even attempting to 1cc it.

      • 4 weeks ago
        Anonymous

        Everyone replying to you saying it's not loved by the shmup fanbase are fake fans and should castrate themselves.

        • 4 weeks ago
          Anonymous

          This. It's not seen as the greatest thing ever but it's still a highly respected and beloved game.

        • 4 weeks ago
          Anonymous

          It's loved by normalfags who want to convince you they aren't normalfags
          Duuude you ever heard of this super obscure Japanese game broooo? Total subhuman filth.

    • 1 month ago
      Anonymous

      go play Mars Matrix

      • 1 month ago
        Anonymous

        You know, more games need to be reviewed by people with southern accents.

        • 4 weeks ago
          Anonymous

          i have a very strong dixoid accent im just too lazy to make the damn vids

      • 1 month ago
        Anonymous

        I know you posted these as a joke, but they're surprisingly genius reviews. The completely dead-pan humor and tone, the casual references that are interspersed yet made in such a way as to make you aware of the reference through the gameplay itself rather than just being a cheap name-drop, with call-and-response rhetorical rants about game design that is culturally aware of the gaming scene without feeling flippant or forced.

        9/10

      • 1 month ago
        Anonymous

        Ikaruga review still cracks me up
        >yup, this is a retarded polar bear pattern

      • 1 month ago
        Anonymous

        some guy did a Call of Duty: World at War review xoxak style, amusing if you haven't seen it

        • 1 month ago
          Anonymous

          nothing but a glib fascimile

      • 4 weeks ago
        Anonymous

        >You can pretend you like it if you want. I wont stop ya from pretending. Just keep on playing T-Ball.
        My fucking sides.

      • 4 weeks ago
        Anonymous

        >this cannon shoots you into this awful world
        Makes me kek every time. He's so cynical, I love it.

    • 4 weeks ago
      Anonymous

      Play Xevious

      • 4 weeks ago
        Anonymous

        Who let the nursing home gate open?

      • 4 weeks ago
        Anonymous

        Xevious was pretty bad but it crawled so RayForce could walk and Soukyugurentai could run.

  6. 1 month ago
    Anonymous

    go play Mars Matrix

    • 1 month ago
      Anonymous

      Where do I find a good mame rom for it. Wherever I look for an upload, the game is broken.

      • 4 weeks ago
        Anonymous

        Most people play the Dreamcast port, try that instead

    • 4 weeks ago
      Anonymous

      >ow ow ow ow ow
      >are you slaughtering me?
      Peak music kino

  7. 1 month ago
    Anonymous

    This is a peak retard youtuber. I don't think I've seen a single video from him where I wasn't amused by his stupidity.

  8. 1 month ago
    Anonymous

    >GAMEPLAY DENSITY MATTERS
    Nope, not one single bit. Gameplay SUBSTANCE matters. Having a million choices in half a second is worthless unless that choice has substance to it that has a cascading effect on your gameplay.

    • 4 weeks ago
      Anonymous

      Shmups have substance if you aren’t a shitter who just credit feeds and isn’t trying to 1cc

    • 4 weeks ago
      Anonymous

      >unless that choice has substance to it that has a cascading effect on your gameplay.
      SHMUPs then?

      • 4 weeks ago
        Anonymous

        Why do you capitalise shmups

        • 4 weeks ago
          Anonymous

          SHMUPs

          • 4 weeks ago
            Anonymous

            Cool ship, what is it from? Looks like a dodonpachi one

            • 4 weeks ago
              Anonymous

              Raiden IV

              • 4 weeks ago
                Anonymous

                Ic ty

  9. 1 month ago
    Anonymous

    >Ganker - Gossiping About Youtubers
    omg, I can't believe he said that!

  10. 1 month ago
    Anonymous

    why did he do this, this is psychotic, he should get some sleep...

  11. 1 month ago
    Anonymous

    Is he wearing his own merch?

  12. 1 month ago
    Anonymous

    Holy shit, look how far his fucking neckbeard stretches, jesus christ

    • 4 weeks ago
      Anonymous

      t. beardlet
      ask me how i know you have that gap in the middle of your mustache lmfao

  13. 1 month ago
    Anonymous

    For once I would like someone to recommend me a shmup that isn't a bullet-slop shooter.

    • 1 month ago
      Anonymous

      Axelay, Darius gaiden or g-darius, tyrian 2000 are all easy to get into, as in they may have some learning curve but it's not actually trying to rape you at stage 2 like a bullet hell does

    • 1 month ago
      Anonymous

      rayforce
      gradius gaiden
      g darius

    • 1 month ago
      Anonymous

      zeroranger

    • 4 weeks ago
      Anonymous

      Radiant Silvergun is on stream

      • 4 weeks ago
        Anonymous

        How is that port anyway? Any horrific lag issues?

    • 4 weeks ago
      Anonymous

      All those are available on Hamster Arcade Archives

      Turbo force si a nice rad old school shmup with flying cars and simple patterns.
      Dragon spirit is one if not my favorite shmup, You are a dragun getting power up like 3 heads and giant flames to fight dinosaurs to save your waifu, simple graphics and amazing soundtrack.
      Area 88 is nice horizontal shmup, everything is awesome and the game shouldn't be too hard to finish.
      Trigon konami shmup not easy but should be manageable most of the time. gimmick of the game is you shoot a giant fire dragon instead of a bomb

  14. 1 month ago
    Anonymous

    If I wanna try the best of the genre, which game should I buy on steam to understand what SHUPS has to offer?

    • 1 month ago
      Anonymous

      Zero Ranger

      • 4 weeks ago
        Anonymous

        Probably the best place to ask on Ganker right now so. What other games are kind of in-between like ZeroRanger? I'm looking for something in-between bullet hell and the fast and aimed shots in like Strikers 1945 and other old-school shmups. ZR had the perfect balance for me.

        zeroranger

        Older console shmups and some indies like Raging Blasters. I'm in the same place right now where I loved ZeroRanger, but find myself being turned off by CAVE shmups. Though I do like Mushihimesama and Progear.

        ZeroRanger deletes you save file when you fail the last boss fight that you never played before. Haha redo all the shit youve done so far because BUDDHISM. And if you reach the boss again and die guess what? BUDDHISM! Get it? No? Neither should you this game.

        • 4 weeks ago
          Anonymous

          ZeroRanger is a shmup anon. These are short games that are meant to be replayed. You also don't have have to face the optional last boss. The game literally gives you a choice. Honestly sounds like you personally need to give up your attachment to meaningless shit like a save file for a thirty minute game you either like enough to replay or don't.

    • 1 month ago
      Anonymous

      Natsuki Chronicles
      Ginga Force
      Sine Mora EX
      Sky Force Anniversary / Reloaded

    • 4 weeks ago
      Anonymous

      unironically truxton.

    • 4 weeks ago
      Anonymous

      CRIMZON CLOVER WORLD EXPLOSION

    • 4 weeks ago
      Anonymous

      Einhander, Thunder Force IV, R-Type III

    • 4 weeks ago
      Anonymous

      Seconding Crimzon Clover.

    • 4 weeks ago
      Anonymous

      Crimzon Clover, :G-Darius, DoDonPachi Resurrection, Mushihimesama, Blue Wish Desire.

  15. 1 month ago
    Anonymous

    >eceleb
    >brown

    ok *leaves*

  16. 1 month ago
    Anonymous

    mark msx does not understand game design very well outside of cave scoring mechanisms. he is the very definition of someone who should stick to his lane (that being vert cave shooters).

    • 1 month ago
      Anonymous

      >This guy who is objectively better at games than 99.9999% of the population doesn't know what he's talking about
      Mark is based, he's a total contrarian and in ways that even make Ganker seethe.

      • 1 month ago
        Anonymous

        He's better at SOME genres of games. I've seen that guy stream Nioh once and it was painful to watch, I wouldn't take his opinion on Action RPGs seriously for example.

      • 1 month ago
        Anonymous

        he didnt even know what space harrier was. his knowledge is shockingly poor and no more than shock value. stick to your (vertical) lane mark.

      • 1 month ago
        Anonymous

        >look at me, I'm good at something barely anyone else does!

      • 1 month ago
        Anonymous

        being a contrarian is only good if you can back it up. he brings very little to anything outside of the shmup discussions.

        • 1 month ago
          Anonymous

          He was right about RE4 Remake.

          He was right about Bayonetta 3.

          He was right about fighting games.

          He was right about reviewers not knowing a good game when they see one.

          Most of all, he was (and still is) right about how modern games ought to be designed.

          • 1 month ago
            Anonymous

            >RE4
            Uhm....No....Not at all...No. He says the reason RE4 was so good was because it had a grasp on the fundamentals of "Japanese arcade design". He's a fucking tard that does not understand a single thing about game design. He just attributes arcade design as the pinnacle and bases everything off that, when arcade games were generally slop shovelled into the gaping maw of the masses.

            >Bayonetta 3
            Never played it.

            >he was right about reviewers not liking a game that he likes
            Autism.

            >he was (and still is) right about how modern games ought to be designed
            >scroll down
            >read newest comments
            This autist summarizes how much of a tarded dipshit he is far better than I'll ever be able to.

            • 1 month ago
              Anonymous

              Not reading all that shit.

            • 1 month ago
              Anonymous

              That ain't no summary that's a whole-ass thesis. And he's dead wrong about DOOM pursuing realism, smoking crack right there with those takes.

              • 1 month ago
                Anonymous

                https://en.wikipedia.org/wiki/Development_of_Doom

                " Initial versions also retained "arcade" elements present in Wolfenstein 3D, like score points and score items, but those were removed early in development as they felt unrealistic and not in keeping with the tone."

                ~ "Playing Doom With John Romero"

              • 1 month ago
                Anonymous

                Maybe because Wolf 3D itself didn't do enough with its scoring system?
                They could have a combo chain or give a bonus for clearing a stage with no damage, instead it's just random point values and endless pickups. Of course the system would be axed.
                Modern devs don't understand how to implement score without making fools of themselves, hence why everything is now all about time attacks and achievements.

              • 1 month ago
                Anonymous

                >They could have a combo chain or give a bonus for clearing a stage with no damage, instead it's just random point values and endless pickups. Of course the system would be axed.

                What part of "unrealistic" did you not understand about the quote, and you being objectively wrong for criticizing him for correctly pointing out why the point system was removed?

              • 1 month ago
                Anonymous

                You're boring, dude.

              • 1 month ago
                Anonymous

                Nah, point systems are boring.

                I have never given a single shit about a point system in any video game I have ever played. And I have played a lot.

              • 4 weeks ago
                Anonymous

                Good for. But the rest of us are shit outta luck

            • 4 weeks ago
              Anonymous

              >that pic

            • 4 weeks ago
              Anonymous

              Seething euroshmup dev

            • 4 weeks ago
              Anonymous

              No you are the tard he is 100% correct on RE4R its a disgrace of a remake

          • 1 month ago
            Anonymous

            >Most of all, he was (and still is) right about how modern games ought to be designed.
            "everything should have a timer"
            Kill him immediately, and banish his soul to the shadow realm.

            • 1 month ago
              Anonymous

              >"everything should have a timer"
              Mercenaries is what made RE4-6 actually good. Not the dumb movie campaigns.

              • 1 month ago
                Anonymous

                >MERCENARIES IS AKSHUALLY WHAT WAS EVERYONE LOVED ABOUT RE4, DESPITE EVERYONE QUOTING THE CAMPAIGN AND NOT MERCENARIES

                Fucking have a nice day you zero IQ troglodyte.

              • 1 month ago
                Anonymous

                >DESPITE EVERYONE
                Who?

              • 1 month ago
                Anonymous

                The most memorable meme from RE4 is literally the ending scene with Ashley asking to get bred. Who are you trying to fool here, yourself?

              • 1 month ago
                Anonymous

                >weedsmoking burnout can only think in memes public appeal
                Dang that's rough.

              • 1 month ago
                Anonymous

                >shitposting retard gets BTFO so hard he has no response
                Dang, that IS rough.

              • 1 month ago
                Anonymous

                You don't even have anything to say for yourself.
                Tell me now what was your favorite twitch streamer's part of RE4 again? Something about ballistics?

              • 1 month ago
                Anonymous

                ?si=NS_snbvTgyeuKWPw

            • 1 month ago
              Anonymous

              I mean take CoD for instance. On Veteran, you've got no real reason to not just stay in one spot picking off hitscanners, but with a timer it'd easily turn into something pretty stressful. Doesn't even have to be explicit, just make it so there's some big bad catching up to your squad and so you gotta haul ass from the get-go. Plus, in my opinion, more first-person shooters need scoring mechanics, because otherwise you're just clicking heads and nothing else. Since day one CoD has only had a single collectable in all its games, no other replayability.

          • 1 month ago
            Anonymous

            these are all boilerplate takes. any number of shitters could tell you that mainstream critical analysis of game design is poor.

            • 4 weeks ago
              Anonymous

              Outside of this guy & Matthewwmatosis, who else out there even bothers to critically analyze game design? Most game youtubers only analyze the story.

              I fucking love Souls games and still think his opinions are pretty good. He doesn't seem like he has the attention span for RPGs.

              That's what I thought until I saw his One Piece Netflix review where he mostly trashes it. That vid indicates that he understands how narrative & writing works. He's just an old school gamer who thinks that video game plots are a waste of time which is why he completely ignores it in video games. If you get him to review a book, tv show or whatever, he goes as detailed about their narratives as he does with a game's gameplay.

              The main thing I noticed is he really hates Millennial style writing & game design which to him seems to be excessive jump cuts that don't bother to establish context for the story or gameplay mechanics that don't make sense with the overall combat flow but are added in simply because it's trendy, like parries.

              • 4 weeks ago
                Anonymous

                >Outside of this guy & Matthewwmatosis, who else out there even bothers to critically analyze game design?
                Oh, I have such wonderful sights to show you.

                Game design "analysis" videos are some of the most putrid content out there on youtube, because every single one of them has no fucking clue what they're talking about, because next to none of them are devs or have ever designed their own games, or even mods come to think of it.

                There ARE essays and books written on game design. They are written by actual game designers.
                https://www.amazon.com/Fundamentals-Adventure-Design-Ernest-Adams-ebook/dp/B00IE950C2

              • 4 weeks ago
                Anonymous

                >That vid indicates that he understands how narrative & writing works.
                As a writer, I cringe at the thought of seeing what he thinks he knows about writing and narrative. If his opinions on video games are any indication, he's going to be basing his opinion entirely off how he thinks every movie or TV Show should be structured based around a handful of specific genre-format movies/shows he watched when he was a kid.

              • 4 weeks ago
                Anonymous

                Go watch any video essay on an im sim

          • 1 month ago
            Anonymous

            >arcades
            >arcades
            >arcades
            >arcades
            >arcades

          • 4 weeks ago
            Anonymous

            damn i was expecting some bad takes but every video is better than the last one

            • 4 weeks ago
              Anonymous

              Minus his retarded Ninja gaiden example, yes he's usually pretty spot on and right. Though like another anon pointed out earlier, both gameplay density and substance matters rather than just density.

          • 4 weeks ago
            Anonymous

            The fighting game one is why I don't care about MP games in general. Why bother getting invested emotionally when it might completely die in a couple years?
            Meanwhile I still boot up 10/20+ year old games all the time. Steam DRM is easy to crack, most of my games I have on multiple backup HDDs to copy and enjoy indefinitely.

    • 1 month ago
      Anonymous

      >mark msx

      Of course he named himself after that god awful computer.

    • 1 month ago
      Anonymous

      No, he also understands fundamental action game design, revolving around movement and spacing. That's what he likes the most about games, which is why in addition to shmups, he also loves fighting games.

      • 1 month ago
        Anonymous

        >which is why he loves shmups
        >and fighting games

        Sounds pretty retarded for him to base all of his knowledge and preference for the fundamentals of "action game design" on genre's which burned themselves out in the 90's and then did nothing but stagnate ever since.

        • 4 weeks ago
          Anonymous

          he likes beat em ups and hack'n'slashes anon.
          he is a ludo liker.

          He knows Jack shit about non-Jap games.
          >Arcade man doesn't even know about Williams classics

          he likes williams library and in general likes arcade design not matter the region, that's the reason he likes nex machina and his robotron 2084 inspired design

        • 4 weeks ago
          Anonymous

          >and then did nothing but stagnate ever since.
          Its because they were already perfected in the 90's

      • 4 weeks ago
        Anonymous

        He knows Jack shit about non-Jap games.
        >Arcade man doesn't even know about Williams classics

  17. 1 month ago
    Anonymous

    Mark is autistic, no bully pls

    • 4 weeks ago
      Anonymous

      If you listen to his old unscripted videos (kino btw), he honestly does come off as being on the spectrum.

      • 4 weeks ago
        Anonymous

        his podcasts are so hard to watch cause he's constantly talking over the other guy

        • 4 weeks ago
          Anonymous

          That's honestly my biggest criticism of him. If there's even one second of lull in the conversation he'll dominate it. He doesn't let his guests think before they speak enough and it feels like they constantly have to battle to get a word in.

      • 4 weeks ago
        Anonymous

        Anon, that happens even in his new videos.

        • 4 weeks ago
          Anonymous

          People understand that others have different points of view. The problem is that they are objectively wrong yet want to pretend they know what they're talking about.

  18. 1 month ago
    Anonymous

    Go back to /vr/ mark

  19. 1 month ago
    Anonymous

    I don’t understand how you could argue that a shmup is less gameplay dense than an rpg unless you haven’t put genuine effort into both genres.

  20. 1 month ago
    Anonymous

    he sounds really unintelligent

  21. 1 month ago
    Anonymous

    bro looks like he will be dead two weeks ago

  22. 1 month ago
    Anonymous

    rpgfags seething
    he's right about everything he says (except about ng2 being better than 1)

    • 4 weeks ago
      Anonymous

      I dont know why he jerks off NG, NG literally favors you spamming the same op attacks over and over again. He criticizes DMC3 for people preferring to do player expression over efficiency but forgets the fact that efficient gamplay looks boring as shit most the time

      • 4 weeks ago
        Anonymous

        What video does he criticize DMC3? And you need to play efficient to get perfect SS-ranks.

      • 4 weeks ago
        Anonymous

        >but forgets the fact that efficient gamplay looks boring as shit most the time
        I do remember him bringing up how that one no damage master ninja run is full of boring cheese strats

    • 4 weeks ago
      Anonymous

      2 is better than 1 combat wise. 1 is better overall.

  23. 1 month ago
    Anonymous

    >Ganker shits on the only tolerable YouTube reviewer
    For some reason this doesn't surprise me. I don't even play shmups and his takes on gameplay density and the reasons game design has gone to shit are completely spot-on. I've always seen it more through an open-world game lense though because those design trends have ruined a lot of the franchises I loved (like Zelda and MGS).

    • 1 month ago
      Anonymous

      Stop jerking yourself off in front of everyone, dude. It's embarassing. And you have absolutely god awful shit-takes. Anyone can fucking see that. It's why you aren't a game developer.

      • 1 month ago
        Anonymous

        >everyone who defends a person is that person
        meds, now

    • 1 month ago
      Anonymous

      Open world really is a meme for a dev team with 0 fucking ideas.

    • 1 month ago
      Anonymous

      I think it's just one guy honestly. Not even shmup threads are safe from Ganker schizos.

    • 1 month ago
      Anonymous

      >open world design trends have ruined a lot of the franchises I loved
      >like zelda

      Are you retarded, or are you not aware that Zelda was a progenitor of open-world games?

      • 1 month ago
        Anonymous

        You cannot be this fucking retarded. Are you just ignoring the mountains of Apple II/C64/PC-88 open-ended RPGs from the early-mid 80s? Zelda I was nonlinear, sure, but I wouldn't call it "open world" in any modern sense of the word.

        • 1 month ago
          Anonymous

          RPG's are RPG's. Open world games, as a category, typically fall into action-type games.

          • 1 month ago
            Anonymous

            Open world is a progression structure, you can have an open world game of nearly any genre. Hence how you can have MGSV (a stealth game) and Witcher 3 (an action RPG) and GTA (a TPS/driving game) and call them all "open world" games.

            • 1 month ago
              Anonymous

              MGS5 and GTA, yes, but nobody calls Witcher 3 an open-world game, it comes with the territory of it being an RPG.

              If someone calls something an "open world game", they typically think of GTA, Assassin's Creed, Far Cry, Red Dead Redemption, ARK, Rust, or Subnautica.

              If someone thinks of an RPG, they automatically assume that it's going to have a large world to explore by default. Not many people respond to others asking them what their favorite open world game is by saying "Gothic 2", since the emphasis in open world games is about exploration and adventure.

              • 1 month ago
                Anonymous

                >nobody calls Witcher 3 an open-world game, it comes with the territory of it being an RPG
                RPG is a massive umbrella term with a fuckton of subgenres. In no way does something being an RPG preclude that it must be an open-world game. Dungeon crawler RPGs like Wizardry have been around just as long as more open-world style RPGs like Ultima, and most RPGs fall somewhere in between. Witcher 3 absolutely had a massive emphasis on being open-world and was touted as one of the best open-world games for years. Bethesda's RPGs are another good example of open-world RPGs (also sometimes called "sandbox" RPGs). Gothic 2 isn't even the same type of game as these. You clearly don't know what the fuck you're talking about.

              • 1 month ago
                Anonymous

                I'm not saying RPG isn't a massive umbrella term, retard, I'm saying what most people "think of", which of course falls back to the original premise of the argument of Zelda being an open world game, which it is, which you, for some retarded reason, thought I was saying RPG's didn't exist.

                Now fuck off kindly.

              • 1 month ago
                Anonymous

                No, I'm saying you calling Zelda 1 a progenitor of modern open world games is hugely misleading. Just because there isn't a preset order that you have to do the dungeons doesn't automatically make it open-world. By that logic Mega Man games are open-world because you can fight the robot masters in any order.

              • 1 month ago
                Anonymous

                >No, I'm saying you calling Zelda 1 a progenitor of modern open world games is hugely misleading.
                It isn't. Because it IS "a" progenitor. Other games also were.

                >By that logic Mega Man games are open-world because you can fight the robot masters in any order.
                Do you actively run around a world and choose to fight them in any order? No? Then it's not open world.

              • 1 month ago
                Anonymous

                Would you call OoT's second half open-world?

              • 1 month ago
                Anonymous

                Never played it so I don't know.

              • 1 month ago
                Anonymous

                The 2nd half of OoT is pretty similar to how Zelda 1 worked, in that you are free to go to a few different dungeons until you gain items from them that let you access the rest. I'm just curious where the line is between nonlinearity and "open world". Personally I wouldn't call either game open world.

                [...]

                The ratio of non-open-world RPGs to open-world RPGs is way more even than the ratio of flying birds to flightless birds. You just don't know enough about the genre to have known that.

              • 4 weeks ago
                Anonymous

                Mega Man is open world

              • 1 month ago
                Anonymous

                Your zoom is showing. Ultima, Elite and Hydlide have always been considered open-ended games. What exactly does Wizardry have in common with said open progression structure? Is that not an RPG in your world? There is no territory "of an RPG" other than your failure to define a foundation. Said foundation pivoting to being known for open-ended progression doesn't change history or the definition of an RPG.

              • 1 month ago
                Anonymous

                Wow, that's a fuck-ton of random-ass strawman arguments that I was never arguing. Thanks for bringing those up.

              • 1 month ago
                Anonymous

                >I was never arguing
                You stated something being open-world "comes with the territory of being an RPG", and he provided you examples or RPGs that do not have open worlds. Stop playing dumb.

              • 1 month ago
                Anonymous

                >You stated something being open-world "comes with the territory of being an RPG", and he provided you examples or RPGs that do not have open worlds
                And I could provide you with examples of birds that are incapable of flight, that doesn't mean that people think of them when someone mentions birds.

        • 1 month ago
          Anonymous

          Lol at implying the average v/tard knows anything about PC-88 or even Ultima.

        • 1 month ago
          Anonymous

          >Are you just ignoring the mountains of Apple II/C64/PC-88 open-ended RPGs from the early-mid 80s
          Ahhhh, yes, the PC-88, I love the cool, crisp graphics from its games.

          • 4 weeks ago
            Anonymous

            Lcd issue

    • 4 weeks ago
      Anonymous

      >design trends have ruined a lot of the franchises I loved
      You clearly don't know shit about vidya since 3D Zelda before BotW was complete dogshit. Simon Says is and will always be terrible.

    • 4 weeks ago
      Anonymous

      >only tolerable youtuber
      lol this boards definition of a good e celeb is just the one with opinions that line up with theirs. Its why this board will occasionally shill lolcows like Razorfist or john blow and yahtzee

      • 4 weeks ago
        Anonymous

        >Razorfist
        Tolerable/10

        >Jon Blow
        Nobody on Ganker likes him, not even the people that like him.

        >Yahtzee
        Is funny to children. Then when you grow up you realize how fucking annoying his opinions are.

        • 4 weeks ago
          Anonymous

          Razorfist hates anime girls, hes a small amygdala chud

      • 4 weeks ago
        Anonymous

        >shill lolcows like Razorfist
        What did Razorfist do? Let me guess he's a cuck?

    • 4 weeks ago
      Anonymous

      Funny how he got shit on for his bayonetta 3 review because he was one of the first to openly criticize the game while others waited when it was finally safe to do so, then happened again with his RE4 remake review.

      • 4 weeks ago
        Anonymous

        The difference is that he's wrong about RE4R. Hate when people that haven't actually put time into a game criticize it. I have almost 200 hours in the remake and have played three different versions of the original. They're both great games and the gameplay is stellar in both for unique reasons.

        • 4 weeks ago
          Anonymous

          >the gameplay is stellar in both for unique reasons.
          elaborate

          • 4 weeks ago
            Anonymous

            Make a counter argument other than nu huh he is wrong

            The original gameplay loop is all about stop and shoot, stagger and melee. There's crowd control, but it's usually slower paced. It gives you time to think and that makes it feel totally original. Other games inspired by it like Dead Space 2 lean really into fast paced action. They don't give you much time to think and are more reflex based. RE4 is entirely cerebral. It's the old man's shooter. I love it for that. The remake is almost entirely designed around speedrunning and every little choice matters. Yeah sure, you still have to worry about crowd control, but you're more mobile and so are the enemies. The gameplay is frantic and you're usually running around like a maniac even during the cabin fight where positioning really matters. The remake has you thinking about every little box you break. It has you memorizing drops and enemy spawn locations and timing down to the second because every second, even the time you spend in your inventory or the store, matters. You waste a minute here or there and you can forget about your rank. I recommend getting all the trophies and in-game achievements. One of the greatest experiences in gaming period.

            • 4 weeks ago
              Anonymous

              you're an imbecile. how many games could be described exactly the same as you described demake? thousands? so what makes it special? that it's a remake of a game that is truly special. you prove the point, that it's a mediocre game riding the coattails of a masterpiece, with your own shit argument.

              • 4 weeks ago
                Anonymous

                You're incapable of actual sincere discussion and it's a waste of time to engage you further here.

              • 4 weeks ago
                Anonymous

                the substance of your argument is "RE4R is one of the greatest games of all time because you have to constantly pay attention or you won't get a high score". I say "the substance of your argument" as if to imply that you made any sort of superficial attempt to make it seem more impressive, but really you basically just said exactly that with more words padding it out. your argument is beneath contempt. it betrays your utter absence of the perspective you would need to have to credibly declare that any game is great.
                tldr fuck you

            • 4 weeks ago
              Anonymous

              ok at least you provided a counter thanks

        • 4 weeks ago
          Anonymous

          Make a counter argument other than nu huh he is wrong

        • 4 weeks ago
          Anonymous

          >he's wrong
          He's not. The RE4 demake is garbage. Capcom doesn't understand what made the OG great without Mikami and nerfing weapon utility while giving every enemy obnoxious superarmor isn't how you make a fun action game.

          • 4 weeks ago
            Anonymous

            Fucking this. I do not understand how anyone can possibly enjoy a game with this kind of enemy health system and the stumbly movement mechanics. Any time I bring these things up in an RE4 thread I just get hit with "HURR ORIGINAL GAME EASY" or "HURR REMAKE HARDER", as if struggling against the remake's bullshit arbitrary mechanics is somehow a good challenge. I think remakefags just think that if a game is harder to get through, it's instantly challenging you more, without stopping to think about whether or not it's actually testing you in an enjoyable or interesting way. Shit like the random enemy health, fucking knife durability, Red Dead style movement, gun sway, fucking crafting, etc. all have no place whatsoever in a game like RE4 and make the game extremely unenjoyable to anyone with more than one brain cell.

            • 4 weeks ago
              Anonymous

              I've noticed that when people say they want challenging difficult games they don't mean mechanically difficult as in gameplay. They mean they want a game that controls like shit so they can pretend they are hardcore gamers because they suck at videogames.

              • 4 weeks ago
                Anonymous

                Yeah, I'm starting to notice that too. They just want a game that flashes a "You're Dead" or "Game Over" screen every few minutes so they can pretend they're getting better when they beat their head against the wall enough times for all the game's RNG mechanics to align and let them through to the next section.

              • 4 weeks ago
                Anonymous

                Nobody wants a game that controls like shit, they get games that control like shit. Note how they are always japanese games.

                Yeah, I'm starting to notice that too. They just want a game that flashes a "You're Dead" or "Game Over" screen every few minutes so they can pretend they're getting better when they beat their head against the wall enough times for all the game's RNG mechanics to align and let them through to the next section.

                You didn't beat it sorry. Losing a lot has nothing to do with why a game is hard, it's the kinds of situations the dev puts you in, I guarantee no one besides shitters feels a setback when they lose or die in a game. Baby-raging after dying too much is a sign you don't know what to do, which means you should practice more. A good hard game won't let you progress until you master the fundamentals needed for the rest of the game.

        • 4 weeks ago
          Anonymous

          I've put a hundred hours into RE4R and I don't like it. It's a fundamentally mediocre game which also suffers from actively bad design ideas. RE4 is one of the greatest games ever made and anybody who thinks the remake is comparable let alone superior should banish the original from their memory because it's too good for them and they don't deserve to even know it exists.

          • 4 weeks ago
            Anonymous

            Your problem is that you can't see past your love for the original. If the remake had been a new IP, people would be calling it GOTY.

            • 4 weeks ago
              Anonymous

              if the remake had been a new IP noone would care and everyone would call it the bad copy of the last of us.

            • 4 weeks ago
              Anonymous

              no. there are countless mediocre worthless games people have called goty. some people say dead space is a great game. those people are idiots. so it goes with modern slop.

        • 4 weeks ago
          Anonymous

          >Hate when people that haven't actually put time into a game criticize it. I have almost 200 hours in the remake and have played three different versions of the original
          This means nothing. I, the casualfag who replayed RE4 for about 4/5 times, will not put in 200 hours to a game to see if it's good.

    • 4 weeks ago
      Anonymous

      This place is a shithole, don't let it get to you anon. The more censorship this place has, the worse it gets and attracts those more left leaning who despise the truth.

      • 4 weeks ago
        Anonymous

        In all offense, /misc/tards are too retarded to play anything that isn't empty world or a movie game. It's why they sperg out over arena fps, fighters, or racing games that aren't Mario Kart.

  24. 1 month ago
    Anonymous

    fun equals to decisions made over time
    the more decisions you make and the lasting effect they have on a labyrinthine and multilayered web of game mechanics the better your game is
    shmup have a lot of f = d/ms
    stealth game have few for higher tension but less f = d/ms
    is that clear?

    • 1 month ago
      Anonymous

      Sounds like he's arguing quantity > quality.

      • 1 month ago
        Anonymous

        there's a complexity equation for quality too but I thought it irrelevant for the argument at hand

    • 4 weeks ago
      Anonymous

      This is fighting games.
      you only see two fighters on a stage, but there is loads of mechanics going on under the hood.

  25. 1 month ago
    Anonymous

    Shumpsfag have massive autism and literally cannot envision anything that doesn't involving flying a ship in four directions and that leads them to say the dumbest shit about other games

    • 4 weeks ago
      Anonymous

      >four directions
      Eight (8), actually, when factoring in diagonals. In contrast, in roughly half of the Souls games, you can only dodge in FOUR (4) directions. That's a fact.

      • 4 weeks ago
        Anonymous

        >you can only dodge in FOUR (4) directions.
        That's only Demon/Dark and when you lock-on.

        • 4 weeks ago
          Anonymous

          >it only does that when you use a gameplay mechanic intended for use with 99% of the game
          Didn't it also do that to you in Bloodborne? Fucking embarrassing.

  26. 1 month ago
    Anonymous

    i like his boomer content well enough but his testing methods are questionable, did he try radiant silvergun on a 144hz/240hz/360hz monitor? was he using a wired/wireless/4khz/8khz controller? how about kb/m and hz? was his kb connected by usbc-to-usba> usb-c-to-c? what fps is his camera and diode bullshit? he's too hard on re4make too

    • 1 month ago
      Anonymous

      He doesn't seem all that tech savvy to be honest, his shmuparch setup could really be improved. It's refreshing to see a youtuber that actually gives a fuck about things like input lag though, and who doesn't automatically give a port a good score by pretending that emulation doesn't exist and doesn't do a better job 90% of the time.

  27. 1 month ago
    Anonymous

    I have a massive shmup fag allergy
    >OOH get a load of my sweet 1CC list, OOH I'M GONNA CUM
    and I find him fairly tolerable. He isn't that obnoxious.

  28. 1 month ago
    Anonymous

    What the fuck even is this? OP posts about some pajeet youtuber holding a mic up to his turd sucking lips and it gets 100+ replies? MODS?

    HELLO MODS DO YOUR JOBS, MODS

  29. 1 month ago
    Anonymous

    >markposting is happening at an ever increasing rate
    markbros, are we winning?

    • 4 weeks ago
      Anonymous

      LET'S MORKING GO

  30. 1 month ago
    Anonymous

    I have a pet theory everyone who hates this fag either plays roguelikes all day or thinks souls games are the best games ever made.

    • 1 month ago
      Anonymous

      I don't hate him, I just think his opinions are stupid and wrong. I also mostly play MOBA's.

      • 4 weeks ago
        Anonymous

        Speaking of Dota, did you know that Valve assassinated the Artifactfag for making their company look bad? Look how much he posted, and now he's dead.

    • 1 month ago
      Anonymous

      I fucking love Souls games and still think his opinions are pretty good. He doesn't seem like he has the attention span for RPGs.

      • 4 weeks ago
        Anonymous

        You don't need an attention span for RPGs when they mostly play themselves. Even Souls is just roll+attack. Zoomers will watch Netflix on a second monitor while playing. Arcade games require way more focus.

        • 4 weeks ago
          Anonymous

          >every RPG is FF or Souls

          • 4 weeks ago
            Anonymous

            or Dragon Quest, Baldur's Gate, Elder Scrolls, any MMO, Pokemon, Persona, any Bioware game, Xeno game, etc.
            The only time you ever have to keep an eye on the monitor is when you're fighting a boss and even that is fairly braindead.

            • 4 weeks ago
              Anonymous

              Play Elminage Gothic and come back to me.

              • 4 weeks ago
                Anonymous

                Hidden mobs for trial and error is engaging? It basically a card memory game on a bigger scale.

          • 4 weeks ago
            Anonymous

            or Dragon Quest, Baldur's Gate, Elder Scrolls, any MMO, Pokemon, Persona, any Bioware game, Xeno game, etc.
            The only time you ever have to keep an eye on the monitor is when you're fighting a boss and even that is fairly braindead.

            That's just how these retards think. Making the same sweeping generalizations as the eShill. Good luck beating Wizardry 7 without looking at the monitor.

    • 1 month ago
      Anonymous

      i dont mind his cave shit or arcade talks. he turns full retard when he tries to apply that to design intent he doesnt fully grasp.

      • 1 month ago
        Anonymous

        he doesn't have to grasp it it's clearly shit
        any "intent" that's okay with stretches of non-gameplay is fundamentally garbage

        • 1 month ago
          Anonymous

          Boy, they really fucked this generation up with ADHD medicine, didn't they?

          • 1 month ago
            Anonymous

            Maybe in America, I've never seen the stuff IRL. Point is playing games should be about playing games, not the L O R E that some fat nerd wrote. I don't care about nonexistant people or the nonexistant place they come from, I just want to be entertained by my entertainment.

            • 4 weeks ago
              Anonymous

              >I just want to be entertained by my entertainment
              Shame your qualifications for entertainment are so low that moving a dot around on a screen and making other dots disappear is "peak gameplay" to you.

              • 4 weeks ago
                Anonymous

                You could simplify every aspect of life itself into this if you really wanted. It's much deeper than that and you know it.

                Tell me your favourite genre and I'll do the exact same. Please don't choose Snoy movie ""games'" because that's too easy.

          • 4 weeks ago
            Anonymous

            >no, you see, want to skip the boring pointless shit is actually this invented mental illness!

        • 1 month ago
          Anonymous

          >ultima is shit because it doesnt have a timer and moment to moment gameplay
          its okay. you don't understand it either.

      • 1 month ago
        Anonymous

        >he turns full retard when he tries to apply that to design intent he doesnt fully grasp.
        So all the fucking time?

    • 1 month ago
      Anonymous

      i play bayonetta and fighting games all day
      this dude is retarded

    • 1 month ago
      Anonymous

      >everyone who hates this fag
      he'd be a lot more popular if people actually hated him, indifference is what people feel except when he speeds them up to micromachines guy speed for the patrons

      • 4 weeks ago
        Anonymous

        This, if he really wanted to he could go full synthetic man and get boosted by the algorithm by having people seethe in the comments but he doesn't actually like doing negative reviews.

      • 4 weeks ago
        Anonymous

        Yeah people are so indifferent that this fucking post happened. Holy shit how retarded are you?

        • 4 weeks ago
          Anonymous

          >364 posts/ 106 unique IPs
          oh shit look at all that activity, my bad, im sure his fans arent posting from both desktop and mobile either

          • 4 weeks ago
            Anonymous

            >3/1 is a bad ratio
            welcome, newfriend

            • 4 weeks ago
              Anonymous

              closer to 4/1, it really is pretty bad, 2/1 is a good one

    • 4 weeks ago
      Anonymous

      > I have a pet theory everyone who hates this fag either plays roguelikes
      This makes no sense. RLs are very gameplay dense and share more in common with Arcade games than the RPGs it takes mechanics from.
      Even using a looser definition that includes games like Spelunky, Isaac, Dead Cells, etc. RLs would still have a lot more in common with the arcade than other modern game types.

  31. 1 month ago
    Anonymous

    >why are shmup-fags like this
    Insecurity over a dead genre.

  32. 1 month ago
    Anonymous

    >tetriszoomers malding over the superior shmupgigachad

    • 1 month ago
      Anonymous

      Tetris is based and you're a shitter zoomer if you hate it.

  33. 1 month ago
    Anonymous

    oh, is this the SNOY moviegamers seethe thread? You're all super big boys for pressing X to awesome at the prompt.

  34. 1 month ago
    Anonymous

    RPGs are the worst genre of video game and are just visual novels with interruptions between story beats

    • 1 month ago
      Anonymous

      Dumbest take I've ever read on Ganker. Here, have you a (You) for your trouble.

    • 1 month ago
      Anonymous

      rpgs and vns are the only types of movie games I can tolerate tbh

    • 1 month ago
      Anonymous

      True, as the birth itself of the genre isn't for gameplay but rather uses gameplay as a crutch to roleplay.
      Number go big is the lowest form of 'gameplay' there is.

      • 1 month ago
        Anonymous

        >Number go big is the lowest form of 'gameplay' there is.

        No, that would be "number go small" (IE, timers).

        • 1 month ago
          Anonymous

          Numbers go small, or rather, sum zero is the epitome of game design. Not exactly timers, though.
          Timers are needed when there's nothing pressuring players onto urgency.

          • 1 month ago
            Anonymous

            If your game requires urgency in order to be good, it's not designed properly.

            • 1 month ago
              Anonymous

              ope

              • 1 month ago
                Anonymous

                Where is the clock in my image?

                If your game requires urgency in order to be good, it's not designed properly.

              • 1 month ago
                Anonymous

                Probably ran out of batteries.

            • 1 month ago
              Anonymous

              >Posts the biggest example of sum zero with urgency

              • 1 month ago
                Anonymous

                >The longest tournament chess game (in terms of moves) ever to be played was Nikolić–Arsović, Belgrade 1989, which lasted for 269 moves and took 20 hours and 15 minutes to complete a drawn game

                Imagine being stupid on purpose.

              • 1 month ago
                Anonymous

                Now you see why they added clocks then. duuuuuurrrrrrrrrrr

  35. 1 month ago
    Anonymous

    Schmups and bullethells are the great filters. Pure reflexes with no bullshit power weapons or map knowledge to memorize if I were to make a video game challenge it would be to see how far people could get on the leaderboard without ever playing the game before
    Just think about it

    • 4 weeks ago
      Anonymous

      Any recommendations anon? 🙂 have never played one but want to test myself.

      • 4 weeks ago
        Anonymous

        Space Invaders
        Asteroids
        Defender
        Missile Command

        • 4 weeks ago
          Anonymous

          Oh I didn't realise Space Invaders was one, I played the PS2 Anniversary game with my dad and it was a lot of fun. Triggering him by shooting the barriers, good times.

          I'll try the others ones - thanks.

          • 4 weeks ago
            Anonymous

            Nice save. you're still a falseflagging homosexual.

      • 4 weeks ago
        Anonymous

        >pure reflexes with no bullshit or map knowledge

        Lmao, that's completely and utterly wrong. Nobody has ever beaten a bullethole on their first play-through, because they are inherently trial-and-error games that require precise, rote memorization of enemy fire patterns.

        Go shit up some other thread, retard.

        >just think about it
        I did. You clearly didn't.

        >I just want to be entertained by my entertainment
        Shame your qualifications for entertainment are so low that moving a dot around on a screen and making other dots disappear is "peak gameplay" to you.

        Ahahahahahahahahahahahah. Just look at these sad homosexuals. Desperate to tear anyone apart who dare posts. kiss yourselves.

        • 4 weeks ago
          Anonymous

          >LOOK AT THESE INSECURE LOSERS WHO ATTACK ANYONE WHO SIMPLY POSTS

          Schmups and bullethells are the great filters. Pure reflexes with no bullshit power weapons or map knowledge to memorize if I were to make a video game challenge it would be to see how far people could get on the leaderboard without ever playing the game before
          Just think about it

          >shmups are the best genre and anyone who doesn't like them merely got filtered

          Maybe in America, I've never seen the stuff IRL. Point is playing games should be about playing games, not the L O R E that some fat nerd wrote. I don't care about nonexistant people or the nonexistant place they come from, I just want to be entertained by my entertainment.

          >RPG's are for fat nerds who obsess over lore

          Sounds like you're the insecure loser trying to cope here.

          • 4 weeks ago
            Anonymous

            Your tactics are lame af. no cap.

          • 4 weeks ago
            Anonymous

            You must be confusing me with someone else. First post was a reply to someone saying people don't like 3rd person over-the-shoulder movie game #324 because they have ADHD.

            I explained that I'm normal and still find them boring and gay because they're boring and gay.

            I have played like 2-3 shoot-ém-ups and was kinda indifferent aside from some cool bosses.

    • 4 weeks ago
      Anonymous

      >pure reflexes with no bullshit or map knowledge

      Lmao, that's completely and utterly wrong. Nobody has ever beaten a bullethole on their first play-through, because they are inherently trial-and-error games that require precise, rote memorization of enemy fire patterns.

      Go shit up some other thread, retard.

      >just think about it
      I did. You clearly didn't.

      • 4 weeks ago
        Anonymous

        And that’s because they suck. Did anyone beat halo legendary their first time without dying? Didn’t think so retard. I’ll post where I want nagger tranny. Shooting games and MOBA are a cope for kids who couldn’t cut it in the arcade so they play 15 hour days thinking memorizing every angles is skill. Schmups are the original video game.

        • 4 weeks ago
          Anonymous

          >Did anyone beat halo legendary their first time without dying? Didn’t think so retard.
          You don't have to play Halo on Legendary the first time you play it, lmao.

          >Shooting games and MOBA are a cope for kids who couldn’t cut it in the arcade so they play 15 hour days thinking memorizing every angles is skill. Schmups are the original video game.
          Wrong, actually.

          https://en.wikipedia.org/wiki/Bertie_the_Brain

          Sigma-chad Tic-Tac-Toe is the original video game. Cope soiylet chinky-winky-wankers.

          • 4 weeks ago
            Anonymous

            >he doesn’t play the hardest difficulty, but has the right to claim that his opinion matters
            Opinion discarded. You don’t even play video games.

            • 4 weeks ago
              Anonymous

              >he doesn't play the hardest difficulty
              Unfortunately for you, I actually have beaten Halo on Legendary. Cope and seethe tranny.

              • 4 weeks ago
                Anonymous

                Lol cope retard. You originally said hard mode doesn’t matter, but in a schmup it’s always on the hardest difficulty and requires 100% concentration the whole time so I KNOW you never beat legendary on halo which is irrelevant, because FPS were the first genre to introduce baby casual easy and normal modes for cucks like you. You’re just some weird European homosexual making shit up to sound tough, get the fuck out of my face bitch-tits. Go brush your teeth childless Nigel.

              • 4 weeks ago
                Anonymous

                >you originally said hard mode doesn't matter
                Quote me.

                >but in a schmup it’s always on the hardest difficulty and requires 100% concentration the whole time
                https://www.youtube.com/shorts/iK6NZa-GHYc

                Abloobloo.

                >because FPS were the first genre to introduce baby casual easy and normal modes for cucks like you.
                That's funny, because it was actually a Shmup that did that, Space Invaders to be exact.

                https://www.sciencedirect.com/science/article/abs/pii/S1875952111000231

                Cope and seethe, tranny.

                >You’re just some weird European homosexual making shit up to sound tough, get the fuck out of my face bitch-tits. Go brush your teeth childless Nigel.
                Lel, he mad

        • 4 weeks ago
          Anonymous

          >shooting games are a cope for kids
          >schmups are the original video game

          >schmup literally stands for "shoot em up"
          >literally saying shmups are for kids who couldn't cut it

          What did the retard mean by this?

    • 4 weeks ago
      Anonymous

      >shmups
      >no map knowledge to memorize
      Nigga what

      • 4 weeks ago
        Anonymous

        Please translate it looks funny and this board is unfunny.

      • 4 weeks ago
        Anonymous

        A.i is so cute. Shooty is cute. Leinyan is cute. Perfect is cute.

    • 4 weeks ago
      Anonymous

      Reflexes aren't the main selling point. If you dodge like a manic without planning a route then you're just bad at the game. It takes time to get better at a shooting game by making plans instead of doing left to right and vice versa

      • 4 weeks ago
        Anonymous

        But that’s all you do in shooting games is left right and aim with your mouse. It’s ez mode.

    • 4 weeks ago
      Anonymous

      >Pure reflexes with no bullshit power weapons or map knowledge to memorize
      >Shmups
      Hi Aktane

    • 4 weeks ago
      Anonymous

      >Pure reflexes
      >no map knowledge
      my fucking sides

      • 4 weeks ago
        Anonymous

        It's obviously a bait post, nobody write "Schmups" like that.

    • 4 weeks ago
      Anonymous

      Damn this nigga really triggered y’all with the truth huh? So easy to troll virgin gaymers.

    • 4 weeks ago
      Anonymous

      An interesting point, going off dumbanon's lack of understanding about shmups, is that actually difficult and skill-based games always end up having a big element of memorization. Be it combos, obscure mechanics and interactions, routes, or even exact inputs, there are always big fundamental aspects where the player HAS to memorize and then execute by rote. In a way that is similar to things like playing instruments or other manual tasks like knitting, but those are open-ended so you can actually improvise once you get good enough at the necessary memory based parts.

      In contrast, easy games can coast along by being about "reflexes" or "creativity" because they're so easy the player is allowed to fuck around without being punished. Most people seem to think rote means the game is 'fake' or 'artificial', but I think it's usually a necessary result of making a challenge with actual substance.

  36. 4 weeks ago
    Anonymous

    >try cave shmup, beat first two levels.
    Wow this game is fun, I wanna play more.
    >game becomes impossible once you reach stage 3
    Ok,this might be too hard for me I will try another
    >repeat process indefinitely untill I have tried every one.

    What do I do shmupbros?

    • 4 weeks ago
      Anonymous

      Stop playing bullet slop for starters.

      • 4 weeks ago
        Anonymous

        Any recommendations?

        • 4 weeks ago
          Anonymous

          Tongue-core genre.

        • 4 weeks ago
          Anonymous

          Play some of Tatio STGs like the Darius series, Metal Black, Rayforce

          • 4 weeks ago
            Anonymous

            Taito's*
            Fuck I'm getting tired.

    • 4 weeks ago
      Anonymous

      You find one you like and stick to it. Too many shmupheads are consoomers or collectors. Your "collection" should only include the game you are seriously trying to 1CC.

    • 4 weeks ago
      Anonymous

      you're supposed to start practicing from the TLB, then realize it's too hard for you and drop the game without wasting your time practicing stages 1-4

    • 4 weeks ago
      Anonymous

      Play Eschatos!

  37. 4 weeks ago
    Anonymous

    he is a greenie dvj main that poses as a vf fan btw

    ?si=8gZh6_v_USu6zTeI

    • 4 weeks ago
      Anonymous

      I think he might actually be a genuine weeb.

      • 4 weeks ago
        Anonymous

        The only anime he's seen is Macross

        • 4 weeks ago
          Anonymous

          He likes to use Eva gifs in his videos so I assume he saw that one too.

    • 4 weeks ago
      Anonymous

      >vf fan
      Assuming that party masher even has players, let alone a fanbase

  38. 4 weeks ago
    Anonymous

    Probably the best place to ask on Ganker right now so. What other games are kind of in-between like ZeroRanger? I'm looking for something in-between bullet hell and the fast and aimed shots in like Strikers 1945 and other old-school shmups. ZR had the perfect balance for me.

    • 4 weeks ago
      Anonymous

      radiant silvergun

      • 4 weeks ago
        Anonymous

        Mushihimesama on Original difficulty goes for that approach, fast-ish bullets with relatively simple patterns

        Yeah, these look great. Thanks anons.

        • 4 weeks ago
          Anonymous

          Also Cho Ren Sha 68k is in a similar style to Zeroranger and was a big inspiration.

    • 4 weeks ago
      Anonymous

      Mushihimesama on Original difficulty goes for that approach, fast-ish bullets with relatively simple patterns

    • 4 weeks ago
      Anonymous

      Battle Garegga is the GOAT of in-between

    • 4 weeks ago
      Anonymous

      Older console shmups and some indies like Raging Blasters. I'm in the same place right now where I loved ZeroRanger, but find myself being turned off by CAVE shmups. Though I do like Mushihimesama and Progear.

  39. 4 weeks ago
    Anonymous

    >zoomers can't into shumps
    Kek. All that gacha rotted your brains.

    • 4 weeks ago
      Anonymous

      I'm a 32 year old boomer.

  40. 4 weeks ago
    sage

    You are all a bunch of nagger loving monkey fuckers. Enjoy you're tranny he she movie games while bitching about how fucked the industry is.

  41. 4 weeks ago
    Anonymous

    damn mark must be going places if he's acquiring schizos here

    • 4 weeks ago
      Anonymous

      Yea, he's going right next to DSP.

  42. 4 weeks ago
    Anonymous

    No idea who's this fag, but shmups are alright for people who want to jump straight into 40 minutes of restless action
    Comparing them to games that aren't even close to the same genre is retarded though

    • 4 weeks ago
      Anonymous

      Not really. Shmups are one of the purest forms of video game. If you can design a good shmup, you can design pretty much anything else, because doing so requires you to actually understand things like pacing, movement speed, weapon feel, difficulty balance/curve, etc.

      • 4 weeks ago
        Anonymous

        lol, nice anon, that's a perfect imitation of MarkMSX, lmao, spot on

        • 4 weeks ago
          Anonymous

          Impeccable imitation of a schizo retard, you must have practiced very hard

          • 4 weeks ago
            Anonymous

            What's the matter, upset because you know your opinion is wrong?

            • 4 weeks ago
              Anonymous

              Do you actually have any counterarguments or are you just the typical zoomer schizo that's plagued this board for the past couple years?

              • 4 weeks ago
                Anonymous

                Do I have any counter-arguments for what? Ad hominem? No, because you kind of just countered yourself right there.

              • 4 weeks ago
                Anonymous

                I made several points that could be provided counterarguments
                >Shmups are one of the purest forms of video games
                >Designing a good shmup requires understanding of pacing, movement speed, weapon feel, difficulty balance/curve
                >If one is able to design a good shmup (by having an understanding of those things), they will be able to design good games in other genres
                Can you refute these points?

              • 4 weeks ago
                Anonymous

                >Shmups are one of the purest forms of video games
                A vague generalization. Wow. They aren't. There, I countered it.

                >Designing a good shmup requires understanding of pacing, movement speed, weapon feel, difficulty balance/curve
                As does designing a good FPS. There, countered.

                >>If one is able to design a good shmup (by having an understanding of those things), they will be able to design good games in other genres
                See above.

                Alright coach, what's me time?

              • 4 weeks ago
                Anonymous

                >A vague generalization. Wow. They aren't. There, I countered it
                I'll elaborate. Their history starting with Space Invaders and revolving around relatively simple controls and mechanics, as well as their continued presence since the earliest days of arcade games up through today, makes them a very pure type of video game. The simple idea of moving from side to side and shooting oncoming enemies is one of the most fundamental types of video game concept. Do you care to elaborate your rebuttal?

                >As does designing a good FPS. There, countered.
                I completely agree, actually, and I think that if more developers looked at and understood what Doom and Quake did and stopped moving in the Halo/CoD direction, gaming would be a lot better today. Thankfully the boomer shooter trend is bringing a lot of the fundamentals back. But I agree, there are actually a lot of similarities between good FPS games and good shmups.

              • 4 weeks ago
                Anonymous

                >Their history starting with Space Invaders and revolving around relatively simple controls and mechanics, as well as their continued presence since the earliest days of arcade games up through today, makes them a very pure type of video game.
                Video games started on PC's, which then moved to consoles with the Magnavox odyssey, so if you want to talk about the "purity" level of video gaming, it goes:
                -PC
                -Console
                -Arcades
                -Phone games

                If you want to talk about genres, the first effective video game was Table Tennis For Two, so sports games are the purest epitome of a video game. If you want to talk about simple controls, again, Table Tennis. Doesn't even need a button. Just a dial.

                >I completely agree, actually, and I think that if more developers looked at and understood what Doom and Quake did and stopped moving in the Halo/CoD direction, gaming would be a lot better today.
                Halo is completely different from CoD. Halo has wide open levels with a variety of approaches to dealing with enemies. CoD deals with tightly scripted corridors that are extremely cinematic, closer to a rail-shooter. Most games have abandoned the CoD formula though and have moved on to Battle Arena-type game modes or open world gameplay like Far Cry. CoD is the only one following the CoD formula anymore.

              • 4 weeks ago
                Anonymous

                >so sports games are the purest epitome of a video game
                There are about as many different mechanics and types of sports games as there are real world sports. Saying "sports games"as a whole are "the purest epitome of video games" because table tennis simulators were some of the first doesn't make any sense. You could make an argument that those early pong-type games are some of the purest though, and I would agree with you (though it's hard to see where they can go from the Breakout/Arkanoid model), but extrapolating that to all sports games doesn't make sense, because table tennis is very different from, say, golf.

                As for your breakdown of Halo and CoD, I don't really disagree with any of your description of their mechanics, although I think you meant gallery shooter rather than rail-shooter since CoD is nothing like Star Fox. But when it comes to movement mechanics, difficulty balance, gun feel, etc., those are all things that Doom and Quake excelled at from the get-go that Halo and CoD never really got right in my opinion. Movement in Doom is some of the best in any video game ever made as far as I'm concerned, and movement got a lot slower and less interesting around the time Halo picked up popularity, from my own anecdotal experience.

              • 4 weeks ago
                Anonymous

                >because table tennis is very different from, say, golf.
                Yes, and Gradius is very different from Centipede, both of them are shoot'em ups though.

                >I think you meant gallery shooter rather than rail-shooter since CoD is nothing like Star Fox.
                I was more referring to Time Crisis/Virtua Cop, although I guess those are technically "light gun" railshooters.

                >Movement in Doom is some of the best in any video game ever made as far as I'm concerned, and movement got a lot slower and less interesting around the time Halo picked up popularity, from my own anecdotal experience.
                Movement is good, but I don't think a game with slower movement is inherently worse, as long as it's not trying to be Doom. The large levels of Halo are designed a lot around using vehicles, which in later games, if you lose your vehicle, it can be a real pain in the ass, but that's more of a punishment for not carefully protecting your asset.

              • 4 weeks ago
                Anonymous

                >Yes, and Gradius is very different from Centipede, both of them are shoot'em ups though.
                True, but I don't think they're as different from each other as Madden is from SSX. Centipede and Gradius at least share the same fundamental mechanics of move and shoot, while different sports games may have nothing in common mechanically because it doesn't suit the particular sport.

                >I was more referring to Time Crisis/Virtua Cop, although I guess those are technically "light gun" railshooters.
                I've always thought "rail shooters" are games like Star Fox and Panzer Dragoon, which are verty different from Time Crisis/Virtua Cop. I did know what you meant though, so it could just be a confusion of terms. CoD at its best is a lot like those games, I agree.

                >Movement is good, but I don't think a game with slower movement is inherently worse, as long as it's not trying to be Doom. The large levels of Halo are designed a lot around using vehicles, which in later games, if you lose your vehicle, it can be a real pain in the ass, but that's more of a punishment for not carefully protecting your asset.
                Right, but now the interesting movement mechanics have been offloaded onto vehicles rather than moving around being interesting by default. I just don't particularly enjoy the Halo model. Though I guess I do see where you're coming from, because if I try and picture Master Chief zooming around like Doomguy, I don't know how vehicles wouldn't be completely useless. Either way, I think the skills it takes to design a good FPS and a good shmup would both translate into good game design in general.

  43. 4 weeks ago
    Anonymous

    I subbed to this guy because he was the ONLY guy to pick up on RE4's remake.

    • 4 weeks ago
      Anonymous

      Oney liked it, and Oney has actually designed video games before, so I'll go with Oney on this one.

      • 4 weeks ago
        Anonymous

        Oney self-admittedly doesn't even like video games

        • 4 weeks ago
          Anonymous

          [citation needed]

    • 4 weeks ago
      Anonymous

      Crowbcat?

      • 4 weeks ago
        Anonymous

        crowbcat linked to the electric underground video when assblasted normies started to gang on him kek

  44. 4 weeks ago
    Anonymous

    the video is good. ive often felt there's too much fat in most modern games and his ter gameplay density does a decent job at representing the problem. he's right that high gameplay density experiences spoil you and make you unable to handle anything else without some kind of eyes glazing over effect.

  45. 4 weeks ago
    Anonymous

    This guy for me is proof that anyone who just focus on a single genre, a single console, a single series, a single anything, have something seriously wrong with them.
    Shmups are some of my favorite games, old games, retro games, modern games, recent games, there is good games in any genre and time period, arcade and non arcade, PC and console games, but some people make their whole personality about a single thing.
    I will never understand this.

    • 4 weeks ago
      Anonymous

      >have something seriously wrong with them.
      It's autism, legitimately. Unable to comprehend variety is the Hispanice of life and don't like change.

      • 4 weeks ago
        Anonymous

        Sorry, I don't believe in autism, so I'll keep believing that everyone is just pretending and creating a whole persona about themselves as a way to create a personality to feel proud of, or something gay like this.

    • 4 weeks ago
      Anonymous

      But mark only play shmups for an hour and then playing random action games tho

    • 4 weeks ago
      Anonymous

      He is married and has a job

  46. 4 weeks ago
    Anonymous

    Mark is a retard but I'm glad retards like him still exist in the world. That mindless old-school gameplay-is-king babbling is honestly a breath of fresh air in games criticism even if he's not saying anything coherent. I find his takes morbidly fascinating.

  47. 4 weeks ago
    Anonymous

    VTF-INO's getting back into Ikaruga on his Twitch. Hope we get more double play kino.

  48. 4 weeks ago
    Anonymous

    Don't care who this fag is and how many dicks OP sucks on a daily basis but SHMUPs rule.

  49. 4 weeks ago
    Anonymous

    >read the thread
    >people are arguing with ACfag
    Why? Do you retards never learn?

  50. 4 weeks ago
    Anonymous

    Me listening to my 1tb shmup music folder while working on stuff.

  51. 4 weeks ago
    Anonymous

    The image that BROKE nu-/v/.

    • 4 weeks ago
      Anonymous

      What are the people above states of matter supposed to convey

      • 4 weeks ago
        Anonymous

        Anon, you might be a bit retarded

  52. 4 weeks ago
    Anonymous

    I'm surprised the "post clears shitter" fag hasn't shown up already.

  53. 4 weeks ago
    Anonymous

    That video from him is probably one of the most relevant for the genre, shmups suffer a lot from not having good character representation, Cotton is a good example on how to make a game more popular by having clearly visible characters directly in the gameplay and through dialogues, this might be one of the reason why Deathsmiles was Cave most successful game commercially.

    • 4 weeks ago
      Anonymous

      wilow is so cute and deserves all the candies

      • 4 weeks ago
        Anonymous

        Her name is Cotton but yes
        God I want to spoil her rotten

  54. 4 weeks ago
    Anonymous

    Oh hi Mark

  55. 4 weeks ago
    Anonymous

    I like all genres but Mark is correct that shmups/arcades are the pinnacle if what you want is the most videogamey videogame ever to be videogamed

  56. 4 weeks ago
    Anonymous

    bullet hell is the best jinry
    stuff like vampire survivors but with bullets flying everywhere

  57. 4 weeks ago
    Anonymous

    [...]

    This is correct. See how many gachashit threads we have now or how many people care about storyshit over gameplay. Casual idiots are the majority.

  58. 4 weeks ago
    Anonymous

    >tfw you were around for the glut of zero-effort SHMUP clones that flooded the market back in the day
    >now dipshits believe they're the peak of video games
    This fucking reality, I swear to God.

    • 4 weeks ago
      Anonymous

      >actual shmup threads: barely any posts
      >irrelevant e-celeb thread: 330+ replies and counting
      Curious.

      Not much to talk about for a genre that consists entirely of holding down the fire button and moving in 8 directions for 30 minutes.

      sorry you gave up on that 1CC

      • 4 weeks ago
        Anonymous

        Almost any other genre would be more interesting to do a 1CC in since they have more mechanics than hold shoot and tap in 8 directions.

        • 4 weeks ago
          Anonymous

          >"Sex is totally uninteresting; all you do is thrust in and out." - Ganker

          • 4 weeks ago
            Anonymous

            Sex isn't a dead genre lmao.

            • 4 weeks ago
              Anonymous

              you wouldn't know it looking around here

            • 4 weeks ago
              Anonymous

              There haven't been patches in ages.

            • 4 weeks ago
              Anonymous
              • 4 weeks ago
                Anonymous

                BTFO

    • 4 weeks ago
      Anonymous

      Nobody thinks console shmups are good

  59. 4 weeks ago
    Anonymous

    >actual shmup threads: barely any posts
    >irrelevant e-celeb thread: 330+ replies and counting
    Curious.

    • 4 weeks ago
      Anonymous

      Not much to talk about for a genre that consists entirely of holding down the fire button and moving in 8 directions for 30 minutes.

    • 4 weeks ago
      Anonymous

      why would anybody want to talk about shmups on Ganker? so they can get berated by esl freaks for daring to insinuate that shmups are good?

    • 4 weeks ago
      Anonymous

      Yeah, it's a shame. I have yet to post in a really good SHMUP thread on any board on this website, but I've still managed to have a couple of pleasant conversations with people who actually wanna talk about the games despite this.

      why would anybody want to talk about shmups on Ganker? so they can get berated by esl freaks for daring to insinuate that shmups are good?

      That posting persona shows up in every thread about SHMUPS that I've read on Ganker, either from the perspective of someone who hasn't really played them or from someone who has played too many of them and has come to the conclusion that the genre isn't worth anybody else's time.

    • 4 weeks ago
      Anonymous

      Just look at touhou threads. All possible gameplay discussion has died down in favor of some drawfags, and the reason is pretty much what

      why would anybody want to talk about shmups on Ganker? so they can get berated by esl freaks for daring to insinuate that shmups are good?

      says. Sure touhou having a gacha and being about girls makes it even worse but there really isn't much to talk about shmups. Just watch streams and tell me for how long there is actual talk about the game that is being played compared to someone playing an RPG or more story heavy games.

      cave and their autistic zealots are directly responsible for the genre devolving into stale and derivative WAN MIRRION BURRET trash games that can only ever be told apart by their arbitrary scoring systems (if at all), horizontals are the real thinking man's shoot 'em ups and no amount of autistic shitflinging can change that
      also, for those unaware, mark is an insufferable aspie and a self-appointed genre expert that shits out aimless, misinformed, and buzzword-plagued video essays to milk his retarded followers out of patreon bucks, anyone that posts his videos is either from /shmupg/, any of it's associated discord circlejerks (tell gus i said hi :D), or just simply a retard

      old pasta

  60. 4 weeks ago
    Anonymous

    Mark needs to get some sleep and stop shilling his own putrid farts.

  61. 4 weeks ago
    Anonymous

    this guy looks like hes one foot in the grave holy shit. are all shmup players like this?

    • 4 weeks ago
      Anonymous

      yes
      every 1cc attempt is equal to a pack of cigarettes

    • 4 weeks ago
      Anonymous

      he has a wife, a kid, a job, and still plays shmups every day, you'd look dead too

    • 4 weeks ago
      Anonymous

      It's the lighting that makes him look like this.

  62. 4 weeks ago
    Anonymous

    >missrepresenting the point in a reductive manner
    >falls for rage bait
    I will now look up that video to watch it, just to spite you OP.

  63. 4 weeks ago
    Anonymous

    I like how a couple anons ITT say that Mark doesn't look white when he literally lives in Utah. How many pajeets are in the Mountain West?

  64. 4 weeks ago
    Anonymous

    Post clears shitters

  65. 4 weeks ago
    Anonymous

    iPhone ports of dodonpachi daioujou and daiffukatsu any good?

  66. 4 weeks ago
    Anonymous

    the hypothetical no downtime game contains one never ending encounter
    and that's kind of what shmups are

    • 4 weeks ago
      Anonymous

      Yup, that's what I like most about them. They can really test the player's attention and reaction times, and they typically have stellar visuals and soundtracks.

  67. 4 weeks ago
    Anonymous

    I like schumps
    one of my favorite genres

  68. 4 weeks ago
    Anonymous

    The problem I have with arcade games is that credit feeding them isn't fun, but playing for survival/score takes a lot of investment and you have no way of knowing where you'll enjoy doing so beforehand
    Like with a console game, the onboarding ramp of enjoyment is very smooth and if you want to pursue a higher level of skill after beating the game then doing so is a natural extension off of just playing the game (which is fun by default)
    with arcade games its more like you're either playing it right or you're playing it wrong
    I didn't enjoy the metal slug games until I 1cc'd them but the reason I 1cc'd them was pretty arbitrary since I wasn't enjoying them up until that point in the first place

  69. 4 weeks ago
    Anonymous

    cave and their autistic zealots are directly responsible for the genre devolving into stale and derivative WAN MIRRION BURRET trash games that can only ever be told apart by their arbitrary scoring systems (if at all), horizontals are the real thinking man's shoot 'em ups and no amount of autistic shitflinging can change that
    also, for those unaware, mark is an insufferable aspie and a self-appointed genre expert that shits out aimless, misinformed, and buzzword-plagued video essays to milk his retarded followers out of patreon bucks, anyone that posts his videos is either from /shmupg/, any of it's associated discord circlejerks (tell gus i said hi :D), or just simply a retard

    • 4 weeks ago
      Anonymous

      Great master of the SHMUPs, oh, tell me why art thou horizontals better than verticals? For I does not understand why thou hast said this particular thing?

      • 4 weeks ago
        Anonymous

        more gameplay variety overall, whether it be actual level design with actual walls, more interesting weapon systems (forces, options, tentacles, the one game that had a hook, etc), more varied enemy behaviors, a noticeable lack of get-out-of-jail-free-bombs, etc
        has a lot of bullshit too, shmups are just like that, but overall i find them to be much more fun to play than cookie-cutter verticals

        Everyone replying to you saying it's not loved by the shmup fanbase are fake fans and should castrate themselves.

        "people" shit on ikaruga because it's popular but not made by cave, simple as that

        I will never play a horizontal STG, your eyes evolved to parse things in front of you, not to the side.

        premium quality copium, if that were the case then 99% of games wouldn't be made for horizontal displays

        • 4 weeks ago
          Anonymous

          >if that were the case then 99% of games wouldn't be made for horizontal displays
          Nowadays most popular games are third person.

    • 4 weeks ago
      Anonymous

      Nice reverse accusation, /shmupg/ drama obsessed homosexuals are the ones who are constantly shitting on him or any good player.

    • 4 weeks ago
      Anonymous

      cave was the death knell of stgs.

    • 4 weeks ago
      Anonymous

      >horinagger
      Opinion discarded.

    • 4 weeks ago
      Anonymous

      I will never play a horizontal STG, your eyes evolved to parse things in front of you, not to the side.

  70. 4 weeks ago
    Anonymous

    >Damn this nigga really triggered y’all with the truth huh? So easy to troll virgin gaymers.

  71. 4 weeks ago
    Anonymous

    Best shmups that aren't half baked and poorly made:

    R-Type
    R-Type 2 (JP version)
    R-Type Leo
    Super R-Type (SA-1 fix)
    Crimzon Clover World EXplosion (cave game but actually good with an actually good scoring system)
    Star of Providence
    Hellsinker
    ZeroRanger
    Zanac X Zanac (if only it wasn't ugly)
    Summer Carnival '92 Recca
    Dangun Feveron (best cave shmup they managed to make)
    Batsugun
    Darius Gaiden (worst ranking system in the world, be warned)
    Andro Dunos (Andro Dunos 2 is trash)

    Blue Revolver

  72. 4 weeks ago
    Anonymous

    why are cavetranies so obsessed with this shill? oh boohoo he says boilerplate contrarian lines that a 16 year old esl could conjure up.

    • 4 weeks ago
      Anonymous

      you already made this post earlier, there's no need to reword it

  73. 4 weeks ago
    Anonymous
  74. 4 weeks ago
    Anonymous

    Tell him yourself then, tell him he is wrong

    • 4 weeks ago
      Anonymous

      It's almost live! I'm excited.

  75. 4 weeks ago
    Anonymous

    >zero mention of last resort
    secondaries, all of you

    • 4 weeks ago
      Anonymous

      >NOOOOOO YOU DIDNT TALK ABOUT MY SHMUP WHICH IS WORSE THAN R-TYPE AAAAAAAAAAAAA SECONDARY AAAAAAAAAAAAAAAA I LIKE TO NAME GAMES THAT PEOPLE MIGHT NOT KNOW ABOUT TO PRETEND I KNOW ANYTHING ABOUT THE GENRE BECAUSE IM SO INTELLECTUAL AND MY POWER LEVEL IS SO BIG
      kkkys

      • 4 weeks ago
        Anonymous

        You are so mad. And you still didn't mention last resort.

  76. 4 weeks ago
    Anonymous

    I don't mind him and sometimes put on the videos when I eat and need background noise but yeah, he doesnt seem to understand that not every game is an arcade game

  77. 4 weeks ago
    Anonymous

    behold! level design!

    • 4 weeks ago
      Anonymous

      >different types of enemies spawn at set different times off the clock in different densities and require you to plan ahead and spend your resources wisely
      yes

  78. 4 weeks ago
    Anonymous

    Mark is based. Wonder whether he'd like Armored Core VI. He seems like someone who doesn't give a 1 fuck about game's story so probably not.

    • 4 weeks ago
      Anonymous

      I think he already said the previous games were better

      • 4 weeks ago
        Anonymous

        let me guess, flasks BAD?

        • 4 weeks ago
          Anonymous

          IIRC he complained about the weapon reloads and the melee balance

    • 4 weeks ago
      Anonymous

      He actually reviewed the game:

  79. 4 weeks ago
    Anonymous

    MARK IS LIVE

    • 4 weeks ago
      Anonymous

      >Ganker mentioned

      • 4 weeks ago
        Anonymous

        what did he say

        • 4 weeks ago
          Anonymous

          don't come to boise tomorrow

        • 4 weeks ago
          Anonymous

          he was just looking at his analytics and said that 3% of his viewers came from Ganker

        • 4 weeks ago
          Anonymous

          He has two sons and is going to wait until they're 13 to let them play videogames, and the first game he'll make them play is Ketsui.

          • 4 weeks ago
            Anonymous

            As it should be. Ketsui should be beginner's first stg

  80. 4 weeks ago
    Anonymous

    >swarthy brownskin youtuber has a homosexual opinion
    i'm shocked

  81. 4 weeks ago
    Anonymous

    someone post "thanks lori" in the chat

  82. 4 weeks ago
    Anonymous

    >make this stupid image in 2022 as a joke
    >mark just straight up lifts the core of my ""argument""" and turns it into a shitty hour long video

    • 4 weeks ago
      Anonymous

      >bullet parrying
      Name 5 shmups.

    • 4 weeks ago
      Anonymous

      devil engine, zeroranger, grazecounter, bangaio some other shmup that has a melee weapon that deflects or erases bullets

      • 4 weeks ago
        Anonymous

        for

        >bullet parrying
        Name 5 shmups.

    • 4 weeks ago
      Anonymous

      I mean how is it wrong? I like fighting games but online play fucking sucks ass

      • 4 weeks ago
        Anonymous

        it's apples and oranges, like comparing javelin throwing and rugby. Of course a team sport is going to have different issues and requirements than a sport that just requires a field and javs. of course people can argue whether or not baseball (real time with pause) is better than soccer (real time) but they're not that comparable. saying baseball is a bad sport because the athletic density, athletic feats per second, is basically insane

    • 4 weeks ago
      Anonymous

      Why do /vg/naggers think the entire world revolves around them?

  83. 4 weeks ago
    Anonymous

    kys anthonyg

    • 4 weeks ago
      Anonymous

      N

  84. 4 weeks ago
    Anonymous

    i don't care what a brown person has to say.

    • 4 weeks ago
      Anonymous

      >not a new IP
      lol actually seething /vg/ parasite

  85. 4 weeks ago
    Anonymous

    buy me

    • 4 weeks ago
      Anonymous

      Android circuit and battery erotic uoh

  86. 4 weeks ago
    Anonymous

    The funniest part about Shmup seething about JRPGs is it comes only from a single discord of Cavetroon 1CCers who are upset that several of the people in their discord play JRPGs when they could be grinding out scores on alt versions of old games and pump up the price of those PCBs the discordhomosexuals are hoarding as an "investment".
    Meanwhile the actually good scorers just play whatever like random mame shit or endless shitty mahjong games and mainly care about new JP doujin shmup releases.

  87. 4 weeks ago
    Anonymous

    I'm not going to read this thread. I'm going to take a guess that a third of it is people trying to have a shmup discussion, another third is e-celeb shitshow, and the last third is retards so accustomed to modern games correcting their mistakes they think playing shmups is nothing more than repeating the correct inputs.
    And I'm right. God, this place is such a waste of time.

    • 4 weeks ago
      Anonymous

      >I'm going to take a guess that a third of it is people trying to have a shmup discussion
      That's remarkably optimistic of you, anon.

    • 4 weeks ago
      Anonymous

      Well I do come here to waste time.

    • 4 weeks ago
      Anonymous

      >ugh I am so le smart I already know everything BUT I WILL BROOOOOWSE I WILL CONTINUE TO USE 4 CHAN I HATE IT SO MUCH BUT UGGGH BUT I BROOOOOWSE

  88. 4 weeks ago
    Anonymous

    >popular games are BAD
    >WANTED: DEAD is actuallty fantastic and game reviewers are retarded!!!!!!

    why would I listen to the opinions of this dumbass

    • 4 weeks ago
      Anonymous

      post your 1cc

  89. 4 weeks ago
    Anonymous

    Electric Underground is based af and is one of the only gaming channels I bother keeping up with.

  90. 4 weeks ago
    Anonymous

    I like electric underground's videos, but his way of speaking and his mannerisms make me suspect that the man is a homosexual.

    • 4 weeks ago
      Anonymous

      he is doing a great job at hiding it then, having kids and all

      • 4 weeks ago
        Anonymous

        How did someone that autistic manage to breed?

        • 4 weeks ago
          Anonymous

          women dont care about autism if you are nice looking and have a well paying job

        • 4 weeks ago
          Anonymous

          he did just say he doesn't really bring up video games IRL

        • 4 weeks ago
          Anonymous

          he has hobbies and interests outside of video games

  91. 4 weeks ago
    Anonymous

    >he's a twilight fan
    SHMUP KEKS BTFO

    • 4 weeks ago
      Anonymous

      NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NONONONONOOOOOO

    • 4 weeks ago
      Anonymous

      NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NONONONONOOOOOO

      it's how you get the bitches

    • 4 weeks ago
      Anonymous

      He got into it because of his gf, thats kinda nice.

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