>Shoot zombie 20 times in the face
>Doesn't die
This has to be the worst zombie game I have ever played in my fricking life. In what universe are zombies allowed to survive 20 shots to the face, including shotgun blasts pointblank to the dome? That is the most ridiculous shit I have ever seen. Then you have some huge homosexual you cannot kill following you for 3/4 of the game. Who the frick finds this shit fun to play?
filtered
>filtered
No
Right because it's literally impossible for more than one person to think this game is shit. Go back to fricking reddit.
It is wrong and it's moronic. This game is not fun in any fricking way.
>Right because it's literally impossible for more than one person to think this game is shit. Go back to fricking reddit.
It's the same exact complaints word for word that I saw last week. Nice try.
Well can you explain how the frick this makes any sense? No? Shut the frick up then
And waste my time replying seriously to an obvious troll thread? No thanks, not after the first time. I'll post (while saging) as often as I want though.
If you want to make it less obvious next time use a number other than 20. That's what gave it away.
How is this a troll thread? Are you implying this game is a 10 out of a fricking 10?
>Noooo it's literally impossible that multiple people have the same opinion
Again, go back to redshit
It's a 20 out of 20 :^)
That's still a 1:1 ratio and equal to 10/10
It makes sense because you're an autistic fricking homosexual and you should git gud or just kys
>Right because it's literally impossible for more than one person to think this game is shit. Go back to fricking reddit.
https://arch.b4k.co/v/search/image/lvjkabOn-Hlui8ghhIVk_g/
https://arch.b4k.co/v/thread/613978930/#613978930
it literally is repost
This is the umpteenth repost of a previous thread. Dont reply to it seriously.
RE zombies don't need brains to function so i don't see how that's wrong
Yup, it's stupid.
Especially since those same bullets rip and tear off limbs with a single shot, and everyone keeps raving how ""realistic"" this de-make is.
And don't even get me started with all the content-cuts and outright causalizations, like making Ink Ribbons optional and having that goddamn auto-balanced difficulty.
>RE zombies don't need brains to function
t. nu-RE zoomer. It's literally stated in the OGs that you take down an infected by putting a bullet into their brain, or by decapitating them completely.
>running past zombie in doorway because I'm running from Mr X
>am 10 feet past zombie
>zombie sprints after me at ridiculous speed and catches me
>get attacked by a zombie, licker and Mr X all at once
Bullshit, when zombies move faster than your MC you've fricked up.
Overall RE2 is a shit game that treats the player like a moron and Claire is constantly swearing, like some hack writer thinks that swearing=mature writing.
They butchered this series and not just the FPS ones, all of them are shit and no doubt 4 will be shit too.
that time i forgot to clear the east hallway and got in and out with the club key while dodging zombos, lickers, and mr.x was a proud day for me.
I was real proud of myself for kneecaping/juking zombies and lickers all game but quickly regretted it after having to backtrack through all those enemies while being chased by Mr. X, made the game a huge pain in the ass to play. It probably would have been better to just go in guns blazing, RE adaptative difficulty makes saving ammo pointless anyway.
>Overall RE2 is a shit game that treats the player like a moron
Yeah but this is a thread about the Resident Evil 2 remake.
https://arch.b4k.co/v/search/text/%3EShoot%20zombie%2020%20times%20in%20the%20face%20%3EDoesn't%20die/
>play game incorrectly
>don't succeed
How can this happen!?
>Change the entire genre for no reason
>Realize the game is now too easy
>Don't bother using the old and proven balancing methods the very same studio used already 15 years ago, but instead introduce real deal artificial difficulty instead
>All while cutting fricktons of shit because nu-devs are lazy hacks.
I think you are confused there, Resident Evil wasn't even 10 years old when 4 came out.
Do nostalgia poisoned morons actually think any of the original RE games were hardcore challenges? I played them back when they released and the only times I ever died were when I let something kill me on purpose to see the cool death scenes.
>incorrectly
Please explain how you play this game "correctly"
Shotgun to the face will do the trick in one shot. Alternatively you can shoot their legs to run past them or shoot the legs to knock them down and finish them off with the knife. The knife is busted in this game because its damage is linked to the game's fps. Higher fps = more hits per swing = more damage. You've plenty of options but you spergs decide to kill everything instead of playing smart and marshaling your resources, which isn't even necessary as you get so much ammo in this game. Long story short, get good
man its just a zombi3, shotgun to head should be enough. meanwhile the auto balance gets so bad a shotgun to head doesnt kill anymore and it happens often in totally random intense moments and that cripples the gameplay and fun.
I'm with OP, the game is pretty but gameplay is bullshit decision after bullshit decision.
>Shotgun to the face will do the trick in one shot
Play the game again and say this. You can shoot a zombie point blank to the face with a shotgun and it won't die.
It is a guaranteed headpop even on hardcore, but you literally have to shove the barrel into their mouths because the spread is fricking moronic. With the barrel upgrade it should be no issue though.
I just told you I don't kill everything, I avoid that as much as possible but there are certain parts where you kind of have to do it because you need to do things there and once I do the zombies will quickly drain the bullets I had been saving up because they're hp sponges.
It feels like the game is punishing me for avoiding zombies by making thew few I do kill take a dozen or two rounds, which they did not take that many in the beginning of the game, despite being the exact same zombies.
I don't know what to tell you. This isn't an issue for me. Also as other anons said, the game has adaptive difficulty so if you're doing really well, you'll get more bullet spongy enemies and shit
>if you're doing really well, you'll get more bullet spongy enemies and shit
Which is moronic and the main reason the game sucks
Where is the confusion here?
The confusion is that, despite adaptive difficulty being gay, it hasn't affected my experience with the game. Negative or positive
That's moronic
>here are certain parts where you kind of have to do it
that's what the shotgun's for, you dummy.
How is he playing incorrectly? I'm playing the game currently and sometimes it takes like 15 shots + to the head to kill one zombie, while waiting for the aiming reticule to tighten so I don't waste bullets. So I am just avoiding zombies when I can but then once the game puts them in narrow hallways with an insta grab attack when you get anywhere near them that would make DaS2 apoligist blush you have no choice but to unload two magazines into one or break a knife on one enemy.
The more ammo I have it seems the more shots it takes to kill a zombie, at least that's what it seems like, I wonder if the game has adaptive difficulty that makes it so zombie health is related to ammo count, if so it's just another thing this game does to annoy.
>The more ammo I have it seems the more shots it takes to kill a zombie
That's because the game becomes "harder" the longer you stay alive
>I wonder if the game has adaptive difficulty
It does, and this is a well known, marketed fact.
If you take hits, miss shots, and generally play like an ass, the game starts pampering you with much easier kills, more anemic enemies, and even more ammo in pick-ups.
Play like a sane person, and suddenly every foe is a rotting T-800 that double-leaps you, while X teleports behind your back.
>Who the frick finds this shit fun to play?
TLOU audiences.
survival horror, not zombie shooter zoomie
Resident Evil died with 4, 4 is the last good RE game.
Use the shotgun you moron
>Can't permanently remove enemies
>Can at best disable them for a period of time
>Have to come back to previous areas
>Ammo is limited
I hate horror games, but this sounds like a slamdunk idea for me.
Managing threat and when to spend your precious resources to get past an area when you don't know what else can come after sounds stressful as frick. That's perfect for a horror game.
Sounds good on paper but that shit gets old very fast. Enemies go from scary to being a nuisance
This
After awhile the game gets incredibly annoying to play and you just want to get it over with
Consequence of designing the game around auto-aim and tank controls and then remaking it as a third person shooter. There is a reason RE4 ditched zombies and replaced them with an enemy you don't expect to die from a headshot. RE2 Remake always had a limiter on its quality.
Enemies in 4 die from a headshot.
I seem to recall their heads exploding and tentacles coming out.
Sometimes, not always, those still die from a headshot as well, 4 has at least one clear weak spot on almost every enemy, that needs skill to use
Not ones with plagas second forms
Those are like surprise boxes, not all enemies come with plagas. Besides, not the same as headshotting someone with a big iron and just seeing them recoil.
RE zombies are pussies compared to the chad ROTLD zombies.
Those are not zombies, they may as well be evil viruses if the actual enemy is the disease.
Did you try running past the zombie 20 times i didnt think so u moron
>Did you try running past the zombie
There are multiple parts where you can't run past them without getting bitten. Did you even play this game?
>the game is actually an obstacle race
Lame
>Not using the shotgun or kneecapping zombies
The inconsistent damage feature was annoying. I put an entire magazine into a zombies knee cap once and it didn't even bother him and he still lunged and bit me
>Play as Leon
>Mr. X catches me
>Punches me to death
>Try playing as Claire
>Mr. X catches me
>Fricks her in an extended 20 minute scene and creampies her multiple times
Fricking double standard.
First of all stop exaggerating, I can't imagine it's more then 13 shots max I beat this game at least 4 times on hardcore. Secondly, shoot their legs if you need to conserve ammo or avoid them when you can, a great addition to the survival horror formula. Third of all your full of shit if you're not 1 shotting with a shotgun 95% of the time you are missing your shots
Which Resident Evil has the best shotgun?
I really like the shotguns in RE4 and RE7.
RE2's custom shotgun is the greatest
Probably 5's all of them are pretty good.
That thing was a beast.
4>2>3>2make>5<1make>1
Rest aren't worth rating (although still be
Sorry drunk as frick, the other re games are still better then most other games even if not worth mentioning
>drunk as frick
It's 4 in the afternoon
7 where I live, you know timezones exist, also its leaf Thanksgiving, been drinking with the family
>leaf Thanksgiving
What?
Canadian thanksgiving
>Canadian thanksgiving
What?
>he doesn't start getting wasted the moment he wakes up
ngmi
>This has to be the worst zombie game I have ever played in my fricking life.
But you have played it
>shoot head off of necromorph
>still keeps attacking me
dead space fricking sucks
At least it doesn't take a moronic amount of bullets to kill one in dead space
It'd be an ok system if it had a sensible cap
no cap
just gotta bust fr fr
>zoomers can't play anything other than minecraft
buckaroos it's about to get real
Adaptive difficulty has always been bullshit in anything but theory. I shouldn't be punished for playing the game well, learn to balance you fricking jap morons, if you're afraid the game will be too easy on PC, make the aiming itself hard, if you're afraid it'll be too easy on console, get rid of aim assist.
True but if you're playing on hardcore the only think the adaptive difficulty changes is how much damage the enemies do, still moronic when a single zombie bite brings you down to danger
The game gives too much ammo, you can kill every enemy if you want to. If they want running past enemies to be a serious option they need to limit your resources more.
Its Kino when zombies dont actually need their brain to live. makes no sense when they do
I've been saying it since 2019 that this game is another step in the wrong direction for Crapcom. I'd be able to tolerate the bullet sponges if they didn't cut corners elsewhere but this game is an absolute chore to play with the way it was released. They couldn't even give us the Kendo's gunshop segment from the original game, one of the most memorable scenes in the original game. I'm glad that there's still some sane people out there that agree with me. It's really sad seeing anybody defend a zombie lunging through a dozen bullets to the head.
Instead of making the zombies sponges why not just reduce ammo and add more zombies?
stick to CoD
iv replayed this fricking game so many times with the randomizer mod to the point that iv noticed only 2 zombies in the whole game that actually take an obscene amount of rounds. that being the one infront of the door in the west office and one in the morgue. every time, only those. all else relys on rng.
I wonder why those 2
Some of the old games had one really tough ass zombie just to throw you off if you ran into them. RE1DC has the kitchen zombie and 2 has Brad. There might be others but those are the ones I know of. Maybe it's supposed to be like a tribute to those guys.
it's a virus that just takes control over the flesh, think of the Thing or dead space, even if you blow off the head hell even chop it in half it still moves
Why do you feel the need to kill it? Simply shoot them in the leg and walk away.
filtered go back chink land