Should I learn Unity or Unreal if I want to develop my own open world 3D games?

Should I learn Unity or Unreal if I want to develop my own open world 3D games?

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  1. 1 year ago
    Anonymous

    Both work fine.
    Both got some israeli issues.
    Unity's gone pants-on-head moroner recently, and has less unintuitive feel.
    Which is a shame, since it also would have a bigger, more active community and tons of assets to utilize.

  2. 1 year ago
    Anonymous

    If you don't code your own custom engine in assembler you didn't really make the game.

  3. 1 year ago
    Anonymous

    Do you even know any of the programming languages required for either?

    • 1 year ago
      Anonymous

      No but I’m willing to learn.

      • 1 year ago
        Anonymous

        Yeah, you kind of need to learn all the theory first. If you don't and just try to wing it by learning code syntax on the fly you end up with an unmaintainable mess like the infamous yanderedev did.

  4. 1 year ago
    Anonymous

    Unity is the most stable 3d engine

    • 1 year ago
      Anonymous

      I don’t know of any open world games made in Unity so I’m kind of worried that there’s probably a reason for it. Every time I see a Unity game it’s either in 2D or a mobile game.

      But I don’t know about Unreal either. I know it’s a powerful engine but all the games have the same ugly “photorealistic” and samey feel to them.

      I want to make an art-styled semi-open world (hub world kind of like v:bloodlines or deus ex) game with good animations. Photorealism doesn’t concern me that much.

      • 1 year ago
        Anonymous

        Valheim

      • 1 year ago
        Anonymous

        genshin impact
        escape from tarkov
        rust

      • 1 year ago
        Anonymous

        Fortnite is on Unreal Engine 5. Bro, it's photoreal because devs use the Photoreal assets in UE5 because it's cheaper if you want your own stylized assets make your own

      • 1 year ago
        Anonymous

        Outer Wilds is Unity and simulates a mini solar-system in real time with dynamic lighting and planetary physics

      • 1 year ago
        Anonymous

        All of the good Unity games pay to remove the splash screen

  5. 1 year ago
    Anonymous

    if you want to get hired into the game industry, learn unreal engine 5. Most game devs are switching over to it than making their own engine.

  6. 1 year ago
    Anonymous

    >Do you even know any of the programming languages required for either?
    >No but I’m willing to learn.
    unity unity unity unity
    don't waste time in unreal, you will be filtered and it could disappoint you out of gamedev
    unity has more resources/documentation and tutorials for beginners, an easier language (to learn AND code in) and a friendlier userface with a reasonable learning curve
    unreal is the exact opposite

    unreal is increasingly marketing itself for AAA studios, as a tool by professionals who have years of experience
    don't waste any time of it, learn on unity and only then do you even consider the possibility of giving unreal a chance

  7. 1 year ago
    Anonymous

    You will need to learn c++

    Start here: https://www.learncpp.com/

  8. 1 year ago
    Anonymous

    >develop my own open world 3D games?

  9. 1 year ago
    Anonymous

    There hasn't been a single Unity game made that ran well unless it's just a 2D platformer. That should be a red flag. Tarkov is pretty much fricked forever thanks to the engine's inability to use threads.
    Unreal Engine is usually runs okay unless it's made by moronic Japanese people that don't understand the technology.

  10. 1 year ago
    Anonymous

    DON'T EVER USE UNITY. It's functional but the team behind it doesn't know what the frick they are doing. They hype up some new killer feature, release it half-baked and incompatible with almost everything and then they just forget about it.

  11. 1 year ago
    Anonymous

    Write it all in assembly, you fricking pussy.

  12. 1 year ago
    Anonymous

    Anons does ebin have moronic clauses in their development grants?
    I'd been eyeing Unreal already, and getting a project going in a year or two with ebinbucks would be nice

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