Breath of the Wild was a landmark game for both the Zelda franchise and open-world games in general. It's the most important game the franchise has ever made, probably, rivaled only by the original and Ocarina of Time.
Tears of the Kingdom may be better insofar as it has "more stuff", but the game also was mostly a rehash whereas BotW was a sea change in gaming as a whole
Zoomers who played all of them. BOTW and TOTK are the worse Zelda games ever made and BOTW had less filler. The wind temple. Jesus Christ Nintendo. I would just do BOTW at least the bird in that game was an actual decent (decent is a nice word) puzzle dungeon
I did actually. Zelda 1 and 2 are extremely different. Spirit tracks and hourglass share the same boat or train shit also the tower and temple where you have constantly go back
Spirit tracks is literally copying and pasting wind wakers art style
TOTK does the same, but subtracts one set of utilities and adds another set that accomplishes the same stuff with much more player agency? Game isn't perfect of course, but is a fun revision of the modern zelda experiment.
It's literally less interesting than the divine beasts, with the beasts at least you get a "unique" mechanic where you can manipulate the beasts, but all the temples are just 5 shrine tier puzzles ducktaped together.
>the wind temple is easily better then anything in botw
Disagree, I liked the "puzzle box" nature of the BotW shrines but the Wind Temple had NOTHING going for it. It might as well not even be a temple, it's like five korok-tier puzzles.
>the wind temple is easily better then anything in botw
Disagree, I liked the "puzzle box" nature of the BotW shrines but the Wind Temple had NOTHING going for it. It might as well not even be a temple, it's like five korok-tier puzzles.
>Entering the 'temple' is more interesting than the temple itself
Same thing with BOTW.
I swear shrines mindbroke Nintendo. They don't know how to make classic style temple anymore with interconnecting puzzles and interesting layouts. It's just "Here's 5 separate puzzles" like they smashed 5 shrines together.
I've hear Gerudo temple is the coolest from a lot of people.
What REALLY irked me about fire temple is ||it's in the depths and the enemies are still constructs||. Like fucking WHY.
Absolutely, now: is there a shrine radar in Totk? I remember Botw having some beeping thing when you were near a shrine. I'm finding it really hard to find shrines.
No, BotW is the better game despite caves in TotK being cool. Ironically BotW had better dungeons after all the talk that TotK would fix the dungeon problem.
>I like that one while TOTK is a glorified expansion pack where you fly over all the content instead of exploring
That's because you already explored the fucking continent in BOTW and know where everything is so you're less interested in finding shit on foot. If someone is going into TOTK as their first experience with the world then the sense of exploration will be even greater than BOTW since you have the normal map, sky islands and depths to do for the first time.
Depends on what you hope to get out of your experience.
ToTK is basically just an upgraded, better, more expensive, more polished version of BoTW, and the story is simplistic enough that you can skip BoTW and still understand what is going on in ToTK (assuming you understand some basic Zelda tropes like the Master Sword and its significance).
I think if you play ToTK first and BoTW second you're not going to enjoy BoTW because it will feel like a more empty and less polished version of the same game. So understand that if you play ToTK first you're basically ruining BoTW for yourself. So for that reason you might consider playing BoTW first.
TOTK can hold its own just as well, but playing BOTW helps you better appreciate the new. It also makes finding things a bit easier. I don't see anyone accidentally finding Gerudo Town in the sandstorm or figuring how to get into Korok Forest unless by complete accident or knowing where it is.
No, but you should not play these game back to back. They are different enough to be fresh with unique ideas and revolutionary world changes between them, but The core gameplay loop and feel (ESPECIALLY with weapon durability) would be extremely taxing and tired if you wanted to be a completionist on both games in a short time span.
>View memory >Zelda and king/queen sipping tea >Next memory >queen dead and ganondorf going super saiyan
This whole 'story in the past' shit is so fucking forced and awful, even more so than BOTW. In BOTW at least the plot could be diluted down to "Zelda slowly warms up to Link, Calamity happens". The plot in TOTK tries to go for more and it just doesn't work. Doesn't help that the story and writing itself are shit tier.
It's sad because I like all the characters and plot points of the modern story, but it's only 5% of the game. The other 95% is just running from shrine to shrine.
In BotW I could have fun just fucking around. In this game I feel like if I'm not doing the main story quests the game just sucks. And the temples are bad too.
How disjointed Zelda's story cutscenes are only makes me feel all the more that playable Zelda was a thing at one point. There's not a single scene that sets up Fake Zelda, she's just suddenly then, throws a knife, laughs and leaves.
It's strange because the memories this time are forced on you if you want the master sword. In BOTW it made sense getting them out of order because they are memories, here it just fucks with the pacing and locks the master sword
What came before? Nothing came before, what are you talking about?
...Right?
Ok fine i forgot about that but this dumb bitch makes it hard for you to track her down unless you go get the tree's GPS.
It's still far worse
I was unaware that being more fantastical and cinematic made it worse. It also lends to the whole verticality focus the game has where you can't get to her at all unless you know how to navigate the skies.
I kind of prefer certain elements of BOTW like the puzzles, powers, Guardians, more of a focus on survival and overcoming environmental challenges. TOTK is a better game overall, but things feel a lot more streamlined and yet more convoluted in other ways.
I played BOTW before and honestly i don't know. BOTW with guardians and the new mechanics were better to teach you how the gameplay was diferent from classic Zelda. TOTK just think you already played BOTW and will teach you instead the nuts and bolts things so you are kinda fucked if you just played classic Zelda and the TOTK is just bigger than BOTW and that can be too much for some people. Just my opinion though.
I beat him with around 25 armor and demolished him and rematched him with 13 armor and barely any healing and got him reasonably fast too. He's a piece of piss
Probably
BOTW is better.
Breath of the Wild was a landmark game for both the Zelda franchise and open-world games in general. It's the most important game the franchise has ever made, probably, rivaled only by the original and Ocarina of Time.
Tears of the Kingdom may be better insofar as it has "more stuff", but the game also was mostly a rehash whereas BotW was a sea change in gaming as a whole
lmfao
Yes
Zoomers who played all of them. BOTW and TOTK are the worse Zelda games ever made and BOTW had less filler. The wind temple. Jesus Christ Nintendo. I would just do BOTW at least the bird in that game was an actual decent (decent is a nice word) puzzle dungeon
Nah the worst Zelda games are as follows:
1. Zelda 2
2. Spirit Tracks
At least those games tried and didn’t straight up copy and paste
You didn't play the game.
I did actually. Zelda 1 and 2 are extremely different. Spirit tracks and hourglass share the same boat or train shit also the tower and temple where you have constantly go back
Spirit tracks is literally a carbon copy of phantom hourglass but with trains
Not really
Brand new map
Lore
Different dungeons
It is the same when going back to the tower and using the train like the boat
Spirit tracks is literally copying and pasting wind wakers art style
TOTK does the same, but subtracts one set of utilities and adds another set that accomplishes the same stuff with much more player agency? Game isn't perfect of course, but is a fun revision of the modern zelda experiment.
If you think that game is copy why the fuck are you playing years of the kingdom
Read more than the first sentence of a post and you may be rewarded with an answer to the questions you ask yourself.
Nah I’m good thanks though.
easily yes
botw is pure fucking shit, totk is just what it should have been from day 1
anyway youd be paying for the same game twice
The wind temple was so fucking ass it made appreciate botw
Way to lower the bar
What’s wrong with the wind temple? I just got to it and it’s pretty good.
Are the other temples better? I've only done Wind and it was maybe the single lamest Zelda dungeon of all time.
Same idk because it was fucking awful.
It’s the bird dungeon from BOTW but lazier and worse pure McDonald’s toy shit
botw divine beasts are a painful embarrassment
the wind temple is easily better then anything in botw even if its pure copy pasteium
Spirt tracks was better
It's literally less interesting than the divine beasts, with the beasts at least you get a "unique" mechanic where you can manipulate the beasts, but all the temples are just 5 shrine tier puzzles ducktaped together.
>the wind temple is easily better then anything in botw
Disagree, I liked the "puzzle box" nature of the BotW shrines but the Wind Temple had NOTHING going for it. It might as well not even be a temple, it's like five korok-tier puzzles.
>Wind Temple had NOTHING going for it.
I dunno, the climb up to the boat was sick conceptually.
>Entering the 'temple' is more interesting than the temple itself
Same thing with BOTW.
I swear shrines mindbroke Nintendo. They don't know how to make classic style temple anymore with interconnecting puzzles and interesting layouts. It's just "Here's 5 separate puzzles" like they smashed 5 shrines together.
The Wind temple is the best temple
Fire Temple is bottom tier trash tho
Oh God it gets worse? Oh no
>sighs
I've hear Gerudo temple is the coolest from a lot of people.
What REALLY irked me about fire temple is ||it's in the depths and the enemies are still constructs||. Like fucking WHY.
>I've hear Gerudo temple is the coolest from a lot of people.
It sure would be if chocolate Cleopatra didn't run away constantly
Absolutely, now: is there a shrine radar in Totk? I remember Botw having some beeping thing when you were near a shrine. I'm finding it really hard to find shrines.
Yes, you can get it after you unlock autobuild.
How the fuck do I unlock that? Josha and Robbie's quest cut short after I brought pack the picture.
you have to beat one of the 4 race main quests
Nice, thanks. I started the Rito one then got completely fucking sidetracked along the entire northern border of the map.
No, there's a magic in re-exploring Hyrule again and going back to the places you have already seen
No, BotW is the better game despite caves in TotK being cool. Ironically BotW had better dungeons after all the talk that TotK would fix the dungeon problem.
Yes.
Both games are not connnected.
BOTW is better and actually unique. I like that one while TOTK is a glorified expansion pack where you fly over all the content instead of exploring
>I like that one while TOTK is a glorified expansion pack where you fly over all the content instead of exploring
That's because you already explored the fucking continent in BOTW and know where everything is so you're less interested in finding shit on foot. If someone is going into TOTK as their first experience with the world then the sense of exploration will be even greater than BOTW since you have the normal map, sky islands and depths to do for the first time.
Depends on what you hope to get out of your experience.
ToTK is basically just an upgraded, better, more expensive, more polished version of BoTW, and the story is simplistic enough that you can skip BoTW and still understand what is going on in ToTK (assuming you understand some basic Zelda tropes like the Master Sword and its significance).
I think if you play ToTK first and BoTW second you're not going to enjoy BoTW because it will feel like a more empty and less polished version of the same game. So understand that if you play ToTK first you're basically ruining BoTW for yourself. So for that reason you might consider playing BoTW first.
TOTK can hold its own just as well, but playing BOTW helps you better appreciate the new. It also makes finding things a bit easier. I don't see anyone accidentally finding Gerudo Town in the sandstorm or figuring how to get into Korok Forest unless by complete accident or knowing where it is.
No, but you should not play these game back to back. They are different enough to be fresh with unique ideas and revolutionary world changes between them, but The core gameplay loop and feel (ESPECIALLY with weapon durability) would be extremely taxing and tired if you wanted to be a completionist on both games in a short time span.
How can I find the final boss?
He's in the abyss below the Hyrule Castle, where you last saw him. Just keep looking for ways to go deeper
Absolutely not.
I like BOTW more
>for to wind temple
>le construct
>go to water temple
>le construct
>go to fire temple
>le construct
>go to depth
>le construct
Yes. It literally improves it in every way and makes it into an actual game instead of a tech demo. The plot of BotW (and Zelda) is irrelevant anyway.
I laughed in TOTK recently when Zeldas grand mother the brown elf died from ganondorf in the memory by in the snow area upper right.
>View memory
>Zelda and king/queen sipping tea
>Next memory
>queen dead and ganondorf going super saiyan
This whole 'story in the past' shit is so fucking forced and awful, even more so than BOTW. In BOTW at least the plot could be diluted down to "Zelda slowly warms up to Link, Calamity happens". The plot in TOTK tries to go for more and it just doesn't work. Doesn't help that the story and writing itself are shit tier.
It's sad because I like all the characters and plot points of the modern story, but it's only 5% of the game. The other 95% is just running from shrine to shrine.
In BotW I could have fun just fucking around. In this game I feel like if I'm not doing the main story quests the game just sucks. And the temples are bad too.
How disjointed Zelda's story cutscenes are only makes me feel all the more that playable Zelda was a thing at one point. There's not a single scene that sets up Fake Zelda, she's just suddenly then, throws a knife, laughs and leaves.
It's strange because the memories this time are forced on you if you want the master sword. In BOTW it made sense getting them out of order because they are memories, here it just fucks with the pacing and locks the master sword
It in fact does not. You just need two stamina wheels and to find Light Dragon, who is flying around at the word Go.
Ok fine i forgot about that but this dumb bitch makes it hard for you to track her down unless you go get the tree's GPS.
It's still far worse
I miss the ancient Sheikah aesthetic but overall am having a much better time with Tears.
both are for casuals
A real fire temple
A real wind temple
That place sucked though.
Oh boy
Better game
Okay so I should get Skyward Sword instead then?
>ironically yeah if you want a standard Zelda game
See the reason the new zelda has time travel and memories is because it’s fan base has dementia and child syndrome
What does time travel have to do with dementia
We’re in a time loop and forget what came before
What came before? Nothing came before, what are you talking about?
...Right?
I was unaware that being more fantastical and cinematic made it worse. It also lends to the whole verticality focus the game has where you can't get to her at all unless you know how to navigate the skies.
Yeah. BOTW doesn't really offer anything that TOTK doesn't. Stasis and Cryo aren't a good enough reason to play both.
It's just sad we'll never have that mid-game plotwist that throws everything on its head.
>Ganondorf stealing the triforce and destroying Hyrule
>Zant BTFO Midna
>Sunken Hyrule/Tetra-Zelda twist
Those were always my favorite part of the game, when you realize it's not even the halfway point and the plot is only just truly kicking into gear.
People should just skip these shitty tech demos that don't even show off new tech, it's just shit that was new 5 years ago.
I kind of prefer certain elements of BOTW like the puzzles, powers, Guardians, more of a focus on survival and overcoming environmental challenges. TOTK is a better game overall, but things feel a lot more streamlined and yet more convoluted in other ways.
I played BOTW before and honestly i don't know. BOTW with guardians and the new mechanics were better to teach you how the gameplay was diferent from classic Zelda. TOTK just think you already played BOTW and will teach you instead the nuts and bolts things so you are kinda fucked if you just played classic Zelda and the TOTK is just bigger than BOTW and that can be too much for some people. Just my opinion though.
Just get TOTK.
Since I haven't gotten there yet, is the final boss hard? I have 36 Defense in my armor rn.
no, you can headshot him for eternity
That applies to every enemy in the game. Can we have an answer from someone who doesn't cheese?
Reread your sentence
My statement still stands.
I beat him with around 25 armor and demolished him and rematched him with 13 armor and barely any healing and got him reasonably fast too. He's a piece of piss
>Final boss requires you to build a tank
Well fuck, I guess I'll come back tomorrow
Yes but they should play Skyward Sword first
>Beat Wind 'Temple' in 20 minutes
>Boss dies without ever taking damage
Jesus christ.
>Boss dies without ever taking damage
Did you cheat?
>Ganon boss can dodge
Oh shit oh fuck
You don't want to spend too much time in botw world because totk is the same, but better. You could rush botw, just do main quests and skip to totk.