Yes.
A mage shouldnt swing a 2 ton sword.
Tbh class lock makes more sense because being 1 point short of using something makes no sense.
Maybe items should just downscale to match your stats
well you wouldn't really expect a frail old man to swing a massive warhammer around would you? the problem arises when you have stats that can't be changed other than leveling. cdda does this sort of well where you can't use some tools without a certain level in mechanics but you can increase your level anytime by reading books and using simpler tools. the same could be done with swords and magic canes.
I sort of liked the Torchlight 2 approach where you either met the stat or level requirement to equip an item. You could either adjust your stats to use items at an early level or wait it out.
I could accept this only if there's still equipment you can't use at max level to full effect. Being able to try out a playstyle without having to spec for it is alright but there needs to be a commitment point somewhere.
Yes. Pick an archetype and stick to it, you should be forced to make decisions and commit to their consequences instead of being able to do anything you want because you lack forward planning skills.
no. this happens way too often in elden ring where you'll bust your balls fighting a dungeon boss only to get some bullshit sword you can't equip because of dex requirements. the problem isn't that there is build-specific loot in dungeons, the problem is that you don't know what to expect without consulting a guide so you end up clearing a dozen of them before stumbling onto an amulet or something that is marginally useful. it's fun for the first time because you get to read a lot of the lore stuff but in later runs you end up just ignoring 3/4 of the dungeons because you literally cannot use the loot found in them.
It isn't a problem in Elden Ring or any Dark Souls game because you always have the ability of just investing more Souls into increasing your stats. There's nothing stopping you from getting your Dex higher to use that fancy new sword you just got. Any decision to arbitrarily cap your level or stat investment is entirely a player-created limitation and not at all the fault of the game's design.
The issue in Elden Ring wasn't with stat lock, build-specific item rewards
The issue was putting them in copy-paste dungeons, making half the dungeon rewards be useless summons, and having 0 logic to which dungeon/area provides which kind of loot.
Absolutely for all items.
Hard lock if you are ways away from being able to use it and soft lock by decreased efficiency if you are just a little bit off.
How about a compromise: anyone can use everything but if you have inadequate stats you won't get the full benefit from the item and in some cases end up doing worse than if you just stuck with lower tier weapons you actually can use. Not enough strength to use the big frick you sword? The animations are slower and you struggle to swing it properly. Not enough INT for the endgame staff? Spells misfire or just randomly don't work at all and so on.
Depends on the game.
In souls games it works because its intended for multiple playthroughs with different builds.
Yes.
A mage shouldnt swing a 2 ton sword.
Tbh class lock makes more sense because being 1 point short of using something makes no sense.
Maybe items should just downscale to match your stats
Yep
"Peak power at STR 7+" and reduced power below that level for example.
Axes do greater damage wielded by Orcs or Dwarves and shit
>class lock makes more sense
yeah because we can't have wizards coming into physical contact with swords now can we? that would just be absurd.
Makes sense to me. If you want magic and a sword, the spellsword class exists.
>just make a specific class for every equipment variation
they should have meaningful faction choices
You just know.
>all-female race that relies on human men for reproduction
The game was rigged from the start.
since when do people care about morally grey instead of poise and confidence?
Yeah, playing as jack of all master of all character gets boring and kill replayability and builds.
I'm more of a fan of systems where you can always equip things but being short on stats gives you only a portion of the benefits.
well you wouldn't really expect a frail old man to swing a massive warhammer around would you? the problem arises when you have stats that can't be changed other than leveling. cdda does this sort of well where you can't use some tools without a certain level in mechanics but you can increase your level anytime by reading books and using simpler tools. the same could be done with swords and magic canes.
I sort of liked the Torchlight 2 approach where you either met the stat or level requirement to equip an item. You could either adjust your stats to use items at an early level or wait it out.
I could accept this only if there's still equipment you can't use at max level to full effect. Being able to try out a playstyle without having to spec for it is alright but there needs to be a commitment point somewhere.
Yes. Pick an archetype and stick to it, you should be forced to make decisions and commit to their consequences instead of being able to do anything you want because you lack forward planning skills.
yes but only if it makes sense
no. this happens way too often in elden ring where you'll bust your balls fighting a dungeon boss only to get some bullshit sword you can't equip because of dex requirements. the problem isn't that there is build-specific loot in dungeons, the problem is that you don't know what to expect without consulting a guide so you end up clearing a dozen of them before stumbling onto an amulet or something that is marginally useful. it's fun for the first time because you get to read a lot of the lore stuff but in later runs you end up just ignoring 3/4 of the dungeons because you literally cannot use the loot found in them.
>elden ring
>bust your balls
Are you Prince moron of Astora?
It isn't a problem in Elden Ring or any Dark Souls game because you always have the ability of just investing more Souls into increasing your stats. There's nothing stopping you from getting your Dex higher to use that fancy new sword you just got. Any decision to arbitrarily cap your level or stat investment is entirely a player-created limitation and not at all the fault of the game's design.
>just grind bro
You don't have to grind, you acquire Souls/Runes/Blood Echoes/etc. just from playing the game.
The issue in Elden Ring wasn't with stat lock, build-specific item rewards
The issue was putting them in copy-paste dungeons, making half the dungeon rewards be useless summons, and having 0 logic to which dungeon/area provides which kind of loot.
if a game doesnt have stat requirements whats the point if stats? go play something else homosexual instead of shitting up good games
Absolutely for all items.
Hard lock if you are ways away from being able to use it and soft lock by decreased efficiency if you are just a little bit off.
How about a compromise: anyone can use everything but if you have inadequate stats you won't get the full benefit from the item and in some cases end up doing worse than if you just stuck with lower tier weapons you actually can use. Not enough strength to use the big frick you sword? The animations are slower and you struggle to swing it properly. Not enough INT for the endgame staff? Spells misfire or just randomly don't work at all and so on.