should stat-locked items exist?

should stat-locked items exist?

  1. 1 month ago
    Anonymous

    Depends on the game.
    In souls games it works because its intended for multiple playthroughs with different builds.

  2. 1 month ago
    Anonymous

    Yes.
    A mage shouldnt swing a 2 ton sword.
    Tbh class lock makes more sense because being 1 point short of using something makes no sense.
    Maybe items should just downscale to match your stats

    • 1 month ago
      Anonymous

      Yep
      "Peak power at STR 7+" and reduced power below that level for example.
      Axes do greater damage wielded by Orcs or Dwarves and shit

    • 1 month ago
      Anonymous

      >class lock makes more sense
      yeah because we can't have wizards coming into physical contact with swords now can we? that would just be absurd.

      • 1 month ago
        Anonymous

        Makes sense to me. If you want magic and a sword, the spellsword class exists.

        • 1 month ago
          Anonymous

          >just make a specific class for every equipment variation

  3. 1 month ago
    Anonymous

    they should have meaningful faction choices

    • 1 month ago
      Anonymous

      You just know.

    • 1 month ago
      Anonymous

      >all-female race that relies on human men for reproduction
      The game was rigged from the start.

    • 1 month ago
      Anonymous

      since when do people care about morally grey instead of poise and confidence?

  4. 1 month ago
    Anonymous

    Yeah, playing as jack of all master of all character gets boring and kill replayability and builds.

  5. 1 month ago
    Anonymous

    I'm more of a fan of systems where you can always equip things but being short on stats gives you only a portion of the benefits.

  6. 1 month ago
    Anonymous

    well you wouldn't really expect a frail old man to swing a massive warhammer around would you? the problem arises when you have stats that can't be changed other than leveling. cdda does this sort of well where you can't use some tools without a certain level in mechanics but you can increase your level anytime by reading books and using simpler tools. the same could be done with swords and magic canes.

  7. 1 month ago
    Anonymous

    I sort of liked the Torchlight 2 approach where you either met the stat or level requirement to equip an item. You could either adjust your stats to use items at an early level or wait it out.

    • 1 month ago
      Anonymous

      I could accept this only if there's still equipment you can't use at max level to full effect. Being able to try out a playstyle without having to spec for it is alright but there needs to be a commitment point somewhere.

  8. 1 month ago
    Anonymous

    Yes. Pick an archetype and stick to it, you should be forced to make decisions and commit to their consequences instead of being able to do anything you want because you lack forward planning skills.

  9. 1 month ago
    Anonymous

    yes but only if it makes sense

  10. 1 month ago
    Anonymous

    no. this happens way too often in elden ring where you'll bust your balls fighting a dungeon boss only to get some bullshit sword you can't equip because of dex requirements. the problem isn't that there is build-specific loot in dungeons, the problem is that you don't know what to expect without consulting a guide so you end up clearing a dozen of them before stumbling onto an amulet or something that is marginally useful. it's fun for the first time because you get to read a lot of the lore stuff but in later runs you end up just ignoring 3/4 of the dungeons because you literally cannot use the loot found in them.

    • 1 month ago
      Anonymous

      >elden ring
      >bust your balls
      Are you Prince Retard of Astora?

    • 1 month ago
      Anonymous

      It isn't a problem in Elden Ring or any Dark Souls game because you always have the ability of just investing more Souls into increasing your stats. There's nothing stopping you from getting your Dex higher to use that fancy new sword you just got. Any decision to arbitrarily cap your level or stat investment is entirely a player-created limitation and not at all the fault of the game's design.

      • 1 month ago
        Anonymous

        >just grind bro

        • 1 month ago
          Anonymous

          You don't have to grind, you acquire Souls/Runes/Blood Echoes/etc. just from playing the game.

    • 1 month ago
      Anonymous

      The issue in Elden Ring wasn't with stat lock, build-specific item rewards

      The issue was putting them in copy-paste dungeons, making half the dungeon rewards be useless summons, and having 0 logic to which dungeon/area provides which kind of loot.

  11. 1 month ago
    Anonymous

    if a game doesnt have stat requirements whats the point if stats? go play something else gay instead of shitting up good games

  12. 1 month ago
    Anonymous

    Absolutely for all items.
    Hard lock if you are ways away from being able to use it and soft lock by decreased efficiency if you are just a little bit off.

  13. 1 month ago
    Anonymous

    How about a compromise: anyone can use everything but if you have inadequate stats you won't get the full benefit from the item and in some cases end up doing worse than if you just stuck with lower tier weapons you actually can use. Not enough strength to use the big fuck you sword? The animations are slower and you struggle to swing it properly. Not enough INT for the endgame staff? Spells misfire or just randomly don't work at all and so on.

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